16th Card Book 1
16th Card Book 1
ISBN: 978-0-9555256-0-5
                                Dedicated To
                                all the people
                           who selected all the cards
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The Second 16th Card Book
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                               The Second 16th Card Book
Contents
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                             The Second 16th Card Book
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                       The Second 16th Card Book
I first purchased the book circa 1984. To me, it beat – into a cocked
hat – most of the over-weight outsized coffee-table tomes of the
era. I still feel that way. Well, in 2005 I nurtured the idea of asking
Tom Craven if he/we could resurrect it. I wanted to add updates
(to the original material), additions, thoughts and new items. What
with a bit of re-typesetting and new layout – here we are. The first
half of the book contains Tom’s original work, the second half is
the new (some never before published) material and also an item
Tom couldn’t gain copyright permission for back in 1982. Both
Tom and I are proud of this work. We think it’s a good book, but
then we are biased. We hope that you enjoy it, though!
Paul Gordon
2007
Publishing Note
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                    The Second 16th Card Book
Wow! After over 25 years (digital root of 7), my little booklet has
been resurrected by Paul Gordon & Natzler Enterprises. Not only
does the reader now have the original work, but some new items
from some exciting and distinguished magicians. Little did I
realize there would be this much interest in this topic. I often
wonder if Alex Elmsley realized that as well. I guess the ideal time
to have revived this....would have been after 16 years (digital root
of 7 as Rick Johnsson pointed out), but at least it's being done in a
year that ends in 7! Enjoy.
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                    The Second 16th Card Book
What’s In A Name?
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                    The Second 16th Card Book
Assuming that you bought the copy of the book that you’re
reading (as opposed to owning a Xerox rip off), you have already
avoided any evil side effects of ignoring the “numbers”. Instead,
your enjoyment and that of your future audiences is assured, if not
by numerology per se, certainly as a direct result of Tom’s
collection of “number- games”.
Q.E.D.
Rick Johnsson
3/3/82
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                          The Second 16th Card Book
For sixteen years now, many of my ideas on card magic and other
magic have appeared in several magic publications. The card ideas
had many premises, unlike those contained here. None, however,
require a great amount of skill, as I firmly believe in doing it the
easy way.
This book contains items, which for the most part, have not
appeared in print. All the items share a common ground which is
the 16th Card Principle and are audience-tested.
I know this effort will only scratch the surface, but if it serves as an
inspiration to other effects, then it will have served its purpose.
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                             Top Ten
                             Tom Craven
Effect: A card is selected and lost in the pack. Now a second card is
chosen and is used as an indicator to deal cards into two piles. The
top card of each pile is turned up with the request that the
spectator tell you which of the two you should use to complete the
trick. The card he indicates is used to count down in the pile and it
is shown that the card at the end of the count is the originally
chosen card.
Method: The only set-up here is to get a 10 to the top of the deck.
The following is a Faro handling, but it will be seen that a Faro
shuffle is not necessary to be able to do this effect.
If the latter is used, you must remember to cut the original top half
back to top after the force. Tell the spectator that the card you are
stopped on will be used to tell how many cards will be dealt into
two piles. If he stops you on a 5, five cards in each pile, if a 9, nine
cards in each pile, etc. After he stops you on the 10, deal ten cards
in each pile. Ask which you should use to complete the effect. If
the spectator chooses the card on top of pile containing the
selection, simply remove the other pile and finish as follows:
You can always count or spell down into the pile arriving at the
selection. You can always end on it. If the card used is an Ace, you
remove it and spell A-C-E and take next card, same for a 2, 6 and
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                     The Second 16th Card Book
10. If a three, turn it down and use it in the spell T-H-R-E-E. Last
card is the chosen one, or do as in first example and remove it and
count 1-2-3 and take the next card. You can spell F-O-U-R, F-I-V-E,
Q-U-E-E-N, etc. You can always get to the selection. If they choose
the card on the face of the first pile dealt...say, "We'll count/spell in
the other pile. Then you can discard the turned-up card on that
pile, or turn it face down and use it.
If you don’t do the Faro shuffle, you can start with the 10 on the
bottom, have a card selected and replaced on top. Under-cut the
deck and shuffle 15 cards on top of the selection. Force the 10 and
proceed as before.
                          Suite Sixteen
                            Phil Goldstein
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                     The Second 16th Card Book
As soon as the first pile is dealt to you, you must pick up the cards
and casually re-locate the odd-backer to the needed position, while
the spectator is dealing the second pile. In order to avoid altering
the face card of the pile (as such a change might be noticed by the
spectator), proceed as follows: Subtract 8 from the number of cards
in the pile. Holding the packet with the right hand from above,
obtain a break above the number of cards equal to the key number
just determined (by the subtraction). The left hand now milks off
the top card of the packet, plus the cards below the break. The left
hand stock is then replaced on top of the right.
For example, if the number of cards in the packet were 12, your
key would be 4. Breaking above the lowermost four cards of the
face up packet, you would perform the Slip Cut just described,
thus bringing the odd-backer to the required position of (in this
case) ninth from the top – without changing the face card.
This Slip Cut action takes but a moment, during the misdirection
of the spectator’s dealing of the second pile. Now, with the packets
held face up, you explain that both you and the spectator will
perform a “random sorting procedure” upon your respective
packets, and, in spite of the shuffled condition of the cards, and the
freely chosen quantities, the two cards thus arrived at will match.
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The left thumb draws cards singly off from the face of the pack, as
you count aloud. When you reach your key number, you secretly
milk the lowermost card beneath the card taken at that key
position. When you finish counting off the named quantity of
cards, you will actually have one extra card – but as the piles are
never counted again, this will not be known.
A second spectator calls a number between 5 and 20, and the same
procedure is followed.
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                   A Perfect Mis-Match
                           Tom Craven
Effect: A spectator freely selects a card from a red deck, but does
not look at it. Now a blue deck is introduced and shuffled.
Spectator chooses any number, say, between 4 and 13. This many
cards are counted off the face of the blue deck. Now a small packet
is cut from the face and shuffled into the talon. The top and bottom
cards are eliminated until only one card remains. You ask if it
would be a good trick if it matched the selected red card. The red
card is turned face up and the cards do not match. You call this a
perfect mis-match. You then state that you didn’t mean they would
match on the face, but rather on the back. Both cards are turned
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face down and they are seen to have red backs. Both decks can be
examined as there are no other red cards in the blue deck!
Method: From the face of the blue deck, set up as follows: Any 15
blue-backed cards, any red-backed card; A-2-3-4-5-6-7-8-9-10 of
any blue-backed suit; the balance of the blue deck. The duplicate of
the red-backed card should be removed from the blue deck.
Spread the red deck and have the card selected but not looked at.
Take out the blue deck and hold it face down and Hindu shuffle
from center (any shuffle can be used here that leaves the bottom 26
cards undisturbed). Have the spectator name any number between
4 and 13. Turn the deck face up and count that many off into a pile
on the table. Turn them face down and spread them. Now you are
going to cut a packet from bottom and Faro it into the talon as
follows: Whatever the number of cards were counted off, subtract
that number from 16 (let’s assume in this example, the number is 6)
and riffle into your Ace to 10 set up so that your resulting number
stays on the face of the talon. In this case, 6 from 16 is 10. Riffle up
from the bottom of the deck until you see the 10 on the face. Cut
off the small packet and Out Faro it into talon, letting the faro’d
cards extend. That is, you don’t square them up. Take all the cards
not involved in the Faro, place them with the cards originally
counted off and spread them. Now you eliminate top and bottom
cards alternately until only one card remains using the Klondike
Shuffle. End as in the effect. If cards are given a slight bend as you
let top and bottom cards fall off, it will keep any other cards from
slipping out on the table.
I realize this effect takes some set-up, but it plays extremely strong
for laymen. Please give it a fair trial!
You will see that the ending is the same in this effect as in Phil
Goldstein’s Suite Sixteen, but Phil and I were unaware of each
other’s thinking when the two effects were created. The methods
are, however, very different.
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would have to know what the seven cards are so when the
spectator cuts, you know instantly whether the card on the face is a
card in the set-up or not. Use whatever works best for you.
                          My Card Is
                            Tom Craven
Effect: The magician tells the spectator the magician’s card is the
ten of hearts. The spectator is to select a card, but if he should get
the magician’s card, he will choose another. The chosen card is
replaced and the deck shuffled and cut. You now state you will go
through the pack and find your card (ten of hearts in this
example). Now, the cards are shuffled again and spread on the
table. The card face to face with the reversed ten of hearts proves to
be the previously selected card.
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Split the pack at the break for a riffle shuffle. Riffle the bulk of the
pack into the 16-card packet so the top and bottom cards are part
of the 16-card packet. Push the halves together about halfway so
the bulky part of the pack extends beyond the 16-card half. Hold
the pack in the left hand so the 16-card half is in the hand and the
other half protrudes from the top. Riffle the upper tier asking
someone to call stop. When stopped, the right fingers reach into
the break gripping the cards above the break. The right hand lifts
the top half of interlaced cards and swings this group end for end.
The spectator is told to remember the top card of this interlaced
group.
This group is now returned to the top of the rest of the interlaced
deck, and a break is held under the inner half of pack.
The outer cards are now stripped out and spread face up on the
table. Turn your head away as you tell the spectator his card is
somewhere in this group, but that you have no clue. (The break is
maintained on the half still in the left hand.) Return the tabled
cards to those in the left hand, cut at the break and complete the
cut. His card is now 16th from the top of the pack. Note: this
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Now for the automatic discovery: Place the pack face down on the
table and have someone cut off about half the pack and hand it to
you. (He must cut off at least 16 and no more than 31 cards.)
State flatly that the selected card is not in the tabled half. Spread
them face up to prove it. Explain that even though you have no
clue as to what his card is, or where it is, the card will find itself by
elimination.
                         Siamese Suite
                            Phil Goldstein
A simple stack is required. You must know the cards in the first
eight positions, plus the card 16th from the top of the pack. Prepare
an eight-billet index, covering the eight-card stack. Have two blank
billets to match those in the index; a pencil and an opaque cup. At
the start of the routine, announce that you will write a prediction
for each of two spectators. On one billet, write the name of the 16th
card. On the other, write anything. The two papers are folded, and
dropped into the cup – but actually, the dummy billet is retained
in the hand, and only the slip predicting the 16th card is dropped.
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In the May, 1980 New Tops, I detailed the “Siamese Billet”. With
that approach, the two prediction slips can be seemingly left in full
view during the routine, and the cup thus eliminated.
Effect: The spectator selects a card and it is shuffled back into the
deck. The spectator now names any number between 10 and 20.
The magician counts down to that number and finds the selected
card.
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proceed as follows: The easiest numbers are 11, 12, 15, and 16. If
the spectator names 15, you count off 15 cards and show the next
card. If 16 is named, count down to it and show. For 11, count off
11 cards, turn up the next card and use it to either count or spell as
in Top Ten in this book. For 12, count to it, turn it up and proceed
as above. Hold the deck in dealing position in left hand, with the
faces toward the spectator – back of cards facing you. You are
going to count the cards off in groups of five taking the top card
counting it as 1. Take the next card on the face of the first one (not
reversing order) and count it as 2, etc. As you take the 5th card, you
will steal back the first one onto the deck using the left thumb to
draw it back.
If 13 is named, you count 5 stealing back one card and place them
on the table (there are only four card). Count 5 more, but don’t
steal one, place them on the table with the others. (As these cards
are taken, you will be saying 6, 7, 8, 9, and 10.) Take the next card,
calling it 11, then another, 12, and turn up the next card saying 13
(this card is really the one that was 12th). Now proceed to spell or
count to the required card.
For 14, you count and steal twice. Then take 11, 12, 13, and turn up
next and proceed.
For 17, count three times making the steal once. Show the card at
17.
For 18, count three times making the steal twice. Show the card at
18.
For 19, count three times making the steal three times and show
the card at 19. Or proceed exactly as in 18, but only steal twice,
count off to 19th card and show next card, whichever you find
easier to remember.
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                      Three’s Company
                           Harry Lorayne
Search through the deck to get your “prediction” card. As you do,
you toss a three spot on the table and get its mate to 16 th from the
top. The deck is squared and placed on the table. Point to the face-
down 3 on the table and say, “this is a prediction, but it also serves
another purpose”. (That purpose may or may not have to be used
and if not, you simply don’t mention it again, but if it does have to
be used, you casually have mentioned it here.) Ask the spectator to
name any number between 1 and 20. Build it up here by saying,
“take your time – make it difficult, look into my eyes, etc.” The
build-up is up to you. You now work according to the number he
names. Please become familiar with each number. There must be
no hesitation here? For…
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counts down three cards in last pile dealt. It will be the prediction
card.
#5       Show your 3, have him deal five cards three times and
look at the next card.
#8      Add to your 3, which gives you 11. Have him count off 11
cards, spell “t-h-r-e-e” down into the deck and arrive at the
prediction.
#9     Add to 3, count twelve cards off and then count three more
and look at the next card.
#12 Add your 3, count off 15 and show the next card.
#13     Add your 3 and count to 16th card and show it matches
the prediction.
#14      Count off 14, place the prediction on the deck and count to
the 3rd card.
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#17     Turn up the prediction, place it on the top, and have the
spectator count to the 17th card.
#18     Deal 18 cards on table, show the prediction, and say it tells
to count down 3 cards in the dealt packet.
                             Oracle
                            Karl Fulves
With the cards remaining, every other card (beginning with the
first) is again out-jogged. The out-jogged cards are stripped out
and discarded. Repeat the “elimination shuffle” with the cards
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The prediction slip is now opened. It reads, “You will choose the
eight of diamonds,” thus correctly naming the randomly chosen
card.
As to method, simply note the 16th card from the top and write this
as the prediction. The spectator is asked to cut off “about half the
deck,” but in fact he can cut between 16 and 32 cards, so there is
wide leeway.
                           Oracle Jr.
                           George Blake
The spectator cuts off approximately half the deck. During the
elimination shuffle, point out that “the card we eventually arrive at
will vary according to the number of cards you cut.” It is not true
of course, but seems logical.
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                             Oracull
                            Roy Walton
False shuffle the pack so that the top 16 cards are retained in order.
Then place the deck on the table. Cut at the crimp and hand the 16-
card stack to the spectator.
Take the packet of cards from him and if it came from the top, hold
it face-down. If it came from the face, hold it face-up.
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Point out that the first feature in arriving at a card by chance is that
you are using an unknown quantity of cards. Now the elimination
shuffle (Ed: Reverse Faro) procedure is carried out – that is, cards
are jogged up and down throughout the packet; the jogged section
containing the original face and top cards is stripped out and
discarded. This is repeated until you are left with a single card.
When this card is compared with the card the spectator pocketed
earlier, it is found to match in color and value.
If the spectator were to examine the deck at this point, the cards
would appear randomly arranged.
                             Moracle
                             Lin Searles
Write your prediction, naming the 16th card, and place it to one
side. Now pick up the deck and perform the following overhand
stock shuffle.
Run eight cards and throw the packet on top of the deck. Run
seven cards and throw back on top. Run four cards and throw on
top. Then run three cards and throw on top. This places the Aces at
positions 1, 2, 4, 8 from the top of the deck.
Follow with the regular “Oracle” routine, but do not combine the
discarded outjogged packets. In other words, as each outjogged
packet is removed, it is placed aside in a separate heap. You will
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                    The Second 16th Card Book
end up with four face-down packets, although the last may consist
of just one card.
Turn over the top card of each of the four packets. The face-up
cards will be the four Aces.
                              7 - 16
                            Bill Taylor
Before the cards are dealt, the magician has made a little side bet
on the outcome of the game, in the form of a folded dollar bill. At
the conclusion of the game, the bill is unfolded, revealing a
prediction not only of the loser, but also of the winning and losing
cards.
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The magician-player’s losing card is 8th from top of the pack. The
magician observes the number of cards dealt him and makes an
adjustment to bring his losing card to the correct position in his
packet.
Example: Ten cards dealt, 10–8=2. So, two cards are cut to the top.
Plenty of misdirection is provided for this cut, by the spectator
dealing his own cards.
The prediction is written, “Dealer wins with the l0S; player loses
with the 5H.” Naturally, any two cards may be substituted.
The original patter is hard to beat. It went something like this:
“Here’s an Australian card game they play in the bars down there.
It’s called “7-16”. I guess it’s called that because the bars don’t
open until 7:15 at night and it takes about a minute to pour the first
drink.”
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                        Another Aussie
                            Tom Craven
Effect: The spectator takes any 16 cards from the deck, shuffles
them and the performer then makes a prediction. After the
prediction is made and is in plain sight, the spectator takes away
some of the cards from the packet. He then proceeds to do the
under/down elimination until only one card is left. The prediction
is read and it matches the remaining card.
Method: After the 16 cards have been removed and shuffled, you
take the packet from the spectator to show him how to eliminate
some of the cards. As you do this, you glimpse the bottom card.
This will be your prediction. Make the prediction at this time.
Have the spectator count off cards from the top of the packet into a
pile on the table. He may count off up to half the packet, tell him.
That is, he may take one card off, or 2, 3, 4, 5, 6, 7, 8. You watch as
he deals and count the number of cards. Now you take the packet
from him to show him how to do the under/down elimination, but
you must cut from top to bottom, a number of cards equaling one
less than the number the spectator counted off the packet. That is,
if he counted 5 cards off, you must shift 4 cards from top to bottom
before the spectator does the under/down elimination. The last card
left will then be the predicted one.
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                        Aussie Table
           For Under-Down Deal & Down-Under Deal
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                             Last Word
                             Tom Craven
So, there it is. As I look back, I now remember other effects which
could have been included. I have used all the effects in the book at
one time or another, and all play well. You’ll find favorites that
appeal to you more than others.
If you like the items here, you can drop me a line at the address
below. If you didn’t – drop Rick Johnsson a line and he will write
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                                 Sirius
                              André Robert
You need a full 52-card deck; no jokers. Pencil dot the corners
(upper left and lower right) of any card. Place this card eighth from
the bottom of the deck. As you say that you’ll need four people to
help you, do a Hindu Shuffle, a riffle shuffle, and a faro shuffle.
This should be accompanied by patter - “There are many different
ways to really shuffle a deck of cards,” etc.
During the Hindu and riffle shuffles, be sure to keep your key card
at eighth from the bottom. Easy enough; there’s plenty of leeway.
When you do the faro, the cut is unimportant, but you must do a
perfect “in” from the bottom up. That is, the original bottom card
becomes second from the bottom. This places your pencil—dotted
key card to sixteenth from the bottom.
Spot the key card in the spread — knowing that it lies at exactly
sixteenth from the left end of the spread, makes this an instant
action. Break the spread at, and including, your key card. Square
these (16) cards and place the packet face down to your left.
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                    The Second 16th Card Book
He is now to place the selected card onto any one of the other three
shuffled packets. As soon as he does this, place his original packet
(15 cards) onto his card. In other words, you’ve combined two
packets, burying his card. (This is how André does it. I prefer to
have the spectator remove any card, place it onto one of the three
tabled packets, then he shuffles the cards he’s holding, and he
places them onto his card. It doesn’t matter, of course. Either
handling accomplishes the same thing. )
Pick up this combined packet and drop it onto either one of the
remaining two packets. “We’ve placed one group of shuffled cards
onto your card, and another group beneath your card — your card
is now completely lost. I’ll place this last group in the center.” Do
so, but be sure that this last packet goes below the sixteenth card.
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table. (I usually throw in a jog shuffle keeping the top sixteen cards
intact.)
As you’re about to square the halves, point out that some of the
top cards haven’t been shuffled. (This is true, of course, and it will
throw a knowledgeable cardman; he sees that it’s not a perfect
faro.) As you say that it doesn’t really matter cut, or double cut,
this top, unshuffled, group to the bottom. (Don’t forget this; the
effect won’t work if you do.) Square the cards first, of course.
Believe it or not, the selected card is now the tenth card from the
top of the deck!
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                     The Second 16th Card Book
the middle of the spread and, occasionally, from the right end of
the spread.
Try not to look at the cards as you do this. Rather, stare into your
spectator’s eyes. Only occasionally remove a few cards from the
right end of the spread (top of deck). Be sure to keep track of how
many you remove from this end – so that you always know the
position of the selected card.
Finally, remove all cards but the selection (When I do this, at this
point, I make sure some perspiration is running down my face or
forehead!)
Only one card lies face down in front of you. Ask the spectator to
name his card. Turn up the one remaining card to show that it is
the correct one — and to end!
After playing with this for a while, I found that the first faro (of the
two vital faros) is even easier than André realizes. You don’t have
to do an “out’ shuffle. Look; after that first faro, and after cutting
the unshuffled block from top to bottom, the selected (16th) card
must fall to 22nd position from the bottom. If you do an “in” faro, it
will still fall to that position! As a matter of fact, as long as the
cards that do interlace do so perfectly, it doesn’t matter if there are
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                    The Second 16th Card Book
And – for the second faro, I found that if you cut exactly twenty
cards, the selection will end up eleventh from top. To make it
work properly, you must cut at least twenty-one cards — and no
more than thirty. So, if you cut anywhere from twenty-one to thirty
cards for that second faro, it will work perfectly.
If, when you do that second “off’ center” faro you accidentally do
an “in” instead of an “out” — that is, the bottom card of the
smaller portion goes to the bottom instead of second from bottom –
don’t panic. Complete the shuffle, square the deck — and the
selected card will be ninth from the top.
And, of course, you can end any way you like. You’re limited only
by your imagination. Knowing that the selected card is tenth from
top enables you to, for example, end by spelling the selection.
Simply shuffle two cards onto the top, bringing it to twelfth. Any
card can be spelled, one card per letter, with twelve cards.
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These are just rambling thoughts; the basic effect is just fine — as
is.
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                    The Second 16th Card Book
The routines in this section are mostly based on a two pile idea
which, I believe, has not been utilised in quite this way before. Try
the effects first, and then peruse this table. My routine, That’s Odd,
is possibly the strongest of the two-pile effects. It’s certainly
commercial.
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                       The Second 16th Card Book
 This table may help assist you ‘understand’ my ‘two pile’ handling of
                        the 16th Card Principle
The amount of cards   Position of Key Card (from top) once the   Number       of
dealt in each pile.   inhand remainder has been dropped onto     cards in larger
                      one of the tabled piles.                   pile.
1 (Total 2)           14                                         15
2 (Total 4)           12                                         14
3 (Total 6)           10                                         13
4 (Total 8)           8                                          12
5 (Total 10)          6                                          11
6 (Total 12)          4                                          10
7 (Total 14)          2                                          9
                                 D-U-D
                               Paul Gordon
This is the first routine I devised after re-reading Tom Craven’s 16th
Card Book, 1982. When I bought the book back in 1984, I was only
‘into’ finger flinging. Age has calmed me down a bit. I prefer
maths-based ideas. I like to make them commercial…and this is
one such idea.
From a shuffled deck have a card chosen, and once noted and
returned, control it to top. Say, “Have you heard of the Australian
Down Under Deal? No! Well, let’s show you using the deck!”
Here you false shuffle the deck, retaining the top card, and deal
(reversing their order) one card per letter (16 cards) from the top of
the deck onto the table using the 16-letter phrase “t-h-e-d-o-w-n-u-
n-d-e-r-d-e-a-l”. The deck is placed aside and you ask the spectator
to pick up the face-down 16-card packet. (Position check: The
selection is on the bottom.)
Say, “Assume you had a dice (die), throw it and whatever the
number, deal two piles of cards onto the table – each pile
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                     The Second 16th Card Book
Assume he deals two piles of five cards each. Ask him to drop the
inhand remainder (in this case, 6 cards) on top of either tabled pile.
He then picks up the combined 11-card pile.
Ask him to do the Australian Down Under (Deal & Duck) Shuffle
and the last card he holds is his! It always will be. Reveal it with
panache!
If you own a marked deck, try this: Have it shuffled and note the
top card by using the marking system. Make a written prediction
of this card. Proceed as in the above routine (from para. 3) and they
will be left with one card; the prediction card.
                        That’s Odd # 2!
                            Paul Gordon
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How to set: Shuffle the 16-card packet, hold it face up and place
the Key Card second from face.
How to Perform: Reveal the packet and hold it face down. Spread
the packet but don’t spread and flash the second-from-bottom
Key Card. Say, “Here we have about a third of the deck. It’s not a full
deck, but what the heck – I’ve not been working with a full deck for
years!” This display and patter subliminally displays cards of one
back colour. Don’t, I repeat don’t, over do this. Don’t say anything
about the back colour!
Flip the packet face up and casually mix the cards (whilst face up),
but end up with the Key Card at the bottom/rear of the face-up
packet. As you do this say, “Note that the cards are made up off odd-
valued and even-valued cards.” Point out a few values as you mix
them. (On occasions, I give the cards a tabled face-up ‘Salad
Shuffle’*, and then let the spectator shuffle. The Salad Shuffle
won’t reveal the backs! After they’ve shuffled, one quick cut will
get the key card back to the rear.)
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                      The Second 16th Card Book
Say, “From the face of the packet, I’m going to deal two piles of face-up
cards; each packet containing the same number of cards, but no more
than, say, - oh, I don’t know – seven in each pile. [Here, make it sound
as if it doesn’t matter how many cards are dealt in each pile. In my
experience, no one says more than seven. If they do, say – ‘Not too
many or we’ll be here all night!’] Continuing: But, be judicious. Later
on when I reveal my prediction, you may wish we had dealt more, or dealt
less! And, we can either deal in rotation or one pile at a time! Your call!”
You do as they ask. You can deal from one card to seven cards in
each pile, but it won’t work if you deal more than seven in each
pile. See above comment in square brackets. Once again – strongly
reiterate that he could have named any(?) amount of cards to be
dealt in each pile, and that you could have dealt one pile at a time
or in rotation. Stress all this! Ham it up!
Say, “Shall we shuffle the packets? This pile? Or this? Or the ones I
hold? All three? Your call!” Whatever he says, do so. But, when you
shuffle the inhand cards, retain the key card on the bottom/rear.
Now, what I do is this: In an off-hand carefree manner I shove the
two tabled packets to two spectators and say, “Help me out – you
shuffle them!” How strong is that! But, only you – the performer –
shuffle the inhand cards! (Or, let them Salad Shuffle – as before –
and cut the key card back to the rear!)
Say, “I will place the inhand remainder on any pile you want and then
we will use the larger combined pile. Your choice! But, - once again - be
judicious. Later on when I reveal my prediction, you may wish you had
chosen differently!” So, you place the face-up inhand remainder (on
either face-up tabled pile) as instructed. Say, “As I said, we’ll use this
combined pile up; the big pile!” Hand the larger combined face-up
pile to the spectator. (Audience management required so he
doesn’t turn it over!)
Now, you – the performer – pick up the smaller face-up pile and
use it as a demonstration packet, like so: Say, “In a moment, I want
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                      The Second 16th Card Book
you to give the bigger pile an Australian Down-Under (deal & duck)
Shuffle by placing the first card to the table and the next to the bottom
of the face-up packet. Repeat this procedure until you are left holding one
card!” Here you demonstrate the ‘deal & duck’ with your packet
(tabling the cards as you do), and drop the last card on your tabled
face-up pile. Remind the spectator that the procedure and outcome
will be random (not so!) because he could have chosen any number
of cards in each pile at the start and that you could have placed the
remainder on either pile etc., etc.
So, he does the Australian Shuffle (placing the ‘discards’ onto your
face-up tabled pile) with his face-up packet and, thanks to the
principle used, he will be left holding just the Key Card. Point to a
few of the tabled even-valued cards and point out the (odd) value
of his card; the one he’s holding.
Open and read the prediction. You will get groans and sighs of
disbelief! They will think it’s a pretty lack-lustre trick. However,
after the emotional ‘lull’ – the kicker is this: Say, “But, it really is
odd! Look!” Flip all the tabled cards face down and then ask him to
flip his card face down. The ‘visual’ backs display and contrast
says it all! Strong!
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                     The Second 16th Card Book
* The Salad Shuffle is where the cards are simply mixed whilst
randomly spread/mixed on the table. It’s how a child might shuffle
cards. But, it is a good true shuffle that doesn’t allow for the cards
to be turned over.
                           Mars Life
                            Paul Gordon
On the top of the deck, set the four Queens with the QH
uppermost. Cull, or preset, any X card to between the Queens. So,
from top of the deck: QH, Q, X, Q, Q. Force the QH on a spectator.
As he’s showing it around, add three X cards to the top of the deck
using a jogshuffle, or double undercut. The QH is returned to the
top of these (standard addition by kicking over, with right
forefinger, top half of deck into left hand, selection returned and
after bottom half placed on top – break held and doublecut to top)
and then five more X cards are jogshuffled, or doublecut to above
these. So, from top of deck: X, X, X, X, X, QH, X, X, X, Q, X, Q, Q.
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                    The Second 16th Card Book
Say, “Was your card red or black?” When they say ‘red’, deal three
cards, from the top of the deck, to table, one card per letter: r-e-d.
Say, “Heart or Diamond?” As above, when they say ‘heart’, spell
h-e-a-r-t (one card per letter) onto the three already-dealt cards.
Finally, say, “Spot card or Court card?” When they say ‘court’,
spell c-o-u-r-t (one card per letter) onto the eight tabled cards.
Place the deck aside and pick up the tabled thirteen-card packet.
Say, “To find your actual card, I have to do this.” Here you
perform a Reverse Faro (up and down-jog the cards, starting with
the second-from-top card being upjogged) with the packet. Hold
the elongated packet in the left hand and with the right hand, strip
out the out-jogged cards. The left hand tables its seven-card
packet. Repeat the Reverse Faro with the remaining six-card
packet and as before the left hand tables its three-card packet to the
right of the seven-card packet. Finally, perform the Reverse Faro
with the remaining three cards and strip out the single card with
the right hand as the left hand tables the two-card packet to the
right of the three-card packet.
Ask for the name of the selection and flip over the single card to
reveal the Queen of Hearts. As a kicker, turn over the top cards of
the tabled packets to reveal the other Queens. End.
The following idea has been waiting in my notes for quite a few
years waiting for an appropriate application to come along. When
Paul Gordon sent me his ‘That’s Odd’ application of the 16th card
principle, I realised that this was just such an application. The
Down/Under Deal is made with a random number of cards, and
yet the outcome is controlled.
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                     The Second 16th Card Book
The idea that I had, which I have grafted onto Paul’s effect, is a
presentational theme for the Down/Under Deal, based on the
ancient pastime of removing petals from a daisy to ascertain one’s
romantic fortune. (I am advised by ‘the internet’ that this is of
French origin, and is called effeuiller la marguerite: ‘de-leafing’ the
daisy.)
Holding a packet of cards, you say, ‘She loves me not’, as you deal
the first card down to the table. You then say, ‘She loves me’, as
you ‘duck’ the next card under the packet; and so on, repeating
these two phrases alternately as you deal and duck, all the way
through the packet. Interestingly, if you always start with, ‘She
loves me not’, then the final card which is left over will always fall
on, ‘She loves me’, regardless of how many cards there are or
whether there is an odd or even number.
The reason for this can be understood if you have, say, a pile of
matches. You slide one match away as you say, ‘She loves me not’.
You then simply touch the remaining matches as you say, ‘She
loves me’, followed by sliding another one away on, ‘She loves me
not’. Touching the pile is equivalent to retaining a match, or a card
via the ‘duck’ procedure. The result is that all of the matches or
cards get discarded on the negative phrase, leaving you with one
left which has to fall on the positive phrase, ‘She loves me.’
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                      The Second 16th Card Book
and a negative side, you will deal two piles to represent this dual
nature. (That way, you are not specifically saying, ‘This pile is
negative and that one is positive’; which might confuse the issue.)
Say, ‘As I continue dealing, please say “stop” at any time after I
have dealt a pair.’ Continue dealing – quite slowly, and pausing a
little after each pair – until stopped. Ask the spectator whether
you should drop the remainder onto ‘this’ pile or ‘that’ one, then
hand them the larger pile. (As in Paul’s original, emphasize that
the talon can be placed on either dealt pile, and whichever pile
they indicate, they will then take this combined packet.) If they
now go through the D/U handling, saying ‘She loves me not’ on
the first card as it is dealt to the table, and so on, then the final card
– the QH – will fall on ‘She loves me.’ Say that, in a pack of cards,
the card which represents love is the QH; then have them reveal
this card. Finally, as a convincer, show them that you had
previously predicted this card.
The QH could, of course, be the only printed card, all the others
being blank-facers; or maybe black spot cards. (Alternatively, it
could be performed so as to ensure that the last card reveals, ‘Love
me not’! In this case, for a humourous presentation, all of the cards
could be the QH, except for the force card, which is blank.)
Alternatively, if the cards are dealt face up as in Paul’s version,
then the QH could be the only red-backed card. Say, ‘Do you
know how you can tell that the Queen of Hearts is in love? Look,
she’s gone red with embarrassment.’ Similarly, as Paul suggests,
the back of this card could feature some kind of risqué design.
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                     The Second 16th Card Book
As before, the spectator stops you at any time after you have dealt
a pair. Spread the two dealt piles towards the spectator and have
them look for their selection. Square these two piles up, turn them
face down, drop the talon onto either pile as indicated by the
spectator, and hand them the larger pile. Now explain that you are
going to ask them if they saw their card. However, they can either
lie or tell the truth. Once they have answered your question,
explain that the lie detector – the cards which they are holding –
will determine the truthfulness of their response.
At this stage you know whether or not they lied, because you knew
all along that the selection was at the bottom of the undealt talon;
hence, they won’t have seen their card in the face-up piles.
Therefore, if they told the truth, they are instructed to deal the first
card to the table while saying, ‘Lie’, place the next card under as
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                     The Second 16th Card Book
they say, ‘Truth’, and so on. The last card has to fall on the word,
‘Truth’. Say that the lie detector indicates that they were telling the
truth. Have the selection named and revealed.
If, however, you know that they lied, then they are instructed to
table the first card while saying ‘Truth’, followed by ducking a
card on the word ‘Lie’, and so on. In this case, the final card will
fall on the word lie: indicating, so you say, that they lied. Now
say, ‘For the first time, would you tell the truth, the whole truth,
and nothing but the truth: what is the name of your card.’ They
name and reveal it as before.
This is all well and good. However, the advantage of the Gordon
handling is that the pile handed to the spectator contains a random
number of cards, thereby making the resulting D/U Deal all the more
seemingly impossible to control or predict the outcome of.
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                        Minor Moracle
                             Marty Kane
Prepare a deck by stacking the 7’s on top. Now slip cut the top
card, say 7 of hearts, into the bottom quarter of the deck. The deck
is ready.
“The number 7 has always been associated with lucky and magical
powers. Let me show you one of its many magical ones. We’ll use
a 7.”
Turn the deck face up. Spread the deck to the 7 of hearts. Table it
face up. Square the deck and turn it face down. Double cut the
top card to the bottom.
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                    The Second 16th Card Book
Place the 7 face down onto the deck. Drop the 6-card pile onto the
deck. Pick up the deck and say, “Let me put the 7 of hearts into
another position.” Reverse double undercut the bottom card to the
top. The 7’s now occupy the 1st, 2nd, 4th, and 8th positions from the
top.
Spread off the top 7 cards without reversing their order as you
count them aloud. Table the deck centrally and forward. Say,
“This time I’ll let you test this power of the 7. We’ll use these 7
cards. Somewhere in this spread is the 7 of hearts. Please think of
any number from, naturally enough, 1 through 7. I will add that
number of cards from the deck to the bottom of this spread. If
your choice is the exact number needed to centralize the 7 of
hearts, then the strip-out shuffle will eventually produce that 7 at
the end. Please think carefully about your choice.”
After the response, add that number of cards singly from the top of
the deck to the bottom of the spread. Close the spread.
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                    The Second 16th Card Book
After the response, turn over the card to reveal the 7 of hearts.
Place it face up on the deck as you say, “Congratulations!”
“There’s one more power of the 7’s, which would only work if
your choice were exact. Please turn over the top card of each pile.”
A series of Reverse Faros produces the central card only when the
packet size is 3, 7, 15, or 31. It’s the Klondike Shuffle that always
produces the central card.
Prepare a deck by stacking the aces on top. Double cut the bottom
card to the top. Crimp the inner right corner of the bottom card of
the deck. Perform the following actions casually while pattering.
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Overhand shuffle 3 cards singly into the left hand and toss the
deck atop these. Overhand shuffle 1 card and toss the deck atop
this. Overhand shuffle 4 cards singly and toss the deck atop these.
The aces are now the 1st, 2nd, 4th, and 8th cards below the crimped
card. Perform a false shuffle, keeping the bottom 9 cards intact.
The deck is now set to begin the effect.
The spectator places the selection on top of the deck and cuts the
deck several times.
Say, “In a moment I’ll ask you to lift some cards off the top of the
deck like this and hand them to me,” while lifting all cards above
and including the crimped card with the right hand. After the
spectator acknowledges understanding, table these on the left side
of the mat and put the remaining tabled cards onto them while
saying, “We’ll start with the deck on this side for reasons that will
become apparent.”
“I’ve been struggling with a math problem. I think you can assist
me with it. The problem is easily illustrated with playing cards.
Please hand me about half the cards.” After you’re given these (16
– 31) cards, say, “If this is half the deck, there’s a 50% chance your
card is in this packet. Let’s cut those odds exactly in half by
removing exactly half the cards. This is one way to quickly
remove exactly half the cards.”            Perform a Reverse Faro,
outjogging cards at even numbered positions. Square the sides of
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                     The Second 16th Card Book
the spread. Strip out and retain the outjogged cards. Discard the
remaining cards onto the top of the deck.
“There’s now a 25% chance your card is in this packet. Let’s cut
those odds exactly in half.” Perform a 2nd Reverse Faro, and table
the discards as a pile to the right of the 1st pile.
With tongue in cheek, say, “There’s now a 3 1/8% chance your card
is in this packet,” while flicking the 1 card you’ll now be holding to
emphasize its singularity.
“Remember, when you gave me half the cards, you could have cut
anywhere near the middle. By the way, what was your card?”
After it’s named, slowly turn over the card you hold, revealing the
selection.
“I calculated the very low odds of that occurring. That wasn’t the
math problem I was struggling with. What I’ve been struggling
with is calculating the odds of that which occurs when you turn
over the top card of each packet.”
Motion for him to turn over the top card of each packet. The 4 aces
will be revealed.
Notes: This was published in Steve Beam’s Trapdoor #64 and later
in his Semi-Automatic Card Tricks Volume IV. Other than creating a
way to prearrange the aces – rather than starting them at positions
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                     The Second 16th Card Book
Alex Elmsley developed the 16th card principle in the early 1950’s.
He has published many effects showcasing variations of the
principle. One such variation, “Australian Self - Help,” was
written in October, 1975, and later appeared in The Collected Works
of Alex Elmsley, Volume 1 by Stephen Minch.
Many tricks using the “Australian Self - Help” variation have been
published. Each of the following begins with a spectator shuffling
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                     The Second 16th Card Book
and tabling the deck. You then announce the name of the trick.
It’s that name which later in the trick will be simultaneously
spelled and transferred.
(As an aside, both the long and short versions lend themselves to
creating a personalized card trick by using some form of your
name or the name of a spectator as the name of the trick.)
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“Alternative Names”
Openly remove the aces, twos, threes, and jacks as you say, “We’ll
be using the cards that have alternative names. We’ll be using the
bullets, deuces, treys, and knaves.” Set the deck aside. A spectator
cuts the face down pile and places the smaller of the 2 piles onto
the deck. “I’ll now give you alternatives. You can note the bottom
card or the top card of the remaining pile.” Whichever the
spectator notes, he then spells/transfers the trick name, and
performs an ‘Alternating Eliminating Shuffle’ - a DU Deal if he
noted the bottom card, or an UD Deal if he noted the top card.
(This choice can be offered with any trick spelling with 16 or 8
letters – see above chart.) He states the full name of his card -
using the alternative name - before revealing the final card.
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“Police Profiling”
Openly remove the court cards from the deck, saying, “Just as
police profile the color and sex of certain people, we’ll profile the
color and sex of certain of these people.” Each of up to 4 spectators
chooses a court card from the face down 12-card spread, notes it,
and tables it in front of him. The remaining court cards are added
to the deck. Divide the deck into quarters. Each spectator uses a
pile to spell/deal the color (red or black) and sex (male or female)
of his card onto his selection. Leftover cards are discarded. Each
spectator spells/transfers the trick name and performs an ‘Arrest -
Release Shuffle’ – an UD Deal.
These offer the advantage of less time to perform and less chance
of error in spelling and in performing a DU/UD Deal. A
disadvantage in some versions is the possibility that only 4 cards
will be in play, and identifying 1 out of 4 cards may not offer great
impact.
“Yes Or No?”
Divide the deck into quarters. Each of 4 spectators notes the top
card of his pile. “I’ll ask you 3 yes or no questions about your
card.” Starting with their card, each spectator – one at a time –
spells/deals the answers to 3 questions: 1. Is your card red? 2. Is
your card one of the [name a suit of the card’s color, based on the
answer to the first question]? 3. Is your card the [name any
value]?” (If you get 3 ‘Yes’ answers, the trick is over – just name
the card.)     Leftover cards are discarded.        Each spectator
spells/transfers the trick name and performs an ‘Interrogation
Rotation’ – an UD Deal.
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“Diamonds”
Remove the diamonds from the deck. Turn your back. Each of up
to 8 spectators removes a diamond from this face down pile, notes
it, tables it in front of him, and takes turns using the deck to
spell/deal the value of his card into a pile beside his card. Leftover
cards are placed on the remaining diamonds. Turn around. Each
spectator places his card onto his pile and spells/transfers the trick
name. “Diamonds are found underground, so you’ll perform the
‘Underground Shuffle’” - an UD deal. Or, only use the 13
diamonds and discard the deck. Only 2 spectators choose a
diamond, note it, and use the remaining diamonds to spell/deal the
value into a pile. Continue as above.
 “Good-Bye”
Write down adios / sayonara / shalom / ciao / au revoir / aloha
“Here are 6 ways of saying ‘Good-bye.’” Ask up to 6 spectators to
choose a word. Each spectator takes turns using the deck to
spell/deal the word of his choice. Each spectator notes the bottom
card of his pile, spells/transfers the trick name, and performs the
‘Hello Goodbye Shuffle’ – an UD Deal. Or, title it “Good-Byes.”
Proceed as above but have each spectator spell/transfer this trick
name and perform a ‘Good-bye Hello Shuffle’ - a DU Deal.
“Deck Brand”
Display decks of playing cards with different brand names:
Bicycle, Hoyle, Arrco, Aviator, Tally-Ho, Maverick, Piatnik, etc.
Each spectator chooses any deck, removes the cards, shuffles them,
spells/deals the name of the deck brand into a pile, discards the
deck, notes the top card of his pile, spells/transfers the trick name,
and performs a ‘Diminishing Returns Shuffle’ - a DU Deal. (If all
the spectators happen to choose brand names of 7 letters, have
them note the bottom card of their piles, spell/transfer their brand
name, and perform an UD Deal.)
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Hold the deck faces to self. Spread through it left to right and
casually cut it so there’s a red 7 at the face. Spread through it
again. At the first red 7, start with the 7 in a silent count to 16.
Place the right 1st or 2nd fingertip on the back of the last card of the
count. When you reach the remaining red 7, upjog it. The right
hand, holding only the face 16 cards, removes the upjogged card
and tables it face down as both hands turn palm down. The right
hand cards are placed atop the left hand cards. The first red 7 is
now 16th from the top.
(If the 2nd red 7 is within the count to 16, then count to 17 and the
left 1st or 2nd fingertip is placed on the back of the 17th card. Now
reverse directions of the spread. When you reach the red 7, upjog
it. The left hand, holding all cards from the 17 th to the rear,
removes the upjogged card and tables it face down. The right
hand cards are placed atop the left hand cards.)
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After this is done, pick up the bottom half, look through it and say,
“Good - the card is not in this half.” Table the half.
“I think there’s still too many cards in your pile. There’s a way to
eliminate half of them while at the same time you’ll start the visual
exposure process. Please pick up your pile, deal the top card face
down onto the remainder of the deck. Deal the next card face up
in front of yourself to start a new pile. Deal the next card face
down onto the deck and the next card face up onto your first card.
Continue in this fashion until you’re out of cards.”
Once this is completed, point to the face up cards and say, “I’ve
seen that you’ve now been exposed to the stimulus. Do you feel
any physiologic changes?”
After the negative response, say, “Well, let’s expose you again.
We’ll also narrow the focus by getting rid of some cards. Please
turn your pile face down. Now repeat the deal, starting with the
top card being dealt face down onto the deck and the next card
face up in front of you to start a pile. Please go through your pile.
Maybe you could concentrate more fully on the face up cards.”
After this is completed, say, “Now that you’ve been exposed again
to the stimulus, are you having any new physiologic sensations
other than boredom?”
After the negative response, say, “Well, let’s re-expose you again.
We’ll again narrow the focus by getting rid of some cards. Please
turn your pile face down. Please repeat the deal, starting with the
top card being dealt face down onto the deck and the next card
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After the negative response, say, “Let’s expose you to the stimulus
one last time. Let’s again further narrow the focus by getting rid of
some cards. Please turn your pile face down. Please repeat the
deal, starting with the top card being dealt face down onto the
deck, the next card face up in front of you, and any last card face
down onto the deck.”
“Are you now having any new physiologic sensation? No? There
is only one card up. I predicted that a susceptible person at this
point would experience the physiologic sensation of - thirst, for
maybe a soda, for maybe a cherry-flavored soda, for maybe a
cherry-flavored 7…up.”
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Square the sides of the deck. Strip out the jacks. Turn the deck
and the jack packet face down. While still holding the deck, mix
the jack packet. Table the jack packet and give it a spread.
“Please slide out a jack, slide it in front of yourself, but don’t peek
at it yet.”
After each spectator has a jack, pick up the last jack and begin to
insert it into the middle of the deck. As you say, “Take a peek at
your jacks,” secretly acquire a pinky break below your jack as you
square it into the deck.
“To help you remember the name of your card, you’ll take turns
holding the deck and silently spelling out its name. As you silently
spell, you’ll deal one card for each letter of the name onto your
card. For example, if you chose the jack of clubs, onto your card
you’d go…”
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                     The Second 16th Card Book
When the spectators are all done, take back the remains of the
deck.
“Please pick up your pile. To give your pile a mix, together you’ll
spell aloud the name of this trick, ‘Jack of All Trades.’ For each
letter you’ll spell, you’ll transfer one card from the top of your pile
to the bottom of your pile. I’ll demonstrate this for you, so follow
along.”
When done, say, “At this point I don’t know jack about your jack’s
location in your pile, and you may not know it either. And now
you’ll give your pile another mix. Because we’re talking about
trades, you’ll give your pile a Trade-in / Trade-out Shuffle. I’ll
demonstrate this for you, so follow along.”
“As you realize, nobody knew what card you’d choose, how many
cards were going to be in your pile, or where your card would end
up in your pile. Will each of you please name your card?”
After the replies, say, “Please turn over the top card of your pile.” The
jacks will be revealed.
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“You certainly know the tricks of the trade. By the way, the last
jack is involved in the roughest trade. He’s...” Turn the top card of
your pile face up. “…Jack the Ripper.” Pause.
                      Optical Illusion
                            Marty Kane
Prearrange the JH, JS, and KD (in any order) to the bottom of the
deck. Shuffle the deck, maintaining the bottom stock. Acquire a
left pinky break above the 3rd card from the bottom.
Grip the deck from above with the right hand, the thumb taking
over the pinky break. Swing cut about half the deck into the left
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hand. With the left thumb, pull cards singly off the deck and onto
the left hand cards. When told to stop, pull the top card of the
deck onto the left hand cards while releasing the bottom 3 cards of
the deck underneath that top card. Table the deck as a pile in front
of you.
“I’ll use this card and you’ll use the next cards.” Deal the top card
of those you hold between you and your pile. Deal the next 3
cards to the spectators. Lift off a third of the cards you hold and
table it as a pile in front of a spectator’s card. Divide the remaining
cards in half and table them as piles in front of the remaining
spectator’s cards.
“Place your card onto your pile and pick up your pile.” Place your
card on top of your pile and pick up your pile.
“Take a peek at your card so only you see it.” Peek at your card.
“Now silently spell out the suit of your card, dealing one card for
each letter to form a pile. If my card’s suit were clubs, I’d go…”
Whisper as you spell “c-l-u-b-s,” dealing one card for each letter
into a pile. (Always spell ‘clubs.’)
When they’re done, pick up the combined pile and say, “Please
pick up your pile. The name of this trick is Cyclops, so now you’ll
give your pile a little mix by spelling aloud the word Cyclops,
while you transfer one card for each letter from the top of your pile
to the bottom of your pile. I’ll demonstrate how to do this, so just
follow along with me.”
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                    The Second 16th Card Book
Spell “c-y-c-l-o-p-s” as you transfer one card for each letter from
the top of your pile to the bottom. “After that little mix, I don’t
know where in your pile your card is and perhaps you don’t know
either. Now you’ll give your pile a special shuffle. Because the
Cyclops always slept in an underground cave, you’ll now give
your pile an ‘Underground Shuffle.’ I’ll demonstrate how to do
this, so just follow along with me. You’ll deal the top card under
your pile, the next card to the ground, the next card under, the
next card to the ground, and so on until you hold only one card.”
After the suits are named, say, “Okay, your cards were of 3
different suits. You gave your piles a mix and then gave them a
shuffle. It’s time to reveal why this famous card trick is called
Cyclops. In every deck there are exactly 3 Cyclops cards. They are
called that because, just like the Cyclops, they’re famous for having
only...” Cover one of your eyes with your palm. “Please turn over
your cards.” The spectators will reveal their selections - the 3 one-
eyed playing cards.
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                     The Second 16th Card Book
“Begin by shuffling your face down cards. When you’re done, take
a look at the top card and remember its name. Deal it face down.
You won’t see it for awhile, so to help you remember its name, I’d
like you to silently spell the name of your card. As you spell the
name, please deal one card for each letter all onto your selection.
For example, if I selected the ten of clubs, I’d deal it face down.
Then I’d spell t-e-n, dealing one card for each letter of the word
“ten.” Then I’d spell o-f, dealing a card for each letter. Finally I’d
spell c-l-u-b-s, dealing a card for each letter of the name of the suit.
All the cards are dealt into one pile and then you can set the rest of
your cards aside. I’ll wait while you do that.
“Okay? Now, if you would, pick up the pile of cards you dealt.
Hold it in your left hand. At this stage of the trick, David
Copperfield would put a magic spell on the cards. Because he’s
not here, I’d like you to put the David Copperfield spell on your
cards. To do this, simply spell aloud “David Copperfield.” As
you spell, your right hand moves one card from the top of your
pile to the bottom for each letter you say. We’ll do this together.
Let’s move a letter for D-a-v-i-d. Okay, now let’s move a letter for
C-o-p-p-e-r-f-i-e-l-d.
“Let’s review what has been done. As you know, I don’t know
how many cards you have in your pile. I don’t know where in the
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pile your selection is located, and maybe you don’t either. But
with magic, maybe you can find your card.
“Have you reached this stage? Good. Now, what is the name of
your selection? Turn the card in your hand face up.”
Control the two black Queens to the top of the deck. Count and
take 16 cards from the top without reversing the order and put the
deck aside. (If you need a ‘rationale’ to do this, use a 16-letter
phrase. Your call.) The two black Queens are now on top of the
packet. Double Under Cut (or Slip Shuffle) the top Queen to the
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                    The Second 16th Card Book
Hand the 16-card packet to the first spectator. Have him deal
(reversing their order) any number of cards to the table. As he
deals, mentally count them. If he dealt more than 8 cards, have him
discard the remaining cards in his hand back onto the deck. If he
deals less than 8, have him discard the dealt cards onto the deck.
The spectator now has a packet of between 8 and 15 cards. (A good
mnemonic is that the smaller packet goes back onto the deck.)
Next, have the spectator do an Under/Down Deal and turn the last
card face up. The last card will be a black Queen. Patter, "A Queen
appeared as you confessed your love.”
Say, "But, if you love a Queen, she will appear even if you don't
confess verbally but just think about her strongly in your mind.
Watch.”
Have the second spectator take the dealt cards and think strongly
"I love you my Queen". (No shifting/displacing this time). Have
him do an Under/Down deal, and the last card will be the other
black Queen! End.
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                         Spelldowned
                            J.K. Hartman
Begin by having the deck shuffled. Take it back and explain that
you will introduce the spectator to some technical magic terms.
“The first is known as the Spell-Deal,” you go on. “Say we’re using
the…Queen of Diamonds,” naming the card as if you are pulling it
out of the air. “This is how you spell-deal the Queen of the
Diamonds.” So saying, spell Queen, dealing a card into a pile on
the table for each letter, and repeat, “Queen.” Do the same with
Of, dealing to the same pile, and then Diamonds. Conclude by
saying, “Queen--Of--Diamonds.”
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                     The Second 16th Card Book
If you wish, you can give the upper section a Hindu Shuffle or a
couple of Swing Cuts, in either case retaining the break above the
lower block. Say that before the spectator can try the spell-deal
himself, he has to select a card. As you so patter, perform a simple,
quick action, which, if noticed at all, looks like an idle fiddle.
With the right hand over the deck, shift the upper section forward
three-eighths of an inch or so. Immediately return it to starting
position, the right thumbtip at the same time injogging the
uppermost card of the lower block, and release the break. The jog
should be no larger than a little more than the white margin, and
you can adjust it easily with the right thumb if it is too prominent.
Start to feed the cards from left hand to right in standard fashion,
asking the spectator to point to any one of them. Do so at a normal
pace, and the spectator will make his selection well before the injog
is reached, the handling in no way disturbing it. When he
designates a card, separate the deck so that his card is lowermost
in the right-hand section, well-spread and held in place by the
right second finger.
Cut off half the block above the little finger break, and set it on the
table. Cut off the remainder of the block above the break, and set it
on the tabled pile. Press down on the injog as the right hand
returns, cut off the block above it, and place it on the tabled pile.
Take the balance of the deck, and drop it on top of all.
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If, when given the choice, he picks up the second pile dealt, say,
“OK, that’s one we’ll use.” At the same time, take the deck with
the right hand and drop it squarely on the remaining pile.
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have him name his selection, and, finally, ask him to turn the final
card face up. It is one and the same.
You will now have both cards returned. Swing Cut about one third
of the deck into the left hand and ask the first spectator to return
his card to the top of the left-hand portion. Drop the right-hand
portion on top and square the deck. The reversed card is near the
middle. Lift a section of the deck near the midpoint so that it
breaks at the reversed card—this card should be the bottom card
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of the upper section. Ask the second spectator to replace his card
on top of the lower half then drop the upper half square on top.
Everything appears very fair up to now.
Place the deck face down onto the table, saying, “Although both
cards are completely lost in the deck, my special card, which has
been lying on the table from the outset, will find them.” adding,
“This card is known to alchemists as The Oracle Card.” Mime the
actions of picking up the card. Look at it, then go through the
motions of turning it over, saying, “That’s better. Now we can see
the face! The King of Diamonds.” Pretend to stab it into the deck
then square the deck. Ask the spectator to tap the deck because, if
he does, the Oracle Card will become visible. Spread the deck to
reveal the King of Diamonds face up in the middle.
Place all the face-down cards that are above the King of Diamonds
to the bottom of the deck, then place the King face up onto the
table. Explain that all you have to do is call the name of Oracle
Card and something significant will happen. Call out, “The King of
Diamonds.” Now spell “T-h-e K-i-n-g o-f D-i-a-m-o-n-d-s,” dealing
one card for each letter into a face-down pile on the table. Turn
over the card that falls on the final letter to reveal the first
selection. Leave it in front of the first spectator.
Pick up the dealt cards and drop them back on top of the deck.
Give the Oracle Card to the second spectator and ask him to use it
like they do in casinos, as a Cut-Card, adding, ‘This eliminates any
cheating on the part of both the dealer and the player.” Hold the
deck in dealing position and riffle down the outer left corner with
your thumb. Tell the spectator to stick the card face up into the
deck near the middle. Hold the deck up so that he can gauge this.
Now tell him to lift off all the cards above the Cut-Card, as you
place all the remaining cards to one side.
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Note: The reason I do not allow the spectator to simply stab the
Cut-Card into the deck is because, in practice, I have found that a
spectator has difficulty hitting the center with a card. The card
must enter the deck between the sixteenth and thirty-second cards.
Take the half deck from the spectator, saying, “You might not
believe this, but the Oracle Card actually guided your hand and
forced you to insert the card at a special point. This should cause
your selected card to appear precisely in the middle of these cards.
If you don’t believe me, watch. We will work our way gradually
and fairly to the exact mid-point.”
Spread through the packet and, starting with the first card, outjog
every second card, that is, at the cards that occupy an odd position.
Strip out the outjogged cards and drop them onto the previously
discarded half deck. Spread through again and outjog all the cards
at odd positions. Strip out the outjogged cards and discard them.
Repeat this procedure until only one card remains.
Ask the second spectator to call out the name of his card. Turn
over the card you are holding to conclude the experiment. The
Oracle Card may deserve a short round of applause!
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interesting card. You won’t be able to see it just yet, but it’s there!
Go on, examine it.” As the spectator is playing along with you,
turn the deck face down and secretly reverse the bottom card.
You now need to add 15 cards to the bottom of the deck. There are
two ways I would do this:
                                      7-16
                                 Alex Elmsley
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                     The Second 16th Card Book
“A lot of side bets are made on this game. I shall ask two of you to
play, and I shall make a side bet. Here is my stake...” The
performer takes out a bill of respectable value. “...and on it I shall
write my bet.” This is done. The bill is then folded and handed to
one of the players. “As I always win, I’m not going to ask you to
put down any money against me.”
The deck is handed to the other player. “So that the dealer can’t
cheat, the player has a free call of the number of cards he wants
dealt; anything between seven and sixteen. Will you call the
number, please.” This is addressed to the player with the
prediction. When he names a number, the performer says to the
dealer, “Please deal him that many cards—face-down, and no
dealing off the bottom... .Now deal yourself the same number of
cards.
“Next you must both discard cards until you have only one left;
but to avoid any cheating, you must use what is called ‘The
Australian Shuffle’. Will you each move the top card of your hand
to the bottom. Discard the next card. Move the next one to the
bottom, discard the next, and carry on until you each have only
one card left.
“Now comes the moment of truth. Will you each show your
remaining card.” The dealer turns up the ace of spades, while the
other player displays a lesser card. ‘The dealer wins!
Congratulations. And will you read everyone my bet.”
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                    The Second 16th Card Book
The spectator reads from the performer’s bill, ‘The dealer wins
with the ace of spades.” The performer shrugs and admits, “Yes,
that’s how I paid for my passage home.”
When the spectator finishes shuffling the deck, retrieve it from him
and briefly spread it face-up between your hands, ostensibly to
show the thorough mixture of the cards. As you do this, spot the
ace of spades, count fifteen cards past it and break the spread at
that point as you gesture and talk. Then reunite the two portions,
transposing them, and close the spread. In other words, in the
guise of a nonchalant gesture, cut the pack, bringing the ace of
spades sixteen cards from the top.
That is the whole of the trickery. Write your prediction, have one
spectator name a number between seven and sixteen, and have the
other spectator deal that number of cards to his opponent, then to
himself. If they now perform an under-down deal, the dealer will
be left with the ace of spades and your prediction will prove
unbelievably accurate.
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                   A Double Prediction
                           Alex Elmsley
The performer now writes a second prediction and sets it with the
first. He then counts out a second pile of cards for another person
to use. That pile consists of the same number of cards as the pile
determined by the first spectator’s mental choice—obviously a
number beyond the control of the performer.
The first spectator is asked to name the card he only thought of,
then to read his prediction slip and turn over the card he holds.
The prediction accurately names his mental selection and the card
is found to be that very selection.
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                     The Second 16th Card Book
Begin with a casual false shuffle that leaves the top sixteen cards of
the pack undisturbed. Set the deck down and pick up a slip of
paper and a pen. Select someone in the group who looks like he
can follow instructions, and gaze intently at him. Then jot down,
‘The second card chosen will be the queen of hearts.” Set the slip
writing- side down on the center of the table. The queen of hearts,
of course, is the card you know lies sixteenth from the top of the
pack.
Lift the top six cards from the deck, fan their faces toward the
spectator and ask him to think of any card he sees. When he has
one in mind, close the fan and drop it back onto the deck.
Explain to the spectator that you want him to aid in the random
selection of a card for a second person. To do this he must mentally
spell the name of the card he is thinking of, not telling anyone its
identity but stopping you when you have dealt the same number
of cards as there are letters in the name. Name any card that is not
among the seven you have stacked, and spell it aloud for him so
that he knows precisely what is expected of him.
Then pick up the deck and deal cards into a face-down pile in front
of the spectator, silently counting them, until he tells you to stop.
By knowing the number of cards dealt, you now know which of
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the six cards he has mentally chosen, as each spells with a different
number of letters.
                           10 = six of clubs
                          11 = two of spades
                          12 = king of hearts
                         13 = eight of spades
                        14 =four of diamonds
                       15 = queen of diamonds
Set down the talon and pick up the pen and a second slip of paper.
Write, “The card thought of will be the...” and fill in the name of
the selection. Set this slip beside the first and pick up the dealt pile.
Ask each person to pick up the pile of cards before him and
eliminate them one by one with an under-down deal. It may be
helpful to demonstrate the procedure with the portion of the deck
you hold, to make everything clear.
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At the end of the dealing, each spectator will be left holding the
proper cards and the effect is pursued to its proper finish.
                           Melbourne
                            Alex Elmsley
Now the spectator, for the first time, announces the number she
selected. She is given exactly that many cards from the top of the
pack and asked to eliminate all but one through the process of an
Australian shuffle. When she holds only one card she is asked to
name the card she is thinking of. She is then told to turn over the
card in her hand. It is hers.
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                     The Second 16th Card Book
grip, hold it with its face toward the spectator and count sixteen
cards from the top into the right hand, gripping each with the
fingers at the upper end and the thumb at the lower. Take each
card onto the face of the last, without reversing their order, and
catch a thumb break between the seventh and eighth cards.
(Alternatively, you can take the cards into a right-hand pinch grip
and downjog the eighth card. A break can be formed above it later,
when the packet is returned to the deck.)
Let the spectator see the face of each card as it is counted, so that
she can memorize the one that rests at her number. Turn your head
from her as she does this.
When sixteen cards have been counted, ask her if she has one in
mind. Then place the right hand’s packet face-down on the deck
and double cut the top seven cards to the bottom. This brings the
actual selection stock to the top.
Follow the cuts with an out-faro. Neither the faro cut nor the
shuffle need be perfect for this trick, so long as the top eight cards
of the pack are properly interwoven. In fact, Mr. Elmsley
purposely performs an imperfect shuffle and lets it be observed.
This tends to throw knowledgeable observers off the scent.
Ask the spectator to tell everyone what number she chose. Slowly
and fairly count that many cards from the top of the deck, without
reversing their order, and hand them to her. Explain how an
under- down deal is performed, ducking the top card, dealing the
next, and so on, until only one card remains. Mr. Elmsley openly
calls the procedure an Australian shuffle. The name is mildly
humorous to those not familiar with it, and it lends interest to the
operation.
Nothing more need be done. The faro shuffle has placed the
selection to turn up last when the packet is given an under-down
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deal. Have the spectator name her card and turn over the one that
remains in her hand.
If the spectator should think of the number fifteen, take care not to
expose the bottom of the packet as you hand the cards to her. The
fifteenth card is restored to fifteenth position by the shuffle and lies
at the face of the packet.
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that many cards from the top of the deck, preserving their order as
you count them off.
Now do a false shuffle or cut that reserves the top stock of fifteen
cards. This shuffle isn’t necessary to the working of the trick, but
without it the method can be too easily reconstructed.
Hand the face-down deck to the spectator and say, “Do you still
remember your number? We will use that number again. Will you
please deal down the same number of cards that you thought of
into a face-down pile.” In doing this the spectator reverses the
order of the dealt cards. If she now performs an under-down
shuffle with the counted packet, she will be left holding the
thought-of card.
This method will appeal to those who don’t include among their
skills the faro shuffle. Yet, given a choice between the two
procedures, the faro method will be the more confounding to a
sophisticated audience, and its secret is unquestionably more
difficult to fathom.
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                    Australian Self-Help
                            Alex Elmsley
“You are now ready to do the Australian shuffle; down and under.
Deal the top card down onto the table; place the next card under the
packet; deal the next card down, the next under, and so on until you
are left with just one card.” The spectator whittles down the
packet, as instructed, until he holds one last card. The performer
asks him to name his selection.. .and turn over the card he holds.
They are one and the same.
The deck may be borrowed, the procedure is always the same, and
the performer never touches the cards.
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With a packet of the specified size, if he looks at the top card, loses
it by spelling “A-U-S-T-R-A-L-I-A-N S-H-U-F-F-L-E”, then
performs a down-under deal, he will automatically be left holding
his selection. By transferring seventeen cards from the top to the
bottom of the packet, his card is positioned for the deal. You may,
if you like, substitute another phrase or name for Australian shuffle.
So long as it spells with seventeen letters, the trick will work.
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                     The Second 16th Card Book
                        Double Decker
                             Tom Craven
Needed: Either a marked deck that you can read from the backs, or
a deck set up in Si Stebbins (or another stack) order. A regular deck
with a different back design.
There will be thirteen cards in each pile. Let's say the mate fell at
number three in one of the piles. By placing any of the other piles
on top of this pile, the target card will be 16 th. Let's say the target
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                     The Second 16th Card Book
card fell 11th in its pile. That means if you place any other pile on
the face of this pile, and the others beneath, the target card is 16th
from the face.
What you are going to do once you have the card 16th from top or
bottom is to eliminate cards by doing a Reverse Faro. The first card
will be outjogged, the next injogged, etc. This is the same
elimination as used in Moracle.
Once you have the target card at 16 th, have the spectator cut off
about half the deck. Proceed to do the Moracle elimination, and
you'll end up with the mate to the card placed aside earlier.
Remember, the spectator doesn't know you know the identity of
this card. Show the match!
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Set-Up: Red ace 16th from the top, red ace 27th from the top, 2 black
aces at the face of the deck; the deck starts face down. [Ed: I don’t
bother about the order of each particular ace. I don’t think it spoils
the trick, and it certainly gives me less to think about when setting
the deck.]
After he has dealt, take back the remainder of the deck and cut the
remaining cards in approx. half (you must cut below the card that
was originally in the 27th position) and have the spectator place his
dealt packet into the spot cut to. In other words, his packet is
‘sandwiched’ somewhere in the middle of the deck. [Ed: My
rationale for the choice between 7 and 16 is to say, “Think of a
number up to, say, fifteen. A magic number, if you will.” If they
say a number below eight, I simply say, “Oh, a bit higher…make it
hard for me.” More often than not, they will say a number from
eight to fifteen.]
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                    The Second 16th Card Book
Now, the red ace originally placed in the 27th position will be the
same number of cards from the face as the spectator’s number. (I.e.
if they dealt 8 cards to begin with, the red ace will be 8th from the
face). Spread the cards face up to show the apparent mixed
condition, but get a pinky break under the red ace (the one
originally placed at 27th from the top). Transfer the break to the
right hand thumb-tip as you transfer the deck into an overhand
shuffle position. Cut at the break then run the cards (run the red
ace – singly – first, then the rest randomly) onto those in the left
hand. (Standard run/jog shuffle procedure.) This places the red ace
the same number of cards from the top as the spectator’s number.
Give the packet (in your hand) to the spectator and ask him to deal
(onto the table) to their ‘magic’ number. Whilst he is dealing the
cards, pick up the tabled half-deck (original bottom half of the
deck) and double undercut the bottom black ace to the top of the
packet. Once the spectator has dealt to their number, have him
turnover the ‘last’ card to reveal the first red ace.
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Ask the spectator for their magic number (if not apparent by now)
and deal down (to the table) to their number to reveal the second
ace (first black ace). Place the second ace aside, next to the first ace.
Next place the cards that you just dealt under the packet in your
hand (this positions the black ace the same number of cards from
the face as the spectator’s number). Take the ‘undealt cards’ and
place them on top of the packet in your hands.
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No prizes for the origin of the title of this trick. This effect is very
utilitarian. The modus-operandi for ‘getting’ a 16-card packet is
nice, and the ‘impossible’ effects later on are magician-puzzlers! I
know I’m biased, but I’m very fond of these ideas! And, I use them.
There are a few handlings, but let’s get to basics. From a shuffled
deck, spread through it – face up – and look for the KD. Cut the
deck bringing bringing it to 4th from top and then cull the KH (its
mate) to top. In other words, from top: KH, X, X, X, KD, rest of
deck. If you can’t cull, just set the deck, prior to performing, as
above.
Flip the deck face down and say, as you false shuffle (I jogshuffle),
“When I shuffle a deck, I can always locate my ‘magic’ card, the
King of Diamonds. I can always spell to it.”
Now, cut the deck (in readiness for a Faro Shuffle) at at least ten
cards and do a Straddle Faro, strip out and cascade to top. Repeat
the Straddle Faro, cutting more than ten cards to start with. Position
check from the top: KH, fifteen X cards, KD, rest of deck.
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This is a four-King revelation. Set the four Kings on top of the deck
so that you have: KH, KS, KC, X, KD, rest of deck. The black Kings
are interchangeable, but an indifferent card is between the third
and fourth King.
Deal the 15-card packet into two face-down piles (by now, you
should ‘get’ the origin of my title); deal alternating, as in a card
game. Turn the top two cards over (of the two tabled piles) to
reveal the other Kings. End!
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Say, “If, however, I want – say – an Ace…I do this.” Pick up the 16-
card remainder and deal/duck to an Ace. Place the Ace to one side.
Pick up the remaining 15 cards and shuffle the top three cards
(Aces) to the bottom. (Just run the first three cards and then shuffle
off.)
I think that, what with all the shuffling, the ‘reveal’ is very strong
and quite surprising to knowledgeable onlookers.
Notes:
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                    The Second 16th Card Book
These ideas of Aldo’s are late additions. They arrived as the book
was going to press, so we just squeezed them in. I’m glad we did;
they are very good. They all relate to my (Paul Gordon) “That’s
Odd” ideas. So, make sure you are conversant with that before you
read Aldo’s thoughts.
First: Have 15 cards with the words My Card written on the back.
Have one card with the words Your Card written on the back. Do
Paul Gordon’s routine with all the cards face up. At the end ask the
spectator, "Is this your card?" He’ll say ‘no’ because he hasn’t
chosen one. But, turn over all the other cards and reveal My Card.
Then, turn over the spectator’s card (the one left) revealing Your
Card.
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Your left thumb pushes off the top card and it’s steadied/held by
the right hand as if you were spreading cards from hand to hand.
The next card is pushed over (to under the first card) but upjogged.
The third card is pushed over, but aligned with the first card. This
procedure (up & down jogging) is continued with the whole
packet so you end up with half the cards upjogged and half
in(down)jogged. But, the order of the cards is not reversed.
Note that the whole procedure is done very swiftly. For a fifteen-
card packet, it takes about five seconds! It must be that fast, or
you’ll bore your audience. So, practice accuracy & speed!
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                     The Second 16th Card Book
The Australian Deal (A.k.a Deal & Duck, Duck & Deal,
Down/Under or Under/Down. Or, even ‘Eliminating Cards’):
The Australian Deal (as in the joke, ‘down-under’) is where you
hold a packet of cards (number depends on the routine) and deal
the first to the table, next to the bottom of the packet, third to
table, fourth to bottom etc., etc. Eventually, you are left with one
card.
On occasions, you will deal (duck) the first to the bottom of the
packet, next to the table etc., etc. Either way, you are left with one
card.
As stated, it can be called deal & duck, duck & deal, down/under
(DU), under/down (UD) or sometimes known as the elimination
deal. This can often confuse newcomers to magic when the Reverse
Faro is sometimes (rarely) called the same.
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Fig. 1
Fig. 2
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        The Second 16th Card Book
Fig. 3
Fig. 4
                      Fig. 5
(The ‘black’ block designates the unshuffled cards)
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Final Farewell
Well, that’s it! Tom Craven is proud of this book, and I don’t blame
him. I am, too! There’s a lot of great magic in this book. In fact, I
think that this book proves that maths-based card magic can be
entertaining, commercial and – magical! If you like this book, I
urge you to try a few of the titles listed below.
Paul Gordon
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                    The Second 16th Card Book
Tom Craven is one of only four persons that have attended all of
the FFFF conventions. He did trade shows full time for seven
years. Little did he know what would become of his little 16th card
booklet. Now, here we are with an expanded version and some
elite contributors!
Paul Gordon has been ‘into’ magic since 1967, but in a serious
manner since 1977. He has contributed tricks, since 1979, to Abra,
Precursor, Genii, Magic, The Budget, The Magic Circular, Abacus,
LaBal, Onyx, Apocalypse, The Conjuror and books by Peter Duffie,
Aldo Colombini & Harry Lorayne. Since the early 1990’s, he has
written and published over 20 books on magic. He is a professional
magician, entertainer, author, lecturer and motivational speaker.
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     The Second 16th Card Book
          Paul Gordon’s
          Best-of Books
      Gold Dust &
  Gold Dust Companion
  270 Killer Tricks & 577 Pages
      www.paulgordon.net
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