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511452-Mock 1.4 PDF

The document describes a fictional race called Mocks, which are humanoid mimics driven by hunger and the desire to consume. Mocks can shapeshift into their surroundings and other creatures, with two subraces: Minor, which resemble traditional mimics, and Major, which can blend into humanoid societies. The document outlines their abilities, traits, and various features that enhance their capabilities in gameplay scenarios.

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0% found this document useful (0 votes)
19 views7 pages

511452-Mock 1.4 PDF

The document describes a fictional race called Mocks, which are humanoid mimics driven by hunger and the desire to consume. Mocks can shapeshift into their surroundings and other creatures, with two subraces: Minor, which resemble traditional mimics, and Major, which can blend into humanoid societies. The document outlines their abilities, traits, and various features that enhance their capabilities in gameplay scenarios.

Uploaded by

Pee Poo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Mock

A Monsterious Race of Mimickry and Never Ending Hunger.


By Christopher Zito
Organized Trickery
Pale Imitation Mock motivations are always driven by hunger, wanting
Mimics in all bestiaries are commonly known as amorphous nothing more then to consume and move to a more viable
aberrations that have the capability of transforming into it's hunting spot, however their newfound bodies come with
surroundings to ambush it's prey. Often flavored to be a sort knowledge of concepts outside of just survival. If a Mock is
of cautionary tale for any well seasoned adventurer and the fed considerably well it will often blend into it's surroundings
common folk to not be swayed by greed, less retribution be observing intelligent races and then attempt to integrate itself
merciless, cruel and slow. No one knows the birthplace or within civilization to seek companionship, knowledge and
origin of the mimic as a whole and most dare not fathom social interaction. Having allies is well and good to protect
traveling to such places to find out, but the Mock deem it yourself but it's always nice to have a "Plan B" should food
worthy to pass on the results half way. The Mock's origins supplies run low, thus Mock will often place themselves in
and new found growth are just as mysterious as their mimic occupations that require food processing, medicine,
ancestors and could have become humanoid through various undertaking, and adventuring. Mock may be able to blend into
means. their surroundings but they do not always possess the social
Some arcanists and scientists claim that the Mock's skills that civilization is accustom too so more then often a
humanoid stature is the next logical evolutionary step for less streetwise or half starved Mock will always give itself
Mimics, whether it is by magical or natural means one away and if not killed on the spot will offer their services for
cannot say. While dark mages and the macabre claim it is the food. Depending on the polymorphing capabilities they can
result of a mimic simply eating enough flesh of it's victims make valuable spies, assassins and even equipment, some
that the mimic has learned to walk upright to blend in even Mock can even transform into their allies with some minor
closer to it's prey. Whatever the case the flesh of a Mock blemishes.
closely resembles that of a Mimic outside of a disguise. The
Mock's matter can warp and shift at will, alter it's colors and Mock Names
place more sensitive parts of it's body like it's eyes, teeth, and
vital organs underneath it's skin with little fear of their Names are irrelevant to the Mock, however they understand
morphing harming any of it's innards. The most common it is important to craft a name while they are in disguise while
traits of the Mock as a species would be it's humanoid form out on adventures. Minor Mock are privy to simply adopting a
always appears to be pale, gaunt and boney, it's protruding name from a language that describes and item they often
neck making up most of it's head and an often eyeless face polymorph into, while Major Mock will use the name of a
with a mouth that have the capability to stretch down to it's devoured victim to take their place in society or use a
shoulders. commonly heard name while observing a race from afar.
Another key attribute to a Mock's physiology is it's tongue,
which in actuality is it's innards stretching out into a rope like
pesudopod covered in a sticky mucus like substance to latch
onto surfaces and prey. A Mock tongue can extend up to twice
the mock's current height in size and always remains the
same color, shape and size while polymorphed. Most Mock
hunting methods often use the prey's fight or flight response
to it's advantage. As the victim attempts to pry off the tongue
it unwittingly continues to adhese itself to the appendage
while the tongue constricts the body while applying more
mucus. When the Mock is confident the target is unable to
escape it then pulls the target close to it's body and uses it's
claws and teeth to rend the victim's flesh.
A Mock while disguised as another object or creature is
near impossible to distinguish as a fake, however a Mock's
capability to flawlessly appear as the object it is transforming
into relies on the Mock's observation of the object in
question. Mock are separated into two subraces; Minor and
Major. Minor are more in common with Mimics as their
polymorphing abilities are applies to the mockery of objects
to blend into surroundings, while Major bind their time in
stalking humanoids in the shadow and morphing into one of
their own to strike their prey in their moment of weakness.
Mock Traits Minor
Your Mock character will be have the following features to lie Minor Mocks have more in common with Mimics, having
in wait for the best possible oppertunity to devour their perfected the art of using avarice to their advantage. Minor
unwitting prey. Mocks blend in with the environment and snatch up greedy
Ability Score Increase. Your Consitution score increases prey by surprise. Minor Mock often find hunting grounds in
by 2. abandoned castles, Kobold dens, or locations where the less
Age. Mocks can reproduce after they have consumed at observant of adventurers tend to flock. Minor Mock have the
least ten times their mass in matter, once they have done so following features.
they can part with a mass of their flesh and shapeshifting the Ability Score Increase. Your Strength score increases by
mass into an object, the object is then hidden and incubates a 1.
small clutch of infant Mocks within it. When the infant Mocks Shapechange. As an action you can polymorph into a
reach maturity after a year in incubation they will eat their Medium or Small object or back to your original form. When
way out of the nest with the same intellect of a young adult you shapechange you may take the appearance of any Small
humanoid creature. Mocks have no idea when their natural or Medium sized object, your stats remain the same while in
life span ends, they are either killed or cease living by this new form. Remaining motionless while in this form
succumbing to starvation. makes you indistinguishable from an ordinary version of the
Alignment. Mocks know the concept of morality, though it form you have taken. While in this form you are incapable of
is an artificial concept made by those who are not driven by communicating verbally. While in an object form you are
their desire to eat. Mocks will often align themselves to any capable of using your Tongue attack, Bite attack and you are
moral compass to make sure they are fed either by others or capable of moving while in your object form, however you are
to feast upon them. Mocks who work in tandem with other unable to use any equipment or items as all equipment is
races are normally some form of Chaotic or Neutral hidden within you during the transformation. If a creature
alignment. willingly touches you they are automatically considered
Size. Mocks are shapeshifters capable of molding their grappled by you and are unaware of this until you initate an
bodies in all sorts of shapes and sizes, however the true form attack action. While grappled to a creature as an object, you
of a Mock is humanoid and can vary between 3'0 - 6'10 feet can use an action to return back to your original form while
tall. Your true form is considered a Medium sized creature. still grappled to the target. A Mock returns back to their
Speed. Your base walking speed is 30 feet. original form if they die and all equipment the Mock was
Darkvision. Mock have 60ft of Darkvision. wearing during their transformation spills out of their corpse.
Monstrosity. Mocks may have a higher sense of
intelligence then their progenitors, but they are Mimics
through and through. Mock characters are considered
monstrosity for the sake of damage typing.
Tongue. Mocks have long pseudopod like tongues that can
extend up to three times the Mock's body length. These
tongues are used to lash out of their gaping maws, blindside
prey with the inital strike and then constrict around them
while also applying an adhesive slime. Mocks have a natural
Tongue attack that deals 1d4 Bludgeoning + Strength
modifier. On a successful hit with your tongue attack you
constrict the target in an automatic grapple. The grappled
target must make a Strength vs 8 + Proficiency + your
Consitution modifier to break free of the grapple. The
grappled target may still attack but with disadvantage. While
your target is grappled your speed is reduced to 0 and at the
start of your next turn you can use your Bite attack as a
bonus action.
Bite. Mocks have vicious rows of sharp teeth that can
easily tear apart through metal and flesh alike. Mocks have a
natural Bite attack that deals 1d6 + your Strength modifier. If
your target is grappled by your Tongue action, your Bite
attack has advantage.
Languages. Mock can read, write and speak Common and
Deep Speech.
Subraces. You must choose one of the following Subraces
for your Mock character; Minor or Major.
Major
Major Mocks have learned to walk amongst humanoids to
better blend into their civilizations and ambush their prey
when they least expect it. Though Major Mocks are not well
adjusted to their new humanoid forms at first, surely if one is
unable to discern the differences then natural selection shall
be the great equalizer of the confrontation. Major Mock have
the following features.
Ability Score Increase. Your Charisma score increases by
1.
Disguise. As an action you can polymorph into a Small or
Medium Humanoid or back to your original form. You can
polymorph into any Small or Medium sized humanoid race
you have observed for atleast 12 hours, however you may
only take on a singular form of that race. This form will
always appear the same and have a defining feature that is
specific to you as a Mock. See the Major Mock Physical Trait
Table for examples.
While in this form you do not gain the abilities of the race
you have changed shape into and your stats remain the same.
Once you transform into one race you can retain this form for
as long as you want until you revert back to your true form or
are killed. Your equipment does not transform with you.
At character creation you are allowed to be familair with
one humanoid race that you can polymorph into. To
transform into a new race you are not familiar with you must
revert back to your true form, take a long rest and observe the
race you wish to transform into for 12 hours. While
transformed as a new race you are not accustomed to you
have disadvantage to Persuasion, Deception, Intimidation,
and History checks pertaining to the race in question. You are
considered accustomed to your new form after 3 in game
days observing the race.
Major Mock Physical Trait Table
You may choose to either roll a 1d6 to determine one of the
physical traits that apply to your Major Mock when they use
their disguise ability, or select one that appeals to you the
most. Alternatively you can create a new physical trait that
occurs when your Major Mock transforms, be sure that your
DM finds your custom trait acceptable for the game.

1d6 Physical Trait


1 The whites of your eyes are a vibrant red and you
have no pupils.
Additional Racial Features
2 Your teeth are fanged and when you speak your
At certain levels, your class gives you the Ability Score
mouth can often curl into an offputting smile. Improvement feature. You can forgo taking that feature to
take a feat of your choice instead. You must meet any
3 When you speak, you often spittle a sticky prerequisite specified in a feat to take that feat.
offcolored mucus.
4 Your tongue is an sickly color and is prone to Big Eyes, Big Stomach
hanging out of your mouth while speaking.
(Prerequisite: Mock Race, Strength 13 or Higher)
5 Your movement is offkilter, giving the appearance You count as one size larger when determining your carry
of a physical disability such as a limp or broken
limb.
capacity and the weight you can push, drag, or lift. Your
Tongue attack can now grapple Large size creatures. Taking
6 While disguised, a part of your true form's skin is this feature with any additional features that allow you to
visible on your chest or back, you can hide this grapple larger size categories does not increase the size
oversight under an article of clothing. category beyond Large.
One Man's Trash
(Prerequisite: Mock Race, Constitution 13 or Higher)
Once per long rest you can devour and destroy one non
magical object to regain 1 Hit Die worth of hit points. Eating
small objects now also counts as eating the same amount of
nutrients as a ration.
Mock Bag
(Prerequisite: Mock Race, Constitution 15 or Higher)
You can store 50lbs of objects within yourself by devouring
them. Devouring a Bag of Holding within yourself will trigger
an explosion destroying any items held within yourself using
the Mock Bag feat and dealing 12d6 Fire Damage to you and
anything within 15 feet of yourself. When your character dies
all items held within you with this feat spill out of your body.
You can take this feat up to two more times, each time this
feat is taken you are capable of carrying 50 more lbs worth of
items.
Mock Item
(Prerequisite: Mock Race, Intelligence 13 or Higher)
Eating small objects now also counts as eating the same
amount of nutrients as a ration. You can recreate a flawless
replica of any small non magical item you have devoured
within the last 24 hours. To do so you must devour gold or
Barbed Tongue any other form of currency worth the objects weight or as
determined by the DM. The replicated object is
(Prerequisite: Mock Race, Strength 13 or Higher) indistinguishable from the real item, but will break after it's
Your Tongue attack now deals 1d6 Bludgeoning + your intended use once. The replica item's intended use is based
Strength modifier. At the start of a enemy's turn that is on the Mock's perception of the item's intended purpose. The
grappled by your tongue you deal 1d4 Piercing damage. You DM may choose to create the replica item's intended purpose
can choose to use your Strength modifier or Consitution if need be.
modifer for the save for targets to escape your tongue's
grapple. Addtionally you gain +1 Strength. Arcane Slurp
Strangle (Prerequisite: Mock Race, Intelligence 15 or Higher)
If you successfully grapple a target with your tongue, as a
(Prerequisite: Mock Race, Strength 15 or Higher) bonus action any touch spell you know you can be cast on the
At the start of your turn, as a free action you may choose if grappled target. Any spell effect casted by yourself, allies, or
a target grappled by your tongue suffocates. Addtionally you any other sources that requires a saving throw, the grappled
gain +1 Strength. target must roll with disadvantage.
Lashing Tongue Tickle
(Prerequisite: Mock Race, Dexterity 13 or Higher) (Prerequisite: Mock Race, Wisdom 13 or Higher)
Your Tongue attack now has a 15ft Reach. On a successful Once per day, when an enemy attempts to escape from
grapple with your tongue, you can spend 15ft of movement to your grapple and succeeds, you can use a reaction to force
pull the target twords you. If the target is larger than your the target to make another saving throw and take the lower
current size category pulling capabilities on a successful hit result. You may use Tickle again after a short or long rest.
with your Tongue attack as a bonus action you can move up This feature does not work on Undead or Constructs.
to 15ft twords the grappled target.
Flesh Feast
(Prerequisite: Mock Race, Constitution 13 or Higher)
Once per long rest, on a successful Bite attack, as a
reaction you gain temporary HP equal to the damage delt by
the bite attack. Addtionally you gain +1 Constitution.
Mock Weapon Mock Fixture
(Prerequisite: Mock Race, Minor Subrace) (Prerequisite: Mock Race, Minor Subrace, Dexterity 13 or
You can transform into a simple melee weapon that an ally Higher)
can wield. After using your Shapechange feat, as a bonus Your movement gain the effects of the spell Spider Climb,
action you can place yourself within a willing ally's inventory allowing you to use your movement speed to walk and
or free hand within 5ft adjacent to you. When an ally wields remain on vertical walls.
you as a melee weapon you occupy the same space as your
ally wielding you and your ally treats you as the weapon you Mock Sentience
have transformed into for the sake of rolling to hit a target. If (Prerequisite: Mock Race, Minor Subrace, Intelligence 13 or
your ally successfully hits a target with you as the weapon, Higher)
you can choose to either react with a Bite action, Tongue While polymorphed as an object, you are capable of
action, or allow the ally wielding you to simply roll the speaking all languages you understand. This also allows you
damage as if you were the melee weapon you are mimicking. to be able to cast spells that require verbal components while
While in this form you retain your stats, you may not use any in object form.
items or equipment in this form, any and all equipment you
possess is pulled into your body. Until you attack with your Mock Telepathy
Tongue, Bite, or revert to your true form, you are
indiscernible from the item you are mimicking. At the end of (Prerequisite: Mock Race, Minor Subrace, Intelligence 15 or
your ally's turn if they still have you equipped your initiative is Higher)
moved to be after said ally. On your turn you may perform While polymorphed as an object and a willing ally has you
actions as per usual. If you return to your true form while in their inventory, you are capable of communicating to said
your ally is wielding you, you can place yourself 5ft adjacent ally telepathically.
to your ally and your initiative remains behind the ally who
wielded you. Mock Ally
(Prerequisite: Mock Race, Major Subrace)
Mock Armor As an action you can flawlessly take the appearance of an
(Prerequisite: Mock Race, Minor Subrace) ally in your party, imitating their physical appearance, voice,
You can transform into a piece of armor that an ally can mannerisms, and clothing without having a Major Mock
equip. After using your Shapechange feat, as a bonus action Physical Trait that discerns you from the person you are
you can place yourself within a willing ally's inventory 5ft imitating. Your stats remain the same and your equipment
adjacent to you. When an ally wields you as armor you does not change. You can retain this form for as long as you
occupy the same space as your ally wielding you and your ally like, if you return to your true form you can use Mock Ally
treats you as the armor you are transforming into for the sake again after a long rest.
of statistical effects that armor applies. While equipping you
as armor, your ally loses all magical benefits of their Mock Learning
previously worn armor. If your ally equipping you is attacked (Prerequisite: Mock Race, Major Subrace, Wisdom 13 or
on their turn, as a reaction you can either use a Bite attack, Higher)
Tongue attack, or you can apply your Constitution modifier to Eating the corpse of a humanoid creature that has died
their AC for that attack. While in this form you retain your within the last twelve hours will allow you to become familair
stats, you may not use any items or equipment in this form, with transforming into the race while using your Disguise
any and all equipment you possess is pulled into your body. feat. You may only be familair with transforming into a race
Until you attack with your Tongue, Bite, or revert to your true per one corpse eaten.
form, you are indiscernible from the armor you are
mimicking. On your turn, while equipped to an ally your
speed is reduced to 0 and you may use either a Bite attack, Mock Person
Tongue attack, or return to your true form as an action. If you (Prerequisite: Mock Race, Major Subrace, Charisma 13 or
return to your true form while your ally is equipping you, you Higher)
can place yourself 5ft adjacent to your ally. If your ally leaves You may choose one other race that you are familair with
you equipped for more then 6 hours you must roll a Wisdom and can transform into using the Disguise feat without
save vs 8 + Proficiency + your Wisdom modifier. On failure suffering the negitive effects of being unfamilair with the race
your will gain the taste of the ally's flesh, giving into your you have chosen. You can take this feat up to two more times.
hunger you will automatically grapple your ally using your
Tongue feat. You will use your Bite action on said ally until Perfect Mockery
you succeed the Wisdom save DC, your ally is freed from (Prerequisite: Mock Race, Major Subrace, Charisma 15 or
your grapple, or you slay your grappled ally. Higher)
You may choose one race that you are familair with and can
transform into using the Disguise feat. You can now
transform into the chosen race without having a visible Major
Mock Physical Trait.
Credits
Art Credits
Cover
JessJackdaw
Page 1
Rachel Maduro
Page 2
Theropod_Art
Page 3 & 4
Jesse Diaz
Page 6
Chris Zito.

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