in Broad Daylight
in Broad Daylight
Table of Contents
Section Title Page Section Title Page
1.0 Introduction 1 7.2.2 If They Defeat The Ximix 20
1.1 Stand By For Adventure 1 7.2.2.1 Rewards For V&V™ Players 20
1.2 The Indestructibles 1 7.2.2.2 Rewards For LL™ Players 20
1.3 Unified Saves & Skill Checks 1 7.2.3 If They Lose To The Ximix 20
7.3 After The Ximix 20
2.0 The Shot Of The Century 1 7.3.1 The Hospital 21
-Jack Herman
Welcome to IN BROAD DAYLIGHT! This is the first all-
new adventure from the original creators of Villains
and Vigilantes™, Jeff Dee and Jack Herman. Supermodel Holly Cooks bungee jumping off the
Chrysler Building… It would be an unforgettable
But it will not be the last! event and an indelible pop culture image, or at
least it certainly would have been if things had
gone according to plan…
“IN BROAD DAYLIGHT” is an adventure for the
Villains and Vigilantes™ 2.1 and Living Legends™ The sponsor spent millions of dollars in preparation
superhero role-playing games. It is recommended for this tremendous undertaking. It took over a year
for approximately 4 to 6 characters with an to acquire permits, purchase insurance coverage,
average experience level of four (V&V) or an clear close proximity helicopter flight path access
average 165 CPs (LL). It is designed to be around the building, and install all the various
completed by a group of players in approximately platforms and safety equipment. Holly Cooks
two gaming sessions. This product is for the underwent months of training in base diving and
Gamemaster’s use only. Anyone who is planning to bungee jumping.
play a character that will participate in this
adventure should stop reading at this point. A small armada of trucks and helicopters with
mounted cameras moved into position on the
morning of the shoot. A crowd gathered on the
street below and an uncountable number of eyes
This adventure is designed to be run by a GM as and devices prepared to capture the big event. As
part of an ongoing Villains and Vigilantes™ 2.1 or thousands held their breath, she made the jump,
Living Legends™ campaign. In the event no plummeted down, and when her cord had
campaign or characters have been established stretched to the limit - dangling her no more than
yet, or if a GM intends to run the adventure as a fifteen feet above the sidewalk - she instantly
one-time event separate from any campaign, this disappeared without a trace.
adventure comes with six pre-generated superhero
characters for the players to use. Just after it happened there was a brief but
strangely serene moment of silent confusion. An
If the players are playing their own characters, the instant later, the crowd went into mass panic.
GM can also use these characters as NPCs to Some people swore they saw her hit the ground. A
come to the aid of the players, should they need it. few crazed individuals claimed they saw the body
actually bounce. A search was quickly conducted,
These pre-generated characters - a superhero but the body of Holly Cooks was never found. No
team called The Indestructibles - previously one ever stepped forward to explain what
appeared on the covers to the first two editions of happened.
Villains and Vigilantes™!
1
later, either flagged down by a police car while on
patrol or sitting at home watching TV in civilian
garb, the players discover that Ms. Pembrose By the time the players arrive In New York, the
wants to speak to them. If she appears on TV she incident at the Chrysler Building is already old
will mention that she would like to make a large news. The consensus of most New Yorkers seems to
charitable donation in the players’ name. The GM be that the event was staged- a fake. Some
should do everything in his power to see to it that a speculate that a crime might have occurred, but
meeting is arranged. no one is certain. The TV news refers to it as a
publicity stunt. The newspapers muse over how
Ms. Pembrose explains that in her research of New York is often the site for “David Blaine-like
superhero activity across America she came across exhibitions of performance art”.
the story of their success against Intercrime… or
whatever recent adventure the players have Online bloggers count up a long list of strange
successfully completed. If the players are playing things Holly Cooks has done to get attention:
the Indestructibles, that team has already amassed Numerous times being recognized in public while
a good reputation. Being approached with such making odd attempts to appear “incognito.” The
requests for help is a fairly routine event for the fake kidnapping from the set of a TV talk show one
Indestructibles. When someone is willing to pay a Halloween that she later claimed was “a tribute to
significant sum of money (even indirectly) for their Orson Welles.” The recording of her 911 prank call
services, that is quite unusual. which made the rounds of every news program. A
series of death threats that some experts claimed
were written in her own handwriting.
Ms. Pembrose tells the players that Caveat Allure Holly Cooks scheduled a two week vacation after
will make a donation to the charity of the players’ the shoot. She isn’t due to appear in public again
choice in the amount of $250,000 if they come to until a movie premiere at the end of next month.
New York and locate Holly Cooks. Her absence is not considered unusual.
2
Volcanic Man will not back down from any sort of Here the players may attempt to use whatever
hero vs. hero scrum, but unless there is an actual applicable super-powered abilities they have or, at
emergency happening right before his eyes, he will the very least, they can make an Extremely Difficult
refuse to offer the players any assistance. He will saving roll using normal senses. The GM should try
disengage from them as soon as possible: “Sorry, to encourage the players to attempt new ways of
there’s just too much going down in town right now using their powers- such as using them in
for me to show you guys the ropes. Welcome to combination with each other- to examine the
New York, tourists!” video images.
The players are not able to reach anyone through If any of the players’ attempts to examine the
the NY headquarters of the Manhattan Progeny video are successful, they will detect a frame of
either. video that depicts what appears to be a very small
flash of blue in the last frame of video before Holly
Right now the Manhattan Progeny is the major Cooks disappears. Close examination looking for
superhero team of New York City. However, they this specific glow reveals the slightest glimpse of
have already adjourned from their headquarters. this blue glow in a few other video images taken
The facility is closed. They have left the city for the from different angles.
grounds of their private retreat in Cape Powers,
Connecticut, from where they officially do not Requesting aid in analyzing these images through
respond to inquiries. There is nothing amiss about regular law enforcement channels will result in
this. The Manhattan Progeny always adjourns for a stonewalling. The resources of the police and FBI
week or two around this time of year to allow their are already strained near to the limit. New York law
members to catch up on their charity work enforcement will be resistant to out-of-town
commitments, wrap up solo cases and handle superheroes trying to tell them what to do. “We’ll
personal business. do it but you will have to wait your turn in line
behind all the other cases currently under
If the players try to break into the Manhattan investigation. You should get some results back in
Progeny HQ in New York, they will set off an alarm. maybe a couple of weeks.” The FBI will stand on
This will bring the police as well as Volcanic Man, protocol and not get involved unless directly
and the players will have quite a bit of explaining requested by the NYPD.
to do. Attempts to contact the Super Society in
Connecticut, Boston and Washington DC will also If players have any contacts with other heroes who
prove unsuccessful. can perform a highly technical analysis of the
images, now would be the time to call them. If
There are other superheroes in NYC but there is they have no other option they can call upon
always plenty going on for them to investigate. CHESS for assistance. It is up to the GM to role-play
Whenever the Manhattan Progeny is out of town, the results of assistance from other heroes, but
the workload of the city’s other heroes almost those heroes should also suggest that CHESS have
always “ramps up to the max.” a look.
If the players’ campaign is already set in New York, CHESS has an office in midtown Manhattan. Its
the GM may have to invent some additional location is public knowledge but it is generally not
reason why other heroes the players may know open to the public.
there are also currently unavailable.
Madame Barpofsky puts one of the agency’s limos
at the disposal of the heroes. A sharp-looking
uniformed female driver named Carmela is
At the request of Madame Barpofsky, owner of appointed their chauffeur. She is chatty, not in the
Caveat Allure, the advertising agency that set up slightest bit intimidated by being in the company
the shoot brought all of the footage from the of a bunch of super-powered heroes, and knows
Chrysler Building jump to her office for the heroes the city like the back of her hand. The leader of the
to examine. heroes is provided with a cell phone, a corporate
expense account Visa card and a reservation at a
If any of the players conduct their own frame by local hotel for a suite of rooms where the players
frame analysis of the video, they will discover that will stay.
Holly Cooks is there in one frame and gone in the
next.
3
There is no information available about The
Provider in the NYPD or FBI databases. The NYPD
puts The Provider in the same category as the
The players may wish to investigate Holly Cooks’ Easter Bunny. He is supposed to be some sort of
background when looking for clues to her imaginary friend for crooks, creeps and hoods. If a
disappearance. Her current residence is a luxury bad guy is lucky enough to befriend the Provider,
hotel suite at the Palace Hotel. The maybe he will help them out if they do him a favor.
accommodations are paid for by the agency, and But if they talk about The Provider they are usually
Carmela has been given a key. She will drive the found dead. No evidence has ever been
players there and let them in to her room, if asked. discovered to support any of this. The cops shrug it
off as jailhouse spook stories. They theorize Holly
By going through Ms. Cooks’ personal effects only met some con artist with a rap sheet.
(including her diary) the players can begin to get
an idea of Holly Cooks’ personal life. She is clearly The only info CHESS can locate is that the name
isolated by her celebrity status and extremely “Provider” appears on a list of known aliases of
lonely. She has over a million Twitter followers, 10 Russian criminals. The specific file for that individual
million people who “Like” her on Facebook, and a remains classified by the Russian government. Any
small army of disposable sycophants for an attempt by the players to get that information
entourage, but very few if any real friends. She has (such as paying a visit to the Russian consulate in
no saved messages on her cell phone. Personal New York) will be met by stonewalling.
messages left at the front desk of the hotel have Authorization to release the file will take time to
been accumulating for weeks, unchecked. obtain, assuming the request isn’t simply denied by
Russia’s Federal Security Service. If pressured by the
Her personal calendar has dozens of ignored social players, the Russian Consulate will respond by
RSVPs, although she very selectively has accepted lodging formal complaints with the State
all offers for any sort of children’s charity. There are Department and the United Nations. Federal
several (really terrible) screenplays in her authorities will then swoop in and order the players
wastepaper basket. Her recent online to back off.
communications were all promotions for the jump.
Holly, like a lot of celebrities, was the target of a
In her diary she writes that she grew up feeling she number of stalkers, but pursuing this will be a dead
was ignored by her parents. Now that she is a multi end. Several will already be in jail or under
-millionaire they simply ignore her from a higher psychiatric observation. The GM will need to
rung on the social ladder. If her parents are improvise the specifics of this. If the players
contacted, they will assure the heroes that Holly is investigate, they will only actually manage to track
fine and that her disappearance is just a publicity down one of Holly’s stalkers, Albert Cardinale. It will
stunt. They heard so on TV. be obvious that he is pretending to know more
about Holly than he really does. He will eventually
She has had numerous short-term romantic even beg the players to beat him up. Wherever
relationships. Her type seems to be “bad boys”: the Holly is, he is certain that she will become more
MMA fighter with a penchant for bar brawls, the impressed with him if he takes a beating for her.
reckless star of that series of biker movies, the
popular pro wrestling “heel”, the NFL sack master The players will be able to easily collect a sample
who goes out of his way to injure QBs, the of Holly’s DNA from her hairbrush or toothbrush.
dangerously out-of-control rock star, the hedge From that CHESS will be able to easily determine
fund guru who mockingly calls himself the “King of that she is a normal human being who has no
Derivatives” as he dances one step ahead of a super-powers.
series of SEC investigations, even some sort of
foreign super-villain, the Provider. Her last
relationship ended months ago. In her final diary
entry, written the night before her big jump, she
writes that “Maybe I need a hero.” CHESS, just like the local NYC superheroes, is also
overworked right now. They have just dispatched a
If the players investigate the old boyfriends they will team of their Knights on some other classified
find verifiable alibis for all of them except the (unrelated) mission. If approached by the players,
Provider. they will agree to analyze all the images provided.
Madame Barpofsky will provide all film and photos
to the players for this purpose.
4
The players meet with CHESS’ impromptu analysis occurred within New York City limits during the
team in a conference room of their Manhattan event under analysis.”
offices. They have gathered equipment for
examining the photographic images and they will -“Could there have been some sort of spatial shift
give their immediate impressions of the material as or distortion that either moved Holly Cooks or
they examine it for the first time. perhaps moved everything in the general area,
and then returned everything instantaneously
minus Holly Cooks?”
Present are Knight Seth Demaris, who is currently on
assignment in Admin while he recovers from a -Feola (astrophysics): “Reviewing GPS transmissions
broken arm received in the line of duty, Rook level and NSA spy satellite data confirms that the area
technical agents Stuart Getman (chronological surrounding the Chrysler Building did, in fact,
physics), Judi Feola (astrophysics), Arturo Avilez maintain its position on the face of the Earth during
(parapsychology), Millicent Vance (image the event in question. Unfortunately pictures taken
analysis), Austin Lasiter (optical camouflage from satellites over New York City at the time of the
specialist), Phoebe Lynd (particle physics), and a event did not record the “blue flash” and were
PAWN (a synthetic replica of a real person used by unable to provide any new information of what
CHESS in various espionage operations) with the happened at the event.”
designation ‘Dr. Grant Ledgerwood’, (computer
systems specialist). This PAWN has been -“Was there any sort of ‘cosmic event’ that
programmed with the likeness and memories of Dr. occurred at the time she disappeared?”
Ledgerwood to impersonate him before the real
Dr. Ledgerwood could be successfully moved into -Feola (astrophysics): “No major astronomical
witness relocation. They have not yet had the activity of significance impacting on the planetary
chance to reprogram him for another use, and scale occurred simultaneous with the event per
since CHESS is currently short on manpower they the world’s major observatories. The FAA logs don’t
are utilizing the PAWN as programmed to make have any reports of UFO sightings at that time.”
use of the real Dr. Ledgerwood’s computer
expertise. “Is is possible Holly Cooks was teleported away?”
Here the players are free to ask whatever questions Lynd (particle physics): “We can’t determine if
they want to about what they think may have teleportation was a factor without more data.”
happened to Holly Cooks. The specifics of the
question will determine which expert will answer. -“Could what have happened been some sort of
During the meeting various experts may have to psionic-powered illusion?”
check information online or contact someone from
another CHESS department. -Avilez (parapsychology): “Based on the
recordings of our environmental equipment station
Before presenting their findings, they deliver a on the Empire State Building, levels of psionic
standard disclaimer that: “Their analysis does not energy waveforms at the time and place of the
account for any phenomenon not previously event were well within the normal range. This
encountered.” Players are free to speculate and means that a “wide effect mass level psychic
ask these experts to evaluate any personal theories imprint”- literally a post-hypnotic suggestion so
on what happened. The GM will have to role-play powerful it would simultaneously convince
through this. What follows are the answers to some thousands of witnesses that an alternate version of
general categories of questions the players will events had occurred and even transmit
probably have. prefabricated image data into cameras- is highly
unlikely to have been the cause of this.”
5
and leave zero trace of afterimage, but there were mid-thirties, wearing a well-tailored suit in a style
no atmospheric or gravitational disturbance that recalls the 1920s.
whatsoever.”
“Hello. My name is Harry Houdini. These people
“Maybe Holly Cooks was never there at all?” can assure you that since my “return” a number of
years ago, I have become perfectly familiar with
-Vance (image analysis) “Precise determinations all modern technology and methods, and I also
on this point are elusive. So much of fashion have direct personal familiarity with the area in
imagery is digitally altered, it would be impossible question. I would like to make a careful
to gather the precise biometrics for Holly Cooks examination of your photographic materials, if I
without actually having her here to measure. may.” Houdini looks over the images carefully.
However, all the data suggests an extremely high
probability that the woman who arrived at the He says: “Since none of you appear to be stupid
event was Holly Cooks. This same woman is the one I’m certain you don’t need me to tell you, this
in the actual jump footage- not an illusion, not an event at the Chrysler Building was in no way any
imposter, not a replicant.” sort of staged illusion performance. However,
based on information from my contacts in the
-“Could Holly Cooks have disappeared by turning “death dimension”, it is my personal belief that
invisible?” your Miss Holly Cooks is still alive. Unfortunately, I do
not have any more information for you than that. I
-Lasiter (optical camouflage specialist): “There was wish you good luck on your investigation. I
no invisible figure lurking anywhere around Holly apologize, but I have a rather pressing
Cooks at the end of her descent, and she did not appointment that begins immediately. Please
disappear by becoming invisible herself. Slight excuse me. It was a pleasure meeting you.”
photonic distortions could be detected on the Houdini leaves. Whatever classified (and non-
recorded images under careful examination if this related) mission the CHESS Knights have been sent
was the case. Those distortions are not present in on, they apparently require the assistance of Harry
any of the images we examined.” Houdini!
-“Was Holly Cooks disintegrated?” “Can CHESS determine what the blue glow is?”
-Lynd (particle physics):”A molecular disintegration -Ledgerwood (computer systems specialist): High
could very well have created a residual trace level analysis simply cannot determine if the blue
energy signature that would cause a shift to the glow is anything other than a standard
blue on the Doppler range. However, the photographic anomaly. However, a cross
molecular debris that is the inevitable byproduct of referenced pattern search of the blue glow
disintegration should also have caused micro- against video and photographic images recorded
changes to the area surrounding the event. Even if from crime scenes in the Federal Law Enforcement
these changes were too subtle for the human eye Database shows a 54% probable match from a
to notice, they would still be detectible on the video camera record of a crime scene in New York
recorded images. All these images depict an area City less than 24 hours before the event. No other
around the event that is absent of such debris. image rated higher than a 3.09% potential match.
While this possibility cannot be entirely dismissed, This similar blue glow appeared in video recorded
CHESS’ official assessment at this time is that it is during a heist at the Bank of State in midtown
“unlikely” that Holly Cooks was disintegrated.” Manhattan.”
“Based on what we can see in these photos does Ledgerwood shows the players the video taken
CHESS think Holly Cooks is alive or dead?” from inside some sort of vault. The blue flash lasts a
fraction of a second and becomes static. One can
-Demaris (Admin): “CHESS is able to briefly confer see from changes in light and shadow that there is
with an outside expert who just happened to be more than one person moving just off camera, the
consulting with us on an unrelated case. I’ve video ends before anyone can be seen.
already briefed him on the situation.”
SPECIAL NOTE: Hopefully, the players will get
With a motion of his hand, the door opens and in around to asking this question on their own. If not,
walks a sleek but muscular dark-haired man in his the GM will have to offer up this information to the
players.
6
client to spend millions of dollars to shoot this
commercial. If the footage can’t be used it will
cost many people their jobs, possibly even
If the players examine the scene of Holly Cooks’ destroying the agency.
disappearance before their encounter in the
Warranty Room (see below), they will discover that Their sponsor, Vespucci Motors, is very upset over
virtually all of the platforms and safety equipment this lack of resolution. They had doubts about using
installed at the Chrysler Building have already Holly Cooks, whose unpredictable behavior
been removed. It was a part of the agreement threatened to overshadow their new product. Their
with the City of New York that all new fixtures entire fiscal year (if not decade) depends on the
created for the event were to be taken down as successful launch of the Vespucci Icon, their new
soon as possible. The equipment and fixtures were electric-powered sports car. They feel they were
considered an eyesore on one of the great taken advantage of by a flaky headline-craving
architectural masterpieces of the 20th Century. celebrity.
If the players attempt to search through the area Members of the film crews will confirm that the
from where Holly Cooks made her jump (and one event appeared just the way it looked on film.
of the players makes a successful Difficult saving
roll) inside the Art Deco spire of the Chrysler
Building they will find an object that photographic
evidence will later confirm is the cord used for the
jump. One end of cord is clearly rigged to attach
If the players question Madame Barpofsky about
to the platform, but the other end of the cord just
why she didn’t file a missing persons report after
terminates without any means by which it could
Holly Cooks’ disappearance, she will insist that Holly
have been attached to a bungee jumping
is like a daughter to her. She encouraged Holly to
harness. How the cord was severed cannot be
perform the stunt at Chrysler Building. She feels
immediately determined. None of the unique
personally responsible for what happened, and
characteristics of the use of a cutting tool, tearing,
therefore insists on handling this herself. If the
melting, burning or breakage through freezing are
players have any method of lie detection they will
present.
confirm she is telling the truth.
Bystanders and passers-by on the street that
The following information may be revealed to the
actually saw the event believe that Holly Cooks’
players at the GM’s discretion, if it seems
disappearance was a hoax. As one wizened old
appropriate that their investigation would
New Yorker will put it “The special effects looked
successfully uncover it:
fake!”
In 2000, Madame Barpofsky aka Zinaida Navokov
emigrated from the Ukraine, shortly after the violent
The players may attempt to follow up with other death of her husband, the notorious mobster
individuals involved with the event. Holly’s trainer Valentin Navokov. After the fall of the Soviet Union,
for the jump, Eric Swago (who can be reached by Valentin Navokov went from being a mid-level
phone in Italy where he is working as a stuntman facilitator for the KGB to eventually running several
on a movie) insists that he was unaware of any major illegal operations from gambling houses and
disappearing trick set to occur during the jump. human trafficking to the transport and sale of
However they did it, Swago insists it would have consumer goods knock-offs.
been extremely unsafe if it was planned without his
knowledge. He can’t believe that there would Luck ran out for Navokov shortly after he began
have been a cover up if something had gone having a public affair with an attractive young
wrong, but he seems a little ticked off he was left Russian film starlet. That month, a shipment of
out of the gag. almost a hundred million dollars worth of laundered
cash, that Navokov was supposed to safeguard
The advertising agency responsible for the event, while in transit, went missing. Navokov’s bosses
Merkin and Merkin, is stuck in a very difficult were displeased and he was eliminated in a very
position. While they are secretly working hard to public and messy way, along with his actress
prevent the notion that something has gone wrong girlfriend. In a series of incidents resulting from the
from going public, they are legally prevented from transfer of his prior responsibilities, virtually all of
using the footage until Holly steps forward to Navokov’s close associates were later also killed.
confirm she is safe. The agency convinced the
7
Assuming a new identity and changing her name, album covers, and the runways of the top
the former Mrs. Navokov used the money her late international designers. They are eye candy in
husband “lost” to buy the Caveat Allure modeling Hollywood and Bollywood films, decorative
agency. Her agency’s rise to the top was no ornaments on the arms of rich, famous and
accident, although it did involve several of her powerful men of every nationality and occupation,
competitors having very unfortunate ‘accidents’. and the dream fodder for millions, either as objects
When competitors struggled, Caveat Allure signed of desire or icons of beauty.
away their best talent. A number of top models
who would not sign with Caveat Allure were Caveat Allure is located in the heart of New York
aggressively persuaded to pursue early retirements. City’s Garment District, far from Park Avenue,
But as the modeling business changed around where most other major agencies are located. This
Caveat Allure, changes were also going on within has made them popular in the neighborhood and
the agency. a source of city pride, in a time when much of the
clothing and textile manufacturing business is
Madame Barpofsky was well aware that her girls, being outsourced overseas and the district’s
by virtue of their beauty and celebrity status, had prominence is threatened. They also operate a
no trouble getting close to men of influence, be fashion design and modeling school, which has
they pro athletes, movie stars, musicians, opened doors of opportunity for numerous
industrialists, politicians, diplomats, gangsters, even underprivileged students.
high ranking military officers. They could move past
the velvet ropes and circulate among VIPs Caveat Allure became a major agency within two
effortlessly. While everyone may notice them, no years of being taken over by Madame Barpofsky.
one particularly suspected them of being capable She has run the agency for the last seven years.
of anything too dangerous. In short, the models of Their It Girl of the moment is Holly Cooks. Even if the
Caveat Allure were in a unique position to get players have no interest in the fashion industry, they
close to potentially high value targets for grand will very likely have heard of her just through
theft, criminal espionage, kidnapping and exposure to mainstream pop culture.
assassination. The best part is that the marks
approach the girls socially (not the other way A casual investigation into the background of
around) in an above-board and perfectly legal Caveat Allure will only confirm all of this. Outside
manner, which removes all suspicion from the the world of modeling, people generally recognize
Agency. and respect them. Within the fashion world
competitors express bitter resentment and jealous
There are many ways the players may discover this dislike- and there is no surer sign of the
information. For example: They may obtain a undisputable reality of their success than that.
sample of Madame Barpofsky’s fingerprints and
have them analyzed. It would return a match from Any players with a Psychology background looking
Interpol for Zinaida Navokov. Or they may simply at Caveat Allure’s modeling and design schools
discover something is amiss by poking around the will notice (if they make a Challenging difficulty
Agency itself. save) that it appears to be an elaborate screening
process to find people that tend to follow orders
but also have tendencies to violence.
If the players investigate the background of Madame Barpofsky occasionally initiates her own
Caveat Allure… operations, usually lucrative art and jewel heists.
Ironically, she had also been drawing up her own
Currently, Caveat Allure is at the apex of the plans for a robbery at the Warranty Room, but she
fashion industry. The models they have signed to was not very far along in her plan, and not
their agency include nine of the top ten most in- equipped to initiate the sort of attack that took
demand models in the world, and fourteen on the place there.
list of the top twenty. The faces and bodies of their
girls grace magazine layouts, TV commercials,
8
The players may decide the best way to learn
about Caveat Allure is to snoop around for In the center of this room is a very large mahogany
themselves. If Caveat Allure detects this intrusion, table. It is surrounded by fifteen large comfy chairs
they will engage the players in combat until the on wheels. The room is equipped with state of the
players have been subdued or defeated. The GM art teleconference and audio-visual equipment.
should feel free to throw as many agents at the
players as needed to make for a decent fight.
This room contains brightly lit make-up tables and a
If it looks like the players will defeat Caveat Allure
very long full length mirror.
and no better opportunity presents itself to escape,
Madame Barpofsky will don the policewoman
disguise, stash the money and false IDs in a bag,
find a hiding place until after the fighting is over This room looks more like a traditional locker room,
and attempt to mingle with the police who search except with full length mirrors.
the building and then slip away. The only thing that
might give Madame Barpofsky away is that she will
carry the photo of her with Holly Cooks that had Clothing and costumes of all types fill this room, in
been on her desk. If the players attempt to wardrobes and racks of clothes on wheels, from
apprehend her, she will flee, attempt all possible luxurious clothes to masks and capes.
trickery, and even take hostages if necessary. But
she will not directly engage the players in combat.
The studio must have only recently finished
shooting a photo spread based around a 30s Art
Deco-style space adventure theme. There are
several colorful planets, and some large model
spaceships very clearly based on the designs from
Complete stats for the agents of Caveat Allure can the old Flash Gordon movie serial. There are also
be found at the end of this book. control panels with flashing lights, and several bug-
eyed alien mannequins. Two garage doors in this
room open to the alley behind the building. Both
are currently locked.
This is a Waiting Room where photographers, This is an old fashioned photo development room.
designers, models and student-applicants wait for It looks like it has not seen use in some time, but
the chance to be interviewed. everything you need is here and it all works.
This office is used primarily for preliminary interviews There are several state-of-the-art computer
for applicants to the Agency. The walls are lined graphics workstations set up in this room.
with photos of celebrities.
9
10
In the spring and summer, this area is open to the
outdoors. Metal bars run along the top of the open
wall to discourage intruders. (The bars are
electrified, attack as Lightning and do a d12
This area has opulent décor, with pink marble damage. A switch in Madame Barpofsky’s office
flooring and gold inlay on the elegant black walls. can turn off the current.) In the fall and winter, a
There are a number of very expensive-looking and canopy and glass panels convert the open air
indescribably “modern” art objects scattered balcony into a greenhouse. The garden is almost
throughout the room. The surface of the reception as thick as a jungle. There is quite a variety of rare
desk is a touch pad controlling everything from a and exotic plants here.
computer workstation to the telephone and
intercom. There are also several smaller
workstations off of this console used by the Small, but impeccably tasteful, this contains a bed,
numerous interns that work there. The lounge bar, bathroom and closet.
furniture is painfully stylish, and equally painful to sit
upon. There is a small table and chairs with a laptop
computer on the table. This computer is password
protected and its contents are encrypted.
The office is a vast empty space except for the
desk and chairs at the far end of the room. On the Doors lead to the office and garden, and a
desk she has an encrypted computer. There is also discreet exit to the hall by the Photo Library.
a file containing news stories detailing the recent
activities of the players. A large window in the Entryway looks down on the
first floor Foyer. A switch in Barpofsky’s suite by the
A large Caveat Allure logo covers the wall behind door from the Entryway will turn that glass opaque,
the desk that sits atop a two foot pedestal. The stop the Waterfall, drain the Pool and raise the
effect is intimidating. Pool’s floor of it to ground level, and slide the mirror
behind the Waterfall open, revealing the platform
elevator to the Sub-Level.
Unlike Ms. Pembrose’s office, this room is There is a hidden panel in the back of the closet.
decorated with a sense of warmth and comfort. Behind it is a near-perfect replica of a NYPD
The walls are covered with shelves of leather- policewoman’s uniform and a disguise kit.
bound books. The furniture is antique, and large,
healthy plants bloom everywhere. A lush green
carpet lends the room a jungle theme. One wall of
the office is entirely glass and looks out onto the This room contains a massive collection of
Balcony Garden. photography, including the portfolios of thousands
of models. There is also a library of “location shots.”
The ornate and old-fashioned desk has a These seem to be photos for locations of photo
computer on a side extension. The computer is shoots, but law enforcement investigators will be
password protected and its contents are able to link many of the locations in these pictures
encrypted. There is a photo on the desk of her with to numerous crime scenes going back for seven
Holly Cooks. They are smiling and laughing. years.
11
12
one half foot by one half foot windows and lock
from the inside. The structural rating of these doors
is 11.
This is the Platform Elevator that comes up behind Half the floor in this room is padded. The other half
the waterfall in the Foyer on the 1st floor. The floor is concrete. There are several wooden man posts,
of the elevator is coated with acid-resistant black and boxes containing an assortment of different
ceramic material. (Structural Rating: 6) The types of sparring gear in various sizes. It all looks like
mechanism that activates it automatically turns it has seen heavy use.
the glass in the Entryway opaque, turns off the
Waterfall, slide away the mirror, drains the pool
and raise the bottom of the pool up to ground A typical locker room and shower arrangement
level. like one might find at any gym or health club.
There is a large first aid kit in a cabinet on the wall.
A series of hidden cameras built into the walls look
onto the platform and feed video to the
computers in Madame Barpofsky’s office and suite. This is a standard target practice range. A
Facial recognition software examines everyone mechanism in the ceiling can move paper targets
entering the platform through hidden cameras. If to the desired distance. There are ten stalls for ten
anyone whose facial features are not on file steps different shooters. This room is completely
onto the platform a silent alarm is triggered and soundproofed. Gunshots fired in the Range cannot
acid is released from multiple dispensers in the be heard anywhere on the First Floor.
ceiling above the platform. These attack as
Chemical Power with 2d8 damage and contain
enough dispensers for 10 attacks. It takes 10 points
This room is filled with prefab floor-to-ceiling-height
of damage a dispenser to the point that it cannot
dividers that can be rearranged in different
release acid. An override can be activated from
configurations. This allows instructors to subject
the computers in Madame Barpofsky’s office and
trainees to different types of situations and
suite.
scenarios.
Anyone who exits the elevator into the sub-level
Various human size crash test dummies have been
corridor surrounding it after the alarm has been
arranged in standing positions in various parts of
activated will be exposed to Knock Out Gas.
the room. A few other intact dummies lie scattered
(Anyone breathing it will be subject to a Chemical
about on the floor. One is in pieces. Some of the
Powers attack and if hit, make an Average save
areas within the room have props and furniture
against Endurance (PHYS/CON in Living
dressing them: one area looks like an office;
Legends™) to avoid getting knocked out. There is
another is set up as a bedroom. Some of the
enough gas to completely fill the U-shaped
dummies have been fitted with prop guns. Others
hallway surrounding the platform for two minutes
are dressed to look like police or wearing civilian
(eight turns). All Caveat Allure agents in the
costumes.
sublevel will have their own breath masks.
As there are often gunfire exercises in this room, it,
like the Target Range, is also sound-proofed.
The north wall is lined with AK-47s, and MAC-10s.
Boxes containing thousands of rounds of
ammunition are stacked on shelves on either side
of the doors. Dozens of pistols, ranging from tiny
small caliber weapons to .44 magnums and Desert
Eagles, hang from hooks on the south wall. The
serial numbers have been carefully removed from
all of the firearms. Floor to ceiling height glass cases
cover the east and west walls containing a
staggering assortment of knives. There is a switch
on the wall next to the doors that controls the
knock out gas pumps. The doors to this room have
13
14
The heroes gain 1 point of experience each if they
participate in the raid on Caveat Allure and
successfully capture of Madame Barpofsky.
The police conduct a full scale search of the
Caveat Allure building. They uncover the money
(unless Madame Barpofsky took it) and the
Warranty Room heist plans from the safe in
Madame Barpofsky’s office. Ultimately, her true
background is revealed.
The police will round up whatever members of the
Miss Pembrose is not directly implicated in any of
Caveat Allure gang they can and question them.
Caveat Allure’s illegal activities. Even though Miss
The plans will still be located in the building and the
Pembrose is currently a “person of interest” and
police will still have their same theories- Caveat
under investigation by the police, a judge issues a
Allure robbed the Warranty Room. Then they either
ruling temporarily allowing her to act as Madame
caused the disappearance of Holly Cooks to aid in
Barpofsky’s attorney.
covering up the crime, or Holly Cooks got away
with the loot. The players were recruited by Caveat
The Police suspect it was Caveat Allure that
Allure under pretense of looking for Holly Cooks,
robbed the Warranty Room and the cash in
but the real intent was to use them to find the loot.
Madame Barpofsky’s safe is from that heist. Much
of the Warranty Room loot is still unaccounted for
Questioning the girls will confirm that Holly Cooks
and Madame Barpofsky doesn’t appear to have it.
was not involved in the illegal side of Caveat
One theory the police have is that Holly Cooks
Allure’s business. In fact, Madame Barpofsky gave
escaped with the loot and Caveat Allure recruited
Holly such preferential treatment that the rest of
the players to find her so that they could follow the
the girls deeply resented her. None of them would
trail and recover it.
have dared retaliate against Holly for fear of
angering Madame Barpofsky, who ruled her
If questioned, Madame Barpofsky will adamantly
organization with an iron fist. They deny that they
deny this. She insists what she said about Holly
robbed the Warranty Room and know nothing
being like a daughter to her is true. She says she
about Madame Barpofsky’s plans to do so.
kept Holly away from the criminal side of the
business. Madame Barpofsky also denies robbing
The operatives of Caveat Allure don’t know any
the Warranty Room, though she does admit that it
specifics about Holly dating the Provider, other
was on a list of her potential targets.
than that she always grew bored and dumped her
boyfriends after one or two dates. They don’t know
If asked about Holly’s super-villain ex-boyfriend the
anything more about the Provider or the Refuseniks
Provider, she becomes upset. She is clearly
than Madame Barpofsky does.
surprised to learn about the relationship. All she
can say about the Provider is that he is supposedly
the head of a local super-villain group called the
Refuseniks, who have a reputation for being
ruthless. That’s all that she knows.
15
Carmela calls one of Caveat Allure’s underworld
contacts. She offers to sell the players to the
Mafisto Crime Syndicate. From here the GM can
rummage through his old villains and perhaps pick
a few favorites who get the assignment to come CHESS provides the players with the address of the
and take the players away. They will arrive in one crime scene, and Carmela can drive them there.
hour. The location of the crime in question is a small,
completely nondescript one story industrial type
The players should have a chance to get free building nestled between a parking lot and a
before more bad guys show up. If the GM so construction site. There is no sign identifying what
chooses, Madame Barpofsky might be this place is. Currently, the entire building is
apprehended at the airport trying to leave the encircled by “Police Line” tape. A lone squad car
country. That might spur a police investigation of sits outside the building with two bored looking
the Caveat Allure facility, which could lead to a patrolmen inside. If the players approach them,
rescue, if the players require it. the officers will not be interested in listening to
anything they have to say. They simply tell the
players: “You’re late. Just go on in. The rest of your
group is already inside.”
16
the wall facing the wall with the doors there is a
portrait of Fiorello H. La Guardia.
17
18
One of the program’s benefactors had a locker
here and offered to store the device because this
place was reputed to be so secure. The device
Inside the Warranty Room are two other would have been stored in a small sealed case to
individuals. The first is Max Pestana. He is an keep it sterile. It wouldn’t have necessarily looked
investigator for the Harmon Insurance Company, like something valuable, although it is worth nearly
which is famous (the players will have seen the TV a million dollars. He was looking for it in the faint
commercials) for its skyscraper headquarters in hope that it may have been overlooked by the
Indianapolis, which is also home to the superhero thieves that looted the Warranty Room.
team, the Crusaders. Max cooperates with the
players. He lists the assorted items the robbers got While the players are talking to Dr. Grayson, they
away with, sometimes pointing to the empty see a flash of extraordinarily bright blue light reflect
lockers as he does so: $4 million in uncut diamonds, off the lenses of his eyeglasses. The flash is so bright
$800 grand in rare coins, $2 million in Brazilian (over ten thousand times brighter than the one
bearer bonds, a countless number of business and recorded in the videos) that it is comparable to the
personal papers from millionaires and billionaires - flash of a detonating atomic bomb. Dr. Grayson
like a winning lottery ticket for an identity theft ring, clutches his eyes in agonizing pain and falls to the
and three original paintings by the late Frank ground, screaming. He has been blinded. The blue
Frazetta: “Egyptian Queen”, “Vampirella” and flash came from behind the players, accompanied
“Dawn Attack”. by a very loud and strange sound.
Pestana says that in 30 years of this type of Note to the GM: If the players do anything
investigation he has never seen anything like this. “I unexpected- like grab up Dr. Grayson and fly off
have seen vaults and safes cracked with lasers, with him as soon as they see him—they will have
axes, compressed air, high-pressure fire hoses, all prevented him from being blinded but they
manner of explosives including ignited space themselves will notice the massive blue flash before
shuttle fuel, liquid nitrogen, and air arc cutters that they get too far away from the building.
burn pure oxygen at 10,000 degrees. But I have
never seen anything that cut so cleanly.”
Thankfully, no one else in the Warranty Room
He shows the player the empty post where the happened to be looking in that direction at the
video camera had been. (It was the camera that time of the blue flash.
had been positioned here that transmitted the
same footage the players saw.) The post and the When the players turn around they see a few more
wires it contained do not show signs of being cut, (and thankfully less severe) blue after-flashes. The
torn, burned, melted or frozen. It simply terminates Warranty Room fills with a gust of roaring wind, as a
at a certain point. The camera is gone. The alarm strange shape forms and solidifies before the
systems and the electrical power box for the players’ eyes. It is the Ximix, a monster from another
building are also similarly ‘erased’. If the players dimension. Battle ensues.
can analyze this or the edges of anything else
effected during the robbery, they can determine [The character sheet for the Ximix can be found at
that the bond was simply broken on the atomic the back of the book.]
level.
Dr. Grayson is now blind and effectively helpless.
The other person in the Warranty Room isn’t Max immediately tries to get Dr. Grayson out of the
interested in talking to the players. He seems to be room and away from the Ximix. But the Ximix is a
looking for something. If approached he will scavenger-predator and will try to attack the
introduce himself as Doctor Alvin Grayson, and he weakest targets first. It is clearly attracted by the
is a pediatric neurosurgeon at New York University screams of Dr. Grayson. He cannot escape it
Hospital. He is part of a development team that without the players intervening.
had created a microprocessor specifically
designed to simulate the function of the ventral If the combat lasts longer than two turns, the two
area of the human brainstem. Their test subject- an police officers will come to investigate the sounds
extremely gifted nine-year-old boy named Nate of combat and will try to help the players by firing
Forrester- needs to have it implanted in his brain their pistols. If things get bad enough and the fight
within 24 hours or he will die. moves out into the street in sight of the limo,
Carmela draws a pistol and shoots at it, as well.
19
Observant players will notice that she is an expert The players will have their power points fully
marksman and she specifically aims for the head restored and receive top medical attention- giving
or the knees. them the equivalent of two extra days worth of
healing. Depending on the specifics of the battle
Afterwards, if the players question Carmela about the GM can determine how much time they have
the gun she will simply shrug and say she is a left to find the microprocessor, but unless there
trained bodyguard. She has a special permit for were highly unusual results, they should at least
the firearm. In addition, she is a black belt in the have 12 hours left.
Korean martial art of Kyuki-do.
Defeating the Ximix in combat is worth 1168 CHESS labs perform preliminary scans of the sword
experience points. The GM can split this total and crossbow. The sword is made of a type of
between the players however they think is fair. metal which does seem to oxidize in the same way
that known metals do, and the crossbow is from
wood of a plant not found on Earth.
If the players have not already approached the Nate’s doctors were going to implant a
NYPD, police officers now ask them what is going microprocessor in his brain to protect him from
on. If the players inform the police of the similar accidentally stopping the impulses that keep his
blue flashes at the Warranty Room and the Chrysler heart beating and his body breathing- a serious
Building, the police, having already seen the concern since this has nearly happened five times
aftermath of the arrival of the Ximix, will already. The damage being done to the ventral
immediately begin an official investigation- which area of his brainstem will prevent the
they will announce to the public. microprocessor from helping him if it is not
implanted in the next 24 hours. The clock is ticking!
Something else should already be occurring to the
players. If a monster from another dimension If the players take the time to visit Nate, they will
appeared 36 to 48 hours after the blue flash in the discover that he is being kept on life-support
Warranty Room, will something appear at the machines and lapsing in and out of consciousness.
Chrysler Building 36 to 48 hours after the blue flash He awakens if the players approach him.
that took away Holly Cooks?
Unknown to the doctors, Nate also has Cosmic
The GM should give the players time to come up Awareness- and a potential to heal others. He
with this notion themselves, but if they do not then knows why the players are there. He knows that
eventually CHESS’ particle physicist Phoebe Lynd they are looking for “a lady that vanished after
will bring it to their attention. jumping off the building.” He knows that he will die
if the microprocessor is not found.
After the battle with the Ximix, the police will listen
to the players about any potential new threat. If the players ask him, Nate tells them that the
They will immediately clear the streets in a one microprocessor is in the same place where Holly
block area surrounding the Chrysler Building from Cooks is. He says that he can see her “sleeping in
42nd Street to 43rd Street and from 3rd Avenue to garbage” and that she is not in Manhattan. She is
Park Avenue by Grand Central Terminal. Once that somewhere on water.
is accomplished they will send in the players to
evaluate the scene. CHESS will supply the players The Doctors will order the players away after that,
with protective goggles to shield their eyes from saying that they don’t want him overexerting
another ultra-powerful blue flash. himself. After leaving, any injured players will
discover that all of their hit points have been
The players will still not be able to find other NPC restored. Nate has also been having a similar
heroes to help, but they will not have very much effect on other patients currently sharing the
Children’s Ward.
21
pothole in the asphalt of the road. If allowed to
grow, each seed with generate a new fully grown
After lengthy negotiations with Russian law Megaspur plant within 48 hours. New Megaspurs
enforcement, CHESS has finally obtained will not attack or become ambulatory until fully
information on the Provider. He leads a villain grown.
group who call themselves the Refuseniks. While
the NYPD maintains that the Refuseniks are
practically an urban myth (having spent years
combing through the five boroughs looking for
their base of operations), CHESS records contain
The NYPD will send in SWAT teams to help the
several vague mentions of them through numerous
players find where all of the seed pods landed and
informants.
to help destroy all the seeds.
CHESS agent Knight Seth Demaris (as a spy and a
student of Cold War history) can tell the players,
the meaning of the word “Refusenik.” It is a term
from the old Soviet Union, used to describe Defeating the Megaspur will earn the players 6664
someone the Soviets refused to let out of the experience points. The GM can split this total
country for fear they would cause political between the players however they think is fair. If
embarrassment. An example of a Refusenik might the players save the Chrysler Building from serious
be someone who vocally criticized the damage, the GM may grant them each a point of
government, or a member of a group whom the Charisma.
government oppressed, and who then might then
tell their story to the West. In Internet slang, it
means someone who refuses to upgrade to new
technology, such as: “I won’t be getting an iPad;
I’m still an iPod Refusenik.” The heroes gain 2 points of experience each for
defeating the Ximix. If the players agree to be
interviewed by the New York media, they will get a
COOL roll at +1 level to get a point of Fame.
22
23
If the player-characters’ backgrounds do not allow does not give off a charge. This because the
for this possibility, or if they attempt to do this and island’s internal systems consistently use nearly all
fail, CHESS will be able to provide such a device for of the electricity it generates. The Structural Rating
the players. of the organic material is 3. This electrical field has
the side effect of slightly changing the
temperature of the water surrounding the island,
which is what creates the fog bank that surrounds
it.
The energy readings point south. The players follow The island does appear to be floating but it is
the trail out of Manhattan, through Queens and clearly too large and heavy to be buoyant.
past Coney Island. The signal source leads out past Something is keeping it afloat.
Breezy Point into the bay, toward the ocean. If the
players have no means of travelling over water, Hundred of swimming tentacles move in unison in
the NYPD will assign them a police boat and driver. a wavelike motion below the surface of the water.
The signal leads a bit past three miles off shore. Operating in unison, they can move the island
through the water at a speed of about 25 mph or
As they follow the trail they will pass a few small 110” a turn. They extend for about 500 feet below
floating mounds of garbage. These mounds will the surface of the water, and can hold the island in
range in size from roughly ten feet to ten yards place when they can reach the ocean floor. These
across. The players will be to smell them from as far tentacles are incredibly big and strong. If attacked
as a quarter of a mile away. The boat pilot will tell they fight at 4th level as HTH minus 2, and if they hit
them that these mounds are commonplace. All of they do 5d10 of damage. It takes 200 points
these mounds are completely covered with birds damage to destroy one of these tentacles. If left
picking through them looking for something to eat. alone, they simply follow their swimming routine
and will not bother the players.
Eventually the players will encounter a massive fog
bank. Inside of it they will find the source of the Upon careful examination, the players find hatches
signal- another, much more massive garbage that lead beneath the surface of the island,
mound, floating in the midst of a large bank of fog. hidden observation cameras both above and
This one is roughly 70 yards long and more than fifty below the waterline, an underwater entrance and
feet high, yet it gives off no scent whatsoever. Birds even a small submarine attached to a docking
are conspicuously absent from it. If the players port on the bottom of the island.
watch this garbage mound long enough, they will
see a single bird land on it. After a few seconds, Inside the island, the walls and ceiling are lined
the bird is gone, but they will not have seen it with a white semi-opaque version of this organic
leave. growth which is as hard as enamel. A slightly softer
version of this same substance lines the floor.
Electrical lighting fixtures are installed in the ceiling.
The ceiling is about ten feet high and the top of
Upon closer examination, this “island” is actually a
the ceiling is just above the waterline.
mound of garbage seemingly afloat in the water. It
is bound together by some sort of organic
If the hull of the island should be punctured, the
overgrowth than ranges in consistency from
island is capable of sealing the breach itself. This is
viscous fluid to a hard resin-like shell. This
not necessarily through “healing” but more of the
overgrowth is able to perceive and devour birds
island knowing how to rearrange its mass in a
that may land on the island, but it will leave the
proper way to insure hull integrity. The island is
players alone. A thin film floats atop the water for
capable of sealing a punctured opening about
nearly a hundred feet around the island, pulling
five feet wide in roughly fifteen seconds.
debris towards the mound and adding to its mass.
The GM must determine whether the players can
Players with the appropriate senses may detect
reach the island without alerting the Refuseniks. If
that this organic material gives off a tiny electrical
they make no attempt to be stealthy they will
field, No doubt a mass of it this size could deliver
certainly be seen.
quite a jolt. But even in the water, the material
24
THE PROVIDER On Bridge On Bridge Off Duty in Off Duty in Off Duty in Off Duty in
Stateroom Stateroom Stateroom Common
or Store- Room or
room Storeroom
DR. PHAGE Off duty in Tending to On Bridge On Bridge Reading or Reading or
Common systems in Resting in Resting in
Room Server Stateroom Stateroom
Room
TWISTED MAN Off duty in Off Duty in Off Duty in Off duty in On Bridge On Bridge
Common Stateroom Stateroom Stateroom
Room
CHIROPTERA Off Duty in On Bridge On Bridge Off duty in Off Duty in Off duty in
Stateroom Common Stateroom Common
Room Room
MARAUDER Patrolling Off duty in Patrolling On Bridge On Bridge Patrolling
UNDINE waters Common waters waters
around Room around around
island island island
MOPPET On Bridge Building Off Duty in Off Duty in Building On Bridge
Toys in Stateroom Stateroom Toys in
Stateroom Stateroom
WHISPERER On Bridge Off Duty in Off Duty in Off Duty in On Bridge Off Duty in
Common Stateroom Common Stateroom
Room Room
Once the Refuseniks become aware of the players’ presence, they immediately begin preparing to
engage them in combat. Refuseniks who are asleep take 8 turns to join their comrades, although they get
an Average Intelligence save (Intellect in Living Legends™) to wake up if a player enters the room. All
sleeping Refuseniks will be awakened if the alarm is sounded on the Bridge.
This hatch leads down to the room labeled Hatch This hatch leads down to the room labeled Hatch
A1 on the Interior Map. The hatch seals airtight with A3 in the Interior Map. The hatch seals airtight with
a wheel like on a submarine and can be locked a wheel like on a submarine and can be locked
from the inside. from the inside.
This hatch leads down to the room labeled Hatch This shows that space where the open entrance is
A2 in the Interior Map. The hatch seals airtight with located on the bottom of the ‘island.’
a wheel like on a submarine and can be locked
from the inside.
This shows where the opening to a submarine dock
is located, below the waterline.
25
26
This room is extremely sparse in decor. A simple
mat sits in the middle of the floor with a small side
This is a pressurized room sealed by double doors. table covered with a stack of books on theoretical
There is a ten foot by ten foot entrance to the physics. Placed alongside the stack of books is a
ocean in the floor. The double doors lead into the small black plastic box- the container the
airlock and are rigged so that they cannot both be microprocessor was shipped in. It is now empty.
open at the same time. The ocean entrance in the Leaning on its side facing the wall, unhung, is Frank
floor can be opened or closed by a switch on the Frazetta’s original painting “Dawn Attack”- a
wall. It is currently open. This is Marauder Undine’s present to him from the Provider. This room has its
preferred method for entering and exiting the own private bathroom.
island vessel.
This room is dark. The lights are switched off. In here This room is decorated simply and tastefully with
the light bulbs have been changed out with UV hanging swords and pictures of the ocean on the
light bulbs, which will give the room an eerie purple walls. This is the neatest of all the staterooms.
glow. The ceiling of this room has been fitted with Marauder Undine never sleeps here, preferring to
piping so that Chiroptera can perch and hang sleep in the ocean. There is a hammock strung
upside down. The room has its own private across the room that has never been used. This
bathroom. room has its own private bathroom.
This is a combination dining room and recreation The floor is covered with hundreds of pieces of
room. There is a large table in the middle of it, mechanical and electronic junk and disassembled
littered with the remains of foodstuff. It is pieces of broken and mangled toys. The walls are
surrounded by eight large comfy chairs. A flat lined with shelves and the shelves are filled with the
screen TV adorns one wall with a Blue-Ray player dozens and dozens of little wind up toy killing
and a PS3. On the opposite wall hangs Frank machines that she has made. This room has its own
Frazetta’s original painting “Vampirella”. Another private bathroom.
wall has a bookshelf about five dozen paperback
books, magazines, comics and manga. There are
also a couple of dozen games and movies.
27
28
The centerpiece of this room is Frank Frazetta’s This is a diagonal shaft which seals at both ends
original painting “Egyptian Queen” it hangs on the and leads to a hatchway that is designed to be
wall with special lighting installed specifically to dock with the hatchway of a submarine. The room
illuminate it to the best effect. A bed in the center functions like an airlock. Neither of the doors can
of the room is very neatly made. On his dresser he be opened unless the other is currently closed, or
has a very large speaker system/docking station for unless there is a pressurized craft docked to it to
his iPod, loaded with Russian, gypsy, punk and folk maintain the air pressure.
music. This room has its own private bathroom.
The island’s auto-pilot is also controlled from this As much as possible given the location, this room
room. If activated, the island will automatically looks like the bedroom of a normal American
chart the quickest course for international waters college age girl. The room screams with a longing
and head there at maximum speed. Once there, for home. This room has its own private bathroom.
the island will remain stationary until further
instructions are received. The island can move over
water at about 25mph and it will take no more
than 40 minutes to get to international waters. This sub is currently attached to the submarine
dock.
Also in this room is the “electronic plug” that keeps
the island afloat. If it is destroyed (Structural Rating Weight: 8000 lbs
3, with 20 points to destroy it) the island will sink into Passengers: 1 + 7
the ocean in three minutes, or 12 turns.
Cargo: 1,000 lbs
Top Speed:
This room contains all of the assorted junk that the Underwater: 30mph
Refuseniks have accumulated over time and not Surface: 60mph
thrown away. This includes the valuables stolen Flying: 500mph
from the Warranty Room- diamonds, coins, bearer
Hit Points to Disable: 54
bonds, and several hundred thousand dollars of
cash. Hit points to Demolish: 160
Fuel Capacity: 24 points
A hammock has been strung across the room and Underwater: 2 points per hour
in it is the unconscious form of Holly Cooks. If the Surface: 1 point per hour
players manage to awaken her they will discover Flying: 4 points per hour
that she is no longer Holly Cooks. Her trip through
another dimension has turned her into Lady This vehicle is invisible to radar and sonar. It has
Armageddon. hover capability in flight, and landing gear for a
touchdown surface landing.
The Storeroom also contains a rifle type of device
that attaches by a cable to a backpack-
contained power source. The device is burnt out
and useless. This is a Teleportation Projector,
invented by Doctor Phage and used by the
Refuseniks in the Warranty Room heist and the
kidnapping of Holly Cooks.
29
When the players launch their invasion of the island
they will get opportunities to piece together clues
of what the Refuseniks did. When they engage the
Refuseniks in combat with them they can even ask
them directly.
30
Doctor Phage pulled off the kidnapping expertly, If the heroes successfully recover Holly Cooks and
catching Holly Cooks in his Teleportation Projector’s Caveat Allure has not been revealed to be a
beam from a well-hidden sniper’s nest across the criminal enterprise, they will make a $250,000
street from the Chrysler Building. He was easily able donation to charity in the name of the players.
to escape in the confusion caused by her (Since this is a second party donation, the players
disappearance. However, his device fried out after will each receive two Charisma bonus rolls.)
using it on Holly and it is irreparably damaged.
Since arriving at the island after her trip through If the players fail to retrieve the microprocessor but
another dimension, Holly has been in a coma, and capture Chiroptera, she will volunteer to donate
she will not awaken until the players attempt to bone fragments that can be made into a
revive her. Only when she is revived, she will no restorative powder that will be able to aid Nate
longer be Holly Cooks, she will be Lady Forrester. While it is not a replacement for the
Armageddon. microprocessor, it preserves Nate’s life until a
replacement microprocessor can be obtained.
The players may attempt to anger the Provider by
supplying him with the information that Doctor If Doctor Phage is captured, CHESS places him in a
Phage casually endangered the life of Holly Cooks sterile airtight container. Then the authorities turn
for little more than his own amusement. This could him over to the Center for Disease Control, where
a schism that would set the group against each their superhero-on-retainer, Doctor Micro, takes
other. If this were to occur, Chiroptera and the personal possession of him.
Twisted Man would side with the Provider.
Marauder Undine and Moppet will side with Doctor
Phage. Whisperer just might use this as a chance to
flee the group, or maybe go into hiding.
The players can contact the authorities via the If the players are defeated by the Refuseniks, they
radio in the police boat that brought them, or by will be taken captive.
the radio on the bridge or in the mini-sub. The
National Guard will send a helicopter that will rush When the players awaken they will find themselves
the microprocessor back to New York University floating in the opening to the ocean inside the
Hospital in time to save Nate Forrester, provided airlock. The membrane that stretched out from the
the players managed to recover it. island has been drawn in and wrapped around the
players and gripping them tighter than a
31
straitjacket. The effect is not unlike being wrapped
in a ball of duct tape the size of your living room.
The NYPD boat pilot is also there in captivity with
the players. If the players miss their 24 hour deadline without
capturing Chiroptera or retrieving the
The Refuseniks hunted down and sank the police microprocessor, then the Hospital will manage to
boat. The boat pilot swam to the island, only to be contact Axiom, one of the world’s greatest
captured. superheroes. Using hyper flight Axiom will fly to
Switzerland and return with a duplicate
One of the tentacles beneath the island has been microprocessor in time to save Nate’s life.
reprogrammed to swat at the players with deadly
force if they use their powers, move around too
much or attempt to escape. Doctor Phage will also
infect any player he catches trying to escape with
his virus to weaken them to the point of near-
death. The Provider may threaten to use his Death
Touch on the players- or on the captured police
boat driver- if they do not cooperate.
If Lady Armageddon is allowed to get away, she
If the players attempt to explain to the Refuseniks will use hyper-flight to quickly move far from the
why they need the microprocessor, the Provider detection of the players. The GM can reintroduce
will listen but remain skeptical. Doctor Phage will Lady Armageddon at some later point in his
dismiss any such discussions outright and talk the campaign, if they wish, to resolve this loose end.
Provider out of trying to return it.
32
V&V TM 2.1 Saving Throws & Tasks Update Save Difficulty: Modifier: Old V&V: LL Difficulty*:
Revision 1, © 2010 Monkey House Games Simple +8 - Don’t Fumble
Note: Characters who roll the same Knowledge Area more than Every task requires a saving throw against the character’s
once may choose to interpret each roll as a different but related Intelligence, Agility, or Charisma save number, as determined by
field (for example, Legal background x2 could mean the character the GM. Difficulty modifiers (see above) may also apply.
has been a lawmaker AND a judge), or it can be interpreted as
additional expertise in a single specific background specialization. Example: Joe is attempting to drive a car around obstacles on the
highway. The GM rules that driving a car depends on Agility, and
8.8 SAVING THROWS Joe has an 18 Agility which has a save number of 12, so the base
target number for Joe to succeed at this task is 12. This assumes
Saving throws determine whether characters can resist hostile or ‘average’difficulty. If the obstacle course was ‘difficult’there would
environmental effects, or succeed at tasks. be a -4 penalty, reducing Joe’s save to 8.
48-53 17 Equipment
The GM may increase the difficulty of a task if the character has
54+ 18+
limited or poor quality equipment, or decrease it if the character
has extensive or high-quality equipment. Task rolls fail automatically
Example: Bluejay’s INT of 15 gives him an INT save of 11. When if specialized equipment is required, and the character lacks that
Bluejay has to make an INT save, he needs to roll 11 or less on 1d20. equipment.
A saving roll fails automatically if the GM rules that it requires Opposed Tasks
conscious action on the character’s part, and the character is
When a task is opposed by another character, the save number is
either unconscious or unable to act.
reduced by 1 per point by which the opposing character’s save
number (with skill adjustments) exceeds 10, or increased by 1 per
Critical Successes & Fumbles point by which the opposing character’s save falls below 10.
A saving throw roll of 1 is always a critical success. A saving throw
roll of 20 is always a critical fumble. Any special consequences of a Example: Knight Owl is trying to disable an electronic security
critical success or fumble are entirely up to the GM. system that was designed by Phantara. Knight Owl has a 24 INTL,
and she has a background in electronics, so her initial task save
Difficulty Modifier number is 13. Phantara (who also knows electronics) has an INTL
Modifiers may be applied to a saving roll to adjust its difficulty. The save of 11. So Knight Owl suffers a -1 penalty, reducing her saving
following table presents some suggested modifiers: roll to 12.
Tamera 1 4 44 12 32" +1 +1 d4 Pistol 96
POWERS: INVENTING:
BODY POWERS:
* Eight eyes, two on each side of its head. Attacks from its side or rear gain no advantage.
* Quadruped with multi-jointed legs, can move equally fast in any direction
* Four multi-jointed arms and four mouths. Can attack in any direction with no penalty to hit.
* Can attack twice, without both rolls having to be sucessful in order for either attack to hit.
Large crossbow: +2 to hit, HTH+2d8 damage, 90" range. Quiver contains 12 bolts.
POWER ( 36 ):
LEGAL STATUS:
(SECURITY CLEARANCE = )
portrait
CHARACTER RECORD SHEET
POWERS: INVENTING:
SIZE CHANGE LARGER x2: Height x10, Weight x1000. This creature is 10 stories tall.
3) POISON/VENOM: (Paralysis) If HTH hits, there is also a Chemical Power attack that causes Paralysis
4) SPECIAL: Shooting Quills: 21" range. HTH +6 to hit, 3d8 damage. Can attack a general area of targets
5) SPECIAL: Exploding pods: 21" range, HTH+4 to hit, 5" blast radius, d20 damage, deposits 3d6 seeds
which must be found and destroyed or will generate another similar full-sized plant within 48 hours.
VULNERABILITY: Heat-based attacks Flame Power, Power Blast, Light Control, Lightning Control,
POWER ( 23 ):
Carnivorous Plant
LEGAL STATUS:
(SECURITY CLEARANCE = )
portrait
CHARACTER RECORD SHEET
POWERS: INVENTING:
BODY POWER: Volcanic Man's body is coated in flaming lava. This gives him a Flame Powers defense
that is always on. His HTH attack also includes an automatic carrier attack of Flame Power, for an
HIT POINTS ( 70 ):
POWER ( 65 ):
LEGAL STATUS:
(SECURITY CLEARANCE = 2 )
portrait
While assisting his cousin Stephanie Stephenson on
a research expedition to tiny Meteor Island, Joseph
Shmolensky fell into a volcano. Due to his exposure
to mysterious Z-Rays brought to Earth by a fallen
meteor, Joe wasn’t killed. His body was covered in
lava which hardened to a broiling hot rocky crust
which gave him with a covering of nearly
impregnable armor, super strength and a flaming
hot body. For years, Joe worked for the US
Geological Service’s Department Q, investigating
strange subterranean threats and other
underground phenomenon. Because of the
Recession and government cutbacks in the
Geological Service, Joe was laid off several years
ago. Since becoming unemployed he has been
making a go of it as a superhero in New York City,
where people tend not to stare as much when he
walks down the street.
34
CHARACTER RECORD SHEET
POWERS: INVENTING:
WILL POWER: Average STR save each turn on phase 0 to remain awake, if knocked out or incapacitated.
BODY POWER: (eyes) 23" range, attacks as Paralysis, deals 2d12 of Devitalization, PR= 2 per attack.
He must be able to look into the eyes of his target. Drained Power is added to to his power score.
HIT POINTS ( 12 ):
POWER ( 60 ):
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
The name Vitaly Svyatopolk is a Russian alias, but
his mother and father were Uzbeks. His real name is
unknown. His Mother and Father were considered
to be Refuseniks by the Soviets. He grew up bitter
and turned to a life of crime. He has spent many
years in prison, where he acquired his nickname
‘Provider’. He was the person behind bars who
could get you anything. His parents used to tell him
he has his abilities because he is a descendant of
Rasputin. Who can say if such an outrageous claim
is really true? He believes it.
35
CHARACTER RECORD SHEET
POWERS: INVENTING:
VIRUS POWERS: Regeneration: Heals 2 hit points per turn. Cannot regenerate damage from fire.
MUTANT POWER: (Lysogenic Attack): +2 to hit, +4 damage HTH with carrier attack. Injects viral
material into the target; if hit, a victim must save vs. E on d100 or take d8 extra damage. This
viral damage repeats on phase 0 every turn until the target makes their save. PR = 5 per attack.
PET (Aeaea Island): The entire garbage mound island headquarters of the Refuseniks is a living
viral organism, created and controlled by Dr. Phage. Four inventing points have been invested
in upgrades for this base/organism. See the island's dsecription for more details.
HIT POINTS ( 23 ):
POWER ( 82 ):
and Research/Technology
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
Doctor Phage has the power in his hands to launch
a personal biological holocaust that could
threaten to destroy the entire human race. But he
considers humanity so far beneath him, so inferior,
Dr. Javier Lemarr was a researcher on a secret that it is unworthy even of the “gift” of having its
government project, attempting to engineer a genetic materials converted to virus and
biological agent to metabolize hazardous waste completely destroyed. He is thinking of leaving the
materials into an energy source. Due to a lab planet to find another, better lifeform to be the
accident, Lemarr ran a contaminated specimen of instrument of his genetic transformation. Is the
a genetically neutral virus through the project’s human race, he wonders, worthy of the privilege of
“modification process.” This created an intelligent carrying him to the stars?
viral lifeform that infected Lemarr, transforming his
entire cellular structure into the being that now He wears the missing microprocessor on a chain
refers to itself as Doctor Phage. The Doctor stole around his neck. He surmises what its purpose is,
the work of the project, “perfected” it, and but he does not care. He will not return it. He
unleashed it into New York’s East River. It overgrew considers the boy’s life secondary to the
a number of floating garbage mounds, and then amusement he gets from denying it to the players.
drifted to sea, consuming others. The eventual
result of this was the creation of his island home,
which he calls Aeaea. (Pronounced “Ay-YAY-yah”) “It makes me feel filthy spending so much time
The island is named for the place where Ulysses’ among humans. They live like pigs.”
men were said to have been turned into pigs by
the witch Circe. “Human bone, muscle and flesh may have some
strength, but on the microscopic level you exhibit
nothing but weak chemical bonds.”
Doctor Phage’s Lysogenic Attack works in the
same way that a bacteriophage virus attacks a “You have a better chance of engaging in
bacterium. It penetrates the cell wall and injects meaningful conversation with a cockroach, than I
virus into the cell. Proteins break down the genetic would have with you.”
material of the cell and the virus reassembles
pieces of it into more and more of itself. Ultimately, “This probably took you, what? A room full of seven
when the replicating virus fills the interior of the cell or eight PhDs to figure all this out? Am I right?”
body with virus to beyond its maximum capacity
the cell explodes from within. The burst spreads
more of the virus throughout the proximity, which
then infects other cells. Thankfully, the human
organism is more sophisticated than a bacterium,
which greatly slows down this process. The end
result, however, is precisely the same.
36
CHARACTER RECORD SHEET
POWERS: INVENTING:
WINGS: 1032" per turn flight, 234mph, PR=1 per hour of flight
STRETCHING POWERS: Max. Lngth/With: 72", Square: 36" wide, Cube: 18" wide, PR=1 per defense
ABSORPTION: Damage Absorbed as adtnl Creation Points (expended when used) to total max of 690.
ILLUSIONS B: Max Creation Pts: 138 (not counting absorbed points) Sonic energy based
Inanimate Objects: 1 Creation Pt = 1 Structural Point/50 lbs of weight, PR=2 per Item formed.
Animate Objects: 1 Creation Pt = 1 Hit Point/50 lbs of weight/2" of movement. PR=8 per Item formed.
HEIGHTENED SENSES: can see in near total darkness, Sonar: no minuses to attack/no pluses to be
HIT POINTS ( 12 ):
POWER ( 69 ):
Medicine
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
She is terribly bitter over the loss of her lover, her
unwanted change into her current hideous form,
and being falsely accused of murder. She tries to
Roslyn Remick was a fairly average university lab mask it by being snarky and sarcastic to other.
assistant who idolized her boyfriend, a genius-in-
training medical researcher and fellow university Since she is an alien vampire, she doesn’t follow
student, Don Castman. the rules of Earthly vampire of legend. Due to the
alien nature of her curse she need not feed on
Researching ancient Native American lore, blood for hundreds of years. When she is alone, she
Castman read about healing powders made from drinks heavily- but it is alcohol, and due to the new
rocks found in a series of New Mexico caves. nature of her alien body chemistry, it does not
Gathering further scientific evidence, Castman impair her.
theorized that these minerals were of
extraterrestrial origin. He conducted a spelunking Chiroptera has the type of personality that needs
expedition to find this Native American healing to be attached to someone. Previously it had been
mineral, and Remick happily accompanied him. her lover, Don. Now it is Vitaly (The Provider, leader
of the Refuseniks.) In her current form she does not
Deep below the Earth, Castman discovered the expect him to reciprocate her feelings, but she is
last of an extraterrestrial species of vampire that ferociously protective of him, and intensely jealous
were ejected from a starship passing near the of anyone he is attracted to.
Earth millennia ago. The healing mineral he had
been searching for was actually dust from the
bones of the cadavers of its fellow vampires who “Let’s keep the lights down low.”
had been dead more than a century.
“I may be a freak, but, you gotta admit, its one
The surviving creature killed and consumed helluva freak show!”
Castman, but was itself eventually killed by Remick.
It did manage to bite her and now she bears its “I don’t like it when anybody gets too close to the
curse, which caused her to change into her Boss.”
current inhuman form. Feared because of her
ghastly appearance and falsely blamed for the “You’re looking right at me and you’re not scared?
death of Don Castman, she has been forced to go You must be pretty stupid.”
on the run. Falling in with the criminal underworld,
she eventually met up with the Provider. He
recruited her into his gang of super-villains, the
Refuseniks.
37
CHARACTER RECORD SHEET
POWERS: INVENTING:
GRAVITY CONTROL Device: Can increase or reverse gravity 16 times normal. 16" range
PHYSICAL HANDICAP: His face is grotesquely deformed, and he can't remove his Power Blast item
from his chest or his Gravity Control device from his hands.
HIT POINTS ( 12 ):
POWER ( 59 ):
Finance
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
Driven by a desire for revenge, he embarked on a
murderous rampage, completely wiping out the
gangsters who had financed his company.
Russell Harris was an executive for GTI- Afterwards, knowing he could not return to normal
Gravimedical Technologies Incorporated. GTI was society, Harris contemplated suicide. But one of his
a multi-national research company involved in victims happened to be a longtime enemy of the
developing medical treatments for patients using a Provider. When the Provider looked into the
simulated zero-G environment. Under Harris’ mysterious deaths, it led him to Harris. The Provider
direction, a new technology was discovered that convinced The Twisted Man that killing himself
could generate a small, localized gravitational would only give his late enemies the ultimate
field. This field could envelop an operating room, victory, and recruited him into the Refuseniks.
thus allowing for an entire range of treatments that
would advance medical science by decades. .
The Twisted Man attacks his opponents by
While this would normally have been good news, it increasing the gravity around them and pinning
was in fact, the opposite. The entire company had them to the floor. He can pivot the axis of gravity
been created as a money laundering operation around his targets, creating a twisting effect that
for organized crime. If GTI’s research ever yielded contorts their faces and bodies.
any demonstrably effective result, the attention
would have eventually exposed the fact that the Once he has an opponent pinned down the
company was funded through criminal means. Twisted Man will fire energy blasts at them-
GTI’s financiers spent years subtly discouraging the attacking them from within and without.
development of any advancement. Harris and his
researchers grew frustrated and secretly planned
to publish their work. When the financiers Formerly a handsome and vain man with a strong
discovered this, they decided the entire team had sense of body image, the accident has completely
to die. stripped Harris of his sense of self. He feels
persecuted and craves solitude.
Harris, a trained pilot, was flying the plane carrying
their prototype gravity-field generator on a steep
drop simulating zero gravity in order to calibrate
the generator. To his horror, Harris discovered the “You have brought this all on yourselves!”
plane had been tampered with and the plane
could not pull out of the dive. The criminals “Must I be hounded forever?!”
controlling GTI collected millions in insurance
money after the plane crashed into a remote “So what if I removed a few undesirable people?
mountain area. The world is better off without them! I already paid
for it enough by what they did to me!”
Harris and his research team were thought to have
all perished in the crash. But one by one the “If you heroes are so interested in justice, where
criminal financiers of the company were all found were you when my tormentors murdered me and
murdered- their bodies twisted and pulled apart, my research team?”
mangled in a grotesque and painful death. A
message was left at each murder scene: “I am
coming for you all. –The Twisted Man”
38
CHARACTER RECORD SHEET
POWERS: INVENTING:
HEIGHTENED AGILIITY A: + 8
SPEED BONUS: Can swim at normal ground movement +50" per turn
BODY POWER: When in water, she can change into mermaid form (tail instead of legs, x2 swim speed).
This change takes no time. She instantly reverts to humanoid form when out of the water.
HIT POINTS ( 30 ):
POWER ( 77 ):
MOVEMENT RATES: Ground: 66 can swim 116" a turn, or 226" in mermaid form (52mph)
INVENTING POINTS: 6.6 CASH: $ 12,342
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
She has a secret cave somewhere in the Atlantic
full of her favorite treasures. Gold in the form of
doubloons and gold bars, precious gems and
jewelry for around the world, bundles of
Sayyida Syrenka, was born in the 16th Century. She uncounted currency from a hundred different
appears to be a (very unusual, extremely tall and nations, and a few of the masks she took from the
long-legged) girl of seventeen. But she is a bodies of various superheroes and villains she has
supernatural creature, with a lifespan that will no drowned.
doubt appear to be seventeen for hundreds of
years more. Her mother was the famous Moroccan
pirate Sayyida al-Hurra, and her father was a “All I want to do is take a few pretty things away
merman. Both of her parents are now long dead. from those that already have too many. Now you
want to take away my freedom? I cannot allow
Being half-human gives her the ability to walk on that.”
land, her tail becoming a set of very long human
legs whenever she does so. She pursues her “You don’t understand me- just as the human
mother’s profession of piracy, and has aided or led world never tried to understand my mother or my
bands of pirates around the world at various times father!”
over the last several hundred years.
“That’s a nice mask you’re wearing. It would make
She only spends part of her life on land. She has a nice addition to my collection.”
lived underwater, among various subsea
civilizations, for decades at a time. She usually lives “What’s with all this fighting? Why not try and
there under a false identity because in that world relax? How about we go on a nice little swim
she is a notorious criminal. together?”
39
CHARACTER RECORD SHEET
POWERS: INVENTING:
SONIC ABILITIES: d12 damage, 27" range, 12% chance to destroy an object, PR=1 per shot.
HIT POINTS ( 11 ):
POWER ( 55 ):
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
College student Jerri Vasser was the unintended
recipient of supernatural powers after accidentally
interrupting an occult ceremony, while studying
brainwashed members of obscure religious sects.
She gained the power to become ghost-like, total
mastery over sound and the ability to detect the
weak spots and vulnerabilities in objects and
people. Since acquiring her powers she has been
increasingly drawn into a life of crime, but she does
not consider herself to be evil.
40
CHARACTER RECORD SHEET
POWERS: INVENTING:
SPECIAL WEAPONS (wind up toys): All of her toys attack as her level, SR = 5, 10 pts damage to destroy
TEDDY BEAR: Initiative 20/5, Moves 14", Claws & teeth attack: HTH+3 to hit, 2d6 damage.
ROBOT: Inititative 18/3, Moves 10", Pincer attack: HTH+0 to hit, d8 damage,
MONKEY: Initiative 23/8, Moves 18", Cymbal attack: HTH+0 to hit, 1 pt damage,
Bangs cymbols to create mini-sonic booms: 8" range, d12 damage, 8 charges.
BABY DOLL: Initiative 15, Moves 8", Explosive pacifier: HTH+4 to hit, 5" blast radius, 2d10 damage.
RUBBER FROG: Initiative 24/9, Hops 24", Tongue: HTH+4 to hit. 6" rng, Challenging STR save to escape.
TOY SOLDIER: Init. 16/1, Move 12", Bayonet: HTH+1 to hit, d4+1 dmg. Rifle: HTH+2 to hit, 10" rng, d12 dmg.
HIT POINTS ( 11 ):
POWER ( 62 ):
Mechanical Engineering
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
“Would you like to play with my toys?”
41
CHARACTER RECORD SHEET
POWERS: INVENTING:
ARMOR A: An energy field around her body, with an effective ADR of 86. No weight in crease.
Note: Her Armor and Invulnerabilty are both ineffective against green melee and projectile weapons.
DOUBLE POWER BLAST: 2d20 damage, 90" range, PR= 1 per shot.
HIT POINTS ( 18 ):
POWER ( 72 ):
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
Being teleported through another dimension has
permanently altered Holly Cooks into something so
terrifyingly alien that it may never be fully
understood.
42
CHARACTER RECORD SHEET
POWERS: INVENTING:
ARMOR DEVICE: Armor Defense Rating: (87). Rocket-Assisted Jumps: Seven Story Vericle Leap: 14",
HEIGHTENED SENSES DEVICE: 360 Sense, no plus to be hit from side or behind.
HIT POINTS ( 30 ):
POWER ( 82 ):
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
While being transported to court The Patriot
escaped. A nationwide manhunt could not locate
him. Only Armorman Junior was able to find The
Patriot. After listening to his side of the story, they
The original Armorman (aka Duane Engram) was destroyed the conspiracy of the Night Militia that
one of the world’s major superheroes and one of had framed him. Afterwards, the Super Society
the founders of the Super Society. He lived a hard invited Armorman Junior to join their group. He
life full of danger, injury and many enemies. He declined.
never wanted to have his son follow in his
footsteps. However, shortly after his official Instead, he began his own superhero team, the
retirement, his son Duane Engram, Jr., picked up his Indestructibles.
mantle.
Originally calling himself Armorman II, young Armorman Junior follows the philosophy that the
Duane strived hard to be worthy of his father’s commander should be the first to step on the
legacy. Instead, the press mockingly dubbed him battlefield and the last to leave. While Skylark and
Armorman Junior. The label stuck so well even the Space Racer may fly recon, and therefore are the
original Armorman referred to him that way during first one to see trouble, Armorman Junior is
a book tour interview promoting his memoirs. inveriably the first one to confront it. He has
supreme faith in the power of his armor to protect
Duane Junior built a radically redesigned version of him. He will not hesitate to position himself in harm's
his father’s armor. In some ways it was vastly way to protect an innocent bystander or a fallen
superior, but initially it was plagued by a lengthy comrade. Inspiring his troops in battle wth a calm,
series of serious bugs. quiet strength, Armorman Junior is unflappable no
matter how dire the circumstances. Virtually
Armorman Junior was constantly being attacked every hero who comes to fight beside him
by members of his father’s old rogue’s gallery. He eventually realizes the same thing: Armorman
was nearly killed numerous times and several times Junior is an even better hero than his father was.
severely injured. Twice he was even captured,
requiring his father to put his old suit back on to go
rescue him. Armorman Junior is the kind of friend you would
turn to for advice if you were having a problem. He
Privately and publicly, the original Armorman is supportive, non-judgmental, a good listener,
asked his son to give up his identity. Duane Junior calm, rational and well-experienced in handling a
refused. He always felt alienated from his father, wide variety of his own troubles. He has the
who was often absent, and he was determined to complete respect of his team who, each in their
make his father proud of him. own way, look up to him as a big brother, father
figure or role model.
Father and son had a falling out. Armorman Junior
was even left off the invite list for the Super
Society’s gala annual charity event. Duane Junior
didn’t care. He spent the evening rounding up the “Don’t get me wrong, I’m proud to wear the
last remaining members of his Dad’s old rogue’s armor. I’d never give it up. But sometimes it just
gallery who were still at large. feels so… heavy.”
Little by little Armorman Junior started capturing “Each one of you is on this team for a reason. I
more bad guys and solving more cases on his own. chose every one of you because you bring us
He even started to get a few of his own arch- something that makes us stronger.”
enemies.
“It’s not the way Dad would have done it, but then
The good work got noticed and a year later these are very different times…”
Armorman Junior even got invited back to the
Super Society’s charity event. The festivities were “Justice, Freedom, Truth, Peace. These are ideals
interrupted by the police who placed The Patriot that cannot be destroyed. They are what the
under arrest for mass murder. After being shown Indestructibles fight for.”
the evidence against The Patriot, the Super Society
revoked his membership.
43
CHARACTER RECORD SHEET
POWERS: INVENTING:
POWER BLAST: Range: 14", d20 damage, PR=1, takes an action to use as defense.
FORCE FIELD: Force Screen: 26" range, I" square plane per current power score, PR = 1/2 of the damage
repulsed, Pummelling Attack: 26" range, damage = HTH. PR=1 per attack.
ABSORPTION: Absorbs 2 points of Energy per point of damage absorbed. This takes a held Action, and
Blastar is not harmed by absorbed damage. Max Energy Score: 100. Stored Energy disipates after 13
hours if not used. Stored Energy can be released as a damage bonus to his Power Blast, +1 damage
per point of stored Energy released. Max +20 damage bonus per blast. Damage bonus must be
declared (and Energy expended) before rolling to hit. Releasing stored Energy costs no power.
HEIGHTENED SENSES (Energy sense): Can sense/see lingering residual races of energy and can
identify them and trace them by making a successful INT saving throw.
HIT POINTS ( 9 ):
POWER ( 50 ):
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
Mark Severance was converted into a being of
pure energy. His consciousness moved beyond our
physical realm and experienced the ultimate
spiritual liberation of an existence perfectly free
Mark Severance was an environmental activist from the constraints of gravity, electromagnetism
who was starting to become a celebrity. He wasn’t and time. He came to circulate among a race of
especially intelligent, but he was telegenic, other pure energy beings, the Pinaculari. The highly
reasonably articulate and very committed. -evolved Pinaculari judged Mark to be too
immature to handle the awesome powers of
Early in his career he achieved a number of existing as a being of pure energy. They decided
impressive accomplishments. He helped save that they would devolve him back into what was
biologically unique timberland areas from logging basically a human form.
in the Pacific Northwest. He instigated the cleanup
of an industrially polluted lake in Georgia that was Mark protested, but their decision was irreversible.
the local water supply for a small town. He The Pinaculari made him a promise that the
became nationally famous after becoming the potential remained within him to eventually evolve
subject of an award-winning documentary, wrote back to a pure energy state, but only if he
a best-selling book and hosted a reality TV show, all endeavored to “do great good in the world.”
before most people graduate from college. Upon returning to Earth, Mark discovered that he
had retained some of his energy powers. He now
Mark began to fixate upon his own fame and strives to make a positive difference as the newest
fortune. He started to feel the pressure to achieve member of the Indestructibles.
more than other contemporary figures, and to top
his past accomplishments. Gradually he became
increasingly extreme. Within the year, Severance Blastar is quick to declare something a threat and
was caught on tape leading a group that broke quick to blast at it. He also likes to encircle
into a medical research laboratory to free the opponents in a force field to keep them from
animals used for test subjects. Although he hurting anyone. Although Force Field is also a
avoided jail time, soon he wanted to do something powerful defense, he prefers to simply absorb
even bigger. attacks.
44
CHARACTER RECORD SHEET
POWERS: INVENTING:
SPEED BONUS x2 Device: +180" to ground movement HEIGHTENED STRENGTH Device: +11
HEIGHTENED SENSES Device (Pistol Vision): Gun cameras feed to goggles. Can make Special Attacks on
one roll to hit. Gun cams see any direction, negating attacker facing penalties. Telescopic lenses
divide range by 100 when calculating hit mods. Light intensifier negates all but total darkness.
SPECIAL WEAPON (Custom Pistols): +4 to hit, 100" range. Carries 18 rounds of all types of ammo.
* Taser: If it hits roll Lightning attack. If that hits target makes a V. Diff. END Save or falls unconscious
* Adhesive: The target must make a Very Difficult STR Save or be restrained.
* Tracer: Camera in rounds transmits video (100 mile range) and GPS coordinates.
HIT POINTS ( 24 ):
POWER ( 72 ):
MOVEMENT RATES: Ground: 54 234" per turn with Speed Bonus device.
INVENTING POINTS: 7.2 CASH: $ 29,952
(SECURITY CLEARANCE = )
change ammo types shot by shot. His speed and strength devices,
guns, holsters (which slide guns into his hands from tracks on the
suit.
portrait
weapons and combat technology. He had earned
his engineering degree by the time he was in his
early twenties, and enlisted in the military where he
served multiple tours of duty in Afghanistan and
The Weston family has a long tradition of Iraq.
distinguished service to their country on the field of
battle- wherever it may be. Gunnar created prototypes for numerous pieces of
equipment that he was convinced would save the
The man who would later take the name J.B. lives of soldiers on the battlefield, only to be
Weston was born a slave in 1845, and escaped frustrated as the government failed to utilize them.
after finding his owner’s gun and killing him. After Other groups with inferior technology but stronger
reaching freedom through the Underground political connections through larger campaign
Railroad, he enlisted in the Union Army. After the contributions launched a smear campaign against
war he went west and became the bounty hunter Gunnar Westin and his family. It successfully drove
- notorious for his deadly skill with pistol and him out of the business. In the end, Gunnar Weston
bullwhip - known as “The Master Shootist.” He decided to put his equipment to use himself, as the
eventually married, settled down and had a son vigilante adventurer Gunsmith.
named Challenger.
Challenger Weston fought bravely in the First World While Armorman Junior is the leader of the
War. His life was saved by a super-powered hero Indestructibles, Gunsmith is second-in-command.
named Freedom Eagle. Challenger was sent home While Armorman directs overall strategy, it is often
after being injured, and fathered a son named Gunsmith who decides on the tactics to be used in
Freedom. carrying out Armorman’s plans. In combat,
Gunsmith rarely just shoots an opponent. He prefers
In 1940, Freedom James Weston volunteered to fly to shoot the weapons out of their hands. He uses
and fight in defense of Great Britain. When the US his guns to achieve a variety of effects - such as
entered the war, he was formally commissioned to shooting door-sized holes through walls, and other
the U.S. Army Air Corps. He saw action in both the breathtaking tricks shots.
Battle of Britain and Guadalcanal Campaign.
Freedom Weston’s son, Arthur Wildcat Weston, Gunnar Weston is a man of extreme discipline and
served in Vietnam, and then turned his attention to devout patriotism to whom a military lifestyle is
weapons design. He registered patents which second nature. Laconic and straight-faced,
made him a very wealthy man. He also fought as impeccably tidy and highly precise with his words
a mercenary, earning a second fortune by fighting and mannerisms, Gunsmith would seem an unlikely
in small wars throughout Asia, South America and candidate as the team jokester. However, the truth
Africa. is he can be as deadly with a sarcastic remark as
he is with a firearm.
In 1978 Arthur Weston led a raid to overthrow a
dictatorship in the African republic of Malaia. The
attempted coup failed to capture the General
and his ruling circle because they hid themselves “There’s no such thing as a problem that can’t be
from attack behind human shields. During a solved by a single well-placed bullet.”
firefight, Arthur tried to protect a civilian woman
and wound up getting shot in the groin. The bullet “It’s okay to be scared before you go into battle,
passed through his body and struck the woman. son. But if you’re brave now you’ll be repaid with
He pulled her to safety, and they were airlifted out even more courage later.”
of the country by helicopter. While recovering in a
hospital it was discovered that the passage of the “The Indestructibles never leave one of our own
bullet left the woman pregnant with his child. behind!”
Arthur married her and she gave birth to his son,
Gunnar. “No society, no matter how advanced or just or
well-intentioned, can survive unless it has the
Gunnar grew up a mental prodigy with the capability to defend itself from aggression.”
physical gifts of a prime athlete. By the time he was
a teenager, he had already been working with his
father on the next generation of automatic
45
CHARACTER RECORD SHEET
POWERS: INVENTING:
SONIC POWERS: 26" range, d12 damage. 13% change to destroy an item with a special attack. PR=1
FLIGHT: 312 mph (1372" per turn) PR= 1 per hour of flight.
HEIGHTENED ENDURANCE: +9
HEIGHTENED SENSES (Hearing): Range: 300x normal human range for distance, can distinguish
detail of sound even in extremely loud or difficult conditions (use INT for saving throws, reducing
the Save Difficulty by two from whatever it may be for a normal human), frequency range is beyond
human both in the upper and lower ends of the scale, Double Detect Hidden (if sound clues are
applicable): 24%, Triple Detect Danger (if sound clues are applicable): 48%.
HIT POINTS ( 17 ):
POWER ( 67 ):
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
their sector of the galaxy together for years, but
they never found the Advantage or its crew. Hunt
and Hawk fell in love, and had a daughter, whom
Elizabeth named Virginia after her home state.
Almost three decades ago, a team of astronauts When his daughter was born Tracker Hawk took
led by Commander Elizabeth Hunt flew the Space their family back to Perator. Once there, he found
Shuttle Advantage on a mission to survey a comet a way to return Elizabeth to Earth - but she chose
that was set to approach closer to Earth than any to stay with him, and to raise their daughter on his
other comet in history. They never made it. En route homeworld.
to the observation point, the shuttle broke contact
- and its crew was presumed lost. Several space After completing her education and developing
organizations conducted search operations, but her Peratonian/Human hybrid powers Virginia Hunt
no trace of the Advantage was ever found. decided she wanted to visit her mother’s
homeworld. She had studied human culture from
Before the Advantage reached the comet, its afar, but was startled by how barbaric it was when
crew picked up a signal of extraterrestrial origin she saw it in person. Eventually, she met and
being broadcast in a tight beam directly at them. befriended the Indestructibles. She soon joined
They traced the signal to a massive space-based their ranks under the name Skylark.
device which was also jamming their
communications. Following established protocols,
Commander Hunt made the decision to On patrol, Skylark tends to act as recon (sometimes
investigate the alien device. Determining whether solo but usually trailing Space Racer), using her
the device presented a threat to the Earth hearing to locate threats. In combat she tends to
became the crew’s new priority. stay above and behind the action, attacking from
afar with sonics, watching her teammates’ backs .
The device was a Warp Mine - an observation She’ll fly in to lend assistance if needed.
satellite left behind many years before by the
Psynax Empire. Its purpose was to monitor
planetary civilizations on the verge of attaining To Skylark, life on Earth is like an extended vacation
space travel. Once a spacecraft was in proximity, or a foreign study program. While she feels a deep
the Warp Mine would generate a wormhole, emotional connection to the Earth, and to the
extend it to encompass the approaching human race, a lot of mundane things in the
spacecraft, and teleport them both deep into ordinary lives of everyday Earth people seem
Psynax space - usually near one of the Psynax’s exotic and savage to her because of her offworld
heavily armed orbital bases. upbringing. She is well-versed in Earth culture and
history, but still puzzled by many of its small details.
Commander Hunt and Mission Specialist Most people who meet her would never guess that
Tomanaga Yushiro initiated a spacewalk to the she didn’t grow up in Michigan.
object. They had just left the shuttle when the
wormhole appeared. It took them - and the
Advantage - to another solar system, seventy light
years away from Earth. “What a uniquely pivotal time in the development
of our civilization. I feel fortunate to be here, now,
Major Yushiro was lost in the wormhole. Two Psynax where I can play some small part in helping to
Attack Cruisers had been in pursuit of a Peratonian insure we get to where we need to go.”
Scout Ship when the Advantage arrived.
Commander Hunt could only watch in horror as “It’s always tragic when a conflict cannot be
the Psynax warships turned back to capture the ended peacefully. When you have a non-peaceful
Advantage. The Peratonian scout returned to conflict with the Indestructibles, it’s a tragedy for
engage the Psynax, in an attempt to save the you.”
defenseless shuttle. It managed to destroy one of
the Psynax ships, but sustained heavy damage “What I like about living here is that when you
and was forced to retreat. It heroically returned a wake up every morning, you never know what is
second and then a third time - finally managing to going to happen. I never felt that way before,
rescue Commander Hunt. But the other Psynax ship even when growing up on Perator.”
got away, taking the Advantage with it.
“You guys are like my second family. When I joined
Commander Hunt and the Peratonian scout pilot up… well, that’s when I really started to feel like this
(whose name means ‘Tracker Hawk’) explored world was my home.”
46
CHARACTER RECORD SHEET
POWERS: INVENTING:
SPECIAL WEAPON: "Nothung" is a magically unbreakable sword that never loses its sharp edge. It is a
normal sword in anyone else's hands, but when used by Red Hildegarde (or any true "Walkure" )
it magically increases in size, gaining HTH +4 to hit and HTH+d12 damage, ignoring structural ratings
below 14, and it has two additional powers: Dragon's Breath (48" range, d12 damage attacks as
Flame, PR=1 per shot) and Dragon's Eyes (10" range, d12 damage, attacks as Ice, PR=5 per shot).
HIT POINTS ( 22 ):
POWER ( 73 ):
(SECURITY CLEARANCE = )
portrait
Red Hildegarde and Alberich have since had
numerous adventures together. Red Hildegarde
claimed her Valkyrian birthright and found her own
flying horse- named “Airbiscuit” by Alberich. They
After many years, Wotan, King of the Gods, finally have also searched for the Ring in various aspects:
restored Valhalla, after its destruction in a fire that a criminal organization, a self-help group, a high-
also claimed the life of his daughter Brunnhilde and level political conference, and a mysterious
her lover, Siegfried. Wotan’s wife, Fricka, saved sentient global computer network...
Brunnhilde and Siegfried’s unborn daughter- their
granddaughter- whom they named Hildegarde. To live incognito on Earth, Hildegarde took on the
Their granddaughter was kept in a peaceful human identity of Saffron Hammarstrom. She
slumber, as neither of them had the heart to joined the Indestructibles after circumstances had
awaken her and tell her the terribly tragic story of her fighting beside them.
her parents’ deaths. As her father Siegfried had
been a mighty warrior and her mother Brunnhilde
has been a Valkyrie, it was destined that Red Hildegarde enjoys testing her mettle against
Hildegarde would fight with awesome power. the toughest opponents she can find. She likes to
Wotan decided that she would awaken only when take the point in battle and will always come to
the greatest warriors were needed- at the time of the aid of a fallen comrade.
the final battle, Ragnarok. Hildegarde grew from a
child to a beautiful young maiden while she slept.
Red Hildegarde is more impetuous than Blastar,
When Loge, god of Fire, heard of this, he schemed more naïve than Skylark, more gung ho than
to secretly use Hildegarde to set the events of Gunsmith, more of an outsider than Space Racer
Ragnarok into motion and, from this all-destructive and has more family troubles than Armorman
war, conquer Valhalla for himself. Loge sent Junior. She is also the one who most enjoys a good
Alberich, the long-deposed King of the Dwarves, to brawl.
awaken Hildegarde by placing Nothung, the
sword of her father, into her hands. She awakened,
but when Fricka heard the resulting thunderclaps,
Alberich took Hildegarde away to Earth before “Yield now- or my blade with taste your blood!”
they could be discovered.
“The daughter of Siegfried and Brunnhilde will not
On Earth, they arrived at “Ragnarock” a massive be deferred! The granddaughter of Wotan himself
heavy metal music festival. It was filled with crazed will not be denied!”
drunken louts whose souls had been possessed by
the music of the death metal brother and sister act “One never knows, perhaps somewhere in this
Gunther and Gutrune Gibichung. The festival-goers mystery lies a clue to finding the long-lost
were intended to become the army Loge would Nibelungen Ring itself.”
use to conquer Valhalla. Hildegarde prevented
Loge from imbuing the revelers with the power of “Hey guys! Did you know that when you get the
godlings, took the bunch of them on single- quadruple scoop they give you as many extra
handedly and defeated them. In doing so she toppings as you want? As many as you want! There
absorbed the power herself, and earned the name is NO limit!”
Red Hildegarde. Loge vowed he would have
revenge.
47
CHARACTER RECORD SHEET
POWERS: INVENTING:
LIFE SUPPORT DEVICE: 1% chance of malfunction per point of damage it takes, Device can self-
repair 1 point per minute until damage repaired. This device never runs out of power.
BODY POWER DEVICE: Personal Force Field, Can obsorb 36 points of damage.
FLIGHT DEVICE: 484 mph, 2130" per turn, plus Hyper-Flight: Mach 48 in atmosphere, faster than light
SPECIAL WEAPON DEVICE: Magnetic Beam: 2100 lb capacity, d12 damage, 21" range, 6 shots.
HEIGHTENED SENSES DEVICE: Navigational Sense: can determine location from anywhere in galaxy.
Radio Reception and Broadcast: can treceive and transmit faster-than-light radio signals
HIT POINTS ( 33 ):
POWER ( 72 ):
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
satellite tomb and avoided impact with Earth.
Soon it was gone.
From the sheer size of the Tomb, Chandler knew Life has taken a series of bad turns for Allan
that if it were to strike the Earth the result would be Chandler. With its sole functioning REVS prototype
an extinction level event. Ignoring orders to return erased, AA has gone out of business. It was bought
to base, Chandler fired his rockets full thrust for the out by the High Ground Consortium, which has
satellite tomb. His plan was to get in as close recently won a court decision ruling that
proximity to it as possible and then ignite whatever Chandler’s spacesuit is their property- and they
rocket fuel he had left. The resulting explosion had want it. Also, Allan’s best girlfriend from before his
no effect on the course of the satellite whatsoever. fateful test flight has recently married his brother.
The blast did manage to penetrate the outer hull Lately, the only escape from his troubles has been
of the tomb. The breach was detected by the in the “joyrides” he takes around the cosmos. He
tomb’s long dormant internal maintenance seems to take them more and more frequently
systems AI. and for longer periods of time.
When the AI turned its attention from Chandler, he “This is a magnificent universe and well worth
escaped into space. The AI changed course of the fighting for, and I would hate very much to leave
it.”
48
CHARACTER RECORD SHEET
POWERS: INVENTING: -
WINGS: Airbiscuit's great bird-like wings enable him to fly at 1644" a turn, or 373 mph.
PSIONICS: Airbiscuit shares a psychic bond with Red Hildegarde, and seems to possess almost human
intelligence - which includes the ability to do various things like play the piano, smoke cigars, and
HIT POINTS ( 87 ):
POWER ( 46 ):
LEGAL STATUS:
(SECURITY CLEARANCE = )
OTHER INFORMATION:
portrait
LIVING LEGENDS™
Name: AIRBISCUIT Age: 3 Sex: Male Race: Flying Horse
Basic Characteristics: Secondary Characteristics:
Score: Effect: Notes: Cost: HITS ( 36 ):
PHYSIQUE 36 d12 36 Move: 43
REFLEX 11 d6 11 Leap: 1.9802
DEFTNESS 11 d6 11 Mass (kg): 909 Mass Effect: d10
INTELLECT 7 d4 7 Carry (kg): 1800
COOL 11 d6 11 NRG ( 7 ):
VITALITY 7 d4 7 Luck Roll: d4 Wealth Roll: d0
BC Subtotal: 83 Fame: 11 Fame Effect: d6
Other Abilities: Base Cost: Modifier: Cost: Base Points: 72 Unspent Eps:
Weaknesses: 35
GALLOP Spent Eps: Balance:
SPEED BONUS (V): x5.33 ground movement 7 3 10 Total Cost: 107 0
WINGS
FLIGHT (V): 32 acceleration, 640 top speed,
Body Power [Wings, Large],
Misc [Only in atmospheres] 24 -4 14
RADIAL SYMMETRY
HEIGHTENED SENSES (C): Normal vision is 360 degrees 4 4
ANIMAL CUNNING
HEIGHTENED INTL (C): +8, PERC Only 8 -3 5
TRACKING (INTL/G): d8 2 2
SPINES
SKILL BONUS (V): +1 to hit with Spines (3) 3 3
QUILLS
POWER BLAST (V): d12 Sharp, 12" range (29),
Area Effect [21"](+9), Charges [2](-8) 29 1 33
EXPLODING PODS
POWER BLAST (V): d10 Blunt, 12" range (22),
Area Effect [13"](+7), Charges [2](-8)
Note: Blast creates 3d6 pods which 'hatch' in 48 hours 22 -1 19
THROW (DEFT/G): d8 2 2
UNARMED [Punch](DEFT/G): d8 2 2
DEVITALIZATION GAZE
DEVITALIZATION (V): d4 Psychic, 12" range,
Drains [to VITL, max. +5, 1 point fades per round],
Misc [requires eye contact] 5 4 9
DANGER SENSE
HEIGHTENED SENSE (C): Danger, Basic, Ranged 2 3 3
TELESCOPIC SENSE (V): Danger, 6 Levels 6 6
DEATH TOUCH
TRANSMUTATION (V): Makes living things dead.
d6 Psychic vs. CON, No Range, Duration (100 years),
Misc [if target beats d6 on DEFT, they lose Hits but live],
NRG Cost [4 if fully sucessful, 2 if partially sucessful] 3 15 22
MIND CONTROL
MIND CONTROL (V): d8 Mental vs COOL, 12" range
NRG Cost [4 if sucessful] 31 -1 27
SKILLS
NEGOTIATE (INTL/G): d12 5 5
HIDING (INTL/G): d10 2 2
UNARMED (Punch) (DEFT/G): d8 2 2
GAZE (INTL/G): d12 5 5
LANGUAGE & LITERACY: Russian, Native 0
LANGUAGE: English, Accented 2 2
LITERACY: English 1 1
Total Cost: 198 Character Portrait
Weaknesses: Value: Background:
Home: Uzbekistan
HUMAN CHARACTERISTICS 10 Career Fields: Manufacturing, Crime
COMPULSION: Loves fantasy art, and wants to steal it. Origin: Accidental Supernatural
Uncommon, COOL 4+ to resist and recover 10 Motivation: Greedy
DISTINCTIVE: Tatooed with famous fantasy paintings all over his body. Vitaly Svyatopolk is an alias; his real name is
INTL 2+ to notice, Skill 4+ to disguise 15 unknown. He believes that he inherited his powers
from his ancestor Rasputin.
QUIRK: He believes that he is a descendant of Rasputin. 5
COMPULSION: Loves Holly Cooks aka Lady Armageddon, protects/avenges her
Uncommon, COOL 4+ to resist and recover 10 © 2010 Monkey House Games. Living Legends is a
trademark of Monkey House Games. Permission is granted
to copy this file for private use.
Total Weaknesses: 50
LIVING LEGENDS™
Name: DOCTOR PHAGE, aka Javier Lemarr Age: 29 Sex: Male Race: Infected Human
Basic Characteristics: Secondary Characteristics:
Score: Effect: Notes: Cost: HITS ( 16 ):
PHYSIQUE 16 d8 16 Move: 8
REFLEX 11 d6 11 Leap: 2.5263
DEFTNESS 11 d6 11 Mass (kg): 95 Mass Effect: d4
INTELLECT 11 d6 29/d12 as Doctor Phage 11 Carry (kg): 240
COOL 11 d6 37/2d8-1 as Doctor Phage 11 NRG ( 16 ):
VITALITY 16 d8 16 Luck Roll: d2 Wealth Roll: d4
BC Subtotal: 76 Fame: 7 Fame Effect: d4
Other Abilities: Base Cost: Modifier: Cost: Base Points: 100 Unspent Eps:
Weaknesses: 50
TRANSFORM INTO DOCTOR PHAGE Spent Eps: 32 Balance:
SHAPE CHANGING (P): to Doctor Phage form 2 2 Total Cost: 182 0
ISLAND OF AEAEA
SWIMMING (V): 2 acceleration, 43 top speed* 13 6 29
SKILLS
SCIENCE [Biochemistry] (INTL/S): d6 (d12 as Dr. Phage) 2 2
RESEARCH (INTL/G): d8 (2d8-1 as Dr. Phage) 2 2
ALIEN SENSES
HEIGHTENED SENSE (C): Normal vision includes UV 3 3
SONIC SHAPING
SHAPING (P): 960 kg Sharp Kinetic [Sonic, SR=4],
NRG Cost [1 per use], Animation 22 1 25
SKILLS
VEHICLE [Airplane] (DEFT/S): d6 5 5
PROFESSION [Business Administrator] (INTL/S): d8 5 5
MEDICINE (INTL/S): d6 2 2
GRAV BLAST (DEFT/G): d10 9 9
UNDINE SPEED
DEFENSE (V): 4 Levels 30 30
WATER BREATHING
ADAPTATION (C): Water Breathing 1 1
IMMORTALITY
ADAPTATION (C): Temporal 3 3
MERMAID FORM
SHAPE CHANGING (P): Mermaid Form
Misc [Only In Water] 2 -5 1
KNIVES
DAGGERS, +1 sharp damage, throwable, 2 duplicates 5 2 7
SKILLS
VEHICLE [Sailing Ship] (DEFT/S): d8 2 2
GRAPPLE (DEFT/G): d10 2 2
PERSECUTED: Wanted by Atlantean and Lemurian authorities, © 2010 Monkey House Games. Living Legends is a
Uncommon, Severe 15 trademark of Monkey House Games. Permission is granted
to copy this file for private use.
Total Weaknesses: 50
LIVING LEGENDS™
Name: The WHISPERER, aka Jerri Vasser Age: 24 Sex: Female Race: Human
Basic Characteristics: Secondary Characteristics:
Score: Effect: Notes: Cost: HITS ( 16 ):
PHYSIQUE 7 d4 16/d8 CON 7 Move: 8
REFLEX 11 d6 11 Leap: 1.0909
DEFTNESS 11 d6 11 Mass (kg): 55 Mass Effect: d3
INTELLECT 11 d6 11 Carry (kg): 60
COOL 7 d4 7 NRG ( 11 ):
VITALITY 11 d6 11 Luck Roll: d4 Wealth Roll: d4
BC Subtotal: 58 Fame: 2 Fame Effect: d2
Other Abilities: Base Cost: Modifier: Cost: Base Points: 100 Unspent Eps:
Weaknesses: 50
GHOST FORM Spent Eps: 4 Balance:
INTANGIBILITY (V) 10 10 Total Cost: 154 0
SONIC BLAST
POWER BLAST (V): d12 Blunt [Vibration], 24" range,
Misc [Penetrating, but only vs. inanimate objects],
No Knockback (-1) 29 3 43
INSIGHT
WEAKNESS DETECTION (V): d8 vs. protection 16 16
SKILLS
MEDICINE (INTL/S): d6 2 2
SCIENCE [Psychology] (INTL/S): d8 5 5
HIDING (INTL/G): d8 2 2
NEGOTIATE (INTL/G): d8 2 2
STRENGTH
HEIGHTENED PHYS (C): +13, STR Only 13 -3 9
PROTECTION AURA
ARMOR GENERATION (V): 9 vs. All,
Misc [not vs. green melee weapons or projectiles] 37 -2 28
FLIGHT
FLIGHT (V): 32 acceleration, 640 top speed,
Mach 34, Light Speed x 34 34 34
ENERGY BEAMS
POWER BLAST (C): 2d10-1 Pure Energy, 48" range 46 2 60
ROCKET-ASSISTED LEAP
SPEED BONUS (V): x21.33 Leap (13), Suit (-3) 13 -3 9
LIFE SUPPORT
ADAPTATION (C): Spaceworthy (5), Suit (-3), Time Limit
[1 hour, Incremental] (0), Charges [5 activations] (-2) 5 -5 3
RADIO RECEPTION
HEIGHTENED SENSE (C): Radio Waves, Minimum (1),
Variable [First Responder Channels] (+8), Suit (-3) 1 5 2
COMPUTER ASSIST
HEIGHTENED INTL (C): +6 (12), Suit (-3) 12 -2 9
SKILLS
UNARMED [Punch] (DEFT/G): d12 9 9
SCIENCE [Metallurgy] (INYL/S): 2d8-1 9 9
SCIENCE [Mechanical Engineering] (INTL/S): 2d8-1 9 9
RESEARCH (INTL/G): d12 2 2
PERSECUTED: Also harassed by his own arch-enemies (such as Od and the © 2010 Monkey House Games. Living Legends is a
Scrapyard Dogs, a hi-tech crime crew who want his suit) Common, Major 15 trademark of Monkey House Games. Permission is granted
to copy this file for private use.
Total Weaknesses: 50
LIVING LEGENDS™
Name: BLASTAR, aka Mark Severence Age: 24 Sex: Male Race: Human
Basic Characteristics: Secondary Characteristics:
Score: Effect: Notes: Cost: HITS ( 14 ):
PHYSIQUE 14 d6 14 Move: 8
REFLEX 7 d4 7 Leap: 2.3415
DEFTNESS 11 d6 11 Mass (kg): 82 Mass Effect: d4
INTELLECT 7 d4 7 Carry (kg): 192
COOL 11 d6 11 NRG ( 11 ):
VITALITY 11 d6 11 Luck Roll: d4 Wealth Roll: d4
BC Subtotal: 61 Fame: 11 Fame Effect: d6
Other Abilities: Base Cost: Modifier: Cost: Base Points: 100 Unspent Eps:
Weaknesses: 50
ENERGY BLAST Spent Eps: Balance:
POWER BLAST (V): d10 Pure Energy 22 22 Total Cost: 150 0
FORCE FIELD
ARMOR GENERATION (V): 5 vs. Electromagnetic,
all Temp, all Kinetic, Biochemical & Energy,
Area Effect [13" diameter, Shapes, Perimeter],
Brittle, Range [12"],
Absorption [25 points to Energy Blast] 13 11 56
ENERGY SENSE
HEIGHTENED SENSE (C): Energy Types, Full,
Ranged [Radiates] 4 3 6
SKILLS
LOCKSMITH (INTL/S): d4 2 2
SCIENCE [Ecology](INTL/S): d3 1 1
SNEAK (DEFT/G): d8 2 2
SKILLS
WEAPON [Handguns] (DEFT/G): d12 9 9
SCIENCE [Military Science] (INTL/S): d10 5 5
SCIENCE [Ballistics] (INTL/S): d10 5 5
GUNS
Gun Cams
HEIGHTENED SENSE (C): Vision detects UV, Global* 6 5 12
Minus Default Vision Cost -6 -6
TELESCOPIC VISION (V): 5 Levels* 5 -3 3
Accuracy
SKILL BONUS (V): +4 to hit with all gun attacks* 18 -3 12
Standard Rounds
POWER BLAST (V): d8 Sharp, 48" range* ** 16 -7 6
Taser Rounds
PARALYSIS (V): d8 electrical stun, 48" range* ** *** 16 -9 5
Adhesive Rounds
RESTRAINT (V): 5 vs all, 1 hit point, 48" range* ** *** 16 -9 5
Demolition Rounds
POWER BLAST (V): d6 Sharp, 48" range,
Armor Piercing [3 Levels]* ** *** 11 -6 5
Tracer Rounds
Tracking Transmitter (LL p. 115), also sends video,
Duplicates [22], Carried [by bullets]** *** 1 11 4
*Equipment [Carried] (-3)
**Multi-Power (-6)
***Charges [22, Shared] (-2)
Total Cost: 162 Character Portrait
Weaknesses: Value: Background:
HUMAN CHARACTERISTICS 10 Home: United States
Career Fields: Military, Police, Science
QUIRK: wry, sarcastic wit 5 Origin: Technological Project
Motivation: Duty Bound
QUIRK: patriotic 5 Descendant of Old West gunfighter J.B.Weston.
Former Army engineer, currently a police ballistics
expert.
UNLUCKY: 1 level 5
COMPULSION: Prefers not to cause physical harm. © 2010 Monkey House Games. Living Legends is a
Very Common, COOL 6+ to resist & recover 25 trademark of Monkey House Games. Permission is granted
to copy this file for private use.
Total Weaknesses: 50
LIVING LEGENDS™
Name: SKYLARK, aka Virginia Hunt Age: 26 Sex: Female Race: Half Peratonian
Basic Characteristics: Secondary Characteristics:
Score: Effect: Notes: Cost: HITS ( 16 ):
PHYSIQUE 11 d6 16/d8 CON 11 Move: 8 31/512 flying
REFLEX 12 d6 12 Leap: 2.0339
DEFTNESS 11 d6 11 Mass (kg): 59 Mass Effect: d3
INTELLECT 11 d6 11 Carry (kg): 120
COOL 11 d6 11 NRG ( 14 ):
VITALITY 14 d6 14 Luck Roll: d4 Wealth Roll: d0
BC Subtotal: 70 Fame: 16 Fame Effect: d8
Other Abilities: Base Cost: Modifier: Cost: Base Points: 100 Unspent Eps:
Weaknesses: 50
HEIGHTENED PHYS (C): +5, CON Only 7 -3 5 Spent Eps: 16 Balance:
Total Cost: 166 0
FLIGHT (V): 31 acceleration, 512 top speed 23 23
SUPER HEARING
HEIGHTENED SENSE (C): Basic,
Audible, Subsonic & Ultrasonic 2 5 4
SKILLS
SONIC BLAST (DEFT/G): d8 2 2
SCIENCE [Psychology] (INTL/S): d6 2 2
SCHOLAR [History] (INTL/S): d6 2 2
*Unique
SKILLS
PERFORMER [Singing] (COOL/G): d10 2 2
RIDE [Horse] (DEFT/G): d8 2 2
PERSECUTED: Loge, Norse god of fire, has sworn vengeance upon her. © 2010 Monkey House Games. Living Legends is a
Uncommon, Severe 15 trademark of Monkey House Games. Permission is granted
to copy this file for private use.
Total Weaknesses: 50
LIVING LEGENDS™
Name: SPACE RACER, aka Allan Chandler Age: 24 Sex: Male Race: Modified Human
Basic Characteristics: Secondary Characteristics:
Score: Effect: Notes: Cost: HITS ( 22 ):
PHYSIQUE 22 d10 11 without suit 11 Move: 8 Fly: 34 / 768
REFLEX 11 d6 11 Leap: 5.8537
DEFTNESS 11 d6 11 Mass (kg): 82 Mass Effect: d4
INTELLECT 11 d6 11 Carry (kg): 480
COOL 11 d6 11 NRG ( 17 ):
VITALITY 17 d8 17 Luck Roll: d4 Wealth Roll: d3
BC Subtotal: 72 Fame: 16 Fame Effect: d8
Other Abilities: Base Cost: Modifier: Cost: Base Points: 100 Unspent Eps:
Weaknesses: 50
DEFLECTOR SHIELD Spent Eps: 4 Balance:
ARMOR GENERATION (V): 6 vs. all temp, all kinetic, Total Cost: 154 0
electromagnetic, biochemical & energy, Brittle* 17 -7 7
LIFE-SUPPORT
ADAPTATION (C): Spaceworthy* 5 -3 3
PROPULSION
FLIGHT (V): 34 acceleration, 768 top speed,
Mach Speed, Light Speed* 35 -3 23
ASTRO-NAVIGATION
HEIGHTENED SENSE (C): Location, Analytical* 8 -3 5
SUBSPACE RADIO
HEIGHTENED SENSE (C): Radio, Full* 4 -3 3
MAGNETIC BEAM
TELEKINESIS (V): 960 kg, d12 effect, 24" range,
Misc [only affects metal], Charges [7 shots]* 38 -8 13
*Equipment [Suit]
SKILLS
VEHICLE [Pilot] (DEFT/S): d8 5 5
SCIENCE [Astronomy] (INTL/S): d8 5 5
Total Cost: 154 Character Portrait
Weaknesses: Value: Background:
Home: United States
DEPENDENCY: Suit, rarely removed, d10 damage per round 40 Career Fields: Transportation, Science
Origin: Technological Accident
PERSECUTED: The High Ground Consortium claims ownership of his suit. Motivation: Thrill Seeker
Uncommon, Minor 5 Allan Chandler became a human starship when an
alien computer intelligence cybernetically merged
him with the experimental flight suit he had been
POVERTY: d3 / $10,000 annual income 5
testing.