CG Merged
CG Merged
                                                  8
                                                23
P9131                                                               [Total No. of Pages : 2
                                              ic-
                                        [6179]-257
                                       tat
                              S.E. (Information Technology)
                                     4s
                         COMPUTER GRAPHICS
                                  4:4
                           02 91
                   (2019 Pattern) (Semester - IV) (214453)
                               9:4
                              0
Time : 2½ Hours]                                                          [Max. Marks : 70
                             30
                     3/1 13
Instructions to the candidates:
                          0
     1) Answers : Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
                        2/2
                .23 GP
                                                                      8
     4) Assume Suitable data if necessary.
                  C
                                                                    23
                                                                 ic-
              16
                                                                tat
           8.2
Q1) a) Use the Cohen Sutherland Line Clipping Algorithm with the help of region
                                                              4s
           codes to clip a line AB with A (30, 70), B (110, 50) and PQ with P (60, 120),
          .24
                                                         4:4
                                                91
           Q (90, 30) to clip a line against a window with lower left-hand corner
         49
                                                        9:4
           (40, 40) and Upper right-hand corner (100, 80). Show Graphic
                                             30
                                                    30
           i) Scaling
                                                2/2
                                      GP
           ii) Rotation
                                             3/1
                                                                                          8
                                          OR
                                                                                        23
                                       .23
                                                                                   tat
                                    8.2
     b)    Let ABCD be the rectangle window with A (150, 150), B (150, 200),
                                                                                 4s
           C (200, 200) and D (200, 150). Use Cohen Hodgeman polygon clipping
                                .24
4:4
           algorithm to clip the convex polygon PQRS with P (100, 175), Q (170, 250),
                                                                    91
                               49
9:4
           R (250, 165), S (180, 100) and find the final coordinates of the clipped
                                                               30
           polygon.                                                                  [9]
                                                                       30
                                                              01
                                                                      02
                                                                                    P.T.O.
                                                49
                                        OR
                                                8
                                              23
Q4) a)    What is a segment? Why do we need segments? Explain the complete
                                           ic-
          process of                                                   [9]
                                      tat
          i)     Segment Creation
                                    4s
          ii)    Segment Renaming and
                                 4:4
                          02 91
          iii)   Segment Closing
                              9:4
                             0
    b)    Define Illumination. Explain with diagram Phong illumination model and
                            30
                    3/1 13
          combined diffuse illumination models in detail.                     [8]
                         0
                       2/2
               .23 GP
Q5) a)    Write short note on Hilbert’s and Koch Curve along its Topological and
                   E
                                                                   8
                 C
                                                                 23
    b)    What are the steps in desing in animation sequence? Describe about
                                                               ic-
          each step briefly.                                             [9]
             16
                                                              tat
          8.2
OR
                                                            4s
         .24
                                                       4:4
Q6) a)    What is curve interpolation? As far as splines are concerned what do
                                              91
         49
                                                                                      8
                                                                                    23
Q7) a)    What is the different usage of Virtual Reality? Explain in detail.        [6]
                                    .23
                                                                                tat
    c)    What is kinematic modeling in a Virtual Reality?                          [5]
                                8.2
                                                                               4s
                            .24
                                        OR
                                                                          4:4
                                                                 91
                          49
9:4
                                    
                                                            82
                                                       .23
                                                      16
                                                    8.2
                                                .24
[6179]-257                                2
                                              49
Total No. of Questions : 8]                                   SEAT No. :
                                                   8
                                                 23
PA-1249                                                             [Total No. of Pages : 2
                                              ic-
                                         [5925]-272
                                       tat
                                     8s
                        S.E. (Information Technology)
                                  8:5
                          COMPUTER GRAPHICS
                           02 91
                               3:3
                   (2019 Pattern) (Semester - IV) (214453)
                              0
                             31
Time : 2½ Hours]
                     0/0 13                                               [Max. Marks : 70
                          0
                        1/2
Instructions to the candidates:
                .23 GP
                                                                      8
     3) Figures to the right side indicate full marks.
                  C
                                                                    23
     4) Assume Suitable data if necessary.
                                                                  ic-
              16
                                                                tat
           8.2
                                                              8s
Q1) a)     Explain with diagram Cohen Sutherland line clipping algorithm.              [6]
          .24
                                                           8:5
     b)    Compare homogeneous co-ordinate system and normalized co-ordinate
                                                 91
         49
                                                        3:3
           system.                                                       [6]
                                            30
                                                      31
                                            OR
                               CE
                                          81
                                                                                             8
                                                                                        23
Q2) a)     What is the concept of vanishing point in perspective projection? Explain
                                     .23
                                                                                   tat
                                   8.2
           D(20,70). Find the region codes for the end points & use Cohen
                              .24
                                                                             8:5
                                                                    91
           Sutherland line clipping algorithm to clip the following line Q1Q2 with
                              49
3:3
           method.                                                      [6]
                                                           .23
                                            OR
                                                  .24
                                                                                    P.T.O.
                                                 49
[5925]-272                                   1
Q4) a)    Compare Gourand and Phong method of shading.                              [6]
                                                8
                                              23
    b)    What is segment? Explain the concept of segment table and display file.
                                           ic-
                                                                             [6]
                                      tat
                                    8s
    c)    Explain CIE chromaticity diagram; also explain how RGB to CMY
                                 8:5
          conversion is done.                                        [5]
                          02 91
                              3:3
                             0
                            31
Q5) a)              0/0 13
          Explain Koch curve and its application in detail.                         [6]
                         0
                       1/2
    b)    Write short notes on                                                      [6]
               .23 GP
          i)    Morphing
                   E
                  81
                                                                  8
                 C
                                                                23
          ii)   Design of animation sequence
                                                               ic-
             16
                                                             tat
          8.2
                                                           8s
                                        OR
         .24
                                                      8:5
                                              91
Q6) a)    Write short notes on                                                      [6]
         49
                                                     3:3
                                         30
                                                 31
          i)    B-spline curve
                                     01
                                               02
                                                                                          8
    c)    Explain various types of animation languages.                             [6]
                                                                                     23
                                   .23
                                                                                 ic-
                                 16
                                                                                tat
Q7) a)    Explain the physical modeling in Virtual Reality.                         [6]
                              8.2
                                                                               8s
                           .24
8:5
3:3
                                        OR
                                                           01
                                                                    02
                                                                1/2
                                   
                                               .24
                                              49
[5925]-272                                2
Total No. of Questions : 8]                                   SEAT No. :
                                                   8
                                                 23
PB3649                             [6261]-57            [Total No. of Pages :2
                                                ic-
                                       tat
                        S.E. (Information Technology)
                                     9s
                          COMPUTER GRAPHICS
                                  9:1
                           02 91
                    (2019 Pattern) (Semester- IV) (214453)
                               3:3
                              0
                             41
Time : 2½ Hours ]    5/0 13                                                [Max. Marks : 70
                          0
Instructions to the candidates:
                        5/2
                .23 GP
                                                                       8
     3)    Figures to the right indicate full marks.
                  C
                                                                     23
                                                                   ic-
     4)    Assume suitable data if necessary.
              16
                                                                tat
           8.2
                                                              9s
Q1) a)     Show that the Transformation matrix of reflection about line y = x is
          .24
                                                            9:1
           equivalent to reflection relative to x-axis followed by anticlockwise rotation
                                                91
          49
                                                        3:3
           of 90 degree.                                                              [6]
                                            30
                                                       41
           i) Scaling
                                  CE
           ii) Rotation
                                         82
                                                                                             8
                                                                                        23
           iii) Translation
                                      .23
                                           OR                                         ic-
                                    16
                                                                                    tat
                                   8.2
                                                                              9:1
                                                                     91
           D (10,90). Find the region code for endpoints and use Cohen Sutherland
                              49
3:3
           algorithm to clip the lines P1-P2 with P1 (5,30) and P2 (70,100) and Q1-
                                                                  30
                                                                         41
    b)     What is segment? Explain the concept of segment table and display file.
                                                            .23
                                                                                      [6]
                                                         16
                                           OR
                                                   .24
                                                 49
                                                                                    P.T.O.
Q4) a)    What is Shading. Explain with diagram Constant intensity shading method.
                                                8
                                              23
                                                                               [6]
                                           ic-
    b)    Define color gamut. Explain with diagram CIE Chromaticity Diagram.[6]
                                      tat
    c)    Explain RGB, CYM color models.                                            [5]
                                    9s
                                 9:1
                          02 91
                              3:3
Q5) a)    Write a short note on Interpolation and approximation.                    [6]
                             0
                            41
    b)              5/0 13
          Explain Bezier curve. List its properties.                                [6]
    c)    What are the methods of controlling animation?                            [6]
                         0
                       5/2
               .23 GP
                                        OR
Q6) a)    Explain Koch curve and its application in detail.                         [6]
                   E
                  82
                                                                   8
                 C
                                                                 23
    b)    Write short notes on                                                      [6]
                                                               ic-
          i)    Morphing
             16
                                                              tat
          8.2
                                                            9s
          ii)   Design of animation sequence
         .24
                                                       9:1
    c)    What is fractal? Explain Hilbert curve in detail.                         [6]
                                              91
         49
                                                     3:3
                                          30
                                                 41
Q7) a)    What is the different usage of Virtual Reality? Explain in detail.        [6]
                                     01
                                                02
                                        OR
                                       82
                                                                                      8
                                                                                    23
Q8) a)    What is graphics rendering pipeline in a Virtual Reality system?          [6]
                                   .23
                                                                                 ic-
                                  16
9s
                                                                          9:1
                                                                 91
                         49
                                                                         3:3
                                                              30
                                 
                                                                     41
                                                           01
                                                                    02
                                                                 5/2
                                                       GP
                                                              5/0
                                                 CE
                                                            82
                                                       .23
                                                       16
                                                    8.2
                                                .24
                                              49
[6261]-57                                 2
Total No. of Questions : 8]                                  SEAT No. :
                                                   8
                                                 23
P1543                                                              [Total No. of Pages : 2
                                              ic-
                                         [6002]-172
                                       tat
                        S.E. (Information Technology)
                                     2s
                          COMPUTER GRAPHICS
                                  6:4
                           02 91
                    (2019 Pattern) (Semester-IV) (214453)
                               0:3
                              0
                             31
Time : 2½ Hours]     9/0 13                                             [Max. Marks : 70
                          0
Instructions to the candidates:
                        7/2
                .23 GP
                                                                     8
     3) Figures to the right side indicate full marks.
                  C
                                                                   23
     4) Assume Suitable data if necessary.
                                                                  ic-
              16
                                                               tat
Q1) a)     Use the cohen sutherland line clipping Algorithm with the help of region
           8.2
                                                             2s
           codes to clip a line AB with A(30,50), B (110,70) and PQ with P (50,30),
          .24
                                                           6:4
           Q (90,90) to clip a line against a window with lower left-hand corner
                                                 91
         49
                                                       0:3
           (40,40) and upper right-hand corner (100,80). show Graphic
                                            30
                                            OR
                                            9/0
                                                                                         8
           C(200,200) and D(200,150). Use Cohen Hodgeman polygon clipping
                                                                                       23
                                     .23
                                                                                   tat
                                   8.2
2s
6:4
                                                                            0:3
                                                                 30
                                                                        31
           in detail.                                                           [8]
                                                      8.2
                                            OR
                                                  .24
                                                 49
                                                                                    P.T.O.
Q4) a)    What is a segment? Why do we need segments? Explain the complete
                                                 8
                                               23
          process of                                                   [9]
                                            ic-
          i)     Segment Creation,
                                      tat
                                    2s
          ii)    Segment Deletion and
                                 6:4
          iii)   Segment Closing.
                          02 91
                              0:3
    b)    Explain in detail combined diffuse and specular reflections with multiple
                             0
                            31
                    9/0 13
          light sources.                                                        [8]
                         0
                       7/2
               .23 GP
Q5) a)    What are the steps in design in animation sequence? Describe about
          each step briefly.                                             [9]
                   E
                  80
                                                                   8
                 C
                                                                 23
    b)    What is curve interpolation ? As far as splines are concerned what do
                                                               ic-
          Bezier and B-splines curves indicate?                             [9]
             16
                                                              tat
                                        OR
          8.2
                                                            2s
         .24
Q6) a)    Explain in detail with diagram how midpoint subdivision method can be
                                                       6:4
                                               91
          used for Bezier-curve Generation.                                 [9]
         49
                                                      0:3
                                           30
    b)    Explain how koch curves are generated. Also calculate the fractal
                                                  31
                                                                                      8
    b)    What are sound displays in Virtual Reality?                               [6]
                                                                                    23
                                     .23
                                                                                 ic-
    c)    What is navigation and manipulation interfaces in virtual reality system?[5]
                                 16
                                                                                tat
                                        OR
                              8.2
2s
                                                                          6:4
                                                                 91
                         49
                                 
                                                             9/0
                                                  CE
                                                            80
                                                       .23
                                                       16
                                                     8.2
                                                 .24
                                               49
[6002]-172                                 2
Total No. of Questions : 8]                                       SEAT No. :
                                                   8
                                                 23
P659                                                                   [Total No. of Pages : 2
                                                ic-
                                       tat
                               [5869]-289
                                     8s
                     S.E. (Information Technology)
                                  4:1
                           02 91
                       COMPUTER GRAPHICS
                               8:3
                              0
                (2019 Pattern) (Semester - IV) (214453)
                             20
Time : 2½ Hours]     0/0 13                                                [Max. Marks : 70
Instructions to the candidates:
                          0
                        6/2
                .23 GP
                                                                         8
                  C
                                                                       23
     4) Assume suitable data if necessary.
                                                                     ic-
              16
                                                                    tat
Q1) a)     Explain the basic transformation techniques in 3D Graphics.                     [6]
           8.2
                                                                  8s
           i)    Scaling           ii)   Rotation          iii)   Translation
          .24
                                                             4:1
                                                 91
         49
           window whose lower left point at(2,1), upper right point at (7,5) and line
                                                      20
           points are (1,3) and (5,6). Find the intersection points.              [6]
                                          01
                                                     02
                                                                                                 8
                                            OR
                                                                                           23
                                         .23
                                                                                         ic-
Q2) a)     Explain with diagram parallel and perspective projection.                       [6]
                                     16
                                                                                       tat
     b)    Explain 3D Transformation rotation about arbitrary axis.                        [6]
                                   8.2
                                                                                      8s
                              .24
4:1
           C(150, 100), D(100, 30), E(10, 120). Coordinates of the window are
                                                                   30
                                                                           20
                                                                              [6]
                                                                   0/0
                                                      CE
                                            OR
                                                      8.2
                                                     .24
                                                                                       P.T.O.
                                                 49
Q4) a)    Explain the concept of segment table and display file.                     [6]
                                                 8
                                               23
    b)    Explain with diagram Phong shading algorithm in detail.                    [6]
                                              ic-
                                      tat
    c)    Define color gamut. Explain with diagram CIE Chromaticity Diagram.
                                    8s
                                                                           [5]
                                 4:1
Q5) a)    Differentiate between Bezier curve and B-spline curve.                     [6]
                          02 91
                              8:3
    b)    Write a short note on Interpolation and approximation.                     [6]
                             0
                            20
    c)              0/0 13
          Explain various types of animation languages.                              [6]
                         0
                       6/2
               .23 GP
                                        OR
Q6) a)    Explain Bezier curve. List its properties.                                 [6]
                   E
                  83
                                                                   8
                 C
                                                                 23
    b)    Write short notes on:                                                      [6]
                                                                ic-
          i)    Koch curve
             16
                                                              tat
          8.2
                                                            8s
          ii)   Frame-by-frame Animation techniques
         .24
                                                         4:1
    c)    What is fractal? Explain Hilbert curve in detail                           [6]
                                              91
         49
                                                     8:3
                                          30
                                                    20
Q7) a)    What is the different usage of Virtual Reality? Explain in detail.         [6]
                                     01
                                                02
                                              6/2
                                                                                       8
                                                                                     23
                                        OR
                                   .23
                                                                                 tat
                              8.2
8s
4:1
                                                                          8:3
                                                               30
                                                                      20
                                                           01
                                                                     02
                                                                 6/2
                                                       GP
                               
                                                               0/0
                                                    CE
                                                            83
                                                         .23
                                                       16
                                                    8.2
                                                .24
[5869]-289                                2
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