QUIETUS CRUSCITUS
Quietus Cruscitus is Haqim’s gift to his Warrior
Assamites. •• Scorpion’s Touch
• Blood Essence A variation of the Hematus power: Blood Tempering,
Scorpion’s Touch is derived from isolating the
This power provides definitive proof of a vanquished mechanism inherent within vampiric blood’s function
foe. Terrifying to behold, Blood Essence demonstrates of converting regular blood into sustenance. In this
one of the most frightening aspects of this Discipline: case, the Assamite transmutes the properties of her vitae
the ability to distill the essence of what Cainites refer to into a powerful venom that strips prey of its resilience.
as the “heart’s blood,” the holy or unholy life force that System: The player spends the number of blood
contains a being’s soul. points (up to her per-turn limit) that she wishes to
System: Functioning even on mortals, the character convert to poison. Roll Resolve + Composure +
must exsanguinate his victim of all but one blood point Quietus. If the roll is successful, the poison remains
(or drain all blood points entirely if the victim is a potent until used, but harbors a vampire’s susceptibility
Cainite). He then pricks his finger and marks the to fire and sunlight. A critical failure wastes the blood
victim’s bare chest, near the heart, with a speck of his with no effect.
vitae. The player spends one blood point, spurring the The poison looks and smells like normal blood and a
speck of vitae to seep into the target’s skin. Then make Cainite is immune to her own poison, but not that of
an extended Resolve + Composure roll (Target's Blood others utilizing this power. She may retain an amount of
Potency required in successes) imposing a level of poisoned blood up to her Blodd Potency in her blood
unsoakable aggravated damage to the victim per pool for later use, though any blood points converted to
success. As in diablerie, if the victim remains alert poison are inert for any other purpose. If the vampire is
during process, she can fight back. Should a vampire in danger of someone attempting to drink blood from
fail on the roll, he must pause, but can continue again her, she may rush any stored blood points to the surface
next turn. With a botched roll, the effort fails (however, as a defensive action, which may be used reflexively
the vampire can still attempt traditional diablerie if the even if in slumber or torpor.
victim is a Cainite). Once all health levels have been A Cainite may also bite her tongue or lip to pool the
exhausted, the vampire tears open the victim’s breast, poisoned blood in her mouth for a “kiss of death.”
moving past the rib cage to extract the heart. The Likewise, she may cut her flesh to smear the poison on
vampire’s own blood has calcified the heart into a semi- a pointed or edged weapon, or even place it in food, on
translucent grayish-white flask known as a “Debitum.” a cup, utensil, or other seemingly innocuous item. With
The Debitum enshrouds the spiritual essence (the one blood point the assamite can poison a Chalice, 3 for
“heart’s-blood”) of the victim – which, if examined in a bottle, 5 for a barrel and so on. Fore weapons, a dart,
detail, can be seen encased within, swimming in arrowhead, or dagger requires a blood point. Other
despair. Heart’s-blood preserved in this way endures weapons require 1 blood point per size (generally
indefinitely. If vampiric fangs pierce it, the heart speaking). Weapons remain poisoned for an amount of
reanimates, pumping a cupful of celadon-colored, attacks equal to half (rounded up) the Cainite’s initial
aqueous, non-burning flame vaguely resembling the Resolve + Composure + Quietus roll; an envenomed
victim into the vampire’s maw. If the victim is a weapon that is swung or fired loses the potency of its
Cainite, upon devouring the essence, the vampire reaps poison at a rate of one success per attack until depleted
all benefits and potential pitfalls of successfully (whether it’s a hit or a miss). Envenomed weapons
diablerizing the victim, without risking the blood oath. bathed in water, or open to the mercy of heavy wind or
A Debitum crumbles to ash if left vulnerable to fire or rain, lose the potency of their poison the turn after
sunlight, or when emptied of its contents. exposure, while those passing through fire or sunlight
lose it instantly and appear dusted in a fine ash.
In order to be effective, the poison must be ingested or Penalty Time Penalty Distance
enter the target’s bloodstream, usually through drinking -1 Within an hour -1 Within a meter
or being pierced by a bloodied weapon. Once the -2 Within a day -2 Within 500 meters
poison is delivered, the target immediately rolls
-3 Within a week -3 Within 15 Kms
Stamina + Resilience + Blood Potency. At the end of
his next turn, he loses a number of Stamina points equal -4 Within a month -4 Within 150 Kms
to the number of successes on the Cainite’s Resolve + -5 Over a month -5 Over 150 Kms
Composure + Quietus roll minus successes on the
target’s Stamina + Resilience + Blood Potency roll. If a Then, the player and target make a contested Stamina +
living being’s Stamina falls to 0, he dies. If a vampire’s Resilience roll. The target suffers levels of unsoakable
Stamina falls to 0, the vampire enters torpor and lethal damage equal to the number of successes on the
remains that way until his Stamina points return to a Assamite’s Stamina + Resilience roll minus successes
minimum of 1. A target can only be affected by one on the target’s Stamina + Resilience roll. To continue
instance of the Poison at a time (but it will always keep rending her opponent from within, the player may
the stronger instance) spend additional Willpower each turn after the first,
As an action vampires and ghouls may spend a blood accompanied by further contested Stamina + Resilience
point to heal normally and try to purge the poison from rolls, until she is defeated on a roll which cleans the
their system before the effects takes hold. To use this target from the poisonous blood. A botched roll results
Action, roll Stamina + Resilience + Composure, each in the vampire suffering an amount of lethal damage
success decreases the Stamina loss by 1. Without equal to the target's successes on the roll.
vampiric blood healing, damage from Scorpion’s Touch
is permanent, or until the assamite decides to cure it. •••• Baal’s Caress
••• Dagon's Call A refinement of Scorpion’s Touch, Baal’s Caress allows
a vampire to transform her blood into an acidic toxin
With the slightest scratch delivering a dab of blood to that burns any kin d of material, usually accomplished
mingle with that of the target’s, Dagon’s Call twists a by licking a blade to lubricate it before assaulting an
victim’s vitae against him. The target’s eyes swell and opponent. Commonly, warriors will spit the hateful
take a deep burgundy hue, muscles seize and veins ichor or cough it forth and vomit voluminous streams of
bulge beneath the skin, and thin trickles of vibrant vitae that corrode their enemies into heaps of bubbling
scarlet bleed into tiny rivers from all openings in the sludge.
anatomy. This nightmarish affliction persists until the System: To coat your weapons with Baal's Caress,
target collapses in agony or death throes, leaving no choose how much blood you want to spend (depending
trace of the attacker’s presence. on the amount and your Blood Potency, it may take
System: In order to use this power, the character’s multiple turns to coat a weapon) and roll Resolve +
blood must first be ingested or enter the target’s Composure + Quietus, a critical failure wastes the
bloodstream, usually through drinking (even from a blood with no effect. If the roll is successful you coat
ghoul belonging to the character) or being pierced by a your weapon with blood. Weapons coated with blood
bloodied weapon. The character waits a minimum of will cause lethal damage (even to kindred and other
one hour for her blood to be fully absorbed, entering the supernatural beings), will gain +2 damage and will gain
circulatory system to securely grip the victim deeply. Armor Penetration equal to your Quietus. The weapon
After a moment’s concentration, the vampire bursts her will remain coated until the end of the night or until you
target’s blood vessels, internally constricting the target’s attack with it (hitting or missing) a number of times
whole body by flooding it with ruptured hemoglobin equal half (rounded up) the successes on your original
that strangles him from within. To activate this power, Resolve + Composure + Quietus roll to coat it. Once a
the player spends one Willpower point and rolls Wits + weapon coated by this blood is used to attack someone,
Medicine (This roll is modified by the vampire’s you activate the magic within the blood and it will
current proximity to the target and the amount of time corrode the weapon until the end of the night, or until
elapsed since she touched the target combined). you attack with it taking all the blood out of it.
A vampire may also bite her tongue or lip to spit a
single point of envenomed blood at a lone target, or
regurgitate up to her maximum amount of blood point
expenditure per turn and spray multiple targets.
The Cainite may spit her envenomed vitae up to one
meter for each dot of Strength and Vigor he possesses.
Spitting at a lone target requires a successful attack of
Special Devotion
Dexterity + Athletics roll (treat it like gun attack),
Spewed blood contacting the victim’s skin causes
Lethal damage (even to kindred or other supernatural
Blood Bottle
beings) as if the blood were a ranged weapon with no (Quietus ••)
damage rating. Cost: 2 Experiences
The vampire might decide to vomit blood on closer
opponents, alternatively, the spray can come from an
open wound, including both self-inflicted wounds and The Assamite is now able to store blood (any blood) on
those received in combat. To do this spend 1 point of ritual bottles and he is able to make the proper ritual
Blood (respecting your vitae per turn limit) of each bottles.
System:
target within 3 meters that you want to hit. Make an
To craft a Ritual Bottle, the Assamite must first take a
Dexterity + Athletics attack against each target
suitable recipient, and spend 1 hour engraving runes
accounting for each one's defense individually. The
and special seals into it and roll Intelligence + Quietus
damage rating will be equal to the blood spend and the
+ Craft. Each Ritual bottle is able to hold up to 3 Blood
damage will be lethal, even to kindred or other
points.
supernatural beings.
Dramatic Failure: He breaks the recipient and
can't try it again until the next night.
••••• Quicken the Failure: Nothing happens.
Success: He crafts the Ritual bottle.
Mortal’s Blood Critical Success: His magic protects the bottle,
making it much more sturdier than a regular bottle.
To maximize the amount of nourishment possible from
a mortal’s blood, those developing Cruscitus eventually
evolve exceptional control over how they process the To fill the bottles with blood, the Assamite must have
vitae they imbibe. access to the blood he wants to use (his blood, or the
System: Immediately After quenching his thirst with blood from a cooperative mortal, vampire, etc) and roll
mortal blood, the vampire can double the effectiveness Intelligence + Occultism + Quietus.
of each blood point. Roll Resolve + Quietus. Each Dramatic Failure: He breaks the recipient (unless
success converts one blood point into two. If you fail it's a sturdy one, where it does not break but loses it's
you can't try again with the blood you just ingested. If magical sturdiness and can't try it again until the next
you score a critical failure, you lose one blood point night.
and can't use this power again for the scene. Failure: Nothing happens.
Success: The blood magically flows from the target
to the Bottle.
Critical Success: The magic infuses the blood
increasing it's quality. When the bottles is fully
consumed by someone, this person will also regain a
Willpower point.
An Assamite may only have up to his Quietus Rituals
Bottles filled with blood at a time.