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PC Engine Preview

This document is a PDF created by a nonnative individual with limited grammar and computer skills, focusing on video games and their systems. It contains various sections including reference guides, game listings, and information about different gaming consoles and accessories. The author encourages readers to verify the information from other sources and provides contact details for content owners who may wish to address copyright concerns.

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Ricardo
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© © All Rights Reserved
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0% found this document useful (0 votes)
13 views62 pages

PC Engine Preview

This document is a PDF created by a nonnative individual with limited grammar and computer skills, focusing on video games and their systems. It contains various sections including reference guides, game listings, and information about different gaming consoles and accessories. The author encourages readers to verify the information from other sources and provides contact details for content owners who may wish to address copyright concerns.

Uploaded by

Ricardo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DaddaRuleKonge
This PDF/book is made by a nonnative with bad grammar skills
who is also borderline computer illiterate. Thus, this PDF is made
by someone who has most likely less knowledge on any of the sub-
ject matter found between these pages than the person reading this
right now (that’s you :)). Don’t take any information (or grammar
spelling) found here as correct before checking other sources.
Then why do I try to make something I have almost no knowledge
about? Because I like to learn about different video games and their
systems.
If you are annoyed, or the owner of some of the content i took,
send an email to me: sennep@hotmail.com.
Similar books/PDF`s in the same format are books on NES, SNES,
PSX, SMS, N64,etc.
http://daddarulekonge.itch.io/
You won’t find anything original in these books/PDFs as everything
is sourced from other places—either from web-pages or magazines.

NoCopyright © 2025 by DaddaRuleKonge


All rights are NOT reserved. EVERY part of this publication may be reproduced, distributed, or transmitted in any form or by any
means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the
publisher. I do not own anything in this book. You use part of this publication on your OWN RISK though, since places in this book
may have a copyright by the original owner.
CONTENT
Reference Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
NEC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Hudson Soft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
PC Engine/TurboGrafx-16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
HuCARD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
TurboGrafx-CD / CD-ROM² . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
PC Engine SuperGrafx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
GLOSSARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
J . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509
X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
Volume II
misc. Software
Miscellanies Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534
Caravan Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
Magazine Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
Trial Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
Trade Demos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588
Unlicensed Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 595
Aftermarket/ Homebrew Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
Vintage Bootleg Releases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
PCE Works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626
Cancelled/Unreleased Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
Hardware
Console Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 667
Bootleg/Clone Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 690
Accessories
Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
System Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 746
Miscellanies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 750

Unreleased Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781


Flashcarts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 785
After-Market Accessories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 789
After-Market Consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 796
Emulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 806
Pioneer LaserActive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 812
PC-FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 830
Checklists/index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 832
Reference Guide
These are web-sites that I have used a lot for pictures/screenshots and much
of the information. If I have sources other than Wikipedia on a game descrip-
tion, then I have tried to credit it at the bottom of the text.
I can recommend all of these websites, as they are very informative and fun
to look through. If you are the owner of one of these sites and want something
removed from this book/PDF, then please send me an e-mail and i will make
the necessary change to your wish.

NEC Retro The PC Engine Software Bible


“A GFDL input and output wiki resource for collect- “A comprehensive listing of games for NEC’s PC En-
ing data about NEC’s line of home consoles and home gine/TurboGrafx-16 console. On this site you will find
computers that is open to the entire community” reviews, screenshots, videos, music tracks and many
more extras”
• Used for some pictures and information.
• Used for some pictures and information.
A giant website detailing most games released on
NEC computers and consoles. A large site with a lot of information on the
games, among other interesting things.
https://necretro.org/
http://www.pcengine.co.uk/

Moby Games Giant Bomb


“MobyGames is the oldest, largest and most accurate
“The largest video game database online, Giant
video game database for games of every platform
Bomb features Game Reviews, News, Videos, and
spanning 1979-2022”
Forums”
• Used for some pictures and information.
• Used for some pictures and information.
A good site for text and pictures on most of the
commercially released games. A great place with lots of articles and informa-
tion on games.
http://www.mobygames.com/
https://www.giantbomb.com/
GameFAQs
“Founded in 1995, GameFAQs has over 40,000 video TurboPlay Magazine Archives
game FAQs, Guides and Walkthroughs, over 250,000 “A centralized source for TG-16/PCE Instruction
cheat codes, and over 100,000 reviews, all submitted Manual Scans”
by our users to help you”
• Used for some information.
• Used for some pictures.
A very interesting site that includes a lot of old
A large site with lots of information on games. articles and information about the system. It also
https://gamefaqs.gamespot.com/ feature a large collection of video game maga-
zine scans.
https://archives.tg-16.com/

racketBOY
“Racketboy.com is an independent video game site
that caters to the old-school console gamer and their 硬派なPCエンジンFX広場
unique gaming lifestyles”
“世間であまり濃く語られない、NEC系ゲーム機を硬派に
• Used for some information. 語るのがこの広場の目的である。”

A great site for collectors that includes lists • Used for some of the information and im-
of the rarest games for a particular console, ages regarding hardware.
buying guides, price guides, collecting tips Great site. It’s Japanese.
among a lot of other interesting articles.
https://www2s.biglobe.ne.jp/tetuya/FXHP/FXHP.html
https://racketboy.com
Rare TG-16/PCE games article

Necstasy
krikzz “Necstasy PC-Engine & PC-FX TOC database”
“We offer top-quality retro stuff for classic game
systems” • Used for some information when creating
the checklist.
• Used for some information on flashcarts.
Very good site that feature images and informa-
A webshop that sells flashcarts, including Ever- tions of PC Engine and TurboGrafx titles, includ-
Drive, probably the most well liked and popular ing PC-FX.
flashcart.
https://www.necstasy.net/
https://krikzz.com
excerpts from: Video Games & Computer Entertainment (May 1989);
‘Sneak peek’ article; by Lee. H. Pappas;

One of the exciting options now avail-


able in Japan is the CD-ROM (Compact
Disc Read Only Memory) player. Think
of it like a cross between a compact disc
and a game cartridge with major advan-
tages. The compact disc can currently
hold up to 550 megabytes of informa-
tion when used for computer data, the The on-screen control panel lets you play No-Ri-Ko is an interactive story featuring
equivalent of a novel in book form. The music CDs with great flexivility. “concert” performances. It will only be
best feature of the CD is that it will nev- availabvle in Japan.
Can any home or portable CD player
er wear out or break, unless you abuse
be used with the PC Engine in a CD- come through.
it, because it is read by a laser beam. The
ROM capacity? Unfortunately, no. The The CD-ROM requires the use of a
CD contains extensive programming in-
CD-ROM contains a special decoder to special interface/docking port that holds
formation, with any piece of data almost
control the flow of necessary compu- both the CD-ROM and the PC Engine.
instantly accessible by the PC Engine,
ter data. Nor can the CD-ROM unit be The output from the device runs to
which translates to more elaborate game
purchased and used on another brand a standard television set or monitor;
maps, high-quality music, realistic
of personal computer or game machine sound can be run through a home sound
sound effects, as well as digitized voice,
aside from the PC Engine (ed note— system in stereo, if you choose. An
and graphics capabilities.
This later changed when NEC released RGB monitor cannot be used, but isn’t
The PC Engine’s CD-ROM unit also
the PC-8801 MC computer in Novem- needed because of the game’s already
plays any normal music compact disc,
ber 1989, which included a CD-ROM² excellent visual quality. The interface
including the newer three-inch CD “sin-
unit identical to their PC Engine coun- unit also contains non-volatile backup
gles,” as well as the sound portion of
terparts, albeit with the “²” removed). memory, and can hold information on
CD videos (though not the five-minute
Removing the CD player from the its own for about two weeks without
video information on those discs). And
interface/carrying case will also allow outside power.
since the PC Engine can output in ster-
you to listen to musical CDs separate The overall benefit of the CD-ROM
eo, you can play music CDs through
from the PC Engine, as a headphone is more game/program space, outstand-
your stereo system or television/moni-
output is included. The unit requires AC ing sound and the ability for advanced
tor. The system control card that comes
power and isn’t designed as a portable; game designs. Imagine adventure-type
with the CD-ROM unit offers a neat
it wasn’t built to handle the bumps and games with thousands of rooms or lev-
on-screen “control panel,” allowing
jolts that regularly available, portable els. Games that play like a real movie
you to perform functions that even the
CD players can. If you play CD-ROM- or strategy games with incredible detail
most expensive CD players don’t offer.
based games using the headphone jack, and complexity. This is what we’re like-
These include programming the order
only the CD sound will be audible; the ly to see. And very soon!
that tracks play in, block marking and
sound effects via the PC Engine will not
playback, and even fade-outs.

The CD-ROM as is stands alone. It will play music discs The CD-ROM system cartridge contains an advance screen that allows
in five-inch or three-inch formats, and includes a digital you to program songs in any order or random play. Additional features
readout, stereo headphone jacks and volume control. include sound fade-out, various time displays and “LED” meters.

10006
TurboGrafx-CD / CD-ROM²
The CD-ROM² is an add-on attachment for
the PC Engine that was released in Japan
on December 4, 1988. The add-on allows
the core versions of the console to play PC
Engine games in CD-ROM format in addi-
tion to standard HuCards. This made the
PC Engine the first video game console to
use CD-ROM as a storage media.
The add-on consisted of two devices – the
CD player itself and the interface unit (origi-
The TurboGrafx-CD had a launch price
nally sold separately, later bundled with the
of $399.99 and did not include any bundled
CD-ROM²), which connects the CD player
games.
to the console and provides a unified power
The TurboGrafx-CD is not region locked,
supply and output for both.
and so can play any CD-ROM² disc regard-
less of where it originated from. In fact, such
is the case with its design, the TurboGrafx-
CD unit can be replaced with a Japanese
CD-ROM² system and will still continue to
function as expected. Likewise a Turbo-
Grafx-CD can be placed in a Japanese In-
terface Unit and work alongside a PC En-
Playing gine (or one of its many derivatives).
games requires Unlike most of its competitors, particularly
the use of a System Card, which will provide the Sega Mega-CD, Neo Geo CD and Atari
the combined unit with instructions on how Jaguar CD, the CD-ROM² is by default, a
to interact with itself, and allow it access to regular audio CD-ROM player. Plugged into
more ROM and RAM. the mains and a pair of speakers or head-
The CD-ROM² add-on was later released as phones, the CD-ROM² functions as an en-
the TurboGrafx-CD in the United States in tirely separate device and theoretically does
November 1989, with a remodeled interface not need to be concerned with video games
unit in order to suit the different shape of the at all.
TurboGrafx-16 console. some text by:
necretro.org

10007
Games
TurboGrafx-16 and PC En-
gine games were released
on two types of storage for- While most Japanese re-
mats, HuCards (known as leases came in CD-style
TurboChips in the U.S.) and jewel cases, the American
CD-ROMs with varying level releases often came in a va-
of compatibility depending on riety of different packages.
the hardware configurations Most of the American re-
and options available. leases came in a card-
Specifically, there are two types of HuCard board box which was
formats (the standard HuCards that comprised big enough to house a
the majority of the PC Engine’s library and a jewel case and a styro-
few games that are playable only on the PC foam piece that help protect
Engine SuperGrafx) and three types of CD- the box from collapsing.
ROM formats (CD-ROM², Super CD-ROM², Almost all of the HuCard releases came in
and Arcade CD-ROM², each requiring the the larger outer box (except for a few titles,
console to be equipped with a CD drive and such as Keith Courage). The HuCard and
the corresponding System Card if needed). manual is placed in a jewel “CD” case with a
There were also dual-compatible games vinyl protective bag included for the HuCard.
that were designed to run in an older hard- They jewel cases were changed to plastic
ware specifications, but are programmed to trays when Hudson Soft opened up a US di-
take advantage of a newer one (such as re- vision, Turbo Technologies Inc., to take over
duced loading times). the marketing and sales responsibilities from
NEC for the TurboGrafx. The flimsy plastic
tray rested the huCard and manual (resellers
HuCard: Standard HuCards de-
on auction sites often sell the games with a
signed to run on any PC Engine
jewel case if the original plastic tray is miss-
console.
ing) without the need for a styrofoam piece.
SuperGrafx: HuCard games de- Many of the later Ameri-
signed solely for the PC Engine can CD titles were released
SuperGrafx without the larger cardboard
CD-ROM²: Discs designed for box and only came com-
any version of the CD-ROM² Sys- plete in a jewel case, such
tem add-on. as the Super CD-ROM² ti-
Super CD-ROM²: Discs designed tles.
for the Super CD-ROM² System
or CD-ROM² System with Super
System Card.
Arcade CD-ROM²: Discs de-
signed for the Super CD-ROM²
System with Arcade Card Duo or
CD-ROM² System with Arcade
Card Pro.

10008
Collecting
Obi strip information from racketboy.com:

Most Japanese PC Engine games released A PC Engine or TurboGrafx-16 unit is one of


on CD came with an obi strip (HuCards had the more expensive retro consoles, running
stickers on the back of the cases instead), $70 to $180 for a loose PC Engine console (a
also called a spine card, looped over one complete set goes for around $200), and $120
side. Most people in Japan discarded them, to $260 for a loose TurboGrafx-16 console (a
but many collectors of imports in the USA tend complete set goes from $250 to $1,000 for
to keep them. one in pristine condition).
Getting a TurboGrafx-16 with the CD unit
An obi (帯) is a strip of paper looped around, and Super System 3.0 Card for an affordable
or over, a product — such as books, games, price can be difficult. A cheaper option would
music and video media. They are most com- be some variety of Duo or PC Engine with PC
monly found on products in Asian countries, Engine CD ROM and Japanese Super Sys-
especially Japan. tem 3.0 or Arcade Card.
The obi card has a varied purpose, such as U.S. TurboChip games are comparatively ex-
information about the product. Another func- pensive, depending on the title. Most of the in-
tion it serves are the display of the UPC num- expensive games are common titles, such as
ber on the card. There usually isn’t any oth- sports games. Japanese HuCard games are
er UPC information on the back of the jewel significantly cheaper. Prices get jacked up on
case. Retailers would often charge their own eBay when the items are being sold interna-
prices for new media in Japan, but a product tionally, and international shipping is usually
with an obi that has the UPC and retail infor- expensive.
mation on it cannot immediately have that With the exception of some of the more in-
sort of info changed. This was important dur- demand titles, CD-ROM² games can be rea-
ing sale of early 90’s video games as SEGA, sonably affordable, with the U.S. titles gener-
Sony and other CD manufacturers wanted to ally costing more than the Japanese titles.
ensure publishers charged the same amount
of money for games initially at retail.
Another purpose was to combat counterfeit- Nintendo’s Virtual Console is the
ing, making it more difficult for scammers ped- easiest and most affordable solu-
dling fake shit. tion for many to play TurboGrafx-16 games.
Most of the Japanese PC Engine games also The Virtual Console use a specialized emula-
included a registration card. tor to run TurboGrafx/PC Engine ROMs and
Some text from
the emulation quality is reportedly pretty good.
RandomGuyDroppingIn@reddit.com However, games released on the Virtual Con-
sole service does have a expiration date and
many games released there have since been
removed from purchase.
The PSN (PlayStation Network) has also re-
ceived a large portion of the TurboGrafx game
library for their service in recent times.

999999
1552: Tenka Tairan
Developer ASK Kodansha
Publisher ASK Kodansha
Release date July, 1993
Genre Strategy
Mode 1 Player

1552 Tenka Tairan (1552天下大乱) is a war strategy


game set during the Sengoku period of Japanese
history. The three campaign scenarios are set,
respectively, in the years 1552, 1582, and 1600.
The player is put in the midst of the so-called
gekokujou situation, when ambitious daimyo (feu-
dal lords) began to overthrow their superiors, re-
sulting in a global war for dominance in Japan.
The player controls such a warlord, choosing one
of the available historical figures, or creating their
own character.
The game’s main menu mimics the Amiga’s
Workbench GUI. Character creation is similar to
the Ultima series; the player is asked a series
of questions, and depending on the answer, the
player-controlled general will have different sta-
tistics.
Gameplay involves managing the army, advanc-
ing the troops, conquering neighboring provinc-
es, defending own castle, among other options.
Though the game pauses when the player makes
a decision, the time advances regardless of the
player’s actions, effectively making Tenka Tairan
a real-time strategy game. The game also have
Mouse compatibility.

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PC Engine CD

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21 Emon: Mezase! Hotel Ō
Developer Red Entertainment
Publisher NEC Home Electronics
Release date December, 1994
Genre Table
Mode 1-4 Players

21 Emon: Mezase! Hotel Ou (“21 Emon: Aim to Be


the Hotel King!”) is a licensed board game based
on the anime 21 Emon, a sci-fi comedy set in the
near future of 2018 after humanity has had first
contact with friendly aliens, where the eponymous
young scion of a hotel empire attempts to create
the best hotel for human and alien tourists alike
while pursuing his dream of being a space pilot.
The goal of the game is to move around the board
buying and auctioning property similar to Monop-
oly. Up to four human players can compete — if
there’s fewer than four, the CPU takes over those
players — and can choose to play on a multi-tap
with four controllers or through pass-and-play.
The game has three maps; an underwater stage,
one that covers the planet and is filled with land-
marks to purchase, and one set in space filled
with planets and space stations to visit. The game
also includes competitive mini-games after every
player has had a turn, similar to the Mario Party
series, and can include memory tests and reflex-
based games.
The game was exclusive to the PC Engine and is
notable for being the last official game released
on the HuCard format. The PC Engine would be-
come CD-only for the remainder of its lifespan.

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JUST TRY TO BEAT

AT THEIR OWN GAME.


You’re Tully. You’re a lawyer. And you’re a
goofball. At least that’s what the normal all-Ameri-
can family, the Addams Family, thinks.
Luckily Gomez thinks you’re O.K. He’ll give
you part of his treasure, that is, if you can outwit his
eccentric clan.
Get ready for surprises as you search
through their sprawling 30-room mansion. Some
family members will give you clues. Some won’t!
Fester’s memory is shot. And so are you if your’re not careful.
But don’t expect Thing to lend you a hand, or
Pugsley, for that matter. He’s got a chemical arsenal
waiting in his diabolical lab. It could be an explo-
sive situation.
In this game, the stakes are high. Defeat
Gomez and the treasure’s yours. If you can’t beat
‘em, join ‘em. You might fit right in.

Now’s the time to decide. If you want to play it safe,


don’t even go through the gate.

Gomez sharpened his sword.


Fester loaded his shotgun.
Thing even got a manicure.
Let the games begin.
The Addams Family
Developer Icom
Publisher NEC Technologies
Release date November, 1991
Genre Platformer
Mode 1 Player

The Addams Family is a licensed game based


on the 1991 movie of the same name. Unlike
Ocean Software’s multi-platform title of the
same name that was released around the same
time, which featured Addams patriarch Gomez
Addams as the playable character, the Turbo-
Grafx-CD game instead puts players in control
of the movie’s secondary antagonist Tully Al-
ford as he attempts to locate the Addams’ fam-
ily vault.
Like most other Addams Family incarnations,
this is a 2D side-scrolling action platformer.
Tully Alford’s only weapon is an umbrella that
fires energy shots at enemies. Tully can also
jump and duck to avoid enemy blows. The
game world consists of a “hub” area, the hall
of Addams Family mansion, and several rooms,
most of which are locked in the beginning of the
game.
The gameplay consists mainly of exploring
the accessible rooms and collecting keys that
are needed to open other doors in the process.
Some of the rooms contain treasure and power-
ups, while others are infested by monsters or
require the player to defeat a boss enemy in
order to advance.
The game was developed by ICOM Simula-
tions, which also developed the thematically
similar Ghost Manor for the system.

Download
TurboGrafx CD

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TurboPlay #40 (June/July 1992);
by: Chris Bieniek;

The Kid , The Myth , The Legend


It’s not an easy task to piece together a released as a HuCard for the PC Engine.
history of the Bonk family. Due to the dif- The game was a natural. The computer-
ferences between the Japanese and Ameri- drawn comic always looked like screen
can versions of the games he has appeared shots from a video game anyway—in fact,
in, a definitive “biography” of the charac- another game magazine mistook the strip
ter is not available...but we’ll do our best. for a real PC Engine product in develop-
Bonk first appeared in 1989 in the ment. Japanese game players showed their
pages of a Japanese video-game maga- approval by sending the new title straight
zine called PC Engine Monthly. Though to the top of the charts, and to this day the
it rarely happens in this country, Japanese comic strip still brightens the back of PC py head-butting?
gamers are occasionally given the oppor- Engine Monthly. Aside from the shoot-’em-up, there are
tunity to familiarize themselves with new By the time PC Genjin made his way two other Bonk titles in development at
video-game characters through comic to America in early 1990, his name had press time. The first, which is expected to
strips that run for several months of in- been changed to Bonk and his first adven- appear during the second quarter of 1993,
troductory features, the four-panel strip ture had been titled, appropriately enough, is a straightforward, run-and-jump sequel
on the last page of PC Engine Monthly Bonk’s Adventure. Rated an overall 9 on a to the first two titles. With a working title
was officially turned over to PC Genjin, 1 to 10 scale in the pages of VideoGames of Bonk 3, it sounds like business as usual
a computer-drawn comic based on a new & Computer Entertainment Magazine, it for the little cave guy.
character created by the Red Company. quickly became the hottest-selling Tur- Also in development for the PC Engine
The name was a pun that poked fun at the boGrafx-16 title since the system was in- is a role-playing adventure based on Bonk
name of the game system that the maga- troduced in this country. And Little Bonk, and other characters who have surrounded
zine covers exclusively. a comic strip hero in his native land, be- him in previous games. Not much infor-
Genjin means “caveman,” although came a corporate mascot in America, a mation is available about the role-player,
the name will occasionally appear as “PC symbol who represented the entire Tur- except that it is due to appear in Japan and
Kid” when it’s translated into English. As boGrafx-16 line of game products. America during 1993.
the popularity of the PC Genjin comic Meanwhile, Hudson Soft had plans Interestingly, Hudson Soft USA had
strip gained momentum, Hudson Soft for a sequel. Though PC Genjin 2 didn’t just recently announced the impending re-
and Red worked with Atlus to develop a break any new ground upon its release lease for Bonk’s Revenge...for the Ninten-
game that would combine the caveman in July of 1991, it’s sharper graphics and do Game Boy! Though the game has been
character with the brightly colored “tropi- longer, more challenging scenario so- developed for the Game Boy and the 8-bit
cal island” setting of Hudson’s Adventure lidified the cave-kid’s status as one of the NES, both products had been put on idefi-
Island titles. Though the programmers at most popular Japanese video-game char- nite hold at press time. Nobody knows for
Atlus were forced to pull the entire project acters. Retitled Bonk’s Revenge for the sure how this cross-marketing will affect
together in just three months, they found TurboGrafx-16, it has left American gam- the sales of the TG-16 Bonk titles, but it
ways to relieve the stress of late-night ers starved for more. sure would help to increase the visibility
overtime work and marathon weekend Bonk’s futuristic descendant is set to of our prehistoric pal in this country.
coding writing. Many people in the in- appear on these shores in a shoot-’em-up Count on future issues of TurboPlay to
dustry are still unaware that the enemy adventure that takes the character in an keep you up-to-date on the exploits of
characters in the original Bonk game are entirely different direction. But what’s in Bonk and his family, wherever their trav-
caricatures of Atlus and Hudson Soft ex- store for the original Bonk, the prehistoric els might take them. Until then, keep your
ecutives! charmer who has proved gamers around eyes peeled for the new Bonk shoot-’em-
In December of 1989, PC Genjin was the world with hundreds of hours of hap- up—it looks like a hot one.
Air Zonk
Developer Red
Publisher Hudson Soft
Release date (us) October, 1992
Genre Shooter
Mode 1 Player

Air Zonk, known in Japan as PC Denjin: Punkic Cy-


borgs (PC原人シリーズ PC電人), was an attempt to up-
date the company’s image via a modern, punkish
character called Zonk, who bears a purposeful re-
semblance to the TurboGrafx-16’s caveman mas-
cot, Bonk.
The Air Zonk character ended up being adopted as
the mascot for the TurboDuo console.
Air Zonk is a side scrolling shoot ‘em up with sev-
eral unique gameplay elements that separate it
from the most other shooters that existed on the
TurboGrafx-16 and other consoles of the time. The
game includes the use of assistants to the game’s
main character Air Zonk and also several unique
power-ups throughout the game. The game has
three difficulty levels that it names humorously as
‘sweet’ for easy, ‘spicy’ for normal and ‘bitter’ for
hard.
Players can choose an assistant companion
character at the onset of the game and then chose
one of these friends for each subsequent level, or
friends can be automatically assigned in a particu-
lar order. Friends can only be used once through
the course of the game. Companions assist Air
Zonk by attacking enemies alongside the player
and granting special attacks and invulnerability.
Air Zonk and the friend can also transform into a
combined form with even stronger attacks and in-
vulnerability.
Air Zonk was awarded Best TurboGrafx Game of
1992 by Electronic Gaming Monthly. The game ret-
rospectively has gained a cult following. Air Zonk is
often considered by many game critics to be one
of the best games released for the TurboGrafx-16.

Other Releases
Virtual Console 2007

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Babel Baby Jo The Super Hero
Developer Telenet Japan Developer Loriciel
Publisher Laser Soft Publisher Micro World
Release date March, 1992 Release date August, 1992
Genre Role-playing Genre Platformer
Mode 1 Player Mode 1 Player

Babel is a Japanese-style RPG set in a Baby Jo The Super Hero, also known
parallel world, composed of three huge as Baby Jo in: “Going Home”, is a side-
continents, called Babel. The protago- scrolling platform game.
nist Zell and his party travel around Ba- Players control Baby Jo through four
bel, visiting large cities and encounter- levels with the goal of returning home. Jo
ing many randomly appearing enemies. can pick up rattles which can be tossed
During the turn-based battles, each at enemies, and super diapers that can
character can use a variety of attacks increase his speed and grant invulner-
with different weapons, as well as spe- ability.
cial techniques. Players must also keep Baby Jo hy-
Unlike in most role-playing games, drated by picking up bottles and clean
characters do not receive experience diapers since Jo’s diaper gets fuller over
points from defeating enemies; only time.
money is gained. The characters level “mobygames.com”
up according to the player’s progress in
the narrative.
“mobygames.com”

Other Releases
PC Engine CD
DOS 1991
Download Amiga 1991
Atari ST 1991
PC Engine CD Amstrad CPC 1991
Bakuchō Yoshimoto Shinkigeki Bari Bari Densetsu
Developer Hudson Soft Developer Taito
Publisher Hudson Soft Publisher Taito
Release date January, 1994 Release date November, 1989
Genre Platformer, Mini-games Genre Racing
Mode 1 Player Mode 1 Player

Bakushou Yoshimoto Shinkigeki: Kyou Bari Bari Densetsu is a racing game


wa Kore Gurai ni Shi Toitaru! is a plat- based on the anime of the same name.
former based on the comedy TV show The player takes the role of a young ath-
Yoshimoto no Shinkigeki, which in turn lete who takes part in the motorcycle
is based on a theatrical comedy show World Grand Prix.
popular in Osaka. The game stars char- Every race consists of a qualifying
acters that either look like the actors and to gather a good position in the end.
from the TV show or resemble charac- The game also features some basic bike
ters played by them. customization in which the player can
The core gameplay is that of a platform- change the tires, brakes, engine, sus-
er, but broken up by a large number of pension or mission before a race. The
mini-games, such as rock-paper-scissor weather influences the bike’s perfor-
variants, synchronized dancing (through mance and handling, depending on the
quick time events), and cowboy-like bike parts and the course.
shoot-outs, among several others. “mobygames.com”
“mobygames.com”

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PC Engine CD PC Engine
Bomberman ‘93
Developer Hudson Soft
Publisher Hudson Soft
Release date (jp) December, 1992
Genre Action
Mode 1-5 Players

Bomberman ‘93 is part of the Bomberman series.


The gameplay consists of the same basic structure
as the previous games in the series. The player
controls Bomberman by moving him around block
filled mazes and laying down bombs.
In the story, Black Bomberman has stolen seven
chips from the pan-galactic bureau’s mother com-
puter and scattered them across several planets
of the Magellan solar system. It is up to the detec-
tive White Bomberman to recover them.
The single player aspect contains seven themed
worlds to travel to, and each containing a set of
eight levels. Each level consists of blocks to blow
up and enemies scattered around that Bomber-
man has to destroy as well. There are power-ups
hidden under the blocks to help the player through
the level, and once all of the enemies are defeat-
ed a portal will appear leading to the next level. A
boss battle will occur at the eighth stage of each
world. Also, for the first time in the Bomberman
series, each level is more interactive, such as con-
veyor belts to move bombs around. Bomberman
can also kick bombs as well.
The multiplayer allows up to 5 players to play at
the same time in a timed deathmatch using power-
ups and trying to stay alive while competing with
the other players.
Bomberman ‘93 is one of the better regarded
games in Hudson’s Bomberman series. In 2020,
Paste ranked the game fifth on their “The 16 Best
TurboGrafx-16 Games” list.

Other Releases
Virtual Console 2006

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Bomberman ‘94
Developer Hudson Soft
Publisher Hudson Soft
Release date (jp) December, 1993
Genre Action
Mode 1-5 Players

Unlike the previous two entries, this game was


not released for the TurboGrafx-16 outside Japan,
but was instead ported to the Sega Mega Drive as
Mega Bomberman for Western releases.
In this game, Bomberman must help the inhabit-
ants of Planet Bomber by vanquishing the evil Ba-
gular who have destroyed Planet Bomber by split-
ting it into five pieces.
The gameplay follow the basic structure as the
previous games in the series. In single player, the
player navigates several levels of mazes, destroy-
ing creatures with bombs.
New to this game are eggs, which hatches into
a kangaroo when collected. There are multiple
kangaroo types, each with their own unique ability.
Bomberman can hop on the back of the kangaroo
and utilize it’s ability.
This is the first game in the series that uses the
modern design of White Bomberman. Bomberman
‘94 also introduces Louies to the series, including
several recurring characters, such as female and
child Bombers (which were multiplayer skins), red/
green/blue bombers and secondary villains, possi-
bly originated from combining a “normal” skin with
corresponding colors.
Both the PC-Engine and Mega Drive version re-
ceived mostly positive reviews. Retro Gamer
placed the game on their “Top Ten PC Engine
Games” list. Time Extension placed the game on
their Best PC Engine/TurboGrafx-16 Games list.

Other Releases
PC-Engine
Genesis 1994
Virtual Console 2006
PSN 2011
Windows Apps 2014

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Champions Forever Championship Rally
Boxing Developer Fill in Cafe
Publisher Intec
Developer Distinctive Software Release date August, 1993
Publisher NEC Technologies Genre Racing
Release date October, 1991 Mode 1 Player
Genre Sports
Mode 1-2 Players
Championship Rally is a single-player
top-down racing game.
Champions Forever Boxing is a box-
ing game licensed from the 1989 docu- The player can choose to race licensed
mentary about the sport, featuring the rally cars: Toyota Celica, Nissan Pulsar,
likenesses of five all-time greats: Ali, Lancia Delta, among others.
Foreman, Frazier, Holmes and Norton. There are three game modes: time at-
Players can both control the legendary tack, high speed rally, and “adventure
boxers or measure up against them in mode”, which takes the player through
the ring. Career mode starts in 1968 and a championship in Senegal. Each mode
lasts up to fifteen years, with one fight allows the player to select a car and cus-
per year. tomize its steering, gears, brakes, etc.
Car controls are fairly simple, with one
Like many early boxing games, the two
button assigned to accelerating and an-
boxers are depicted from the side and
other to applying brakes.
the game plays like a standard fighter.
“mobygames.com”
“mobygames.com”

Download Download
TurboGrafx PC Engine CD
Chase H.Q.
Developer Taito, Daiei Seisakusho
Publisher Taito
Release date (jp) January, 1990
Genre Racing, Action
Mode 1 Player

Chase H.Q. is a vehicular combat racing game,


originally released as an arcade game by Taito in
1988. It is sometimes seen as a spiritual successor
to Taito’s earlier Full Throttle.
The player assumes the role of a police officer
named Tony Gibson, member of the “Chase Spe-
cial Investigation Department”. Along with his part-
ner, Raymond Broady, he must stop fleeing crimi-
nals in high-speed pursuits in a black Porsche 928.
Viewed from a similar behind the car perspective
as OutRun there is an initial 60 second time limit
for the player to reach the fleeing vehicle. This is
often made more difficult by having more cars on
the road and also by providing the player with a
choice of two branching roads to take; with one
being a slower route than the other to the enemy
car. Once the enemy car is caught up with anoth-
er 60 seconds is given to the player within which
they have to bump into the car a certain amount
of times forcing it pull over to the side of the road.
The game has 5 different criminals, one for each
level. The game restarts from beginning with more
difficult targets after all five stages are completed.
The game was a commercial success, becoming
Japan’s highest-grossing dedicated arcade game
of 1989 while also becoming a hit overseas for ar-
cades and home systems. The game was also well
received by critics.

Other Releases
PC Engine
Arcade 1988 NES 1989
Amiga 1989 Game Boy 1990
Atari ST 1989 SEGA Master System 1991
Commodore 64 1989 FM Towns 1991
ZX Spectrum 1989 Game Gear 1991
MSX 1989 Sharp X68000 1992
Amstrad CPC 1989 Virtual Console 2008

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Cho Aniki
Developer Masaya
Publisher Masaya
Release date December, 1992
Genre Shooter
Mode 1 Player

Cho Aniki (“Super Big Brother”) is the first install-


ment in the mostly Japan-exclusive shoot ‘em up
franchise of the same name. The series is best
known for its homoerotic overtones, wacky humor
and vivid, surreal imagery.
The game’s plot involves the heroes moving
through various locations and fighting alien invad-
ers. Bo Emperor Bill, a man who achieved ten con-
secutive victories in the Great Galaxy Bodybuild-
ing contest, faces an ever-decreasing supply of
protein. He unilaterally invades neighboring star
systems, in order to establish protein factories to
replenish his supply. Feeling threatened, the heav-
en realm sent Idaten and Benten to vanquish Bo
Emperor Bill. Thus the sweaty hot battle between
the muscle brothers and Builders Army begins.
Upon beginning a game or continuing, the player
chooses between the two playable characters,
Idaten and Benten.
The player can pick up one of three support op-
tions by collecting randomly appearing power-ups.
For various reasons, the popularity of the
The most common is Samson/Adon, musclebound
Cho Aniki games has endured since the
men clad in Speedos. The two hover about the
series’ debut. Highlights of the various
hero, firing shots from the holes in their bald heads.
games include in-game music, innovative
The pair eventually became the series’ mascots.
control schemes, and sheer kitsch value.
The other options are Angel and Uminin.
In Japan, these games are examples
The player character’s firepower is increased
of baka-ge, which literally means “idiot
by collecting proteins. They also have a stock of
game” whose appeal lies in its campiness.
bombs which can be replenished with bomb pick-
ups. Each player character has ten build levels,
while each option has five build levels.

Other Releases
PC Engine CD
Windows 2003
Virtual Console 2008
PSN 2010
Circus Lido City Hunter
Developer Uni Post Developer Sunsoft
Publisher Uni Post Publisher Sunsoft
Release date April, 1991 Release date March, 1990
Genre Puzzle Genre Shooter
Mode 1 Player Mode 1 Player

Circus Lido is a single-screen action City Hunter is based on the eponymous


game featuring a chameleon that feeds manga by Tsukasa Hojo. The player con-
bugs to Venus flytraps. trols Ryo Saeba, a private eye, through
The goal of the game is to navigate four chapters.
the stage and defeat the enemies us- The gameplay is essentially that of a
ing the chameleon’s two powers: his side-scrolling shooter. The player navi-
long tongue and his prehensile tail. The gates Ryo through the stages, dispatch-
tongue can be used to capture enemies ing of the frequently appearing enemies
and spit them out towards the Venus with his gun. The structure of the game
flytraps, which are the only way to re- also reveals mild adventure elements:
move them from the stage. The tail can often it is necessary to speak to a char-
be used to climb vines scattered around, acter, receive an item, back-track to a
which allows the chameleon to ascend previous area in order to reach a previ-
through the stage. ously inaccessible room, etc.
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PC Engine PC Engine
Cotton: Fantastic Night Dreams

Cotton is a scrolling shooter developed by Success


and originally released in Japanese arcades on Sega
System 16 hardware. The first installment in the Cot-
ton series, players assume the role of the young witch
Cotton who, alongside her fairy companion Silk, sets
out on her broomstick on a quest to defeat several
monsters and get her Willow candy.’
Cotton also has two types of shots, a basic forward
magical attack and magical “bombs”, resembling
bubbles she drops at an angle in front of her. Various
types of magic serve as Cotton’s powerful special at-
tacks. Silk the fairy acts as an “option” for Cotton and
follows and attacks with her; Cotton can also get ad-
ditional fairies.
The game incorporates some role playing game el-
ements, as players are able to level up their attack up
Developer Hudson Soft to 13 levels.
Publisher Hudson Soft, Most power ups take the form of gems (宝石)
(us) TT
Release date (jp) February , 1993 dropped by enemies; these can be shot by Cotton to
Genre Shooter change their color and consequently the effect they
Mode 1 Player have when picked up. Larger gems are worth more
of whatever the particular color grants. Most special
items (like the fairy stones and bomb power ups) are
carried by statues seen throughout the game.

Other Releases
PC Engine CD
TurboGrafx CD
Arcade 1991
Sharp X68000 1993
PlayStation 1999
Neo Geo Pocket Color 2000
PSN 2007
Windows 2023
Cotton was produced by Success founder
Takato Yoshinari. Hideki Tamura, known
for being an anime animator, served as
character designer. Tamura was also re-
sponsible for the pixel art as co-graphic.
Tamura remarked that he quit the anime
industry prior to working on the project,
being his first job in a video game devel-
opment position, and as such, was memo-
rable to him in how it taught him how game
development worked. Tamura recalled
that the game went under the working title
Kurumi-zaka Diary: Katsugeki-Hen early
in development, but forced the team to
change the name to Cotton and change Cotton proved to be popular among play-
the story to one that made little sense later ers in Japanese arcades, earning several
on. It made use of hand-drawn animations, awards from Gamest magazine, however
which was uncommon for an arcade game some of the console ports have been met
at the time. with mixed reception from critics.
The TurboGrafx port received positive
The PC Engine port feature a lower screen reception from critics. Public reception
resolution, a modified color palette, and was also positive: readers of PC Engine
redbook audio soundtrack. The Japanese FAN voted to give Cotton a 22.82 out of 30
version also includes voice acting, with score, ranking at the number 101 spot in a
Cotton being voiced by Tarako — best poll, indicating a popular following. French
known for the voice of Maruko from Chibi magazine Consoles + praised its arcade-
Maruko-chan. accurate graphics, animations, hard rock
soundtrack, playability and replay value
but criticized the presentation.
Cotton: Fantastic Night Dreams spawned
several sequels and follow-ups. Retro
Gamer regarded Cotton to be one of the
key games in the “cute ‘em up” sub-genre
alongside Parodius, Fantasy Zone, Twin-
Bee and Harmful Park.
The game is revered by TurboGrafx collec-
tors and fetch a very high price on auction
sites. The TurboGrafx version goes nor-
mally for $600, and up to $1,000 for good
(but unsealed) conditions. The more com-
mon PC Engine version goes for around
$150 and up.
Arcade

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Dragon’s Curse
Developer Westone
Publisher Hudson Soft, (us) NEC Technologies
Release date (jp) April, 1991
Genre Platformer, Action-adventure
Mode 1 Player

Dragon’s Curse, released as Adventure Island in


Japan, is part of Westone’s Wonder Boy series. It
is the first Wonder Boy game not to be developed
originally for the arcades, as it was specially made
for Sega’s Master System console. It was eventu-
ally ported by Hudson to the TurboGrafx-16 with
with slightly improved 16-bit graphics and a differ-
ent name to avoid copyright violations.
The game takes place after the events of Wonder
Boy in Monster Land, in which Wonder Boy has
been cursed by the Mecha Dragon and must lo-
cate the Salamander Cross to lift it.
After completing the first level in the game (a sim-
plified version of the final level from Wonder Boy
in Monster Land), the player begins as Lizard-
Man from Alsedo, a town in Monster Land, and
the gameplay becomes nonlinear. From there, the
player explores and finds items and clues needed
for Wonder Boy to access different parts of Monster
Land. Gold and additional secondary items can be
found by defeating enemies and opening treasure
chests. With gold, players can buy additional items
and better equipment in shops and restore their life
meter in hospitals.
To regain Wonder Boy’s human form, the
player must explore the world, and kill all of
the dragon bosses protecting each dungeon.
Killing a boss rids Wonder Boy of his cur-
rent animal form, while transforming him
into another. The gameplay is reminis-
cent of Metroid, and could be considered
an early Metroidvania.

Other Releases
SEGA Master System 1989
Game Gear 1992
Virtual Console 2007
Wonder Boy III: The Dragon’s Trap re-
ceived wide acclaim from gaming maga-
zines upon its release. It was praised for
its colorful and cartoon-like graphics, rich
sound and diverse sound effects, and var-
ied and addictive gameplay. Criticisms in-
clude sprite flickering in the Master System
version as well as slippery controls.
The magazine Raze, reviewing the PC
Engine version, praised the game’s sim-
plistic and addictive platforming gameplay
and its smooth-scrolling graphics, though
Wonder Boy III: The Dragon’s Trap also they said they were “a little blocky”. They
shares its Roman numerical title with Won- noted that the game had excellent music
der Boy III: Monster Lair, an arcade game which was “worth listening through some
with a PC Engine port, adding to the con- headphones”.
fusing Wonder Boy series timeline. Upon the release of the TurboGrafx-16
version to the Virtual Console, IGN re-
Similar to what happened with Wonder
viewed the game, saying that it plays al-
Boy in Monster World, Dragon’s Curse was
most exactly the same as the Master Sys-
ported by Tec Toy under the title Turma da
tem version despite graphics and sound
Mônica em o Resgate, with the game re-
improvements. They praised the game’s
tooled to include characters from Brazilian
rich sound, gameplay depth, and “colorful
comic book series Turma da Mônica.
and cartoony” graphics, which “was per-
A remake developed by Lizardcube and
fectly suited to the TurboGrafx platform”.
published by DotEmu, titled Wonder Boy:
The Dragon’s Trap, was released in 2017.

Turma da Mônica em o Resgate SEGA Master System Wonder Boy: The Dragon’s Trap
SEGA Master System Windows

some text from giantbomb.com


Fighting Street
Developer Westone
Publisher Hudson Soft, (us) NEC Technologies
Release date (jp) April, 1991
Genre Platformer, Action-adventure
Mode 1 Player

Fighting Street is a retitled port of Street Fighter,


the 1987 arcade fighting game developed and pub-
lished by Capcom. It is the first competitive fight-
ing game produced by the company and the first
installment in the Street Fighter series. The game
follows either martial artists Ryu or Ken as they
participate in a worldwide martial arts tournament.
Single player mode can be played as Ryu or as
Ken. The player can choose between four nations
to start off with — Japan, U.S.A., England, or Chi-
na. The player must battle through all eight oppo-
nents, two from each nation, in order to reach the
two boss characters from Thailand.
Along with Ryu and Ken, the game introduced a
variety of opponents that would return to the series
as playable fighters, including Sagat, Gen, Adon,
Birdie, and Eagle.
Street Fighter was also the first fighting game to
provide a secret move list with special command-
based abilities. The game debuts three now-iconic
special moves: Hadouken, Shoryuken and Tatsu-
maki Senpuukyaku.
The original arcade cabinet consisted of a stan-
dard eight-way joystick and two large, mechatronic
pads for punches and kicks that return an analog
value depending on how hard the player actuated
the control. The second arcade cabinet featured
a six-button configuration, which became standard
in most of Capcom’s later fighting games.

Other Releases
TurboGrafx
PC Engine ZX Spectrum 1988
Arcade 1987 Amstrad CPC 1988
Amiga 1988 DOS 1989
Atari ST 1988 Windows 2006
Commodore 64 1988 Virtual Console 2009
Curiously the developers chose to use
sound effects sampled from the arcade game,
including the infamous Street Fighter voices,
whose low sample quality in the arcades
made them almost inaudible (as well as giving
each fighter the same voice on their winning/
losing screens).
The original punching-pad cabinet was not
successful as Capcom had planned, with
only around 1,000 units sold. However, the
alternate six-button version was more suc-
Hudson Soft ported Street Fighter for the CD- cessful, selling in the tens of thousands, with
ROM² system as one of the launch titles for estimates ranging from between 10,000 and
the add-on. 50,000 units sold.
At the time of release, Fighting Street was
The arcade game received positive to mixed
the most accurate port of Street Fighter avail-
reviews, with critics praising the combat and
able to home consumers, although as the un-
graphics but criticizing the pressure-pad con-
derlying PC Engine hardware does not match
trols.
the higher specifications of the arcade board,
background graphics are simplified and fewer Its sequel, Street Fighter II, evolved its game-
colours are shown on-screen at any given play with phenomenal worldwide success.
time. Street Fighter also spawned two spiritual suc-
Because the console did not have any six- cessors, Capcom’s beat ‘em up Final Fight
button configurations, the strength and speed (working title Street Fighter ‘89) and SNK’s
of the attacks were determined by how long fighting game Fatal Fury: King of Fighters.
each of the action buttons were pressed.

Arcade DOS ZX Spectrum

some text from


giantbomb.com, necretro.org
Fire Pro Wrestling Fire Pro Wrestling
Combination Tag 2nd Bout
Developer Human Entertainment Developer Human Entertainment
Publisher Human Entertainment Publisher Human Entertainment
Release date June, 1989 Release date August, 1991
Genre Sports Genre Sports
Mode 1-4 Players Mode 1-4 Players

Fire Pro Wrestling Combination Tag is a The second game in the series follows
wrestling game and the first in the vener- the blueprint of its predecessor, taking
able Fire Pro Wrestling series from Hu- the isometric perspective and stringent
man Entertainment (and later Spike). timing-based execution of its wrestling
As with the games to follow, FPWCT al- moves that the franchise would become
lows the player to select from a range renowned for.
of fictional wrestlers and compete in an 2nd Bout adds a few more match
isometric wrestling ring. The gameplay types and wrestlers, expanding the
emphasizes timing and precision over original concept rather than modifying
hammering the button in order to land it in any significant way. Game modes
attacks, finishers and to get out of holds include Excite Series, World Champion
and pins. Game modes include one-on- Series, Super Tournament, and Elimina-
one, tag-team, and 5 man elimination tion Match.
modes. “giantbomb.com”
“giantbomb.com”

Other Releases Other Releases


PC Engine PC Engine
Virtual Console 2007 Virtual Console 2008
Fire Pro Wrestling 3 Fire Pro Joshi:
Legend Bout Shōmu Chōjo Taisen: Zenjo vs. JWP
Developer Human Entertainment Developer HuneX
Publisher Human Entertainment Publisher Human Entertainment
Release date November, 1992 Release date February, 1995
Genre Sports Genre Sports
Mode 1-4 Players Mode 1-4 Players

Legend Bout continues refining the me- Super Fire Pro Wrestling Queen’s Spe-
chanics of the series, with an increased cial feature a number of real-life female
emphasis on customization options. wrestlers active in the All Japan Wom-
This includes match types and created en’s Pro-Wrestling circuit at the time,
wrestlers. The player can create up to such as Bull Nakano and Aja Kong. This
four wrestlers based on a handful of is distinct within the Fire Pro Wrestling
face/clothing templates and the distribu- series, as the games usually feature
tion of skill points across various stats of look-a-likes with fictional names.
their choosing, and these player-created The game offers various match types
wrestlers are then added to the roster for including title bouts for the AAAW Red
the other modes. Belt, an exhibition One Night bout, a
One of the designers of this game was Battle Royal, an Elimination Match and
Goichi Suda, a.k.a. Suda51. a Tournament mode.
“giantbomb.com” “giantbomb.com”

Other Releases Other Releases


PC Engine PC Engine CD
Virtual Console 2008 Super Famicom 1995
Hudson Computer Designers School Co.,
In 1991 Hudson Soft established their Hudson Computer Designers School in
Hokkaido, Japan. The school trained students in video game programming and de-
sign. The students of the school had a lot of flexibility, as they could use the facilities
24 hours a day and for as long as they needed. Even though the school was popular
with students, and had yearly increases in students, the school reportedly moved
due to high rent, which was over $27,000 a month for the two floors they utilized.
Each year, the students created an annual graduation album in the form of a video
game as their final project. Most (year 1991-1995, which may be all of them) of these
‘games’ have since been found by collectors (the 1992 edition apparently sold for
over $3,400 on a Japanese auction site, and some have been uploaded to the In-
ternet, which is somewhat questionable as the discs contain ‘address books’ which
includes images, names and addresses of students at the school.
Class of 1991 Class of 1992

Class of 1993 Class of 1994-1995


Power League All Star
Gold HuCard
Developer Hudson Soft
Publisher Hudson Soft
Hudson All-Japan Release date 1988
Genre Sports
Caravan Festival Mode 1-2 Players

The Hudson All-Japan Caravan Festival


was a gaming event held by Hudson Soft 1988 was the first year dedicated to the
yearly from 1985 until the company’s PC Engine at Hudson’s Caravan Fes-
closure in 2007. Sponsored by Taka- tival. While later years mostly revolved
hashi Meijin (Hudson Soft’s executive at around shooter games, 1988’s spotlight
the time) himself, the event involved a title was a baseball game.
caravan tour which made a stop around This special Gold HuCard version of
major cities of Japan, where players Power League (World Class Baseball)
were able to play Hudson’s latest re- only feature a two-player match mode.
leases, buy merchandise and meet with Only 200 copies of this version is said
Takahashi Mejin himself, as well as join to have been produced, with 100 cop-
the caravan tour to partake in a gaming ies distributed by Corocoro Comic in the
competition for various prizes. Caravan contests, leaving the remaining
Yearly from 1985 to 1997, the caravan 100 copies to be won by lot via the tele-
event held the gaming competition, vision show Sakidori PC Asobinetsu.
with each year focusing on one particu- The Gold HuCard version is accompa-
lar Hudson title, with most years up to nied by a special Hudson Soft sleeve
1992 focusing on Hudson’s shoot ‘em up and a piece of paper with a member list.
games from the Star Soldier series. For
“nekofan.free.fr”
this reason quite a few of these titles in-
clude 2 minutes and 5 minutes Caravan
modes for players to practice. Later titles
had special edition Caravan releases
made specifically for the competitions.
Between 1993 and 1997 the event
shifted focus to games from the Bomber-
man series, with all remaining years up
to 2000 hosting card game competitions.
While Hudson continued to host the car-
avan event until its eventual bankruptcy,
the gaming competitions were phased
out definitely in 2000, with one last sur-
prise competition being held in 2006.
To compete with Hudson’s Caravan vid-
eo game marathon competitions, Naxat
Soft held a similar competition dubbed
Summer Carnival.
“star-soldier.fandom.com”
Gunhed Special Version Final Soldier
Developer Hudson Soft Special Version
Publisher Hudson Soft
Release date 1989 Developer Hudson Soft
Genre Shooter Publisher Hudson Soft
Mode 1 Player Release date 1991
Genre Shooter
Mode 1 Player
Gunhed was part of the fifth Caravan
Festival organized by Hudson Soft in
Final Soldier was part of Hudson Soft’s
1989. Gunhead Special Version was
seventh Caravan Festival.
given as a price to caravan winners and
in magazine sweepstakes. The Special Version offers a two and five
minutes Time Attack modes — which is
The game is a score-based shooter
also available in the commercial version
where the player can choose between
as the challenge mode.
a 2-minute or a 5-minute caravan mode
(Time Attack modes), consisting of the The card is extremely hard to find and
first three stages from the commercial can fetch high prices, with an estimated
version. The goal is to compete for a 20,000 total copies released.
high-score. After the time limit is reached, Super Star Soldier was featured as the
the game is over. sixth official Caravan game at Hudson’s
Around 20,000 copies were distributed 1990 Caravan Festival. It seems as if this
at the time, but there are said to be very title did not get its own caravan cartridge
few remaining, and they are currently version like the other games mentioned
sold at high prices. on these pages, however, the commer-
cial release had the caravan modes al-
Some of the commercially released Gun-
ready included.
hed games had a large blue sticker ap-
“biglobe.ne.jp/tetuya”
plied to the game’s cover, which seems
to mention that Gunhed was featured at
the fifth Caravan Festival in 1989.
“biglobe.ne.jp/tetuya”
Develo Box Develo Starter Kit
Publisher Tokuma Intermedia Assembler Edition
Release date January, 1996
Publisher Tokuma Intermedia
Release date February, 1996
The Develo (or Debero) Box is a simple
development kit that allows cross-devel-
The Develo Starter Kit Assembler Edition
opment of PC engine with MSX and PC-
was a set containing The Develo Box
9801. The unit could be connected to an
set and a thick 300-page mook/manual.
MSX with the printer of joystick port.
It was sold through mail order from the
Users could use Develo Box to create PC Engine FAN magazine, retailing for
simple homebrew games or CG images ¥15,000 at the time.
on their computer and play the software If the user would want to use the kit
on the PC Engine console by connecting with an MSX computer, a separate
it to the unit. It would be the only PC En- ¥2,000 (reduced to ¥1,000 in August that
gine development kit sold to the general year) cable was required.
public. The included CD-ROM contains vari-
The Develo Starter Set retailed at ous programs, CG, music, among other
¥10,000 and only sold through mail or- software.
der from the PC Engine FAN magazine. The Assembler Edition was designed for
An official PC Engine CD-ROM devel- advanced coders at the time and begin-
opment kit from NEC reportedly cost as ners in coding could find the included
much as ¥10,000,000. software and instructions difficult to use.
The Develo Box came with 2 cables
(printer and joystick) and the Develo
Starter Kit Assembler Edition (which also
included a CD and floppy).
Specialized magazines, the Developo
Magazine, were also created for the De-
velo Box , but unfortunately it was mostly
a failure and it is estimated that the sales
figures were quite low, which makes this
unit rare and expensive on the used
games market.
Develo Starter Kit
BASIC Edition
Tengai Makyō: Fuun Kabukiden
Publisher
Release date
Tokuma Intermedia
September, 1996
CD-ROM Capsule Special Edition
Developer Red Entertainment
Publisher Shogakukan
The Develo Starter Kit BASIC Edition Release date July, 1993
was another set that contained the de- Genre Role-playing
velopment kit set and another mook/ Mode 1 Player
user manual. It retailed for ¥15,000.
The included CD-ROM contains vari-
The PC Engine CD-ROM Capsule Spe-
ous programs, CG, music, etc.
cial Edition Tengai Makai Fuun Kabukiden
The BASIC Edition was designed for us- Sortie Book was a guide book for the third
ers who were beginners in coding and game in the Tengai Makyō video game
had a much more user friendly approach series. It was released as a special edi-
to the programs. tion to the PC-Engine CD-ROM Capsule
In March 1997, a set containing both magazine and featured 84 color pages.
books, Assembler The mook includes comprehensive data
Edition and BASIC collection, developer interviews, illustra-
Edition, was sold tions by Torajiro Tsujino, among a lot of
as the Develo Pro- other content.
gramming Set. The mook was
bundled with a
trial version of
Tengai Makyō:
Fuun Kabuki-
den. The demo
was playable
at the begin-
ning of the
game.
Record of Lodoss War II
[Trial Version]
Record of Lodoss War
Developer Humming Bird Soft
[Resurrection] Publisher Kadokawa Shoten
Release date January, 1995
Developer Thinking Rabbit Genre Role-playing
Publisher Kadokawa Shoten Mode 1 Player
Release date December, 1994
Genre Role-playing
Mode 1 Player Kadokawa’s mook on Record of Lodoss
War II came bundled with a trail version
Kadokawa Shoten released a game- of the game.
guide mook on Record of Lodoss War. The booklet includes pinup posters, char-
It was created for promoting the sequel acter introductions, strategy guide, inter-
released at the same time. view of Hiroshi Takayama, among other
The included articles.
Record of Lo-
doss War CD-
ROM seems
to contain the
complete game.
The booklet in-
cludes several
strategy articles
along with other
information.
Trial Versions
These following pages includes note-
worthy trial versions. Flash Hiders
Trial, or demo (the two words are used in [Taikenban]
this PDF interchangeably, but the correct
terminology seems to be trial = full game Developer Right Stuff
with timer, demo = a portion of game) Release date 1993
versions were often given away by mag-
azines and manufacturers as prizes. The Flash Hiders Taikenban is a stand-
The Japanese demo discs have a alone demo disc of the game. It has
number of terminology, such as 非売品 a long voice-acted promotional auto-
(“Not for sale”), 体験版 (“trial version”), た demo, as well as demos for ‘Scenario’
いけんばん (“taikenban” meaning “hands- and ‘VS’ modes. The VS. Mode has four
on experience”). of the playabe characters.
A similar demo, though one with less
features, was included in PC Engine Hy-
per Catalog 4.
The demo came on a plain disc with only
a compact disc logo and the word “SAM-
Faceball 2000 PLE” underneath.
“Cabbusses@ youtube.com”
Developer Riverhillsoft
Release date 1993
Mode 2 Players

A demo disc for Faceball 2000 was re-


leased as advertising for the Christmas
holiday season. Only the two-player
mode is included.
It is estimated that around 2,000 copies
of the demo were produced.
AV Poker: AV Tanjō
World Gambler Developer Hacker International
Publisher Games Express
Developer Hacker International Release date February, 1995
Publisher Games Express Genre Simulation
Release date 1992 Mode 1 Player
Genre Table
Mode 1 Player
AV Tanjō is a life sim, similar to series
such as Princess Maker and Gradua-
AV Poker is a simple strip poker game.
tion. The player manages the lives of
It was released without the approval of
three young girls, whose goal is eventu-
NEC nor TTI. There are no actual oppo-
ally to become an idol.
nents: the player bets money, is dealt a
five-card hand, and given the option to The player creates schedules for the
hold any of the cards and deal the rest girls, composed of various activities:
again. Anything less than two pairs is an studying, aerobics, date, rest, work as a
automatic loss; the monetary value of hostess, etc. These activities influence
other combinations is always pre-set. the girls’ statistics, and also change their
moods. Eventually, the girls will turn into
A “special” mode takes the player to var-
what the player wants them to be — full-
ious casinos in the world (starting with
time hostesses, singers, etc.; but the
Japan). Winning enough money leads to
“true” goal of the game is to unlock all
erotic scenes featuring undressing wom-
the pictures of the girls in a variety of
en drawn in realistic 16-bit style.
sexy poses.
“mobygames.com” “mobygames.com”

Download Download
PC Engine PC Engine CD
Bishōjo Jyanshi Idol Pai Body Conquest II
Developer Hacker International Developer Hacker International
Publisher Games Express Publisher Games Express
Release date November, 1995 Release date February, 1993
Genre Table Genre Role-playing
Mode 1 Player Mode 1 Player

Bishōjo Janshi Idol Pai is an unlicensed Bodyconquest II is in many ways a hom-


strip mahjong game presented as battles age to the first Dragon Quest game, but
between mechas. with one distinguishing feature: enemies
The player controls young women clad consists of scantily clad girls, sugges-
in robotic suits, who compete against tive poses, and sexual innuendo. The
similarly equipped female opponents in gameplay is otherwise nearly identical.
the game of mahjong. Each round won The player fights randomly appearing
by the player depletes a portion of the enemies in one-on-one battles, gains
opponent’s “health”, which results in experience and money, gradually levels
gradual undressing culminating in full up, purchase better weapons and armor
nudity. and venture into an area with stronger
monsters, etc.
There is only one mode in the game, and
the player has no ability of selecting the The player takes control of a young
controllable character or the antagonist. prince who is sent on a quest to stop the
evil witch Topaz and her seductive min-
“mobygames.com”
ions.
“mobygames.com”

Download Download
PC Engine CD PC Engine
Atlantean Insanity
Developer Aetherbyte Developer Aetherbyte
Publisher Aetherbyte Publisher Aetherbyte
Release date August, 2014 Release date October, 2009
Genre Shooter Genre Action
Mode 1 Player Mode 1 Player

Atlantean is a fast action horizontal Insanity is essentially a clone of the


shoot ‘em up in the style of Defender. arcade game Berzerk and retains the
The game is set on an underwater plan- straightforward gameplay of the original.
et and feature several stages set over The protagonist have been imprisoned
four worlds. The game also includes an by robots and their evil master. Now, in
Endurance mode and bonus levels. order to survive, she must traverse their
The object of the game is to defend the maze of a space station which includes
Atlanteans against an evil robot horde electrified walls and robots. The robots
who attack in a series of waves. The ro- gets faster and more aggressive as the
bots will try to capture and transport the player progress in the game.
Atlanteans up to the surface, and if too The game was the first PC Engine game
many gets captured the game is over. from homebrew developers Aetherbyte
The game was manufactured on a cus- Studios. Insanity was also ported to the
tom-made type of HuCard known as an Xbox360 as Insanity X and was avail-
“AbCARD”, and is compatible with both able on the Xbox Live Arcade.
systems. “pcengine.co.uk”

Other Releases
Download website
itch.io Xbox Live 2011
Pyramid Plunder FX Unit Yuki:
Developer Aetherbyte The Henshin Engine
Publisher Aetherbyte
Release date March, 2013 Developer SaruPro, Eponasoft
Genre Action Publisher SaruPro
Mode 1 Player Release date April, 2018
Genre Action platformer
Mode 1 Player
Pyramid Plunder is a Pac-Man-style
maze game in which the protagonist raid
FX-Unit Yuki, formerly known through
the pyramids of Egypt for treasure.
its Kickstarter campaign as the Henshin
Each scrolling maze covers several Engine, is a 2D action platformer. In the
screens and is represented by a radar game, the player takes control of Yuki
at the top which also notes the location Shirokawa who get transported into a
of enemies and Ankhs — the equivalent video game world.
of Power Pills that allow the player to de-
The player navigate Yuki across plat-
stroy the enemies for a short period of
forming stages, utilizing her abilities to
time. There are several power-ups that
destroy enemies. Each time Yuki picks
can be collected, including invincibility,
up a special chip, she gains additional
timestop, double speed and increasing
abilities. Certain stages act as horizon-
the vulnerability time of enemies. The
tal scrolling shooters. Stages throughout
player character also has a dash move
the game allude to existing games like
which can be used to escape monsters
Wonder Boy and Castlevania.
and move more quickly about the maze.
“mobygames.com”
“pcengine.co.uk”

Other Releases
Download Dreamcast 2019
website Genesis 2019
Soldier Blade

Vintage Branding unknown

This bootleg version of Soldier Blade


Bootleg Releases came on a thick cartridge (which includes
the large cheaper-to-
These pages feature bootleg versions produce EPROM).
of PC Engine games released around The ROM is seem-
the time the PC Engine, and many of it’s ingly unaltered and in-
clones, were still supported. Every title cludes the title screen
presented on these pages were created copyright information,
in asian countries and are exclusively re- which is sometimes
leased on ROM cartridges comparable removed by bootleg-
to HuCards. gers.
“videogameden.com”
“Chinese” bootleg cartridges, while
plentiful, is difficult to get an overhead
view over what were released, since
there was rarely any regulation on these
games. Thus, these pages only include
a fraction of what was released on the
black market. Super 5-in-1
These games were constructed with very Shanghai/ Columns/ Alien Crush/
low quality and many have not survived Kato & Ken/ Wai Wai Mahjong
the years since they were produced.
Branding unknown

The Super 5-in-1 multi-cart came on a


thick cartridge and included the follow-
ing games: Shanghai; Columns; Kato
Chan and Ken Chan; Wai Wai Mahjong;
Ninja Spirit Alien Crush. It seems like they made the
card label before completing the multi-
Branding unknown cart, because it includes Bomberman
(crossed-out by hand with a thick marker
The bootleg version of pen) instead of Alien Crush in the list of
Ninja Spirit came on games.
a normal-looking car- Players can cycle
tridge. The title screen through the available
is edited with the games by switching
copyright information the console off and
removed in its entirety. on. All the available
“videogameden.com” games are identical to
the official ROMs.
“videogameden.com”
2-in-1
Hyperdine Side Arms/
Kyukyoku Tiger
Branding unknown Super 2-in-1
Parasol Star/ PC Genjin 2
A 2-in-1 multi-cart that includes two
shooters: Hyperdine Side Arms and Branding unknown
Kyukyoku Tiger. The card label feature
Side Arms with the Chinese text roughly A 2-in-1 multicart which came on a thick
saying “Super Compact Warrior” (Side cartridge featuring the two platform
Arms) and “Powerful Cobra Helicopter” games Parasol Stars and Bonk 2.
(Kyukyoku Tiger). The ROMs are identical with the copy-
The two games are mostly identical to the right text on the title screen unaltered.
original releases. The most obvious dif- “videogameden.com”
ference is the games altered title screen
where the game’s copyright information
is completely removed. In Hyperdine
Side Arms, the copyright text is replaced
with someone’s name, Jiun Ming Hyang,
along with the date 7 25 1989 and the
word EDIT above the name. The kanji
character, after the games title, asks the
user to “Push Run Button”.
It is interesting to notice that if the edit
date was indeed ‘7 25 1989’, therefore
the modification must have been made
only 10 days after the official release of
Hyperdine Side Arms (which was offi-
cially released by Nec Avenue and Cap-
com on 14 July, 1989). 1943 Kai
“videogameden.com”
Branding unknown

The bootleg version of


1943 Kai is similar to
Soldier Blade. It came
in the same thick car-
tridge form and in-
Original cludes an unaltered
version of the game.
“videogameden.com”

Bootleg
Cleavers & Broomsticks Fantasm Soldier
• Splatterhouse • Valis
• Magical Chase • Valis II
Release date 2017 • Valis III
• Valis IV
Release date 2017
This collection includes both games on
japanese (or U.S.) HuCards, along with
different versions of the games for other Includes the four PC Engine Valis titles,
systems, including FM Towns and Win- Valis Visual Collection and English trans-
dows versions, along with other extras, such lated versions of Valis II and III.
as pins and patches.

Cleavers & Broomsticks V2 Puzzle and Action


• Splatterhouse • Pop’n Magic
• Magical Chase • The TV Show
Release date 2023 • Motteke Tamago
• Bazaru de Gozaru
Release date 2017
The 2023 revised version of the box sets
includes a ROM-hack version of Splat-
terhouse on a separate HuCard, along Included in this box set was a reproduc-
with different extras, including a Magical tion of the extremely rare and expensive
Chase diorama. action game Bazaru de Gozaru (original
versions of this game of-
ten goes for up to $500 on
auction sites).
Shooting Legends Shooting Legends III
• Seirei Senshi Spriggan • Super Darius I & II
• Spriggan mark2 • Gate Of Thunder
• Steam Hearts • Winds Of Thunder
• Nexzr • HellFire S
Release date 2017 Release date 2019

The first box set in their five-part Shoot- All titles in this boxset require an Arcade
ing Legends series. Nexzr Special — a Card Duo or Arcade Card Pro to run on
caravan-special version — was also in- original hardware.
cluded as a bonus disc.

Shooting Legends II Shooting Legends IV


• Zero Wing • Terraforming
• Rayxanber III • Kiaidan 00
• Image Fight II • R-Type Complete CD
• Fantastic Night Dreams Cotton • Star Parodier
Release date 2018 Release date 2019

The box set came with the four games The four titles also came with a large
in the usual slip-case. Also included collection of extras, such as a pamphlet
with the set was Rayxanber II as a bo- and postcard, sticker sheets and an ad-
nus disc, among other nicknacks, such ditional game disc with Fantasy Star Sol-
as Fantastic Night Dreams Cotton post dier.
cards.
Cancelled/Unreleased Arganos
Games Developer Intec
Planned release 1992
Genre Action role-playing
These pages includes information on PC Status Prototype lost
Engine/TurboGrafx games that were ei-
ther planned or in development at some
point in time. Arganos was a planned PC Engine ac-
tion role-playing game that was due for
Prototypes is a rarity on the PC Engine/ release by Intec some time around 1992.
TurboGrafx platform, since CDs were Not much information about this title
expensive to produce. were released when it was in develop-
Among these titles are games that were ment, other than a few mentions in PC
announced and then never heard of Engine FAN magazines over the years,
again, or briefly featured in magazines. which included two screenshots.
Furthermore, there are games that nev- Taku Kitazaki — a Japanese manga art-
er went longer in development than the ist known for Angel Cop — is listed as
planning and concept stage, and games the character designer for the game.
for which no detailed documentation has The game would revolve around the main
been found other than a mention on a character, a man born from humans and
list. demons. His quest would be the search
A lot of information on the unreleased ti- for the reason of his existence.
tles featured on these pages are taken The main character was described as
from unseen64.net and gamesthatwer- having a total of 28 types of magic to
ent.com. Two great websites I highly use, with 10 levels to explore.
recommend that revolves around un- It was reported by PC Engine FAN that
released games and covering a large Arganos was on display at a Toy Show,
number of video game systems. Both where they featured the opening and
websites have also released their own ending scenes, sung by Sumika Ya-
books covering the topic that is available manaka.
for purchase. Another site I recommend Intec later released Algunos, a 1-on-1
that have a lot of interesting articles fighting game that most likely have no
about unreleased PC Engine games is relation to this title, other than a similar
chrismcovell.com. sounding name.
“gamesthatwerent.com”
Download links listed here containing
prototype ROM files are taken different
sources online, such as Internet Archive,
and should only be downloaded and run
with extra precaution regarding compu-
ter viruses and other harmful programs.
Adventure of the MummyHead
Developer Taito
Planned release 1991, 1994
Genre Platformer
Status Prototype lost

Adventures of the MummyHead is a platformer that


was due for release by Taito in 1991 for the PC
Engine.
There is not much information online about this
game. In the game, the player would take control of
the MummyHead who must stop the Demon Lord
who have unleashed evil ghost on New York.
The game was first announced on a two-page ad-
vert, along with Hit the Ice, in the November 1991
issue of Monthly PC Engine.
For years, there were no screenshots from the
game online, and most people only knew of the
games existence through a few magazine adverts.
Later, some users online uploaded a preview article
from a 1991 Taito Tigers magazine. This showed
some rare screens from what seemed to be a rela-
tively close to completion (if not complete) game.
“gamesthatwerent.com”
TurboBooster™ Audio-Video Enhancer
Working with your stereo TV or
mono TV and stereo audio equip-
ment, TurboBooster’s special pre-
amp function gives your game full
stereo sound and sharper, cleaner
graphics through direct video input.

TurboGrafx™-CD Game Interface


and Compact Disc Player
Brings CD sound and an even
higher level of gameplay to the
TurboGrafx-16 system-with more
The TurboGrafx™-16
characters, more levels, and more
challenges. Also plays regular
audio and the new CD Graphics system has many
(CD + G) discs. high-energy compo-
nents and accessories
that not only let you
enjoy an amazing
level of excitement
TurboTap™ Multi-Controller Adapter now, but also let you
Now up to five friends can play
specially selected games at once.
expand your system
Compete in head-to-head action or in the future.
work together towards victory.

TurboGrafx™-16 Entertainment
SuperSystem
The heart of the incredible
TurboGrafx-16 system. With a
custom 16-bit graphics proces-
sor that delivers an amazing
512 colors, a CPU that’s four
Tons of Arcade-Quality Games TurboPad™ Controller times faster and six stereo
Packed with high-energy Specially designed to sound generators.
action, our TurboChip™ game help you control the amazing
cards bring you some of the energy of the TurboGrafx-16
best arcade-quality titles around. system, it’s precise and fast,
Adventure games like The Legen- with three levels of “turbo”
dary Axe™. fire.
Acion games like Vigilante™
and China Warrior™.
Racing games like hard-
driving Victory Run™. And,
when you’re ready, you can
even expand your system
to play TurboStick™ High-
Performance Controller
TurboGrafx-CD Let’s you aim better and
games, for even more move quicker than you
excitement—with more thought possible! Variable
characters and levels, real speed “turbo” fire gives you
voices, CD music, anima- high-energy action-up to 16
tion, and more. shots per second. Or you can
go into slow motion!
Console Variations
Several distinct models of the PC Engine As with most of the popular cartridge-based
and TurboGrafx were made through the con- consoles from the 80’s and early 90’s, sev-
soles life-span, including portable versions eral Asian clone consoles were released.
(the first console to have a handheld variant)
Only HuCard versions were released, and
and cost-cutting models, with the most sig- with varied quality. Some were also created
nificant models being part of the TurboDuo/ for special bootleg cartridges that came in
PC Engine Duo line which incorporates the a large cartridge shell not compatible with
CD-ROM² add-on directly into the hardware. original hardware. Most of these bootleg
The final model, PC Engine Duo-RX, was consoles were based on the PC Engine
discontinued in 1994. Shuttle design, some with identical internal
components and only differentiated itself in
There were also versions of the PC Engine
the name, and sometimes color of the con-
incorporated into other systems, such as ar-
sole.
cade machines, computer-hybrid and even
built into a monitor.
TurboGrafx
Manufacturer: NEC Home Electronics
Distributor: (UK) Telegames, (PT) Loto S.A.
Release date: 1990
Region: United Kingdom, Portugal
Model nr: HES-TGX-11

The TurboGrafx is an Euro-


pean variant of the Turbo-
Grafx-16.
As well as having a different
logo, the European TurboGrafx
is a lighter shade of grey than
its American counterpart. Inter-
nally, it’s more or less identical
to the North American system,
with some minor changes to make it work
with European televisions — it’s been down- NEC had initially planned an European Tur-
clocked to 50hz and an additional Sony boGrafx (without the -16 suffix) release, but
CXA1145 chip intercepts the NTSC video decided to pull the plug following disappointing
output and converts it to a more PAL-friendly sale number in North America. All of the stock
signal. planned for release in Europe was instead sold
to various distributors to handle themselves.
PAL-specific TurboChips were never pro- The UK’s allotment of consoles was bought
duced. The TurboGrafx was also not com- up and handled by Telegames, who elected to
patible with the Japanse PC-Engine Hu- sell the console via mail-order. Telegames re-
Cards that was becoming more available in portedly found supporting the system difficult,
Europe thanks to the imported PC-Engine as PAL consoles would no longer be manufac-
by the French Sodipeng. It was instead tured, resulting in limited supplies.
compatible with North American games, al- In Portugal, the console was imported and
though due to the downclocking there may distributed out of Lisbon by Loto S.A, during the
be slowdown and/or timing bugs. summer of 1993.
Telegames continued to liquidate their inven-
tory over many years. The system could still be
found brand new in the 2010s through liquida-
tors. The systems were finally sold out
with the increase of adept of retro gam-
ing hobby.

some text from


necretro.org, videogamekraken.com
PC-KD863G
Manufacturer: NEC Home Electronics
Release date: September, 1988
Region: Japan
Model nr: PC-KD863G

The PC-KD863G is a PC Engine built into a


CRT computer monitor. The concept behind
it was to allow Japanese customers to play
PC Engine games without the need to buy
both a console and television separately. It
is largely considered to be a novelty device
— not the first console/screen hybrid sys-
tem to be released, but arguably the first to
act as a PC monitor rather than a traditional
television. It can, for example, be used with
NEC’s wide range of PC-8800 series or PC-
9800 series computers, among many other
things.
For its time, the PC-KD863G offered the
clearest method for playing PC Engine titles,
as an RGB signal comes straight from the
console onto the screen, without the distor-
tions usually witnessed with RF or compos-
ite video technology. The monitor also came
equipped with stereo speakers — monaural
setups were still common in Japan at the
time.
Today the PC-KD863G is not much more
than an expensive novelty item, being large-
ly incompatible with later PC Engine add-
ons.

some text from necretro.org


Manufacturer: Dar Yar Electronics
Brand: Jamiko
Release date: 1991?
Region: Taiwan
Model nr: DY-750

PC Boy is a PC Engine clone system. It was


created by Dar Yar Electronics (大雅電子股份
有限公司), a Taiwanese company involved
with the manufacturing and distribution of
game consoles and cartridges. They were
founded in 1980 and located in Taoyuan
City, Taiwan.
Jamiko is one of several brands/aliases
Dar Yar used. They are mostly known in
the West for their clone consoles, includ- The PC Boy superficially resembles the PC
ing the Famicom clone: Neo Boy (DY-686), Engine Shuttle console. It uses standard
the PC Engine CoreGrafx clone: PC-II (DY- HuCards, but also cards created chiefly for
730) and the PC Engine Shuttle clone: PC this system. It is also compatible with Ever-
Boy (DY-750). Other brands Dar Yar sup- drive cards.
posedly used were Dar Yar/DY (Atari 2600
and Famicom clones), Supervision (known The PC Boy was also brought to the Euro-
for multicarts as well as a few rare single pean market with support for European volt-
game carts), NASA and Creation (Famicom ages as well as in PAL format.
clones). The included controller, featuring an unique
overlay and color scheme, use buttons in-
stead of the switches used on a standard
pad to activate the turbo feature.
The console came with one joypad, DC
adaptor, user guide, antenna switch and an
antenna cable.

The Famicom clone:


Neo Boy
AB Turbo

A Button

Direction
Button

B Button
Run Button
Start Button

Name Plate Upper Plastic

TOP

Power
Switch

Bottom Base
Dust
Cartridge Cover Joystick Connector

FRONT Slot

BACK RF-Switch Jack


DC Adapter Jack

Video-Out-Jack Audio-Out-Jack

Open the Dust Cover Place the Cartridge in Insert the Cartridge and
Holder Close it

CONTROLLER
some text from bootleggames.fandom.com
console images from realmanrepublic.blogspot.com
Twin Controller
Manufacturer AEBS
Region Japan
Fighting Commander PC Type
Model nr.
2x Joypad
BX-102
Manufacturer Hori
Region Japan The Twin Controller includes two Turbo
Release date June, 1993
Type Joypad
Pads hard-wired to a multitap.
Model nr. HPJ-07
Retail ¥2,980

The Fighting Commander PC is an un-


licensed six-button controller manufac-
tured by Hori for the PC Engine. It is
essentially an alternative to the earlier
Avenue Pad 6, as it is compatible with
all the same games.
The Fighting Commander PC differs
from the Avenue Pad 6 in that it has tur-
bo switches for all six buttons, not just
the standard ‘I’ and ‘II’ buttons. However,
the turbo switches for buttons ‘I’ and ‘IV’
are inexplicably shared for some reason.
The controller is shaped more like a typi- Wireless Joy Stick
cal Super Famicom controller, specifical- Manufacturer Wontec International
ly the original Fighting Commander pad, Region Taiwan
which had six face buttons instead of Type Joypad
the standard four face buttons and two Model nr. WT-107
shoulder buttons. The Mega Command-
er released for the Mega Drive also has The Wontec controller is a wireless Tur-
the same design. bo Pad with a receiver that is connected
“necretro.org” to the controller port of the console.
Battle Pad Battle Tap
Manufacturer Big Club Manufacturer Big Club
Region Japan Region Japan
Release date April, 1989 Release date April, 1989
Type joypad Type Multitap
Model nr. BT-BG1 Model nr. BT-BG2
Retail ¥2,600 Retail ¥2,400

The Battle Pad is a third-party control- The Battle Tap is a third-party accessory
ler for the PC Engine. It was created by for the PC Engine allowing for more con-
Japan Software Sales under the brand trollers to be hooked up to the console’s
name Big Club. single input port.
The controller had a rather unique de- Several multiplayer adapters were
sign for it’s time. It is white with blue but- released by different companies for the
tons, with a thin, flat and slightly curved console, and many came with a different
body. And the D-pad and ‘I’ and ‘II’ but- number of controller ports than NEC’s
tons are dented, giving it a distinctive fit own 5-player multi-
in the hand. tap. The Battle Tap
The turbo-switch is placed on the came with four ports,
top of the controller, whereas the origi- which made it loose
nal Turbo Pad have them over the ac- out in features on the
tion buttons. The turbo-switch has three few games that sup-
speed settings. ported five players.
The unusual form of the controller may “biglobe.ne.jp/tetuya”
turn some people off when compared to
an average Turbo Pad.
“biglobe.ne.jp/tetuya”

Battle Set
Retail ¥4,680

The Battle Set is a bundle containing


both the Battle Pad and the Battle Tap.
Akuma no Shinpan:
Konseiki Saigo no Shinri Game
Developer Planet
デーモン閣下
Publisher Planet
Release date August, 1993
Genre Simulation
Mode 1 Player

Devil’s Judgment: The last psychological


game of this century is an occult-themed
fortune-telling game. It features a live-
action demon who tells the player’s for-
tune based on their answers to a series
of questions.
The demon questioning the player is De-
mon Kakka (“His Excellency Demon”),
previously known as Demon Kogure —
a Japanese musician, songwriter, en-
tertainer, journalist, sumo commentator,
actor and voice actor. The actor have
had several video games based around
his character, including games released
on different Nintendo and PlayStation
consoles, among others.
Angel Mate Dora Dora Paradise
Developer Planet Developer Planet
Publisher Planet Publisher Planet
Release date October, 1993 Release date March, 1994
Genre Table Genre Table
Mode 1 Player Mode 1 Player

Angel Mate is an adult poker game This strip mahjong game features one-
where players play against one of three on-one mahjong matches with the Japa-
adult models. Winning rounds rewards nese model Akino Sakurako, known for
the player with suggestive photos and several Japanese TV movies. Winning
videos. matches rewards the player with nude
The game feature two game modes; An- images and videos.
gel Poker and Normal Poker. The three An FMV with Akino plays continuously
models featured includes Mine Asaoka, while playing a mahjong match. She
Manami Kobayashi and Miho Aimoto. small talks with the player, giving com-
ments on what the piece the player
picks, among other things.

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