Rogue 1 JeremyVonSwitcheroo
CLASS & LEVEL PLAYER NAME
JeremyVonSwitcheroo's Character
Elf Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 14 8 --
16 • +6 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
+3
+4 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
17 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
10 +3
+4
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip
+0 E +7 Athletics STR === TOOLS ===
ABILITY SAVE DC Thieves' Tools
+4 Deception CHA
+4 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Common, Draconic, Elvish, Thieves’ Cant
30 ft. (Walking)
18 +4 Intimidation CHA
+4 Investigation INT
+4 +3 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & TRAINING
WISDOM P +5 Perception WIS
+4 Performance CHA === ACTIONS ===
17 P +6 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+4 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting,
E +7 Sleight of Hand DEX Interact with an Object, Study, Influence
P +5 Stealth DEX === SPECIAL ===
CHARISMA Vex (Semiautomatic Pistol)
+3 Survival WIS
Vex. If you hit a creature with a Semiautomatic
19 Pistol and deal damage to it, you have Advantage on
your next attack roll against that creature before the
end of your next turn.
+4
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
15 PASSIVE PERCEPTION
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60), True Strike: Radiant
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60), True Strike: Radiant
13 PASSIVE INSIGHT
Pistol, Automatic +3 2d6+3 Piercing Firearms, Ammunition (Firearms), Range, Reload, Range (50/150)
14 PASSIVE INVESTIGATION
Pistol, Automatic +3 2d6+3 Piercing Firearms, Ammunition (Firearms), Range, Reload, Range (50/150)
Darkvision 60 ft. Unarmed Strike +5 4 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 1 JeremyVonSwitcheroo
CLASS & LEVEL PLAYER NAME
Jeremy von Switcheroo
Elf Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === You have Darkvision with a range of 60 ft.
| Increase two scores (+2 / +1) •
* Core Rogue Traits • free-rules 129 * Elven Lineage • free-rules 190 Increase one scores by 2 and a different score by 1.
Choose a lineage from the Elven Lineages table. You
* Expertise • free-rules 129 gain the level 1 benefit of that lineage.
You gain Expertise in two of your skill proficiencies of === FEATS ===
your choice. | High Elf Lineage •
You gain the spells outlined in the Elven Lineages * Weapon Mastery • PHB-2024 129
* Sneak Attack • free-rules 129 table, and whenever you finish a Long Rest, you can
Once per turn you can deal an extra 1d6 damage to replace the cantrip at level 1 with a different cantrip | Dagger (Nick) •
one creature you hit with an attack if you have from the Wizard spell list. Nick. When you make the extra attack of the Light
Advantage on the roll and the attack uses a Finesse or property, you can make it as part of the Attack action
Ranged weapon. The extra damage’s type is the same * Elven Lineage Spells • free-rules 189 instead of as a Bonus Action. This extra attack can
as the weapon’s type. only be made once per turn.
| High Elf - Intelligence •
You don’t need Advantage on the attack if at least one | Semiautomatic Pistol (Vex) •
of your allies is within 5 ft. of the target, the ally doesn’t * Fey Ancestry • free-rules 190 Vex. If you hit a creature with a Semiautomatic Pistol
have the Incapacitated condition, and you don’t have You have Advantage on saving throws you make to and deal damage to it, you have Advantage on your
Disadvantage on the attack roll. avoid or end the Charmed condition. next attack roll against that creature before the end of
your next turn.
| 1 Action * Keen Senses • free-rules 190
You have proficiency in the Insight, Perception, or | Nick (Dagger): 1 Action
* Thieves’ Cant • free-rules 129 Survival skill.
You know Thieves’ Cant and one other language of | Vex (Semiautomatic Pistol): Special
your choice. * Trance • free-rules 190
You don’t need to sleep, and magic can’t put you to
* Weapon Mastery • free-rules 129 sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during
which you retain consciousness.
=== ELF SPECIES TRAITS ===
* Languages • free-rules 37
* Creature Type • free-rules 190 Your character knows at least three languages:
You are a Humanoid. Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a
* Size • free-rules 190 language means your character can communicate in it,
You are Medium. read it, and write it.
* Speed • free-rules 190 * Ability Score Increases • free-rules
Your speed is 30 ft. When determining your character’s ability scores,
increase one score by 2 and a different one by 1, or
* Darkvision • free-rules 190 increase three scores by 1.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Rope 1 5 lb.
Dagger 1 1 lb. Tinderbox 1 1 lb.
SP 0 Dagger 1 1 lb. Waterskin 1 5 lb.
Shortsword 1 2 lb. Quiver 1 1 lb.
EP 0 Shortbow 1 2 lb. Firearm Bullets 50 10 lb.
Arrows 20 1 lb. Pistol, Automatic 1 3 lb.
GP 8 Thieves' Tools 1 1 lb. Pistol, Automatic 1 3 lb.
Backpack 1 5 lb.
PP 0 Ball Bearings 1,000 2 lb.
Bell 1 --
WEIGHT CARRIED
77 lb. Candle 10 --
ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb. Hooded Lantern 1 2 lb.
PUSH/DRAG/LIFT Oil 7 7 lb.
480 lb. Rations 5 10 lb.
EQUIPMENT
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Mail 18 Medium 5' 8" 130
GENDER AGE SIZE HEIGHT WEIGHT
JeremyVonSwitcheroo's Character
Lawful Evil Horse Gray Silver Navy
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies ===
Cunning, quick thinker, usually upbeat,
The one they call "DAD" and sharp-witted.
=== Organizations ===
Cross country team PERSONALITY TRAITS
Values the well-being of his friends and
companions
IDEALS
His dog, named Doggy
BONDS
Bit of a loner, doesn't like to be
ordered around.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O True Strike Elven Lineage Spells +6 1A Self S,M Instantaneous free-rules 336 S/M
SPELLS
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