Miril                                          WEAPONS: Bolas, Club, Sling, Staff, Whip; ARMOR: Leather armor, Shield
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                                                                                                                              LANGUAGES: Bear, Common, Elvish, Feline, Sylvan
                                                                                                                              Forest Elf: FOREST FOOTWORK: In a forest, you can move up to near again without skipping an action on your turn.
                                                                                                                              Ovate: ANIMAL COMPANION: To start, you verbally control one 0-level non-insect animal companion such as a fox, owl, or iguana.
                                                                                                                              Ovate: CALM ANIMALS: 1/day, pacify natural animals within near. Their total LV cannot exceed 2X your own. Giant animals attempt a DC 12 WIS check
                                                                                                                              to resist. A calmed animal will regard you as a friend, but not a companion.
                                                                                                                              Ovate: LANGUAGES: You can speak to any two species of animal.
                18          +4                17         +3
                                                                                                                              Ovate: OVATE SPELLCASTING: To cast a Ovate spell, roll 1d20+3 vs a DC equal to 10 + the spell's tier.
                                                                    Forest Elf                                                Ovate: TRAIN ANIMAL: You can train a calm or captive animal to become new Animal Companion. You can only have one animal companion at a time,
                                                                                                                              and its LV cannot not exceed yours. For every 2 LV of the animal, training takes 1 day. You must know its langage to understand it.
                                                                                                                              Ovate-0: ANIMAL COMPANION: You have a Bear, Brown as a companion
                                                                                                                              Ovate-0: ANIMAL COMPANION: You have a Lion, Mountain as a companion
                                                                                                                              Ovate-0: ANIMAL COMPANION: You have a Bear, Black as a companion
                                                                                                                              Ovate-0: ANIMAL COMPANION: You have a Tiger as a companion
                                                                                                                              Ovate-1: PACK LEADER: The number of animal companions you can have increases by one
                16          +3                16         +3         Ovate                                                     Ovate-3: PACK LEADER: The number of animal companions you can have increases by one
                                                                                                                              Ovate-5: PACK LEADER: The number of animal companions you can have increases by one
                                                                                                                              SPELLS: Barkhide, Fungal Cloud, Speak with Animals, Sword of Scorpions, Vicious Bite, Whip of Fire Ants
                14          +2                15         +2              5                  0               50
                                                                                                                                                                                                  60
                                                                    Harmonist
                      32                         13                                                                                 Club
                                                                                                                                    Whip
                                                                                                                                                                                              Rations (3)
                                                                                                                                                                                              Rations (3)                                        Backpack
                                                                                                                                                                                                                                                 Bag of coins (60)
                                                                                                                                    Flint and steel                                           Rations (3)
                                                                    Neutral                                                         Flint and steel                                           Torch
                                                                                                                                    Flint and steel                                           Torch
              CLUB: +4, 1d4                                                                                                         Flint and steel                                           Torch
                                                                                                                                    Flint and steel                                           Torch
              WHIP: +4 (N), 1d4 (FIN, LASH)
                                                                    Wizard's Apprentice
              SPELLS: To cast a Ovate spell, roll 1d20+3 vs a DC                                                                    Flint and steel                                           Torch
              equal to 10 + the spell's tier.
                                                                                                                                    Rations (3)
                                                                                                                                    Rations (3)
                                                                    Liora
            Edits: Background set to Wizard's Apprentice; Stats set to STR 18, DEX 16, CON 14, INT 17, WIS 16, CHA 15; Ovate Talent for level 1 set to 'The number of animal
            companions you can have increases by one'; Ovate Talent for level 3 set to 'The number of animal companions you can have increases by one'; Ovate Talent for level 5 set
Miril p.1   to 'The number of animal companions you can have increases by one'; Hit Points rolled at level 1 set to 6; Hit Points rolled at level 2 set to 6; Hit Points rolled at level 3 set
            to 6; Hit Points rolled at level 4 set to 6; Hit Points rolled at level 5 set to 6; Gold rolled set to 60 gp
            Spells Known
            BARKHIDE (Tier 1, Ovate), DC 11 to cast
            Duration: 5 rounds, Range: Close
            An animal or giant animal's skin you touch hardens like tree bark. For the spell's duration, the animal's armor class is increased by 2. Can also
            be cast on Beastmasters.
            FUNGAL CLOUD (Tier 1, Ovate), DC 11 to cast
            Duration: Instant, Range: Near
            You lift your hands and a shrub-sized mushroom grows from any surface and explodes, causing a cloud of spores to fill a near radius.
            All living creatures must make a CON check vs. your spellcasting check or have DISADV on attacks and checks for the next round.
            SPEAK WITH ANIMALS (Tier 1, Ovate), DC 11 to cast
            Duration: 5 Rounds, Range: Near
            You are able to understand any animals within a near radius, and you may ask them any question.
            SWORD OF SCORPIONS (Tier 3, Ovate), DC 13 to cast
            Duration: Instant, Range: Close
            You clap your hands, conjuring a swarm of scorpions that form into a living scimitar that hits a close opponent, dealing 1d12 damage.
            Damaged target must make a CON check vs. your spellcasting check or be paralyzed for 1d4 rounds.
            VICIOUS BITE (Tier 2, Ovate), DC 12 to cast
            Duration: Focus, Range: Close
            The teeth on an animal you touch elongate and sharpen. The animal gains an extra die of damage on any bite attack. This spell can be
            applied to Beastmasters.
            WHIP OF FIRE ANTS (Tier 2, Ovate), DC 12 to cast
            Duration: Instant, Range: Near
            With the snap of your fingers, a colony of fire ants form into a living needle whip that hits a creature in near, causing 1d8 damage. The hit
            causes fire ants to remain on the target, biting for an additional 1d4 damage per round until they are actively removed.
Miril p.2
            Animal Companions
            BEAR, BLACK
            Hefty, black-furred beast that can smell food from miles away.
            AC 12, HP 19, ATK 2 claw +3 (1d6), MV near (climb), S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 4
            - Cub Rage. If cub is nearby, immune to morale checks and deals an extra die of damage.
            BEAR, BROWN
            A hulking, swaying brute with claws as long as a finger.
            AC 13, HP 25, ATK 2 claw +4 (1d8), MV near (climb), S +4, D +1, C +3, I -2, W +1, Ch -2, AL N, LV 5
            - Crush. Deals an extra die of damage if it hits the same target with both claws.
            LION, MOUNTAIN
            Sleek, tawny predator that prowls rugged terrain.
            AC 14, HP 15, ATK 2 rend +4 (1d6), MV near (climb), S +3, D +3, C +1, I -2, W +1, Ch -3, AL N, LV 3
            TIGER
            The largest natural cat species, sporting black stripes on orange fur.
            AC 12, HP 22, ATK 2 claw +5 (1d6) and 1 bite +5 (1d8), MV near, S +3, D +2, C +2, I -3, W +1, Ch -3, AL N, LV 4
Miril p.3