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Alatreon

Alatreon is a powerful Elder Dragon capable of manipulating the elements and causing widespread destruction. It has various elemental attacks and abilities, including a devastating breath weapon and unique lair actions that affect the surrounding environment. Its presence warps the region, creating inhospitable conditions that prevent other life from thriving, and it can unleash catastrophic attacks when threatened.

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0% found this document useful (0 votes)
21 views3 pages

Alatreon

Alatreon is a powerful Elder Dragon capable of manipulating the elements and causing widespread destruction. It has various elemental attacks and abilities, including a devastating breath weapon and unique lair actions that affect the surrounding environment. Its presence warps the region, creating inhospitable conditions that prevent other life from thriving, and it can unleash catastrophic attacks when threatened.

Uploaded by

kadmel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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(+8 to hit) against each target.

On a hit, the target takes 10 (3d6)


The Blazing Black Dragon piercing damage, and 1O (3d6) cold damage.
• AJatreon emits a burst of powerfuJ elemental energy. Each
creature within 30 feet of it must make a DC 20 Strength saving
Alatreon is an Elder Dragon said to be feared by the gods throw. A creature takes 14 (4d6) thunder damage and is pushed 10
themselves. Capable of catastrophic destruction on a continental feet away from AJatreon and knocked prone on a failed save, or
scale, encounters with this beast have been few and far between. takes half as mucb damage and isn't pushed or knocked prone on a
successful one.
The World Enáing Beast. Alatreon lives isolated from other
monsters and has the capability to manipulate the elements, often
with disastrous effects. Many a region has found itself to be victim
to the incredible power this elder dragon possesses, with those Regional Effects
heralcling its arrival as the end of days. The region containing Alatreon's Lair is warped by the dragon's
Ekment.al Mastery. The two large horns atop Alatreon's head magic, which creates one or more of the foUowing effects:
grant it control over water, fire, thunder and ice, though it is said • Chilly fog lightly obscures the land within 6 miles of Alatreon's
to be elementally unstable when invoking such power for extended lair.
periods of time. What Little research remains of Alatreon advises
breaking its homs to límit its elemental potencial. • Freezing winds batter the landscape within 10 miles ofthe lair,
sometimes forming blizzard conditions if AJatreon is enraged or in
AnArmoredTitan. AJatreon's scales shimmer with the four flight.
elements it controls, and it remains producing such elemental
energy even when dead. Unlíke other dragons, AJatreon's scales • No fauna or flora appears within 6 miles of Alatreon's lair. Any
point backwards, with each ending in a razor-sharp point, capable indigenous wildJife to the region either flees or succumbs to the
of tearing into flesh and plate armor alike. Its scales ripple and inhospitable elements surrounding tbe lair.
shift throughout the course of a battle, granting it ever-changing,
• Small earthquakes are common within 10 miles of Alatreon's lair.
unpredictable elemental resistances that requires careful tactics
from would-be hunters seeking to defeat it. • Showers of rain accompany flashes of sheet lightning within 1O
miles ofthe lair, occassionaly transforming into tropical stonn-like
conditions if Alatreon is awake.
Alatreon's Lair Natur alJy occurring water sources within 1 mile of the lair take on
a oil-Like substance and are extremely flammable.

Alatreon resides in a lair devoid of other creatures. An area • Once per day, the weather in a 10-mile radius centered on the lair
is randomly altered as per the control weather spell, whkh last for 6
containing Alatreon's lair is often a barren wasteland, filled with
furious thunderstonns, sudden floods and other dramatic weatheI hours.
changes which prevent other Life from flourishing in the region.

If AJatreon dies, changed weather reverts to normal, as described in


the spell, and the other effects fade over the course of td6 days.
Lair Actions
When fighting inside its lair, Alatreon can invoke its elemental
magic to take lair actions. One initiative count 20 (losing initiative
12·
~~·
ties), Alatreon can take one lair action to cause one of the following
effects:

' ~~~

• A 5-foot-long, 10-foot-high, 20-foot-wide wa!J oflightning l ~,..~. ' .


appears within 10 feet of AJatreon. The wall vanishes at the start .:\_~
of initiative count 20 on the following round. At the end of each /. ~~ .
subsequent tum, the wall moves 5 feet forward in a straight line. A • -.11
creature that begins its turn in the wall's area or en ter the area for " ,: ._
the first time on a tum must make a DC 20 Dext erity saving throw. .~.. ~ 'r.2
A creature takes 17 (Sd6) lighming damage and is pushed 5 feet . 71~ -~'\~'i..:t-..k
s1·
away from the waJJ on a failed save, or takes half as much damaget , ~ '-\ : .,.~ " it: ,tt
and isn't pushed on a successfuJ one. '-r. I :+.._ ·,;V '· · ,,,(> ,
• Alatreon emits a burst of fue out across the ground in a 20- foor-Y ~'{.v¡t gJ}\:·. · / /i
radius. Creatures in the area must make a DC 20 Dexterity saving • t .
throw, taking 17 (Sd6) fue damage on a failed save, or half as much • f ;• ·
on a successful one. The fue remains bu ming on the ground until ..., ,
initiative count 20 on the following round. Any creature that starts . ~~.'/,. '
its tum or enters the fue for the first time on a tum takes l O (3d6) , , ;,# ,. J
tire damage. .•
~
• Shards ofice falJ from the ceiling towards 3 creatures Alatreon
can see within 120 feet of it. A1atreon makes one ranged attack roll
.
· 4 . "" ·-
, .

, ..--:
..,,.-._,,.. ...:
~
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\ .... .... T\ ~ ! ,~
Alatreon
Huge drogan, chaotic evil
itself on a success. lf a creature's saving throw is successful or the
Armor Class 22 (natural armor)
Hit Points 690 (60d 12 + 300)
~ Speed 40 ft., fly 80 ft.
u effect ends for it, the creature is immune to Alatreon's Frightful
Presence for 24 hours.

STR DEX CON INT WIS


CHAf
Dra.conic Burst (Dragan Active). Ala.treon emits a burst of magical
energy in a 20-foot radius sphere. Each creature in the area must u
25 (+7) 10 (+O) 25 (+7) 16 (+3) 20 (+S) 18(+4\ , make a DC 20 Dexterity saving th row. A creature takes 42 ( l 2d6)
radiant damage and is afflicted with drogonb/ight on a failed save,
Saving Throws Str + l6, Con +16, Wis +14, Cha +13 o r takes half as much damage and isn't afflicted on a successful \
Skills lnsight + 16, Perception + 16 Stealth +9 one.
Damage Resistaoces poison
Damage hnmunities $pedal
·f r· EhmenJal Breath Weapon. (Recharge 4 - 6). Alatreon uses one of
the following breath weapons. ·
Condition lmmunities charmed, frightened
Senses blindsight 120 ft., darkvision 240 ft., passive Perception in
Fire Brtath (Fire or Dragon Active). Alatreon exhales fi re a 90- ~
26 foot line that is >feet wide. Each cr eature in that line
Languages Draconic, Primordial must make a DC 20 Dexterity saving throw, taking 66 ( 12d l0)
Challenge 30 ( 155,000) fire damage on a failed save, or half as much damage on a
successful one.
Active State. Alatreon can use a bon us action to change between the
following active states detailed below. An active state lasts until the lmmolating Brealh (Fire Active). Alatreon flies 30 feet into the
end of Alatreon's nen rurn, at which point a new actite state must air and exhales a gout of flame towards a point on the ground
be chosen. Alatreon can't use the same active state on con secutive 1 directly beneath it. Each creature in a 30-foot radius centered on
rounds, and always begins an encounter fn eith....er fire•orke active. that point must make a DC 20 Dexterity saving thro"f, taking 8d6
..fue da.mage on a failed save, or half as m uch on a successfu1 one.
FireActive: Alatreon has immunity to fire damage, vulnerability to Until the end oI Alatreon's next turn, th~ area._rem3.Í!ls i~nited by
· cold damage, and its scales glow like red-hot embers. the fire. A creature that starts its turn in the area or enters it for
lee Active: Alatreon has immunity to cold damage, vulnerability to fir the first time on a turn takes 10 (3d6) fire damage.
damage, and a blue frost settles over its scales. ..
Dragan.Active: Alatreon has resistance to acid, fire, cold, radiant, Water Breath {Ice ar Dragan Active). Alatreon exhales 6 globules
lightning and thunder damage, and its horns pulse with arcane of water towards separate points it can see within 120 feet of it.
energy. Each creature w ithin S feet ofone or more points must make a
DC 20 Strength saving throw, taking 14 (4d6) acidda.mage on a
Unbridle.d Ra.ge. When Alatreon is reduced to 200 hit points or fewer, failed save, or half as much on a successful one.
it can use its reaction to enter a furious rage which lasts for l minute. Each globule then expands to cover a 5-foot radius, artd lasts
· While raging, Alatreon deals an addition al S damage when mak:ing until the en d of Alatreon's following turn. For the duration,
' ,melee weapon attacks. In addition, it can use any of its actions,
areas the globules cover is difficult terrain and flarnmable. Any
, regardless of eJement. lt can't use the same action o n consecutive areas exposed to fue imm.ediateJy explode. Creatures or objects
tums. withirÍ 5 feet of the exploding area must make a DC 20
Dexterity saving th row , taking 10 (3d6) fire damage on a failed
Actions save, or half as much on a successful one.
Multiattack. Alatreon uses its Frightful Presence. lt then makes three
lawind Bursts (Ice Active). Alatreon exhales 2d4 bui-sts of ice
attatks: one with its bite and two with its claws.
towards spaces it can see within 120 feet of it. Toe bursts of ice
Bile. Mtlee Wtapon Attack: + 16 to hit, rea'c h 10 ft., one target. H it: t 8 expand on impact to form 5-foot w ide, 10-foot high stalagmites.
(2d10 + 7) piercing damage. Cr'e atures in the space m ust make a DC 20 Strength saving
throw. A creature takes 14 (4d6) cold damage and is pushed 10 •
Cla.ws. Melte Wtapo11 Attack:+ 16 to hit, reacb 1S ft., one target. Hit: 16
feet away from the space in a random direction and knocked
(2d8 + 7) slashing damage.
prone o n a failed save, or takes hal fas m uch da.mage and isn't
Tail. Me/et Wtapon Attack: + 16 to hit, reach 15 ft., one target, or two knocked prone on a successfuJ one.
within l O feet of each other. Hit: 23 (3d 1O + 7) bludgeoning damage. A stalagmite is a.n obje¿t with AC 1O and 1O hit points. lt
remains until the end of Alatreon's nen turn, at which point it
Frightful Presence. Each creature of Alatreon's choice that is within melts away. lf a stalagrnite takes damage from any source, w hen
120 feet of it and aware of it must succeed on a DC 20 W isdom saving it wouJd melt away it explodes instead. Each creature w ithin
throw or becoming frightened for I minute. A creature can repeat 5 feet of the stalagmite must make a DC 20 Dexterity saving
the saving throw at the end of each of its tums, ending the effect on throw, taking 10 (3d6) fire damage on a failed save, or half as
much on a successful one.

1.---:_ • I
7
' Cascaáing Frost (Ice ur Dragan Active). Alatreon exhales a
cascading frost across the ground in a 120-foot cone. Creatures
on the ground in the area must make a DC 20 Con stitution
saving throw, taking 66 (1'2dl0) cold damage on a failed save,
or half as much on a successful one. The frost remains in the
area until the end of Alatreon's following·tum. When a creature
begins its turn in the area or enters the area for the fust time on
a tu.rn, it takes 10 (3d6) cold damage.
1 Escaton /udgemenl (R.echarge 6). Alatreon swoops down
\ towards the ground, changes its active state to Dragon - ----;; ,i
Active, and begins charging up power, which lasts until the ,
beginning of its next tum. For the duration of the charge,
Alatreon can't change active states, and can't move or take
any other actions. At the startof its next tum, it emits a vast,
' apocalyptic explosion in a 500-foot radias sph ere. Creatures
in the area must make a DC 20 Constitution saving tHrow. A
creature takes 605 (30d6 + 500) forcedamage ,Q,n a failed save,
or half as much on a successful one. Jf Alatreon's hit points were
' reduced by 100 or more during the previou.s round, this attack's
\ damage is reduced to 105 (30d6) instead.
Alatreon can't u.se its Escaton Judgement until it begins its
1 3rd tu.m in combat. ln addition, o nce used, Alatreon must wait

, another 3 tu.ms before using its Escaton Judgement aga.in, even if


it has already been recharged.

'.•Legendary Actions
~ , Alatreon can take 3 legendary actions, choosing from the options
below. Only one legendary action can be u.sed at a time and only
the end of another creature's turn. Alatreon regains spent
endary actions at the start of its turn.
tect. Alatreon ·malees a Wisdom (Perception) check.
TailAttack. Alatreon malees a tail attack.
j Wing Attack. Alatreon beats its winds and emits a thunderous
~ockwave. Each creaturé within 1O feet of it m ust succeed on a
1
DC 20 Strength saving throw or take 14 (2d6 + 7) bludgeoning
damage and be knocked prone . Alatreon can then fly up to halfits
speed.

~-·"---,~¡.,.,......._ _
-~
Dragonblight ,
Dragonbligh t is a magical affiiction caused by
Alatreon's elemental attacks.
Elemental damage dealt by a creature afflicted with
dragonblight is halved (rou.nded down}.
Dragonblight remains for 8 h ou.rs or u.ntil cu.red by
k sstr rtstoration or similar magic.

Stat Block created byVall Syrene


www.valldoesdnd.tumblr.com
www.dmsguiJd.com/browse.ph p?author"'V a11%20Syrene
Background art by Nimgyu
https://www.dmsguild.com/browse.php?artist=Nimgyu •
Alatreon art by Joshua Raphael
https:/ /www.artstation.com/jsraphaeJ

-. t •
® JSRAP!lm. www.ortitali~
.,_ _ - - -
com/jsraphaeI· pill"'
-!. . -

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