0% found this document useful (0 votes)
13 views12 pages

для похода ход 4

The document outlines a 995-point army roster for Warhammer 40,000 10th Edition, specifically for the Space Marines faction. It details the configuration of the army, including the detachment type, characters, and various units with their respective abilities and weapons. Key units include a Captain, Lieutenant, Assault Intercessor Squad, Intercessor Squad, and Hellblaster Squad, each with unique rules and capabilities.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views12 pages

для похода ход 4

The document outlines a 995-point army roster for Warhammer 40,000 10th Edition, specifically for the Space Marines faction. It details the configuration of the army, including the detachment type, characters, and various units with their respective abilities and weapons. Key units include a Captain, Lieutenant, Assault Intercessor Squad, Intercessor Squad, and Hellblaster Squad, each with unique rules and capabilities.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

Гладиус Адвента ход 4 (Warhammer 40,000 10th Edition) [995pts]

Army Roster (Imperium - Space Marines) [995pts]


Rules: Oath of Moment

Configuration

Battle Size
Selections: 1. Incursion (1000 Point limit)
Categories: CONFIGURATION

Detachment
Selections: Ironstorm Spearhead
Categories: CONFIGURATION
Abilities: Armoured Wrath

Abilities Description Ref


Once per phase for each Adeptus Astartes unit in your army, you can re-roll
Armoured
one Hit roll, one Wound roll, or one Damage roll made for a model in that
Wrath
unit

Show/Hide Options
Selections: Agents of the Imperium are visible, Imperial Knights are visible, Legends are
visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: CONFIGURATION

Character [145pts]

Captain [80pts]
Selections: Warlord
Categories: CHARACTER, INFANTRY, CAPTAIN, GRENADES, IMPERIUM, TACTICUS, FACTION: ADEPTUS
ASTARTES, WARLORD
Rules: Leader, Oath of Moment
Abilities: Finest Hour, Invulnerable Save, Leader, Rites of Battle, Unit: Captain
Bolt Pistol, Master-crafted Bolt Rifle, Melee Weapon
Selections: Bolt Pistol, Master-crafted Bolt Rifle, Master-crafted Power Weapon
Rules: Pistol
Melee Weapons: Master-crafted Power Weapon (Captain), Ranged Weapons: Bolt Pistol,
Master-crafted Bolt Rifle
Abilities Description Ref
Once per battle, at the start of the Fight phase, this model can use this
ability. If it does, until the end of the phase, add 3 to the Attacks
Finest Hour
characteristic of melee weapons equipped by this model and those
weapons have the [DEVASTATING WOUNDS] ability.
Invulnerable
4+
Save
This model can be attached to the following units:

■ Assault Intercessor Squad


■ Bladeguard Veteran Squad*
■ Hellblaster Squad*
■ Infernus Squad
■ Intercessor Squad
Leader
■ Sternguard Veteran Squad
■ Company Heroes
■ Tactical Squad

* This model cannot be attached to a Bladeguard Veteran Squad unless it


is equipped with a relic shield, and cannot be attached to a Hellblaster
Squad unless it is equipped with a plasma pistol.

Once per battle round, one unit from your army with this ability can be
Rites of
targeted by a Stratagem for 0CP, even if another unit from your army has
Battle
already been targeted by that Stratagem this phase.

Melee Weapons Range A WS S AP D Keywords Ref


Master-crafted Power Weapon (Captain) Melee 6 2+ 5 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 2+ 4 0 1 Pistol
Master-crafted Bolt Rifle 24" 2 2+ 4 -1 2

Unit M T SV W LD OC Ref
Captain 6" 4 3+ 5 6+ 1
Lieutenant [65pts]
Categories: CHARACTER, INFANTRY, GRENADES, IMPERIUM, TACTICUS, FACTION: ADEPTUS ASTARTES,
LIEUTENANT
Rules: Leader, Oath of Moment
Abilities: Leader, Tactical Precision, Target Priority, Unit: Lieutenant
Pistol, Master-crafted Bolt Rifle & Melee Weapon
Selections: Bolt Pistol, Close Combat Weapon, Master-crafted Bolt Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Master-crafted
Bolt Rifle

Abilities Description Ref


This model can be attached to the following units:

■ Assault Intercessor Squad


■ Bladeguard Veteran Squad
■ Company Heroes
■ Hellblaster Squad
■ Infernus Squad
Leader ■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad

You can attach this model to one of the above units even if one Captain or
Chapter Master model has already been attached to it. If you do, and that
Bodyguard unit is destroyed, the Leader units attached to it become separate
units, with their original Starting Strengths.
Tactical While this model is leading a unit, weapons equipped by models in that unit
Precision have the [LETHAL HITS] ability.
Target This model’s unit is eligible to shoot and declare a charge in a turn in which it
Priority Fell Back

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 5 2+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 2+ 4 0 1 Pistol
Master-crafted Bolt Rifle 24" 2 2+ 4 -1 2

Unit M T SV W LD OC Ref
Lieutenant 6" 4 3+ 4 6+ 1

Battleline [235pts]
Assault Intercessor Squad [75pts]
Categories: INFANTRY, BATTLELINE, GRENADES, FACTION: ADEPTUS ASTARTES, IMPERIUM, ASSAULT
INTERCESSOR SQUAD, TACTICUS
Rules: Oath of Moment
Abilities: Shock Assault, Unit: Assault Intercessor Squad
Assault Intercessor Sergeant
Selections: Astartes Chainsword, Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol
4x Assault Intercessors
Selections: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol

Abilities Description Ref


Each time a model in this unit targets an enemy unit with a melee attack, re-
Shock
roll a Wound roll of 1. If that enemy unit is within range of an objective marker,
Assault
you can re-roll the Wound roll instead.

Melee Weapons Range A WS S AP D Keywords Ref


Astartes Chainsword Melee 4 3+ 4 -1 1

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Bolt Pistol 18" 1 3+ 4 -1 1 Pistol

Unit M T SV W LD OC Ref
Assault Intercessor Squad 6" 4 3+ 2 6+ 2
Intercessor Squad [80pts]
Categories: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, TACTICUS, INTERCESSOR SQUAD, FACTION:
ADEPTUS ASTARTES
Rules: Oath of Moment
Abilities: Objective Secured, Unit: Intercessor Squad
Intercessor Sergeant
Selections: Bolt Pistol, Bolt Rifle, Close Combat Weapon
Rules: Assault, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Rifle
4x Intercessors
Selections: 4x Bolt Pistol, 4x Bolt Rifle, 4x Close Combat Weapon
Rules: Assault, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Rifle

Abilities Description Ref


If you control an objective marker at the end of your Command phase and
Objective this unit is within range of that objective marker, that objective marker
Secured remains under your control, even if you have no models within range of it,
until your opponent controls it at the start or end of any turn.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Bolt Rifle 24" 2 3+ 4 -1 1 Assault, Heavy

Unit M T SV W LD OC Ref
Intercessor Squad 6" 4 3+ 2 6+ 2
Intercessor Squad [80pts]
Categories: INFANTRY, BATTLELINE, GRENADES, IMPERIUM, TACTICUS, INTERCESSOR SQUAD, FACTION:
ADEPTUS ASTARTES
Rules: Oath of Moment
Abilities: Objective Secured, Unit: Intercessor Squad
Intercessor Sergeant
Selections: Bolt Pistol, Bolt Rifle, Close Combat Weapon
Rules: Assault, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Rifle
4x Intercessors
Selections: 4x Bolt Pistol, 4x Bolt Rifle, 4x Close Combat Weapon
Rules: Assault, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Rifle

Abilities Description Ref


If you control an objective marker at the end of your Command phase and
Objective this unit is within range of that objective marker, that objective marker
Secured remains under your control, even if you have no models within range of it,
until your opponent controls it at the start or end of any turn.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Bolt Rifle 24" 2 3+ 4 -1 1 Assault, Heavy

Unit M T SV W LD OC Ref
Intercessor Squad 6" 4 3+ 2 6+ 2

Infantry [475pts]
Assault Intercessors with Jump Packs [85pts]
Categories: INFANTRY, GRENADES, IMPERIUM, FLY, TACTICUS, JUMP PACK, FACTION: ADEPTUS ASTARTES,
ASSAULT INTERCESSORS WITH JUMP PACKS
Rules: Deep Strike, Oath of Moment
Abilities: Hammer of Wrath, Unit: Assault Intercessors with Jump Packs
Assault Intercessor Sergeant with Jump Pack
Selections: Astartes Chainsword, Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol
4x Assault Intercessors with Jump Pack
Selections: 4x Astartes Chainsword, 4x Heavy Bolt Pistol
Rules: Pistol
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol

Abilities Description Ref


Each time this unit ends a Charge move, select one enemy unit within
Hammer
Engagement range of it, then roll one D6 for each model in this unit that is
of
within Engagement range of that enemy unit. On a 4+ that enemy unit suffers
Wrath
one mortal wound

Melee Weapons Range A WS S AP D Keywords Ref


Astartes Chainsword Melee 4 3+ 4 -1 1

Ranged Weapons Range A BS S AP D Keywords Ref


Heavy Bolt Pistol 18" 1 3+ 4 -1 1 Pistol

Unit M T SV W LD OC Ref
Assault Intercessors with Jump Packs 12" 4 3+ 2 6+ 1
Hellblaster Squad [125pts]
Categories: INFANTRY, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, HELLBLASTER SQUAD,
TACTICUS
Rules: Oath of Moment
Abilities: For the Chapter!, Unit: Hellblaster Squad
4x Hellblaster
Selections: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Plasma Incinerator
Rules: Assault, Hazardous, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, ➤ Plasma
Incinerator - Standard, ➤ Plasma Incinerator - Supercharge
Hellblaster Sergeant
Selections: Close Combat Weapon, Plasma Incinerator, Plasma Pistol
Rules: Assault, Hazardous, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: ➤ Plasma Incinerator -
Standard, ➤ Plasma Incinerator - Supercharge, ➤ Plasma Pistol - Standard, ➤ Plasma
Pistol - Supercharge

Abilities Description Ref


Each time a model in this unit is destroyed, roll one D6: on a 3+, do not
remove it from play. The destroyed model can shoot after the attacking
For the
model’s unit has finished making its attacks, and is then removed from play.
Chapter!
When resolving these attacks, any Hazardous tests taken for that attack are
automatically passed.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
➤ Plasma Incinerator - Standard 24" 2 3+ 7 -2 1 Assault, Heavy
➤ Plasma Incinerator - Assault, Heavy,
24" 2 3+ 8 -3 2
Supercharge Hazardous
➤ Plasma Pistol - Standard 12" 1 3+ 7 -2 1 Pistol
➤ Plasma Pistol - Supercharge 12" 1 3+ 8 -3 2 Hazardous, Pistol

Unit M T SV W LD OC Ref
Hellblaster Squad 6" 4 3+ 2 6+ 1
Infernus Squad [80pts]
Categories: INFANTRY, GRENADES, IMPERIUM, FACTION: ADEPTUS ASTARTES, TACTICUS, INFERNUS SQUAD
Rules: Oath of Moment
Abilities: Purge the Foe, Unit: Infernus Squad
4x Infernus Marines
Selections: 4x Bolt Pistol, 4x Close Combat Weapon, 4x Pyreblaster
Rules: Ignores Cover, Pistol, Torrent
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Pyreblaster
Infernus Sergeant
Selections: Bolt Pistol, Close Combat Weapon, Pyreblaster
Rules: Ignores Cover, Pistol, Torrent
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Pyreblaster

Abilities Description Ref


In your Shooting phase, after this unit has shot, you can select one enemy
Purge
Infantry unit hit by one or more of those attacks made with a pyreblaster. That
the Foe
enemy unit must take a Battle-shock test.

Melee Weapons Range A WS S AP D Keywords Ref


Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref


Bolt Pistol 12" 1 3+ 4 0 1 Pistol
Pyreblaster 12" D6 N/A 5 0 1 Ignores Cover, Torrent

Unit M T SV W LD OC Ref
Infernus Squad 6" 4 3+ 2 6+ 1
Terminator Squad [185pts]
Categories: INFANTRY, IMPERIUM, TERMINATOR, TERMINATOR SQUAD, FACTION: ADEPTUS ASTARTES
Rules: Deep Strike, Oath of Moment
Abilities: Fury of the First, Invulnerable Save, Teleport Homer, Unit: Terminator Squad
Terminator Sergeant
Selections: Power Fist, Storm Bolter
Rules: Rapid Fire
Melee Weapons: Power Fist, Ranged Weapons: Storm Bolter
4x Terminator w/ Power Fist
Selections: 4x Power Fist, 4x Storm Bolter
Rules: Rapid Fire
Melee Weapons: Power Fist, Ranged Weapons: Storm Bolter

Abilities Description Ref


Fury of the Each time a model in this unit makes an attack that targets your Oath of
First Moment target, add 1 to the Hit roll.
Invulnerable
4+
Save
At the start of the battle, you can set up one Teleport Homer token for this
unit anywhere on the battlefield that is not in your opponent’s deployment
Teleport zone. If you do, once per battle, you can target this unit with the Rapid
Homer Ingress Stratagem for 0CP, but when resolving that Stratagem, you must
set this unit up within 3" horizontally of that token and not within 9"
horizontally of any enemy models. That token is then removed.

Melee Weapons Range A WS S AP D Keywords Ref


Power Fist Melee 3 3+ 8 -2 2

Ranged Weapons Range A BS S AP D Keywords Ref


Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref
Terminator Squad 5" 5 2+ 3 6+ 1

Vehicle [140pts]
Ballistus Dreadnought [140pts]
Selections: Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter
Categories: VEHICLE, WALKER, IMPERIUM, BALLISTUS DREADNOUGHT, FACTION: ADEPTUS ASTARTES
Rules: Blast, Deadly Demise D3, Oath of Moment, Rapid Fire, Twin-linked
Abilities: Ballistus Strike, Damaged: 1-4 Wounds Remaining, Melee Weapons: Armoured
Feet, Ranged Weapons: Ballistus Lascannon, Twin Storm Bolter, ➤ Ballistus Missile Launcher
- Frag, ➤ Ballistus Missile Launcher - Krak, Unit: Ballistus Dreadnought

Abilities Description Ref


Each time this model makes a ranged attack that targets a unit that
Ballistus Strike
is not Below Half-strength, you can re-roll the Hit roll.
Damaged: 1-4
While this model has 1-4 wounds remaining, each time this model
Wounds
makes an attack, subtract 1 from the Hit roll.
Remaining

Melee Weapons Range A WS S AP D Keywords Ref


Armoured Feet Melee 5 3+ 7 0 1

Ranged Weapons Range A BS S AP D Keywords Ref


Ballistus Lascannon 48" 2 3+ 12 -3 D6+1
Rapid Fire 2, Twin-
Twin Storm Bolter 24" 2 3+ 4 0 1
linked
➤ Ballistus Missile Launcher -
48" 2D6 3+ 5 0 1 Blast
Frag
➤ Ballistus Missile Launcher -
48" 2 3 10 -2 D6
Krak

Unit M T SV W LD OC Ref
Ballistus Dreadnought 8" 10 2+ 12 6+ 4

Force Rules
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one
unit from your opponent’s army. Until the start of your next Command phase, each time a model from your
army with this ability makes an attack that targets that enemy unit, you can re-roll the Hit roll. ()

Selection Rules
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced
this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s
Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons
its models are equipped with. (10th Edition Core Rules p25)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number
of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for
every five models that were in the target unit when you selected it as the target (rounding down). Blast
weapons can never be used to make attacks against a unit that is within Engagement Range of one or more
units from the attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is
destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any
embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds
denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules
p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set
it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of
your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally
away from all enemy models. (10th Edition Core Rules p39)
Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a
unit is selected to shoot or fight, if one or more models attack with Hazardous weapons, then after that unit
has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just
used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a
Hazardous weapon is destroyed (selected by the controlling player), unless that model is a Character,
Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character
model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is
another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.
(10th Edition Core Rules p28)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made
with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit
roll. (10th Edition Core Rules p26)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons.
Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that
attack. (10th Edition Core Rules p25)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception
of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules
purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks,
you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit
has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that
attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in
an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can
then be allocated to Character models in that unit. (10th Edition Core Rules p39)
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one
unit from your opponent’s army. Until the start of your next Command phase, each time a model from your
army with this ability makes an attack that targets that enemy unit, you can re-roll the Hit roll. ()
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped
with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within
Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve
attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In
such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement
Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either
shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its
Pistols or its other ranged weapons before selecting targets. (10th Edition Core Rules p25)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time
such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is
increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is
made with such a weapon, that attack automatically hits the target. (10th Edition Core Rules p25)
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time
an attack is made with such a weapon, you can re-roll that attack’s Wound roll. (10th Edition Core Rules
p25)

Created with BattleScribe

You might also like