Angels of Death
Angels of Death
                                        OPERATIVES
                                        ↘ 1 ANGEL OF DEATH operative selected from the                ↘ 5 ANGEL OF DEATH operatives selected from the
                                          following list:                                               following list:
                                          • ASSAULT INTERCESSOR SERGEANT with one option                • ASSAULT INTERCESSOR GRENADIER
                                             from each of the following:                                • ASSAULT INTERCESSOR WARRIOR
                                             ○ Hand flamer or heavy bolt pistol                         • ELIMINATOR SNIPER
                                             ○ Chainsword, power fist, power weapon or                  • HEAVY INTERCESSOR GUNNER
                                                 thunder hammer                                         • INTERCESSOR GUNNER with auxiliary grenade
                                          • Or the following option:                                       launcher and one of the following options:
                                             ○ Plasma pistol; chainsword                                   ○ Auto bolt rifle; fists
                                          • INTERCESSOR SERGEANT with one option from each                 ○ Bolt rifle; fists
                                             of the following:                                             ○ Stalker bolt rifle; fists
                                             ○ Auto bolt rifle, bolt rifle or stalker bolt rifle        • INTERCESSOR WARRIOR with one of the
                                             ○ Chainsword, fists, power fist, power weapon or              following options:
                                                 thunder hammer                                            ○ Auto bolt rifle; fists
                                          • SPACE MARINE CAPTAIN                                           ○ Bolt rifle; fists
                                                                                                           ○ Stalker bolt rifle; fists
Other than WARRIOR operatives, your kill team can only include each operative on this list once.
ARCHETYPES
                                                        SEEK &
                                         SECURITY
                                                       DESTROY
Archetypes are used in certain mission packs, e.g. Approved Ops. The game sequence will specify how.
                                        Some ANGEL OF DEATH rules refer to a ‘bolt weapon’. This is a ranged weapon that includes ‘bolt’ in its name, e.g.
                                        stalker bolt rifle, heavy bolt pistol, etc.
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Heavy bolt
pistol                    Chainsword
                                                                                                                 4
                         Plasma pistol
Power fist
                                           Chainsword
Chainsword
Heavy bolter
                                        Bolt pistol
              5                                                       Bolt sniper rifle
ANGELS OF DEATH » KILL TEAM SELECTION
4. Stealthy
Whenever an operative is shooting this              8. Siege Specialist
operative, if you can retain any cover              This operative’s ranged weapons have
saves, you can retain one additional                the Saturate weapon rule.
cover save, or you can retain one cover
save as a critical success instead. This
isn’t cumulative with improved cover
saves from Vantage terrain.
                                                     STRATEGY PLOYS                                                               FIREFIGHT PLOYS
                                                     COMBAT DOCTRINE                                                              ADJUST DOCTRINE
                                                     Space Marines hold the teachings of the Codex Astartes in highest            Adeptus Astartes kill teams adapt their strategies on the fly to overcome
                                                     esteem, employing its flexible combat doctrines to annihilate                the foe. Swiftly traded hand signals and abrupt vox exchanges herald a
                                                     their enemies.                                                               shift in doctrine.
                                                     Select one COMBAT DOCTRINE from those presented below.                       Use this firefight ploy during a friendly ANGEL OF DEATH
                   7                                 Whenever a friendly ANGEL OF DEATH operative is x, its                       operative’s activation, before or after it performs an action.
                                                     weapons have the Balanced weapon rule. X is the COMBAT                       If you’ve used the Combat Doctrine strategy ploy during this
ANGELS OF DEATH » STRATEGY PLOYS » FIREFIGHT PLOYS
DOCTRINE you selected. turning point, change the COMBAT DOCTRINE you selected.
                                                     ADAPTIVE TACTICS                                                             Use this firefight ploy when a friendly ANGEL OF DEATH
                                                     There are few more tactically flexible warriors than the Adeptus             operative is performing the Fight action during an activation
                                                     Astartes. Supplementing the teachings of the Codex Astartes with             in which it performed the Charge action, at the start of the
                                                     their own experience, Space Marines may adjust their strategies at a         Resolve Attack Dice step. Until the end of that action:
                                                     moment’s notice.
                                                                                                                                  • Its melee weapon has the Shock weapon rule.
                                                     Change your secondary CHAPTER TACTIC. Note this ploy only                    • The first time you strike during that sequence, inflict 1
                                                     lasts until the end of the turning point, at which point your                  additional damage (to a maximum of 7).
                                                     original secondary CHAPTER TACTIC returns.
                                                                                                                                  WRATH OF VENGEANCE
                                                     INDOMITUS                                                                    When roused to anger, a battle-brother of the Adeptus Astartes may be
                                                     This is the Era Indomitus. The Imperium wages galaxy-spanning                spurred to acts of extraordinary strength and athleticism.
                                                     crusades to drive back the horrors that plague it, and the battle-brothers
                                                     of the Adeptus Astartes are spurred on by this righteous purpose.            Use this firefight ploy when a friendly ANGEL OF DEATH
                                                                                                                                  operative is counteracting. It can perform an additional 1AP
                                                     Whenever an operative is shooting a friendly ANGEL OF                        action for free during that counteraction, but both actions
                                                     DEATH operative, if you roll two or more fails, you                          must be different.
                                                     can discard one of them to retain another as a normal
                                                     success instead.
                                                                                                                       APL         MOVE          SAVE       WOUNDS
Heroic Leader: Once per turning point, you can use a firefight ploy for 0CP if        Iron Halo: Once per battle, when an attack dice inflicts Normal Dmg on this                  8
this is the specified ANGEL OF DEATH operative (excluding Command                     operative, you can ignore that inflicted damage.
Re-roll), or the Adjust Doctrine firefight ploy for 0CP if this operative is in the
ASSAULT INTERCESSOR
SERGEANT                                                                                                                3           6"          3+           15
        NAME                                           ATK        HIT       DMG       WR
        Hand flamer                                      4        2+        3/3       Range 6", Saturate, Torrent 1"
        Heavy bolt pistol                                4        3+        3/4       Range 8", Piercing Crits 1
        Plasma pistol (standard)                         4        3+        3/5       Range 8", Piercing 1
        Plasma pistol (supercharge)                      4        3+        4/5       Range 8", Hot, Lethal 5+, Piercing 1
        Chainsword                                       5        3+        4/5       -
        Power fist                                       5        4+        5/7       Brutal
        Power weapon                                     5        3+        4/6       Lethal 5+
        Thunder hammer                                   5        4+        5/6       Shock, Stun
Doctrine Warfare: Whenever you would use the Combat Doctrine strategic                Chapter Veteran: At the end of the Select Operatives step, if this operative
ploy and then select Assault or Tactical, if this operative is in the killzone, it    is selected for deployment, select one additional CHAPTER TACTIC for it
costs you 0CP.                                                                        to have for the battle. Unlike primary and secondary CHAPTER TACTICS,
                                                                                      you don’t have to select the same one for each battle in a campaign
                                                                                      or tournament.
                              INTERCESSOR SERGEANT
                                                                                                                                                    3           6"           3+           15
                                      NAME                                          ATK        HIT      DMG        WR
                                      Auto bolt rifle                                4         3+        3/4       Torrent 1"
                                      Bolt rifle                                     4         3+        3/4       Piercing Crits 1
                                      Stalker bolt rifle (heavy)                     4         3+        3/5       Heavy (Dash only), Lethal 5+, Piercing Crits 1
                              Doctrine Warfare: Whenever you would use the Combat Doctrine strategic               Chapter Veteran: At the end of the Select Operatives step, if this operative
                              ploy and then select Devastator or Tactical, if this operative is in the killzone,   is selected for deployment, select one additional CHAPTER TACTIC for it
                              it costs you 0CP.                                                                    to have for the battle. Unlike primary and secondary CHAPTER TACTICS,
                                                                                                                   you don’t have to select the same one for each battle in a campaign
                                                                                                                   or tournament.
                              ASSAULT INTERCESSOR
                              GRENADIER                                                                                                             3           6"           3+           14
                                      NAME                                          ATK        HIT      DMG        WR
                                      Heavy bolt pistol                              4         3+        3/4       Range 8", Piercing Crits 1
                                      Chainsword                                     5         3+        4/5       -
                              Grenadier: This operative can use frag and krak grenades (see universal
                              equipment). Doing so doesn’t count towards any limited uses you have (i.e.
                              if you also select those grenades from equipment for other operatives).
                              Whenever it’s doing so, improve the Hit stat of that weapon by 1.
10
ELIMINATOR SNIPER
                                                                                                                3            7"           3+            12
       NAME                                     ATK      HIT      DMG       WR
       Bolt pistol                               4        3+      3/4       Range 8"
       Bolt sniper rifle (executioner)           4        2+      3/4       Heavy (Dash only), Saturate, Seek Light, Silent
       Bolt sniper rifle (hyperfrag)             4        2+      2/4       Blast 1", Heavy (Dash only), Silent
       Bolt sniper rifle (mortis)                4        2+      3/3       Devastating 3, Heavy (Dash only), Piercing 1, Silent
       Fists                                     4        3+      3/4       -
Camo Cloak: Whenever an operative is shooting this operative, ignore the    OPTICS                                                                       1AP
Saturate weapon rule. This operative has the Stealthy CHAPTER TACTIC.           Until the start of this operative’s next activation, whenever it’s shooting,
If you selected that CHAPTER TACTIC, you can do both of its options (i.e.       enemy operatives cannot be obscured.
retain two cover saves – one normal and one critical success).
                                                                                This operative cannot perform this action while within control range of an
                                                                                enemy operative.
    11
ANGELS OF DEATH » DATACARDS
                              INTERCESSOR GUNNER
                                                                                                                       3       6"        3+      14
                                  NAME                                ATK   HIT   DMG   WR
                                  Auto bolt rifle                     4     3+    3/4   Torrent 1"
                                  Auxiliary grenade launcher (frag)   4     3+    2/4   Blast 2"
                                  Auxiliary grenade launcher (krak)   4     3+    4/5   Piercing 1
                                  Bolt rifle                          4     3+    3/4   Piercing Crits 1
                                  Stalker bolt rifle (heavy)          4     3+    3/5   Heavy (Dash only), Lethal 5+, Piercing Crits 1
                                  Stalker bolt rifle (mobile)         4     3+    3/4   -
                                  Fists                               4     3+    3/4   -
INTERCESSOR WARRIOR
                                                                                3          6"        3+      14
    NAME                          ATK   HIT   DMG   WR
    Auto bolt rifle               4     3+    3/4   Torrent 1"
    Bolt rifle                    4     3+    3/4   Piercing Crits 1
    Stalker bolt rifle (heavy)    4     3+    3/5   Heavy (Dash only), Lethal 5+, Piercing Crits 1
    Stalker bolt rifle (mobile)   4     3+    3/4   -
                                                                                                                         12
    Fists                         4     3+    3/4   -
                                      operative is shooting, fighting or retaliating, if you roll two or         Once per turning point, when a friendly ANGEL OF DEATH
                                      more fails, you can discard one of them to retain another as a             operative is fighting or retaliating, after your opponent
                                      normal success instead.                                                    rolls their attack dice, you can use this rule. If you do, your
                                                                                                                 opponent cannot retain attack dice results of less than 6 as
                                                                                                                 critical successes during that sequence (e.g. as a result of the
                                      CHAPTER RELIQUARIES                                                        Lethal, Rending or Severe weapon rules).
                                      Many Space Marines bear macabre relics taken from the bodies of their
                                      fallen. Those who bear these inspirational items fight all the harder to
                                      honour the sacrifice of their battle-brothers.                             AUSPEX
                                                                                                                 Auspexes come in many forms. These scanning devices can detect
                                      You can use the Wrath of Vengeance firefight ploy for 0CP if               motion, analyse atmospheric conditions and reveal heat signatures.
                                      the specified friendly operative has an Engage order.
                                                                                                                 Once per turning point, when a friendly ANGEL OF DEATH
                                                                                                                 operative performs the Shoot action and you’re selecting a
                                                                                                                 valid target, you can use this rule. If you do, until the end of
                                                                                                                 the activation/counteraction, enemy operatives within 8" of
                                                                                                                 that friendly operative cannot be obscured.