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Blade Dancer

The document is a detailed guide for character builds in a role-playing game, outlining various skills, characteristics, and gear for different classes such as the Pyromancer, Navigator, and Soldier. Each class has specific attributes, skills, and recommended equipment for different acts within the game. The guide includes upgrades and tactical advice for optimizing character performance in gameplay.
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0% found this document useful (0 votes)
69 views12 pages

Blade Dancer

The document is a detailed guide for character builds in a role-playing game, outlining various skills, characteristics, and gear for different classes such as the Pyromancer, Navigator, and Soldier. Each class has specific attributes, skills, and recommended equipment for different acts within the game. The guide includes upgrades and tactical advice for optimizing character performance in gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Written Guide - MC Pyro 29: Weapon Skill, Lore (Warp)

Bladedancer/Executioner 30: Biomancy [~Sanctic],


Primary Characteristics: Deterioration[~Sanctified Slayer]
Willpower, Agility, Weapon Skill 31: Racking Weakness [~Fragile
Primary Skills: Medicae, Lore Playthings]
(Warp), Awareness 32: Weapon Skill, Lore (Warp)
Death World 33: Psyker Terminus
Sanctioned Psyker - Pyromancer 34: Weapon Skill, Psyker
Illustrious Glory Extremis
Grim Portents 35: Upgrade 1
Bladedancer 36: Exemplar, Critical Velocity,
Willpower +2, Agility +2, Weapon Guillotine [~Dance Partners]
Skill +2 37: Medicae, Blade of Light
01: ~ 38: Willpower, It Will Not Die
02: Medicae 39: Sanctic Powers [~Enfeeble],
03: ~ Medicae
04: ~, Facing the End 40: Combat Meditation,
05: Wounded Beast, Agility Sanctified Slayer
06: Blood Oath, Medicae 41: Willpower, Dance Partners
07: Agility, Blood Rush 42: Enfeeble, Agility
08: Lore (Warp) [~Demo, 43: Psalms of Heroes, CT:
Athletics], Psyker Minoris Willpower
09: Upgrade 2 44: Lore (Warp), Cataclysm
10: Race Against Death, 45: +1AP
Willpower 46: Bloody Requiem, Lore (Warp)
11: Firestorm, Death Warden 47: Unforgiving, Awareness
12: Willpower, Lore (Warp) 48: Eternal Glory, Agility
13: Sparks of the Greater Flame, 49: Weapon Skill, Awareness
Awareness 50: Tough as Steel, Hymns of
14: Weapon Skill, Psyker Majoris Hatred
15: Upgrade 3 51: Fragile Playthings, Awareness
16: Executioner 52: Promises of Blood, CT: Agi/WS
17: Inflame 53: Warp Speed, Weapon Skill
18: Acute Pain 54: Perfection Under Fire, Blade
19: ~ (OPOP Heroic Action) in His Hand
20: +1AP, Willpower 55: gg Noobs
21: Willpower, Does it Hurt? ================
22: Reckless Abandon Act 1 Gear
23: Anatomy Expert, Medicae Dual-Swords ([Mars-Pattern]
24: Agility [~WS], Brutal Hunter Sword, Wrath of Saint Drusus), or
25: Master of Torture replace one with the Noble Sword
26: Agility, Medicae (bugged and OP)
27: Upgrade 3 (this is the main Psychic Staff
setup tool for the build; use Psychic Bodyglove/Synskin
Inflame after this) Denial of Nightmares Talisman
28: All-Encompassing Agony Von Valancius Cloak
---
Act 2 Gear
D-S (Ancient Force Sword + Force
Sword[~Noble Sword])
Staff of Endless Flame
Eyes of Joyeuse (Dogmatic) //
Cultist Hood (Heretical)
[Death World Origin] Enforcer
Light Carapace
Pack of Reagents
Stabilizer Bracers
Caligae of Saint Keefe
Diagnostor
Book of War Prayers[~whatever]
Invigorating Resolve Talisman
---
Act 3 Gear
D-S (Kibellah's quest swords;
best Force Swords)
Solar Staff
Anatomist's Amulet[~Starmist
Scarf with no armor for
Dodge+HP]
Warp Surge Brooch [~whatever],
Hand of Offence
Executioner's Gauntlets
[~Stabilizer Bracers]
Bladedancer's Mantle [~Pack of
Reagents]
Duellist Uniform [~Empty w/
Starmist Scarf]
Abelard Tank 33: Renitent Beacon
[~options] 34: Know No Heresy
Chara: Tgh, WS, Str 35: ~
Skills: Ath, Car, Med, ~Lore (Imp) 36: Exemplar, Steel Shell, Crowd
Kill
02: Athletics 37: Carouse, Covering BUlwark
03: ~ 38: Weapon Skill, BS: Carouse
04: Thick Skin 39: Reckless Strike, Carouse
05: Clenched Teeth, Toughness 40: Unbreakable Will, Selfless
[~Weapon Skill] Resilience (bugged?)
06: Sworn Enemy, Athletics 41: Weapon Skill, Rigorous
07: Toughness, Dueling Mastery Training
08: Carouse, Defensive Stance 42: Forced Distraction, Toughness
09: Upgrade 2 43: Protective Word, AS: Carouse
10: Ramming Speed, Weapon 44: Athletics, Tough as Steel
Skill 45: ~
11: Taunting Scream, Doing My 46: Interception, Athletics
Part (if you have another Warrior 47: Open Engagement
or Vanguard (Marazhai or RT) [~whatever], Athletics
pick something else) 48: Punish the Impudent,
12: Weapon Skill, Carouse Toughness
13: Impetus [~Rigorous Training], 49: Strength, Awareness/Medicae
Medicae 50: Peak Condition, Desolation
14: Strength, Stronger Together 51: Unflinching, Awareness
[~Do Not Falter!] 52: Ready to Serve, CT:
15: Upgrade 4 Toughness
16: Vanguard 53: Breakthrough, Strength
17: Wall of Rockcrete, Do Not 54: Extermination, Perfection
Falter! Under Fire[~Unstoppable]
18: Beacon of Might 55: GG noobs
19: ~ ==========
20: Weapon Skill Act 1 Gear
21: Weapon Skill, Enduring Shield Helm of Determination
22: Defensive Stance [~Bulwark, Grace of the Oblivious
w/e], Athletics First Aid Manual
23: Resilient Beacon, It Will Not Relished Anguish
Die Unquenchable Fury / Power
24: Toughness, CT: Weapon Skill Pick(armored targets)
25: Counter-Attack Stance Blessed Cape / Mantle of Heroism
26: Athletics, Toughness Pneumo Boots
27: ~ (Never use) Blood Drinker Ring
28: Center of Attention Medkits
29: Carouse, Strength
30: Bulwark Act 2
31: Taunting Defense Any Chainsaw Weapon; Heavy
32: Strength, Carouse Emergency Cutter
Hammer of Epiphany (for
Pushing)
Malpian Shroud
Invigorating Resolve
Peculiar Trinket
Improved Injector
Augmented Gloves
Radiant Chestplate
Enforcer Helmet
Act 3
[LD-Pattern] Chainsaw
Bonecracker [just use Chainsaw]
Tempestus Elite Carapace
Invigorating Resolve
Peculiar Trinket
Malpian Shroud
Disinfection Device
Provocateur's Helmet/Enforcer
Helmet, Tactical Genius
Written Guide - Cassia Navigator
Main Characteristics: WP, Per 36: Exemplar, Eager for Battle,
Secondary: Persuasion, Coercion Focus!
[Lore (Warp); Awareness] 37: Persuasion, Improvised
Strategy
[~options] 38: Willpower, It Will Not Die [CT:
05: Willpower, Mastery of Time Willpower]
06: Mind Over Matter [~Tonicity], 39: Glimpse of Fate, Persuasion
Willpower 40: Combat Meditation, Opening
07: Waking Nightmare, Strange Strategy
Vitality 41: Willpower, Decisive Response
08: Pass Unscathed, Persuasion 42: Vigil Beyond Time, Fellowship
[~Coercion; Lore (Warp); 43: Strongpoint, CT: Willpower
Awareness] 44: Coercion, Malign Influence
09: Upgrade 1 45: ~
10: Coercion, Perception 46: Personal Oversight, Coercion
11: Ebb and Flow, Perception 47: Steel Resolve, Awareness
12: Notch of Purpose, Eye of 48: Unblinking Stare, Fellowship
Oblivion 49: Perception, Awareness
13: Undam the Sea of Souls, 50: Firebrand, Physical
Coercion Encouragement
14: Fellowship, Tonicity 51: Strategic Offensive,
15: Upgrade 4 Awareness
52: Heroism, CT: Fellowship
16: Grand Strategist 53: Show the Path, Perception
17: Point of Curiosity 54: Perfection Under Fire,
18: Perilous Ways Leader's Assault
19: ~ 55: GG
20: Willpower ======
21: Blood Augury, Willpower Keep two staves: One castigating
22: Reveal the Light when damaging enemies, one
23: Persuasion, Unnatural Allure infusing when buffing
24: Fellowship, Open to the Warp ======
25: Guide of Souls Act 1 Gear:
26: ~ Staff w/ Castigating Feature
27: Fellowship, Persuasion Staff w/ Infusing Feature (barely
28: Veil of Protection, Fellowship matters; no buffs)
29: Perception, Coercion Helm of Devoted Protector
30: Mend Reality Spinner's Ritual Vestments
31: Under my Protection, The Book of War Prayers
Course Untravelled Daemon Tool (Rykard Cultist
32: Coercion, Perception Layer Puzzle)
33: Intelligence, Threads and Thrice-Pioneer's Bracers
Faults Emergency Injector
34: Stable Routes Warmonger Boots/Skirmisher
35: ~ Boots
Act 2 Gear:
Castigating Staff (starting)
Staff of House Cassini (infusing)
Dark Visionary Hood (Drusians)
Slick Bodyglove
Book of War Prayers
Auspex [~Grimoire of the Void]
(lots of FotV Rep)
Xenopelt Cloak
Expeditionary Footwear
Lady Theodora's Immaculacy
(DLC1 item)

Act 3+ Gear:
Staff of Orsellio Novator (Cast10
+ Infu6)(start combat with this)
(HIGH awareness check in
Cassia's last personal quest)
Astronomican Regalia (Infu10 +
Deva6)
Red Crystal Staff (Deva12)
Grimoire of the Void
Vortex Pendant
Scarlet Signet of the Inquisition
Written Guide - Argenta - Soldier 28: Personal Involvement [~Joint
- Arch-Militant - Ranged Burst Offensive]
DPS [~optional choices] 29: Awareness, Pecerption
Characteristics: Ballistic Skill, 30: Overpower, Linchpin
Agility, Perception 31: Reliance
Skills: Demolition, Awareness 32: Perception, Awareness
33: Support the Advance
03: ~ [~Against All Odds]
04: Firearm Mastery, 34: Perception, CT: Ballistic Skill
Unpredictable [~It Will not Die]
05: Ballistic Skill, Swift Slaughter 35: Upgrade 3
06: Ballistic Skill, Dash (use
Sniper Rifles in Act 1) 36: Exemplar, Extermination,
07: Agility, Stronger Together Unfaltering Fire
[~Doing my Part IF AND ONLY IF 37: Demolition, Against All Odds
no other soldiers in the party; Las 38: Ballistic Skill, CT: Agility
Weapon Expert] 39: Controlled Shot (doesn't
08: Camaraderie, Demolition matter), Demolition
09: Upgrade 1 40: Pinpoint Accuracy, Hidden
10: Fired Up, Agility Advantage
11: Rapid Fire, Awareness 41: Ballistic Skill, Rapid Reload
12: Strength, Bolt Weapon Expert 42: Strongpoint [~any], Agility
[~It Will Not Die] 43: Dawn of Victory, CT:
13: Muzzle Velocity [~Unfaltering Perception
Fire], Litany of Hatred 44: Awareness, Cataclysm
14: Heavy Weapon Proficiency, 45: +1AP
Awareness 46: Integrity, Awareness
15: Upgrade 2 47: Enough Bullets for Everyone,
Medicae
16: Master Tactician 48: Brink of Death, Agility
17: Fervour 49: Perception, Medicae
18: Nerves of Steel 50: Shot Through, Rack and Ruin
19: ~ so-so 51: Heroic Inspiration, Medicae
20: +1AP, Ballistic Skill 52: Second Skin, It Will Not Die
21: Ballistic Skill, Stacking the [~Swift Movement]
Deck 53: doesn't matter, Perception
22: Inspire [~Linchpin] 54: Masterful Display
23: Unwavering Motivation, [~Perfection Under Fire], Know
Demolition No Heresy
24: Agility, Breaking Point 55: gg Noobs
25: Joint Offensive [~Personal ==============
Involvement] Act 1 Gear
26: Demolition, Agility Longlas (or other sniper rifles)
27: Upgrade 2 (combine with
Soldier Heroic Action) Camouflage Robe
Hypnotising Pendant
Sniper Gloves
Tactical Goggles or Face of the
Sovereign
Synskin
Metronome (give to strongest
character)

Act 2 - Burst Switch


Heavy Bolter (Drusian faction
early) [~Calibrated Heavy
Stubber]
Deadly Repeater (or Any Sniper;
backup weapon)

Tactical Backpack (Fellowship of


Void)
Recoil Gloves (on Janus)
Caligae of Saint Keefe
[~Sororitas Boots]
Portative Manipulator
Target Designator
Blessed Bolter Casing (pick it up
from a random planet for free)
[Death World Origin] Enforcer
Light Carapace
Gunslinger Helmet [~Peripheral
Visor]

Act 3+
Improved Heavy Bolter
(Fellowship of Void)(opop)
Deadly Repeater [~Heavy
Stubber]

Sororitas Power Armour


Compensator Gloves (Fellowship
of Void; opop)
Written Guide 30: Killzone [~Overwhelming]
Pasqal Plasma Lord Grand 31: Personal Zone, Scanner
Strategist [~options] Mechadendrite
Primary Chara: Intelligence, 32: Logic, Ballistics Skill
Ballistic Skill Secondary: Per 33: Weapon Skill, CT: Intelligence
Primary Skills: Tech-Use, Logic; 34: CT: Perception
Secondary: Lore (Xenos) 35: ~
[~party fill]
36: Exemplar, Firebrand
05: Intelligence, Machine Spirit (CRITICAL; combine with
Scan Protocols Missionary's Oath),
06: Uncanny Sight, Intelligence Comprehensive Analysis
07: Joint Analysis, Tech-Use 37: Lore (Xenos), Aiming
08: Weak Body Weak Soul, Protocols
Exposing Communion 38: Intelligence, Pinnacle of
09: Upgrade 1 (but it's bad), Weaponry
Logic 39: Perfect Shot, Lore (Xenos)
10: Logic, Perception 40: Attention!, Overcharge
11: Instant Exposure, Lore Protocols
(Xenos) [~party fill] 41: Intelligence, Fresh Target
12: Tactical Knowledge, It Will 42: Blitz [~Overwhelming],
Not Die Perception
13: Tide of Excellence 43: Medicae Mechadendrite,
[~Comprehensive Analysis], Acceleration Protocols
Perception 44: Lore (Xenos), Extermination
14: Ballistics Skill, Filtering 45: +1 AP
Protocols 46: Combat Insight, Lore (Xenos)
15: Upgrade 2 (still bad) 47: Joint Offence, Lore (Xenos)
48: Strategic Offensive,
16: Grand Strategist Perception
17: Combat Locus Stratagem 49: Ballistics Skill, Logic
18: Fire at Will 50: Perfection Under Fire,
19: ~(also bad; use a different Sharpshooter
character for Heroic Actions) 51: Redeployment, Logic
20: +1 AP, Intelligence 52: Mobility Zone, Plasma
21: Blurred Locus, Intelligence Weapon Expert
22: Trenchline Stratagem 53: Blitz, Ballistics Skill
23: Tech-Use, Improvised 54: Extermination [~Know it All],
Strategy Improved Tactics
24: Perception, Utility 55: GG noobs
Mechadendrite ====================
25: Opening Strategy ====================
26: Perception, Tech-Use ====
27: ~ Act 1 Gear
28: Strongpoint, Ballistics Skill Omnissian Axe
29: Ballistics Skill, Logic Sniper Rifle
MISSIONARY OATH (go to the
Voidship Shrine; talk to Initiate
Ziek; solve puzzle answers
2,4,10,2,2)
Lexmechanic's Goggles
Operator's Gloves
[War World Origin] Flak
Chestplate
Phantom Cloak [~whatever]

Act 2
[C-Delphim Pattern] Omnissian
Axe
[Mezoa-Pattern] Plasma Gun

Interrogation Goggles
Adaptive Flak Vest
Combi-Tool
Shifting-Combi-Tool
Plasmashaper Gloves
Arch-Strategist's Mantle
Dynamo Boots

Act 3
Omnissiah's Providence
[~Tearing Vengeance Power Axe]
[Mars-Pattern] Plasma Gun

[~Omnissiah Holy Symbol; just


swap with Missionary Oath if
needed]
Commander's Notes
Hadd-Pattern Data-Loom
[Hive-World Origin] Voidsmen
Armour
Written Guide - MC Officer Psyker 19: ~don't use it
- Can be MC or Mercenary 20: +1AP, Fellowship
Primary Characteristics: 21: Improvised Strategy,
Fellowship, Willpower|| Fellowship
Secondary: 22: Divination
Intelligence/Toughness 23: Commerce, Opening Strategy
Primary Skills: Commerce, Lore (combo with Improvised Strat for
(Imperium) +1 AP)
24: Willpower, Psyker Terminus
Homeworld - Hive World 25: Strongpoint
Origin - Sanctioned Psyker 26: Willpower, Commerce
(Sanctic) [~Navy Officer for 27: ~don't use it
Mercenary] 28: Fatebringer, Intelligence
Triumph - Apex of [~Toughness]
Brilliance [~any] 29: Intelligence, Lore (Imperium)
Darkest Hour- Grim 30: Prescience
Portents/Shadow of Torment 31: Eternal Glory, Sacred Rituals
Archetype - Officer 32: Lore (Imperium), Intelligence
Fellowship+2, Toughness+1, [~Toughness]
Willpower+2, Agi+1 [~+2 for 33: Intelligence, Second Sight
Merc] 34: Psyker Extremis
35: ~bad
01: ~
02: Commerce 36: Exemplar, Firebrand, Decisive
03: OP Officer Stuff Response
04: OP Officer Stuff, Focus 37: Lore (Imperium), Helping
05: Fellowship, Still Mind Hand
06: Personal Oversight, 38: Fellowship, Unnatural Luck
Fellowship 39: Biomancy, Lore (Imperium)
07: Air of Authority [~Navy Merc: 40: Eager Subordinates, Strange
Get Into Cover], CT: Fellowship Vitality
08: Inspiring Speech, Commerce 41: Fellowship, Physical
09: Upgrade 1 Encouragement
10: Lore (Imperium)[~party fill], 42: Telepathy, Willpower
Willpower 43: Warp Minds, Pain Channeling
11: Steel Resolve, Willpower 44: Commerce, Flagbearer
12: Shield of the Emperor, Psyker 45: +1AP
Minoris 46: Heroism, Commerce
13: Seize the Initiative, Lore 47: Leader's Assault, Awareness
(Imperium) [~whatever]
14: Toughness, Psyker Majoris 48: Psychic Barrage [~anything
15: Upgrade 4 you want from here], Willpower
49: Toughness, Awareness
16: Grand Strategist 50: Attention!, Iron Discipline
17: Hammer of the Emperor 51: Enforce Reality, Awareness
18: Psalms of Heroes 52: Be Vigilant!, It Will Not Die
53: Foreboding, Toughness
54: Eager for Battle,
Redeployment
55: gg noobs
====================
Act 1 Gear
Psychic Staff (chain lightning)
[~anything for buffs only]

Ancient Terra Monocle


Medal of Alacrity
Theodora's Rosary

Act 2
Sanctified Staff (unless someone
else is using it)

Commander's Monocle
Spirit Drape (Janus Colony Event
only - do it carefully)
Efficient Armored Bodyglove
Commander Cloak
Commissar Boots

Act 3
Thought Guide (stack resolve
with it)
Sanctified Staff [~Imperial Staff,
but it's worse]

Iron Cape
Commander's Monocle
[~Commissar Cap]
[Death World Origin] Armoured
Bodyglove
[Starmist Scarf if unused]

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