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Havel Datel Ficha

The document outlines a character profile for a role-playing game, detailing the character's abilities, background, and equipment. It includes sections for tracking experience points, harm, and long-term projects, as well as a wanted notice for a notorious outlaw. The character has various special abilities and a complex background, indicating a rich narrative potential within the game setting.

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Yon Pelayo
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© © All Rights Reserved
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0% found this document useful (0 votes)
16 views2 pages

Havel Datel Ficha

The document outlines a character profile for a role-playing game, detailing the character's abilities, background, and equipment. It includes sections for tracking experience points, harm, and long-term projects, as well as a wanted notice for a notorious outlaw. The character has various special abilities and a complex background, indicating a rich narrative potential within the game setting.

Uploaded by

Yon Pelayo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Note: Items in Green will not print, so remember to fill them in afterward.

cutter a dangerous &

coin
intimidating
crew fighter
Havel Datel Teseo special abilities playbook xp insight xp

name alias battleborn: you may expend your special armor to reduce harm from hunt
an attack in combat or to push yourself during a fight. study
Tiene atornillada una mascara a la cabeza bodyguard: when you protect a teammate, take +1d to your resistance survey
look roll. when you gather info to anticipate possible threats in the tinker
current situation, you get +1 effect.
Akoros Marinero prowess xp
ghost fighter: you may imbue your hands, melee weapons, or tools finesse
heritage: akoros - the dagger isles background: academic - labor - law with spirit energy. you gain potency in combat vs. the supernatural.
iruvia - severos - skovlan - tycheros trade - military - noble - underworld ● ● ● prowl
you may grapple with spirits to restrain and capture them.
● ● skirmish
Weird-Leer el diario de Havel Datel leader: when you command a cohort in combat, they continue to wreck
vice: faith - gambling - luxury - obligation - pleasure - stupor - weird fight when they would otherwise break (they're not taken out when
stress trauma cold - haunted - obsessed - paranoid they suffer level 3 harm). they gain potency and 1 armor. resolve xp
reckless - soft - unstable - vicious HARDENED? mule: your load limits are higher. light: 5. normal: 7. heavy: 8. ● attune
harm healing ● ● command
● not to be trifled with: you can push yourself to do one of the consort
project clock:
need fill to drop following: perform a feat of physical force that verges on the
sway
3 help all harm by 0 1 2 3 4 superhuman - engage a small gang on equal footing in close combat.
one level
VIGOROUS?
savage: when you unleash physical violence, it's especially frightening. bonus die
2 -1d armor uses
when you command a frightened target, take +1d.
armor push yourself (take 2 stress)
less vigorous: you recover from harm faster. permanently fill in one of -or-
heavy armor accept a devil’s bargain
1 effect your healing clock segments. take +1d to healing treatment rolls.
special armor load
veteran: choose special abilities from other sources:
earning xp 3 light 5 normal 6+ heavy
every time you roll a desperate action, mark xp in that action's attribute.
at the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or
equipment
2 xp if that item occurred multiple times. ■ fine hand weapon
you addressed a challenge with violence or coercion. ■ ■ fine heavy weapon
you expressed your beliefs, drives, heritage, or background. ■ scary weapon or tool
you struggled with issues from your vice or traumas during the session. ■ manacles & chain
■ rage essence vial
planning teamwork ■ spiritbane charm
choose a plan, then provide the missing detail assist a teammate: pay 1 stress to give +1d a blade or two
for the operation: throwing knives
assault: point of attack occult: arcane power lead a group action: everyone rolls a pistol a 2nd pistol
a large weapon
deception: method social: connection protect a teammate: take a consequence
an unusual weapon
stealth: point of entry transport: route set up a teammate: improve position armor +heavy
burglary gear
climbing gear
dangerous friends note: these fields are editable if necessary gather information
arcane implements
Jack el gris, capitán how can i hurt them?
documents
who's most afraid of me? subterfuge supplies
who's most dangerous here? demolition tools
what do they intend to do? tinkering tools
how can i get them to [x]? lantern
are they telling the truth?
Dekar,ex-marinero what's really going on here?
Note: Items in Green will not print, so remember to fill them in afterward.

long-term projects & notes


WANTED segments 0 4 6 8 segments 0 4 6 8

E DEAD, ALIVE, OR OTHERWISE D


filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

puños americanos fine weapon


un viejo arpón oxidado heavy weapon
cascanueces ensangrentado
A SUBSTANTIAL REWARD IS HEREBY OFFERED FOR ANY
INFORMATION REGARDING THE NOTORIOUS OUTLAW
e Teseo f
WHO IS WANTED BY THE DOSKVOL CITY WATCH FOR
THE FOLLOWING HEINOUS CRIMES AGAINST THE CROWN:
Assault, Murder, Armed Robbery, Resisting Arrest,
Destruction of Property

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