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OOP Concept

The document explains the key concepts of Object-Oriented Programming (OOP), including encapsulation, abstraction, inheritance, polymorphism, classes, and objects. It highlights the importance of each concept in organizing code and managing complexity, along with examples for better understanding. Additionally, it briefly covers access modifiers that control the visibility of class members.

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0% found this document useful (0 votes)
11 views4 pages

OOP Concept

The document explains the key concepts of Object-Oriented Programming (OOP), including encapsulation, abstraction, inheritance, polymorphism, classes, and objects. It highlights the importance of each concept in organizing code and managing complexity, along with examples for better understanding. Additionally, it briefly covers access modifiers that control the visibility of class members.

Uploaded by

nahit533
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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OOP concept

! Let’s break down the Object-Oriented Programming (OOP) concepts in a simple and clear way. OOP is a
programming approach that organizes code around objects — which are instances of classes that
contain data (attributes) and behavior (methods). Here’s a step-by-step explanation of the key OOP
concepts:

1. Encapsulation

What it is: Encapsulation is the process of bundling data and methods into a single unit (a class) and
restricting direct access to the internal state of the object.

Why it’s important: It protects the data from being modified in an arbitrary way, which helps in
maintaining data integrity and security.

Example:

class BankAccount {

private double balance; // private data

public void deposit(double amount) {

balance += amount; // method to modify data

public double getBalance() {

return balance; // method to access data

You can’t directly change balance from outside the class — you have to use the deposit() or getBalance()
methods.

2. Abstraction

What it is: Abstraction is the process of simplifying complex systems by focusing on the essential
features and ignoring unnecessary details.

Why it’s important: It helps in managing complexity by hiding the internal workings of an object and
exposing only what is needed.

Example:
class Car {

void start() { /* complex code to start the engine */ }

void stop() { /* complex code to stop the engine */ }

Instead of worrying about how the engine works, you just use the start() and stop() methods.

3. Inheritance

What it is: Inheritance is a mechanism where a new class (child class) is based on an existing class
(parent class). The child class inherits all the properties and methods of the parent class.

Why it’s important: It promotes code reuse and allows for hierarchical organization of classes.

Example:

class Animal {

void eat() { System.out.println("Eating..."); }

class Dog extends Animal {

void bark() { System.out.println("Barking..."); }

The Dog class inherits the eat() method from Animal and adds its own bark() method.

4. Polymorphism

What it is: Polymorphism means “many forms.” It allows objects of different classes to be treated as
objects of a common superclass.

Types of Polymorphism:

Method Overloading: Same method name with different parameters.

Method Overriding: A subclass provides a specific implementation of a method already defined in the
superclass.

Why it’s important: It allows for flexible and scalable code that can handle different types of objects in a
uniform way.

Example:
class Shape {

void draw() { System.out.println("Drawing a shape"); }

class Circle extends Shape {

void draw() { System.out.println("Drawing a circle"); }

public class Main {

public static void main(String[] args) {

Shape s = new Circle();

s.draw(); // Outputs: Drawing a circle

The draw() method behaves differently depending on the object type.

5. Class and Object

Class: A blueprint or template that defines the structure and behavior of objects. It contains attributes
(data) and methods (functions).

Object: An instance of a class. It is a concrete entity that has specific values for the attributes and can
perform the methods defined in the class.

Example:

class Car {

String color;

int speed;

void accelerate() { speed += 10; }

}
public class Main {

public static void main(String[] args) {

Car myCar = new Car(); // Creating an object

myCar.color = "Red";

myCar.speed = 0;

myCar.accelerate(); // Using the method

6. Access Modifiers

Public: Accessible from anywhere.

Private: Accessible only within the class.

Protected: Accessible within the class and its subclasses.

Default (package-private): Accessible within the same package.

**Why

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