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The document discusses the evolution of software development, highlighting the Software Crisis of the 1960s-1980s that necessitated better methodologies like object-oriented programming (OOP). It contrasts procedure-oriented programming with the object-oriented paradigm, emphasizing the benefits of OOP such as modularity, reusability, and enhanced security. Key concepts of OOP, including classes, objects, encapsulation, abstraction, inheritance, and polymorphism, are also outlined.
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0% found this document useful (0 votes)
21 views3 pages

Document

The document discusses the evolution of software development, highlighting the Software Crisis of the 1960s-1980s that necessitated better methodologies like object-oriented programming (OOP). It contrasts procedure-oriented programming with the object-oriented paradigm, emphasizing the benefits of OOP such as modularity, reusability, and enhanced security. Key concepts of OOP, including classes, objects, encapsulation, abstraction, inheritance, and polymorphism, are also outlined.
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## **Principles of Object-Oriented Programming**

### **1.1 History of the Software Crisis**

* During the **1960s–1980s**, software development faced a major challenge known as the
**Software Crisis**.

* **Problems included:**

* Projects often ran over time and budget.

* Software was unreliable and hard to maintain.

* Codebases became increasingly complex and unmanageable.

* Lack of standard development practices and proper documentation.

* The crisis revealed a need for better **software development methodologies**.

* This led to the emergence of **structured programming**, **modular programming**, and later
**object-oriented programming** to better handle complexity and maintainability.

### **1.2 Software Evolution**

* **Software evolution** is the process through which software systems are modified and enhanced
over time to meet changing user needs and technology.

* Early programs were simple and written in machine language.

* As systems grew, the following paradigms emerged:

1. **Assembly Language**

2. **Procedural Programming**
3. **Structured Programming**

4. **Object-Oriented Programming**

* **Lehman’s Laws** emphasized that software must evolve or it becomes less effective.

* Continuous changes can lead to increased complexity, so modern approaches like OOP help manage
that complexity.

### **1.3 Procedure-Oriented Programming (POP)**

* **POP** focuses on **functions or procedures** to perform operations.

* The main program is divided into a set of functions.

* **Key Features:**

* Emphasis is on **algorithm** or step-by-step instructions.

* **Data is global** and shared among functions.

* Follows a **top-down approach**.

* **Disadvantages:**

* Hard to manage in large systems.

* Data is not well-protected (no encapsulation).

* Difficult to reuse code.

### **1.4 Object-Oriented Paradigm**

* The **Object-Oriented Paradigm** models software based on real-world entities called **objects**.

* Combines **data** and **functions** that operate on the data into a single unit: the **object**.

* Encourages **modular**, **reusable**, and **extensible** code.

* **Benefits:**
* Easier to maintain and update.

* Encourages code reuse.

* Enhances security and scalability.

* This paradigm underpins modern programming languages like **Java, C++, Python**, and **C#**.

### **1.5 Basic Concepts of Object-Oriented Programming**

| Concept | Description |

| ----------------- | ---------------------------------------------------------------------------------------------------------------- |

| **Class** | A blueprint or template for creating objects. It defines data (attributes) and functions
(methods). |

| **Object** | An instance of a class. Represents a real-world entity with state and behavior.
|

| **Encapsulation** | Hides internal state and allows access through public methods. Protects data
from unauthorized access. |

| **Abstraction** | Shows only essential features and hides complex details. Simplifies interaction with
objects. |

| **Inheritance** | Enables a class to inherit properties and behavior from another class. Promotes
code reuse. |

| **Polymorphism** | Allows one interface to be used for different underlying data types. Supports
method overloading and overriding. |

These notes are suitable for academic reference, exam preparation, or use in presentations.

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