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Angel-Legend-Companions Build

The document outlines various character builds for a role-playing game, focusing on different mythic paths and abilities for classes such as Cleric, Paladin, and others. It includes detailed information on skills, stats, gear, and mythic choices for each character type. The builds emphasize strategic choices for combat effectiveness and character development within the game's mechanics.
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0% found this document useful (0 votes)
11 views7 pages

Angel-Legend-Companions Build

The document outlines various character builds for a role-playing game, focusing on different mythic paths and abilities for classes such as Cleric, Paladin, and others. It includes detailed information on skills, stats, gear, and mythic choices for each character type. The builds emphasize strategic choices for combat effectiveness and character development within the game's mechanics.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Real Herald Mythic Path: Angel → Legend 32.

Mercy – Cursed
Race: Human Background 33. Critical Focus
Selection:Pickpocket → Street Urchin 34.
Starting as Cleric → Crusader Stats: 18 / 35. Blinding Critical, Mercy – Stunned
12 / 12 / 7 / 16 / 14 36.
Skill Points: Lore (Religion) & Persuasion 37. Skill Focus – Persuasion
Deity: Iomedae Alignment: Lawful Good 38. Mercy – Diseased
1. Power Attack, Cleave, Domain: War, 39. Persuasive
Weapon Focus: Longsword 40.
2. Mythic Choices:
3. Cleaving Finish 1. Close to the Heavens (Abyss is better
4. + Str but we’re Holy Men around here XD),
5. Combat Reflexes, Weapon Focus: Impossible Domain: Animal Domain
Longsword 6. Level your character to (Smilodon)
Mythic level 1 first for animal companion 2. Power Attack (Mythic)
7. Boon Companion 3. You’re a legend buddy what are you
8. Outflank looking for here? Although while going
9. Lunge through the game pick these: Abundant
10. Weapon Specialization: Longsword Casting
11. Improved Critical: Longsword 4. Everlasting Flame, Improved Crit
12. 5. Solar Winds, Improved Abundant
13. Dazzling Display Casting
14. 6. Abolish Guile, Weapon Specialization
15. Shattered Defences, Greater Weapon 7. Piercing Rays, Greater Abundant
Focus: Longsword Casting Gear
16. Choices Amulet: Vellexia’s Magnifying
17. Improved Initiative Amulet
18. Armour: Chainmail of Camaraderie Shirt:
19. Blind Fight Wandering Conman
20. Greater Weapon Specialization: Belt: Belt of the Last of the First Humans
Longsword After Capstone we swap Gloves: Gloves of the Deathdealer /
classes to Paladin Dashing Cavalier’s Gloves
21. Great Cleave Boots: Boots of Stampede
22. Helm: Darkness Caress
23. Improved Cleaving Finish, Mercy – Glasses: Goggles of Piercing Gaze
Fatigued Cloak: Cloak of Resistance
24. Ring: Ring of Triumphant Advance Ring of
25. Toughness, Divine Weapon Bond Guiding Star
26. Mercy – Staggered Bracers: Bracers of Abrupt Onslaught
27. Hammer the Gap Weapons & Quickslots
28. Radiance Longsword (duh)
29. Warrior Priest, Mercy – Confused Lucky Dice, Signet of House Vespertillio,
30. Trusted Friend, Grandmaster Rod, Extend
31. Metamagic (Bolster Spell) Metamagic Rods, Aroden’s Wrath,
Bismuth if you never picked an animal,
Old Grimoire.
Paladin Seelah 07: Mythic Charge (if Skald in Party or
Skills: Use Magic Device // Knowledge Abundant Casting or Abundant Smite or
(World) or Persuasion (Only need 1 Always a Chance (if not Trickster) or
Character with it) Thundering Blows or Last Stand
Level: 08: Improved Initiative (mythic)
02: 09: Last Stand or Any of the "or" options
03: Combat Reflexes // Mercy – Fatigued from before
04: +CHA 10: Any or Flawless Attacks or Weapon
05: Power Attack or (Unfair)Weapon Specialication (Mythic) or Weapon Focus.
Focus > Scimitar or Longsword // Animal
Companion > Horse Gear:
06: Mercy - Diseased Neck: Amulet of Combat Awareness
07: Outflank Chest: Chainmail of Comradery or Mithral
08: +CHA Plate or Mithral Full Plate or Any
09: Improved Critical > Scimitar or Shirt: Cloth of Heavy Fortification
Longsword // Mercy - Confused Belt: STR + CON > Physical Perfection
10: Gloves: Dashing Cavalier's Glove or or
11: Weapon Focus > Scimitar or Star Embroidered Gloves or Fencer's Gift
Longsword or Power Attack if Fighter Dip
12: +CHA // Paladin to 20 // Mercy - Boots: Boots of Freest Rein
Cursed Helmet: +CHA > Hat of the Bitter End
13: Dazzling Display Goggles: Broken Trickster
14: Cloak: Call to Violence
15: Shatter Defenses // Mercy - Stunned Ring 1: Clemency of Shadows
or Staggered Ring 2: Righteous Crusader's Ring
16: +CHA Bracer: Bracers of Breaching or
17: Improved Initiative Righteous Exorcist's Bracers
18: Mercy - Staggered or Any
19: Blind Fight Weapon - Scimitar: Dawnflower's
20: +CHA Weapon - Longsword: Radiance
Weapon - Before Mount: Glaive

Mythic:
01: Leading Strike or Last Stand
02: Extra Mythic Ability > Ever Ready
03: Inspirational Leader
04: Improved Critical (Mythic) > Scimitar
or Longsword
05: Mythical Beast or Abundant Casting
or Abundant Smite or Mythic Charge (if
Skald in Party)
06: Power Attack (Mythic)
Ember Hellray

Mythic:
01: Abundant Casting
02: Mythic Spell Pen
03: Imprived Abundant Casting
04: Sorcerous reflex
05: Greater Abundant Casting
06: Mythic Spell Focus Enchantment
07: Benificial Cure: Powerless Prophecy
08: Mythic Critical Ray
09: Favoed MetaMagic Bolster
10: Mythic Improved Initiative

Wolfjin build

Mythic Levels:
1. Abundant Casting or Last Stand
2. Mythic Two-Weapon Fighting
3. Ever Ready
4. Mythic Improved Critical: Dagger
5. Mythical Beast
6. Mythic Weapon Finesse (This is not
needed with Finesse Training, made a
silly mistake here. Either take Piranha
Strike or Flawless Attacks & replace them
later with a feat of your choice.)
7. Mythic Charge
8. Piranha Strike
9. Improved Abundant Casting or Last
Stand
10. Flawless Attacks
Redeemed - note Corrupted Arue has zero use magic
device
Skills - Mobility, Trickery, Stealth,
Perception, Use Magic Device Level 16 - Mutation Warrior - +1 DEX,
Level 9 - Espionage Expert - Improved Level 17 - Mutation Warrior - Shatter
Initiative Defenses, Improved Initiative
Level 10 - Espionage Expert - Favored Level 18 - Mutation Warrior -
Enemy: Demons of Slaughter, but Level 19 - Mutation Warrior - Weapon
progress Demons of Magic, Improved Specialization, Staggering Critical
Critical: Longbow Level 20 - Mutation Warrior - +1 STR,
Level 11 - Espionage Expert - Weapon Weapon Training: Bows
Focus: Longbow Mythic Levels -
Level 12 - Espionage Expert - +1 STR (to *note * Ranks 1-5 already chosen
make even score, for composite longbow) 1 - Always a Chance
Level 13 - Espionage Expert - Dazzling 2 - Deadly Aim
Display, Favored Terrain Abyss 3 - Expose Vulnerability
Level 14 - Espionage Expert - Archery - 4 - Rapid Shot
Improved Precise Shot 5 - Cleaving Shot
Level 15 - Espionage Expert - Shatter 6 - Mythic Critical: Longbow
Defenses. Favored Enemy: Demons of 7 - Distracting Shots
Strength, progress Demons of Magic 8 - Mythic Improved Initiative
Level 16 - Espionage Expert - +1 DEX 9 - Abundant Casting
Level 17 - Espionage Expert - Hammer 10 - Mythic Specialization
the Gap
Level 18 - Espionage Expert - Personal
choice feat - good choices are Skill Focus,
Toughness, Point Blank Master, Heighten
Spell
Level 19 - Espionage Expert - Personal
choice feat - same as level 18
Level 20 - Espionage Expert - +1 DEX,
Favored Enemy: Outsiders, progress
Demons of Magic
Mythic Levels -
1 - Cleaving Shot
2 - Rapid Shot
3 - Distracting Shot
4 - Deadly Aim or Mythic Critical Longbow
5 - Abundant Casting
6 - Mythic Critical Longbow or Mythic
Initiative
7 - Expose Vulnerability
8 - Mythical Critical or Mythic Initiative
9 - Bigger they are or Last Stand
10 - Mythic Weapon Focus or Flawless
Attacks

Corrupted -
Skills - Mobility, Trickery, Stealth,
Perception, Use Magic Device
Sosiel Domain Lord 10: Power Attack (Mythic) or Improved
Critical (Mythic) > Glaive
Must Take First Mythic Feat Before Gear:
Leveling up
Skills: Religion, Perception, Persuasion Neck: Life Veil
Chest: Chainmail of Dragonfly or
Level: Chainmail of Comradery
07: Boon Companion Shirt: Robe of Unspeakable Truth
08: +WIS Belt: +STR into +STR/CON into
09: Outflank +STR/+DEX (When Life Veil Equipped)
10: Gloves: Gloves of the Ambassador into
11: Improved Critical > Glaive Star Embroidered Gloves
12: +WIS Boots: Boots of Magical Whirl or Boots of
13: Weapon Focus > Glaive Freest Rein or Any
14: Helmet: +WIS into Mental Perfection +6
15: Dazzling Display Goggles: Glasses of Undeniable Truth
16: +WIS Cloak: Cloak of Sacred Studies
17: Improved Initiative Ring 1: Ring of Evasion or Ring of
18: Imminent Demise
19: Combat Reflexes (Prefered) or Power Ring 2: Ring of Summoning
Attack Bracer: Clear Purpose
20: +WIS Weapon: Glaives Soulshear(?)(Check Best
Glaives Video)
Mythic:
Quick Slot: Greater Quicken Metamagic
01: Impossible Domain > Animal (Dog or Rod, Scroll of Remove Fear, Remove
Wolf) Paralysis, Scroll of Restoration
02: Extra Mythic Ability > Impossible (Lesser/Greater), Lesser Extend
Domain > Community Metamagic Rod or Extend Metamagic Rod
03: Impossible Domain > Nobility
04: Extra Mythic Ability > Impossible
Domain > Madness (Unfair) or Domain
Zealot (Core / Hard) Additional Info: Cast Legendary
05: Domain Zealot or Impossible Domain Proportions on Pet and Frightful Aspect
> Madness on Sosiel so You can Mount the Pet.
06: Extra Mythic Ability > Impossible
Domain > War // Bonus Combat Feat ->
Shatter Defenses
07: Mythical Beast
08: Imrpoved Initiative (Mythic) or
Improved Critical (Mythic) > Glaive
09: Last Stand (Unfair) or Ever Ready
(Core / Hard)
Offensive (Tripping) Build:
Bulwark Archetype
Bully Archetype
Skills: Mobility and Perception
Skills: Athletics and Perception
1: Dodge
1: Fury's Fall
2: Skills
2: Skills
3: (3 Int required, equip +Int headband
3: Combat Reflexes
before level 3) Improved Unarmed Strike
4: +1 Int for some feats or +1 Str if using
4: All +Dex for more Defense, or all +Str
+Int headband, +Str from here on out
for more damage from here
regardless
5: Crane Style
5: Tandem Trip (If you have another
6: Skills
tripping pet) or IImproved Initative
7: Crane Wing
6: Skills
8: Skills
7: Outflank
9: Outflank
8: Skills
10: Skills
9: Weapon Focus: Bite
11: Crane Riposte
10: Skills
12: Skills
11: Improved Critical: Bite
13: Improved Critical: Bite
12: Skills
14: Skills
13: Dazzling display
15: Weapon Focus: Bite
14: Skills
16: Skills
15: Shatter Defenses
17: Dazzling Display
16: Skills
18: Skills
17: Improved Initative
19: Shatter Defenses
18: Skills
20: Skills
19: Blind Fight
20: Skills

Defensive (Horse) Build:

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