Casual Magic
Casual Magic
Mere
Introduction
Since then, every performance I’ve given has been in this same
vein. Someone asks me to show them something, and then I do. And
while there’s been a few times I’ve performed in a “professional” sense,
the overwhelming majority of my shows just happen to happen.
Table of Contents
Part 1
(Sleights of my own creation)
Pg. 7 One Handed Swivel Shift (A center palm)
Pg. 20 Bottom Feeder (A force and bottom to top control)
Pg. 27 One Handed Turnover Pass (A one-handed turnover pass)
Pg. 37 Ring Clip Attachment (A method to attach a palmed card to
another to form a double)
Pg. 41 Toss Pass (A stupid pass for stupid people)
Pg. 47 Awa Switch (Steal a card while throwing it away)
Pg. 51 Faro Top Palm (Any number of cards palmed while shuffling)
Part 2
(Tricks of my own creation)
Pg. 56 Brute Force (An oil and water)
Pg. 61 Open Palm ACAAN (They shuffle and deal to their own card)
Pg. 68 Cards From Heaven (An impossible location that appears to be
the air over their head)
Pg. 71 True Transpo (A two card transpo)
Pg. 78 True Burn Transfer (Also a less true burn transfer)
Pg. 80 TDTIK (How good’s your audience control?)
Pg. 82 Half Transpo (A transpo that never happened)
Pg. 87 It was yours all along (A set aside card is theirs)
Pg. 91 Cloning Machine (Multiple copies of the same card appear in the
deck)
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Part 3
My variations on the known and maybe some more of my own
creations)
Pg. 110 Ambitious Card (ACR)
Pg. 113 Push Through False Shuffle (A classic)
Pg. 119 False deals (In general)
Pg. 123 Second Dealing
Pg. 126 False deals: Bottoms
Pg. 128 False deals: Centers
Pg. 133 The Reformation (A torn and restored card)
Pg. 138 Half Restored (A twist on TNR to mess with people)
Pg. 140 Tiny Cards (Why are they small)
Pg. 142 Double Lift (A simple method)
Pg. 146 Double Convincers (Clearly only one card)
Pg. 150 Herrmann Pass (Twice the shade, with half the shade)
Pg. 151 Palm Shifts (Transition between Tenkai and Ring Clip)
Pg. 154 Palm Shift Reverse (Reverse a card as you transition from Tenkai
to Ring Clip)
Pg. 157 Palm Generation (Top shot, but from your empty hand)
Pg. 159 Stack work (How’s your memory?)
Pg. 164 Marked Cards (Safety net brings comfort in pushing limits)
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Pg. 166 Wash Shuffle Control (I couldn’t possibly control a card like this,
could I?)
Pg. 168 Overhand Shuffle Control (A classic control, now better hidden)
Pg. 171 One Handed False Deal (a convincing control?)
Pg. 172 Gilbreath Poker (They cut and shuffle, you deal a perfect hand)
Pg. 174 The Swiss Army Stack (A stack for non-stack users)
Pg. 177 The Snap Deal (A Multiple card control / selection routine)
Part 4
(Theory)
Pg. 180 An overlong diatribe of my opinions (Now 10% more
opinionated)
Pg. 199 A Picture of a crow (It’s in a tree)
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Part 1:
For the insertion of the card, you should raise the deck up,
showing them the face of the card one last time. As you display it, your
middle finger moves around the corner to the short edge of the deck,
slightly angling the card toward the thumb. Then, pull the card into the
deck as you bring it back down. This is similar in timing to the insertion
for the bow to stern top control, by Ernest Earick.
During the insertion, the thumb takes the card by the corner
and helps push it into the deck. Doing this, should insert the card at an
angle, similar to a DPS. To make room for the card to exit the opposite
side, you will need to move your pinky out of the way.
it’s good to keep the tip of your pinky in contact with the top of the deck,
to maintain appearances.
In practice, you’ll find the front right corner of the card will
often poke out through the front of the deck. Be sure to block the
protruding corner with the inside of your ring finger. With very little
practice, you’ll find it pokes out at the same place every time and it’s easy
to have your ring finger there in advance to hold it back.
From here, hold onto the deck with all your fingers, but let go
of it with your thumb. In one motion, lower the deck into your open
palm, while curling your middle and pinky fingers to shift the deck away
from the thumb side of your hand, placing the deck deep into your palm.
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Grab the jogged card between your pinky and the base of your
thumb. As you do this, turn your hand over, and squeeze the deck
upward through your fist, so the bottom corner transfers from resting on
your pinky to resting on your ring finger.
At this point, you should be able to feel the card between the
soft flesh of your ring finger and pinky, and the base of your thumb.
Simultaneously holding the deck itself with your thumb, base of your
pointer finger, and the ends of your pointer and middle finger.
Alternately, you can pull the deck out with your other hand,
which I’ve done often. I like to grab it between my thumb and the
knuckle of my pointer finger, the rest of my hand in closed ball and wave
it around while I talk or hold it for them to take, or just chuck it onto a
table or whatnot with a messy “PLOP”.
With extra practice, you’ll find that you can turn face up and let
go of it while pulling your hand back. This will pull the card out of the
center while the rest of the deck drops onto the table. Without extra
practice, if you try this the deck will fall into two distinct piles. When you
can get it to drop as a single unit, you’ve got it.
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(Middle finger angles the card while the pinky and ring fingers slide
upwards to make room while keeping in contact with the deck. Be sure
to curl in your pointer finger, to not obstruct their view of the card)
(When ready to insert the card, extend your pointer finger out, curl in
around the front end, and draw it into the deck)
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(Thumb assist the pointer in inserting the card, which extends out the
back and side of the deck where the pinky hand formerly been)
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(Let your hand return to normal, which will slide the card into outjog)
(Viewed from above: Raise the deck to elevated dealers’ grip. This act,
automatically shifts the card all the way to the final position before
extraction begins. Be sure to move your thumb forward to make space,
and also have your ring finger in position to prevent leaking out the
front)
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(Let go with the thumb, and lower the deck into your palm quickly. As
you do, also shift it downward, as low as possible, so that your pinky can
get the deepest hold on the card possible. If done well, the card will be
nearly extracted before you even begin extracting)
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(When you turn your hand and take the cards in a fist, curl your fingers
to set the deck as deep down into your hand as possible. Once done,
merely relaxing your hand will strip the card out further, making
everything else easier to accomplish)
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(Once grabbed, shift the deck upwards, getting your ring finger under it
as well. This plus your pinky get as a good a grip on the card which has
been pulled further out by this action)
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Starting from dealers’ grip with the card out jogged at the back,
shift your pinky to contact the jogged card, while shifting your pointer
finger to near the corner at the long side of the deck.
From here, you do two things at once. You pull in with your
pointer finger, rotating the deck around the base of your thumb. You
also pull with your pinky, rotating the card around the base of your
thumb, but in the opposite direction.
Once the card and deck are separated enough, you shift your
ring finger around the corner of the deck, performing the act of
squeezing it up into your fist.
All of this is done while rotating your hand into the final
position, to give the cards to a participant.
(The pinky and pointer pull the cards in opposite directions, both
pivoting around “crotch” of the thumb)
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As one final note, I want to mention that when they take the
deck from you, if they squeeze too hard, they can pinch the card in the
deck and now you’re playing tug of war with them. This is not a position
you want to find yourself in. Because of this, it is important to remember
to pull the card as far out the back as possible. It’s very easy to want to
take the easy way, and simply rotate the card and let them do the work of
extracting it. But if you rely on this, then you WILL end up playing tug
of war.
Bottom Feeder
Every force I’ve come across had a flaw of this kind, and the
few that didn’t had other issues that also turned me off of them.
When they call stop, stop. Give them the choice to use that
card, or for you to keep dribbling. Once they’ve decided, push over the
top card of the pile with your thumb and, simultaneously use your
fingers under the deck to push over the bottom card.
With your other hand, bring the stack of cards that you’re still
holding in your dribbling hand, and use them to flip over the card. There
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are two ways to go about this, and both are essentially an odd take on the
bottom deal. First, simply retract the top card and extend the bottom.
Using the edge of the deck in your other hand, flip the card over onto
the top of the stack on your palm.
The second way is to flip over both cards, as a double, and have
them land on top of the packet on your hand. Either way, allow them to
see their card and then flip the card(s) back over the same way, with the
side of the deck, and carry on. Should you make use of the double lift
variation, then this allows you the opportunity to perform a convincing
control, if such a thing would be useful to you.
To get into this in more detail let’s start at the beginning. First,
the dribble. This should be very slow and deliberate. So controlled that
the moment they say stop, not one single other card falls. You don’t stop
near their card. You stop AT their card. For me, at my speed, dribbling
the entire deck from start to finish takes me about a complete ten
seconds. If that doesn’t seem slow, try it right now. And if it feels WAY
too slow, just remember that you don’t dribble the whole deck, just until
they call stop. You won’t have dead air to contend with.
From here, pull your pinky and ring fingers back while holding
the card in position with your middle and pointer. Then, let go with your
forward two fingers and shoot the card forward with your back two.
For flipping the card over, simply hold the top half of the deck
as you did to dribble them. The only adjustment is to pull your pointer
finger in, to make space, and then use the edge of the deck to lift the
extended card up. Some people, and most magicians, are aware that you
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may be dropping the bottom card from the stack you are using to turn
over the deck. To prove I’m not doing this, I will do two things.
Finally, either retract the top card, flipping only the bottom one,
or flip them both, allowing the bottom card to become the face of a
double. Either way, afterwards, flip them back facedown the exact same
way.
This give up your shade, but if you can pull it off, looks as
natural as human as can be. When using the force, or simply in a
situation where you’re holding the top half in your right hand, use it as
already described. However, when that’s not the case, and you’re fully
confident, I can only recommend that you do the following:
Not only do I flip the card over merely using my fingers, but I
don’t move my fingers to do so. To describe in detail, I hold my right
hand, palm down, and all fingers completely relaxed. My wrist is not limp,
however, and the back of my hand rests flat, not slanted. From this
position, your thumb sticks out slightly.
Simply push over the top card, while preparing the bottom card,
and instead of moving your right hand to your left, move your left hand
to your right. Pull back the top card and shoot out the bottom card as
you bring your left hand down and to the right, letting the edge of the
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bottom card land against the top of your thumb and flip over on its own
accord due to gravity.
Through this, you can use the same force multiple times but
with completely different handlings, or also force multiple cards back-to-
back with no pause between or breaks to hold. If I’m going to be doing
that, for only two or even three, I usually just dripple a couple of times.
But if I’m forcing a large group of cards, I will use the spread variation.
Just spread till they call stop, ask them which of the cards at that spot
they want, do the move, and then flip over the card the same way, outjog
it, and continue spreading for the next person to pick. If you get near the
end of the deck, just close the deck and begin again from the top, this
changes nothing.
Many magicians know that you can bottom deal with one hand.
But I think very few imagine that you can bottom deal with a random
object that literally can’t even grab a card.
The first of the extra utility you can get out of it is what I call a
pseudo double. During an act, you can get their selection to the bottom
and reverse it. After this, flip the top card over, showing whatever is
there. After this, use the bottom feeder to flip the top card over, but also
move the bottom card onto the top of it. You know have invisibly
controlled the card to the top of the deck instantly after revealing the top
card of the deck. Or the opposite of this to leave their selection on the
top, while taking away a random card instead.
(Push the top card over, to separate it, and also shade the action under
the deck)
25
(Once prepped, retract your pinky and ring finger to prepare to shoot the
card forward)
26
(Flick the top half upwards as you turn the bottom card over, onto the
top of the deck. Once the card is in this position, the sleight it completed.
It is good to let the card fall over naturally, to really sell the visual.)
(The double method with an exaggerated gap” Flip over both cards
together)
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To start, hold the deck by the short ends from above. Your
pointer, middle, and ring fingers on the forward short end of the deck,
your thumb on the near short side, and your pinky resting against the
long side of the deck. Using your pointer finger, swivel the top half of
the deck (using your thumb as a fulcrum) to the side. Simultaneously, do
this in the opposite direction with your ringer finger with the lower half
of the deck. As you do, shift your middle finger around the corner of the
lower half, to where it can rest between both halves.
Having done this (as you get better, this will become part of the
same motion) adjust your grip the bottom packet so you’re holding it
with your ring finger and pinky. In truth, the packet is held only by the
pinky. It is held in two ways: First, it is clamped between the tip of the
pinky and the flesh of the hand, just at the base of the pinky itself. With
an empty hand, curl your fingers closed, but only bending the outer two
rows of knuckles. The third row, that connects your fingers to your palm,
should remain straight out, locked in place. While doing this, the place
the tip of your pinky touches, is where the packet should be clamped.
The second way the bottom packet it held is between the base
of the pinky and the middle finger. You should be able to hold the
bottom packet through either of these methods by themselves. When
actually executing the move, the amount of pressure between the two
ways of holding it will shift, so you must be able to use both of them
independently in isolation, despite the fact that you will never actually
have to use just one of them in isolation.
Now, where we left off on the move itself: The top packet has
swiveled to the side. It is held by the thumb, pointer, and middle finger.
The bottom packet is clamped in place, held by the pinky and ringer
fingers. Pressure between the pinky and middle finger holding it in this
corner.
your pointer finger to pull on it, causing rotation. While this takes place,
turn your entire hand, keeping the face of the top packet above the
bottom and aimed at the eyes of your audience. When ready, loosen your
grip on the bottom packet to let it fall against your palm, and then let go
of the top packet, letting it land on top of the other.
Be sure to aim the face of the top packet directly at any viewing
eyes until the two halves are together. When viewed head on, the one
packet is more than enough shade to cover the loose packet underneath
it.
Also, while doing the large motion, gesturing at one person and
then to another, it’s good to not just move your hand in a straight line,
but instead raise and lower it in an arch.
From here touch your ringer finger to the bottom of the outer
packet and squeeze your pointer finger and pinky towards each other.
This brings both packets together as one while looking as if you are
showing the bottom card.
If you are acting like you’re talking with your hands, have your
other hand mimic the same motion, but rounder. As if making the
“come on, come on…” circular motion, but only one loop and ending
palm out/up.
You end with your thumb and middle and ring fingers in the
usual places, your pointer on the top longside, and your pinky resting on
the table in a natural position.
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(View from below of the pointer finger swiveling the top half of the deck
away)
31
(View from below, the middle finger moves around the corner to apply
pressure to both packets and the pinky and ring finger clamp down)
(Lift the top packet up, as if turning over the whole deck. The pointer
finger pulls inward, rotating the packet on the axis formed running from
the thumb to the middle finger)
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(Rotate your whole hand over, using the top packet to cover the bottom)
(Let the lower packet hang loose, so the upper packet can rotate over it)
(Once the packet has cleared, move your ring finger to the bottom of the
front packet and squeeze your pointer and pinky towards each other,
aligning the packets together)
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Once last thing I want to add about this pass is that it can be
done with your hand on a table. This may not seem like a big deal until
you try one of the “normal passes” with your hands near a table. Unless
you raise them up, you’re going to be thudding your knuckles on the
surface.
With this pass, however, you can have your hand literally on the
table every step of the way. While there’s not much technical advantage
to rolling your hand on the table, the fact that you can is a lifesaver when
you’re wanting to execute a move and don’t have to readjust everything
to give yourself space. You simply do not need space.
You can just outright get the break, casually rest your hand on
the table, in a very normal and natural position while you talk. And then
roll your hand over to show them the bottom of the deck, or just as a
normal motion as you “talk with your hands”.
This may seem ridiculous to those of you who haven’t seen this,
but I can promise that it’s a real palm that has real use. So long as you
pay attention to your angles, it really looks like your hand is empty, and
you can even let people see between your fingers and your ring finger
will completely cover the horizontal card.
From this position, if you place your picky under the corner of
the card by your ring fingertip, and your thumb on top of the same spot,
you’ll find that pulling in with your ringer finger and pushing out with
your pinky will cause the card to rotate around the fulcrum of you thumb.
Although your fingers move less than a centimeter, the long end of the
card will swing outward completely.
Once your thumb and pinky are in place, you can pull the card
away from your palm. This gives more space for the card to spin. If you
don’t do this, you may find the inner corner catching against your palm.
cards are held facedown, then this new one will become the face of the
double. If they were held face up, then this will become the back. It can
be thought of as the reverse of the Miracle Change (Ed Marlo), which
steals a card by touching the corner of a double.
You can either lightly touch the corner of the card and then
come away, maintaining the double in your left hand, or you can pass the
card to your right. Either way, this is a maneuver that relies of smooth
technique and well mastered angles.
This can be used as a reveal. For instance, you have the chosen
card clipped with your right hand, taking a counted to card with your left.
Holding it face down, you ask them to say out loud what their original
chosen card was and place the card at your right fingertips as you do,
performing the sleight. Then, turnover the card, showing theirs at the
face of the double.
And as short as this explanation may be, there really isn’t much
else to say about it. It’s very easy to understand and very easy to do. But
very difficult to do cleanly. But if you get good enough to do it clean,
then it is invaluable.
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(The other fingers have been moved aside to show the placement of the
thumb, with the pinky directly below it, creating the fulcrum to rotate the
card)
Rotating with the card between thumb and card. On left: done early,
swinging out at lightest contact. On right: establishing contact before
swinging out
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Toss Pass
This pass is a stupid pass, but it is a fun pass and I like it. Feel
free to never attempt this. There is no reason to learn this move.
In this pass, quite literally, you toss the cards from one hand to
the other, while flipping them from face up to face down (or vice-versa).
My standard way of holding the deck is with my left hand on bottom and
my right hand on top. Because of this, I will be explaining from this
point of view of throwing from my right hand to my left. Should you be
the opposite, then merely do the opposite.
To start, the grip: hold the deck from above with your right
hand. Thumb on the left side, pointer finger curled up on top. Middle,
ring, and pinky fingers on the right side of the deck. You should be
holding the deck by the long-sides, with your thumb only resting on the
top half of the deck.
Now with your hands a normal distance apart from each other,
tilt your hand towards your left, as if winding up to throw the deck.
Allowing the bottom half of the deck to fall away from the top. Once it
has begun to separate, quickly turn your hand back and use your
fingertips to flick the falling packet up, causing it to flip in the air and
land face up in your left hand. Simultaneously, toss the top packet into
you left hand, where it also lands face up.
When doing this, take inspiration from the top change. Start
with your hands apart, bring them together as you toss, making use of
your left fingertips, and then separate them again as you catch. This
creates the appearance of having tossed the cards, despite somewhat
rolling them from one hand to the other.
(If you choose to bring your hands closer together, be sure to aim for
your fingertips, and not your palm)
(The top packet pushes the bottom one, keeping them moving at the
same speed)
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(The two packets should move as one and appear to land at the same
time as a single unit)
46
(After catching the deck, they do not coalesce naturally, so you must give
them a squeeze to bring them together)
As one final note, I know how it can appear obvious when seen
at this angle, however, when viewed from above, it can be surprisingly
unseen.
Also, remember the lessons from the top change: Start with
your hands apart, bring them together for the toss, and then separate
them again, creating the illusion that they never came near each other.
Once you become competent in this, you will be able to separate your
hands more and more until eventually, you actually are just tossing the
packets through the air.
One final, final word… For the tilt, you do not just tilt your
hands and wait for the cards to begin falling away before you flick them
up. The timing requires micro-second perfection. It is simply not
possible to watch and respond. Nor is it possible to feel the cards and
react. You must simply learn the rhythm and go with it. Speed is your
friend. It’s much less of a tilt and more of a twitch.
Awa Switch
What this switch is, is merely doing two things at the same time.
First, the tenkai vanish. This is a classic card vanish that virtually
everyone knows to the point of cliché.
For those who don’t know it, simply hold a card between your
pointer and middle finger near the inner right corner. If that doesn’t
make sense, use those two fingers to make a finger gun, and then slide a
card in between the two fingers.
From this position, you can curl your fingers in and stick the
card directly into Tenkai palm position. Also, you can pull it from that
position with those same fingers as well. Practice and eventually you will
be able to do what everyone else does: Hold a card at your fingertips and
pretend to toss it away, but stick it in Tenkai and act like it vanished.
The second thing you do, is have a card palmed in ring clip.
From this position, it’s not difficult to whip your hand out and send the
card sailing through the air, spinning horizontally as it goes.
This is not too complex, and anyone who spends even a few
minutes should be able to do it fairly decently.
The first of the two main things I use it for is probably what
you’ve all already thought: I toss the card away, but still retain it. I use
this in my ACR, as will be mentioned, but I’m sure you can find your
own places this would be worthwhile.
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They will now think that their card is in the middle of the deck
while you actually have it in your right hand. To cover this, you need to
make sure that the deck is pretty well to your left, so that the palmed
card is hidden by your hand when you toss it. If you miss, and you often
will, merely use it as a moment of comedy, as if you were trying to show
off and fell on your face. Then clean up by putting the cut-up cards on
top of the tossed card. Lift up the full thing, with the card now at the
face, and then plant this on top of the bottom half that had been left
behind when you cut the deck.
(From above: One card is held in ring clip, while the other is taken by
the fingers to be flung away)
(Bring the card in, as you pull back your hand, as if winding up to throw)
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(Whip your wrist while extending your fingers to spin the card forward)
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As the name implies, this is a way to palm off the top of the
deck while performing a faro shuffle. What is unique about this
particular method is that you can palm any number of cards you want.
You are not limited to only the actual top card. The way it works is to do
a standard faro shuffle. After you slide the cards together, cascade them.
To do the palm, when you put the cards together, have the
cards you want to palm on top of the pack that is touched by your
thumb. When you flex the deck, to prepare to cascade the cards, it is
actually extraordinarily easy to pinch the top card between your thumb
and the ridge of your palm.
Once you’ve done this, cascade the cards and you’ll find that
top card from the packet has been left behind is a sort of modified lateral
tenkai. The way to turn this into a multi-card palm is wildly simple. Any
and all cards from the top card of the thumb side packet, to every card
above to top card of the other packet will all get clipped together and left
behind as a single unit.
When you faro the cards together, just chose how many cards
you want and insert the top card of the other packet just below the last
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card you want. This will give you the break you need separate the palmed
packet from the rest of the cards.
If you want to palm five cards, then all you need to do is make
sure that the top card of the finger side packet is the sixth cards from the
top. Because of this, the top five cards of the thumb side packet will lift
off together. If you want three cards, then just ensure that the top card
from the finger side packet goes into position four.
(Have the target card(s) on top of the thumb side packet, and then wrap
your hand around it to cascade the cards into your bottom hand. If you
need help forming the arch, use your bottom hand middle finger to press
upwards giving pressure to bend around. Once properly arched, letting
go and pulling your hand away, will trigger the cascade. I like to put a
good amount of space between my hands, like I’m springing the cards, to
make the shuffle look pretty, and also sell the idea that with all those
cards flying out of it, there’s no way anything was left behind)
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(Once sprung, any cards held above the top card of the finger side
packet will be left behind in a lateral variation of the Tenkai palm)
(The palm alone, from a different angle. Note how it’s wedged between
the pad of the thumb, and the ridge of the palm)
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(You’ll have to trust me, by I’m palming the card in this photo, from the
point of view of a spectator. Despite it’s oddness, it is as easy to hide as a
standard Tenkai palm)
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Part 2:
Brute Force
The magician takes four red cards in one hand, and four black
in the other. One by one, and face up, they lay the cards on top of each
other, alternating red and black as they do. They then rotate the packet
face down and the magician take it, holding it at their fingertips. They
show the bottom card, let’s assume it’s black. With a light shake of the
hand, the black card vanishes and is replaced with a red.
The magician informs everyone that this is because all the black
cards have floated up to the top, while all the red cards have sunk down
to the bottom. Slowly, the magician the deals the cards face up, one at a
time, revealing this fact to be true.
Next you perform a third deal, leaving three red cards on top and
alternating colors below them.
Finally, you perform a Greek deal (or a fourth deal, in this case)
putting the last black card down and leaving nothing but red cards in
your hand. From here, you simply deal the last four cards normally.
For this trick, the third deal is the most difficult aspect to
manage. And in if you want to eliminate it to try something easier…
there is another option. After alternating the cards, raise and spread them
towards the audience to show one last time.
When you do this, the fourth card from the bottom will be the
one you will have to third deal later. Simply cull this card to the bottom
of the packet as you close the spread and now, instead of the normal
pattern: execute a bottom deal, a normal deal, a second deal, and a Greek
deal. This obtains the same result, but without having to do the difficult
third deal.
However, this will also mean that you cannot do the part where
you “show” the cards floating up and down the deck, as they will see the
bottom card and recognize it from the middle and therefore know
something is wrong. However, since this is not an integral part of the
trick, it is fully possible skip it if you’d rather go easy on yourself.
For the act of displaying the bottom card and then then lightly
shaking the cards to cause them to shift up and down the pile, the
method is a slipshift. I believe I mentioned it earlier, but it was created
by Chris Ramsay and he, himself, teaches it twice. Once for free on
YouTube and a more in-depth lesson which you can purchase.
muscle memory. It’s only truly difficult when being used as a color
change. When done with the backs up, you don’t need to be 100%
perfect.
For this particular trick, simply raise the cards up to show the
bottom card, then relax your wrist while talking, which hides the face
from them. Now, give the cards a gentle shake while performing the
slipshift. Show that the bottom card has changed. From here, proceed to
prove your claim that the cards have shifted by dealing them one at a
time, face up.
and water. And then, with your best magic gesture, turn the cards over,
revealing that they have separated.
Over the course of the trick, I deal all cards the same distance
from each other, all spaced about one card width apart. If I had already
dealt a card before I had begun, my left hand would now be over that
card. In short, I move it about four card widths (short length) away,
while I simultaneously move my right hand the same distance to the right,
to place the second card.
From here, I repeat this pattern. For card 3, I take the card,
directly over card 2, then move my left hand back to being over card 1,
while placing card 3. Then, I bring them together over card 3, then place
card 4 while my left hand retreats to being over card 2. Then I take card
5 over card 4, and deal it while bringing my left hand over card 3.
One other thing worth pointing out, is that this may be a great
trick, but it’s not a routine. This, like many of the tricks you’ll find in this
book, is a modular moment than can easily be transplanted into one
phase in a larger oil and water routine. It’s not uncommon for my to
proceed this with a different oil and water and then use this as the final
moment. You can open with this and then proceed into your regular oil
and water, or use this as your finale, as I do. It is simple enough that you
can put it anywhere it will fit nicely.
On top of this, all false deals are easier with fewer cards. Even
someone with a bad bottom deal, when only holding eight cards, would
instantly find much improvement in their abilities.
But that being said, it’s a fine Oil and Water and I hope you
enjoy using it.
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This, out of all the tricks written here, is the one I have been
using the longest. It is also my go to trick when asked to perform. If I
had to choose a signature trick, this would be it. It has many forms and
variations, but in the purest one, the magician hands off the deck to a
participant, who names a card and shuffles the deck before dealing onto
the magician’s open palm; stopping whenever they chose. The magician
offers them the chance to either take cards back or to continue adding
more. They do whichever they want, and then the magician gently places
the cards in the participants’ own hand and invites them to turn over the
top card revealing their named selection.
Next, tell them to deal cards into your open palm. While
explaining this, actually deal cards into your own open palm. I like to put
down the first two to four cards and then let them handle the rest. If
you’re confident in your audience management, you can just allow them
to deal themselves from the beginning.
At this point, their card is on your palm with a few cards on top
of it. While you can ask them to give you a number if you want, my
preference is to not involve numbers at all and just have them deal until
they feel satisfied.
Should you not know either of these moves and want to avoid
learning them, then there are other ways to shift a card. In fact, you can
make use of the Bottom Feeder technique taught earlier in this book to
appear to turn over the top card while revealing theirs. However, a big
part of this trick is letting them do it themself and this takes that away.
You want to touch the deck as little as possible and most other
options require more touching. On top of this, it is important to not
simply bottom deal the card and then reveal. It is the act of them,
themselves, handling the cards which makes this so powerful. It is
absolutely necessary for them to believe that they were the only person
to have touched that card. And letting them turn it over themselves is an
indispensable part of this.
Once you have done whichever sleight you chose, you can put
the deck back in your own hand, or in the hand of your participant. I
prefer to place it in their hand, and use the act of asking them to present
their palm to me as the misdirection for my move. I simply hold my left
hand to demonstrate how I want them to hold theirs, and perform the
slip shift or clip shift while I do this. Then, place the deck gently in their
open palm and invite them to check the top card.
If you choose to place the deck back in your own hand instead,
it is important to make use of specific body language. While standing,
hold a very specific pose, with your hand out, cards on it. Then, after you
“neaten” the cards, and you’ve placed them back, you must retake this
exact pose, as you extend your hand forward for them to turn over the
top card on it.
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And through this, they forget that you touched the cards. They
remember dealing, you giving them a chance to change their mind, and
then turning over the top card.
Holdout Methods
Either way, after this, they take the deck and shuffle. Ask them
to set the deck down. It is here that you begin explaining that you want
them to give you cards one at a time. If you palmed the card in your left
hand, adjust it to gambler’s cop, and simply take cards off the deck with
your right hand and place them on top of the palmed card and then
continue with the original method.
If you are having them deal the entire time, then just present
your non-palming hand for them to deal onto, and then, simply transfer
the pile from one hand to the other, placing the pile on top of the
palmed card and continue from there as the original method. My excuse
for doing this is to stretch my fingers. To sell this, I’ll transfer the cards
from my right to left hand, and then immediately open, close, and flex
my right hand fingers as if my hand was unconfutable and nothing more.
If you had made use of the snap deal, then take the first card
off the deck with your non-palming hand, and then take the next with
your palming hand and simultaneously put this on the other, while
sliding the palmed card under the both of them, and then proceed with
the original method.
Finally, the other option is to simply drop the palmed card onto
the deck once they’ve set it down, and then from there, you are already
back onto the original method.
Stack Method
Once you’ve done this, merely carry on with the trick as normal.
You can mix this up with the other version to do whatever you want.
Sometimes I use the stack to get it to the top, and then shuffle retaining
top control. Other times, I top palm and give them the cards to shuffle.
handing them the deck, or it required some kind of, “they deal to the
wrong card and then A leads to B leads to C leads to their card”. This is
neither of those. You have no control over where they stop, and they
land exactly on their card the first time. Straight forward, simple, clean,
and impossible according to the limitations of most ACAANs.
Beyond that, the methods are fairly different, but I felt it was
worth noting. So, in the name of full transparency, my inspiration for
this trick stems 100% from my learning the clip shift. Upon stumbling
on that move, my first thought was essentially, “Wait, so you’re telling
me I can do literally anything with the top of the deck in any way, shape,
or form, and then put a card there and act like it’s been there the whole
time?” I immediately thought of a few things: 1, a force where they cut
the deck and then I use the clipshift to put a card there and then they
look to see what card they cut to.
And 2, this trick. And while the nuances of it came later, the
core idea of sticking a card at the bottom and then letting them do
whatever they want to the top of the deck only to find their card there
was a singular idea that entered my brain the very moment I encountered
the clipshift. And then the use of the slipshift obviously makes sense, so
once I learned that move, this was the first place I began using it.
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The other method is to just have them pick four cards and then
control them to the top and go from there. Either way, it’s a different
presentation of the same overall trick, and while some obvious tweaking
will be needed for the presentation, it can work great when wanting to
involve multiple people instead of just one.
(A Real Head-Scratcher)
I tell people the name of this trick is “Cards from Heaven”. But,
in reality, its true name is “A Real Head-Scratcher” Unfortunately, this
name gives away the method.
Place the card on top of your own head and leave it there as
you bring your hand back down, pausing to rub your face, maybe
another itch, maybe you’re just tired, maybe you’re trying to sell the idea
that you’re innocuously touching yourself while they shuffle to misdirect
from what would have been a singular itch at the top of your head but is
now just one of a number of natural human movements you’ve taken
part in.
Once they’re ready, take the cards back and turn them over.
Spread them face up in your hands and reveal that their selection has
vanished from the deck. This is where the real trick begins. Slowly pan
through the cards for them to examine, moving closer in as you do.
Lower the cards down, adjusting the angle of the bend in their neck
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through your distance and the height of the cards. Position them looking
down from nearly directly above the spread, scanning for their own card.
This will cause the card to slide down off of your head. In a
perfect world, it will land on the spread of cards. Often it will flutter
right past and land on the floor. Should this happen, don’t panic. It’s fine.
No fast movement. No physical reaction at all. Let them see it, let them
reach down for it, and let them take it themselves. And no matter what
you do, do not drop any cards by accident.
The only thing that truly matters here is that the top of your
head is above their field of view, and that the card fell straight forward,
passing through their field of view from above, while your hands were
plainly in their field of view the entire time. This will cause them to
throw their head upwards to see where the card fell from. When they do
this, do it with them. Search in the air above your heads for whatever
dropped the card.
they may not notice it at all. And pointing at a card on the floor is far less
impressive of a trick.
And just as how, in the last trick, we need them to forget that
we touched the cards… Well here, we need them to remember that we
touched the cards. We want the fact that our hands are down and
completely in their view to be a big part of their memory.
This is a very fun and silly trick. But it’s also very intimate. All
in all, it can be quite mind-blowing when executed well.
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True Transpo
The magician has two cards freely selected. They take one, hold
it out for all to see. Then, they lay it down on the palm of a spectator.
The other selection is then taken, once again cleanly shown to all, before
being placed face down in the palm of another spectator. The pair touch
fingertips, and then the magician invites them to examine the cards,
revealing that they have switched places. The magician takes one card
back, showing it again, before placing it down on the table and inviting
the other spectator to do the same with their card. With a magic gesture,
the two cards are turned over to show they’ve switched again.
There are two ways to do this, and the first (and the authentic
method) will require an index. There is a method that can be done
without any duplicates or anything extra, however, I’m going to teach the
version that does, first.
Pick up the second card (that is not a match with the card from
your index) and make a double with the copy at the back. Depending on
angles, I will use either the face up version of my ring clip attachment or
I will palm the index card face up in gamblers and then pick up the card
with my other hand and gesture with it, and then place their card in my
left hand without looking at it, while I talk to them. Then, I square them
together under the guise of looking at it to remind myself what their
selection was. When doing this, it is easier to slide the top card down to
align with the palmed card, then the opposite.
Once you have created your double, show them the face one
last time. Then, turn the card face down and strip away the front card.
For this, I use the Miracle Change (Ed Marlo). A once over of this, is to
hold the card with your right hand, face towards the audience, your
thumb on the back at the top right corner, your middle finger at the
same place but on the face, and your pointer resting on the top edge of
the card. The rest of your fingers are relaxed in natural positions.
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Just make sure you put the facedown card (the copy from your
index) on your left side. Gesture towards it with your right hand as you
do. This gesture help to make your right hand seem empty. Now, pick up
the other card. It should be on your right, so reach for it with your left
hand. Doing so, momentarily hides your right hand, allowing you to
perform the Palm Shift Reverse (a method I teach later in their book,
that readjusts the card from Tenkai to a modified Ring Clip and also
reverse it in the process), so it is now face up.
The only thing left to do ask them to turn over the cards in
their hands and see that they’ve switched. To begin the second phase,
take back the card that is the opposite of the copy and once again, make
a double with that card at the face. Do exactly what you think I’m going
to say now, and miracle change the card before setting the copy face
down on the table.
If I had them chose from a fan, I close the deck into my left
hand, face up and simply bottom palm into gamblers before setting the
deck aside and going from there. If I spread the card on a table then, as I
close the spread, I upjog a small packet of cards from the middle, by
nudging them slightly. As you close the spread, they will be left hanging
out the front, and the deck will look a little messy, but normal.
Simply shove these cards into the deck to neaten it up, and as
you do, DPS one of them and set the rest of the deck aside. I like this
method, because it looks much smoother than taking the deck into
standard dealers’ grip. When you’re already holding the cards like that,
it’s fine. But when closing a spread, the cards are at your fingertip only,
and changing from that is odd. By using this method, you maintain the
visuals of barely touching the cards, and merely trying to have a neat
deck.
However you chose to proceed, make the first double and use
the usual method to proceed with the trick as normal until it’s time to
place the first card down. Here is where this version differs. What you
do now, is perform the miracle change while setting that card aside,
under the claim that you don’t want it anywhere near the other card.
Now, lower the palmed card from Tenkai to Ring Clip, and
reverse it as you do. While you do this, use your other hand take the
second card and use the ring clip attachment to make a double, with the
palmed card at the back.
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Show them this card and then place it on their palm while
stealing the face away. Here is where you return to the previously set
aside card, the x card. Pick it up face down, and use the face down
version of the ring clip attachment to slide the selected card to its face.
From here, wave the card over the one in their hand, and as
you slowly wave it back and forth, begin to rotate its face up equally
slowly. Once they’ve noticed, allow them to turn over the card in their
hand.
One way I try to be a bit more “hands off” with this method, is
get to the point in the routine where both the X card and a real selection
have been placed down while I am palming the other selection. Instead
of going for the card as usual, I will back off a little, taking up a resting
posture. I then ask them which card they want to see first. If they pick
the real card, I tell them to turn it over while I muck the other. If they
chose the X card, I just muck it before they think to reach out
themselves and then invite them to check the other card on their own.
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Due to the nature of this, you cannot let them make a selection.
There are two options. First, you may simply force the two cards. Second,
and the method I prefer, is to merely take out “two” cards and begin.
When done this way, it’s quite a simple task to create the first double
while taking the cards from the deck.
While openly looking for card, I say I’m looking for a couple of
different colored face cards for this next trick, because faces are more
interesting, but when left to chance, luck always give us numbers.” Every
time I’ve said this, they just accept it without question. Just cull the first
red Queen you see, and then cull the first black Jack you see putting it
behind the Queen. Out jog the next black Jack you see. Then act like the
Queen was the last card and you’re ready to start, double in hand.
Depending on the order of the cards, you may have to cull the
black Jack first before the Queen, so you’re going to have to account for
this and switching them. Since it’s only two cards, you can adjust your
culling technique to place the cards in the right order as you cull them in
the first place.
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How you show off the cards matters intensely. This is precisely
why I use the switches that I do. They allow me to openly show a card,
at my fingertips. I can slowly pan them around to all the viewing eyes
and then, without hesitation or any suspicious movement, take the card
they were just looking at, seemingly place it right on the table.
they are placed after having their faces seen. If too much time passes, or
too many extra movements are used, then things begin to fall apart.
Extra movements hint towards a switch. Too much time hints towards a
switch.
Attach the card from the index to the back of the selection that
is not a match for it. For this, I always place the palmed card in left hand
gamblers’ and then pick up the selection card with my right hand, and
gesture with it towards the lighters I have on the table.
I then place the card on the palmed one in my left hand and
square them together while using my right hand to spark the lighter. I
use a zippo, but any self-standing lighter would work.
Take the double out of your left hand with your right. Take
from above with your thumb and middle finger on the short ends, and
your pointer curled up in center and holding it over the open flame,
burning it. Keep it a little above, and move it around a lot to get more
smoke and less real damage, as this looks better. However, it should be
low enough to actually be in the flame, and be somewhat damaged. But
don’t go so far as to have it burn through to the front of the card. With
only a few attempts, you will quickly learn how to do this constantly.
the miracle change before clearly displaying both sides before stealing the
backing card and setting the unburnt selection down, face up.
Take up the other card with your left hand as you palm shift
reverse and then attach the palmed card to the face via face down ring
clip attachment as you display the and show the unburnt back of the card.
Allow them to see both sides of the card, and then turn it face up and
steal the backing card. As before, I like to use the miracle change to steal
it into tenkai while passing the card from right to left hand.
To do the change, I like to lean back and gesture with the card
towards the lighter, saying something along the lines of “I could burn
this with the lighter, but that wouldn’t be magic.” Then I simultaneously
lean forward while passing the card to my left hand, performing the
change, wile using it to gesture towards the participants themselves
saying, “But what would be magic, would be if…” and then proceeed.
You may now use any magic gesture you want, but I prefer to
gently wave the card face up, over the other, and slowly rotate it face
down as I do and simultaneously ditch the palmed card.
They or you can now turn over and check the tabled card to see
it’s been “healed”.
TDTIK
What happens is this: you have two cards chosen. You do not
want them to notice what the cards are. Don’t ask them for a card, don’t
even have them pick and look at their choice. Instead, merely state that
we need two cards and then spread the deck face up.
Throughout the trick, you will only ever refer to them as “these
cards”, “this card”, “that card”, or “the cards”.
Once it’s off, reach back over with your right hand and take the
unburnt card from your left, still holding everything face up. You now
have the burnt card in your left hand and the unburnt in your right, and I
think you know where I’m going with this.
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Like this, speak a bit and then place the right-hand card “that
card” off to the side.
With the burnt card “this card” in your left hand, bring it
towards the lighter and say that you could burn “this card” too, but that
wouldn’t be magic. But what would be magic would be if you bring “this
card” over to “that card” and give it a gentle wave…
Half Transpo
The audience searches the deck and finds the selection back
inside, but the new card missing, for there’s only one and it’s in the
magicians’ possession.
Have them return the card and shuffle everything. While they
do this, go to your index, take out a copy of their card, and palm it.
When they’re done shuffling, ask them to cup the deck in their hands,
sealing it off completely from the world.
From this position, tenkai steal the backing card with your right
hand, and pull the face card away with your left hand to show around
one last time. Then place the edge of the hand that’s palming the X card
against their hands. Under the cover of using your hand as a makeshift
“curtain” insert the selection into the space under your hand, pushing it
slightly downwards with your pinky, to keep it from poking directly into
their hand. Although the card rubbing against their skin can be a good
sensation to sell the switch if kept brief.
Overlap the edges of the two cards, with your x-card as the face
and then pull both out, using your right fingers to coalesce the two
together as a double. Show that their chosen card has been swapped for
your favorite one.
Finally allow them to check the deck that’s been in their hands
where they will find their selection back where it started, but the card
you swapped it for, missing.
The fact that they never saw that card in the deck, as well as the
fact they never saw the deck without the selected card evaporates into
thin air. It’s almost as if the second trick blinds them to the method of
the first.
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(Bottom View: The cards are face down in these last two photos, but
should be face up when performed)
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The magician then reaches for the card, previously chosen and
set aside, to flip it over and reveal… Their signed selection.
This trick can be done many ways. The core of it rests on a card
switch. But to get there, first we begin exactly as things appear. An
unknown card is chosen and set aside. A known card is selected and
marked in some fashion (although I rarely ever actually have the card
signed) and from here the different methods branch apart. And while
you may have preferred switches of your own, my favorite methods are
“the Mexican Turnover” (Expert Card Technique), the “Table switch”
from Drawing Room Deceptions by Guy Hollingworth, and “The
MacMillan Switch” whose originator I simply don’t know.
Then, I turn the spread face up and ask them to choose another
card, which will serve as their selection.
From here, either sign, or don’t sign the card, and then lose it in
the deck and proceed. My favorite method for this is, once again, the
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While you do this, use your left pointer finger under the deck to
just reach up and pull the rest of the cards back into the deck. This
leaves you with their selection on top of the deck and a single card
sticking out of it, that they believe to be their selection. I shade this by
merely tilting the deck forward, so everything takes place under the cover
of the convincing card.
And then I like the Mexican turnover best. It’s just so simple,
clean, and visual that I feel it’s perfect for this. What you do, is simply
say that you don’t even want to touch the card, and instead of using your
hand to turn it over, you take the top card off the deck and use it to lever
the card over. In the act of doing this, you swap the selection for the x-
card via the Mexican Turnover.
Either way, I’m not going to pretend that this trick is my own.
Many near identical tricks as this exist. As said, it’s just a card switch.
This is perhaps the first trick thought of by every single magician ever,
upon learning a card switch. I included it in this book more to talk about
switches than anything else.
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And this is how it always goes. A grand set up. Inside of a ball
of string. Inside of a glass container. Someplace so truly impossible that
no doubt anything but true magic could have caused it to be there. But
then when it’s time to actually retrieve the object and reveal it, all that
impossibility is hurled out the window.
This is why I employ the switches I do. They are slow, plain,
and easy to see. Nothing is ever out of sight or hidden. The card is not
folded up into a small, concealable ball and stashed away. It’s right there,
in front of them. Even the physical switch itself, takes place at normal
speeds and the card is never (seemingly) out of sight. By all rights, it
would appear to be the very same card that was there all along. And that
belief is everything. With it, this type of trick is astounding. Without it,
this trick it worthless.
You must leave no doubt that no switch took place, that there
was no time or place a switch could have taken place in. Do not focus on
the impossibility of the setup, nor the impossibility of where the item
was stored. It does not matter. Leave it sitting on the table. No place is
so secure as the one where their eyes can see it openly. Focus on the
impossibility of the switch. They should truly believe that they never
took their eyes off the card.
If you can achieve this, then this will be the most impossible
trick you ever perform. And if you already have a trick in this same vein,
then please put more, or at least as much, care into your switch as you do
your placement of the item.
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Cloning Machine
The magician says that the previous feat was achieved through
the use of duplicate cards. Because despite the signature on it, copies are
easy to make, since this deck is a cloning machine. Taking the card that
was previously used, and putting it back on top of the deck, the magician
turns the deck over and spreads to reveal that very same signed card in
the middle of the deck and announces that here is one of those extra
cards, made by the cloning machine. Turning the deck back over, the
magician shows again, the signed card still on top of the deck, unmoved.
Turning the deck over once more, they show that the copied
card is also still in the center of the deck, right where it was left. They
close the face up spread and then slide over the face card of the deck,
showing another copy of the signed card. And then they lower the deck
back down to show to the signed card, still on top, still unmoved.
They then turn the deck face up and pass through the cards
showing all of them. As they do, copy after copy of the same card
appears in the spread. The card is then shown back on top of the deck
where it’s been the whole time.
As a quick side note, I often like to pair this trick with “Old
Faithful” from FASDIU. For those who don’t know, this is a three-card
trick where you make all three cards appear to be the same card.
Generally, I’ll either do that and then transition into this as part of the
same overall routine or, when their card is on top of the deck mid trick,
I’ll take it plus two other cards and jump into that routine before
returning to this one. However, you want to go about it, the two pair
well together and can be performed back-to-back, or interlaced into one
bit.
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Once again, close the pack and get a break. Now execute
another cover pass, this time to the top, which is actually the face of the
deck. However, since it’s a cover pass, it will not actually go to the top,
but the card second from it.
Once you’ve done this, simply slide over the face card of the
deck showing their card again. In the act, this comes nearly instantly after
having shown the card in the center of the deck, all while everything is
face up, making it seem truly impossible.
From here, you have two options. You can either perform a
Clipshift to bring the card to the top, or execute the Bottom Feeder.
If you opt for the clipshift, rotate your hand when you turn the
deck to show off the bottom card, thumb at the top, other fingers at the
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bottom, and then turn it back, placing the deck in your other hand, and
performing the clip shift as you do.
Having your hand inverted looks very casual, and also provides
extra cover during the returning rotation to help you execute the clip
shift.
Now, you show the card at the top of the deck before flipping
it face up and spread it from one hand to the other, showing all the cards.
As you do, take the card from the back of the deck (the selection), and
ride it under the spread via a spread cull. Here, you will use the same
technique over and over again. While riding the card under the deck,
slide it into the spread and let the card pass along with the other cards,
visibly. Once it has, steal it again via a spread cull. Ride it a few cards
furth and re-insert it, show, and spread cull it again, and again.
It’s important to pass the cards from left to right, so that the
card can vanish into the clump in your right hand to be culled, otherwise
you have to pull it from the center of the spread.
I usually only do this three or four times before I finally cull the
card to the bottom of the deck to show it as the final card.
There is a second plot that I use for this, if I feel like taking
further down a comedic path. The method is essentially the same, so I
won’t describe it in detail, but the plot goes as follows:
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The magician then flips the card back face down and performs
a turnover pass, placing the card in the middle before spreading the cards
face up and stopping exactly at the selection while saying, “It’s right here
where you left it in the middle.”
The magician closes the spread, and passes the card to the
bottom. Holding the deck with one hand from above, the magician
waves it around while they speak, constantly flashing the selection, “So I
can’t possibly know where it is.” The magician steals the card out of the
deck, “But, I know where it’s not…” and hands it to the participant, “In
this deck”.
The participant searches the deck, but finds nothing and the
magician reveals the card in an impossible location.
There’s not too much to add about this trick. It’s a series of
controls, stitched together through a joke of a story. It is also another
one that is great to perform for fellow magicians. A good pass is one of
those moves that they’re always looking for and showing to each other,
and this trick functions wonderfully as an excuse to do just that.
As for advice, the only thing I can say is, practice your passes.
Learn your angles. Clipshift too. Learn it. It’s good.
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In your face
The trick itself is simple: The magician fans the cards and
allows the participant to make a selection. The magician upjogs this card
and turns the deck over to look at it. They then turn the deck back
towards the participant and reveals that every single card is facing them,
except their selection.
The method is two half passes. If you have a half pass you like,
feel free to use it instead. However, I feel that the visuals of this method
are best out of all the one’s I know.
hand to towards the other while telling them to call stop whenever they
want. Be sure to keep them near the middle, by switching back and forth
between which way you move the cards. It is important that they get a
good look at the entire deck, and while you want them to call stop as
close to the middle as possible, in truth, anywhere in the deck is fine. It
just looks better and is easier when the card is near the middle.
When they call stop, grab the obvious card and upjog it. Close
the deck, leaving their card sticking halfway out the top and ask if they
want this one. If they say no, open the deck back up and begin panning
through the cards for them again and repeat. Every time you upjog a
card, close the deck around it and confirm with them. While you do
confirm, let go of the deck with your right hand and tap the back of their
card with your fingertips, while talking about it. This is to get them use
to seeing your hand behind the deck, in this position. Once confirmed,
the first half pass is performed from the vertical position, deck facing
them, their card sticking out the top.
To do this, while they are looking at the face of the deck, take
your right hand and placed your middle finger on the selection to pin it
in place, and used your pointer finger to push all the cards behind the
selection down, and used your thumb to pull the bottom edge of the
cards backwards and hold them up, so they don’t fall.
Once the front of the cards have lowered enough, raise the
back end all the way up, so that the deck becomes whole again, with your
half having been reversed. Before, during, and after this action, you
should be tapping and rubbing their card with your right fingertips. The
whole thing only takes a seconds, so it does not come off as odd as I can
imagine the reader thinking it would be. I generally talk directly about
their card in this moment, “Okay, so this is your card? *taps on card*
You don’t want to change your mind again *flicks card with middle
finger as I pull my hand to the right, having completed the sleight* Okay,
perfect.”
readable from your point of view, while sticking out of the short edge of
the deck closest to your spectator.
Look down at their card to see what it is. This is a simple little
moment where there’s nothing to do but create a legitimate excuse as to
why you turned the deck over. Since it was to see their card, then there
should be a reason you wanted to see their card. So talk to them about it.
While you talk, take the deck in your left hand, in standard dealer’s grip.
For my banter, I say something along the lines of, “Oh, the five of hearts,
huh? That’s cool. That’s an interesting card. Actually, it’s kinda more
interesting than you realize, cause the five of hearts is the only card that’s
facing this way.”
Either way, while you talk about their card, put your right hand
over the deck, practically in the position to perform the half pass and
poke and touch their card as you mention it. This serves to solidify in
their mind the way you handle the cards when talking about them and
fully normalizes your hand movements behind the deck while you
actually perform the sleights.
It is here, that that you begin your reveal. Simply tilt the cards
up to the vertical position once more, this time showing the other side,
which has been reversed. They are now looking at the face of the deck
and the back of their selection.
Perform the half pass once again in this same moment and, still
holding the cards vertically, immediately spread through all of them,
showing that theirs really is the only one facing away from them.
suggest taking time to emphasize each aspect of it. Really display as many
of the card faces during the selection as possible, panning back and forth
quickly through the deck ensuring they’ve seen everything. When you tell
them just before the reveal, make sure you allow enough time for them
to process what you’re saying before you actually reveal.
The other way to truly make use of this, is to use it as one more
aspect of a larger reversed card routine, or ambitious card routine. Where
the card continuously does a serious of quick, various things, such as
jump to different places in the deck, flip over, etc…
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(While talking about their card, touch it from behind with your fingertips
from both: up against it, and with your hand held further back)
(Pull half of the deck back and level it off while displaying their card)
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(Transfer the back of the deck from your thumb to your palm as you
raise it up and bring it back against the deck, reversed)
(Turn the deck over, keeping the reversed side face down and continue
poking and touching the card as you talk)
Evaporation ACAAN
This is one of the cleanest ACAANs I’ve ever even heard of.
The one reason That it loses points in my book is that that you cannot
allow them to shuffle. And while they can deal, they can’t change their
mind or go by a feeling. They need to pick a number, and they need to
stick with it. Also, it requires having the deck in a full stack, so it can’t be
done from a shuffled deck.
To begin, ask for them to name a card. Then, turn the deck
face up and pass through it from hand to hand, slowly. While you do this,
tell them that they won’t see their card, and the reason they don’t is that
because once they said its name, it evaporated out of the deck and is now
reduced to molecules floating around. To make this actually appear to
have happened, as you spread, push over cards a few at a time and ask if
they see their choice. Shift over a few more and repeat. Do this for the
entire deck and, while you do, use the fact that the deck is in a stack to
know when their card is coming before you see it.
Often times, I’ll spread twice, once to cull, then I’ll close the
deck and ask for the number, give a magic gesture to make the card
rematerialize, and then spread through them again, and insert it at the
correct position just before I reveal.
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Also, I have used this to just bring it to the top and carried on
from there with my usual Open Palm ACAAN.
The only two things that could go wrong here, is that the
number they gave is higher than the card they said, in which case you
only need to go back and pass through the deck again to give them a
second chance to be sure. Move though it faster this time, to keep the
pace up, but it’s easy enough to stick it in there that this shouldn’t cause
an issue.
Wherever you put it, just say that the card is or has
rematerialized at the number they said and then allow them to count
down and it will be there.
If you count face up, or just slide over the cards one by one, it’s
extremely simple to maintain your stack through this trick, only
displacing the single card, which can be replaced with only the smallest
effort.
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Five to Four
Now, put that four at the third from the face of the deck, with
the five of hearts as the second and a normal four at the face itself. I do
this because of how I force cards, but you can make use of any set up
you want. The important part is that you force the four on them and
then lose it in the deck.
From here, produce the five, which is would now be the face
card, according to the way I arraigned things. You can use any tech you
like for this, but I recommend doing something showy and flashy, to
balance out the perceived mistake you are about to make.
time I have done this, even though the cards are face up, no one has ever
noticed.
When you’re ready, reach up and take the card by the corners.
If you hold the deck in your left hand, then your right thumb goes over
the bottom right number. Your left thumb presses down on the number
near it. Holding it like this, begin tugging the card gently between your
hands and rotate it horizontal to make it stand out more visibly.
It’s ending position, should place the number held by the left
hand over where the front right pip would be on the face card of the
deck, if they had pips in all four corners. Pull and rub the corners of the
card, and then let go with your right hand, showing the five became a
four. Take the card with your right hand, letting go with your left, which
reveals that number has changed as well.
As a final touch, reach into the center of the card, and pluck the
extra heart off the card and then immediately give the card to them.
They will begin to examine it, and while they do, either ditch the heart
and pretend to have vanished it. Or, instead, take the tape off of it, and
them let them have that too.
One last note, is that the extra heart can be used as a gap
creator. Just put the real four wherever you want to force it from, and
then put the gimmicked four above the five and leave those anywhere in
the deck you want. If you cut at the gap, it will bring the 4 to the face
and the 5 to the top, for your reveal, and then finally the switch.
Doing it like this, allows you to toy with the deck a bit while
you “lose the card” to make it more natural.
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Cards Across
That being said, other than that fact that they’re both snap deal
based cards across, they’re different in every other way, and so I feel
confident putting mine to print, here.
To begin for real, place a 7 as the seventh card in the deck, and
then a 3 as the ninth. There are two ways to perform this, and I consider
the method for one person / group to be the authentic version and will
teach that first.
What you want to do, after giving a few false shuffles, is to ask
your participant (who should be as far to your left as possible, if you deal
with your right. If not, put them on your right) to present you with their
hand as an open palm for you to place cards on.
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Deal the first four cards onto their hand as normal. This creates
a small bed that is just large enough that card to skin contact is unlikely,
and also is hard to keep track of exactly how many cards are there.
Next, snap deal the fifth card onto the pile in their hand. When
you bring your hand back to collect the sixth card, ditch this palmed card
on the bottom of the deck.
Deal the sixth card for real, and then snap deal on the seventh
card and ditch it under the deck. Repeat this by honestly dealing card
eight and snap dealing card nine, and then really dealing the final tenth
card.
Do exactly this, and force the three from the bottom of the
deck. I use my bottom feeder, citing the fact that since their hands are
occupied, just say stop when you want a card. After showing the three,
claim that three cards will vanish from the deck and invite them to count
the cards onto the table. As you explain this, actually count some cards
from the top of the deck and get a break under seven of them.
While they count their own cards, palm off these seven cards
into your hand and wait. The two ways I do this, are, if I’m in a situation
where using my right hand would be better, I use my left pinky to lever
over the block and then use my left middle and ring fingers to shove
these cards into my right palm.
palm, and you can take any number of cards you want. If you are worried
about covering the move, then simply count off an extra card. This will
give you a break under eight cards, and if you know how to do a cover
pass, then you can leave that top card in place to hide the block of seven
cards shifting from the top of the deck into the palm of your left hand.
However you palm them off, simply slap the cards onto the pile
that the participant dealt, adding them to it in the standard way. When I
do this, I act like I am explaining what I want them to do, and tell them
to put their hand over the cards like this to protect them from me. To
help sell it, I do it twice. First, I add the cards while telling them to place
their hand on the pile like this. Then I lift my hand, fingers spread,
flashing my empty hand, while telling them that it’s important to protect
the cards so I can’t interfere and then I put my hand back on the deck, to
show what I want them to do.
I have a second way of doing this, that works well when you
need to take up more space, such as working on a stage. For this, the
beginning is the same. Deal ten cards into a persons’ hand, and snap deal
on cards 5, 7, and 9. You then walk over to the other person and do the
same. Except, for this person, on cards 5, 7, and 9 you double deal. The
classic double deal involves dealing to top and bottom card together as
one, but I prefer to simply deal the top two cards instead. It is my
preference in general, but since you need to keep the bottom card to
force, in this trick it is required.
Now do just this and force the three and magic gesture to show
three cards moving from one person to the other.
Part 3:
Ambitious Card
As you most likely know, I did not invent the Ambitious card
Routine. Instead, I will simply talk about my variation of the ultimate
piece of public domain magic. To begin, I don’t actually have a hard
story I follow for it. When I do it, I always make it up on the fly.
Wild and free, the card does more than appear at the top of the
deck. We’ve given it a personality. It’s ambitious. We’re not making it
appear. It wants to appear. Sell this aspect to it. Let the card steal the
show.
While I do this, I tell them that I will figure out which is their
card using my mental prowess, but we all quickly spot the one reversed
card in the deck. I look at it oddly and then take it out and we see it’s
their card.
I spread the deck, leaving one single card facing up at us. “Oh,
what the fuck! I’m sorry, I don’t know what’s going on. This really is a
cool trick, I wanna show you. I’m sorry.” This starts phase two. I say
we’ll pick a new card and try again, and force the card on them. I have
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them pick a new card again, but again it’s the same card. This damn
card… It won’t let me perform my tick, but it won’t let me pick a new
card either!!
This starts phase three. I put the card in the center, it’s on the
top. I put it back in the center, it’s on the top again. I grab it and toss the
card across the room. I check the top and it’s not there. Thinking it’s
over, I relax, but flash the bottom card and they react, causing me to
look and there it is, THE CARD. I take it and put it in the middle, it’s
back on the bottom. I take it and put it in my pocket, it’s back on the
bottom. I toss the whole deck into their hands back away, trying to rid
myself of this damn card, but somehow it followed me, it’s sticking out
of my shirt pocket!! I take it out and put it in left pocket, but find it in
my right. I grab it and put it in my jacket pocket, but there it is in my
jeans pocket. (This part is essentially the “One Card Routine” from
Drawing Room Deceptions)
This is too much!! Calm down. It’s not evil, it’s just a card.
Maybe it just likes to be picked? It’s playing a game. Let’s experiment.
Let’s find out.
This starts phase four. I’ll put it on top, deal seconds, flip over
the card and see it’s still there. I’ll start doing ACCANs, forces designed
to look like ACAANs, I’ll do whole standalone tricks, so long as they’re
fast and frantic.
I’ll do whatever feels good in the moment. Just rapid fire back-
to-back, it’s gone, here it is, now it’s gone, here it is, you think it’s this
card, but it’s that card. But eventually, I move onto stage 5: the final
stage. I’ll take the card and place it face up onto of the deck.
Turning to the others, I’ll tell them, “That card is out of control.
The whole deck is tainted. If we’re gonna manage to actually do a magic
trick, we need to start again, from scratch. From nothing. Then, I’ll
pretend to give them a non-existent deck and ask them to shuffle it.
While they do, I’ll tell them to name a card, any card except that one.
Then, with help from my index, I’ll cause that card to appear seemingly
out of thin air, in front of their face in a manner and method that I don’t
feel I have the right to explain, but would be known to anyone who gets
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my index (The Advocate by Daniel Madison) and reads the notes that
comes with it.
But my point is the same. Out of all the card tricks there are,
none are so primed to go off the wall, improvise, or play with, as The
Ambitious Card Routine. It is simply the best bit you could find to play
jazz.
Also, as a side note, with the classic ending to ACR, with the
bent card popping up to the top of the deck, I’ve found that a nice way
to do the reveal is not to let the card pop up all at once, but instead to
stagger it.
What I mean by this is, while holding down the card by the
center of either side of it, instead of letting go with both fingers and
letting it pop up, let go with the finger further from their eyes (most
likely the thumb) slightly before the finger closer to them.
This is one that I’ve heard referred to many times as “The Gold
Standard of false Shuffles”. On one hand, there is good reason for this.
On the other, nothing is truly perfect and there’s some flaws that I see
many people have in their execution. The most glaring one of this is
simple: The moment the cut is made.
During the cut, instead of stripping the top packet out to the
side and placing it back on top, I strip the bottom packet up and
forwards, creating the illusion on cutting the top half of the deck
forwards. I then pick up the top packet, which was left behind, and place
it on top. To be exact, if the table was a clock, I’d be cutting it towards
10/11, while pulling the top packet backwards slightly towards 4/5.
I feel that stripping the cards sideways provide a very clear view
of the action and is easily identifiable by any who know of it. Instead of
pretending to pull out the bottom and placing it on top, pretend to cut
off the top and set it down before picking up the bottom, and placing it
on top. This one small change solves all of this completely.
Because the cards are being slid forwards, you cannot see the
“stripping”. Since the top card is really the top card of the bottom half,
when you cut the packet off, it will really look like you’re taking the top
of the deck off. Because you raise it up as you do, there will be a clear,
visible gap between the bottom of this “top” packet and the table. This
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sells that there was a clean separation between the “top” and “bottom”
packets. However, this gap is not big enough to actually see the packet
through it, so they won’t see anything you don’t want them too.
Next, using the same hand you took the bottom packet forward
with, reach back and collect the top packet and place it on top of the
bottom half, bringing the deck back to starting order. I like to use my
right hand, since it’s already holding the top packet, and raise the packet
up a little bit making it easier to quickly grab with my left hand. When
you do this, everything comes together to look extremely natural and
smooth.
It’s important that the left arch is larger than the right. Or more
accurately, that the right arch is smaller than the left. Both should have
arches, but one is supposedly you taking the top packet off the bottom,
while the other is you lifting the bottom packet off the table. Place them
down were you want them to riffle them together again and begin the
next loop of the shuffle.
For the final strip out / cut, I will pull the “top” packet forward
and a little left, while pulling the “bottom” packet a little to the right. I
know I already stated this in the instructions, but I wanted to double
down on the importance of this and why I do it.
1. Cut the top half to the left. Begin riffling the cards together, starting
with a small bed from the left packet and ending with a small bed from
the right packet.
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2. Push the packets together and through each other, sliding the deck
forwards and backwards as you do.
3. Perform the arching strip out, bringing the bottom packet up and to
the left and the top up and to the right.
4. Repeat this two more time, so in full, the top packet is cut to the left,
shuffled, stripped to the right, shuffled, stripped to the left, and then
shuffled again into the final arraignment before the final cut.
3. Strip out the bottom packet, raising it both upwards and forwards,
while leaving the top packet behind on the table.
4. Place the bottom packet on the table, a bit ahead of where it started
and then just pick up the top packet and place it on top of the bottom
packet.
(They layout of the shuffle viewed form the spectators’ point of view.
When described from the magician’s perspective, the top packet is cut to
the left. A small bed of cards is riffled down, then the rest shuffled
evenly, and finally a bed on top, from the right-hand packet. For the
second and third shuffle, this bedding is laid down the same way, from
the same sides, although which packet is the top rotates from left to right,
and back again)
(My handling of the cards throughout the shuffle. Pinkies maintain the
sides, while middle and ring fingers hold the front at the corners.
Thumbs at the back corners, and pointer fingers curled up on top. When
stripping, I grab between my ring fingers and thumbs)
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(For the mid-shuffle strip outs, lift the cards off the table, stripping both
to the left and right equally, arching the cards from the center, up and
out to the sides. The deck is gripped by my middle fingers only for
exposure for the cameras, and would normally be taken by the ring
fingers as seen in the photo describing my handling)
(For the final strip out, the original bottom packet ends on “top” and is
stripped forward and up, while the original top packet ends on “bottom”
and is pulled back and to the side. Once the “top” packet has been
placed on the table, the right hand picks up the remaining packet and
hands it to the left, which set it onto of the previously cut half, restoring
the deck to order. As with the previous photo, the cards would be held
between the ring fingers, but is shown with the middle fingers for
exposure for the camera
)
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False Deals
And they had a bit where they were showing a close up of the
second deal. And they were dealing card after card all while the top card
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clearly wasn’t moving at all. It was so completely still that it was wildly
impressive. However, it also didn’t look like the top card was being dealt.
All of my false deals use the same overall visual. The thumb
lays horizontally across the center of the deck. My middle and ring
fingers rest along the opposite side, fingertips raised a bit above the deck,
coming over the edge where my thumb could touch them, should it
choose to. My pinky and pointer finger are on opposite short ends.
The deck itself is tucked between the base of the thumb and
the middle flanges of the fingers, the top flanges hanging over the deck,
resting on the top of it, as already stated.
And one such hand position that creates this, is when your
hand is reaching towards the cards to grab and deal one. On top of this,
because the ring is behind the middle, it has extra shade when it extends
to take the card. Also, this allows the middle finger to not extend further
than it normally would, allowing you to maintain the innocent visual that
you want all to see.
Also, I touch my pointer finger against the edge of the top right
corner of the card. Originally, I place it on the corner of the actual top
card, but as I grab and deal the other card, I transfer the pad of my
pointer finger to the corner of the card that will be dealt. On top of this,
my middle finger takes the card at the corner as well. This time, the pad
of my middle finger contacts the face of the card near the corner
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This all serves to kick start the process of re-aligning the top
card with the deck, as well as adds smoothness to the sleight as a whole.
The multiple points of contact aid in the illusion that the top card and
the dealt card are the same card, and the pointer finger even helps to
cover the gap.
One last word on the removal of the card is that I pull my left
hand away from my right, more than I pull my right from my left. It’s a
small detail, and in truth, I pull both from each other, but the left hand
moves more. All in all, I’d say my right hand moves about an inch to the
right while my left hand moves about two to the left. So I have about a
2:1 ration.
help you. With practice, you can push the card straight, and pull it back
as well, but it will take practice.
The pinky can act as a guide when pushing the card out, but
not when pulling it back. Attempting that will cause the card to lock and
rotate around the picky, destroying the illusion.
As for a tip on actually sliding over two cards in the first place,
it’s important to make use of your bottom hand fingers. For me, that is
my left hand. Your fingers usually (subconsciously) act as a barrier to
prevent extra cards from sliding over. It’s why you can deal a single card
perfectly every time, without thought. The way this happens, is not that
your thumb somehow moves only one card, but that your other fingers
hang exactly one card’s width below the top of the deck, and so the
second card gets caught while the top one slides over without effort.
On the bottom deal, for the left hand, the action is identical
between an honest deal and the false variation. For the actual move itself,
push over the top card, while reaching for it with your right hand. Your
right thumb touches the back of the top card and applies downward
pressure. This should happen just slightly before the edge of the deck,
the pressure pushing both down and inwards.
If you want, you can also apply some pressure with your left
thumb instead, so that your right hand has to focus on nothing other
than extracting the bottom card.
Another way to help maintain the deck and keep extra cards
from sliding out it to gently squeeze the deck between your left pinky
and pointer finger. This pressure literally grabs the cards by their edges
and holds them in place. So long as you apply the right level of pressure,
the one card you pull will slide out easily, but no others will.
Your middle finger reaches out and takes the bottom card from
the underside on the corner. If you were holding it facedown, the pad of
your finger would be on (or at least near) the index.
Your ring finger does the actual work of pulling the card off the
bottom. The other fingers simply grab it once it’s free. To do this, your
ring finger shoots in between the middle and ring finger of your left
hand. Once contact is made, the pad of your finger will give slight
pressure and pull away. Due to friction, the bottom card will follow and
then be grabbed in full by the rest of your fingers.
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This variation has all the same positives as the second deal. But
it also has two more positives here specific to the bottom deal: No finger
flash. The fingers under the deck do nothing. They do not shoot the card
out towards your incoming hand. They do not separate it, or give a break.
There is no “get ready”. There is no finger flash to worry about or hide,
because the fingers do nothing. Literally. This is 100% performed by the
dealing hand.
(Unnaturally displayed for exposure: The ring finger reaches between the
middle and ring finger of the deck hand)
(The bottom deal, using the pointer fingers to cover the action)
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The way I usually actually get into this, is simply to cut the deck
from the table, into my hand. I take the top half off and place it in my
palm for dealing. Then, I take the bottom half and place it on top of the
half in my hand, and simply get my break as I place it down.
When you side jog the top half, be sure that the forward left
corners of the two halves stay together. Think of them as the fulcrum
that the cards rotate around. You actually hold the bottom packet in
place with your pinky.
For both packets, the pinky will be at the back right corner
(when holding the deck in your left hand). However, for the top packet,
it will be on the short end side of the corner, and for the bottom packet,
it will be at the long end side of the corner.
As your fingers open and close, imitating the normal act, your
pinky fakes this the most. When opening up, you allow it to treat the top
half of the deck as normal, while keeping the bottom half locked in place.
When closing, it is your ring finger that pull the top packet in the most.
If you struggle to maintain stability, this is where you should focus your
attention to improve. Even when dealing honestly off the top while
holding the break for the center deal, you need to pay attention to your
ring finger.
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That being said, the more cards you deal from the center, the
more unstable it becomes. To counter this, I do not do back-to-back
centers. Instead, I will do a series of honest deals with a center tossed in.
This is fairly natural though and won’t cause any issues. If you are doing
a poker demonstration, then doing four honest deals followed by a
center deal and then repeating that loop five times is standard fair.
What I do next is simple: turn the deck face up and tell them
that you are doing this so that they can see exactly when the center deal
takes place. Then deal however you want. I will deal out a hand of poker,
either a few hands of five cards each, or a full game of Texas Hold’em. If
I do the five cards, then I will just bottom deal all four cards into
whichever hand I want, and if I do the Texas Hold’em variation, then I
will bottom deal two of the cards to one hand, then one of the cards of
the flop, and then bottom deal the last one as the river card.
(The break for the center deal, viewed from the front. Your pointer
finger hides the corner, while also holding the two halves together.
(The break, fully displayed. Note how it’s wider near the back, and the
front left corner of both packets are aligned)
(Strike with your ring finger against the bottom card of the top half. For
the most part, this is the same as the normal strike bottom, )
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I’ve never been able to get through it well enough that it could
be done for performance. However, if you’d like to do this as a trick,
then I recommend looking up the “Color Deal” by Lennart Green,
which does this, but through reasonable methods.
The Reformation
Then, you dump both loose pieces held in your right hand, into
your left, pick the one you will restore next, and then take the other one
back in your right fingers. I’ll leave the rest for when it becomes relevant
when describing the trick itself.
To start with the actual moves, when folding down the first
corner of the card, all you need to do is: after you fold back the first half
tear in preparation to fully tear it, rotate the card 90 degrees counter
clockwise. This will position it vertically, and also bring it slightly closer
to your left fingertips.
examining your work and wanting to see the face of it. This draws all
their eyes to your face, to follow your gaze. Meanwhile, with your left
hand, you have the fourth piece ready for the final restoration. Also, in
your right hand, beside the three part restored card, you also have the
final torn up bit of card because you were holding it in your right hand
up until this moment.
Because you are looking at the face of their card, they cannot
see the face themselves. Upon inspecting it and finding satisfaction, place
the three reconnected corners into your left hand in the required position.
Now, wiggle the final piece from your right pinky and ring
fingers, to the tips of your pointer, middle, and thumb. The motion of
this draws their eyes to this hand, allowing you to make any micro
adjustment needed to the rest of the card in your left hand before
proceeding.
(Rotating the card to help you pinch the crease more tightly)
(Rotating the card back into its normal orientation. Finish this section by
reaching across to fold down and crease the other half of the card)
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(Put the three restored corners into your left hand, use your free hand to
handle the final piece only to realize you’re on the wrong side)
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(After realizing your “mistake” give the card to your right hand, leaving
your left free and everything as it should be to finish as normal)
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This leaves you in a situation where you can use the normal
method to restore two pieces together. To leave yourself with half a card
and two quarters of a card.
Either way, you give them the fully restored half card and the
two quarters of card that are left and leave them alone.
anything else… They KNOW you can’t literally tear up and restore a
card.
Doing this breaks their minds. Simply apologize that you can’t
finish the trick, give them everything and leave. After doing this,
whatever idea they had in their head for how you did it the first time…
They will no longer think that. This removes all doubt and leaves them
with nothing.
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Tiny Cards
This is not about using tiny cards, but rather a long running gag,
where you pretend the size of your cards are changing. The original
method involves using fans of different sizes to act as if your cards are
growing or shrinking. My method uses a spread.
It’s quite simple and quick, but is very visual and strangely fun.
It can be used as part of the already known and used
“shrinking/growing” cards routine, however, I never do this. Instead, I
call upon it while first removing my cards from the deck as a quick laugh.
Essentially, I’ll pull my cards out of the box, and ribbon spread
them on the table. However, when you do this, hold them not by the
short ends, spreading them with the long ends creating lines across the
spread. Instead, hold them by the long ends, and spread them, so it’s the
short ends that make the lines from one card to the next.
Ribbon spread them, keeping your hand over the top card the
entire time. When you finish, realize the problem with the cards and then
use your other hard to close the spread, from where it started. It really
does look like a spread of tiny cards. But, should they see the horizontal
top card, or if the spread is too loose and too much of a card in the
middle is seen, it all falls apart.
It’s a very fast joke, which can easily get a laugh on its own or
be incorporated into a larger bit, as I’ve already stated. It’s simply that,
while I’ve seen the gag done before, it’s always been with fans, or prop
sized cards. I’ve never seen someone else use the spread. But to me,
that’s the funniest variation.
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Double lift
Once you have lifted the cards with your thumb, lightly push
the edge of them into the tip of your middle finger. This will create the
“hinge” that allows you to raise the thumb side of the cards upwards.
While raising it, you can tilt it forward into your pointer finger as well to
help square the corner, if you need to.
With your hand in this position, take the long edge of the card
between your thumb and pointer finger. Held like this, the far edges of
the cards may possibly separate slightly. This can be prevented by lightly
squeezing the cards to cause them to bend. This is because the tip of
your thumb is much narrower than the length of your finger. The cards
will bow upwards, around your thumb. Even the slightest bend will
remove the gap and put the cards perfectly flush together.
The act of catching the cards like this may seem scary, but I
promise you that, with only a little practice, you’ll find it much easier
than you think to be able to consistently do this.
Once you get good enough, you can do this with a full 360-
degree rotation as well, which I like to do when taking a double off of a
face up deck.
(Use your middle finger to bevel the deck to towards the thumb)
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(The two ways to take the card off the deck with our right hand. The
third is to simply flip the card up and onto your waiting palm where it’s
caught by the fingers)
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Double Convincers
There are two variations for spinning the card. The two handed
and one handed. For the two-handed variation, hold the double between
the thumb of one hand and the pointer finger of the other. This will be
described as held by the left thumb and right pointer. If you use the
opposite, do the opposite.
This is very simple to do. In fact, you’ll quickly find that so long
as the two cards were flush when you started, they will stay perfectly
together all on their own while they spin. It’s shockingly easy. The
difficult part is catching it. You must open up one hand and allow it to
fall right towards the center of your palm. Right as it is near your palm,
try to catch it on all sides at once with the base of your fingers and your
thumb.
This will have the same problem as before, about the gap
between the two cards. Just as before, it is solved the same way. Simply
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pull upwards lightly with your pointer finger on the corner of the card.
This will put a small bend in the cards sealing the gap shut.
From this position, lift the card into the air, keeping it level the
whole time. As you let go of it, your pointer finger retracts, flicking
inward, causing spin.
Underneath, you use not the tip of your pointer finger, but the
middle knuckle of it. You thumb should be on top of everything, not
held sideways.
The actual toss into the air is simple enough. Use your whole
hand to flip the cards into the air, towards yourself slightly. Merely let go
of it with your thumb, it does not help in the toss. The double should
rotate half a turn towards you, going from face up to face down (or the
reverse).
When you catch it, you want all your fingers to close around the
edge of the double, squeezing it lightly against the flesh at the base of the
thumb, the thumb itself laying across the card. It should almost resemble
dealer’s grip in a loose way.
From this position it’s possible to flip the card over as well. For
this second method of flipping, your fingers do nothing to help toss the
card. They simply let go of it, providing no barrier to letting it fly
through the air. For both, the actual tossing and flipping come from your
hand itself, moving as a single unmoving unit, from action started at the
wrist, like flipping a pancake in a frying pan. You do not flip the card
with your fingers, instead they merely loosen, letting the card jump up
past them from the residual motion from the wrist. Again, think of
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flipping a pancake in a frying pan. The pan does not toss the pancake.
You toss it through the pan indirectly.
With both flipping the card, and spinning it, you must take care
to ensure it only rotates on one axis at a time. It either spins but stays
level. Or it flips but doesn’t spin.
Spinning the card is the most fun, but flipping the card is the most
functionally useful for showing someone the face card and then turning
it over, or vice versa, and then continuing on with the trick.
(When catching it, grasp it by the edges with your fingers, thumb, and
the heel of your palm. If you let it actually land on your palm, the double
will split)
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In full, it looks like this: I get my break and perform the first
half of the sleight. Then, in one motion, I use my thumb to rotate the
top packet onto the other, them both landing on my outstretched fingers,
while also turning my other hand palm up and moving both hands
forward, towards whoever I am talking to.
(Performing only a half rotation, letting the cards land on your fingers, or
on the fingers of the opposite hand)
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Palm Shifts
Both of these palms can feel very exposed, but are extremely
hidden from the correct angles. What’s more, the weak angles of one, are
the strong angles of the other. Because of this, by shifting the card back
and forth between the two, you can remain surprisingly hidden, while
appearing surprisingly exposed.
Once here, you can remove you thumb and pinky, and the card
will be held in place as it is. You are now in the ring finger clip.
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In truth, you don’t actually need your pinky here to do this, but
it does help. Consider it training wheels. Do it at first, and once you’re
competent, you can ignore it unless you need to fix a problem on the fly.
From Tenkai, touch your ring and pinky finger to the underside of the
card, and then slide them out towards the edge, while sliding your thumb
inward. Your ring finger will take hold of the corner while your thumb
and pinky provide balance and support until you are steady
From Ring Clip to Tenkai, curl in your ring finger to buckle to card
upwards. Slide your thumb over the edge until it can take hold and then
relax allowing the card to expand to its normal tenkai state. The pinky
adds support and stability from below.
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Aside from going back and forth between the two palms, it is
also possible to reverse the card as you do so. At least when going from
Tenkai to Ring Finger Clip. First, with the card in Tenkai, imagine the
card resting on the top of a horizontal tube.
To do the actual move, do exactly what you just did, except this
time curl your pinky in and connect near the forward corner of the long
edge of the card. Now, the card should be held between the thumb and
pinky by the long edges, near the forward corner. Hold it close to your
palm for increased invisibility.
Now, extend your pinky out, while lowering your thumb. This
will complete the rotation and flatten the card out horizontally. It will
also bring the corner of the card towards your ring finger. Merely allow
the card to release from your pinky and catch it with the pad of your ring
finger.
This last part is something you’ll just have to get the feel of
through practice. However, it’s not difficult at all, and anyone who can
do both of these palms individually should have very little issue shifting
between the two.
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Pull in your thumb while letting the card slide down your palm. Curl in
your pinky to catch the bottom corner. You are now holding the card
between these two fingertips and have a good range of mobility with it.
However, hold it close, to remain hidden
Once taken by your pinky, extend outwards, pulling the bottom of the
card out, towards the ring finger, while lowering the other side of the
card gently down with your thumb.
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Once it has reached your ring finger, slide your thumb and pinky back
towards the middle, in order to help stabilize the card as it settles into its
new position. Once it is comfortable, you can simply let these finger
relax however you want and maintain the clip as normal
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Palm Generation
Someone who is truly good as this, can make the card fly so fast,
its near imperceptible, and so accurately, they can shoot the card into a
palm.
For this, you don’t need to be nearly that good. The wild
motion from your other hand will cover anything and everything you do.
What it is you do, is pull you right hand back, palm held
vertically, facing your audience. Having “generated you ball of energy”,
simultaneously shot your arm forward and perform the top shot.
The card will fly off the deck, and go horizontally towards your
other hand. Your other hand strikes the card, changing its trajectory by
90 degrees and shooting it forward towards the people, instead of
sideway, away from everything.
The key to doing this is just getting down the timing. You will
need to strike forward with your right palm as fast as you can, and hit the
card that had been top shot right out of the air. If you are off by even
the smallest degree, you will either strike early, and have the card hit the
side of your arm, and look foolish. Or you will strike late, and the card
will sail past you and off to the side, and you’ll look foolish.
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However, if done right, it will truly look the card exploded out
of your palm. My general presentation for this is hold my right hand
about a foot over the deck, and tense up, as if I am “pulling energy out
of the cards”. Then, I slowly pull my arm back, curling my fingers and
tensing to the point where my whole arm is vibrating. I pause in that
stance, with my palm aimed towards the audience, my elbow bent fully,
so my forearm rests horizontally.
When ready perform the top shot with my left hand, shooting
the card to the right, and launch my right hand forward, striking the card,
sending it forward towards the audience at higher speeds than you’d
imagine. It requires extreme precision, but is surprisingly simple. Once
you’ve done it a number of times, it becomes pure muscle memory and
can be done on a whim at any moment.
Stack Work
Stacks, for those of you who don’t know, is a term for when
you have a deck organized in some fashion. This could mean many
things, but when someone says “stack”, and nothing else, they’re talking
about a fully organized deck from top to bottom. There are a few kinds
of stacks that do this, but I will be talking about what’s known as a fully
memorized deck.
You don’t even need to put in a lot of time. You can spend
only a few minutes a day, and eventually you will get it all. The more you
put in per day, the faster you’ll get it, but that’s the only difference. It’s
not whether or not you can do it, it’s when you’ll do it.
want. There are a few popular ones, and you can even invent your own.
For most tricks, the order doesn’t matter, but for some it does. As well
as the fact that you will only be able to communicate with people who
also use your stack.
Now you test yourself. If you’re correct, grab the next card and
say:
Now, test yourself on both cards, and if you’re correct, grab the
third and repeat. If you’re wrong, review all the cards you’ve done so far
with this same repeating speech.
This is it. This is all there is to do. On my first day, I got the
first seven cards down. Day two, I only got three more. There were some
days I took a break and merely reviewed the cards I already had and
some days I took on five to ten new cards.
What I want to talk about now is not how to learn, but how to
review. In the beginning, once you’ve learned it will still take time to fully
become permanently cemented in your mind. It will be important to
review it to keep it clean and have fast recall of both card to number and
number to card.
To do it, simply pass through the cards and cull all of those
from the top half of the deck. It doesn’t matter their order, just so long
as you get all the numbers from one to twenty-six.
Once this has been done, cut the deck perfectly in half and turn
one of the halves upside-down. Shuffle the two halves together while
explaining that you want to turn the deck into chaos, and transition into
“Control in Chaos”. This is a trick that I do not feel I can teach but
should be easy enough to learn for those who search for it. I got if from
the “Mnemonica” book itself, by Juan Tamariz but it is also available
elsewhere.
In it, for those who don’t know, the deck is cut into various
number of packets by the audience, and those packets are either chosen
to be reversed or not and then shuffled back together, with all of the
decisions being made by the audience.
When all is done, without looking at the deck, you tell them
how many cards are face up, how many are red and/or black, same with
suits, and eventually you outright name all the faceup cards… again,
without ever looking at the cards after the audience controlled everything.
When done for this purpose, I do not name how many cards
are faceup, because having it be cut by me, and also being a perfect 26
feels suspicious to me. So instead, I skip that bit. In fact, I also think that
bringing up the suits, invites naming the cards by suit, which we won’t be
doing, so I skip that too.
In fact, I skip all of it and go right into naming the cards. When
I do, I hold out my hand and tell someone to take any card I name and
give it to me. Now, just call out the cards in stack order and by the time
you finish, you will have the entire half stack in your hand ready to go.
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One thing I like to do after this, (and if you do it, call for the
cards in reverse order) is to faro shuffle this and the other cards together
and then go into “Neither Blind, Nor Stupid”, which is one of the best
effects that uses a half stack.
Alternatively, you can also just slap the organized half of the
cards onto the other and go directly into what I call “Monica 101”,
which is just where someone picks a card and you tell them what it is.
Even with just a half stack is it easy to do this. All you need to
do is ensure they pick from somewhere within the organized bank.
First, have them chose from the center of the top half. When
you cut, to glimpse the face card, this will split the bank. So, for the next
card, have them choose from the top or bottom quarter. After that cut,
toy with the deck to make it all of the bottom half. You can repeat this as
will, shifting the bank from the center, to top, to bottom, to the far edges,
until you have gotten all you can out of it and want to move on.
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Marked Cards
I also want to mention here other ways you can use a marked
deck beyond the classic “pick a card tell you what it is” type trick so
many do. The fact is, that trick is more or less the worst thing you can
use marked cards for, as it invites everyone to examine the cards to see if
that’s how you do it. Anyone whose used a stack to perform this trick
will know just how often people will begin staring at the cards trying to
check to see if they’re marked.
There are many other resources that go far deeper into the uses
of a marked decks, so what I want to do here is merely give you a few
examples of what I like to use a marked deck for.
While you do this, spot where the eight of spades is, and then
use this knowledge to get it back under your control. This can be as
simple as counting how many from the top or bottom it is and then
closing the spread and passing just a few less or more than that,
depending on if it was near the top of bottom, or even do so as a straight
cut, which I mentioned is an ancillary skill gained when using a stack.
If they say they are good, I take the edge of the spread and
close it. As I approach their card, I place my thumb down on the face of
the card infront of it. This creates a small barrier, so that the first half
and the second half both coalesces, but there’s a slight break between the
two, and the top half will be jogged a bit to the side.
Through this, you can get a break directly below your target
card and then perform a pass to bring it to the top of the deck as you set
it down on the table. It can be difficult to get the break exactly perfect,
so it’s good to air on the side of safety, and aiming a couple cards earlier.
That way, while you card won’t end up at the top, it will end up very near
the top. And any competent magician should be able to get the card
under their control from there.
Honestly, this is more or less the only thing I use marked cards
for. Either as a safety net, or a way to give up control of a card knowing
I can get it back later. It makes freestyling much easier, and so much
more. Either way, the point of this was to show you a use for a marked
deck beyond what you normally see.
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I have seen ways to make use of the wash shuffle before. There
are false shuffles that imitate it. But the way I use it, really lets another
person join you in washing the cards.
From here, literally just wash the cards, but put one finger on
the back of the force card and drag it with you everywhere your hands go.
To make this convincing, pass the card back and forth between your
hands, and fingers.
With all the other cards around it, even watching closely, it can
be extremely difficult to follow a single card.
When you’re done, there a a few ways to clean up. The easiest,
is to take the target card and use it as a shovel to scoop up the rest of the
cards and coalesce them together. You can do this face up, or face down,
and it will end up being to top or bottom card, respectively. And once
it’s there, you can proceed to put it anywhere you want, and carry on
from there. I usually leave it at the bottom, and then do my bottom
feeder force. But you can also control a selection to the top and then do
this to simulate losing the card before bringing it to the bottom through
the clean-up process.
I know the idea of doing this face up seems daunting, but it will
instantly have other cards on top of it, covering it up, so it’s much safer
in reality that it seems in your head.
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The other way, is to gather all the cards into the center,
bringing them into a pile which you neaten into a proper organized deck.
It’s not too difficult to start by sliding a couple cards under the target
card, and then continuing to do this, sliding cards into each other and
always being sure to ride the target card to the top.
Because it’s face up, you won’t be able to drag their card
around openly. However, once you spot it, you can begin turning cards
face down in clumps. So long as you keep track of which card was theirs,
once you’ve done this, you can give it another quick wash, and then
proceed through the normal method.
It’s pretty simple, but I feel it’s worth noting. It’s common to
insert a card into the center of the deck and get a break, then undercut to
the break and shuffle off. This leaves you with the selection at the
bottom of the deck (or the top if you did it face up)
When going to the top, from the center, it’s simply a matter of
getting a break above the card, and then rotating the deck vertical
towards your top hand. This is the standard action to do a normal, face
up, overhand shuffle. When you do this, not only maintain the break, but
stick the pad of your pinky against the back of the card and drag it
downward. Once it’s been separated enough from the rest of the cards
that you can get a good grip on it, use your top hand to take all the cards
in the deck leaving only a very small packet from the front and begin to
perform a fully normal overhand shuffle.
When you pull the deck up, allow the target card to be stripped
out of the deck and become the back card of the packet left behind.
For the face down version of the shuffle, do the same thing,
but injog the card slightly, and then touch your pinky to that, and then
slide inward to get your break and do the same as said from there.
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(Fully exposed, the target card is stripped out of the deck as you pull
down the front few cards to begin the shuffle)
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(View from the front: The front few cards are shuffled off, while the
target card is stripped from the center of the deck, placing it at the
bottom, or top if held face out)
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For example, you show a card, turn it face down, and then
second deal a different card and then do something with that. While that
sort of thing could work, and many magicians do similar things all the
time, especially when talking about doubles, it never sat right for me.
This however, feels very natural and normal. What you do, hold
the deck face up. My usual way is to just present them with a face up
spread of the cards to allow them to make a choice. Once they have, cut
their choice to the face of the deck, and ask if them to confirm. If they
do, execute a one-handed stud bottom or second deal.
Either one works. The important part is that you both have the
card land face down, and also wrist kill as you do it, turning the entire
deck face down. From here, simply plop the deck onto the table, which
fits very naturally with the motions you’ve already used, and then insert
the random card you’ve dealt into the deck, or take it and proceed to do
whatever aim you have.
The way I like to insert the x-card, is to not put the whole deck
on the table, but instead, let the bottom half fall onto the surface, while
you continue to hold the top half in your hand. With your free hand, just
pick up the dealt card, and place it on the bottom half, and then put the
top half on top and carry on from there.
One way or the other, they will think that is their card, while it’s
really at the face of the deck. The one handed, stud, false deal is one of
the most casual, natural looking actions a card handler can make.
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Gilbreath Poker
Now shuffle the two together via a riffle shuffle. It will only
work with a riffle shuffle, but it will always work. Now, take the top two
cards off the deck, they will be one red and one black. Check the next
two, they will also be a pair of one red and one black. Do this again, with
the suits arraigned Clubs, hearts, spades, diamonds. Then cut the deck
and reverse the order of one of the halves. To simplify this, just count
face down into a single pile, as many as you want. This will reverse the
order of the dealt cards and “cut them” in one action instead of two.
Riffle shuffle the two together and check. Every single group of
four cards will contain one heart, one club, one spade, and one diamond.
They won’t always be in the same order, but there will only be one of
each in each group of four. This also only works when counting groups
from the top. If you spread and pluck a packet of four cards from the
center, it won’t work unless you get lucky.
Next cut the rest of the deck in half and place each half on top
of each of these banks. Now combine these two halves back together, so
that the bottom of the deck is one bank, and halfway down the deck is
the other bank. All you need to do now is cut the cards exactly under the
central bank, and then after a riffle shuffle, the bottom five cards are
guaranteed to be a straight to the Ace.
You can do this yourself, and openly show an honest cut and
honest shuffle, and then bottom deal as needed. Or make use of one, or
even two, breather crimps, and have a participant cut and shuffle the
cards.
If you don’t want to deal with breather crimps, you can instead
make both banks identical, instead of being mirrors of each other. Then,
put one bank on top and the other at the face. From here, simply tell a
participant to deal cards into a pile under the guise of wanting them to
cut the deck, but making sure they cut exactly where they want with no
way for you to have forced them to cut somewhere that you want them
to. This reverses the order and end with two piles with a bank at the
bottom of each, just like how you’d be if you’d used the crimp method.
All that’s left to do now, is take back the deck and bottom deal
the cards in any presentation you wish.
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This is something that I’ve only recently started making use of,
and it will most definitely evolve over time. However, I wanted to share
it with you anyway. It all started when I thought about how many tricks I
do, and like, that require setting up the deck in advance. I use
Mnemonica, and keep a deck ready for Call to Colors as part of my EDC,
but there’s a handful of things I really like, that can’t be done from a
shuffled deck, but also can’t be done from a normal stack.
1 – JC / 2 – AH / 3 – QS / 4 – KD / 5 – 10C / 7 – 7S / 9 – 3C
/ 10 – 5H / 13 – 6C / 14 – 7H / 15 – 5S / 16 – 9D / 17 – 8C /
25 – AC / 27 – AS / 38 – 8H / 39 – 9S / 40 – 5D / 41 -7C / 42
– 6H / 44 – QD / 45 – 4C / 46 – 4H / 47 – 4S / 48 – 4D / 49 –
QC / 52 - AD
All unnamed cards are random, but in CHaSD order. Also, the
hearts specifically are not random, but instead are in their standard order
for Call to Colors, which I don’t feel I can explain. I will say that, from
this set up, you are able to do the entire Call to Colors routine, only
without the final kicker of everything ending up in NDO. However,
because the hearts are properly arraigned, after performing this trick, you
will end up with a bank of hearts, running from King to Ace.
For the 7 and 3 at position seven and nine, you are ready for
my version of cards across.
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Some of you may notice the four fours and the Queens in the
40’s. Those are there for a four of a kind effect as well as another effect I
leaned from an Erik Tait video, but I don’t think I can explain it, but I
also don’t think that’s important.
and spread others apart to create an illusion that will pass any inspection
by a normal person.
If you deal down cards, snap dealing target cards onto the pile,
and ditch them at the bottom of the deck and continue dealing cards
down, the last cards you deal will be the target cards, and you will be
placing them onto the top of the pile of cards you have dealt.
The only problem with this is the very first card. Because the
bottom card is injogged, it is possible for you to accidently stick the first
snap dealt card against the second to last card and have it slide above the
bottom card due to the opening. Because of this, for this card, you will
need to curl in your middle finger and press upwards with your knuckle,
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pressing the card flush against the deck, eliminating this gap. Once the
first target card has been placed down, this gap will no longer be an issue.
Like this, you can use the snap deal to control any number of
cards without issue. If you are only controlling a few cards, five or six or
so, then it is easy to deal clumps and snap deal cards onto the pile as
usual. However instead of having to deal to the bitter end of the deck to
put down the cards as the final clump… you can simply go into a
running cut, ending by cutting at the injog.
This looks far more natural then dealing all the way through the
cards even though you’ve already supposedly placed the last of their
cards into the mess on the table before you.
If you do this, you will find that the palmed card will line up
perfectly with the top of the deck. In fact, you do not cap the deck, so
much as allow the palmed card to rejoin the others on its own accord.
and the card in it, and is also a natural action that many do without
thought, when cutting a deck to a table from their hand.
Here I say, “The next one’s right here, but that’s too easy” and
I turn the double back down, grab the top card, and stick it into the
middle of the deck. I then immediately turn over the top card, showing it
again and say “So I’ll do it twice”. I try to do this very quickly, saying the
patter as a single unbroken, but calmly spoken, sentence: the first reveal
taking place at the word “here”, sticking the card into the deck at “easy”
and revealing it again at “twice”.
Part 4:
(Theory)
This sounds good. However, I’ve found that many will end up
spending hours upon hours mastering sleights and tricks that they’ll
never use. Simply because they believe they need to perfect them before
they’re allowed to continue.
This is the one and only false shuffle I did until I decided I
wanted one that works on a table as well. I did some research and chose
the push through.
And this is just time wasted on sleights you abandon once you
find a better one. This doesn’t even begin to touch on the time spent
learning sleights that you never even use a single time. And it’s one thing
if they simply like learning and practicing and don’t care for the
functionality. Or even if they want the versatility that comes with
knowing a wide range of different methods.
But there’s many people who actually seem to think that they
have to learn everything in a specific order. Even if they don’t like it or
want to. They think part of being a good magician is learning sleight
number one to perfection before they’re allowed to learn sleight number
two, and so on down the line until they actually are finally allowed to
learn something they want.
It’s good to read the starter books, but don’t worry about
having to master the first page before you can move on to the second.
You don’t need to perfect a sleight you will never use in order to be
given permission to learn a second one. And you don’t have to master a
second one in order to gain permission to learn a third.
but in an alternative way that allows you more flexibility of choice. Not a
“new and improved” way to achieve the goal, but an alternate way to
achieve the goal. And when the circumstances are one way, you use one
method, but under different circumstances you have a different method.
The first move I ever learned was the DPS. There’s no place
you HAVE to start from. Just so long as you’re not stumbling around,
learning and abandoning sleights at random. Everything you learn should
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be something that you’re at least fairly confident you’ll use for a long
time.
Relax
I’ve come to learn that the majority of the time that someone is
failing to execute one sleight or another, the problem is that they need to
relax. And not emotionally, although that is good too, but literally,
physically relax.
Because of this, when you flex and apply pressure to the deck,
your muscles have to fight against that pressure to perform the move.
But if you relax, applying no pressure, just loosely holding the cards.
Then when you execute the move, there is nothing to fight against.
Because of this, 100% of your power goes into it. Nothing is lost fighting
to counter the pressure of your preparation to do the move.
And this is one of the main things I’ve come to learn. Don’t
rush, don’t panic. If you’re ever worried about being caught, just
remember… that means you haven’t been caught yet, and therefore are
still safe.
I didn’t do that with this, but the first time I ever used the Roadrunner
Cull (Kostya Kimlat) on someone, I opened with “Here’s something I’m
practicing now. I can’t do it yet, but it’s a really cool move that will be
awesome once I get it down.” And then I proceeded to use the cull to
perform his famous Triumph.
And the spectator was shocked. They had no clue what I did. I
was just showing someone the new thing I was trying to learn. I didn’t
suspect for a second that they wouldn’t see what I was doing, but it
completely worked.
When they finally turned and saw their card on the bar, it was
miraculous. In their mind, I had always been far from the bar, unable to
get to it because they were between me and it. Truly this was an
impossible location.
This may seem simple, and it is, but just knowing how to
control a person like this, make them look were you want them to look,
stand where you want them to stand, and do what you want them to do,
and forget what you want them to forget… These are skills that need to
be learned. And they can only be learned by doing it.
Even if you don’t feel you’re ready, go out and perform for
people. Simply me, sitting at a bar, with a deck of cards besides my drink,
has often led to “Why do you have a deck of cards?” “I like to mess
around with them as a hobby.” “What, like a magician or something?”
“Sort of yeah. But it’s just a hobby, I’m not a magician.” “Can you show
me something?” “Yeah, sure.”
I’ve had nearly that same conversation many times over. You
don’t need to run up to strangers in the street shouting, “Hey, you wanna
see a card trick?!” Just existing in the world, with your cards in plain sight
will be enough to occasionally perform. And when you’re called upon,
you can do just do one trick and call it a day. Or you can bang out one
after another.
And honestly, the worst thing that can happen is you mess up,
or get caught, or heckled. And believe me, handling those things are
things you need to practice too.
And for all three of these, the main solution is, once again, relax.
Stay calm. My first time messing up, I was attempting a turnover pass
and I just straight up dropped the deck.
And they all responded well. My fumbling the cards didn’t drive
them away or get me insulted or anything else. And this is how it’s been
every time I’ve messed up. I laugh it off and keep going.
About being heckled… again, just relax. The fact is, magic is
supposed to be fun. So have fun with it. It doesn’t happen often, and
when it does, 99% of the time, it’s less out of an attempt to ruin you, and
more just them not understanding how magic works.
The rest of his friends burst out laughing and I could see that
the situation was dawning on him. I took the deck back and began to do
a blatantly different trick from the beginning (to drill in “you ruined that,
so now you don’t get to see it, but it’s not the end of everything) and he
didn’t try that kind of thing again.
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Many magicians forget this, but the fact is: when you don’t
know what IS possible, then you also don’t know what ISN’T possible.
He had no idea he was ruining my trick. He thought he was adding a
challenge, making it better. More impressive. It would have absolutely
blown his mind if I had found his card and that’s exactly what he wanted
to happen. He just didn’t know it wasn’t realistically possible.
And this is precisely why you should learn to play jazz. What I
mean by this is, learn to think and move on the fly. Don’t just memorize
a series of actions. Learn moves and work with them in a freestyle series,
making things up as you go.
For instance, instead of calling him out like I did, I could have
asked him what his card was, to guarantee he can’t lie to everyone when
I found it. Then, I could have just made use of my index and carried on
from there. However, this also could have backfired, as it would
encourage his behavior.
I chose to shut him down. But, because I play jazz, I could have
kept on performing without a hitch, and it would have been even wilder
because of it.
I’m in no way suggesting you don’t learn set tricks with plots
and a series of required moves to accomplish them. But I also think it’s
important to be able to go off the rails and work in the moment. Spend
time just controlling cards around. Creating and separating doubles,
palming, sneaking cards into places they shouldn’t be, misdirection.
Because I was in a position where I could choose to shut him down, I
did. But you may not always be in such a position.
I’ll include here, that truly the greatest thing you can learn are
switches. Whether it’s a muck, or a way to form a double and then
another way to strip the original card away… Learn as many methods for
this as you can. There is very little that can’t be replaced or recreated by
enough switches in the right places. They can be used for controls,
transportations, ACAANs, forces, getting one step ahead, etc… If you
have enough variety of switches at your disposal, there is very little that
you can’t do on the fly.
This is where I decided to go off a little bit. I gave him the deck
again and told him to shuffle and think about his card again, because I
really want do this trick for him. As he did, I went back to my index and
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got the 7, 8, and 10 of spades and, just like before, slapped them on the
bottom, passed them into the middle and then gave the deck a shuffle to
break them up.
The next thing I want to say is, “Don’t abandon old tricks just
because they’re basic. I used to be able to kill for half an hour straight by
improvising with nothing but key cards, double lifts, DPS, and a pass.
Once I started learning “better” sleights and more complex tricks, in my
want to give the best show I could, I would only want to use my newest
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and best stuff. I would feel like if I did my older material, I was being
lazy, or not caring. But the fact is, while it may be simpler or less
complex or technically less difficult, it still got great reactions. Not
performing both a new ACAAN and an old ACAAN is a good idea. But
not performing a keycard-based mentalism routine because you know
Mnemonica is insane. Especially if your stack has been ruined already.
There’s a ton of cool stuff that people love that could be done
with them. But once you get past the basics, it’s very easy to look at
keycards or any early technique and think… “Really? That basic beginner
shit? I’m trying to put on a real show here…” But the fact of the matter
is, if you’re performing for the same people again and again, then yes,
you probably shouldn’t show them the same tricks over and over again.
But if you’re performing for a new person, who’s never seen your old
material, they will react to it with the same energy that the first people
you ever showed it to did.
I know for sure that I had this problem. In fact, as I sit here,
rewriting and editing this section again, I realize I still do. The moment I
learned more complex stuff, I felt compelled to use it. I would look at
my other material and disregard it to the point of thinking I was out of
material despite never using it. It was very easy for me to forget that that
original stuff really got strong reactions. Once I had better techniques
and better tricks, I stopped using my other stuff. However, it’s important
that, when you’re building a library, to not just perform your newest
thing.
gets a good reaction, it good. So, you have to remember not to dismiss
things just because they might appear basic.
You may know that it’s “basic”, but that doesn’t detract from
how THEY feel about it. And the fact of the matter is that I went from
being able to perform for half an hour with three sleights and a good
attitude, to only managing five minutes with twenty. I would show them
my best stuff, and then think, “Well, I’m out of stuff, I guess.” When I
had mounds of material that I just didn’t even consider because… well, it
wasn’t as advanced as what I had already done. And I didn’t want to let
them down with “lesser” material. But the truth is, it still gets great
reactions. And if it gets a great reaction, then it gets a great reaction.
Don’t just let it fall to the wayside. Build a library, not a display case.
The fact of the matter is, the difference between the world’s
greatest sleight of hand artist and me, to someone who didn’t see what I
did… is nothing. If they didn’t see it, they didn’t see it. Whether that’s
because your techniques are so perfect or because they yawned and
didn’t notice that you moved while they did.
And while I’m not suggesting that you try to do something that
extreme, I am saying that you should consider actually spending time
practicing misdirection as its own skillset that needs to be grown.
More often than not, not only will they do the trick, but they
will ham it up and really “put on a show”. I’ve had people grab their
foreheads and become faint as the spirit of the cards invades their mind,
or other equally wacky things. They truly enjoy getting to be the magician.
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Especially because their friends know with certainty that they don’t know
any magic, which leaves them completely shocked.
One of the guys reached over and took the top card off the
deck and put in on the table next to the selection and jokingly asked if
“If I turned this over, would this be that card too?”
They looked from the card to my empty hands and then back at
the card, absolutely shaken. Even though I blatantly and openly palmed
their card, letting them see me place it in my hand… the sheer act of
watching my switch the card and not knowing what happed to the card
they’d actually placed down or how I did that… their jaws dropped and
their reaction was stronger than it had been for the trick itself.
I had fully exposed that I switched the cards. But that didn’t
matter. They knew magic wasn’t real, and that I had been using sleight of
hand. When you see magic and know it’s sleight of hand, you can still
enjoy it. But when you show someone sleight of hand, and make it
appear as magic… you can destroy people.
Whatever it is you chose to do, the point is, there’s far more
room in your tricks than you may think. It’s not just one thing you’re
doing. Even a single trick can have extra moments snuck into it. And
while a quick trick that flies by in a few second may feel inconsequential,
they add up to create the atmosphere in which you work. And often, it’s
the atmosphere they’ll remember more than any individual trick.
The reason is the very fact that they are all linked. And when
one thing goes away, they all go away with it. The downside of it all
being one, is that it’s all one.
This same effect takes place when you have everything down
perfect but, something happens that causes you to have to adjust, either
mid-routine, or just before. This small change can unravel into you
completely blanking out on what to do, what comes next, or even where
in the routine or performance you are.
And while I may not have a lot to say on the subject of magic, I
hope that this short book gives at least a few ideas to a few people.