Written Guide - MC Pyro            29: Weapon Skill, Lore (Warp)
Bladedancer/Executioner            30: Biomancy [~Sanctic],
Primary Characteristics:           Deterioration[~Sanctified Slayer]
Willpower, Agility, Weapon Skill   31: Racking Weakness [~Fragile
Primary Skills: Medicae, Lore      Playthings]
(Warp), Awareness                  32: Weapon Skill, Lore (Warp)
Death World                        33: Psyker Terminus
Sanctioned Psyker - Pyromancer     34: Weapon Skill, Psyker
Illustrious Glory                  Extremis
Grim Portents                      35: Upgrade 1
Bladedancer                        36: Exemplar, Critical Velocity,
Willpower +2, Agility +2, Weapon   Guillotine [~Dance Partners]
Skill +2                           37: Medicae, Blade of Light
01: ~                              38: Willpower, It Will Not Die
02: Medicae                        39: Sanctic Powers [~Enfeeble],
03: ~                              Medicae
04: ~, Facing the End              40: Combat Meditation,
05: Wounded Beast, Agility         Sanctified Slayer
06: Blood Oath, Medicae            41: Willpower, Dance Partners
07: Agility, Blood Rush            42: Enfeeble, Agility
08: Lore (Warp) [~Demo,            43: Psalms of Heroes, CT:
Athletics], Psyker Minoris         Willpower
09: Upgrade 2                      44: Lore (Warp), Cataclysm
10: Race Against Death,            45: +1AP
Willpower                          46: Bloody Requiem, Lore (Warp)
11: Firestorm, Death Warden        47: Unforgiving, Awareness
12: Willpower, Lore (Warp)         48: Eternal Glory, Agility
13: Sparks of the Greater Flame,   49: Weapon Skill, Awareness
Awareness                          50: Tough as Steel, Hymns of
14: Weapon Skill, Psyker Majoris   Hatred
15: Upgrade 3                      51: Fragile Playthings, Awareness
16: Executioner                    52: Promises of Blood, CT: Agi/WS
17: Inflame                        53: Warp Speed, Weapon Skill
18: Acute Pain                     54: Perfection Under Fire, Blade
19: ~ (OPOP Heroic Action)         in His Hand
20: +1AP, Willpower                55: gg Noobs
21: Willpower, Does it Hurt?       ================
22: Reckless Abandon               Act 1 Gear
23: Anatomy Expert, Medicae        Dual-Swords ([Mars-Pattern]
24: Agility [~WS], Brutal Hunter   Sword, Wrath of Saint Drusus), or
25: Master of Torture              replace one with the Noble Sword
26: Agility, Medicae               (bugged and OP)
27: Upgrade 3 (this is the main    Psychic Staff
setup tool for the build; use      Psychic Bodyglove/Synskin
Inflame after this)                Denial of Nightmares Talisman
28: All-Encompassing Agony         Von Valancius Cloak
---
Act 2 Gear
D-S (Ancient Force Sword + Force
Sword[~Noble Sword])
Staff of Endless Flame
Eyes of Joyeuse (Dogmatic) //
Cultist Hood (Heretical)
[Death World Origin] Enforcer
Light Carapace
Pack of Reagents
Stabilizer Bracers
Caligae of Saint Keefe
Diagnostor
Book of War Prayers[~whatever]
Invigorating Resolve Talisman
---
Act 3 Gear
D-S (Kibellah's quest swords;
best Force Swords)
Solar Staff
Anatomist's Amulet[~Starmist
Scarf with no armor for
Dodge+HP]
Warp Surge Brooch [~whatever],
Hand of Offence
Executioner's Gauntlets
[~Stabilizer Bracers]
Bladedancer's Mantle [~Pack of
Reagents]
Duellist Uniform [~Empty w/
Starmist Scarf]
Abelard Tank                         33: Renitent Beacon
       [~options]                    34: Know No Heresy
Chara: Tgh, WS, Str                  35: ~
Skills: Ath, Car, Med, ~Lore (Imp)   36: Exemplar, Steel Shell, Crowd
                                     Kill
02: Athletics                        37: Carouse, Covering BUlwark
03: ~                                38: Weapon Skill, BS: Carouse
04: Thick Skin                       39: Reckless Strike, Carouse
05: Clenched Teeth, Toughness        40: Unbreakable Will, Selfless
[~Weapon Skill]                      Resilience (bugged?)
06: Sworn Enemy, Athletics           41: Weapon Skill, Rigorous
07: Toughness, Dueling Mastery       Training
08: Carouse, Defensive Stance        42: Forced Distraction, Toughness
09: Upgrade 2                        43: Protective Word, AS: Carouse
10: Ramming Speed, Weapon            44: Athletics, Tough as Steel
Skill                                45: ~
11: Taunting Scream, Doing My        46: Interception, Athletics
Part (if you have another Warrior    47: Open Engagement
or Vanguard (Marazhai or RT)         [~whatever], Athletics
pick something else)                 48: Punish the Impudent,
12: Weapon Skill, Carouse            Toughness
13: Impetus [~Rigorous Training],    49: Strength, Awareness/Medicae
Medicae                              50: Peak Condition, Desolation
14: Strength, Stronger Together      51: Unflinching, Awareness
[~Do Not Falter!]                    52: Ready to Serve, CT:
15: Upgrade 4                        Toughness
16: Vanguard                         53: Breakthrough, Strength
17: Wall of Rockcrete, Do Not        54: Extermination, Perfection
Falter!                              Under Fire[~Unstoppable]
18: Beacon of Might                  55: GG noobs
19: ~                                ==========
20: Weapon Skill                     Act 1 Gear
21: Weapon Skill, Enduring Shield    Helm of Determination
22: Defensive Stance [~Bulwark,      Grace of the Oblivious
w/e], Athletics                      First Aid Manual
23: Resilient Beacon, It Will Not    Relished Anguish
Die                                  Unquenchable Fury / Power
24: Toughness, CT: Weapon Skill      Pick(armored targets)
25: Counter-Attack Stance            Blessed Cape / Mantle of Heroism
26: Athletics, Toughness             Pneumo Boots
27: ~ (Never use)                    Blood Drinker Ring
28: Center of Attention              Medkits
29: Carouse, Strength
30: Bulwark                          Act 2
31: Taunting Defense                 Any Chainsaw Weapon; Heavy
32: Strength, Carouse                Emergency Cutter
Hammer of Epiphany (for
Pushing)
Malpian Shroud
Invigorating Resolve
Peculiar Trinket
Improved Injector
Augmented Gloves
Radiant Chestplate
Enforcer Helmet
Act 3
[LD-Pattern] Chainsaw
Bonecracker [just use Chainsaw]
Tempestus Elite Carapace
Invigorating Resolve
Peculiar Trinket
Malpian Shroud
Disinfection Device
Provocateur's Helmet/Enforcer
Helmet, Tactical Genius
Written Guide - Cassia Navigator
Main Characteristics: WP, Per        36: Exemplar, Eager for Battle,
Secondary: Persuasion, Coercion      Focus!
[Lore (Warp); Awareness]             37: Persuasion, Improvised
                                     Strategy
[~options]                           38: Willpower, It Will Not Die [CT:
05: Willpower, Mastery of Time       Willpower]
06: Mind Over Matter [~Tonicity],    39: Glimpse of Fate, Persuasion
Willpower                            40: Combat Meditation, Opening
07: Waking Nightmare, Strange        Strategy
Vitality                             41: Willpower, Decisive Response
08: Pass Unscathed, Persuasion       42: Vigil Beyond Time, Fellowship
[~Coercion; Lore (Warp);             43: Strongpoint, CT: Willpower
Awareness]                           44: Coercion, Malign Influence
09: Upgrade 1                        45: ~
10: Coercion, Perception             46: Personal Oversight, Coercion
11: Ebb and Flow, Perception         47: Steel Resolve, Awareness
12: Notch of Purpose, Eye of         48: Unblinking Stare, Fellowship
Oblivion                             49: Perception, Awareness
13: Undam the Sea of Souls,          50: Firebrand, Physical
Coercion                             Encouragement
14: Fellowship, Tonicity             51: Strategic Offensive,
15: Upgrade 4                        Awareness
                                     52: Heroism, CT: Fellowship
16: Grand Strategist                 53: Show the Path, Perception
17: Point of Curiosity               54: Perfection Under Fire,
18: Perilous Ways                    Leader's Assault
19: ~                                55: GG
20: Willpower                        ======
21: Blood Augury, Willpower          Keep two staves: One castigating
22: Reveal the Light                 when damaging enemies, one
23: Persuasion, Unnatural Allure     infusing when buffing
24: Fellowship, Open to the Warp     ======
25: Guide of Souls                   Act 1 Gear:
26: ~                                Staff w/ Castigating Feature
27: Fellowship, Persuasion           Staff w/ Infusing Feature (barely
28: Veil of Protection, Fellowship   matters; no buffs)
29: Perception, Coercion             Helm of Devoted Protector
30: Mend Reality                     Spinner's Ritual Vestments
31: Under my Protection, The         Book of War Prayers
Course Untravelled                   Daemon Tool (Rykard Cultist
32: Coercion, Perception             Layer Puzzle)
33: Intelligence, Threads and        Thrice-Pioneer's Bracers
Faults                               Emergency Injector
34: Stable Routes                    Warmonger Boots/Skirmisher
35: ~                                Boots
Act 2 Gear:
Castigating Staff (starting)
Staff of House Cassini (infusing)
Dark Visionary Hood (Drusians)
Slick Bodyglove
Book of War Prayers
Auspex [~Grimoire of the Void]
(lots of FotV Rep)
Xenopelt Cloak
Expeditionary Footwear
Lady Theodora's Immaculacy
(DLC1 item)
Act 3+ Gear:
Staff of Orsellio Novator (Cast10
+ Infu6)(start combat with this)
(HIGH awareness check in
Cassia's last personal quest)
Astronomican Regalia (Infu10 +
Deva6)
Red Crystal Staff (Deva12)
Grimoire of the Void
Vortex Pendant
Scarlet Signet of the Inquisition
Written Guide - Argenta - Soldier      28: Personal Involvement [~Joint
- Arch-Militant - Ranged Burst         Offensive]
DPS [~optional choices]                29: Awareness, Pecerption
Characteristics: Ballistic Skill,      30: Overpower, Linchpin
Agility, Perception                    31: Reliance
Skills: Demolition, Awareness          32: Perception, Awareness
                                       33: Support the Advance
03: ~                                  [~Against All Odds]
04: Firearm Mastery,                   34: Perception, CT: Ballistic Skill
Unpredictable                          [~It Will not Die]
05: Ballistic Skill, Swift Slaughter   35: Upgrade 3
06: Ballistic Skill, Dash (use
Sniper Rifles in Act 1)                36: Exemplar, Extermination,
07: Agility, Stronger Together         Unfaltering Fire
[~Doing my Part IF AND ONLY IF         37: Demolition, Against All Odds
no other soldiers in the party; Las    38: Ballistic Skill, CT: Agility
Weapon Expert]                         39: Controlled Shot (doesn't
08: Camaraderie, Demolition            matter), Demolition
09: Upgrade 1                          40: Pinpoint Accuracy, Hidden
10: Fired Up, Agility                  Advantage
11: Rapid Fire, Awareness              41: Ballistic Skill, Rapid Reload
12: Strength, Bolt Weapon Expert       42: Strongpoint [~any], Agility
[~It Will Not Die]                     43: Dawn of Victory, CT:
13: Muzzle Velocity [~Unfaltering      Perception
Fire], Litany of Hatred                44: Awareness, Cataclysm
14: Heavy Weapon Proficiency,          45: +1AP
Awareness                              46: Integrity, Awareness
15: Upgrade 2                          47: Enough Bullets for Everyone,
                                       Medicae
16: Master Tactician                   48: Brink of Death, Agility
17: Fervour                            49: Perception, Medicae
18: Nerves of Steel                    50: Shot Through, Rack and Ruin
19: ~ so-so                            51: Heroic Inspiration, Medicae
20: +1AP, Ballistic Skill              52: Second Skin, It Will Not Die
21: Ballistic Skill, Stacking the      [~Swift Movement]
Deck                                   53: doesn't matter, Perception
22: Inspire [~Linchpin]                54: Masterful Display
23: Unwavering Motivation,             [~Perfection Under Fire], Know
Demolition                             No Heresy
24: Agility, Breaking Point            55: gg Noobs
25: Joint Offensive [~Personal         ==============
Involvement]                           Act 1 Gear
26: Demolition, Agility                Longlas (or other sniper rifles)
27: Upgrade 2 (combine with
Soldier Heroic Action)                 Camouflage Robe
                                       Hypnotising Pendant
Sniper Gloves
Tactical Goggles or Face of the
Sovereign
Synskin
Metronome (give to strongest
character)
Act 2 - Burst Switch
Heavy Bolter (Drusian faction
early) [~Calibrated Heavy
Stubber]
Deadly Repeater (or Any Sniper;
backup weapon)
Tactical Backpack (Fellowship of
Void)
Recoil Gloves (on Janus)
Caligae of Saint Keefe
[~Sororitas Boots]
Portative Manipulator
Target Designator
Blessed Bolter Casing (pick it up
from a random planet for free)
[Death World Origin] Enforcer
Light Carapace
Gunslinger Helmet [~Peripheral
Visor]
Act 3+
Improved Heavy Bolter
(Fellowship of Void)(opop)
Deadly Repeater [~Heavy
Stubber]
Sororitas Power Armour
Compensator Gloves (Fellowship
of Void; opop)
Written Guide                       30: Killzone [~Overwhelming]
Pasqal Plasma Lord Grand            31: Personal Zone, Scanner
Strategist [~options]               Mechadendrite
Primary Chara: Intelligence,        32: Logic, Ballistics Skill
Ballistic Skill Secondary: Per      33: Weapon Skill, CT: Intelligence
Primary Skills: Tech-Use, Logic;    34: CT: Perception
       Secondary: Lore (Xenos)      35: ~
[~party fill]
                                    36: Exemplar, Firebrand
05: Intelligence, Machine Spirit    (CRITICAL; combine with
Scan Protocols                      Missionary's Oath),
06: Uncanny Sight, Intelligence     Comprehensive Analysis
07: Joint Analysis, Tech-Use        37: Lore (Xenos), Aiming
08: Weak Body Weak Soul,            Protocols
Exposing Communion                  38: Intelligence, Pinnacle of
09: Upgrade 1 (but it's bad),       Weaponry
Logic                               39: Perfect Shot, Lore (Xenos)
10: Logic, Perception               40: Attention!, Overcharge
11: Instant Exposure, Lore          Protocols
(Xenos) [~party fill]               41: Intelligence, Fresh Target
12: Tactical Knowledge, It Will     42: Blitz [~Overwhelming],
Not Die                             Perception
13: Tide of Excellence              43: Medicae Mechadendrite,
[~Comprehensive Analysis],          Acceleration Protocols
Perception                          44: Lore (Xenos), Extermination
14: Ballistics Skill, Filtering     45: +1 AP
Protocols                           46: Combat Insight, Lore (Xenos)
15: Upgrade 2 (still bad)           47: Joint Offence, Lore (Xenos)
                                    48: Strategic Offensive,
16: Grand Strategist                Perception
17: Combat Locus Stratagem          49: Ballistics Skill, Logic
18: Fire at Will                    50: Perfection Under Fire,
19: ~(also bad; use a different     Sharpshooter
character for Heroic Actions)       51: Redeployment, Logic
20: +1 AP, Intelligence             52: Mobility Zone, Plasma
21: Blurred Locus, Intelligence     Weapon Expert
22: Trenchline Stratagem            53: Blitz, Ballistics Skill
23: Tech-Use, Improvised            54: Extermination [~Know it All],
Strategy                            Improved Tactics
24: Perception, Utility             55: GG noobs
Mechadendrite                       ====================
25: Opening Strategy                ====================
26: Perception, Tech-Use            ====
27: ~                               Act 1 Gear
28: Strongpoint, Ballistics Skill   Omnissian Axe
29: Ballistics Skill, Logic         Sniper Rifle
MISSIONARY OATH (go to the
Voidship Shrine; talk to Initiate
Ziek; solve puzzle answers
2,4,10,2,2)
Lexmechanic's Goggles
Operator's Gloves
[War World Origin] Flak
Chestplate
Phantom Cloak [~whatever]
Act 2
[C-Delphim Pattern] Omnissian
Axe
[Mezoa-Pattern] Plasma Gun
Interrogation Goggles
Adaptive Flak Vest
Combi-Tool
Shifting-Combi-Tool
Plasmashaper Gloves
Arch-Strategist's Mantle
Dynamo Boots
Act 3
Omnissiah's Providence
[~Tearing Vengeance Power Axe]
[Mars-Pattern] Plasma Gun
[~Omnissiah Holy Symbol; just
swap with Missionary Oath if
needed]
Commander's Notes
Hadd-Pattern Data-Loom
[Hive-World Origin] Voidsmen
Armour
Written Guide - MC Officer Psyker   19: ~don't use it
- Can be MC or Mercenary            20: +1AP, Fellowship
Primary Characteristics:            21: Improvised Strategy,
Fellowship, Willpower||             Fellowship
Secondary:                          22: Divination
Intelligence/Toughness              23: Commerce, Opening Strategy
Primary Skills: Commerce, Lore      (combo with Improvised Strat for
(Imperium)                          +1 AP)
                                    24: Willpower, Psyker Terminus
Homeworld          - Hive World     25: Strongpoint
Origin       - Sanctioned Psyker    26: Willpower, Commerce
(Sanctic) [~Navy Officer for        27: ~don't use it
Mercenary]                          28: Fatebringer, Intelligence
Triumph            - Apex of        [~Toughness]
Brilliance [~any]                   29: Intelligence, Lore (Imperium)
Darkest Hour- Grim                  30: Prescience
Portents/Shadow of Torment          31: Eternal Glory, Sacred Rituals
Archetype - Officer                 32: Lore (Imperium), Intelligence
Fellowship+2, Toughness+1,          [~Toughness]
Willpower+2, Agi+1 [~+2 for         33: Intelligence, Second Sight
Merc]                               34: Psyker Extremis
                                    35: ~bad
01: ~
02: Commerce                        36: Exemplar, Firebrand, Decisive
03: OP Officer Stuff                Response
04: OP Officer Stuff, Focus         37: Lore (Imperium), Helping
05: Fellowship, Still Mind          Hand
06: Personal Oversight,             38: Fellowship, Unnatural Luck
Fellowship                          39: Biomancy, Lore (Imperium)
07: Air of Authority [~Navy Merc:   40: Eager Subordinates, Strange
Get Into Cover], CT: Fellowship     Vitality
08: Inspiring Speech, Commerce      41: Fellowship, Physical
09: Upgrade 1                       Encouragement
10: Lore (Imperium)[~party fill],   42: Telepathy, Willpower
Willpower                           43: Warp Minds, Pain Channeling
11: Steel Resolve, Willpower        44: Commerce, Flagbearer
12: Shield of the Emperor, Psyker   45: +1AP
Minoris                             46: Heroism, Commerce
13: Seize the Initiative, Lore      47: Leader's Assault, Awareness
(Imperium)                          [~whatever]
14: Toughness, Psyker Majoris       48: Psychic Barrage [~anything
15: Upgrade 4                       you want from here], Willpower
                                    49: Toughness, Awareness
16: Grand Strategist                50: Attention!, Iron Discipline
17: Hammer of the Emperor           51: Enforce Reality, Awareness
18: Psalms of Heroes                52: Be Vigilant!, It Will Not Die
53: Foreboding, Toughness
54: Eager for Battle,
Redeployment
55: gg noobs
====================
Act 1 Gear
Psychic Staff (chain lightning)
[~anything for buffs only]
Ancient Terra Monocle
Medal of Alacrity
Theodora's Rosary
Act 2
Sanctified Staff (unless someone
else is using it)
Commander's Monocle
Spirit Drape (Janus Colony Event
only - do it carefully)
Efficient Armored Bodyglove
Commander Cloak
Commissar Boots
Act 3
Thought Guide (stack resolve
with it)
Sanctified Staff [~Imperial Staff,
but it's worse]
Iron Cape
Commander's Monocle
[~Commissar Cap]
[Death World Origin] Armoured
Bodyglove
[Starmist Scarf if unused]