MYTHERCERIA
MYTHERCERIA
                                                                ••• Aura
                                                                ••• Aura Absorption
As ambiguous and mysterious as the strange mix of fae
magic and vitae that is the Kiasyd’s blood, Mytherceria
simultaneously obscures and reveals the truth. This
                                                                         Absorption
Discipline is rarely taught to non-Kiasyd, as the               Many legends tell of fae feeding on emotions.
luckless Weirdling needs every advantage she can get.           Subconsciously tapping into her fae-touched heritage,
•• Folderol
                                                                the Kiasyd can absorb emotions and impressions off
   Folderol                                                     objects and places, allowing her to relive them while
                                                                she ingests them. She touches the object, and removes
The Kiasyd’s existence itself is a lie, making her hyper-       its identity.
aware to lies told by others. Whenever someone                     System: The player spends the Vitae and makes the
deliberately tells a lie, the Kiasyd’s body reacts to it in a   roll. Depending on the age of the impressions and the
unique way; one might experience bleeding from the              mental and spiritual strength of the person who left
eyes or ears when she hears a lie, whilst another               them, the Storyteller might add or subtract die.
Weirdling’s eyes glow.                                             One scene-type image and one aspect of the person’s
    System:                                                     identity (Nature, mask, aura, name, sex, or age) is
    The player must tell the Storyteller that it will           revealed for each success garnered on the roll.
activate his power reflexively upon hearing the first lie          Using this power will also erase any emotion from
on the scene.                                                   the object/place leaving it immune to previous uses of
    When that happens, the Kiasyd spends a Vitae or a           this powers, or the powers of Auspex.
Willpower point as a reflexive action and knows when a             Cost: 1 Willpower or 1 Vitae
target is deliberately lying. No roll is necessary, but            Dice Pool: Wits + Empathy + Mytherceria
                                                                   Duration 1 turn per success
onde this power is activated, it remains so until the end
                                                                   Action: Instant
of the scene and the Kiasyd can't choose to deactivate
it, which might put her in odd situation, specially if
witty characters around know how the fey powers
work.
    This power does not provide any insight into what
the truth might be.
•••• Fae
     Fae Sight
         Sight
The Kiasyd is a creature born of two worlds, and this
allows her to single out those who share a heritage akin
to hers. She can also recognize magic that is grounded
in life, though not magic born of death. This ability
works differently for every Kiasyd; to some,
changelings might smell like apples, whilst to another
magic appears like fireworks.
   System: The Kiasyd sees faeries and other fae-
touched mortals for what they are, with no roll required.
Additionally, she can detect magic that does not stem
from ghosts or the undead, including from mages,
werewolves, and other such sources. She can recognize
these phenomena for what they truly are, provided she
has seen similar effects before.
   The Storyteller might ask for a Occultism roll, if the
Kiasyd wants to know specific effects of magical
effects it can see.
•••• Changeling
•••• Changeling Ward
                Ward                                         ••••• The
                                                             ••••• The Riddle
                                                                       Riddle
Externalizing her emotional confusion, the Kiasyd
creates a ward that disorients and befuddles anyone
                                                             Phantastique
                                                             Phantastique
who sees it. She can inscribe such a ward on an object,      The Kiasyd draws on the mystery of her existence to
a location, or a person. Kiasyd can be very clever using     create a riddle for her victim which will completely
this power; one story tells of a Weirdling that drew a       consume his attention. The victim is so focused on
ward on an enemy’s shirt as dawn approached, then            solving the riddle himself that he shuts out anyone
watched as the unfortunate vampire burned in the sun,        trying to tell him the answer.
unable to remember which way to run.                            System:
   System:                                                      Cost: 1 Willpower or 1 Blood point
   Cost: 1 Vitae or 1 Willpower                                 Dice Pool: Manipulation + Occultism + Mytherceria
   Dice Pool: Intelligence + Larceny + Mytherceria           vs Resolve + Composure + Blood Potency
   Action: 1 minute                                             Action: Instant
   The vampire inscribes a ward symbol in a visible             The player pays the cost and makes the roll. After a
location and the player makes the roll (If targeting a       successful roll, the victim can do nothing but sit and
creature or object held/weared by it, it rolls with a        ponder the riddle until he accumulates three times the
Penalty in dices equal to the creature's Resolve + Blood     Kiasyd’s successes.
Potency).                                                       The subject rolls Wits + Occultism (plus or minus the
   Anyone entering the warded area or touching the           number of Derangements the victim has, at the
warded object loses two dice from his Intelligence dice      Storyteller’s discretion). He makes this roll as an instant
pools as long as he maintains contact or proximity to        action on his first turn as soon as he is told the riddle,
the ward (up to 5 meters).                                   and then as a extended action, once per hour until he
   Additionally, anyone seeing the ward for the first        has gathered enough successes. Should the victim botch
time on a night, becomes Stunned until he succeeds on        on a roll to solve the Riddle, he takes one level of
a Wits + Investigation roll (against a number of             unsoakable lethal damage as the mystical enigma racks
successes the Kiasyd achieved when she inscribed the         his body and loses all successes from the accumulated
ward, the creature rolls every turn, adding it's successes   total. This damage cannot be healed until the riddle has
together). The Kiasyd and anyone she wishes to, during       been solved.
the creation of the ward is immune to the ward. The             The Kiasyd can end this trance by telling the victim
ward lasts for a duration indicated by the number of         the answer, but no one else can.
successes on the Kiasyd’s roll.                                 A target can only be victim of this power once per
                                                             night.
          Successes                     Duration
          1 success                    One Hour
         2 successes                   One Night
         3 successes                   One Week
         4 successes                  One Month
         5 successes                   One year
 The Kiasyd can only have 1 active ward per
Mytherceria dot at the same time.