There are nine different pregenerated heroes to choose
from for this game of Draw Steel. No matter which hero
                                                              HUMAN NULL
you pick, you determine their name and appearance,            Disciplined and calm, the null is an unarmed warrior
including the look of any weapons or equipment.               who manifests an aura that quells the supernatural and
                                                              hinders the offensive prowess of their enemies. They
                                                              use psionics to make their body stronger than any steel
HUMAN CENSOR                                                  and faster than any steed.
A censor is a trained warrior devoted to a saint or god.
They hunt down the forces of evil using melee weapons         Humans are the most numerous people in Orden and
and magic granted to them by their divine patron,             many other fantasy worlds! In Draw Steel, humans have
specializing in confronting the wicked and locking down       all the diversity that our species does in real life—and
single enemies during combat.                                 they can sense the presence of supernatural energy!
Humans are the most numerous people in Orden and
many other fantasy worlds! In Draw Steel, humans have         POLDER SHADOW
all the diversity that our species does in real life—and      Stalking from the darkness, the shadow is an expert
they can sense the presence of supernatural energy!           assassin and thief who fights equally well in melee and
                                                              at range as they get the drop on their foes. They utilize
                                                              magic to help them stay mobile on the battlefield and
ORC CONDUIT                                                   sneak up on their prey.
A conduit is the devoted priest of a saint or god. They
wield divine magic that smites enemies with holy              The smallest of the ancestries in this book, polder stand
energy and supports their allies, and are renowned for        no taller than 3 and a half feet. They look like smaller
their healing abilities.                                      humans, though the have the ability to blend with the
                                                              shadows.
Orcs have skin of green and stand slightly taller and
wider than humans. A supernatural energy they call the
“blood fire” flows through their veins, igniting colorful     HIGH ELF TACTICIAN
lines in their skin when they are in life-or-death battles.   A brilliant strategist and weapons master, the tactician
                                                              excels at granting allies more movement and actions on
                                                              the battlefield. They also support allies outside of
POLDER ELEMENTALIST                                           combat, always inspiring their friends to greatness.
An elementalist studies the elemental forces of the
timescape and controls earth, fire, the void, and more        Stately and graceful, high elves have smoother skin than
with magic. Many of their abilities cover wide areas of       most other humanoids with pointed ears and tall,
the battlefield, and they have a versatile array of tricks    willowy bodies. Their bodies have rare metal inlays like
that allow them to both control combat and manipulate         gold, platinum, palladium, and iridium that are organic
the environment around them when the fight is done.           components within their skin. The truest form of a high
                                                              elf is hidden from most, even themselves, thanks to a
The smallest of the ancestries in this book, polder stand     supernatural glamor that makes them more attractive to
no taller than 3 and a half feet. They look like smaller      others, whatever that may mean to an individual. This
humans, though the have the ability to blend with the         glamor transcends physical appearance, also slightly
shadows.                                                      altering the elf’s tone and smell.
DWARF FURY
Coursing with the rage of the Primordial Chaos in their
veins, a fury is a mobile warrior who gets up close and
personal with enemies to dish out lots of damage.
Leaping around the battlefield felling foes and breaking
down walls is where the fury lives.
Humanoids with stony skin, dwarves have short and
stout bodies. Many carve supernatural runes into their
flesh and some have beards made of crystals.
HUMAN TALENT
A talent is the master of psionics, manifesting powers
that manipulate objects, minds, and time. These heroes
can reach far into themselves to use abilities even when
they don’t have their Heroic Resource to spare—if
they’re willing to face the cost.
Humans are the most numerous people in Orden and
many other fantasy worlds! In Draw Steel, humans have
all the diversity that our species does in real life—and
they can sense the presence of supernatural energy!
WODE ELF TROUBADOUR
A troubadour inspires their allies with storytelling and
swordplay that is as much an art as it is an act of war.
Their quips, songs, poems, and epic tales produce actual
magic that harms foes and bolsters allies. They can even
use their magic to tweak the campaign’s story in real
time to better suit their needs.
Lithe humanoids with skin all shades of blue, large,
pointed ears akin to a bat, skin covered in a fine fur, and
angular features, wode elves have a supernatural glamor
that allows them to blend in with their surroundings
when they wish to hide.