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Angels of Death v3.0.4

The document is a reference sheet for the 'Angels of Death' faction in the Kill Team game, detailing various strategies, faction rules, and operatives. It outlines Combat Doctrines, Chapter Tactics, and specific abilities for different operatives, including their weapon options and special rules. Additionally, it provides information on faction equipment and how to utilize various ploys during gameplay.
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© © All Rights Reserved
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0% found this document useful (0 votes)
80 views2 pages

Angels of Death v3.0.4

The document is a reference sheet for the 'Angels of Death' faction in the Kill Team game, detailing various strategies, faction rules, and operatives. It outlines Combat Doctrines, Chapter Tactics, and specific abilities for different operatives, including their weapon options and special rules. Additionally, it provides information on faction equipment and how to utilize various ploys during gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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‭Kill Team Reference Sheet by James And The Giant Squig‬

‭ANGELS OF DEATH‬
‭STRATEGY PLOYS‬ ‭FACTION RULES‬

‭COMBAT DOCTRINE‬ ‭CHAPTER TACTICS‬


‭ hen‬‭selecting‬‭your‬‭kill‬‭team,‬‭select‬‭a‬‭primary‬‭and‬‭secondary‬‭CHAPTER‬‭TACTIC‬
W
‭ elect‬ ‭one‬ ‭COMBAT‬ ‭DOCTRINE‬ ‭from‬ ‭those‬ ‭presented‬ ‭below.‬ ‭Whenever‬ ‭a‬
S ‭for‬ ‭friendly‬‭ANGEL‬‭OF‬‭DEATH‬‭operatives‬‭to‬‭gain‬‭for‬‭the‬‭battle.‬‭Multiple‬‭instances‬
‭friendly‬ ‭ANGEL‬ ‭OF‬ ‭DEATH‬ ‭operative‬ ‭is‬ ‭x,‬ ‭its‬ ‭weapons‬ ‭have‬ ‭the‬ ‭Balanced‬ ‭of the same‬‭CHAPTER TACTIC‬‭are not cumulative.‬
‭weapon rule. X is the‬‭COMBAT DOCTRINE‬‭you selected.‬
‭ ‬ ‭Devastator Doctrine‬‭: Shooting an operative more than‬‭6" from it.‬
● ‭1. AGGRESSIVE‬
‭●‬ ‭Tactical Doctrine‬‭: Shooting an operative within 6"‬‭of it.‬ ‭This operative’s melee weapons have the Rending weapon rule.‬
‭●‬ ‭Assault Doctrine‬‭: Fighting or retaliating.‬
‭2. DUELLER‬
‭AND THEY SHALL KNOW NO FEAR‬ ‭ nce per sequence, whenever this operative is fighting or retaliating:‬
O
‭ ou‬‭can‬‭ignore‬‭any‬‭changes‬‭to‬‭the‬‭stats‬‭of‬‭friendly‬‭ANGEL‬‭OF‬‭DEATH‬‭operatives‬
Y ‭●‬ ‭One‬ ‭of‬ ‭your‬ ‭normal‬ ‭successes‬ ‭can‬ ‭block‬ ‭one‬ ‭unresolved‬ ‭critical‬ ‭success‬
‭from being injured (including their weapons’ stats).‬ ‭(unless the enemy operative’s weapon has the Brutal weapon rule).‬
‭●‬ ‭One‬ ‭of‬ ‭your‬ ‭critical‬ ‭successes‬ ‭can‬ ‭block‬ ‭two‬ ‭unresolved‬ ‭normal‬ ‭successes‬
‭(instead of one critical success).‬
‭ADAPTIVE TACTICS‬
‭ hange‬‭your‬‭secondary‬‭CHAPTER‬‭TACTIC‬‭.‬‭Note‬‭this‬‭ploy‬‭only‬‭lasts‬‭until‬‭the‬‭end‬
C ‭3. RESOLUTE‬
‭of‬ ‭the‬ ‭turning‬ ‭point,‬ ‭at‬ ‭which‬ ‭point‬ ‭your‬ ‭original‬ ‭secondary‬ ‭CHAPTER‬ ‭TACTIC‬ ‭You can ignore any changes to this operative’s APL stat.‬
‭returns.‬
‭4. STEALTHY‬
‭INDOMITUS‬ ‭ henever‬ ‭an‬ ‭operative‬ ‭is‬ ‭shooting‬ ‭this‬ ‭operative,‬ ‭if‬ ‭you‬ ‭can‬ ‭retain‬ ‭any‬ ‭cover‬
W
‭ henever‬ ‭an‬ ‭operative‬‭is‬‭shooting‬‭a‬‭friendly‬‭ANGEL‬‭OF‬‭DEATH‬‭operative,‬‭if‬‭you‬
W ‭saves,‬ ‭you‬ ‭can‬‭retain‬‭one‬‭additional‬‭cover‬‭save,‬‭or‬‭you‬‭can‬‭retain‬‭one‬‭cover‬‭save‬
‭roll‬ ‭two‬ ‭or‬ ‭more‬ ‭fails,‬ ‭you‬ ‭can‬ ‭discard‬ ‭one‬ ‭of‬ ‭them‬ ‭to‬ ‭retain‬‭another‬‭as‬‭a‬‭normal‬ ‭as‬ ‭a‬‭critical‬‭success‬‭instead.‬‭This‬‭isn’t‬‭cumulative‬‭with‬‭improved‬‭cover‬‭saves‬‭from‬
‭success instead.‬ ‭Vantage terrain.‬

‭FIREFIGHT PLOYS‬ ‭5. MOBILE‬


‭ ‬ ‭This operative can perform the‬‭Fall Back‬‭action for‬‭1 less AP.‬

‭●‬ ‭This‬ ‭operative‬ ‭can‬ ‭perform‬ ‭the‬ ‭Charge‬ ‭action‬ ‭while‬ ‭within‬ ‭control‬ ‭range‬‭of‬‭an‬
‭ADJUST DOCTRINE‬ ‭enemy‬ ‭operative,‬ ‭and‬ ‭can‬ ‭leave‬ ‭that‬ ‭operative’s‬ ‭control‬ ‭range‬ ‭to‬ ‭do‬ ‭so‬ ‭(but‬
‭ se‬ ‭this‬ ‭firefight‬ ‭ploy‬ ‭during‬ ‭a‬ ‭friendly‬ ‭ANGEL‬‭OF‬‭DEATH‬‭operative’s‬‭activation,‬
U ‭then normal requirements for that move apply).‬
‭before‬ ‭or‬ ‭after‬ ‭it‬ ‭performs‬ ‭an‬ ‭action.‬ ‭If‬‭you’ve‬‭used‬‭the‬‭Combat‬‭Doctrine‬‭strategy‬
‭ploy during this turning point, change the‬‭COMBAT‬‭DOCTRINE‬‭you selected.‬ ‭6. HARDY‬
‭ henever‬ ‭an‬ ‭operative‬ ‭is‬ ‭shooting‬ ‭this‬ ‭operative,‬ ‭defence‬ ‭dice‬ ‭results‬ ‭of‬‭5+‬‭are‬
W
‭TRANSHUMAN PHYSIOLOGY‬ ‭critical successes.‬
‭ se‬ ‭this‬ ‭firefight‬‭ploy‬‭when‬‭an‬‭operative‬‭is‬‭shooting‬‭a‬‭friendly‬‭ANGEL‬‭OF‬‭DEATH‬
U ‭7. SHARPSHOOTER‬
‭operative,‬ ‭in‬ ‭the‬ ‭Roll‬ ‭Defence‬ ‭Dice‬ ‭step.‬ ‭You‬ ‭can‬ ‭retain‬ ‭one‬ ‭of‬ ‭your‬ ‭normal‬
‭ henever‬ ‭this‬ ‭operative‬ ‭is‬ ‭shooting‬ ‭during‬ ‭an‬ ‭activation‬ ‭in‬ ‭which‬ ‭it‬ ‭hasn’t‬
W
‭successes as a critical success instead.‬
‭performed‬ ‭the‬‭Charge‬‭,‬‭Fall‬‭Back‬‭or‬‭Reposition‬‭action,‬‭its‬‭bolt‬‭weapons‬‭have‬‭the‬
‭Severe weapon rule.‬
‭SHOCK ASSAULT‬
‭ se‬ ‭this‬ ‭firefight‬ ‭ploy‬ ‭when‬ ‭a‬‭friendly‬‭ANGEL‬‭OF‬‭DEATH‬‭operative‬‭is‬‭performing‬
U ‭8. SIEGE SPECIALIST‬
‭the‬ ‭Fight‬ ‭action‬ ‭during‬ ‭an‬ ‭activation‬ ‭in‬ ‭which‬ ‭it‬ ‭performed‬ ‭the‬ ‭Charge‬‭action,‬‭at‬ ‭This operative’s ranged weapons have the Saturate weapon rule.‬
‭the start of the Resolve Attack Dice step. Until the end of that action:‬
‭●‬ ‭Its melee weapon has the Shock weapon rule.‬ ‭ASTARTES‬
‭●‬ ‭The‬ ‭first‬ ‭time‬ ‭you‬ ‭strike‬ ‭during‬ ‭that‬ ‭sequence,‬ ‭inflict‬ ‭1‬‭additional‬‭damage‬‭(to‬‭a‬
‭ uring‬ ‭each‬ ‭friendly‬ ‭ANGEL‬ ‭OF‬ ‭DEATH‬ ‭operative’s‬ ‭activation,‬ ‭it‬ ‭can‬ ‭perform‬
D
‭maximum of 7).‬
‭either‬ ‭two‬ ‭Shoot‬ ‭actions‬ ‭or‬ ‭two‬ ‭Fight‬ ‭actions.‬ ‭If‬ ‭it’s‬ ‭two‬ ‭Shoot‬ ‭actions,‬ ‭a‬ ‭bolt‬
‭weapon‬ ‭must‬ ‭be‬ ‭selected‬ ‭for‬ ‭at‬ ‭least‬ ‭one‬ ‭of‬ ‭them,‬ ‭and‬ ‭if‬ ‭it’s‬‭a‬‭bolt‬‭sniper‬‭rifle‬‭or‬
‭WRATH OF VENGEANCE‬ ‭heavy‬ ‭bolter,‬ ‭1‬ ‭additional‬ ‭AP‬ ‭must‬ ‭be‬ ‭spent‬ ‭for‬ ‭the‬ ‭second‬ ‭action‬‭if‬‭both‬‭actions‬
‭ se‬ ‭this‬ ‭firefight‬ ‭ploy‬ ‭when‬ ‭a‬ ‭friendly‬ ‭ANGEL‬ ‭OF‬ ‭DEATH‬ ‭operative‬ ‭is‬
U ‭are using that weapon.‬
‭counteracting.‬ ‭It‬ ‭can‬ ‭perform‬ ‭an‬ ‭additional‬ ‭1AP‬ ‭action‬ ‭for‬ ‭free‬ ‭during‬ ‭that‬ ‭Each friendly‬‭ANGEL OF DEATH‬‭operative can counteract‬‭regardless of its order.‬
‭counteraction, but both actions must be different.‬
‭FACTION EQUIPMENT‬
‭OPERATIVES‬
‭PURITY SEALS‬
‭ARCHETYPE: SECURITY / SEEK AND DESTROY‬
‭ nce‬ ‭per‬ ‭turning‬ ‭point,‬ ‭when‬‭a‬‭friendly‬‭ANGEL‬‭OF‬‭DEATH‬‭operative‬‭is‬‭shooting,‬
O
‭ ‬‭ANGEL OF DEATH‬‭operative selected from the following‬‭list:‬
1 ‭fighting‬ ‭or‬ ‭retaliating,‬ ‭if‬ ‭you‬ ‭roll‬ ‭two‬ ‭or‬ ‭more‬ ‭fails,‬‭you‬‭can‬‭discard‬‭one‬‭of‬‭them‬‭to‬
‭●‬ ‭ASSAULT INTERCESSOR SERGEANT‬‭with one option from‬‭each of the‬ ‭retain another as a normal success instead.‬
‭following:‬
‭○‬ ‭Hand flamer or heavy bolt pistol‬ ‭CHAPTER RELIQUARIES‬
‭○‬ ‭Chainsword, power fist, power weapon or thunder hammer‬ ‭ ou‬ ‭can‬ ‭use‬ ‭the‬ ‭Wrath‬‭of‬‭Vengeance‬‭firefight‬‭ploy‬‭for‬‭0CP‬‭if‬‭the‬‭specified‬‭friendly‬
Y
‭Or the following option:‬ ‭operative has an Engage order.‬
‭○‬ ‭Plasma pistol; chainsword‬
‭●‬ ‭INTERCESSOR SERGEANT‬‭with one of each of the following:‬ ‭TILTING SHIELDS‬
‭○‬ ‭Auto bolt rifle, bolt rifle or stalker bolt rifle‬ ‭ nce‬ ‭per‬‭turning‬‭point,‬‭when‬‭a‬‭friendly‬‭ANGEL‬‭OF‬‭DEATH‬‭operative‬‭is‬‭fighting‬‭or‬
O
‭○‬ ‭Chainsword, fists, power fist, power weapon or thunder hammer‬ ‭retaliating,‬ ‭after‬ ‭your‬ ‭opponent‬ ‭rolls‬ ‭their‬ ‭attack‬ ‭dice,‬‭you‬‭can‬‭use‬‭this‬‭rule.‬‭If‬‭you‬
‭●‬ ‭SPACE MARINE CAPTAIN‬ ‭do,‬ ‭your‬ ‭opponent‬ ‭cannot‬ ‭retain‬ ‭attack‬ ‭dice‬ ‭results‬ ‭of‬ ‭less‬ ‭than‬ ‭6‬ ‭as‬ ‭critical‬
‭ ‬‭ANGEL OF DEATH‬‭operatives selected from the following‬‭list:‬
5 ‭successes‬ ‭during‬ ‭that‬‭sequence‬‭(e.g.‬‭as‬‭a‬‭result‬‭of‬‭the‬‭Lethal,‬‭Rending‬‭or‬‭Severe‬
‭●‬ ‭ASSAULT INTERCESSOR GRENADIER‬ ‭weapon rules).‬
‭●‬ ‭ASSAULT INTERCESSOR WARRIOR‬
‭●‬ ‭ELIMINATOR SNIPER‬‭*‬ ‭AUSPEX‬
‭●‬ ‭HEAVY INTERCESSOR GUNNER‬‭*‬ ‭ nce‬ ‭per‬ ‭turning‬ ‭point,‬ ‭when‬ ‭a‬ ‭friendly‬ ‭ANGEL‬ ‭OF‬ ‭DEATH‬ ‭operative‬ ‭performs‬
O
‭●‬ ‭INTERCESSOR GUNNER‬‭with an auxiliary grenade launcher‬‭and one of the‬ ‭the‬ ‭Shoot‬ ‭action‬ ‭and‬ ‭you’re‬ ‭selecting‬ ‭a‬ ‭valid‬ ‭target,‬ ‭you‬ ‭can‬‭use‬‭this‬‭rule.‬‭If‬‭you‬
‭following options:‬ ‭do,‬ ‭until‬ ‭the‬‭end‬‭of‬‭the‬‭activation/counteraction,‬‭enemy‬‭operatives‬‭within‬‭8"‬‭of‬‭that‬
‭○‬ ‭Auto bolt rifle; fists‬ ‭friendly operative cannot be obscured.‬
‭○‬ ‭Bolt rifle; fists‬
‭○‬ ‭Stalker bolt rifle; fists‬
‭●‬ ‭INTERCESSOR WARRIOR‬‭with one of the following options:‬
‭○‬ ‭Auto bolt rifle; fists‬
‭○‬ ‭Bolt rifle; fists‬
‭○‬ ‭Stalker bolt rifle; fists‬
‭ ther than‬‭WARRIOR‬‭operatives, your kill team can‬‭only include each operative‬
O
‭above once.‬
‭*‭Y
‬ ou cannot select more than one of these operatives‬‭combined.‬

‭Version 3.0.4‬
‭Kill Team Reference Sheet by James And The Giant Squig‬

‭ANGELS OF DEATH‬
‭SPACE MARINE CAPTAIN‬ ‭APL‬ ‭3‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭15‬ ‭ASSAULT INTERCESSOR GRENADIER‬ ‭APL‬ ‭3‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭14‬
‭A‬ ‭HT‬ ‭D‬ ‭WR‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭Plasma pistol‬ ‭Heavy bolt pistol‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Rng 8”, Piercing Crits 1‬
‭- Standard‬ ‭4‬ ‭3+‬ ‭3/5‬ ‭Rng 8”, Piercing 1‬ ‭Chainsword‬ ‭5‬ ‭3+‬ ‭4/5‬ ‭-‬
‭- Supercharge‬ ‭4‬ ‭3+‬ ‭4/5‬ ‭Rng 8”, Hot, Lethal 5+, Piercing 1‬ ‭ renadier‬‭:‬ ‭This‬ ‭operative‬ ‭can‬ ‭use‬ ‭frag‬ ‭and‬ ‭krak‬ ‭grenades‬ ‭(see‬ ‭universal‬
G
‭Power fist‬ ‭5‬ ‭3+‬ ‭5/7‬ ‭Brutal‬ ‭equipment).‬ ‭Doing‬ ‭so‬ ‭doesn’t‬ ‭count‬‭towards‬‭any‬‭limited‬‭uses‬‭you‬‭have‬‭(i.e.‬‭if‬‭you‬
‭also‬ ‭select‬ ‭those‬ ‭grenades‬ ‭from‬ ‭equipment‬ ‭for‬ ‭other‬ ‭operatives).‬ ‭Whenever‬ ‭it’s‬
‭ eroic‬ ‭Leader‬‭:‬ ‭Once‬ ‭per‬ ‭turning‬ ‭point,‬‭you‬‭can‬‭use‬‭a‬‭firefight‬‭ploy‬‭for‬‭0CP‬‭if‬‭this‬
H ‭doing so, improve the Hit stat of that weapon by 1.‬
‭is‬ ‭the‬ ‭specified‬ ‭ANGEL‬ ‭OF‬ ‭DEATH‬ ‭operative‬ ‭(excluding‬ ‭Command‬ ‭Re-roll),‬ ‭or‬
‭the‬ ‭Adjust‬ ‭Doctrine‬ ‭firefight‬ ‭ploy‬ ‭for‬ ‭0CP‬‭if‬‭this‬‭operative‬‭is‬‭in‬‭the‬‭killzone‬‭and‬‭not‬
‭ASSAULT INTERCESSOR‬ ‭APL‬ ‭3‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭14‬
‭within control range of enemy operatives.‬
I‭ron‬ ‭Halo‬‭:‬ ‭Once‬ ‭per‬ ‭battle,‬ ‭when‬ ‭an‬ ‭attack‬ ‭dice‬ ‭inflicts‬ ‭Normal‬ ‭Dmg‬ ‭on‬ ‭this‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭operative, you can ignore that inflicted damage.‬ ‭Heavy bolt pistol‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Rng 8”, Piercing Crits 1‬
‭Chainsword‬ ‭5‬ ‭3+‬ ‭4/5‬ ‭-‬
‭ASSAULT INTERCESSOR SERGEANT‬ ‭APL‬ ‭3‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭15‬
‭A‬ ‭HT‬ ‭D‬ ‭WR‬ ‭ELIMINATOR SNIPER‬ ‭APL‬ ‭3‬ ‭MV‬ ‭7”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭12‬
‭Hand flamer‬ ‭4‬ ‭2+‬ ‭3/3‬ ‭Rng 6”, Saturate, Torrent 1”‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭Heavy bolt pistol‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Rng 8”, Piercing Crits 1‬ ‭Bolt pistol‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Rng 8”‬
‭Plasma pistol‬ ‭Bolt sniper rifle‬
‭- Standard‬ ‭4‬ ‭3+‬ ‭3/5‬ ‭Rng 8”, Piercing 1‬ ‭- Executioner‬ ‭4‬ ‭2+‬ ‭3/4‬ ‭Heavy (Dash only), Saturate, Seek Light, Silent‬
‭- Supercharge‬ ‭4‬ ‭3+‬ ‭4/5‬ ‭Rng 8”, Hot, Lethal 5+, Piercing 1‬ ‭- Hyperfrag‬ ‭4‬ ‭2+‬ ‭2/4‬ ‭Blast 1", Heavy (Dash only), Silent‬
‭Chainsword‬ ‭5‬ ‭3+‬ ‭4/5‬ ‭-‬ ‭- Mortis‬ ‭4‬ ‭2+‬ ‭3/3‬ ‭Devastating 3, Heavy (Dash only), Piercing 1, Silent‬
‭Power fist‬ ‭5‬ ‭4+‬ ‭5/7‬ ‭Brutal‬ ‭Fists‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬
‭Power weapon‬ ‭5‬ ‭3+‬ ‭4/6‬ ‭Lethal 5+‬
‭ amo‬‭Cloak:‬‭Whenever‬‭an‬‭operative‬‭is‬
C
‭Thunder hammer‬ ‭5‬ ‭4+‬ ‭5/6‬ ‭Shock, Stun‬ ‭OPTICS‬ ‭1AP‬
‭shooting‬ ‭this‬ ‭operative,‬ ‭ignore‬ ‭the‬
‭Saturate‬ ‭weapon‬ ‭rule.‬ ‭This‬ ‭operative‬ ‭🟢‬ ‭Until‬ ‭the‬ ‭start‬ ‭of‬‭this‬‭operative’s‬‭next‬
‭ octrine‬ ‭Warfare‬‭:‬ ‭Whenever‬ ‭you‬ ‭would‬ ‭use‬ ‭the‬ ‭Combat‬ ‭Doctrine‬ ‭strategic‬‭ploy‬
D
‭has‬ ‭the‬ ‭Stealthy‬ ‭CHAPTER‬ ‭TACTIC‬‭.‬‭If‬ ‭ ctivation,‬ ‭whenever‬ ‭it’s‬ ‭shooting,‬
a
‭and select Assault or Tactical, if this operative is in the killzone, it costs you 0CP.‬
‭you‬ ‭selected‬ ‭that‬ ‭CHAPTER‬ ‭TACTIC‬‭,‬ ‭enemy operatives cannot be obscured.‬
‭ hapter‬ ‭Veteran‬‭:‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭Select‬ ‭Operatives‬ ‭step,‬ ‭if‬ ‭this‬ ‭operative‬ ‭is‬
C ‭🔴‬ ‭This‬ ‭operative‬ ‭cannot‬ ‭perform‬ ‭this‬
‭you‬‭can‬‭do‬‭both‬‭of‬‭its‬‭options‬‭(i.e.‬‭retain‬
‭selected‬ ‭for‬ ‭deployment,‬ ‭select‬ ‭one‬ ‭additional‬ ‭CHAPTER‬ ‭TACTIC‬ ‭for‬ ‭it‬ ‭to‬ ‭have‬ ‭action‬ ‭while‬ ‭within‬ ‭control‬ ‭range‬ ‭of‬ ‭an‬
‭two‬ ‭cover‬ ‭saves‬ ‭–‬ ‭one‬ ‭normal‬‭and‬‭one‬
‭for‬ ‭the‬ ‭battle.‬ ‭Unlike‬‭primary‬‭and‬‭secondary‬‭CHAPTER‬‭TACTICS‬‭,‬‭you‬‭don’t‬‭have‬ ‭enemy operative.‬
‭critical success).‬
‭to select the same one for each battle in a campaign or tournament.‬

‭INTERCESSOR SERGEANT‬ ‭APL‬ ‭3‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭15‬ ‭HEAVY INTERCESSOR GUNNER‬ ‭APL‬ ‭3‬ ‭MV‬ ‭4”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭18‬

‭A‬ ‭HT‬ ‭D‬ ‭WR‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬


‭Auto bolt rifle‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Torrent 1”‬ ‭Heavy bolter‬
‭Bolt rifle‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Piercing Crits 1‬ ‭- Focused‬ ‭5‬ ‭3+‬ ‭4/5‬ ‭Piercing Crits 1‬
‭Stalker bolt rifle‬ ‭-‬ ‭- Sweeping‬ ‭4‬ ‭3+‬ ‭4/5‬ ‭Piercing Crits 1, Torrent 1”‬
‭- Heavy‬ ‭4‬ ‭3+‬ ‭3/5‬ ‭Heavy (Dash only) Lethal 5+, Piercing Crits 1‬ ‭Fists‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬
‭- Mobile‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬
‭INTERCESSOR GUNNER‬ ‭APL‬ ‭3‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭14‬
‭Chainsword‬ ‭4‬ ‭3+‬ ‭4/5‬ ‭-‬
‭Fists‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬ ‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭Power fist‬ ‭4‬ ‭4+‬ ‭5/7‬ ‭Brutal‬ ‭Auto bolt rifle‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Torrent 1”‬
‭Power weapon‬ ‭4‬ ‭3+‬ ‭4/6‬ ‭Lethal 5+‬ ‭Auxiliary grenade launcher‬
‭Thunder hammer‬ ‭4‬ ‭4+‬ ‭5/6‬ ‭Shock, Stun‬ ‭- Frag‬ ‭4‬ ‭3+‬ ‭2/4‬ ‭Blast 2”‬
‭- Krak‬ ‭4‬ ‭3+‬ ‭4/5‬ ‭Piercing 1‬
‭ octrine‬ ‭Warfare‬‭:‬ ‭Whenever‬ ‭you‬ ‭would‬ ‭use‬ ‭the‬ ‭Combat‬ ‭Doctrine‬ ‭strategic‬‭ploy‬
D
‭and select Devastator or Tactical, if this operative is in the killzone, it costs 0CP.‬ ‭Bolt rifle‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Piercing Crits 1‬
‭ hapter‬ ‭Veteran‬‭:‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭Select‬ ‭Operatives‬ ‭step,‬ ‭if‬ ‭this‬ ‭operative‬ ‭is‬
C ‭Stalker bolt rifle‬
‭selected‬ ‭for‬ ‭deployment,‬ ‭select‬ ‭one‬ ‭additional‬ ‭CHAPTER‬ ‭TACTIC‬ ‭for‬ ‭it‬ ‭to‬ ‭have‬
‭- Heavy‬ ‭4‬ ‭3+‬ ‭3/5‬ ‭Heavy (Dash only) Lethal 5+, Piercing Crits 1‬
‭for‬ ‭the‬ ‭battle.‬ ‭Unlike‬‭primary‬‭and‬‭secondary‬‭CHAPTER‬‭TACTICS‬‭,‬‭you‬‭don’t‬‭have‬
‭to select the same one for each battle in a campaign or tournament.‬ ‭- Mobile‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬
‭Fists‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬

‭INTERCESSOR WARRIOR‬ ‭APL‬ ‭3‬ ‭MV‬ ‭6”‬ ‭SV‬ ‭3+‬ ‭W‬ ‭14‬
‭A‬ ‭HT‬ ‭D‬ ‭WR‬
‭Auto bolt rifle‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Torrent 1”‬
‭Bolt rifle‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭Piercing Crits 1‬
‭Stalker bolt rifle‬
‭- Heavy‬ ‭4‬ ‭3+‬ ‭3/5‬ ‭Heavy (Dash only) Lethal 5+, Piercing Crits 1‬
‭- Mobile‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬
‭Fists‬ ‭4‬ ‭3+‬ ‭3/4‬ ‭-‬

‭Version 3.0.4‬

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