TECHNOLOGY TEACHING 1
UNIT 1
1.1. Curriculum Theories
           Curriculum Theory is a term for how an educational institution
            decides what is at worth to learn and teach, and how learning
            will be measured.
           Curriculum describes how people decides what to teach and
            learn.
1.2. Theories of learning
     Behaviourism learning theory.
     Cognitive learning theory.
     Constructivism learning theory.
     Humanism learning theory.
     Connectivism learning theory.
1.3. Models of Curriculum design
       Subject-centred.
       Learner-centred.
       Problem-centred design.
   John Dewey’s theory of curriculum
           In his view, learners should be allowed to explore their
            environments.
           He believed in an interdisciplinary curriculum or a curriculum
            that focuses on connecting multiple subjects.
            The role of the teacher in this setting would be to serve more
             as a facilitator than an instructor.
            The teacher should observe the interest of the learner,
             observe their directions they naturally take, and then serve as
             someone who helps develop problem solving skills.
            He had contrary view on how a teacher should do his/her
             teaching, that of teaching learners sitting in a row, that of
             teacher teaching and learners learn or receive the
             information.
            He came with the idea that a teacher should deliver
             background content, information but would likely see learners
             working in groups, exploring different concepts within the
             content.
            Lots of conversation and collaborations, written tests, projects,
             presentations, and differentiation techniques of evaluation.
    In McNeil’s (1977) curriculum theory classification, there
     academic, technological, humanist, and social reconstructionist
     curriculum theories.
         According to humanist curriculum theory, it is important to
           provide learners with fundamentally useful experiences.
    Stenhouse’s concept of curriculum
            According to Stenhouse curriculum as a process emphasises
             flexibility, responsiveness, and the integration of learners with
             current needs and interests.
            This learner-centred approach aligns with current educational
             philosophies that prioritise learner agency and engagement.
Best theory:
Constructivism- allows teachers to understand that each learner brings
past knowledge to the classroom. Teachers /educators in Constructivist
condition of learning perform the role of a guide to helping learners build
their understanding of learning.
      Vygostky’s theory
            Vygostsky’s social development theory assets that a child’s
             cognitive development and learning ability can be guided by
             their social interactions.
            His theory is also called (Vygostsky’s sociocultural theory)
             states that learning is a crucially social process as opposed to
             an independent journey of discovery.
   Cognitivist theory
           Cognitivist theory is a learning theory that focuses on how
            information is received, organised, stored, and retrieved by
            the mind.
           It uses the mind as an information processor, like a computer.
           Therefore, cognitivism looks beyond observable behaviour,
            viewing learning as internal mental process.
           It emphasises the teacher’s role.it means it considers teacher-
            centred, rather than learner-centred.
           Emphasises the role of instructor in organising learning
            activities and establishing the conditions of learning.
Differences between curriculum theory and model
     A curriculum model is interested in how knowledge is to be taught
      or learned.
     A curriculum theory is based on the knowledge to be learned, rather
      than how it will be taught.
                              UNIT 2
2.1. Workshop environment
     A Workshop is a place where activities such as fabrication,
      designing, construction and drawing take place.
     It is a structured and interactive session designed to create an
      environment for meaningful work and to guide a group through
      process that will lead to great outcomes.
     Workshop is the type of technology which deals with different
      processes by which component of a machine or equipment are
      more.
     Its purpose is to equip you with the knowledge, skills and attitude
      that enable to perform basic workshop tasks.
     Its main objective is to ensure quality teaching and learning process
      to provide in depth knowledge of basic concepts, principles and
      applications of processes, tools and systems pertaining workshops.
     Workshops can be dangerous places where harmful dust, fumes and
      vapours are produced during welding, painting, and woodworking.
     These can pose a significant risk to the health of and safety of
      learners if not adequately controlled.
     In a workshop, there should be a first aid box, work benches and
      machines in it.
2.2. Workshop Environmental hazards
     Hazards are substances that can cause harm or damage to humans,
      animals or the environment.
     This can be in the form of solids, liquids, gases, mists, dusts, fumes,
      and vapours.
     Air contaminants
     Toxic waste
     Radiation
     Disease causing microorganisms and plants.
     Pesticides
     Heavy metals
     Chemicals in consumer products
     Extreme temperatures and weather events
     Some may be chemical, physical, biological, and psychological.
2.3. Hazards around workshop
     Guards or screens not on equipment.
     Gas cylinder chained to a wall.
     Lack of adequate ventilation.
     No safety signs.
     Hidden or missing safety signs.
     Machinery left unattended when running.
     Obstructed emergency cut out switches.
2.4. Workshop management
   Put on safety goggles, face masks, or protective gloves in situations
      which require these respective protections.
     Do not wear long sleeved shirts, school ties, watches, rings,
      bracelets, and bangles during practical sessions.
     For girls, long should be tied up neatly during practical.
      Do not rush.
2.5. Planning a technology workshop
     Phase 1: Vision, sharing intentions, defining the target audience,
      drafting the initial concept.
     Phase 2: Design, establishing time and place, drafting workshop
      work to be done, refining the work to be done.
     Phase 3: Running the workshop, assembling the materials, briefing
      the learners on what is to be done.
     Phase 4: Learn, reporting and follow up.
2.6. Conduct a technology workshop.
     Define specific and achievable objectives for the workshop.
     Outline what learners will learn and gain from attending the
      workshop.
     Engaging content: develop relevant skills and engaging content that
      aligns with the workshop’s theme and objectives.
2.7. Workshop rules
            Read operator’s manual and observe all safety precautions for
             all equipment.
            Protect yourself from electric shock.
            Keep all guards and shields in place.
            Give your task your full attention.
            Do not the special rooms without the permission of the
             instructor/technician.
            Report all accidents to the instructor or technician
             immediately.
           No eating or drinking is allowed in the workshop.
           Workshop approved covered shoes must be worn while
            working in the workshop.
2.8. Workshop safety
     Be well lit.
     Be adequately ventilates and where necessary have local exhaust
      ventilation.
     Have a good standard of house -keeping.
     Be provided with adequate fire-fighting equipment.
     Only contain flammable material necessary for the day-to-day
      operation of the workshop.
2.9. Planning procedures for practical tasks and projects
     Steps of the technological design process include: Identifying a
      problem, research the problem, generate possible solution, create a
      model as needed, and communicate the final solution.
2.10.       Steps in Technology project
     Identify the problem or the need/ identify the problem you want to
      solve or the need you want to satisfy.
     Gather information.
     Look for solutions.
     Project approval.
     Design the product.
     Plan the work.
     Make the prototype.
     Verification and evaluation.
  Examples: Grade 8 (What are Gears?)
       Gear is a toothed wheel attached to a rotating shaft.
       Most often a gear is attached to another gear, and a system of
        gears can serve a variety of functions for instance,
        1. In a bicycle, a chain connects large gears