Some items are available as cybertech implants and mods for ×10 to ×50 the listed price.
5¤ Backpack HOLDS 7 NORMAL-SIZED ITEMS
250 ¤ Bio/ID scanner TRACKS A PERSON WITHIN 50M
70 ¤ Breathing mask PROVIDES OXYGEN IN GAS OR UNDERWATER
≥10 ¤ Clothes
250 ¤ Crime scene kit
10 ¤ Crowbar
100 ¤ Cyberdeck KNOWLEDGE+1 SLOTS
1k ¤ Cyberdeck+ KNOWLEDGE+4 SLOTS
1k ¤ DNA bomb FILLS A 10M AREA WITH MIXED DNA MATTER
400 ¤ Drone suit COMBAT TESTS +4DR WHEN AIRBORNE. SLOW, QUIET FLIGHT.
35 ¤ Faceblock BLOCKS FACIAL RECOGNITION AND BEHAVIORAL HARVESTING
300 ¤ Fake ID PASSES RANDOM CHECKS, NOT ACTIVE SEARCHES.
50 ¤ First-aid kit D4 USES (STOPS BLEEDING/INFECTION AND HEALS D6 HP)
5¤ Flashlight
Q
40 ¤ Foldable ladder
E uIpMeNt
5M
25 ¤ Grappling-hook crossbow D4 DAMAGE IF USED AS A WEAPON
1¤ Lighter
300 ¤ Lockpicks (electronic locks)
EQUIPMENT
25 ¤ Lockpicks (mechanical locks)
4¤ Magnesium strip
150 ¤ Micro torch cutter D3 USES
15 ¤ Multitool BLOCKS REMOTE COMMUNICATION AND SURVEILLANCE
65 ¤ Noisemaker WITHIN 20M FOR D4 MINUTES, D3 USES
400 ¤ Optic camo suit STATIONARY: INVISIBLE. MOVING: HARD TO SEE. D6 USES
10 ¤ Paracord 30M
30 ¤ Pulverized acid 20% CUMULATIVE CHANCE (MAX 60%)
200 ¤ RFID/keycard skimmer oF COPYING A KEYCARD HELD CLOSED TO IT.
100 ¤ Scum explosive ENOUGH FOR A MODERATELY REINFORCED DOOR.
250 ¤ Silencer
5¤ Spray can/marker
10 ¤ Superglue
15 ¤ Superlube
250 ¤ Surveillance drone 300M RANGE, FLY-SIZED
100 ¤ Visionvisor ZOOM, HEAT VISION, NIGHT VISION, ULTRASOUND
2¤ Zip ties
Illegal or requiring a Security Operative License.
Without it, SecOps are authorized to shoot to kill.
62
TRANSPORT One trip Monthly fee Own it
Old-school motorcycle 15¤ 300¤ 3k-9k¤
Cyberbike 20¤ 400-1k¤ 5k-20k¤
Car 10¤ 200-1k¤ 3k-15k¤
Van 15¤ 300-600¤ 4k-12k¤
Armored car 100¤ 2k-10k¤ 25k-100k¤
Armed and armored van 250¤ 5k-25k¤ 50k-200k¤
Octocopter 150¤ 3k-10k¤ 50k-75k¤
Small hovercraft 50¤ 1k-5k¤ 15k-40k¤
Submersible 200-500¤ 4k-10k¤ 100k¤+
Fishing boat 100¤ 2k-5k¤ 25k-50k¤
Pod pickup 3¤ - -
Taxi service 5¤ - -
Maglev/tram/subway ticket 1¤ 25¤ -
HOUSING One night Monthly rent Own it
Coffin hotel 7¤ - -
Hotel room 25¤ 500¤ -
Hotel suite 50¤+ 1k¤+ -
Slums apartment - 100-300¤ 100k-3M¤
Inbetweens apartment - 500-3k¤ 500k-3M¤
Hills apartment or villa - 2M¤+ Forget it
Arc apartment - - 100M¤+
OTHER SERVICES FOOD
Gear repair 50% of the original price Maker-made street
Credchip laundering 30-60% of the amount laundered food and off-brand
powder beer 1¤
Facial reconstruction 1k-10k¤
Body modification 250-5k¤ Sit in or take away
food court meal
Full body reshape 3k-50k¤ with/without added
Cybertech jailbreak 25% of the original price nutrition 5/2¤
Ad blocking 100¤/day
Fine dining with
Doxing 500-15k¤ soil grown, organic*
veggies 10–50¤
Complete identity fabrication 5k¤+
Memory reset 15k¤ VIP chef restaurant
Crime scene cleanup 1k–5k¤ with real meat 40¤+
63
0¤ Broken bottle/cobblestone d3
20 ¤ Taser d2
• test Toughness or fall down
WEAPONS FOR SALE
350 ¤ Shockstick d4
• test Toughness or fall down
20 ¤ Machete d6
300 ¤ Filament knife d6
200 ¤ Monosword d8
30 ¤ Too many throwing knives d4
• two attacks per round
35 ¤ Power tool d6
• breaks down on a 1
40 ¤ Chainsaw d6+1
• 1-in-4 to hit yourself on a miss
300 ¤ Pneumatic glove d6
• ignores armor on a crit
60 ¤ 9mm pistol d6a
a the weapon
50 ¤ Ancient revolver d8 is capable
100 ¤ SmartGun™ d6a of autofire
• d10a with a SmartJack
300 ¤ Pair of small SMGs d6a
• only autofire
400 ¤ Assault rifle d8a
600 ¤ Grenade launcher d6
• hits up to d3 targets
• for mounting on an assault rifle
350 ¤ Shotgun d8
1k ¤ Sniper rifle d12
• ×3 damage on crit
• -4DR, +3 damage when aiming 2 rounds
– Pulse Rifle d10a
400 ¤ Nailgun d6a
• only autofire
>10k ¤ Laser turret d12a
5k ¤ Rocket launcher d12
• d4 targets
• ignores 2 points of armor
• fires once per combat
25 ¤ Flashbang
• test Toughness or +4DR for d4 rounds
45 ¤ Hand grenade d6
• to up to d3 targets
60 ¤ ePulse grenade d8
• t
o up to d3 tech targets
or people with 2+ cybertech
64 ×2 damage vs. vehicles, turrets and mechs.
single-use
booster
mods
Single-use boosters modify
a single shot with special
abilities. The attack deals
normal damage (unless noted)
and can be used with most
modern firearms.
1. INFERNO 80¤
deals d3 extra damage
(d8 extra damage on crit).
2. ILL 50¤
Test Toughness DR14 or be unable
to recover any hit points until
treated by pros or with Red-juice.
3. ARMOR-PIERCING 80¤
ignores d6 armor.
4. TAGINJECTOR 60¤
no damage but plants either a
tracker or a dose of any drug/poison.
5. KNOCKER 30¤
deals d2 damage, test Toughness DR12
or be knocked out for d3 rounds.
6. E/PULSE 100¤
AMMO
deals d6 extra damage against tech
targets or people with 2+ cybertech.
7. NANOTRIG 100¤
After combat, roll
d8 for each weapon you test Presence DR14 or temporarily
have fired or d6 if trigger a random Nano infestation.
you’ve used autofire.
A 1-3 result means 8. FRAG 60¤
you are out of ammo deals d4 damage to up to d3
and have to reload. targets within close proximity.
Regular ammo costs
10% of a new weapon’s
9. RICOCHET 50¤
price. For weapons
without a listed price, bounces around corners and cover,
assume the ammo is hits for d6 damage with a DR16 test.
harder to get and
prices vary between 10. HEATSEEKERS 120¤
60-120¤. −2DR when firing against targets
giving off body heat.
65
.
1
red-juicE
Cost after the /
is for weaker,
ati
recre onal oses
d
40/10¤
2
Heals d10 HP once per day.
aDrEnAChrOMe_hst 60/15¤
Heal d6 HP, +1 on all abilities for d6 rounds,
3 then −1 until rest.
Sunset chalk 30/6¤
Test Toughness DR14 or be unable
to use violence other than in self-
4
MIURA 80/20¤
defense for d10 minutes. Test Toughness DR12 or frenzy for d6
rounds, striking at random targets in range
5
Rattle 30/8¤
Test Toughness DR12 or be unable
with the most effective weapon available.
Attacks are DR10 and defense is DR14.
to stop talking for d6×10 minutes. 6 BULLSEYE 70/15¤
BULLSEYE
Users often open up about things
they wish to keep to themselves. All tests relying on concentration,
such as sniping or using Apps,
are −2DR for d10 minutes.
7 C / V O R T E X 70/15¤
All tests where creativity is 10
important, such as using Nano, 30/5¤
are −2DR for d10 minutes. 9
RED Removes the need to sleep
and rest and the negative
effects of not doing so. After
8
Blackout 40/10¤
Toughness DR14 or
d6 damage + blinded
PAIN
40/10¤
two days of using Osleep,
test Toughness DR8 or fall
unconscious. Test again each
for one hour. following day with +2DR.
Toughness
Pink ooze
DR12 or
11
25/5¤
d10 damage
Stimulates all pain and pleasure
Vurt
12
d6 hours of powerful
350¤
receptors. Toughness DR14 or all hits hallucinations shared
received during the following 5 minutes with other users.
deal an additional d4 damage. (No weaker dose available.)
66
CYBER
68
TECH
C Y B E R T E C H
1 Retracting cyberclaws Mollies or Logans, d6 damage. 2k ¤
2 Mule pocket Big enough for a SmartGun™. 500 ¤
d4 damage to anyone grabbing or hitting you
3 Subdermal shockers in melee. +2DR to avoid electrical damage. 2k ¤
Subdermal projection of ever-changing
4 Autocamo anti-facial-recognition patterns. 3k ¤
-2DR to all grapple-related tests,
5 Additional joints able to fit into small spaces. 2k ¤
6 Buzzeyes Fly-like eyes with 360-vision capabilities. 3k ¤
Filament wire hidden in a finger,
7 Strangler d6 damage each round when grappling. 300 ¤
8 Skinhard Hardened skin providing -d2 armor. 3k ¤
DR10 bite attack, d6 damage.
9 Deserter fangs 2-in-6 risk of a free attack against you. 500 ¤
Enhanced cerebral/RCD-links enabling you to
10 SmartJack use Smart™-tech* to its full potential. 4k ¤
*i.e. SmartGuns™
+1 on tests of raw strength such as crushing,
11 Muscle-ups lifting, pulling. +4 carrying capacity. 5k ¤
+1 Agility, Presence, Strength, or Toughness
12 PulseWires for 2 hours. Each Pulse costs 75¤. 6k ¤
13 BodyGun Hidden, single shot, large-caliber gun, 2d10 damage. 7 . 5k ¤
14 Taurs Horns, d4 damage. 1 . 5k ¤
Deafening sonic wave hitting up to d3 targets for
15 Sonic blaster d6 damage. Recharges automatically after 6 hours. 6k ¤
16 Handy bot Detachable drone hand with a 50m range. 4k ¤
17 Smarthair Change hairstyle at will. 1 . 2k ¤
18 Skinslot Extra App slot for your deck, hidden beneath your skin. 1 . 5k ¤
19 Skeleplating Skeleton covered in a thin metal layer, +10 HP. 15k ¤
20 Brainbox Black box for your brain. As long as it remains intact 500k ¤
at the point of death, the user’s mind can be restarted
in another brainbox. Cloning or otherwise getting a new
body comes with additional costs and is highly illegal
unless you already are rich beyond the reach of the law. 69