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Update Notes 160

The document outlines the new features and changes in version 1.6.0 of GTA San Andreas The Challenge, including the removal of autosave, the introduction of a 'save everywhere' script, and various new gameplay mechanics such as note pickups, a new melee weapon (wrench), and changes to police behavior. It also details modifications to missions, side missions, vehicles, and NPCs, as well as the addition of new features like pizza delivery and dumpster diving. Overall, the update enhances gameplay with new mechanics, improved graphics, and more engaging missions.

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0% found this document useful (0 votes)
46 views9 pages

Update Notes 160

The document outlines the new features and changes in version 1.6.0 of GTA San Andreas The Challenge, including the removal of autosave, the introduction of a 'save everywhere' script, and various new gameplay mechanics such as note pickups, a new melee weapon (wrench), and changes to police behavior. It also details modifications to missions, side missions, vehicles, and NPCs, as well as the addition of new features like pizza delivery and dumpster diving. Overall, the update enhances gameplay with new mechanics, improved graphics, and more engaging missions.

Uploaded by

hieudopr098
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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GTA San Andreas The Challenge

What's new in 1.6.0

===============================================================================
--- NEW STUFF -----------------------------------------------------------------
===============================================================================
Saving:
Autosave has been removed, it's replaced by 'save everywhere' script
Type 'POP' anytime, anywhere, to open the save menu
It will not refill your health or advance time unless you reload the save
! NEVER SAVE next to the export/import ship and next to the blackboard
! This can corrupt your save file and it will be gone forever

Notes:
You can now find notes all around the map:
They can provide important information about missions and features
You can pick them up multiple times, they always respawn
Numerous notes can be found, they are quite easy to spot

Infos:
Extra information pickups exist to inform the player useful mechanics
They work like normal info pickups but they never stop CJ's movement

Wrench:
New melee weapon that can be used to repair car engines
Smash a car engine with a wrench to repair it, the chassis takes damage
Does not work on any vehicle that has a marker or more than 75% health

Police anger:
Excessive honking angers the police and increases your wanted level
Happens only if you have less than a 2 stars wanted level

Limited ammo:
You get informed if you carry too much ammo for a weapon
The surplus will be dropped and lost (when you switch weapons)
Your maximal ammo can be increased by doing Firefighter side mission

Girlfriends:
You don't need girlfriends to keep weapons after being busted or wasted
Instead, you have to do Vigilante and Paramedic, respectively

Dangerfire:
If you hold explosives next to fire you will get a notification
Fixed a rare potential softlock with this feature
This handicap can be negated by doing Firefighter side mission

Pizza delivery feature:


This feature is unlocked after the mission 'Ryder'
You can now order pizza anywhere, anytime, even during missions
The delivery guy drives to the closest road and waits there
Price is 20$, pizza gives 50 points of health and some fat

Dumpster diving feature:


This feature is unlocked when you start the game
You can now search open dumpsters to find items, weapons and cash
There is a small marker in front of them so you can easily spot them
Weight for each item:
Nothing, beer, certain weapons (1/16)
Pizza, Sooth bottle (2/16)
Cash 5$ - 20$ - 50$ (3/16)
Weapons: pistol, tec-9, sawn-off, sniper, grenade, spraycan, vibrator
Country side:
Pistol is replaced by Desert Eagle
Tec-9 is replaced by a country rifle

Extra music feature:


IMPORTANT: this feature is off if radio level is set to 0, if you want to
hear the new tracks, radio needs to be at level 1 or more
Some vehicles / interiors have music linked to them
Getting in specific vehicles / interiors triggers the music
You can turn it off by using "PREVIOUS RADIO" button (default MWDOWN)
Music can be put back on by using "NEXT RADIO" button (default MWUP)
^ Those 2 abilities do not show if there is no radio volume

Pickups:
Sooth bottle: drug that increases maximal health and stamina
Grin: drug that replaces the adrenaline pills

Offload feature:
This feature is unlocked after the mission 'Nines and AK's'
You can now offload heavy weapons and throwables at Emmet's for cash
Every weapon has a different price, a note gives details about prices

Outfits:
Outfits with unique abilities display a message explaining them
Outfits without abilities will display a default message

NPCs:
+ armyd: desert variant of 'army' (soldier)
+ Special soldier:
Soldier with glasses and a reinforced helmet
When present in missions, those cannot be headshot
There is a desert variant, just like the normal soldier
Strong heads, variants of NPCs with head protection:
+ shdrug: bmydrug with a TV
+ shball: ballas1 with a microwave
+ shmech: wmymech with a traffic cone
+ shdnb: dnb1 with a cooking pan
+ shvmaf: vmaff2 with a pasta cooking pan
Corporate Homie 2 has been improved a bit
+ New secret NPC: ???

Gangs:
Vagos and Ballas on the streets only carry melee weapons, SMGs and pistols
After the mission 'Reuniting the Families' they can spawn with AK-47s

Weapons:
Some models have been slightly improved
Assault rifles drop half of the usual ammo drop
+ Micro Uzi Mark 2:
New variant of the Micro Uzi, with a black texture and reflections
Does a bit more damage and has extra range than the original gun
+ Tec-9 Mark 2:
Same characteristics as the Micro Uzi Mark 2, with a slight difference
Vibrators have been replaced by tools (wrench and green goo)
+ Wrench:
Can be used to repair cars by smashing the engine of a car
There is a wrench in every part of the map, placed in obvious spots
+ Green goo:
Your health regenerates much faster when you hold this item in hands
One of those spawns at the airfield after the mission 'Green Goo'

Vehicles:
+ Idaho:
Model from Vice City, model has been remade to fit SA style
Can be driven by criminals and be found in rural areas
+ Kuruma:
Model from GTA III, model has been remade to fit SA style
Can be found in business and workers areas
+ Hurricane:
Toy version of Hydra, behaves like a normal plane
Can drop bombs that you can detonate on command with the horn
Currently unobtainable, needs a lot more testing / refining
+ Ocelot:
Infernus from GTA III, remade to fit SA style, has a new name
Can be found 'somewhere' (secret)
+ Formule-R:
F1 car, mid-specs and small sized model with 2 colors
Can be found as replacement of the 'NRG Challenge'
+ Formule-A and S:
F1 cars, high-specs and real life sized models, A model is faster
A model has 'Sprunk Diet' decal, S model has 'Sprunk' decal
Both models can be found during certain races
+ Big Bandit:
Large version of the bandit, similar to the Kart but much faster
Can be found as replacement of the 'BMX Challenge'
+ Legend:
New exotic car mainly inspired by a Saleen S7
Can be found in rich areas, mainly in Las Venturas
+ UFO Starship:
It's a starship, made by aliens, for aliens (probably)
It has a special weapon system that can be triggered on command
+ Merith, Special Sanchez and Special Clover:
Mission vehicles that are very similar to their original counterparts
They are either used when or to start certain missions
Stargazer has been remodeled completely, based off the Legend
Sabre Turbo and Ganja Racer have new models
Some vehicle models have been completely remade to fit SA style:
Banshee Retro, Deluxo, Infernus Retro, Stinger
Some vehicle models got visual improvements and extra details (SA style)
Blista Rally:
Top speed has been slightly decreased
Model has been greatly improved
Car modding:
III and Vice City vehicles can now have basic tuning parts
Some wheels have been reworked to look much nicer

Personal vehicles:
You get a notification with money spent when you call one
If you don't have enough cash you will be informed
Toreno's car:
It's now a blue Sultan with a full bodykit and custom wheels
Health has been tweaked, the car is fully bulletproof

Fast traveling:
Notification showing the taxi side-mission does not appear anymore
Camera has been fixed, right orientation view at arrival
Mount Chiliad fare:
Every time you use it, a Special Sanchez will spawn at arrival
This has been added in case the Sanchez for Chiliad Challenge despawns
You can now use this feature even during missions

Random events:
All random events have their texts in .txt files, they can be translated
Slight improvements for some of the random events

Police Units:
Police units now display a message when they appear
Some police units have a special 'police' marker type on them

Drug dealers: they have between 200$ and 500$ instead of the usual 2000$

Rare spawns: temporarily removed, could sometimes causes performance issues

Side Missions:
BMX Challenge:
Has been replaced by 'Micromachine'
A note is present at the 'BMX Challenge' original spot for help
This challenge is done in Las Venturas, with the Big Bandit
A special track plays during this challenge (based off radio level)
NRG Challenge:
Has been replaced by 'Airport Terminal'
A note is present at the 'NRG Challenge' original spot for help
This challenge is done in the San Fierro Airport, with the Formule-R
A special track plays during this challenge (based off radio level)
-> Timing is different than usual, both vehicles have unlimited nitro
Driving School:
City Slicking:
Super-GT has been replaced by the Formule-S
Traffic density has been greatly decreased during this challenge
Markers are larger and make a noise when you hit them
New times to beat: Gold 1:05 - Silver 1:10 - Bronze 1:15
A special track plays during this part (based off radio level)
Rewards have been modified:
Hotknife has been replaced by the Formule-S
Bullet has been replaced by the Legend
Super-GT has been replaced by the Blista Compact
Chiliad challenges:
A bike will be force-spawned when you fast travel to Mount Chiliad
They have to be done with a 'Special Sanchez', that is provided
You need less bike skill to start those (200 now, was 300)
Markers are more generous (especially for the 'Cobra Run' course)
A special track plays for each challenge (based off radio level)
Cobra Run:
Other participants are much more difficult to beat
You can hit the markers from the side (Sanchez can't hop)
Stadiums:
A special track plays for each stadium (based off radio level)
You get 10000$ for each stadium event completed
8-Track:
All the cars have truly randomized colors and different models
Other participants can have damaged cars and can be destroyed
Other participants rarely flip and don't go as fast
Dirt Track:
All the cars have truly randomized colors
Other participants are more aggressive
Kickstart: clowns are immune to any kind of damage, their vehicles too
Blood Ring: if you get out or too high in the stadium, your car explodes
Races:
You get disqualified if you fire any weapon during a race
All the land races now have different themes (names & vehicles)
Traffic density is much lower during any sort of race
Every race has been adjusted concerning speed and handling (opponents)
All the opponents have truly randomized colors
You get 2000$ instead of 10000$ for each of the land races
Paramedic:
Finishing 10 levels grants you 20% extra maximal health
You get to keep all your weapons after being wasted (Katie's perk)
This mission can be done multiple times to get extra maximal health
Vigilante:
Finishing 10 levels grants you 25% extra maximal armor
You get to keep all your weapons after being busted (Barbaras's perk)
Firefighter:
Finishing 10 levels does not make you fireproof, it's replaced by:
1 - You can carry more explosives at once in your inventory
2 - Explosives do not explode in your hands when you are burning

===============================================================================
--- MISSIONS ------------------------------------------------------------------
===============================================================================
Missions:
===== Los Santos =====
Big Smoke:
You don't have to use the BMX, you can pick any vehicle
You drive Ryder to Grove Street, yes you do it yourself
Driving straight to Grove Street in the 2nd part is now feasible
There is a very short cutscene showing Ryder leaving his BMX
A pistol spawns during the mission, in a very obvious spot
The car used to drive Ryder becomes a fixed spawn in Grove Street
Ryder:
Added a cutscene explaining the pizza delivery feature
Once the mission is passed you can order pizza anytime anywhere
Tagging Up Turf:
Short introduction about special enemies
Short cutscene explains the personal vehicle feature
You get a free personal vehicle once the mission is over
Cleaning The Hood:
The first dealer has a car (Idaho) that you can use to progress
There is a notification about the dumpster diving feature
Nines and AK's: added a cutscene explaining the offload weapons feature
OG Loc:
Freddy does not carry a sawn-off, a tec-9 instead
There is a passenger on the PCJ with sawn-off that has low accuracy
You can kill him early, he has low health and low attack range
Getting too close from the bike is a death sentence though
Drive-By:
You get a 3 stars wanted level instead of 4
It's easy to spot the Vice Squad since they are marked on the radar
High Stakes, Low Rider:
You don't need a lowrider to start the mission, even is Cesar says so
Opponents have different cars, colors and top speed than usual
There is a new twist to the mission, for the player
Life's A Beach: PCJ-600 spawns when you deliver the sounds van
Wrong Side Of The Tracks:
One Vagos will switch weapons depending if you are driving or not
Something useful is obtainable alongside the train tracks
Big Smoke accuracy can be influenced by how you ride the Sanchez
His accuracy is 30% at lowest, 95% at best (when the bar is full)
Turning strongly or getting air time will decrease accuracy
House Party:
There is a short cutscene showing what's about to happen
Ballas drivers behave differently, they are more predictable
Robbing Uncle Sam:
Some soldiers are 'different', some cannot be dismembered
One Patriot is now a BF-400, both vehicles have new properties
Following vehicles stop chasing you if their drivers are killed
Gray Imports:
Some enemies have different properties and behavior
Conditions to trigger the dealer to run away have been changed
Doberman:
You need to get rid of all the Ballas in the car to finish the mission
Passengers now leave the car if you manage to steal it
Los Sepulcros:
Most of the mission has been heavily modified (no spoilers)
CJ gets out of the car when you reach the cemetery
Admiral has been replaced by a Baller with special properties
You lose your wanted level when close enough from Grove Street
The Green Sabre:
All the Ballas vehicles are now Ballers, with slightly more speed
Sweet's health decreases consistently and faster than usual

===== Badlands =====


Badlands:
The first marker is much easier to trigger so you cannot miss it
All the FBI agents have M4, no more Spas, they all have armor too
The snitch is much harder to waste if you don't get him early
FBI agents and snitch are much more susceptible to spot CJ from afar
If the snitch escapes, one FBI agent climbs on the roof of the car
Body Harvest:
1st part of the mission has been heavily modified (no spoilers)
You obtain a heavy rifle every time you start the mission
Farmers on tractors drive a bit slower and can be avoided
The rednecks are more predictable and drive much better
A car spawns in front of the motel when you start the mission
Wu Zi Mu: all the opponents have different cars and properties
Farewell My Love: Same as 'Wu Zi Mu' + Catalina is now in the right car

===== San Fierro =====


Wear Flowers In Your Hair:
The car smells funny...
No more damaged car, no more Landstalker, something faster instead
You get the car used during the mission once you finish it
555 We Tip:
There are some guards in the parking, you have to watch out for them
Any hostility while being close from guards will fail the mission
Timer has been increased by 5 seconds to make up with the new car
The Merit has a new handling model and weight (Merith)
Custom track from GTA III plays when inside the new Merit
Jizzy:
Micro Uzi spawns next to the Broadway when you start the mission
Second girl is located in another spot, one enemy has Micro Uzi
You can't shoot the enemies in the bus, you have to destroy the bus
The bus is not immune to anything, but now has a load of health
Armored vehicle has normal health, but is fully bulletproof
Passenger of the armored vehicle attacks only when alerted, not before
There is now a health bar concerning the bus current health
T-Bone Mendez: Banshee Retro and uzi spawn when you start the mission
Outrider:
There is a twist to the mission, making it harder if you are careless
It's possible to not get spotted by snipers if you headshot them
The van is 20-30% faster on average than normal
Pier 69:
2nd part of the mission has been heavily modified (no spoilers)
If your 'friend' survives, you get back to land with a free bike
It's no longer possible to snipe Ryder nor waste him early
You don't have to swim, you get a jumpcut onto your boat
If you fail the mission you get teleported back to Pier 69
Amphibious Assault: FCR-900 spawns when you complete the mission
Toreno's Last Flight:
Adjusted heli's health to be more accurate
It's no longer possible to get the early rocket launcher kill
The Da Nang Thang:
Recognition helicopter is less of a problem when you reach the ship
That helicopter now hovers around the center of the ship
Destroying the helicopter has influence over the end of the mission
Killing Da Nangs on the helicopter has influence over the 2nd part
You can finish the mission with a Dinghy, or the Maverick
Yay Ka Boom Boom:
You need to find a new way to open the gates at the factory
Most enemies have MP5 and pistols instead of micro-uzi
Destroying forklifts can provide some sort of advantage
Bomb timer is much shorter, enemies will not easily let you out
Changed the placement and behavior of most enemies

===== Desert =====


Interdiction:
Large ambush by the feds
Your maximal wanted level increases at the second half of the mission
Extra helicopter and blockade have been removed (replaced by ambush)
Black Project:
You no longer have to get a jetpack, but it does carry a jetpack
Some enemies are stronger, the third part of the mission is different
Some enemies have been tweaked, they all have a desert skin
Custom track plays when you are around Area 69, based off distance
Green Goo:
Jetpack is not forced, but is provided if you want to use it anyway
You can pick a jetpack, a starship or a car, they are all provided
Some enemies have been tweaked, they all have a desert skin

===== Las Venturas =====


Misappropriation: Ocelot spawns next to you when you start the mission
Fender Ketchup:
Fixed a softlock that happened if you bail the car while it's on fire
Changed the conditions to scare Johnny, handbrake doesn't work anymore
After a while, some stunt locations appear on the map
Explosive Situation:
Familiar character, is that a construction worker?
New twist to the mission, weekend soldiers have been replaced
You've Had Your Chips:
1st part of the mission has been heavily modified (no spoilers)
Guards will always be alerted, no matter how you reach the factory
You need to kill all the enemies in the factory to be able to leave
Police comes after you when you leave
Freefall:
Salvatore prepared some gear that you can decide to pick or not
Taking the gear makes the mission much more fair
If you have the automatic pistol, it will be used while in the plane
Saint Mark's Bistro:
A car spawns next to you after Paul and Maccer leave
You now need to kill every of Marco's guards to be able to leave
Some enemies are tougher, some are a bit less aggressive
Custom track from Yakuza 0 plays during that mission
Madd Dogg:
Not getting rid of the Walton's owner can have a consequence
Paparazzi all have cameras, they are more aggressive and faster
One Faggio has been replaced by a BF-400
Getting out of the truck and killing the paparazzi calls for police
Up, Up And Away!:
Woozie prepared exactly what you need for this mission
Some enemies have been tweaked, they all have a desert skin

===== RTLS =====


A Home In The Hills:
Vagos on the roof stop spawning once the Triads have arrived
Some friend comes to deliver little surprises for you
When you enter the mansion, CJ is put in a covered spot
Triads can tank more damage, they are more effective as protection
Home Coming:
A tutorial about gang pacts is shown at the end of the mission
It explains, shows and unlocks the gang pacts feature
Beat Down on B-Dup:
Short cutscene showing the backup coming in cars
You have a bit more time before the backup reaches you
Some Ballas and some cars have been slightly modified
Riot: you drive, brother
End Of The Line:
Helicopter hovering next to the fortress has been replaced
Ballas tank is much more aggressive and can blow you up by colliding
All 3 parts have been modified and balanced even more
No checkpoint until part 3, enjoy!
Credits can be skipped after 10 seconds instead of minutes

==== To note =====


Some missions are not mentionned, but have been modified:
- Some enemies accuracy has been slightly adjusted
- Most enemies have 70% - 80% accuracy with automatic weapons
- Pretty much all enemies with shotguns have 50% accuracy
- Only enemies with higher accuracy are the ones with sniper rifles
- Non headshot-able enemies are a very small minority
Shotguns are unfair!
Their damage and accuracy have been decreased, spread increased
They only do insane damage if you get intimate with enemies
Shotguns don't knock you on the floor (unlike Vice City or GTA 3)
Most enemies (if not all) with shotguns, can be spotted from afar
All enemies have 100% accuracy!
Wrong, since version 1.0 of the challenge they had 70-85% accuracy
Only exception are sniper rifles, which are very rare (85-95% acc.)
When you play a videogame with guns, keep your distances maybe?
The player always has a better range than any enemy
Rocket Launchers are too OP!
Missiles are scary, but predictable and easy to avoid (esp. on foot)
Cars are too weak!
Yes, exotic and shitty cars are weaker than normal
You can figure out that trucks and muscle cars are much stronger
It's all intended so you have to be mindful with car selection

===============================================================================
--- EXTRAS --------------------------------------------------------------------
===============================================================================
QoL:
Sounds for some planes are now much quieter
Removed blur effect when driving thanks to the sa-blur plugin
Police units have a base cooldown so they respawn more consistently
Custom pickups visibility distance has been greatly increased

Fixes:
Fixed model loading in some missions
Added events are much less likely to cause game instability
Most features can now be used even if the game is not in English only
All features informations can now easily be translated in other languages
Fixed some planes being locked when they should not
Low tier planes and Sparrows will be unlocked at all times
Traffic has been adjusted to greatly reduce chances of crashes
Some car animations have been adjusted / fixed
Fixed some cars that kept their references when they should not
Optimized / improved the extra scripts even more
No hot coffee, no hot coffee okay? Stop asking!

Special cheats:
A bunch of cheats exclusive to The Challenge can be activated
List is in the 'modloader' folder, file is 'The Challenge cheats.txt'

Front end:
A lot of the art related to The Challenge has been reworked
New logo for the mod and menu icons mainly

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