0% found this document useful (0 votes)
3 views3 pages

Miril

The document outlines the character Miril, a Forest Elf with various abilities and animal companions. Miril possesses skills in spellcasting, animal training, and has access to multiple spells, including Barkhide and Speak with Animals. Additionally, the document details Miril's animal companions, including a Bear, Lion, and Tiger, along with their stats and abilities.

Uploaded by

Andrew Straight
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views3 pages

Miril

The document outlines the character Miril, a Forest Elf with various abilities and animal companions. Miril possesses skills in spellcasting, animal training, and has access to multiple spells, including Barkhide and Speak with Animals. Additionally, the document details Miril's animal companions, including a Bear, Lion, and Tiger, along with their stats and abilities.

Uploaded by

Andrew Straight
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Miril WEAPONS: Bolas, Club, Sling, Staff, Whip; ARMOR: Leather armor, Shield

www.shadowdarklings.net
LANGUAGES: Bear, Common, Elvish, Feline, Sylvan

Forest Elf: FOREST FOOTWORK: In a forest, you can move up to near again without skipping an action on your turn.

Ovate: ANIMAL COMPANION: To start, you verbally control one 0-level non-insect animal companion such as a fox, owl, or iguana.

Ovate: CALM ANIMALS: 1/day, pacify natural animals within near. Their total LV cannot exceed 2X your own. Giant animals attempt a DC 12 WIS check
to resist. A calmed animal will regard you as a friend, but not a companion.

Ovate: LANGUAGES: You can speak to any two species of animal.

18 +4 17 +3
Ovate: OVATE SPELLCASTING: To cast a Ovate spell, roll 1d20+3 vs a DC equal to 10 + the spell's tier.

Forest Elf Ovate: TRAIN ANIMAL: You can train a calm or captive animal to become new Animal Companion. You can only have one animal companion at a time,
and its LV cannot not exceed yours. For every 2 LV of the animal, training takes 1 day. You must know its langage to understand it.

Ovate-0: ANIMAL COMPANION: You have a Bear, Brown as a companion

Ovate-0: ANIMAL COMPANION: You have a Lion, Mountain as a companion

Ovate-0: ANIMAL COMPANION: You have a Bear, Black as a companion

Ovate-0: ANIMAL COMPANION: You have a Tiger as a companion

Ovate-1: PACK LEADER: The number of animal companions you can have increases by one

16 +3 16 +3 Ovate Ovate-3: PACK LEADER: The number of animal companions you can have increases by one

Ovate-5: PACK LEADER: The number of animal companions you can have increases by one

SPELLS: Barkhide, Fungal Cloud, Speak with Animals, Sword of Scorpions, Vicious Bite, Whip of Fire Ants

14 +2 15 +2 5 0 50

60
Harmonist
32 13 Club

Whip
Rations (3)

Rations (3) Backpack


Bag of coins (60)
Flint and steel Rations (3)

Neutral Flint and steel Torch

Flint and steel Torch

CLUB: +4, 1d4 Flint and steel Torch

Flint and steel Torch


WHIP: +4 (N), 1d4 (FIN, LASH)
Wizard's Apprentice
SPELLS: To cast a Ovate spell, roll 1d20+3 vs a DC Flint and steel Torch
equal to 10 + the spell's tier.
Rations (3)

Rations (3)
Liora
Edits: Background set to Wizard's Apprentice; Stats set to STR 18, DEX 16, CON 14, INT 17, WIS 16, CHA 15; Ovate Talent for level 1 set to 'The number of animal
companions you can have increases by one'; Ovate Talent for level 3 set to 'The number of animal companions you can have increases by one'; Ovate Talent for level 5 set
Miril p.1 to 'The number of animal companions you can have increases by one'; Hit Points rolled at level 1 set to 6; Hit Points rolled at level 2 set to 6; Hit Points rolled at level 3 set
to 6; Hit Points rolled at level 4 set to 6; Hit Points rolled at level 5 set to 6; Gold rolled set to 60 gp
Spells Known

BARKHIDE (Tier 1, Ovate), DC 11 to cast


Duration: 5 rounds, Range: Close
An animal or giant animal's skin you touch hardens like tree bark. For the spell's duration, the animal's armor class is increased by 2. Can also
be cast on Beastmasters.

FUNGAL CLOUD (Tier 1, Ovate), DC 11 to cast


Duration: Instant, Range: Near
You lift your hands and a shrub-sized mushroom grows from any surface and explodes, causing a cloud of spores to fill a near radius.
All living creatures must make a CON check vs. your spellcasting check or have DISADV on attacks and checks for the next round.

SPEAK WITH ANIMALS (Tier 1, Ovate), DC 11 to cast


Duration: 5 Rounds, Range: Near
You are able to understand any animals within a near radius, and you may ask them any question.

SWORD OF SCORPIONS (Tier 3, Ovate), DC 13 to cast


Duration: Instant, Range: Close
You clap your hands, conjuring a swarm of scorpions that form into a living scimitar that hits a close opponent, dealing 1d12 damage.
Damaged target must make a CON check vs. your spellcasting check or be paralyzed for 1d4 rounds.

VICIOUS BITE (Tier 2, Ovate), DC 12 to cast


Duration: Focus, Range: Close
The teeth on an animal you touch elongate and sharpen. The animal gains an extra die of damage on any bite attack. This spell can be
applied to Beastmasters.

WHIP OF FIRE ANTS (Tier 2, Ovate), DC 12 to cast


Duration: Instant, Range: Near
With the snap of your fingers, a colony of fire ants form into a living needle whip that hits a creature in near, causing 1d8 damage. The hit
causes fire ants to remain on the target, biting for an additional 1d4 damage per round until they are actively removed.

Miril p.2
Animal Companions

BEAR, BLACK
Hefty, black-furred beast that can smell food from miles away.
AC 12, HP 19, ATK 2 claw +3 (1d6), MV near (climb), S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 4
- Cub Rage. If cub is nearby, immune to morale checks and deals an extra die of damage.

BEAR, BROWN
A hulking, swaying brute with claws as long as a finger.
AC 13, HP 25, ATK 2 claw +4 (1d8), MV near (climb), S +4, D +1, C +3, I -2, W +1, Ch -2, AL N, LV 5
- Crush. Deals an extra die of damage if it hits the same target with both claws.

LION, MOUNTAIN
Sleek, tawny predator that prowls rugged terrain.
AC 14, HP 15, ATK 2 rend +4 (1d6), MV near (climb), S +3, D +3, C +1, I -2, W +1, Ch -3, AL N, LV 3

TIGER
The largest natural cat species, sporting black stripes on orange fur.
AC 12, HP 22, ATK 2 claw +5 (1d6) and 1 bite +5 (1d8), MV near, S +3, D +2, C +2, I -3, W +1, Ch -3, AL N, LV 4

Miril p.3

You might also like