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Halfling: Backpack Bag of Coins

The document outlines the characteristics and abilities of a Halfling Ovate character, including their weapons, armor, languages, and special abilities such as stealth and animal companionship. It details specific spells known, including 'Fungal Cloud' and 'Torch of Fireflies', along with the mechanics for casting them. Additionally, it describes the attributes and abilities of an animal companion, specifically a raccoon, including its stats and potential effects of rabies.

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0% found this document useful (0 votes)
5 views2 pages

Halfling: Backpack Bag of Coins

The document outlines the characteristics and abilities of a Halfling Ovate character, including their weapons, armor, languages, and special abilities such as stealth and animal companionship. It details specific spells known, including 'Fungal Cloud' and 'Torch of Fireflies', along with the mechanics for casting them. Additionally, it describes the attributes and abilities of an animal companion, specifically a raccoon, including its stats and potential effects of rabies.

Uploaded by

bevihe4482
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Adr WEAPONS: Bolas, Club, Sling, Staff, Whip; ARMOR: Leather armor, Round shield, Shield

www.shadowdarklings.net LANGUAGES: Bear, Canine, Canine, Common, Grazer

Halfling: STEALTHY: Once per day become invisible for 3 rounds.

Ovate: ANIMAL COMPANION: To start, you verbally control one 0-level non-insect animal
companion such as a fox, owl, or iguana.

7 -2 8 -1 Halfling Ovate: CALM ANIMALS: 1/day, pacify natural animals within near. Their total LV cannot exceed
2X your own. Giant animals attempt a DC 12 WIS check to resist. A calmed animal will regard
you as a friend, but not a companion.

Ovate: LANGUAGES: You can speak to any two species of animal.

Ovate: OVATE SPELLCASTING: To cast a Ovate spell, roll 1d20+2 vs a DC equal to 10 + the
spell's tier.

11 +0 15 +2 Ovate Ovate: TRAIN ANIMAL: You can train a calm or captive animal to become new Animal
Companion. You can only have one animal companion at a time, and its LV cannot not exceed
yours. For every 2 LV of the animal, training takes 1 day. You must know its langage to
understand it.

Ovate-0: ANIMAL COMPANION: You have a Raccoon as a companion

SPELLS: Fungal Cloud, Torch of Fireflies

14 +2 6 -2 1 0 10

8 5
Green
4 13 Leather armor

Shield Backpack
Bag of coins (13)
Bolas

Neutral Whip

Flint and steel

BOLAS: -2/+0 (N), - (TANGLE) Lantern

Oil, flask
WHIP: +0 (N), 1d4 (FIN, LASH)
Sacrifice
SPELLS: To cast a Ovate spell, roll 1d20+2 vs a DC Oil, flask
equal to 10 + the spell's tier.
Rations

Rations
Caapi

Adr p.1
Spells Known

FUNGAL CLOUD (Tier 1, Ovate), DC 11 to cast


Duration: Instant, Range: Near
You lift your hands and a shrub-sized mushroom grows from any surface and explodes, causing a cloud of spores to fill a near radius.
All living creatures must make a CON check vs. your spellcasting check or have DISADV on attacks and checks for the next round.

TORCH OF FIREFLIES (Tier 1, Ovate), DC 11 to cast


Duration: 1 hour of real time, Range: Close
You summon a cloud of fireflies that illuminate out to a near distance for 1 hour of real time. The fireflies follow the ovate around. Treat
them as a LV 0 animal with 1 hp. They are attracted to any invisible creatures, revealing their position if encountered.

Animal Companions

RACCOON
Five-fingered nocturnal mammal with a ringed tail.
AC 10, HP 2, ATK 1 bite +1 (1d4 + rabies), MV near (climb), S -3, D +0, C +1, I -3, W +1, Ch -3, AL N, LV 0
- Cornered. Gain ADV on attacks while cornered.
- Rabies. DC 8 CON or contract rabies. In 2 days, DISADV on all attacks & checks. Die in 4 days.
- Rabid. After 2 days, gain rabies quality with crazed focus on biting others to pass on disease.

Adr p.2

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