=============================Zombie Andreas Complete
Final=============================
     Welcome to Hell!
� 2022 Complete Team (BloodTiger, PTSDriver, Antinicknames, Gas-dust cloud,
Cumbineoff, Deadshot Calamity, Baldinymus)
     Content:
           1.   Description
           2.   Controls
           3.   Technical problems
           4.   Authors
           5.   Gratitudes
We spent more than a thousand hours on the modification, a lot of nerves, and if
you want to thank us, you can donate us:
     410011452993087 - YandexMoney (rubles)
     9536749644 - Qiwi (rubles)
     2202 2012 2027 6188 - Sberbank (rubles)
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                        1. Description:
Zombie Andreas is a modification to the game "GTA: San Andreas", which completely
changes the entire gameplay of the game.
In the States there is a zombie apocalypse, an unknown infection infected most of
the population. The remaining people are trying to survive and don't murder each
other.
Version "Complete" is a further development 4.1, and almost the ultimate squeezing
juice from the engine SA - new content, improving all the old things, the game mode
on the maps GTA 3, GTA VC, GTA LCS, GTA VCS and more!
VKontakte official group - https://vk.com/za_complete
Discord group - https://discord.com/invite/hyg8Wfk
SAVES FROM PREVIOUS VERSIONS\BUILDS DOESN'T WORK!!!
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     There are several game modes:
      1) Story Mode - Telling non-canonical and stand-alone stories of specific
people in their own fallen worlds.
            Mike Classic Story - Storyline from the older versions (2014-2017) in a
modern wrapper.
            Johnsons Story DLC - JS DLC storyline from 2014-2015 in a modern
wrapper showing the adventures of the Johnsons family in the apocalypse.
     2) Survival - Selection of canonical survival or its non-canonical modifiers.
Start the adventures of your own character, creating story on a way, or try the
taste of non-canonical branches of this mode.
      Survival - You are left in the care of this infernal place. Start your unique
story and last as long as possible or try to finish it in any way. Death,
salvation, or something else? It's Up To You.
      Escape - You appear as a random survivor of the state during the second wave
of evacuation with a random set of supplies and weapons. Your main goal is to
escape from the state.
      Faction War - Play for one of the factions (military, bandits, police,
farmers). In this mode, you need to fight a war for territory.
      Mutation - Various modifiers of "Escape" gamemode.
     3) Hold - Resist hordes of zombies on certain maps.
      4) Versus - Play as survivors and as infected in the battle for points. There
are 5 rounds in this mode.
    5) Misc Modes - List of additional game modes.
          Challenges - Modes that differ as much as possible from the main game,
giving players a challenge.
                Zombiegeddon - The real zombiegeddon!
                      Classic - Classic formula of Carmageddon 1 gameplay.
                      Classic+ - Classic formula of Carmageddon 1 gameplay,
seasoned with various additives that deepen it.
                Chec�point Rush - Pure race.
                      Zombie Rush - You need to crush all zombies alone in a
reduced time.
                      Observation mode (Classic+) - Watch the madness on wheels
without participating in it.
                      Observation mode (CP. Rush) - Watch exciting races without
your participation.
                      Tournament mode - Passing all the maps in a row in random
order. If you lose, the tournament is reset.
                Camp defense - Defense and protection of the camp from the never-
ending raids.
                Run in the underworld - Escape from the San Fierro sewers full of
cannibals.
          Frenzy - In this mode, you have to fight against the spec. infected in
large quantities.
            Mission Editor - Allows you to create your own missions with a variety
of goals and things.
            Community Missions - Play one of the community missions, or play
missions made directly by the developers of the modification, which show the
capabilities of the editor.
            Advanced Settings - allows you to configure some additional gameplay
parameters of the game.
            Tutorials - allows you to re-read in-game tutorials on various modes.
     6) Random - random selection of any mode with random parameters.
-----------------------------------------------------------------------------------
---------------------------------------------------------------------
                       2. Controls:
    By pressing F1, you can open a menu with all controls right in the game.
      Below is a description of control using the keyboard, control using the
gamepad see the menu F1.
2.1 Basics:
      I - Open inventory.
      E - Use\search the trunk of the car.
      Z - Open\close the car door.
      B - Throw weapons\items from the inventory. (hold LCTRL to drop half ammo of
selected weapon)
      Z - Eat food.
      X - Use medication.
      C - Eat food in transport.
      H - Use medical supplies to transport.
      P - Open perk menu. (survival)
      O - Open global quests menu. (survival)
      L - Transport save menu.
      TAB - Slow down time.
P.S.: Picking up ALL pickups, searching the stalker's corpse, picking up Airdrop is
carried out by pressing the E key.
2.2 Interaction with survivors/allies:
     RMB + E - Ask for help from survivors.
     E - Open inventory, the survivors (Those who joined you in the group)
     Q - Give a weapon to an ally
     N - Give your ally a bulletproof vest.
     J - Let ally go.
     K - Teleport teammates to yourself.
     CAPS LOCK - leave teammate in safe camp.
2.3 Hotkeys:
      G - Quickly switch to grenades\gas weapon. (holding down the LCTRL you switch
to the Molotov)
      H - Quickly switch to melee weapon.
      J - Quickly switch to binoculars.
2.4 Various menus:
     [- Notes menu. (survival)
     ] - Menu of boomboxes. (survival)
     " - Achievement menu.
2.5 User tape:
     R (in transport) - Turn on/off the "user tape".
     T (in transport) - Switch to the next track of the "user tape".
     L (on foot) - Turn on/off the "user tape".
     > (on foot) - Switch to the next track of the "user tape".
    + - repeats the current track.
     INSERT - name of current.
2.6 Cheat codes:
     ~ (�) - Enter in cheat code type mode.
2.7 Amazing Screenshot:
            Press 'F3' to activate / deactivate Amazing Screenshot. Further use
      these keys for navigation:
      - Change cameras ('V' by default) - switch between the camera behind the
player and the free camera.
      - Control keys - move the camera
      - Mouse - rotate the camera
      - Page Up/Page Down-move the camera up/down
      - Shift - increase the speed of the camera
      - Ctrl - decrease the speed of camera movement
      - LMB - lock x axis
      - RMB - lock Y axis
      - Tab - enable / disable wide screen mode
      - [ - reduce viewing angle
      - ] - increase the viewing angle
      - P - reset viewing angle
      - F12 - take screenshot (saved to "saves\Gallery" folder")
2.8 "Zombiegeddon":
     Z - repair cars for credits.
     X - restore car on road for credits.
     BACKSPACE - fast restart.
2.9 Managing the installation of objects in the mission editor:
     Mouse wheel - rotate the camera.
     SHIFT + Mouse wheel - rotate the camera on a different axis.
     CTRL + Mouse wheel - turn the camera up and down.
     ALT + Mouse wheel - increase the speed of turning the camera\moving objects.
3.0 Managing audio files, TXDs and animations in the Mission Editor:
      In order to use your sounds and music in the mission, put them in the folder
"me\%Mission slot number%\Audio file name.extension%".
      The name size limit is 6+3 (6 characters - audio file name, 3 characters -
extension)
      In order to apply an animation to the player, you need to know the name where
the animation is located (IFP file) and the name of the animation itself
(respectively the name of the animation), to enter the "_" press the "-_" key (to
the left of the equal sign)
      Information about this is easy to find on the Internet, or you can extract
all the IFP files and use the program "GTA Anim Manager" and any skin ped freely
look at them.
      In order to replace your mission icon, replace the "preview" texture in "me\
me%mission slot number%.txd" with your own using the program "MagicTXD".
      In the same file add textures for the trigger "output texture from TXD
mission".
     Use the folder "modloader\ZAME MISSION slot number% FILES FOLDER" to replace
any models and textures in the game for the duration of your mission.
------------------------------------------------------------------------------
3.0 Team allies:
      T -   Run after the player without paying attention to the zombies\follow the
player by   shooting zombies.
      Y -   Stand still\go for the player shooting zombies.
      X -   Get in the player's car.
      U -   Stay in transport.
You can also heal your allies. To do this, aim at them, while holding the RMB, and
press X.
Hold U button to make teammates always try climb.
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                         3. Technical problems:
     ON WINDOWS 7 AND BELOW, THE MODIFICATION IS NOT WORKING!
     IMPORTANT TIPS:
      - Install the modification not on the system drive, install to additional.
E.g.: drive "D:".
      - TURN OFF ALL ANTIVIRUSES BEFORE INSTALLING, SOME OF THEM HAVE FALSE
POSITIVES FOR CERTAIN PLUGINS!
      - IF YOU HAVE ARTIFACTS ON SCREEN - TURN OFF POSTFX IN THE LAUNCHER. (this is
possible on very old video cards)
      - IF YOU HAVE ERROR ABOUT "Plugin4" - close this window, wait until the game
starts, exit it, close all processes "zombie_andreas.exe", wait 10 seconds and run
it again.
===================================================================================
=========================================================================
                         (GENERAL)
===================================================================================
=========================================================================
     IF YOU HAVE ANY PROBLEMS WITH THE MODIFICATION AT FIRST TRY TO UPDATE
     .NET LIBRARIES AND INSTALL "RuntimePack" - https://yadi.sk/d/St9rFZbriPsmn
      -----------------------------------------------------------------------------
----------------------------------------
      A: At the beginning of the game, after loading, it shows a black screen, but
the music is heard. Or, when playing, artifacts come out.
      Q: Try disabling PostFX in the launcher.
      -----------------------------------------------------------------------------
----------------------------------------
      A: The radar frame is square, but the area of the displayed map is still
round.
      Q: If the square radar plugin doesn't work correctly, install "RuntimePack" -
https://yadi.sk/d/St9rFZbriPsmn
      -----------------------------------------------------------------------------
----------------------------------------
      A: After starting the game, it shows the error "Exception adress: 0x03CC38D0"
or "0x040438D0", "0x042073A8", "0x77C1F24C", "0x686EFAD0".
      Q1: Turn off "Raw Mouse Input" in the launcher.
      Q2: Turn off DEP (Data Execution Prevention) for "zombie_andreas.exe".
      -----------------------------------------------------------------------------
----------------------------------------
      A: What are the system requirements for the ZA?
      Q: A Minimum of four-threads i3 processor, or an AMD FX, or any Ryzen with
frequency NOT LESS 3.0 MHZ. 4 GB OF RAM. OS - at least Windows 8. 10 GB of free
disk space.
      -----------------------------------------------------------------------------
----------------------------------------
      A: Why does the original SA work for me, but ZA lags?
      Q: This is due to the fact that the implementation of ZA on the SA script
engine loads hard a single thread of the engine so that if the processor core is
not powerful enough,
      the game does not have resources for drawing frames.
      -----------------------------------------------------------------------------
----------------------------------------
      A: How I can at least slightly increase the FPS?
      Q: If you still want to try to run it on a weaker hardware\you are
experiencing performance problems, you can try to reduce the drawing distance in
the launcher and in the game
      to a minimum, try to set the priority level either "High" or "Real time"
using F9, turn off "PostFX" and "Skybox" in the launcher, turn it on in the add.
settings " Orig. dist. IDE" and" Orig. dist. COL",
      in extreme cases, activate the "Potato Mode".
      -----------------------------------------------------------------------------
----------------------------------------
    A: "MoonLoader" does not work.
    Q: Install these libraries -
https://web.archive.org/web/20200215153700/http://www.microsoft.com/ru-ru/
download/confirmation.aspx?id=35
      -----------------------------------------------------------------------------
----------------------------------------
    A: "The sequence number *** was not found in the DLL 'data\CLEO+.data'"
    Q1: Update the Visual C++ libraries.
      Q2: Install RuntimePack.
      Q3: Check the operation of your antivirus software. It blocks the CLEO+
functions.
      -----------------------------------------------------------------------------
----------------------------------------
     A: The game crashes when the mouse sensitivity changes.
     Q1: Change the sensitivity of the mouse before entering the mode.
     Q2: Turn off "Raw Mouse Input" in the launcher.
      -----------------------------------------------------------------------------
----------------------------------------
      A: Game objects often do not have time to load, LOD's are everywhere.
      Q1: Turn off the "Unload models" option.
      Q2: Enable the option "Forced loading of the terrain".
      Q3: Change the "FUCK_LOD_MOD_MODE" parameter in config.ini to one, turn off
Skybox.
      -----------------------------------------------------------------------------
----------------------------------------
      A: When it rains, sometimes the sound of the car engine disappears.
      Q: Bug of the original, appearing here, in this particular way (ie, probably
more often) for some unknown reason.
===================================================================================
=========================================================================
                 (WINDOWS 8, 10, 11)
      -----------------------------------------------------------------------------
----------------------------------------
      A: The Game does not start - "Cannot find video mode"
      B: In the "zombie_andreas" properties.exe", in the compatibility tab, click
"change high DPI settings" and check the boxes "program Resolution: When I open
this program" and "Override zoom: App".
      -----------------------------------------------------------------------------
----------------------------------------
      A: When you minimize and unfold the game sometime, it hangs or crashes.
      Q: Turn off "full screen optimization" in the properties of
'zombie_andreas.exe' under 'compatibility'.
===================================================================================
=========================================================================
If you have any other problems or you find a bug - please contact us in the PM of
our community or our discord group:
https://vk.com/za_complete
https://discord.com/invite/hyg8Wfk
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                       4. Authors:
           IMPORTANT NOTICE:
            99% of the modification is NOT based on someone else's textures,
models, scripts, code, sounds, icons.
            99% of the authors of something third-party are SPECIFIED and we treat
them with great RESPECT.
            If you are the author of something and nothing is written about you
here or indicated WRONG - contact us and we will correct the information.
           Thanks.
===================================================================================
=============================================
      Founder and project leader, lead developer - BloodTiger
      The first tester, administrator, co-author of the translation part and DLC
dialogues - Philips_27
      The second developer, author of the mapping, lore, screenwriter, tester,
administrator - PTSDriver
      The third developer, the second screenwriter, tester, administrator - Gas-
dust cloud
      The fourth developer, mapper, tester - Cumbineoff
      Fifth developer, modeler, tester - Baldinymus
      Tester, translator, co-author of Fandom - Antinicknames
      Tester, administrator - Deadshot Calamity
===================================================================================
=============================================
           THIRD-PARTY AUTHORS:
----------------------------------------------------------------
                       Other modifications:
Zombie skins (SA, III, VC, LCS, VCS) - ������� ������
SA Localization - SanLtd Team
Sky cubes from "BetterSkybox" - guru_guru
Fixed run animation for "Sprinting With Two Handed Weapons" - SlingShot753
"Fixed Pre Lighting" - d3jan
"Original Textures Fix" - YOEL_44
"Vertex Colour Fix + Improvements" - RJSanModder
"Missing Lightpoles Added" - nyolc8
"Rikintosh's Small Details" - Rikintosh
"Enhanced Classic Graphics" (vehicle.txd) - Junior_Djjr
"Improved SA Default Cars" - Elyzandro
"Sewer Constructor" - Andrjuha18
----------------------------------------------------------------
                       Models special. infected:
Hunter model - Maulana Harun Arrayid
Witch model - DarK_LorD
Tank model - Blackmore
Charger model - pycha
Hazmat model - TheLozza, Sergey Makarov
----------------------------------------------------------------
                       Transport models:
patriot.txd, patriot.dff - James_Hoxwort
barracks.txd, barracks.dff - James_Hoxwort
rhino.txd, rhino.dff - Spartan_112
hydra.txd, hydra.dff - IceMan
hunter.dff, hunter.txd - Mr.Relax
3sentinel.dff, 3sentinel.txd - James_Hoxwort
3bobcat.dff, 3bobcat.txd - Atom889
3bolide.dff, 3bolide.txd - StarGTS
3freeway.dff, 3freeway.txd - R1GGS
3dukes.dff, 3dukes.txd - Spartan_112
3burrito.dff, 3burrito.txd - R1GGS
3landstal.dff, 3landstal.txd - SergeDV
3huntley.dff, 3huntley.txd - Spartan_112
3futo.dff, 3futo.txd - Spartan_112
3quad.dff, 3quad.txd - Atom889
3apc.dff, 3apc.txd - Calvin.linardi
3aircarrier.dff, 3aircarrier.txd - [DRuG]NikT
3spacebreaker.dff, 3spacebreaker.txd - Maladoy
3starwing.dff, 3starwing.txd - enzor666
3felon.dff, 3felon.txd - TheMadeMan
3euro86.dff, 3euro86.txd - TheMadeMan
3pizza.dff, 3pizza.txd - MrFinger
----------------------------------------------------------------
                       Models of pickups:
MedicCase1.dff, MedicCase1.txd - cessil, Kalcor, Matite, Micky
Bandage1.dff, Bandages.txd - cessil, Kalcor, Matite, Micky
----------------------------------------------------------------
                       Weapon models:
colt45.dff, colt45.txd - R*, GR33N
desert_eagle.dff, desert_eagle.txd - R*, GR33N
silenced.dff, silenced.txd - R*, GR33N
chromegun.dff, chromegun.txd - R*, GR33N
sawnoff.dff, sawnoff.txd - R*, GR33N
shotgspa.dff, shotgspa.txd - R*, Vladion Prorock, GR33N
m4.dff, m4.txd - R*, GR33N
ak47.dff, ak47.txd - R*, GR33N
mp5lng.dff, mp5lng.txd - R*, Vladion Prorock, GR33N
micro_uzi.dff, micro_uzi.txd - Krakva
tec9.dff, tec9.txd - R*, LOBSTER
grenade.dff, grenade.txd   - R*,   GR33N
teargas.dff, teargas.txd   - R*,   GR33N
molotov.dff, molotov.txd   - R*,   GR33N
satchel.dff, satchel.txd   - R*,   GR33N
bomb.dff, bomb.txd - R*,   GR33N
rocketla.dff, rocketla.txd   - R*, GR33N
heatseek.dff, heatseek.txd   - R*, GR33N
minigun.dff, minigun.txd -   R*, GR33N
flame.dff, flame.txd - R*,   GR33N
missile.txd - R*, GR33N
cuntgun.dff, cuntgun.txd - Valve, Art29
sniper.dff, sniper.txd - Krakva
gun_para.dff, gun_para.txd - Hate
camera.dff, camera.txd - R*, GR33N
cellphone.dff, cellphone.txd - GSC Game Studio
fire_ex.dff, fire_ex.txd - R*, GR33N
irgoggles.dff, irgoggles.txd - R*, GR33N
jetpack.dff, jetpack.txd - R*, GR33N
nvgoggles.dff, nvgoggles.txd - R*, GR33N
spraycan.dff, spraycan.txd - R*, GR33N
----------------------------------------------------------------
                       Cold weapon models:
bat.dff, bat.txd - R*, GR33N
brassknuckle.dff, brassknuckle.txd - R*, GR33N
chnsaw.dff, chnsaw.txd - R*, GR33N
flowera.dff, flowera.txd - R*, GR33N
flowerb.dff, flowerb.txd - R*, GR33N
golfclub.dff, golfclub.txd - R*, GR33N
gun_cane.dff, gun_cane.txd - wnaps
gun_dildo1.dff, gun_dildo1.txd - Hate
gun_dildo2.dff, gun_dildo2.txd - Hate
gun_vibe1.dff, gun_vibe1.txd - noragami
gun_vibe2.dff, gun_vibe2.txd - noragami
katana.dff, katana.txd - R*, GR33N
knifecur.dff, knifecur.txd - R*, GR33N
nitestick.dff, nitestick.txd - R*, GR33N
poolcue.dff, poolcue.txd - Art29
shovel.dff, shovel.txd - R*, GR33N
----------------------------------------------------------------
                       New weapon models:
m60.dff, m60.txd - noragami, kawakiru
revolver.dff, revolver.txd - Hate
famas.dff, famas.txd - AndrewParkinson, R*
ssg.dff, ssg.txd - Art29
thompson.dff, thompson.txd - Colby
ia2.dff, ia2.txd - ThePedro004, Junior_Djjr
fiveseven.dff, fiveseven.txd - Ozzitiv
bizon.dff, bizon.txd - Krakvus
aa12.dff, aa12.txd - belski, R*
ump45.dff, ump45.txd - TheCrazyGamer, rroobboo999
hsniper.dff, hsniper.txd - Ss4gogeta0, R*
groza.dff, groza.txd - wnaps
scar.dff, scar.txd - killsherrr
aug.dff, aug.txd - wnaps
mp9.dff, mp9.txd - TPaXePa
kmp.dff, kmp.txd - Ss4gogeta0, R*
p90.dff, p90.txd - TPaXePa
scorpion.dff, scorpion.txd - Ss4gogeta0, R*
car15.dff, car15.txd - Schnitzel.Nazi
beretta.dff, beretta.txd - Ss4gogeta0, R*
widmag.dff, widmag.txd - Ss4gogeta0, R*
stubby.dff, stubby.txd - Ss4gogeta0, R*
m79.dff, m79.txd - Alexgazz93
quadrock.dff, quadrock.txd - Alexgazz93
m249.dff, m249.txd - MTAXYZ
ar15.dff, ar15.txd - Ozz
svd.dff, svd.txd - Dre OG
bolt308.dff, bolt308.txd - wnaps
cz75.dff, cz75.txd - Hate
g36c.dff, g36c.txd - orange
saiga12.dff, saiga12.txd - wnaps
striker.dff, striker.txd - CrIsIs
xm1014.dff, xm1014.txd - AndrewParkinson
galil.dff, galil.txd - AndrewParkinson
hk416.dff, hk416.txd - wnaps
----------------------------------------------------------------
                             Military skins:
army1.txd,   army1.dff   -   James_Hoxwort
army2.txd,   army2.dff   -   James_Hoxwort
army3.txd,   army3.dff   -   James_Hoxwort
army4.txd,   army4.dff   -   James_Hoxwort
army5.txd,   army5.dff   -   James_Hoxwort
army6.txd,   army6.dff   -   James_Hoxwort
army7.txd,   army7.dff   -   James_Hoxwort
army8.txd,   army8.dff   -   James_Hoxwort
army9.txd, army9.dff -       James_Hoxwort
army10.txd, army10.dff       - James_Hoxwort
army11.txd, army11.dff       - James_Hoxwort
army12.txd, army12.dff       - James_Hoxwort
armywar.txd, armywar.dff - Korkador
armywar2.txd, armywar2.dff - Korkador
armywar3.txd, armywar3.dff - Korkador
armypilot.txd, armypilot.dff - James_Hoxwort
armypilot2.txd, armypilot2.dff - James_Hoxwort
armypilot3.txd, armypilot3.dff - James_Hoxwort
----------------------------------------------------------------
                             Skins of characters "Mike Classic Story":
bmyri.txd, bmyri.dff - badboy_zay
cwmofr.txd, cwmofr.dff - Vadim Panenko
hmyri.txd, hmyri.dff - Vadim Panenko
somyri.txd, somyri.dff - Valerich135
swfyri.txd, swfyri.dff - Cidodjango
wfyst.txd, wfyst.dff - Cidodjango
dwmylc2.txd, dwmylc2.dff - Vadim Panenko
swmyst.txd, swmyst.dff - Vadim Panenko
ofost.txd, ofost.dff - Vadim Panenko
cwmycr.txd, cwmycr.dff - Nuka
----------------------------------------------------------------
                         "Dogs" skins:
pes_spec.txd, pes_spec.dff - Cynthia
pes_spec2.txd, pes_spec2.dff - Sergey Makarov
----------------------------------------------------------------
                         Farmers skins:
fermer1.txd,   fermer1.dff   -   Vadim Panenko
fermer2.txd,   fermer2.dff   -   Vadim Panenko
fermer3.txd,   fermer3.dff   -   Compton
fermer4.txd,   fermer4.dff   -   Cyb0tism
fermerwar.txd, fermerwar.dff - Tyler (Swin)
----------------------------------------------------------------
                         Bandits skins:
bandit1.txd,   bandit1.txd   -   Indra   P,   R*
bandit2.txd,   bandit2.txd   -   Indra   P,   R*
bandit3.txd,   bandit3.txd   -   Indra   P,   R*
bandit4.txd,   bandit4.txd   -   Indra   P,   R*
bandit5.txd,   bandit5.txd   -   Indra   P,   R*
bandit6.txd,   bandit6.txd   -   Indra   P,   R*
bandit7.txd,   bandit7.txd   -   Indra   P,   R*
bandit8.txd,   bandit8.txd   -   Indra   P,   R*
banditwar.txd, banditwar.txd - Gerardo_Laketti
----------------------------------------------------------------
                        Textures and other:
HD   weapon icons (SA orig weaps) - Zera, ErfoxMax
HD   original radar icons - Quantum
HD   SA radar - yojo2
HD   III radar - DimZet
HD   VC radar - Alexh20345
HD   LCS radar - SonofUgly
HD   VCS radar - Alexh20345
Cold weapons icons - Jack Canada
New added weapon icons - Jack Canada
Tactical Shooting Animations - gedimas
Manhunt Graffiti and Body Armor Texture - BandiT
Autumn leaves of trees in SA - White8Man
Autumn leaves of trees in VC - arm708
Peds convert from III, VC � LCS - Redreaper666
The basis of the convert of peds from VCS - VCS PC Team
The basis of the III cars convert - HamX23, andy-luzak
The basis of the VC cars convert - Birdie, Pauloso, HamX23
The basis of the LCS cars convert (to VC) - MAJEST1C_R3, TheHero
The basis of the VCS cars convert (to VC) - MAJEST1C_R3, anaconda909090
Spec. VCS transport convert - VCS PC Team
Weapon   convert   basis   III - ermaccer
Weapon   convert   basis   VC - blackadder18
Weapon   convert   basis   LCS - Ingramsl
Weapon   convert   basis   VCS - GTA40f
Maps III and VC convert basis (a.k.a United) - United Development Team (ATP,
Aschratt, AMD, PARADOXON, Chezy, GTA Mallorca, Rastman, Ackermann, Mardyfox, Chris
Benoit)
LCS and VCS maps were converted using "Stories Map Converter v1.2" and put on the
basis of the United map.
Grandcarma beta 2.2 - Harmalarm
----------------------------------------------------------------
                        Zombiegeddon's transport:
derbybfinject.txd, derbybfinject.dff, - DieselGT, SeaNorris
derbybobcat.txd, derbybobcat.dff - Atom889
derbyboxville.txd, derbyboxville.dff - L.D.G
derbycabbie.txd, derbycabbie.dff - SSC[ARMY]
derbyclover.txd, derbyclover.dff - R1GGS
derbyhustler.txd, derbyhustler.dff - Timjab
derbyosemite.txd, derbyosemite.dff - Emanuel23
derbypicador.txd, derbypicador.dff - BoB_MARLI(RUS)
derbyrancher.txd, derbyrancher.dff - Atom889, Bobby
derbysadler.txd, derbysadler.dff - L.D.G
derbysandking.txd, derbysandking.dff - PROspekt
derbytowtruck.txd, derbytowtruck.dff - Timjab
derbyvolga.txd, derbyvolga.dff - Maladoy, Spartan_112
derbywillard.txd, derbywillard.dff - Puzi_Krem
derbybuccane.txd, derbybuccane.dff - TommyAssassin
derbyglendale.txd, derbyglendale.dff - shako
derbybuffalo.txd, derbybuffalo.dff - Deniska
derbyphoenix.txd, derbyphoenix.dff - Sabre471
derbysabre.txd, derbysabre.dff - Sabre471
derbyosemite2.txd, derbyosemite2.dff - Puzi_krem
derbytampa.txd, derbytampa.dff - AiExcel
derbygreenwd.txd, derbygreenwd.dff, - 1Hellen
derbypolicelv.txd, derbypolicelv.dff - 1Hellen
derbysentinel.txd, derbysentinel.dff - 1Hellen
derbydukes.txd, derbydukes.dff - Spartan_112
derbytahoma.txd, derbytahoma.dff - Spartan_112
derbycement.txd, derbycement.dff - Barny101, L.D.G, Calvin.linardi
----------------------------------------------------------------
                        Plugins and other:
"CLEO" - Seeman and Alien
"GTASA.WidescreenFix.asi", "III.VC.SA.WindowedMode.asi", "Outline Text" - _AG
"FastmanLimitAdjuster" - fastman92
"skygfx.asi", "timecycle24.asi" - The Hero
"aerofix.asi" - Deji
"skygrad.asi" - Wesser
"noDEP.asi" - Fabio
"rundll32exefix.asi" - Swoorup
"modloader.asi", "III.VC.SA.LimitAdjuster.asi", "Player Move Head" - LINK/2012
"NewOpcodes.cleo", "radarrect.asi", "imfx.asi" - DK22Pac
"SilentPatchSA.asi", "RawMouse.asi", "AmazingScreenshoot" - Silent
"MenuMusic.asi" - Mr_GeniusZ
"Skyline Timecyc" - sborges98
"Change Gear Animation" - Fabio
"Handbrake Animation" - Yugi3D
"MoonLoader" - FYP, hnnssy, EvgeN 1137
"SA Recoil V8" - gtav_clover
"maplimit260" - FYP
"CLEO+", "MixSets v4", "Fix Peds Hands Up for Car", "Plane Explode Fix",
"VehFuncs", "Shot Cam Shake", "FramerateVigilante.SA.asi", "Change Gear Anim
Script" - Junior_Djjr
"Handbrake Anim Script", "FullMenuBackgroundImage.asi", "Melee Hit Sound",
"Graphics Tweaker", "Car Crash Anim", "Player Move Head", "MirroredWorld.SA.asi",
"Car Crash Animation" - Junior_Djjr
"Super Fast Teleport" - starblind94
"Glow Pickups" - kagikn
"Stories Sprinting" - H-G
----------------------------------------------------------------
                          5. Gratitudes
      Aleksey_Move - for the animations of the attack of the infected, the
animations of the running of the tank, the witch, the hunter specially ordered for
the project.
     Money donators:
      Anonym
      Sergey Brezdinyuk
    Mister_Anderson
    Antinicknames
      WorldOfGTA
      Vladislav Churkin
      Bogdan Oleynik
      Andrey Doroshenko
      Alexander Serov
      TheSpaik
     TestamentSat
     Lukyanov Yaroslav
     Yaroslav Dragunov
     Stas Kokorev
     Sparrow Nova
     Vladimir Baldin
     Misha Pazhin
     Elnur Sagadiyev
     Denis Maiorov
     Nikita Potemkin
     Enni0
     Bulatov
     kretin8
     Maksyt325
     Alexander Terentyev
     Timur Bakytbekov
     Deadshot Calamity
     CarlosDavidGG
     Meduzka
     tipovets
     TheNewMiller
     Waffelzzz
     GTA Modding Tools Authors:
     Sanny Builder - Seeman
     MEd 0.32 Beta - Tony Wroblewski
     FXT Editor - yelmi
     Menu Editor v1.0c - Alexander
     Alci's SAAT GUI FrontEnd 1.0 - Ascendence Modding Team
     Binary IPL Decompiler - ocram88
     GTA Anim Manager - Ryosuke
     GXT Editor 1.2 - Hammer83
     Rus2gxtCoder - yelmi
     Coll Editor Beta 0.4 - Steve M.
     MagicTXD - DK22Pac, The_GTA
     IMG Factory 1.2 - X-Seti
All those who played our modification, who has joined in our group (
https://vk.com/za_complete ) , wrote about bugs and flaws, believed in us and
supported us!
All authors of third-party modifications and programs, without which ZA would be
impossible!
All relatives and friends, friends, familiar people!
And to you, for being acquainted with our project!