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гладиус ход 7

The document outlines an army roster for a Warhammer 40,000 Space Marines detachment totaling 1,980 points, featuring various characters and units with specific abilities and weapons. Key elements include the Oath of Moment rule, a Firestorm Assault Force detachment, and detailed descriptions of characters like Apothecaries, Captains, and Lieutenants, along with their respective abilities and weaponry. The roster emphasizes tactical options and unit synergies within the Imperium faction.
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© © All Rights Reserved
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0% found this document useful (0 votes)
15 views24 pages

гладиус ход 7

The document outlines an army roster for a Warhammer 40,000 Space Marines detachment totaling 1,980 points, featuring various characters and units with specific abilities and weapons. Key elements include the Oath of Moment rule, a Firestorm Assault Force detachment, and detailed descriptions of characters like Apothecaries, Captains, and Lieutenants, along with their respective abilities and weaponry. The roster emphasizes tactical options and unit synergies within the Imperium faction.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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гладиус ход 6 (Warhammer 40,000 10th Edition) [1,980pts]

Army Roster (Imperium - Space Marines) [1,980pts]


Rules: Oath of Moment

Configuration

Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: CONFIGURATION

Detachment
Selections: Firestorm Assault Force
Categories: CONFIGURATION
Abilities: Close-Range Eradication

Abilities Description Ref


Close- Ranged weapons equipped by Adeptus Astartes models from your army
Range have the [ASSAULT] ability, and each time an attack made such a weapon
Eradication targets a unit within 12", add 1 to the Strength characteristic of that attack.

Show/Hide Options
Selections: Agents of the Imperium are visible, Imperial Knights are visible, Legends are
visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: CONFIGURATION

Character [445pts]
Apothecary [50pts]
Selections: Absolver Bolt Pistol, Close Combat Weapon, Reductor Pistol
Categories: CHARACTER, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, TACTICUS, PRIMARIS
APOTHECARY, INFANTRY
Rules: Leader, Oath of Moment, Pistol
Abilities: Gene Seed Recovery, Leader, Narthecium, Melee Weapons: Close Combat
Weapon, Ranged Weapons: Absolvor Bolt Pistol, Reductor Pistol, Unit: Primaris Apothecary

Abilities Description Ref


Gene Seed When this model’s Bodyguard unit is destroyed, roll one D6: on a 2+, you
Recovery gain 1CP.
This model can be attached to the following units:

■ Assault Intercessor Squad


■ Desolation Squad
■ Devastator Squad
■ Hellblaster Squad
■ Infernus Squad
Leader ■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad

You can attach this model to one of the above units even if one Captain,
Chapter Master or Lieutenant model has already been attached to it. If you
do, and that Bodyguard unit is destroyed, the Leader units attached to it
become separate units, with their original Starting Strengths.
While this model is leading a unit, in your Command phase, you can return
Narthecium
1 destroyed model (excluding Character models) to that unit.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 4 3+ 4 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Absolvor Bolt Pistol 18" 1 3+ 5 -1 2 Pistol
Reductor Pistol 3" 1 3+ 4 -4 2 Pistol

Unit M T SV W LD OC Ref
Primaris Apothecary 6" 4 3+ 4 6+ 1
Apothecary [50pts]
Selections: Absolver Bolt Pistol, Close Combat Weapon, Reductor Pistol
Categories: CHARACTER, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, TACTICUS, PRIMARIS
APOTHECARY, INFANTRY
Rules: Leader, Oath of Moment, Pistol
Abilities: Gene Seed Recovery, Leader, Narthecium, Melee Weapons: Close Combat
Weapon, Ranged Weapons: Absolvor Bolt Pistol, Reductor Pistol, Unit: Primaris Apothecary

Abilities Description Ref


Gene Seed When this model’s Bodyguard unit is destroyed, roll one D6: on a 2+, you
Recovery gain 1CP.
This model can be attached to the following units:

■ Assault Intercessor Squad


■ Desolation Squad
■ Devastator Squad
■ Hellblaster Squad
■ Infernus Squad
Leader ■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad

You can attach this model to one of the above units even if one Captain,
Chapter Master or Lieutenant model has already been attached to it. If you
do, and that Bodyguard unit is destroyed, the Leader units attached to it
become separate units, with their original Starting Strengths.
While this model is leading a unit, in your Command phase, you can return
Narthecium
1 destroyed model (excluding Character models) to that unit.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 4 3+ 4 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Absolvor Bolt Pistol 18" 1 3+ 5 -1 2 Pistol
Reductor Pistol 3" 1 3+ 4 -4 2 Pistol

Unit M T SV W LD OC Ref
Primaris Apothecary 6" 4 3+ 4 6+ 1
Captain with Jump Pack [85pts]
Selections: Bolt Pistol, Warlord
Categories: CHARACTER, INFANTRY, GRENADES, CAPTAIN, IMPERIUM, FACTION: ADEPTUS ASTARTES, FLY,
JUMP PACK, TACTICUS, WARLORD
Rules: Deep Strike, Leader, Oath of Moment, Pistol
Abilities: Angel's Wrath, Invulnerable Save, Leader, Rites of Battle, Ranged Weapons: Bolt
Pistol, Unit: Captain with Jump Pack
Melee and Pistol
Selections: Astartes Chainsword, Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol (Captain)

Abilities Description Ref


While this model is leading a unit, each time that unit ends a Charge
Angel's
move, until the end of the turn, add 1 to the Strength characteristic of
Wrath
melee weapons equipped by models in that unit.
Invulnerable
4+
Save
This model can be attached to the following units:
Leader
■ Assault Intercessors with Jump Packs
■ Vanguard Veteran Squad with Jump Packs
Once per battle round, one unit from your army with this ability can be
Rites of
targeted by a Stratagem for 0CP, even if another unit from your army has
Battle
already been targeted by that Stratagem this phase.

Melee Weapons Range A WS S AP D Keywords Ref


Astartes Chainsword Melee 7 2+ 4 -1 1

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 2+ 4 0 1 Pistol
Heavy Bolt Pistol (Captain) 18" 1 2+ 4 -1 1 Pistol

Unit M T SV W LD OC Ref
Captain with Jump Pack 12" 4 3+ 5 6+ 1
Lieutenant [75pts]
Selections: Champion of Humanity [10pts]
Categories: CHARACTER, INFANTRY, GRENADES, IMPERIUM, TACTICUS, FACTION: ADEPTUS ASTARTES,
LIEUTENANT
Rules: Leader, Oath of Moment
Abilities: Champion of Humanity, Leader, Tactical Precision, Target Priority, Unit: Lieutenant
Pistol, Master-crafted Bolt Rifle & Melee Weapon
Selections: Bolt Pistol, Close Combat Weapon, Master-crafted Bolt Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Master-crafted
Bolt Rifle

Abilities Description Ref


Champion Tacticus model only. While the bearer is leading a unit, models in that unit
of can ignore any or all modifiers to their characteristics and/or to any roll or
Humanity test made for them (excluding modifiers to saving throws).
This model can be attached to the following units:

■ Assault Intercessor Squad


■ Bladeguard Veteran Squad
■ Company Heroes
■ Hellblaster Squad
■ Infernus Squad
Leader ■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad

You can attach this model to one of the above units even if one Captain or
Chapter Master model has already been attached to it. If you do, and that
Bodyguard unit is destroyed, the Leader units attached to it become
separate units, with their original Starting Strengths.
Tactical While this model is leading a unit, weapons equipped by models in that unit
Precision have the [LETHAL HITS] ability.
Target This model’s unit is eligible to shoot and declare a charge in a turn in which
Priority it Fell Back

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 5 2+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 2+ 4 0 1 Pistol
Master-crafted Bolt Rifle 24" 2 2+ 4 -1 2

Unit M T SV W LD OC Ref
Lieutenant 6" 4 3+ 4 6+ 1
Lieutenant [65pts]
Categories: CHARACTER, INFANTRY, GRENADES, IMPERIUM, TACTICUS, FACTION: ADEPTUS ASTARTES,
LIEUTENANT
Rules: Leader, Oath of Moment
Abilities: Leader, Tactical Precision, Target Priority, Unit: Lieutenant
Pistol, Master-crafted Bolt Rifle & Melee Weapon
Selections: Bolt Pistol, Close Combat Weapon, Master-crafted Bolt Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Master-crafted
Bolt Rifle

Abilities Description Ref


This model can be attached to the following units:

■ Assault Intercessor Squad


■ Bladeguard Veteran Squad
■ Company Heroes
■ Hellblaster Squad
■ Infernus Squad
Leader ■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad

You can attach this model to one of the above units even if one Captain or
Chapter Master model has already been attached to it. If you do, and that
Bodyguard unit is destroyed, the Leader units attached to it become separate
units, with their original Starting Strengths.
Tactical While this model is leading a unit, weapons equipped by models in that unit
Precision have the [LETHAL HITS] ability.
Target This model’s unit is eligible to shoot and declare a charge in a turn in which it
Priority Fell Back

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 5 2+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 2+ 4 0 1 Pistol
Master-crafted Bolt Rifle 24" 2 2+ 4 -1 2

Unit M T SV W LD OC Ref
Lieutenant 6" 4 3+ 4 6+ 1
Lieutenant [65pts]
Categories: CHARACTER, INFANTRY, GRENADES, IMPERIUM, TACTICUS, FACTION: ADEPTUS ASTARTES,
LIEUTENANT
Rules: Leader, Oath of Moment
Abilities: Leader, Tactical Precision, Target Priority, Unit: Lieutenant
Neo-volkite pistol, Master-crafted Power Sword & Storm Shield
Selections: Master-crafted Power Weapon, Neo-volkite Pistol, Storm Shield
Rules: Devastating Wounds, Pistol
Abilities: Storm Shield, Melee Weapons: Master-crafted Power Weapon, Ranged
Weapons: Neo-volkite Pistol

Abilities Description Ref


This model can be attached to the following units:

■ Assault Intercessor Squad


■ Bladeguard Veteran Squad
■ Company Heroes
■ Hellblaster Squad
■ Infernus Squad
Leader ■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad

You can attach this model to one of the above units even if one Captain or
Chapter Master model has already been attached to it. If you do, and that
Bodyguard unit is destroyed, the Leader units attached to it become separate
units, with their original Starting Strengths.
Storm
The bearer has a 4+ invulnerable save
Shield
Tactical While this model is leading a unit, weapons equipped by models in that unit
Precision have the [LETHAL HITS] ability.
Target This model’s unit is eligible to shoot and declare a charge in a turn in which it
Priority Fell Back

Melee Weapons Range A WS S AP D Keywords Ref


Master-crafted Power Weapon Melee 5 2+ 5 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref


Neo-volkite Pistol 12" 1 2+ 5 0 2 Devastating Wounds, Pistol

Unit M T SV W LD OC Ref
Lieutenant 6" 4 3+ 4 6+ 1
Primaris Company Champion [Legends] [55pts]
Selections: Bolt Pistol, Master-crafted Power Weapon
Categories: CHARACTER, INFANTRY, IMPERIUM, GRENADES, FACTION: ADEPTUS ASTARTES, TACTICUS,
PRIMARIS COMPANY CHAMPION
Rules: Leader, Oath of Moment, Pistol, Precision
Abilities: Honour or Death, Leader, Martial Superiority, Melee Weapons: Master-crafted Power
Weapon, Ranged Weapons: Bolt Pistol, Unit: Primaris Company Champion

Abilities Description Ref


While this model is leading a unit, add 1 to Advance and Charge rolls made
Honour or for that unit and you can target that unit with the Heroic Intervention
Death stratagem for 0CP, even if you have already used that Stratagem on a
different unit this phase.
This model can be attached to the following units:

■ Assault Intercessor Squad


Leader ■ Bladeguard Veteran Squad
■ Infernus Squad
■ Intercessor Squad
■ Sternguard Veteran Squad
Martial Each time this model makes a melee attack that targets a Character unit,
Superiority you can re-roll the Hit roll and you can re-roll the Wound roll

Melee Weapons Range A WS S AP D Keywords Ref


Master-crafted Power Weapon Melee 5 2+ 5 -2 2 Precision

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Unit M T SV W LD OC Ref
Primaris Company Champion 6" 4 3+ 4 6+ 1

Battleline [310pts]
Assault Intercessor Squad [75pts]
Categories: INFANTRY, BATTLELINE, GRENADES, FACTION: ADEPTUS ASTARTES, IMPERIUM, ASSAULT
INTERCESSOR SQUAD, TACTICUS
Rules: Oath of Moment
Abilities: Shock Assault, Unit: Assault Intercessor Squad
Assault Intercessor Sergeant
Selections: Plasma Pistol, Power Weapon
Rules: Hazardous, Pistol
Melee Weapons: Power Weapon, Ranged Weapons: ➤ Plasma Pistol - Standard, ➤
Plasma Pistol - Supercharge
4x Assault Intercessors
Selections: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol

Abilities Description Ref


Each time a model in this unit targets an enemy unit with a melee attack, re-
Shock
roll a Wound roll of 1. If that enemy unit is within range of an objective marker,
Assault
you can re-roll the Wound roll instead.

Melee Weapons Range A WS S AP D Keywords Ref


Astartes Chainsword Melee 4 3+ 4 -1 1
Power Weapon Melee 4 3+ 5 -2 1

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Bolt Pistol 18" 1 3+ 4 -1 1 Pistol
➤ Plasma Pistol - Standard 12" 1 3+ 7 -2 1 Pistol
➤ Plasma Pistol - Supercharge 12" 1 3+ 8 -3 2 Hazardous, Pistol

Unit M T SV W LD OC Ref
Assault Intercessor Squad 6" 4 3+ 2 6+ 2
Assault Intercessor Squad [75pts]
Categories: INFANTRY, BATTLELINE, GRENADES, FACTION: ADEPTUS ASTARTES, IMPERIUM, ASSAULT
INTERCESSOR SQUAD, TACTICUS
Rules: Oath of Moment
Abilities: Shock Assault, Unit: Assault Intercessor Squad
Assault Intercessor Sergeant
Selections: Heavy Bolt Pistol, Power Fist
Rules: Pistol
Melee Weapons: Power Fist, Ranged Weapons: Heavy Bolt Pistol
4x Assault Intercessors
Selections: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol

Abilities Description Ref


Each time a model in this unit targets an enemy unit with a melee attack, re-
Shock
roll a Wound roll of 1. If that enemy unit is within range of an objective marker,
Assault
you can re-roll the Wound roll instead.

Melee Weapons Range A WS S AP D Keywords Ref


Astartes Chainsword Melee 4 3+ 4 -1 1
Power Fist Melee 3 3+ 8 -2 2

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Bolt Pistol 18" 1 3+ 4 -1 1 Pistol

Unit M T SV W LD OC Ref
Assault Intercessor Squad 6" 4 3+ 2 6+ 2
Intercessor Squad [80pts]
Categories: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, TACTICUS, INTERCESSOR SQUAD, FACTION:
ADEPTUS ASTARTES
Rules: Oath of Moment
Abilities: Objective Secured, Unit: Intercessor Squad
Intercessor Sergeant
Selections: Astartes Chainsword, Bolt Pistol, Bolt Rifle
Rules: Assault, Heavy, Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Bolt Pistol, Bolt Rifle
4x Intercessors
Selections: 4x Bolt Pistol, 4x Bolt Rifle, 4x Close Combat Weapon
Rules: Assault, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Rifle

Abilities Description Ref


If you control an objective marker at the end of your Command phase and
Objective this unit is within range of that objective marker, that objective marker
Secured remains under your control, even if you have no models within range of it,
until your opponent controls it at the start or end of any turn.

Melee Weapons Range A WS S AP D Keywords Ref


Astartes Chainsword Melee 5 3+ 4 -1 1
Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Bolt Rifle 24" 2 3+ 4 -1 1 Assault, Heavy

Unit M T SV W LD OC Ref
Intercessor Squad 6" 4 3+ 2 6+ 2
Intercessor Squad [80pts]
Selections: Astartes Grenade Launcher
Categories: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, TACTICUS, INTERCESSOR SQUAD, FACTION:
ADEPTUS ASTARTES
Rules: Oath of Moment
Abilities: Objective Secured, Ranged Weapons: Astartes Grenade Launcher - Frag, Astartes
Grenade Launcher - Krak, Unit: Intercessor Squad
Intercessor Sergeant
Selections: Bolt Pistol, Bolt Rifle, Close Combat Weapon
Rules: Assault, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Rifle
4x Intercessors
Selections: 4x Bolt Pistol, 4x Bolt Rifle, 4x Close Combat Weapon
Rules: Assault, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Rifle

Abilities Description Ref


If you control an objective marker at the end of your Command phase and
Objective this unit is within range of that objective marker, that objective marker
Secured remains under your control, even if you have no models within range of it,
until your opponent controls it at the start or end of any turn.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Astartes Grenade Launcher - Frag 24" D3 3+ 4 0 1 Blast
Astartes Grenade Launcher - Krak 24" 1 3+ 9 -2 D3
Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Bolt Rifle 24" 2 3+ 4 -1 1 Assault, Heavy

Unit M T SV W LD OC Ref
Intercessor Squad 6" 4 3+ 2 6+ 2

Infantry [945pts]
Aggressor Squad [120pts]
Selections: Flamestorm Gauntlets
Categories: INFANTRY, IMPERIUM, GRAVIS, AGGRESSOR SQUAD, FACTION: ADEPTUS ASTARTES
Rules: Ignores Cover, Oath of Moment, Torrent, Twin-linked
Abilities: Close-quarters Firepower, Ranged Weapons: Flamestorm Gauntlets, Unit:
Aggressors
Aggressor Sergeant
Selections: Twin Power Fist
Rules: Twin-linked
Melee Weapons: Twin Power Fist
2x Aggressors
Selections: 2x Twin Power Fist
Rules: Twin-linked
Melee Weapons: Twin Power Fist

Abilities Description Ref


Each time a model in this unit makes a ranged attack that targets the
Close-
closest eligible target, improve the Armour Penetration characteristic of
quarters
that attack
Firepower
by 1.

Melee Weapons Range A WS S AP D Keywords Ref


Twin Power Fist Melee 3 3+ 8 -2 2 Twin-linked

Ranged Weapons Range A BS S AP D Keywords Ref


Flamestorm Ignores Cover, Torrent, Twin-
12" D6+1 N/A 4 0 1
Gauntlets linked

Unit M T SV W LD OC Ref
Aggressors 5" 6 3+ 3 6+ 1
Assault Intercessors with Jump Packs [80pts]
Categories: INFANTRY, GRENADES, IMPERIUM, FLY, TACTICUS, JUMP PACK, FACTION: ADEPTUS ASTARTES,
ASSAULT INTERCESSORS WITH JUMP PACKS
Rules: Deep Strike, Oath of Moment
Abilities: Hammer of Wrath, Unit: Assault Intercessors with Jump Packs
Assault Intercessor Sergeant with Jump Pack
Selections: Plasma Pistol, Power Weapon
Rules: Hazardous, Pistol
Melee Weapons: Power Weapon, Ranged Weapons: ➤ Plasma Pistol - Standard, ➤
Plasma Pistol - Supercharge
4x Assault Intercessors with Jump Pack
Selections: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol

Abilities Description Ref


Each time this unit ends a Charge move, select one enemy unit within
Hammer
Engagement range of it, then roll one D6 for each model in this unit that is
of
within Engagement range of that enemy unit. On a 4+ that enemy unit suffers
Wrath
one mortal wound

Melee Weapons Range A WS S AP D Keywords Ref


Astartes Chainsword Melee 4 3+ 4 -1 1
Power Weapon Melee 4 3+ 5 -2 1

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Bolt Pistol 18" 1 3+ 4 -1 1 Pistol
➤ Plasma Pistol - Standard 12" 1 3+ 7 -2 1 Pistol
➤ Plasma Pistol - Supercharge 12" 1 3+ 8 -3 2 Hazardous, Pistol

Unit M T SV W LD OC Ref
Assault Intercessors with Jump Packs 12" 4 3+ 2 6+ 1
Desolation Squad [200pts]
Categories: INFANTRY, GRENADES, IMPERIUM, TACTICUS, DESOLATION SQUAD, FACTION: ADEPTUS
ASTARTES
Rules: Oath of Moment
Abilities: Targeter Optics, Unit: Desolation Squad
4x Desolation Marine
Selections: 4x Bolt Pistol, 4x Castellan Launcher, 4x Close Combat Weapon, 4x Superfrag
Rocket Launcher
Rules: Blast, Heavy, Indirect Fire, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Castellan
Launcher, Superfrag Rocket Launcher
Desolation Sergeant
Selections: Bolt Pistol, Castellan Launcher, Close Combat Weapon, Superfrag Rocket
Launcher
Rules: Blast, Heavy, Indirect Fire, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Castellan
Launcher, Superfrag Rocket Launcher

Abilities Description Ref


Each time this unit Remains Stationary, until the start of your next Movement
Targeter phase, ranged weapons equipped by models in this unit have the [IGNORES
Optics COVER] ability and can ignore the penalty to their Hit rolls when making
attacks with Indirect Fire weapons against targets that are not visible to them.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Castellan Launcher 36" D3 3+ 4 0 1 Blast, Indirect Fire
Superfrag Rocket Launcher 48" D6+1 4+ 5 0 1 Blast, Heavy

Unit M T SV W LD OC Ref
Desolation Squad 6" 4 3+ 2 6+ 1
Eliminator Squad [85pts]
Categories: INFANTRY, IMPERIUM, GRENADES, PHOBOS, FACTION: ADEPTUS ASTARTES, ELIMINATOR SQUAD
Rules: Infiltrators, Oath of Moment, Stealth
Abilities: Mark the Target, Reposition Under Covering Fire, Unit: Eliminator Squad
2x Eliminator
Selections: 2x Bolt Pistol, 2x Bolt Sniper Rifle, 2x Close Combat Weapon
Rules: Heavy, Pistol, Precision
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Sniper Rifle
Eliminator Sergeant
Selections: Bolt Pistol, Bolt Sniper Rifle, Close Combat Weapon
Rules: Heavy, Pistol, Precision
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Sniper Rifle

Abilities Description Ref


Each time this unit Remains Stationary, until the start of your next
Mark the
Movement phase, ranged weapons equipped by models in this unit have
Target
the [DEVASTATING WOUNDS] ability.
Reposition In your Shooting phase, after this unit has shot, if it contains an Eliminator
Under Sergeant equipped with an instigator bolt carbine, this unit can make a
Covering Normal move. If it does so, until the end of the turn, this unit is not eligible
Fire to declare a charge.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Bolt Sniper Rifle 36" 1 3+ 5 -2 3 Heavy, Precision

Unit M T SV W LD OC Ref
Eliminator Squad 6" 4 3+ 2 6+ 1
Hellblaster Squad [115pts]
Categories: INFANTRY, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, HELLBLASTER SQUAD,
TACTICUS
Rules: Oath of Moment
Abilities: For the Chapter!, Unit: Hellblaster Squad
4x Hellblaster
Selections: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Plasma Incinerator
Rules: Assault, Hazardous, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, ➤ Plasma
Incinerator - Standard, ➤ Plasma Incinerator - Supercharge
Hellblaster Sergeant
Selections: Close Combat Weapon, Plasma Incinerator, Plasma Pistol
Rules: Assault, Hazardous, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: ➤ Plasma Incinerator -
Standard, ➤ Plasma Incinerator - Supercharge, ➤ Plasma Pistol - Standard, ➤ Plasma
Pistol - Supercharge

Abilities Description Ref


Each time a model in this unit is destroyed, roll one D6: on a 3+, do not
remove it from play. The destroyed model can shoot after the attacking
For the
model’s unit has finished making its attacks, and is then removed from play.
Chapter!
When resolving these attacks, any Hazardous tests taken for that attack are
automatically passed.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
➤ Plasma Incinerator - Standard 24" 2 3+ 7 -2 1 Assault, Heavy
➤ Plasma Incinerator - Assault, Heavy,
24" 2 3+ 8 -3 2
Supercharge Hazardous
➤ Plasma Pistol - Standard 12" 1 3+ 7 -2 1 Pistol
➤ Plasma Pistol - Supercharge 12" 1 3+ 8 -3 2 Hazardous, Pistol

Unit M T SV W LD OC Ref
Hellblaster Squad 6" 4 3+ 2 6+ 1
Infernus Squad [80pts]
Categories: INFANTRY, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, TACTICUS, INFERNUS SQUAD
Rules: Oath of Moment
Abilities: Purge the Foe, Unit: Infernus Squad
4x Infernus Marines
Selections: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Pyreblaster
Rules: Ignores Cover, Pistol, Torrent
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Pyreblaster
Infernus Sergeant
Selections: Bolt Pistol, Close Combat Weapon, Pyreblaster
Rules: Ignores Cover, Pistol, Torrent
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Pyreblaster

Abilities Description Ref


In your Shooting phase, after this unit has shot, you can select one enemy
Purge
Infantry unit hit by one or more of those attacks made with a pyreblaster. That
the Foe
enemy unit must take a Battle-shock test.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Pyreblaster 12" D6 N/A 5 0 1 Ignores Cover, Torrent

Unit M T SV W LD OC Ref
Infernus Squad 6" 4 3+ 2 6+ 1
Sternguard Veteran Squad [90pts]
Categories: INFANTRY, GRENADES, IMPERIUM, TACTICUS, STERNGUARD VETERAN SQUAD
Rules: Oath of Moment
Abilities: Sternguard Focus, Unit: Sternguard Veteran Squad
Sternguard Veteran Sergeant
Selections: Close Combat Weapon, Power Weapon, Sternguard Bolt Pistol, Sternguard Bolt
Rifle
Rules: Assault, Devastating Wounds, Heavy, Pistol, Rapid Fire
Melee Weapons: Close Combat Weapon, Power Weapon, Ranged Weapons: Sternguard
Bolt Pistol, Sternguard Bolt Rifle
2x Sternguard Veteran w/ Bolt Rifle
Selections: 2x Close Combat Weapon, 2x Sternguard Bolt Pistol, 2x Sternguard Bolt Rifle
Rules: Assault, Devastating Wounds, Heavy, Pistol, Rapid Fire
Melee Weapons: Close Combat Weapon, Ranged Weapons: Sternguard Bolt Pistol,
Sternguard Bolt Rifle
Sternguard Veteran w/ Combi-weapon
Selections: Close Combat Weapon, Combi-weapon, Sternguard Bolt Pistol
Rules: Anti-, Devastating Wounds, Pistol, Rapid Fire
Melee Weapons: Close Combat Weapon, Ranged Weapons: Combi-weapon, Sternguard
Bolt Pistol
Sternguard Veteran w/ Special Weapon
Selections: Close Combat Weapon, Sternguard Bolt Pistol, Sternguard Heavy Bolter
Rules: Devastating Wounds, Heavy, Pistol, Sustained Hits
Melee Weapons: Close Combat Weapon, Ranged Weapons: Sternguard Bolt Pistol,
Sternguard Heavy Bolter

Abilities Description Ref


Sternguard Each time a model in this unit makes an attack that targets your Oath of
Focus Moment Target, re-roll a Wound roll of 1

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 4 3+ 4 0 1
Power Weapon Melee 5 3+ 5 -2 1

Ranged Weapons Range A BS S AP D Keywords Ref


Anti-infantry 4+, Devastating Wounds,
Combi-weapon 24" 1 4+ 4 0 1
Rapid Fire 1
Sternguard Bolt
12" 1 3+ 4 0 1 Devastating Wounds, Pistol
Pistol
Sternguard Bolt Assault, Devastating Wounds, Heavy,
24" 2 3+ 4 -1 1
Rifle Rapid Fire 1
Sternguard Heavy Devastating Wounds, Heavy,
36" 3 4+ 5 -1 2
Bolter Sustained Hits 1

Unit M T SV W LD OC Ref
Sternguard Veteran Squad 6" 4 3+ 2 6+ 1
Terminator Squad [175pts]
Categories: INFANTRY, IMPERIUM, TERMINATOR, TERMINATOR SQUAD, FACTION: ADEPTUS ASTARTES
Rules: Deep Strike, Oath of Moment
Abilities: Fury of the First, Invulnerable Save, Teleport Homer, Unit: Terminator Squad
Terminator Sergeant
Selections: Power Weapon, Storm Bolter
Rules: Rapid Fire
Melee Weapons: Power Weapon, Ranged Weapons: Storm Bolter
Terminator w/ Heavy Weapon
Selections: Heavy Flamer, Power Fist
Rules: Ignores Cover, Torrent
Melee Weapons: Power Fist, Ranged Weapons: Heavy Flamer
3x Terminator w/ Power Fist
Selections: 3x Power Fist, 3x Storm Bolter
Rules: Rapid Fire
Melee Weapons: Power Fist, Ranged Weapons: Storm Bolter

Abilities Description Ref


Fury of the Each time a model in this unit makes an attack that targets your Oath of
First Moment target, add 1 to the Hit roll.
Invulnerable
4+
Save
At the start of the battle, you can set up one Teleport Homer token for this
unit anywhere on the battlefield that is not in your opponent’s deployment
Teleport zone. If you do, once per battle, you can target this unit with the Rapid
Homer Ingress Stratagem for 0CP, but when resolving that Stratagem, you must
set this unit up within 3" horizontally of that token and not within 9"
horizontally of any enemy models. That token is then removed.

Melee Weapons Range A WS S AP D Keywords Ref


Power Fist Melee 3 3+ 8 -2 2
Power Weapon Melee 4 3+ 5 -2 1

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Flamer 12" D6 N/A 5 -1 1 Ignores Cover, Torrent
Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref
Terminator Squad 5" 5 2+ 3 6+ 1

Vehicle [280pts]
Ballistus Dreadnought [140pts]
Selections: Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter
Categories: VEHICLE, WALKER, IMPERIUM, BALLISTUS DREADNOUGHT, FACTION: ADEPTUS ASTARTES
Rules: Blast, Deadly Demise D3, Oath of Moment, Rapid Fire, Twin-linked
Abilities: Ballistus Strike, Damaged: 1-4 Wounds Remaining, Melee Weapons: Armoured
Feet, Ranged Weapons: Ballistus Lascannon, Twin Storm Bolter, ➤ Ballistus Missile Launcher
- Frag, ➤ Ballistus Missile Launcher - Krak, Unit: Ballistus Dreadnought

Abilities Description Ref


Each time this model makes a ranged attack that targets a unit that
Ballistus Strike
is not Below Half-strength, you can re-roll the Hit roll.
Damaged: 1-4
While this model has 1-4 wounds remaining, each time this model
Wounds
makes an attack, subtract 1 from the Hit roll.
Remaining

Melee Weapons Range A WS S AP D Keywords Ref


Armoured Feet Melee 5 3+ 7 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Ballistus Lascannon 48" 2 3+ 12 -3 D6+1
Rapid Fire 2, Twin-
Twin Storm Bolter 24" 2 3+ 4 0 1
linked
➤ Ballistus Missile Launcher -
48" 2D6 3+ 5 0 1 Blast
Frag
➤ Ballistus Missile Launcher -
48" 2 3 10 -2 D6
Krak

Unit M T SV W LD OC Ref
Ballistus Dreadnought 8" 10 2+ 12 6+ 4
Invictor Tactical Warsuit [140pts]
Selections: Fragstorm Grenade Launcher, Heavy Bolter, Invictor Fist, Twin Ironhail
Autocannon, Twin Ironhail Heavy Stubber
Categories: VEHICLE, WALKER, INVICTOR TACTICAL WARSUIT, FACTION: ADEPTUS ASTARTES, IMPERIUM,
PHOBOS
Rules: Blast, Deadly Demise D3, Oath of Moment, Rapid Fire, Scouts 8", Sustained Hits, Twin-
linked
Abilities: Combat Support, Damaged: 1-4 Wounds Remaining, Melee Weapons: Invictor Fist,
Ranged Weapons: Fragstorm Grenade Launcher, Heavy Bolter, Twin Ironhail Autocannon,
Twin Ironhail Heavy Stubber, Unit: Invictor Tactical Warsuit

Abilities Description Ref


Once per turn, in your opponent’s Shooting phase, when a friendly Adeptus
Astartes Phobos Infantry unit within 6" of this model is selected as the
Combat target of an attack, this model can use this ability. If it does, after that
Support enemy model’s unit has finished making its attacks, this model can shoot as
if it were your Shooting phase, but when resolving those attacks it can only
target that enemy unit (and only if it is an eligible target).
Damaged:
1-4 While this model has 1-4 wounds remaining, each time this model makes
Wounds an attack, subtract 1 from the Hit roll.
Remaining

Melee Weapons Range A WS S AP D Keywords Ref


Invictor Fist Melee 5 3+ 14 -2 3

Ranged Weapons Range A BS S AP D Keywords Ref


Fragstorm Grenade Launcher 18" D6 3+ 4 0 1 Blast
Heavy Bolter 36" 3 3+ 5 -1 2 Sustained Hits 1
Twin Ironhail Autocannon 48" 3 3+ 9 -1 3 Twin-linked
Twin Ironhail Heavy Stubber 36" 3 3+ 4 0 1 Rapid Fire 3, Twin-linked

Unit M T SV W LD OC Ref
Invictor Tactical Warsuit 8" 8 3+ 12 6+ 4

Force Rules
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one
unit from your opponent’s army. Until the start of your next Command phase, each time a model from your
army with this ability makes an attack that targets that enemy unit, you can re-roll the Hit roll. ()

Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack
is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound
roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules p28)
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced
this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s
Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons
its models are equipped with. (10th Edition Core Rules p25)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number
of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for
every five models that were in the target unit when you selected it as the target (rounding down). Blast
weapons can never be used to make attacks against a unit that is within Engagement Range of one or more
units from the attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is
destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any
embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds
denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set
it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of
your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally
away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating
Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound,
no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such
attacks are only allocated to models after all other attacks made by the attacking unit have been allocated
and resolved (10th Edition Core Rules p28)
Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a
unit is selected to shoot or fight, if one or more models attack with Hazardous weapons, then after that unit
has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just
used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a
Hazardous weapon is destroyed (selected by the controlling player), unless that model is a Character,
Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character
model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is
another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.
(10th Edition Core Rules p28)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made
with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit
roll. (10th Edition Core Rules p26)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons.
Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that
attack. (10th Edition Core Rules p25)
Indirect Fire: Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and
attacks can be made with them even if the target is not visible to the attacking model. These attacks can
destroy enemy models in a target unit even though none may have been visible to the attacking unit when
you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a
model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1
from that attack’s Hit roll and the target has the Benefit of Cover against that attack. (10th Edition Core
Rules p26)
Infiltrators: During deployment, if every model in a unit has this ability, then when you set it up, it can be set
up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and
all enemy models. (10th Edition Core Rules p39)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception
of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules
purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks,
you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit
has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that
attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in
an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can
then be allocated to Character models in that unit. (10th Edition Core Rules p39)
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one
unit from your opponent’s army. Until the start of your next Command phase, each time a model from your
army with this ability makes an attack that targets that enemy unit, you can re-roll the Hit roll. ()
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped
with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within
Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve
attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In
such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement
Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either
shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its
Pistols or its other ranged weapons before selecting targets. (10th Edition Core Rules p25)
Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an
attack made with such a weapon successfully wounds an Attached unit, if a Character model in that unit is
visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that
Character model instead of following the normal attack sequence. (10th Edition Core Rules p26)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time
such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is
increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Scouts 8": Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at
the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it
were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle
embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT
model). A unit that moves using this ability must end that move more than 9\" horizontally away from all
enemy models. If both players have units that can do this, the player who is taking the first turn moves their
units first. (10th Edition Core Rules p39)
Stealth: If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1
from that attack’s Hit roll. (10th Edition Core Rules p20)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons.
Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of
additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is
made with such a weapon, that attack automatically hits the target. (10th Edition Core Rules p25)
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time
an attack is made with such a weapon, you can re-roll that attack’s Wound roll. (10th Edition Core Rules
p25)

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