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A Las
40,000)
A NEW AND DEADLY DANCE
Weaving a dance of death around their foes, the Harlequins of the Laughing God Cegorach
are among the strangest and deadliest members of the Aeldari race. For a Harlequin, every
battle is an elaborate performance, and one they intend to see through to the final curtain.
arlequins are the agents of Cegorach, the
Laughing God, their lives dedicated to
the performance of elaborate plays and
dances that tell the tragic history of the
Aeldarl race. Yet Harlequins are also fearsome
fighters, and in times of need they will take to the
battlefield to protect the fate of the Aeldari race.
Harlequins live, perform and fight as a Troupe, a
colourful group of individuals each with a specific
role to fulfil. The Troupe Master represents
Cegorach himself, while other members make up
the cast of gods and mortals involved in the
plays, songs and stories of the Aeldari. Such is
the skill of the Troupe that these performances
can be transferred to the battlefield, where the
Harlequins become a kaleidoscopic maelstrom of
destruction, combining extraordinary athletic
abilities with mind-altering psychic powers and a
staggering array of esoteric wargear.
44
‘THELAUGHING
600'S PLAYERS:
yas ik
staing an amy of
Hatin, hen
the eset way 10
get statod i with
thaHarogan
Troupe bo. Inside
youget sik od,
ref visch ean
bebuit a Trauze
Master toleed your
peso eaitrg
bedencig the
dance of dest
HONOUR YOUR WARGEAR
Over the next few pages, you'll find new and
updated rules for fielding a Harlequins army,
bringing them up to speed with the rules
presented in the Psychic Awakening books for
Craftworld and Drukhari forces. These new rules
include three Pivotal Roles for Troupe Masters,
Shadowseers, Death Jesters and Solitaires (fora
{otal of twelve Pivotal Roles!), enabling you to
give each of them a characterful and specific part
to play in the Troupe’s dance of death,
You'll also find nine new Stratagems (we're
particularly fond of Polychromatic Storm) and six
new Enigmas of the Black Library, giving you
loads more options on how to equip your
characters and how to get the most out of your
Units on the battlefield, So what are you waiting
for? Don your masks and unsheathe your blades,
because tonight's performance is about to begin.ADDITIONAL
HARLEQUIN RULES
PIVOTAL ROLES
Presented here are alternative a
ies for Harlequin characters in Bat
forged armies,
allowing you to customise their datasheets and open up new strategies for using these peerless
fighters on the battlefield. Note on your army roster any
your army has. Each Pivotal Role ability models in your army have must be diferent.
TROUPE MASTER
Iyour army is Battle-forged and contains
TROUPE MASTER, you can replace that
moda’s Choreographer of Warabilty with
‘one ofthe following Troupe Master Pivotal
Role abilities:
PRINCE OF LIGHT
Whilea friendly unit i within
6 ofthis mode, you can re-ol charge rolls
made for that unit. Ifyou could already re-roll
charge rolls made for that unit, add 1 tothe
charge oll instead.
DARKNESS’ BITE
Each time this model fights, after it has fought,
yourean select one enemy unit this model
made an attack against. That unit suffers 2
mortal wounds.
TWILIGHT’S GRASP
Each time a mele attack fe made by thie
model against a unit thats not a MONSTER or
ven
always sucessful,
1 an unmaxlied wound rll of 2+ i
jrotal Role abilities each model in
SHADOWSEER
If your army is Batle-forged and contains a
\DOWSEER, you can replace that mode's
Shield from Harm ability with one ofthe
following Shadowseer Pivotal Role abilities:
VEIL OF ILLUSION
Whilea friendly unit is within
6 ofthis model, when determining that
‘nits within range of attacks made by
enemy models with ranged weapons, al
6 to the distance measured. For example if
this unit 22” away from an enemy model,
for the purposes of shooting itis treated as
being 28 away. Noe that forthe purposes
of determining if model sat hat range, it
is the distance after applying the effets of
habit:
GLOOMWAKE
While a units within 5” of
this model, cach thmea ranged attack
fs made against that unit, models ints
‘unit gun the benefit of cover to their
saving throw.
AGENT OF BEDLAM
While an enemy unit is within 6
ofthis mode, subtract I from
the Attacks characteristic of
models in that unit toa
‘minimum of)WARHAMMER
40,000)
DEATH JESTER
your army is Bate forged and contains a DEATH JESTER,
you can replace that models Death Is Not Enough ability ith
‘ne ofthe folowing Death Jester Pivotal Role abilities:
HARVESTER OF TORMENT
Each time this model shoots, if the target unit contains 6 oF
more models, cach succesful hit rll scones 3 hits instead
of | Thisis not cumulative with anyother rules that cause
‘xlditonal hits,
THE JEST INESCAPABLE
‘Add 12" to the Range characteristic of ranged weapons this
‘model is equipped with, Each time this mode! shoots an
‘unmodified wound roll of inf 1 mortal wound on the
target in ation to ay normal damage and the targst does not
receive the benefit of cover to its saving throw.
HUMBLING CRUELTY
Each time an attack made by this model against an enemy anit
scores bit, tht unite pinned until the start of your next tara,
While a unit i pinned, subtract 2 from the Move characteristic
of moses in its unit and it cannot Fire Overwatch.
SOLITAIRE
your army's Battle forged and contains a SOLITAIRE, you
can replace that modes lit ability with one ofthe following
Solitaire Pivotal Role abilities
SHOCKING EMERGENCE
During deployment, you can se up this model shimmering
instead of placing ton the battlefield, Ifyou do, then at the
end of one of your Movement phases you can setup this model
anywhere on the batlefell that is more than 9” fom any
enemy models. Fach time a charge roll is made for this mod,
ifitwas setup onthe battlefields reinforcements this turn, rll
‘one additional Ds and discard one ofthe dice.
CHROMATIC RUSH
When this model Advances, da not make an Advance roll
Instead, until the end ofthe phase, add 6” to the Move
characteristic of thi model Each time this mode! piles in or
coneolidates ican move an addtional
UNNATURAL ACROBATICS
Each time an atack is made against this mode, subtract 1 from
that attacks hit rllNEW RULES
BU Tay
ee ee ecru ee eee eet eee ees
hhave access tothe Statagems shown here, meaning you can spend Gonmand Points to activate them.
a Tats
z) Parnes
Cor ne Perera
Peer nei
pee eet eee
cs
Re
RU nT
en sees a
ec ees
ee eee ee eee ste
ee eee eee
een Seer eee
nee
TS
oem
oe eee cet eee
Co ee ee eee ie a
eee en eee ee
ae eet es
et ee ee en
HARLEQUINS unis from your army thatareon the
Pee ee eee er eee
them up again, When setting them up, you can use
ere at
eter eer reece
eekona eerie eer
Dre eS a eee
hee eet cere
eee
STUY
Harlequins Stratager
These Harlequins anh themles int the Woy dance
aS it: eames
eens
ee es
SC ee eed
en ea en ese
Pee eas ee
Seer eee ne an ety
Secren
Sa Thy
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Cor enemy ter i
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eee
ese
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Pee ern tests
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es
atone
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eecommenmniorr cs
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er ener ty
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pe epenenreer veneersBTA Ia)
POLL
ate als
oe
ee ee ee
Perec tens
ee eat
ee ete > units, not
Net
~ CT
eee
Cone ere en
eer a
Ce oe ees
Pen Uc es eee Unc
ea eee en eet
ye ec eee eer
Seng eee eee
Nees
ENIGIMAS OF THE BLAGK LIBRARY
rag UL)
Poe
Sere tes
eee eae
eee eee ee
eee eco
in conjunction with the N
ere ae eae
Ce een
eC oo
er eR ee
ee nen ees
See en en tn
See ee
your army isle by 8 HARLEQUINS Warlord, then
before the battle you may ve one of the following items
oa HARLEQUINS CHARACTER instead of giving them an
item from the Enigmas ofthe Black Library presented in
Condes: Harlequins.
‘Note that some weapons replace one of the charactors existing
‘weapons. Where this isthe case, i'you are playing a matched.
pay the costo the weapon that is being replaced. Write
any Enigmas ofthe Black Library your characters have on your‘THE SHADOWSTONE
Resemiling a soustone, this opalescent gem shifts ene betmeen
the shades of dawn, dusk an darkest night. Gazing into its depths
‘a Shaadwscr boars wits fo the inmermast thoughts serts and
desperately deed nightmares of al those close by. Armed with sul
Insights, the Shasdowsee's rece comes great deed.
SHLADOWSEER model only. Add 3"fo the range ofthe beare’s
tua abilities. Add tothe range of psychic powers manifested
by the bearer.
GEGORACH'S LAMENT
Tho mythic eles ofthe Aoldar el that the Laughing God has
ceased his mirth ony once, giving vee toa mourn how! upon
the monnent that She Who Thirts was birthed into the gay.
So soul-rending was his ery that all mortal beings who heard i
‘wept theses fo death, Said to contain an ens eco ofthat
terrible ry, this baleful weapon hows ike the damned asi fires
thos truck by it find thei feb weeping from their eyes at a
rapa rensig rate tl atlas they are esanguinatd ant
jeting torrents of bloody tears
DEATH JESTER model only. Ceporach’s Lament replaces a
shrisker cannon and has the following profile:
Corus Lament (wal) 36 Assault! 6-33
Cogoras Lament churn) 36" Asault3 6-31
Abilities: Baie selecting Larges, select one othe pois above
toma attacks wath, Each time a mods slain by an attack
made with the wail role ofthis weapon, its uni ues D3
‘mortal wounds and unt the en ofthe urn subtract. from the
Lesdership characteris ofthe model ints wnt,
‘THE TWILIGHT FANG
During the Tale ofthe Serpents Gift, Cogoach said to have
tricked the Gosmic Serpent nt iting him one of ts fangs inthe
mistaken ble that t would receive the Light ofthe Brightest Star
‘n rtum So it did, yas thar tr sot so the Hight faded andthe
Cosmic Serpent realise tha it had been fooled. Is wrath grew
more terrible as the starlight slippd aay, sit i with this
lads, sal tobe fashioned fromthe very fang tha he Laughing
Gad stole. As the hour grows ever later and he baths crescendo
Ata nigh, so te Blade lashes ever faster through thea chased
by shuddering, shadowy ater images tha solidify suddenly into
‘her one abn gs.
‘TROUPE MASTER model only. The Twilight Fang replaces a
Hlarluin’s blade or power sword and has the following profile
‘WEAPOW TANGE WPE SAPO
‘The Twilight Fang Melee Melee 42-32
‘Abilities: Each tims the Bearer fights itmakes a numbor of
sddtional tacks with this weapon equal oth current battle
round numer.
‘THE VEIL OF TEARS:
‘This Harlequin wears a delicate mantle wove from
Iypercanductve filigree and threaded with minude but
exceptionally powerful snkstone. These ony coloured goms
‘can cach absorb a colossal charge of energy, bet ballistic,
inci, plasmic, psychoactive or whatever ele. At the moment
‘of absorption the wil boas like silvery tears as the for of the
‘nen’ attack i spersed and absorbed, before i falls dormant
aan wit ican be drained of power.
‘Once per turn, the fist time a saving throw sailed forthe
‘bearer, the saving throw is treated as boing succesful
‘DOMING SHROUD
Far mone potent than the min fields that normally cloak
‘the Harloquins, this ancient shrout field generator can fashion
entire eneristcsimlacra of its wear anal impose them
upon the sensoria ofthe fo completely that ~ until they stop
‘once more from behind the veil of lusion~ itis as though the
wearer has vanished entirely from existe, replaced by their
‘Phantom doppelganger.
‘Once per battle a the end of any phase if the bearer was not set
up on th battlefield as reinforcements ths turn they can use
the Spectral Apparition. Ithey de, place a marker within 12" of
the bearer, then remove them fom the batlefiek and set them
‘up again within 1” ofthe centre ofthe marker and more than 1”
from ny enemy models. Thebeater is not eget charge ina
im in which tas setup inthis manner, although the bearer
‘an use thie Relic in turn in which it charges.
DESTINY'S JEST
‘Thismask was suid to have heen fashioned by Vaud himselfat
Cogoacs request. Once donned it becomes one with sts wearer,
laiing them as completely asthe batlegear ofthe most path- Kost
Exarch eve could. Destiny’ Jest sifs rom one bate tothe nex,
the mask scemangy sensing the smallest nuances of fae or fortune
‘that wil sharpen itt wearers performance to perfection
During deployment, select one ofthe following effect to apply
‘until the end ofthe battle. Akernatively, you ean ell wo DS
(e-rolling duplicate results) o randomly determine two ofthe
following effects to apply until the end of thebatle:
‘140 the bearers Attacks characteristic
+140 the bearers Strength characteristic
+1 tothe bearers Toughness characteristic
‘1140 the bearers Wounds characteristic
43° tothe beare’s Move characteristic
Improve the Armour Penetration characters of the
bearers melee weapons by I (eg. AP -1 becomes AP -2)