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Space Marines Datacards

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0% found this document useful (0 votes)
328 views11 pages

Space Marines Datacards

Uploaded by

alae yassine
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Wl es DATACARDS = Oe, CO iM SPAEE MARINES CSET Sy it pois o7 Pact oot he weal saree Rte praferton of bots cri th anced wf rept mechani I em te i eee fe ‘unstoppable in ball. ‘The Flesh it Weak: Non-vehicle ron Hands rmodels hage the Feel No Pain (61) special fle I'they have the Feel No Pain rule from another source (a narthecium, for example}, they instead add 1 to the result of any Feel No Pain roll Machine Empathy: Iron Hands characters and vehicles have the Will Not Die Special rule. Furthermore, Iron Hans ‘Techmarines add 1 to their Blessing of the Onmissia rolls. 4 Co ee aati ee Ste fom he Shaws Noa Raven Guard odes tha do nox begin the game ina Transpor vehicle have the Shroud special ule unl the tart of the second fame tun, When rolling to sce whether Sheng mi pc an titet daring game turn Tou may add 110 the real ityour army contains a least one Raven Guard uni tener ir rye ieee meen re er a Rie teen ae aa, ee ee Sea unorthodox elow-assault tactics, forging themselves indo crusades wehove onslaught i as terrifying as it is brutal Driven by their devotion to the Emperor, they will never back down from a challenge, and ‘ste their minds against the vile corruptions of Tuileh and heretic alike Holy Grusaders: Black Templars models have the Crusader and Adamantium Will special rules “The Lost Librarias Librarians may not be included in Detachments of Black Templars igheous Zeal a ack Top ‘unit sllets one or more castalies in the Shooting phase or asa result of ‘Overwatch al models in that unit gain dhe ‘Counterattack and Rage special rules unt the end ofthe tra, Imperial Fists and thetr suecesiors are experts with ‘heavy weapons and bol! weaponry. No foe can stand ‘against thelr fireposcer, nor drive them back once ‘thei fet ave planted. Bolter Drills Imperial Fists models can reroll all To Hit rolls of | made with bolt ls, boliguns, storm bolters, heasy, ters and combieapons that are fring as oligans. This rule also applies models firing hell, kraken, vengeance oF ‘Sryontite rounds. Siege Masters: Imperial Fists models can reroll amour penetration rolls aginst ‘pulldings that do not result in a glancing bit fr penetrating hit and add 1 to the resilt ‘When rolling on dhe Building Damage table, Tn addin, Imperial Fists Devastator Squads and Centurion Devastator Squads have the Tank Hunters special rl. Ue ae PS UE ae HUT Codex Astartes, and their methods present a proud ‘masters of high speed, hitand-run warfare. Using example to their many successor Chapters. Whether their mobility (0 outpace and outmanoewore ther laying down disciplined blter fire, charging the foe foes, White Sears bikers slrike their enemies like ‘Wilh chainssords raring. or pounding them into Tighining before disengaging and altacking from submission with their heavy weapons, none can equal ‘anew direction. ‘the Ultramarines hil, Born in the Saddle: White Sears models Scions of Guilliman: Ifyour army contains ‘any Ultramarines nits, you can choose to enact the Devastator Doctrine, Assault ragth when resolving hits cased by the Doctrine a Tactical Doctrine once each Hammer of Wrath special rule per game, When one ofthese Combat [Boctines enacted, al Uramarines Fight on the Move: Whit Scars models have models in your army are affected. the Hit & Rum special rule. unit composed ‘Sears models can reroll a tg Shooting and Assault phases of thi models in Tact ein , ee ite Slamanders ar pets cron Tht eves side though he fre of ae ila savierrh wep and reste re ety ‘oy fer wren ofthis car lamecraftr Salamanders models hae the Feet No Pain (1) special ule aint ‘Wounds cause by flamer weapons tan Combat Doctrines: Several special rules allow fine in Norkanme 10,00 Th te), wait or Formations tense one or more untermore, when wing flame weapons Cott nctrines, Wheat tle allows Salamanders inodels ean terol fled ‘hi tote whic ons are afleced and ‘To Wound tll and armour penetration Sacer penaane an ‘ols tbat done result Inigbcng or penetrating hits, can be enacted. These ate emulative, 4 i epee Ya avallable Combat Doctrine atthe start ofeach a your tame aT Tg Shooting phase of this turn, Affected models in Devastator Squads and Cent inch Char have joined the canis oll al led To Fit roll in the ‘Shooting phase of this tur. ‘Combat Doctrines: Several special rules allow ‘unite ot Formations to enact one or more ths, itll note which units are affected and how many times per aie the Doctrne(s) cam be enacted. These are cumulative, so if Sour army as two rules that allow iW enaet the Tactical Doctrine once per game, you can ‘enact i twice per game, Vow can enact a single available Combat Doctrine at the start of each fof your turns the Assault phate of this turn, AMfected models in Assault Squads, Bike Squads, Auack Bike Squads and ‘Centurion Assiult Squacs, Vm OS MMA 3 Iuing any affected ndent Character special rule ined those squads, can instead re-oll ll failed To Hit rolls in the Assault phase ofthis tam, Combat Doctrines: Several special rues allow tunis or Formations t enact one o Goyntsa Doctrines, Whenever 4 rile allows this tl ote which units are affected and Fhow many times per yame the Docttine(s) can be eracted, These are cumilative, so if Yyourarmy has two rules that allow itto enact the ‘nailable Contbat Doctrine atthe stat of your turns, fieal Doctrine once per game, game, Yow ean enact single each ae Seca ae SRE CIet eS ARETE Tenet ina ee TEST ‘The Space Marines are the spear tip ofthe Emperor's ‘wrath. With Blinding speed, the Adeptus Astartes strike atthe heart of the enemy lines so they might Tes — Eee ne | nae ‘ify anguish their fon, — 15 ———m Score 1 Vicor Pint at he end of your tm i hing your ar, at ean ‘Score 1 Victory Point at the end of your turn if at ig Yourtirm, atleast one encrny unit was cr eet cetera eee at Samet au} 1 ns of rors eV ok sas completely deuroyed ding your tn Jump ype. oF by one of our uns hat artved from © atk Deep Strike Reserve this turn. Bre tenn eee THE EMPEROR'S RETRIBUTION CTR a) am dry the Ades Aarts ei jective. WW thighs rah of the Emperor the heros pee — ‘ofthe Space Marines bring the cursed leaders of — 6 ——* es Score 8 Vitor Pini tthe end of your tn i you contratan Objective Marker that was controled aol |? =e Py cece Osa oe Sere Very Pitt heen ar ti ne controlled by your opponent at the start of your bea ae pebeee ro 7 stead. ‘uum, score D338 Vietory Points Pana lina a TU STH A sala The enemies of the Emperor far many thing A vital objective has been identified in your cease ee vicinity, You are ordered to hold it at any cost. F o——— 3 — “— —\—» a Score 1 Victory Pon at thee oo tr iat a q vn unt war compete denoye a Morale Score 1 Victory Point if you control “Check during your turn. If dhree or more enemy units were Objective Marker I at the end of your turn. complet aoe alo fl Moral ches Yom SEGURE DBUEGTIVE 2 Cee ITE ning sed on mein fry ot Aehine Astartes sweep their enemies before ther, leaving only the A vital objective has been identified in your r Bis Wee Se deh to Do ots eae. eee i, elle ee —— ets Se 22 Score 1 Victory Point atthe end of your ten fone F or more units made a suecessful charge during your Score 1 Victory Poin if you control wae ce ert nis te teal caret Objective Marker 2 at the end of your turn, ‘during your turn, score D3 Victory Points instead. nny Dero rat) Bea aH Bian TaD as A vital objective has been identified in your A vital objective has been identified in your vicinity. You are ordered to hold it at any cost. vicinity. You are ordered to hold it at any cost. <-———._ 24 ——_—_» -—_ 93 ——_——» Score I Victory Point ifyou control Score I Victory Point if you control Objective Marker 4 at the end of your warn, Objective Marker 3 at the end of your tum, Baa) Cooma a elo) Bena a Bue ann a Avital objective has been identified in your A vital objective has been identified in your vicinity. You are ordered to hold it at any cost. vicinity. You are ordered to hold it at any cost. SG nt 5 Score 1 Victory Point ifyou control Score I Victory Point if you control Objective Marker 6 at the end of your turn. Objective Marker 5 at the end of your tum, ‘SEGURE OBJECTIVE 2 Buna A a A vital objective has been identified in your A vital objective has been identified in your vicinity. You are ordered to hold it at any cot vicinity. You are ordered to hold it at ay cot F——— 39 ———__4, eS) _Score 1 Victory Point if you control Score 1 Victory Point ifyou control Objective Marker 2 at the end of your turn, Objective Marker I at the end of your tum, Brea ATH ay yet ASH ay A vital objective has been identified in your A vital objective has Been identified in dete = nit re ee vicinity. You are ordered to hold itt ay cot. vicinity. You are ordered to hold it at any cost. ——. 34 —____1z, Sr—<——— 33 ———uz, _Score 1 Victory Point if you control Seore 1 Victory Point if you control Objective Marker 4 atthe end of your turn, Objective Marker 8 at the end of your turn, BLT ‘The enemy is attempting to establish a foothold in this region. Redouble your efforts to maintain control pe 45 ‘Score D8 Vietory Points ifyou control at least ‘80 Objective Markers and at least twice as many “Objective Markers as your opponent controls at the end of your turn, Pe agon sora ee) PN Dominate the field of battle. Storm every ste of ta ‘import and leave the fe with no place to hide. -— 46—— = nts f'you control every n the table at the end of Betas arate lus) Maa a ‘A show of strength is required. Scour the enemy from the ‘face ofthe batilfeld with the use of extreme firepower. ——_ 51 ———1 Score I Vietory Point ifan enemy unit was completely destroyed during the Shooting phase of turn. Ifyou completely destroyed 3 or more ‘enemy units during the Shooting phase of your turn, score D3 Victory Points instead. Score D343 Victory Pt CEUTA combat. Show then no quarter, no mercy. Score 1 Victory Point ifan enemy unit was score D3 Vietory Points insted, Beas au Close with the foe and engage them in hand-to-hand ———_ 52 ——— completely destroyed during the Assault phase of your turn If you completely destroyed $ or more ‘enemy units during the Assault phase of your turn, Besos au Ce You must locate and assess the value of local battlefield objectives so your forces can be tactically deployed. Sp Ifthe mission has the Mysterious Objectives mission special rule, seore I Victory Point if every objective ‘on the battlefield has been identified atthe end of | this, or any previous turn. ‘TYPE: SEIZE GROUND aS Ta) ae) sy ‘Break through the foe's army and cutoff ‘is Hines of escape. -—<—$ 422 Score 1 Vietory Point ifone of your scoring units is ‘within 12° of your opponent's table edge atthe end ‘of your turn, If3 oF more of our scoring units are 12 of your opponent’ table edge atthe end, ‘of your turn, score D8 Vietory Points instead. Peano ce coi eis critical that no foe breaks through your defences. “Maintain astro reanguaid to protect your supply fines. —— a—— 43 Score 1 Vietory Point i at least $f your seoring ‘units and none of your opponent’ scoring tnits arewithin 12" of your own table edgeat the end of ‘your um, ‘The battleground is won one yard ata time. Continue to ‘establish a strong military presence in the area. — 14 ‘Score D3 Victory Points if you control any three ‘Objective Markers atthe end of your turn. ETS ‘The enemy commander isa powerful and effective Teader and should be slain as quickly as possible. t——— 61 ——+1® Score DS Vietory Points at the end of your turn if your opponent's Warlord has been removed asa casualty during this, or any previous turn, Betooe NIC ‘The presence of enemy payers can no longer be ‘tolerated. Eliminate them with extreme prejudice. —— 62 ——— Score 1 Victory Point at the end of your tum if at Jeast one enemy unit with the Psker, Psychic Pilot or Tirotherhood of Psykers Sorcerers special rule was ‘completely destroyed during your tum. er see NIE ULOS ‘is vital to maintain air superiority. Enemy airerft are to be considered targets of high priority. -— 38 ——* Score 1 Victory Point at the end of your turn if at least one enemy Flyer or Flying Monstrous Creature ‘was removed as a casulty during your turn, Petar Nile uCoay ‘The enemy looks to their champions for courage. ‘dentify and assassinate them. Score I Victory Point at the end of your turn if at during your turn. If3 or more enemy characters were removed as casualties during your turn, score D3 Victory Points instead. least one enemy character was removed as a casualty ‘Score 1 Victory Poi Psychic Power during your turn. I'you successfully ST Thy Exterminate your enemy, show them no mercy ——$—. 58 i Score I Vietory Point ifan enemy unit was completely destroyed during your tur. Ifyon completely destroyed. between Sand 5 enemy units during your turn, score D3 Victory Points instead. If you completely Alesroyed tor more enemy unite during your ten, score D338 Viewry Points instead. Bees CT RH Ug You fight not only for vietory, but for honour as well. ‘Let none dispute your skils on the field of baile. ay me 5 Score I Vietory Point ifyou issued a challenge ring your turn, Ifyou issued $ oF more challenges ‘during your turn, score D3 Victory Points instead. Peay ‘Break the enemys morale, make your foes ‘tremble before you. Fp——$— 55 ———— ‘Score 1 Victory Point if your opponent failed Mor ig oF Fear test during this turn. Ifyour nt failed 3 or more Morale, Pinning or Fear tests, seore D3 Victory Points instead. Desperate times call for desperate measures ~ harness the poser ofthe Warp to defeat your foes. ——— 64 ———) gp 5g ——_—ie ityou successfully manifested ‘manifested $ or more Psychic Powers, score D3 Vietory Points instead. Dea ooe NCEE Season ato Beda SH TTT A vital objective has been identified in your eminetecene ae ——— 35 vicinity. You are ordered to hold it at any cost. ‘raze them tothe ground. —— 6 —-s Score 1 Victory Point if you control Objective Marker 5 at the end of your am. ‘Score 1 Victory Point atthe end of your tum ifat feast ‘one gun emplacement or enemy building was destroyed “during yout turn, Ia least one enemy building with the Mighty Bulwark special rule was destroyed during, ‘your tar, scare D3 Vietory Points instead, Beto e ea aay ea oE NSIS CO ay baa Sy The larger the fo, the greater the glory. A vital objective has been identified in your ——— 66 ————1e hie Teme eaters, Score I Vitory Point a the end of your turn ifat least one enemy Vehicle or Monstrous Creature ——— 36 ‘was desteyed during your turn, Ifat least one i ene eekeary Vehicle or Onrpaeit Score 1 Victory Point if you control Creature was destroyed during your turn, score DS Victory Points instead. Objective Marker 6 at the end of your turn,

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