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Angels of Death

Compressed PDF version of this Warhammer Kill Team for Tablet usage.

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0% found this document useful (0 votes)
1K views11 pages

Angels of Death

Compressed PDF version of this Warhammer Kill Team for Tablet usage.

Uploaded by

72w5vshy44
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ANGELS OF DEATH KILL TEAM

Below you will find a list of the


operatives that make up an
ANGEL OF DEATH kill team,
including, where relevant,
any weapons specified for
3 that operative.
ANGELS OF DEATH » KILL TEAM SELECTION

OPERATIVES
↘ 1 ANGEL OF DEATH operative selected from the ↘ 5 ANGEL OF DEATH operatives selected from the
following list: following list:
• ASSAULT INTERCESSOR SERGEANT with one option • ASSAULT INTERCESSOR GRENADIER
from each of the following: • ASSAULT INTERCESSOR WARRIOR
○ Hand flamer or heavy bolt pistol • ELIMINATOR SNIPER
○ Chainsword, power fist, power weapon or • HEAVY INTERCESSOR GUNNER
thunder hammer • INTERCESSOR GUNNER with auxiliary grenade
• Or the following option: launcher and one of the following options:
○ Plasma pistol; chainsword ○ Auto bolt rifle; fists
• INTERCESSOR SERGEANT with one option from each ○ Bolt rifle; fists
of the following: ○ Stalker bolt rifle; fists
○ Auto bolt rifle, bolt rifle or stalker bolt rifle • INTERCESSOR WARRIOR with one of the
○ Chainsword, fists, power fist, power weapon or following options:
thunder hammer ○ Auto bolt rifle; fists
• SPACE MARINE CAPTAIN ○ Bolt rifle; fists
○ Stalker bolt rifle; fists

Other than WARRIOR operatives, your kill team can only include each operative on this list once.

You cannot select more than one of these operatives combined.

ARCHETYPES

SEEK &
SECURITY
DESTROY

Archetypes are used in certain mission packs, e.g. Approved Ops. The game sequence will specify how.

Some ANGEL OF DEATH rules refer to a ‘bolt weapon’. This is a ranged weapon that includes ‘bolt’ in its name, e.g.
stalker bolt rifle, heavy bolt pistol, etc.
The newest version of these rules can be found online.
Scan the QR code or visit warhammer-community.com.

ASSAULT INTERCESSOR SERGEANT INTERCESSOR SERGEANT

Heavy bolt
pistol Chainsword
4

ANGELS OF DEATH » KILL TEAM SELECTION


Bolt rifle

SPACE MARINE CAPTAIN

Plasma pistol
Power fist

ASSAULT INTERCESSOR GRENADIER ASSAULT INTERCESSOR WARRIOR

Chainsword
Chainsword

Heavy bolt pistol


ELIMINATOR SNIPER HEAVY INTERCESSOR GUNNER

Heavy bolter

Bolt pistol
5 Bolt sniper rifle
ANGELS OF DEATH » KILL TEAM SELECTION

INTERCESSOR GUNNER INTERCESSOR WARRIOR

Auto bolt rifle / auxiliary Auto bolt rifle


grenade launcher
FACTION RULES
CHAPTER TACTICS ASTARTES
Each Space Marine Chapter is a martial brotherhood with its own combat philosophies, suited to These genetically modified superhumans are
the unique skills and temperaments of its battle-brothers. These tenets of war may be clothed made for one purpose: war.
in esoteric rituals built up over thousands of years, but remain as brutally effective as when they
were first laid down. During each friendly ANGEL OF DEATH
operative’s activation, it can perform
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for either two Shoot actions or two Fight 6
friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of actions. If it’s two Shoot actions, a bolt

ANGELS OF DEATH » FACTION RULES


the same CHAPTER TACTIC are not cumulative. weapon must be selected for at least
one of them, and if it’s a bolt sniper rifle
Designer’s Note: If you’re playing a series of games, i.e. a campaign or tournament, or heavy bolter, 1 additional AP must
you must select the same primary and secondary CHAPTER TACTIC for every battle be spent for the second action if both
(you can still change the secondary with the Adaptive Tactics strategy ploy). actions are using that weapon.

Each friendly ANGEL OF DEATH


1. Aggressive 5. Mobile operative can counteract regardless of
This operative’s melee weapons have • This operative can perform the Fall its order.
the Rending weapon rule. Back action for 1 less AP.
• This operative can perform the
Charge action while within control
2. Dueller range of an enemy operative, and can
Once per sequence, whenever this leave that operative’s control range to
operative is fighting or retaliating: do so (but then normal requirements
for that move apply).
• One of your normal successes can
block one unresolved critical success
(unless the enemy operative’s 6. Hardy
weapon has the Brutal weapon rule). Whenever an operative is shooting this
• One of your critical successes operative, defence dice results of 5+ are
can block two unresolved normal critical successes.
successes (instead of one
critical success).
7. Sharpshooter
Whenever this operative is shooting
3. Resolute during an activation in which it hasn’t
You can ignore any changes to this performed the Charge, Fall Back or
operative’s APL stat. Reposition action, its bolt weapons
have the Severe weapon rule.

4. Stealthy
Whenever an operative is shooting this 8. Siege Specialist
operative, if you can retain any cover This operative’s ranged weapons have
saves, you can retain one additional the Saturate weapon rule.
cover save, or you can retain one cover
save as a critical success instead. This
isn’t cumulative with improved cover
saves from Vantage terrain.
STRATEGY PLOYS FIREFIGHT PLOYS
COMBAT DOCTRINE ADJUST DOCTRINE
Space Marines hold the teachings of the Codex Astartes in highest Adeptus Astartes kill teams adapt their strategies on the fly to overcome
esteem, employing its flexible combat doctrines to annihilate the foe. Swiftly traded hand signals and abrupt vox exchanges herald a
their enemies. shift in doctrine.

Select one COMBAT DOCTRINE from those presented below. Use this firefight ploy during a friendly ANGEL OF DEATH
7 Whenever a friendly ANGEL OF DEATH operative is x, its operative’s activation, before or after it performs an action.
weapons have the Balanced weapon rule. X is the COMBAT If you’ve used the Combat Doctrine strategy ploy during this
ANGELS OF DEATH » STRATEGY PLOYS » FIREFIGHT PLOYS

DOCTRINE you selected. turning point, change the COMBAT DOCTRINE you selected.

• Devastator Doctrine: Shooting an operative more than 6"


from it. TRANSHUMAN PHYSIOLOGY
• Tactical Doctrine: Shooting an operative within 6" of it. The genetically modified physiology of a Space Marine is capable of
• Assault Doctrine: Fighting or retaliating. resisting wounds that would kill a lesser being.

Use this firefight ploy when an operative is shooting a friendly


AND THEY SHALL KNOW NO FEAR ANGEL OF DEATH operative, in the Roll Defence Dice step.
Space Marines possess extraordinary courage and are utterly You can retain one of your normal successes as a critical
unflinching in the face of terrifying horrors and overwhelming odds. success instead.

You can ignore any changes to the stats of friendly ANGEL


OF DEATH operatives from being injured (including their SHOCK ASSAULT
weapons’ stats). The Adeptus Astartes strike with exceptional speed and strength, the
roar of chainswords and brutal assaults spelling death for their foes.

ADAPTIVE TACTICS Use this firefight ploy when a friendly ANGEL OF DEATH
There are few more tactically flexible warriors than the Adeptus operative is performing the Fight action during an activation
Astartes. Supplementing the teachings of the Codex Astartes with in which it performed the Charge action, at the start of the
their own experience, Space Marines may adjust their strategies at a Resolve Attack Dice step. Until the end of that action:
moment’s notice.
• Its melee weapon has the Shock weapon rule.
Change your secondary CHAPTER TACTIC. Note this ploy only • The first time you strike during that sequence, inflict 1
lasts until the end of the turning point, at which point your additional damage (to a maximum of 7).
original secondary CHAPTER TACTIC returns.

WRATH OF VENGEANCE
INDOMITUS When roused to anger, a battle-brother of the Adeptus Astartes may be
This is the Era Indomitus. The Imperium wages galaxy-spanning spurred to acts of extraordinary strength and athleticism.
crusades to drive back the horrors that plague it, and the battle-brothers
of the Adeptus Astartes are spurred on by this righteous purpose. Use this firefight ploy when a friendly ANGEL OF DEATH
operative is counteracting. It can perform an additional 1AP
Whenever an operative is shooting a friendly ANGEL OF action for free during that counteraction, but both actions
DEATH operative, if you roll two or more fails, you must be different.
can discard one of them to retain another as a normal
success instead.
APL MOVE SAVE WOUNDS

SPACE MARINE CAPTAIN


3 6" 3+ 15
NAME ATK HIT DMG WR
Plasma pistol (standard) 4 3+ 3/5 Range 8", Piercing 1
Plasma pistol (supercharge) 4 3+ 4/5 Range 8", Hot, Lethal 5+, Piercing 1
Power fist 5 3+ 5/7 Brutal

Heroic Leader: Once per turning point, you can use a firefight ploy for 0CP if Iron Halo: Once per battle, when an attack dice inflicts Normal Dmg on this 8
this is the specified ANGEL OF DEATH operative (excluding Command operative, you can ignore that inflicted damage.
Re-roll), or the Adjust Doctrine firefight ploy for 0CP if this operative is in the

ANGELS OF DEATH » DATACARDS


killzone and not within control range of enemy operatives.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, LEADER, SPACE MARINE CAPTAIN 40

APL MOVE SAVE WOUNDS

ASSAULT INTERCESSOR
SERGEANT 3 6" 3+ 15
NAME ATK HIT DMG WR
Hand flamer 4 2+ 3/3 Range 6", Saturate, Torrent 1"
Heavy bolt pistol 4 3+ 3/4 Range 8", Piercing Crits 1
Plasma pistol (standard) 4 3+ 3/5 Range 8", Piercing 1
Plasma pistol (supercharge) 4 3+ 4/5 Range 8", Hot, Lethal 5+, Piercing 1
Chainsword 5 3+ 4/5 -
Power fist 5 4+ 5/7 Brutal
Power weapon 5 3+ 4/6 Lethal 5+
Thunder hammer 5 4+ 5/6 Shock, Stun

Doctrine Warfare: Whenever you would use the Combat Doctrine strategic Chapter Veteran: At the end of the Select Operatives step, if this operative
ploy and then select Assault or Tactical, if this operative is in the killzone, it is selected for deployment, select one additional CHAPTER TACTIC for it
costs you 0CP. to have for the battle. Unlike primary and secondary CHAPTER TACTICS,
you don’t have to select the same one for each battle in a campaign
or tournament.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, LEADER, ASSAULT INTERCESSOR, SERGEANT 32


APL MOVE SAVE WOUNDS

INTERCESSOR SERGEANT
3 6" 3+ 15
NAME ATK HIT DMG WR
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Heavy (Dash only), Lethal 5+, Piercing Crits 1

9 Stalker bolt rifle (mobile) 4 3+ 3/4 -


Chainsword 4 3+ 4/5 -
Fists 4 3+ 3/4 -
ANGELS OF DEATH » DATACARDS

Power fist 4 4+ 5/7 Brutal


Power weapon 4 3+ 4/6 Lethal 5+
Thunder hammer 4 4+ 5/6 Shock, Stun

Doctrine Warfare: Whenever you would use the Combat Doctrine strategic Chapter Veteran: At the end of the Select Operatives step, if this operative
ploy and then select Devastator or Tactical, if this operative is in the killzone, is selected for deployment, select one additional CHAPTER TACTIC for it
it costs you 0CP. to have for the battle. Unlike primary and secondary CHAPTER TACTICS,
you don’t have to select the same one for each battle in a campaign
or tournament.

ANGEL OF DEATH , IMPERIUM, APEPTUS ASTARTES, LEADER, INTERCESSOR, SERGEANT 32

APL MOVE SAVE WOUNDS

ASSAULT INTERCESSOR
GRENADIER 3 6" 3+ 14
NAME ATK HIT DMG WR
Heavy bolt pistol 4 3+ 3/4 Range 8", Piercing Crits 1
Chainsword 5 3+ 4/5 -

Grenadier: This operative can use frag and krak grenades (see universal
equipment). Doing so doesn’t count towards any limited uses you have (i.e.
if you also select those grenades from equipment for other operatives).
Whenever it’s doing so, improve the Hit stat of that weapon by 1.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, GRENADIER 32


APL MOVE SAVE WOUNDS

ASSAULT INTERCESSOR WARRIOR


3 6" 3+ 14
NAME ATK HIT DMG WR
Heavy bolt pistol 4 3+ 3/4 Range 8", Piercing Crits 1
Chainsword 5 3+ 4/5 -

10

ANGELS OF DEATH » DATACARDS


ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, WARRIOR 32

APL MOVE SAVE WOUNDS

ELIMINATOR SNIPER
3 7" 3+ 12
NAME ATK HIT DMG WR
Bolt pistol 4 3+ 3/4 Range 8"
Bolt sniper rifle (executioner) 4 2+ 3/4 Heavy (Dash only), Saturate, Seek Light, Silent
Bolt sniper rifle (hyperfrag) 4 2+ 2/4 Blast 1", Heavy (Dash only), Silent
Bolt sniper rifle (mortis) 4 2+ 3/3 Devastating 3, Heavy (Dash only), Piercing 1, Silent
Fists 4 3+ 3/4 -

Camo Cloak: Whenever an operative is shooting this operative, ignore the OPTICS 1AP
Saturate weapon rule. This operative has the Stealthy CHAPTER TACTIC. Until the start of this operative’s next activation, whenever it’s shooting,
If you selected that CHAPTER TACTIC, you can do both of its options (i.e. enemy operatives cannot be obscured.
retain two cover saves – one normal and one critical success).
This operative cannot perform this action while within control range of an
enemy operative.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ELIMINATOR, SNIPER 40


APL MOVE SAVE WOUNDS

HEAVY INTERCESSOR GUNNER


3 4" 3+ 18
NAME ATK HIT DMG WR
Heavy bolter (focused) 5 3+ 4/5 Piercing Crits 1
Heavy bolter (sweeping) 4 3+ 4/5 Piercing Crits 1, Torrent 1"
Fists 4 3+ 3/4 -

11
ANGELS OF DEATH » DATACARDS

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, HEAVY INTERCESSOR, GUNNER 40

APL MOVE SAVE WOUNDS

INTERCESSOR GUNNER
3 6" 3+ 14
NAME ATK HIT DMG WR
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Auxiliary grenade launcher (frag) 4 3+ 2/4 Blast 2"
Auxiliary grenade launcher (krak) 4 3+ 4/5 Piercing 1
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Heavy (Dash only), Lethal 5+, Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4 -
Fists 4 3+ 3/4 -

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, GUNNER 32


APL MOVE SAVE WOUNDS

INTERCESSOR WARRIOR
3 6" 3+ 14
NAME ATK HIT DMG WR
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Heavy (Dash only), Lethal 5+, Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4 -
12
Fists 4 3+ 3/4 -

ANGELS OF DEATH » DATACARDS


ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, WARRIOR 32
FACTION EQUIPMENT
The following equipment options are available to ANGEL OF DEATH kill teams, alongside the universal equipment
online. You cannot select each option more than once per battle.

PURITY SEALS TILTING SHIELDS


Awarded by the Chapter’s Chaplains, purity seals are inscribed with As well as displaying company colours and personal heraldry, a Space
blessings and inspire the bearer to fight with increased vigour. Marine’s tilting plate serves to protect the bearer in the press of
13 melee combat.
Once per turning point, when a friendly ANGEL OF DEATH
ANGELS OF DEATH » FACTION EQUIPMENT

operative is shooting, fighting or retaliating, if you roll two or Once per turning point, when a friendly ANGEL OF DEATH
more fails, you can discard one of them to retain another as a operative is fighting or retaliating, after your opponent
normal success instead. rolls their attack dice, you can use this rule. If you do, your
opponent cannot retain attack dice results of less than 6 as
critical successes during that sequence (e.g. as a result of the
CHAPTER RELIQUARIES Lethal, Rending or Severe weapon rules).
Many Space Marines bear macabre relics taken from the bodies of their
fallen. Those who bear these inspirational items fight all the harder to
honour the sacrifice of their battle-brothers. AUSPEX
Auspexes come in many forms. These scanning devices can detect
You can use the Wrath of Vengeance firefight ploy for 0CP if motion, analyse atmospheric conditions and reveal heat signatures.
the specified friendly operative has an Engage order.
Once per turning point, when a friendly ANGEL OF DEATH
operative performs the Shoot action and you’re selecting a
valid target, you can use this rule. If you do, until the end of
the activation/counteraction, enemy operatives within 8" of
that friendly operative cannot be obscured.

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