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White Dwarf - Harlequins

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310 views6 pages

White Dwarf - Harlequins

Uploaded by

Fran Bejarano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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A Las 40,000) A NEW AND DEADLY DANCE Weaving a dance of death around their foes, the Harlequins of the Laughing God Cegorach are among the strangest and deadliest members of the Aeldari race. For a Harlequin, every battle is an elaborate performance, and one they intend to see through to the final curtain. arlequins are the agents of Cegorach, the Laughing God, their lives dedicated to the performance of elaborate plays and dances that tell the tragic history of the Aeldarl race. Yet Harlequins are also fearsome fighters, and in times of need they will take to the battlefield to protect the fate of the Aeldari race. Harlequins live, perform and fight as a Troupe, a colourful group of individuals each with a specific role to fulfil. The Troupe Master represents Cegorach himself, while other members make up the cast of gods and mortals involved in the plays, songs and stories of the Aeldari. Such is the skill of the Troupe that these performances can be transferred to the battlefield, where the Harlequins become a kaleidoscopic maelstrom of destruction, combining extraordinary athletic abilities with mind-altering psychic powers and a staggering array of esoteric wargear. 44 ‘THELAUGHING 600'S PLAYERS: yas ik staing an amy of Hatin, hen the eset way 10 get statod i with thaHarogan Troupe bo. Inside youget sik od, ref visch ean bebuit a Trauze Master toleed your peso eaitrg bedencig the dance of dest HONOUR YOUR WARGEAR Over the next few pages, you'll find new and updated rules for fielding a Harlequins army, bringing them up to speed with the rules presented in the Psychic Awakening books for Craftworld and Drukhari forces. These new rules include three Pivotal Roles for Troupe Masters, Shadowseers, Death Jesters and Solitaires (fora {otal of twelve Pivotal Roles!), enabling you to give each of them a characterful and specific part to play in the Troupe’s dance of death, You'll also find nine new Stratagems (we're particularly fond of Polychromatic Storm) and six new Enigmas of the Black Library, giving you loads more options on how to equip your characters and how to get the most out of your Units on the battlefield, So what are you waiting for? Don your masks and unsheathe your blades, because tonight's performance is about to begin. ADDITIONAL HARLEQUIN RULES PIVOTAL ROLES Presented here are alternative a ies for Harlequin characters in Bat forged armies, allowing you to customise their datasheets and open up new strategies for using these peerless fighters on the battlefield. Note on your army roster any your army has. Each Pivotal Role ability models in your army have must be diferent. TROUPE MASTER Iyour army is Battle-forged and contains TROUPE MASTER, you can replace that moda’s Choreographer of Warabilty with ‘one ofthe following Troupe Master Pivotal Role abilities: PRINCE OF LIGHT Whilea friendly unit i within 6 ofthis mode, you can re-ol charge rolls made for that unit. Ifyou could already re-roll charge rolls made for that unit, add 1 tothe charge oll instead. DARKNESS’ BITE Each time this model fights, after it has fought, yourean select one enemy unit this model made an attack against. That unit suffers 2 mortal wounds. TWILIGHT’S GRASP Each time a mele attack fe made by thie model against a unit thats not a MONSTER or ven always sucessful, 1 an unmaxlied wound rll of 2+ i jrotal Role abilities each model in SHADOWSEER If your army is Batle-forged and contains a \DOWSEER, you can replace that mode's Shield from Harm ability with one ofthe following Shadowseer Pivotal Role abilities: VEIL OF ILLUSION Whilea friendly unit is within 6 ofthis model, when determining that ‘nits within range of attacks made by enemy models with ranged weapons, al 6 to the distance measured. For example if this unit 22” away from an enemy model, for the purposes of shooting itis treated as being 28 away. Noe that forthe purposes of determining if model sat hat range, it is the distance after applying the effets of habit: GLOOMWAKE While a units within 5” of this model, cach thmea ranged attack fs made against that unit, models ints ‘unit gun the benefit of cover to their saving throw. AGENT OF BEDLAM While an enemy unit is within 6 ofthis mode, subtract I from the Attacks characteristic of models in that unit toa ‘minimum of) WARHAMMER 40,000) DEATH JESTER your army is Bate forged and contains a DEATH JESTER, you can replace that models Death Is Not Enough ability ith ‘ne ofthe folowing Death Jester Pivotal Role abilities: HARVESTER OF TORMENT Each time this model shoots, if the target unit contains 6 oF more models, cach succesful hit rll scones 3 hits instead of | Thisis not cumulative with anyother rules that cause ‘xlditonal hits, THE JEST INESCAPABLE ‘Add 12" to the Range characteristic of ranged weapons this ‘model is equipped with, Each time this mode! shoots an ‘unmodified wound roll of inf 1 mortal wound on the target in ation to ay normal damage and the targst does not receive the benefit of cover to its saving throw. HUMBLING CRUELTY Each time an attack made by this model against an enemy anit scores bit, tht unite pinned until the start of your next tara, While a unit i pinned, subtract 2 from the Move characteristic of moses in its unit and it cannot Fire Overwatch. SOLITAIRE your army's Battle forged and contains a SOLITAIRE, you can replace that modes lit ability with one ofthe following Solitaire Pivotal Role abilities SHOCKING EMERGENCE During deployment, you can se up this model shimmering instead of placing ton the battlefield, Ifyou do, then at the end of one of your Movement phases you can setup this model anywhere on the batlefell that is more than 9” fom any enemy models. Fach time a charge roll is made for this mod, ifitwas setup onthe battlefields reinforcements this turn, rll ‘one additional Ds and discard one ofthe dice. CHROMATIC RUSH When this model Advances, da not make an Advance roll Instead, until the end ofthe phase, add 6” to the Move characteristic of thi model Each time this mode! piles in or coneolidates ican move an addtional UNNATURAL ACROBATICS Each time an atack is made against this mode, subtract 1 from that attacks hit rll NEW RULES BU Tay ee ee ecru ee eee eet eee ees hhave access tothe Statagems shown here, meaning you can spend Gonmand Points to activate them. a Tats z) Parnes Cor ne Perera Peer nei pee eet eee cs Re RU nT en sees a ec ees ee eee ee eee ste ee eee eee een Seer eee nee TS oem oe eee cet eee Co ee ee eee ie a eee en eee ee ae eet es et ee ee en HARLEQUINS unis from your army thatareon the Pee ee eee er eee them up again, When setting them up, you can use ere at eter eer reece eekona eerie eer Dre eS a eee hee eet cere eee STUY Harlequins Stratager These Harlequins anh themles int the Woy dance aS it: eames eens ee es SC ee eed en ea en ese Pee eas ee Seer eee ne an ety Secren Sa Thy Poe Cor enemy ter i eee es ee eet ere) eee ese Peace unc en ee ee eee Pee ern tests Pe ee re) es atone er monterey eee eecommenmniorr cs ee ee eer er ener ty Pent nee ete pe epenenreer veneers BTA Ia) POLL ate als oe ee ee ee Perec tens ee eat ee ete > units, not Net ~ CT eee Cone ere en eer a Ce oe ees Pen Uc es eee Unc ea eee en eet ye ec eee eer Seng eee eee Nees ENIGIMAS OF THE BLAGK LIBRARY rag UL) Poe Sere tes eee eae eee eee ee eee eco in conjunction with the N ere ae eae Ce een eC oo er eR ee ee nen ees See en en tn See ee your army isle by 8 HARLEQUINS Warlord, then before the battle you may ve one of the following items oa HARLEQUINS CHARACTER instead of giving them an item from the Enigmas ofthe Black Library presented in Condes: Harlequins. ‘Note that some weapons replace one of the charactors existing ‘weapons. Where this isthe case, i'you are playing a matched. pay the costo the weapon that is being replaced. Write any Enigmas ofthe Black Library your characters have on your ‘THE SHADOWSTONE Resemiling a soustone, this opalescent gem shifts ene betmeen the shades of dawn, dusk an darkest night. Gazing into its depths ‘a Shaadwscr boars wits fo the inmermast thoughts serts and desperately deed nightmares of al those close by. Armed with sul Insights, the Shasdowsee's rece comes great deed. SHLADOWSEER model only. Add 3"fo the range ofthe beare’s tua abilities. Add tothe range of psychic powers manifested by the bearer. GEGORACH'S LAMENT Tho mythic eles ofthe Aoldar el that the Laughing God has ceased his mirth ony once, giving vee toa mourn how! upon the monnent that She Who Thirts was birthed into the gay. So soul-rending was his ery that all mortal beings who heard i ‘wept theses fo death, Said to contain an ens eco ofthat terrible ry, this baleful weapon hows ike the damned asi fires thos truck by it find thei feb weeping from their eyes at a rapa rensig rate tl atlas they are esanguinatd ant jeting torrents of bloody tears DEATH JESTER model only. Ceporach’s Lament replaces a shrisker cannon and has the following profile: Corus Lament (wal) 36 Assault! 6-33 Cogoras Lament churn) 36" Asault3 6-31 Abilities: Baie selecting Larges, select one othe pois above toma attacks wath, Each time a mods slain by an attack made with the wail role ofthis weapon, its uni ues D3 ‘mortal wounds and unt the en ofthe urn subtract. from the Lesdership characteris ofthe model ints wnt, ‘THE TWILIGHT FANG During the Tale ofthe Serpents Gift, Cogoach said to have tricked the Gosmic Serpent nt iting him one of ts fangs inthe mistaken ble that t would receive the Light ofthe Brightest Star ‘n rtum So it did, yas thar tr sot so the Hight faded andthe Cosmic Serpent realise tha it had been fooled. Is wrath grew more terrible as the starlight slippd aay, sit i with this lads, sal tobe fashioned fromthe very fang tha he Laughing Gad stole. As the hour grows ever later and he baths crescendo Ata nigh, so te Blade lashes ever faster through thea chased by shuddering, shadowy ater images tha solidify suddenly into ‘her one abn gs. ‘TROUPE MASTER model only. The Twilight Fang replaces a Hlarluin’s blade or power sword and has the following profile ‘WEAPOW TANGE WPE SAPO ‘The Twilight Fang Melee Melee 42-32 ‘Abilities: Each tims the Bearer fights itmakes a numbor of sddtional tacks with this weapon equal oth current battle round numer. ‘THE VEIL OF TEARS: ‘This Harlequin wears a delicate mantle wove from Iypercanductve filigree and threaded with minude but exceptionally powerful snkstone. These ony coloured goms ‘can cach absorb a colossal charge of energy, bet ballistic, inci, plasmic, psychoactive or whatever ele. At the moment ‘of absorption the wil boas like silvery tears as the for of the ‘nen’ attack i spersed and absorbed, before i falls dormant aan wit ican be drained of power. ‘Once per turn, the fist time a saving throw sailed forthe ‘bearer, the saving throw is treated as boing succesful ‘DOMING SHROUD Far mone potent than the min fields that normally cloak ‘the Harloquins, this ancient shrout field generator can fashion entire eneristcsimlacra of its wear anal impose them upon the sensoria ofthe fo completely that ~ until they stop ‘once more from behind the veil of lusion~ itis as though the wearer has vanished entirely from existe, replaced by their ‘Phantom doppelganger. ‘Once per battle a the end of any phase if the bearer was not set up on th battlefield as reinforcements ths turn they can use the Spectral Apparition. Ithey de, place a marker within 12" of the bearer, then remove them fom the batlefiek and set them ‘up again within 1” ofthe centre ofthe marker and more than 1” from ny enemy models. Thebeater is not eget charge ina im in which tas setup inthis manner, although the bearer ‘an use thie Relic in turn in which it charges. DESTINY'S JEST ‘Thismask was suid to have heen fashioned by Vaud himselfat Cogoacs request. Once donned it becomes one with sts wearer, laiing them as completely asthe batlegear ofthe most path- Kost Exarch eve could. Destiny’ Jest sifs rom one bate tothe nex, the mask scemangy sensing the smallest nuances of fae or fortune ‘that wil sharpen itt wearers performance to perfection During deployment, select one ofthe following effect to apply ‘until the end ofthe battle. Akernatively, you ean ell wo DS (e-rolling duplicate results) o randomly determine two ofthe following effects to apply until the end of thebatle: ‘140 the bearers Attacks characteristic +140 the bearers Strength characteristic +1 tothe bearers Toughness characteristic ‘1140 the bearers Wounds characteristic 43° tothe beare’s Move characteristic Improve the Armour Penetration characters of the bearers melee weapons by I (eg. AP -1 becomes AP -2)

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