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Pyrrhic

The document outlines a character sheet for a Hobgoblin named Pyrrhic, who is a Lawful Evil Lorehold Student with various abilities and traits. It includes details on the character's stats, saving throws, spells, equipment, and personal traits. The character is designed for a role-playing game, showcasing their skills, background, and magical capabilities.
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0% found this document useful (0 votes)
25 views4 pages

Pyrrhic

The document outlines a character sheet for a Hobgoblin named Pyrrhic, who is a Lawful Evil Lorehold Student with various abilities and traits. It includes details on the character's stats, saving throws, spells, equipment, and personal traits. The character is designed for a role-playing game, showcasing their skills, background, and magical capabilities.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Current Standard CS v1.

4
Poltergeist (3) Lorehold Student XXXXXXXXXX
CLASS & LEVEL BACKGROUND PLAYER NAME
Pyrrhic, The Lacking
Hobgoblin Lawful Evil XXXXXXXXXX
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

SAVING THROW
ATHLETICS
12
ARMOR
INSPIRATION

CLASS

12 CONDITIONS BOONS - I'm used to helping out those who aren't as smart as I
am, and I patiently explain anything and everything to
STRENGTH others.

+2 TEMP HP 30 ft. - In the end, it's all just entropy. Everything falls apart
someday.
PERSONALITY TRAITS
SAVING THROW INITIATIVE SPEED
+2
ACROBATICS
SLEIGHT OF HAND
Current
20 20 SUCCESSES - Power. Knowledge is the path to power
and domination. (Evil)
14 ● STEALTH 3d6 CURRENT MAXIMUM
FAILURES
- Logic. Emotions must not cloud our
logical thinking. (Lawful)
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS

NAME ATK BONUS DAMAGE/TYPE


◆ SAVING THROW
- My life's work is a series of tomes
Spear related to a specific field of lore.

18 BONDS
CONSTITUTION
- I am easily distracted by the promise of information.
- Most people scream and run when they see a demon.
I stop and take notes on its anatomy.
SAVING THROW
ARCANA
FLAWS
HISTORY
18

● INVESTIGATION
INTELLIGENCE NATURE 14, 18, 12, 16, 17, 10
● RELIGION ARMOR:
WEAPONS: Spear,
SAVING THROW
ANIMAL HANDLING
TOOLS:
INSIGHT LANGUAGES: Common, 3
18 ●
MEDICINE
PERCEPTION
WISDOM
SURVIVAL

SAVING THROW PROFICIENCIES & LANGUAGES


DECEPTION
INTIMIDATION
SPIRIT BINDING
10 PERFORMANCE
PERSUASION
ATTACKS & SPELLCASTING
Select object or creature. 150
CHARISMA
Feet radius. Always aware of
it. If destroyed; drop to 0.
+2 PROFICIENCY BONUS
POSSESION
BA: Cha. throw. Take half
PASSIVE WISDOM (PERCEPTION)
damage of host. A: Weapon
attack, dash, or dodge.
CURRENT WEIGHT MAX WEIGHT Target is immune to
CLASS RESOURCES, AMMO & CHARGES possession for 24 hours.
HAUNT
A bottle of black ink, an Learn Mage Hand. A; throw
CP
ink pen, a hammer, a
hooded lantern, a
object 30 ft. Must be 10
SP tinderbox, a tome of pounds, within 30 feet.
history, a school uniform, Aspect attack. 1d4 bludge. If
EP
and a pouch containing 15 weapon proficent in: use
gp weapon stats. If object is
Explorer's pack.
GP 15 Trinket.
held, Str. throw. 15 ft.

PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
??? 5'11" 130 lbs.
AGE HEIGHT WEIGHT

Stark White Blood shot Spectral Red


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

|HOBGOBLIN|
Humanoid/Goblinoid
Darkvision 60ft.
Adv. on charmed saving throws.
BA: help action with the following features
Hospitality. 1d6 for both target and caster
Passage. 10 ft. movement for target and caster
Spite. Target's next weapon attack inflicts disadvantage on next attack.
If;l miss attack roll/ fail an ability check/saving throw, gain bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of
times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
|GHOSTLY FORM|
Undead.
Dim light in a 5ft radius.
Cannot carry objects.
Dont need to eat or drink.
Resistance against slash, pierce, bludge.
Immune to Poison
Immune to Prone, Grappled, Restrained, and Petrified
Move through other creatures
No falling damage
Sleep not required.
|IMPLEMENTS OF ANGER|
3 melee weapon prof. 2 more at 6th, 11th, and 15th.
|CONSUME ENCHANTMENT|
Spend an hr with magical item. bound to me. 5 enchantments, 3 attunements. Leaves item inert.
|STRIXHAVEN INITIATE|
You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat's spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).

ADDITIONAL FEATURES & TRAITS

Lingering Soul DC = 8 + PB. + Int. (14)


Aspect Attack = PB. + Int. (+6)

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6
Sacred Flame
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 7
EPAR
SPELL NAME
ED
PR

Silvery Barbs 1/1/LR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

CURRENT WEIGHT MAX WEIGHT


PP

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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