Madapaking Research
Madapaking Research
A Research (Proposal)
Submitted to
Pagadian City
In Partial Fulfillment
By:
JANROY OCAY
DOMINICK LAGAHIT
Acknowledgment
A core component of our life goals has always been the notion of success.
However, we cannot fully understand its core unless we acknowledge those who went
above and beyond the call of duty to assist us, especially those whose assistance was
Our family's constant support and financial assistance throughout our academic path
is much appreciated by the researchers. To our parents, we are grateful for your unending
To our research instructor, Dr. Janus Naparan for her invaluable guidance,
encouragement and support throughout the course of this research. To our classmates,
friends, and siblings thank you for your understanding and motivation that kept us
Above all, to the Almighty God for the knowledge and wisdom, praises, and
recognition are offered to HIM. These things and success are nothing without His help.
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Dedication
For providing us with a happy environment where we developed and became extremely
hopeful.
To the rest of our family members, friends, and teachers who shared their unwavering
Above all, we are grateful to our loving Heavenly Father, who bestowed upon us life and
Table of Contents
Title page………………………………………………………………………...…. i
Acknowledgement………………………………………..…………………..….….ii
Dedication…………………………………………………………………….……iii
Table of Contents……………………………………………………………...……iv
Chapter 1
Theoretical Framework……………………………………………………………..2
Definition of Terms…………………………………………………………………1
Chapter 2
Research Design……………………………………………………….....................1
Research Environment………………………………………………………………1
Research Participants………………………………………………………………..1
Research Instruments………………………………………………………………..1
Data Analysis………………………………………………………………………..1
Chapter 1
The Problem
due to the increasing use of smartphones, high-speed internet, and mobile payment
platforms. In recent years, gambling apps and websites have become more accessible,
making it easier for students to place bets anytime and anywhere. According to the
Gambling Commission (2023), mobile gambling now accounts for over 60% of all
This trend is especially concerning among criminology students, who are expected
to uphold legal and ethical standards as future law enforcement professionals. Their
motivations, values, and awareness of risks. Despite being taught about crime, law, and
responsibility, some students still engage in risky gambling behavior, which may
Studies like Malik et al. (2024) and Roquer et al. (2025) have shown that online
In the Philippines, platforms like online sabong (e-cockfighting), online casinos, and
sports betting continue to attract young users, including college students. Government
agencies such as PAGCOR have tried to implement regulations, but underage and
gaming industry. Globally, online gambling has become very popular since it
gambling, particularly among young individuals who are more active in digital
financial stability are all issues raised by this expanding practice. In societies
stigmatized as personal failings (Tach & Greene, 2014; Sweet et al., 2018).
To prevent social stigma and marginalization, some impacted people feel under
pressure to pay off family members' debts (Takiguchi et al., 2022). However,
little is known about how gamblers and others close to them perceive financial
In the UK, more than 85% of adults currently own a smartphone, a major
increase in smartphone usage in recent years (Lee & Paul, 2018). Almost 30% of
online gamblers use mobile devices to place their bets, and between 2016 and
Commission (Gambling Commission, 2018a, b, c). The "cash out" option, which
feature that was included alongside in-play betting. When cashing out, sports
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bettors can use this option to settle an open wager early for a fixed amount
Studies on the possible hazards of in-play sports betting have been conducted
prevalence survey that in-play bettors are more likely to be labeled problem
mentioning in-play betting, this type of gambling might be more dangerous than
research, in-play betting has elements that promote excessive wagering and may
2019; Lopez-Gonzalez, Griffiths, & Estévez, 2020; Parke & Parke, 2019).
research, impulse sports gamblers are more inclined to wager on in-play events
than on match results ((Hing, Russell, Li, & Vitartas, 2018). Sensation seeking,
The existence of betting features like "cash out" and in-play betting,
commercials might increase players' sense of control and make them think they
are more skilled, which may induce them to gamble more carelessly (Lopez-
mobile gaming, has been one of the biggest shifts in the gambling landscape.
The fastest-growing gambling medium is the Internet, which is also altering how
gamblers use this pastime. Because of its immersive design, high accessibility,
and ease of spending, there have been worries that Internet gambling could lead
choices in order to increase its own profits (Cassidy et al., 2013). This is in
contrast to the perception held by many in the government and industry that
2023c). By eliminating the physical, temporal, and spatial constraints that affect
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online gambling settings that are more dangerous (McGee, 2020; Thomas et al.,
2023a).
Online banking and gambling are virtual, which has made it simple to deposit
funds into gaming accounts (Thomas et al., 2022; Pitt et al., 2023) and given the
impression that winnings and losses are not "real" (Deans et al., 2016).
were all indications of gambling engagement. The harms outlined in the Victoria
have a gambling disorder diagnosis are not the only ones who can suffer harm
members in the US and Canada have been the main sources of information about
the impacts and experiences of attending self-help groups for problem gambling
"Norsk Tipping," which primarily offers gambling on sports and number games
in order to fund research and sports groups, and "Norsk Rikstoto," which is
licensed to book horse races. However, some play online with international
Volberg, & Stevens, Citation2012) Per this assessment, Norway is in the lower
half of the global problem gambling range, which is between 0.5% and 7.6%.
The authors did not, however, concentrate on the distinctions between online and
offline gaming. Additional research (Philander & MacKay, 2014; Canale et al.,
knowledge relates to their behavior and whether this awareness influences their
choices or attitudes toward risk, this study examines the real-life experiences of
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this trend because of their intense interest in these kinds of games (Chóliz M.,
2016).
Many social and physical problems that affect gamblers, their families, and
the community at large have been connected to gambling (van Schalkwyk et al.,
business sectors aim to increase their clientele and sway decisions that could
imperil their clients' health or the health of others. It is noteworthy that women
suffer more financial stress due to gaming, although men have higher rates of
the gambler, share money with them, pay off the gambler's debts with their own
money, or purchase necessities like food for the gambler, impacted others may
also suffer financial hardship (Patford 2007; Davies et al., 2022; McCarthy et al.,
significant issue. The Internet, which provides a variety of gambling games and
applications that are quicker, more appealing due to a wide range of design and
marketing options, less expensive, and possibly more addictive than traditional
problematic gambling has not been well examined and is still up for debate.
and excessive gambling. The Philippines has become the gambling lord's
paradise and the richest of these lords, albeit legal and government-owned is the
part of Metro Manila is about to turn into the Las Vegas of the Orient. According
to the latest administrative data from PAGCOR [7], the Philippine gambling
industry GGR grew by 5.2 percent to reach US$3.5 billion in 2017 from US$3.3
billion (2016).
financial strain, and the ease of internet betting all play a part in the growing
popularity of gambling. Since any Filipino citizen of any age can easily log into
a website and play standard casino games like poker, roulette, slot machines, or
gambling as difficult.
Delfabbro and King (2020), Gupta and Derevensky (2020), and Langham et al.
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gambling and alcohol abuse have increased their gambling activity, overall,
limited the evidence, more research is required. Although few studies have
Online gambling has quickly taken over as the most popular type of
carried out via Internet-enabled gadgets, including PCs, cellphones, tablets, and
digital TVs. Although online gambling has become more convenient due to
characteristics; variations were noted by sex and type of gambling (online versus
offline). For both boys and girls, the prevalence of at-risk gambling was 6.2%
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and 1%, respectively. Gambling at risk was linked to male sex, gambling online,
having bad mental health, and playing more than two distinct kinds of gaming.
keystrokes. One type of access that has attracted increased interest from scholars
and other platforms. The rise in popularity of social media platforms as a way to
2024).
Based on the perceived level of danger, gambling has been divided into
various categories, including casino games, betting, and lotteries. With 86.3% of
people claiming lifetime participation, lotteries remain the most popular game.
gamblers each year, and this difference widens to 31 points over the course of a
potentially risky betting behaviors. This study seeks to explore their motivations,
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experiences, and perceptions of online gambling to bridge the research gap and
Greer, Rawat, & Rockloff (2017) and Ferland et al. (2008), gambling disease is a
crippling illness that greatly costs the sufferer, their social network, and society.
especially among the youth. In the context of Pagadian City, a growing urban
hub in the Zamboanga Peninsula, this trend reflects both national patterns and
motivation for pursuing this research stems from the need to assess the potential
understanding their experiences, this study seeks to provide valuable insights for
associated with this activity. Young learners, for instance, are one of the affected
social groups since they have been forced to remain at home, away from their
classmates, friends, and all of the activities they used to participate in before
develops further and more individuals participate, especially young people who
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how this kind of access affects gambling problem experience and prevalence,
research, and legislation will need to change. To learn how to lower the risk of
subject more research. The Internet provides a potentially robust environment for
the provision of responsible gambling, including tools and resources for player-
City. This gap is critical, as it may reveal patterns of risky behavior that could
been perceived as a way to foster digital literacy and improve their academic
performance (Burton, 2020). Studies have shown that some, but not all, of the
young people and students who are exposed to digital platforms more frequently.
The availability of mobile applications and websites for online gambling has
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legal repercussions. Because they are supposed to respect and comprehend the
activities could have serious repercussions for their academic and professional
lives.
first, it draws attention to the frequency and type of gambling behaviors in this
intervention initiatives.
and justice professionals, and add to the larger conversation on teenage gambling
behavior.
Theoretical Framework
explains how people learn behaviors through observing others and the environment
around them. According to Bandura (2016), individuals are influenced not just by direct
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experience but by modeling or watching others’ actions and the consequences of those
actions.
Criminology students who are frequently exposed to peers or social media influencers
who gamble online may imitate that behavior, especially if it seems rewarding or fun.
Social Cognitive Theory also highlights the role of self-efficacy—the belief in one’s
ability to control actions. Students who think they can manage their gambling habits may
This theory is useful in understanding the social and psychological processes behind
students’ gambling behaviors. It helps explain why they start gambling, how their
environment influences them, and why they might continue despite negative
consequences.
2. What are the benefits gained by criminology students from online gambling?
3. What are the risks gained by criminology students from online gambling?
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gambling?
online gambling?
can help different groups see the deeper issues behind why students get into
online gambling and what kind of help or intervention they might need.
This study intends to provide insight into the expanding online gambling
Teachers and School Administrators. The results can guide the creation of
eventually work in the justice system, their participation in online gambling may
present moral and legal issues. The report might spark conversations about
Future Researcher. The findings can be used as a starting point for additional
Definition of Terms:
To avoid confusion and make sure readers clearly understand the key
ideas in this study, the following terms are defined based on how they are used
in this research. These definitions will help explain some of the concepts and
words that may have different meanings in other contexts, especially for readers
where they live, what they’re interested in, what they believe, or what they’re
valuable on an event where the result isn’t guaranteed, usually hoping to win
hoping to win something of greater value. It can range from occasional, low-
This includes virtual poker, casinos, and sports betting. is the act of placing
bets or playing games of chance over the Internet for real money or other
stakes.
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Chapter 2
Research Method
This chapter lays out how the research was conducted. It includes the specific
approach taken in gathering and analyzing data, the place and people involved, the
tools used, and how ethical issues were handled throughout the study.
Research Design
In this study, we used a qualitative approach because our goal was to understand the
real experiences of criminology students who engage in online gambling—not just the
statistics, but what they actually feel, think, and go through. We wanted to explore their
lived experiences—the emotions, challenges, and reasons behind their actions. It helped
us see online gambling not just as a behavior, but as something shaped by their
At the same time, we treated these students as a specific "case." Using a case study
connect their stories to their identity as future law enforcers, which made the findings
even more meaningful. Through interviews and reflections, we were able to gather
Research Environment:
The research took place in Pagadian City, particularly in schools that offer a
Criminology program. These settings include classrooms, dorms, lounges, and anywhere
This environment is relevant because these are the places where students are most likely
exposed to or influenced by online gambling. Understanding the setting helps make sense
The research environment will also consider the digital world that students
encounter on a regular basis, such as social media, online gaming communities, and
mobile devices, all of which can operate as entry points to online gambling.
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For the purpose of investigating the lived experiences, driving forces, and
Research Participants
The participants were criminology students from different colleges in Pagadian City.
Using purposive sampling, students who had actually experienced online gambling were
chosen. Fifteen (15) individuals will be chosen in order to facilitate the collection of
qualitative data in-depth through focus groups or interviews. Year level, age, and gender
differences will be taken into account in order to obtain a thorough grasp of the various
Research Instruments:
Since this is a qualitative study, the main instrument was the researcher. Data was
without limiting the flow of ideas. The guide included open-ended questions about the
participants' personal experiences with online gambling, including how they started,
what motivates them, and how it has affected their academic and personal lives.
The interview guide was reviewed by experts for validity and revised based on their
suggestions. It was written in English but explained in the local dialect if needed to
ensure the participants fully understood the questions. Audio recordings and field
The data gathering process started with getting permission from proper
authorities, such as Deparment Dean and administrative officials. After approval, the
researcher identified eligible participants using the inclusion criteria. Participants were
approached respectfully, and informed consent was secured before the interviews
began. The researcher talks about the importance of their study response. To ensure
that participants answered the following questions fully informed of the study's topic,
online—and lasted around 30 to 45 minutes. The researcher clearly explained the purpose
The subjects were asked to respond truthfully by the researcher. The purpose of
this study is to ascertain their experiences with internet gambling. Following the
respondents' interview responses, the researchers gathered and totaled the data in order
to understand it. The researcher draws a conclusion and makes a recommendation for
Data Analysis
The researchers used thematic analysis based on the procedures of Merriam and
Tisdell (2016). This involved multiple stages: transcribing all interviews, reading and re-
reading transcripts to gain familiarity, identifying recurring codes, grouping those codes
into broader themes, and interpreting how these themes relate to the research questions.
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This method ensures a systematic yet flexible approach, allowing insights to emerge
directly from the participants’ narratives. It also supports the trustworthiness of the study
These themes helped explain the experiences of students regarding online gambling—like
why they started, how it affected their lives, and what challenges they faced. This method
helped organize the data while staying true to the voices of the participants.
Ethical guidelines were strictly followed throughout the study. Participants gave
their voluntary consent and were informed of their rights, including the right to
withdraw at any time. Confidentiality was a top priority—all data collected were kept
Names and identifying details were not recorded, and participants were referred to
using codes. No personal information was disclosed in any part of the study. The
researcher ensured that participation did not cause any emotional or psychological
harm. All ethical standards set by the institution were followed carefully to protect the
Any research must take ethics into account, but this is especially true for studies
that deal with delicate subjects like internet gambling. To safeguard the rights, welfare,
and dignity of the participants, this study, which investigates the experiences of
will closely follow ethical research guidelines. This study will be guided by the
comprehensive information about its nature, goals, methods, possible risks, and
advantages. They will receive an informed consent document outlining the fact that
participation is completely optional and that they can leave at any time without
incurring any fees. This guarantees that involvement is founded on understanding and
free will.
participant identities will remain anonymous. All transcripts and reporting will employ
pseudonyms and delete personal identities. All information gathered will be safely
stored, and only the researcher will have access to it. These precautions guarantee that
participants can openly discuss their experiences without worrying about being judged
or stigmatized.
Justice and Fairness. Regardless of their gambling status, all Pagadian City
criminology students will have an equal chance to take part in the study. No group will
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opportunity to participate in the study, regardless of their gaming status. No group will
be unjustly excluded or given priority. The selection process shall be fair and unbiased
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