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Purchasables

The document lists various items available for purchase, including equipment, transportation, housing, and services, along with their prices in currency. It also details the costs associated with cybertech implants and modifications, as well as weapons and drugs. Additionally, there are notes on illegal items and the potential consequences of possessing them without proper licensing.

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cheesefalcon
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0% found this document useful (0 votes)
17 views8 pages

Purchasables

The document lists various items available for purchase, including equipment, transportation, housing, and services, along with their prices in currency. It also details the costs associated with cybertech implants and modifications, as well as weapons and drugs. Additionally, there are notes on illegal items and the potential consequences of possessing them without proper licensing.

Uploaded by

cheesefalcon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Some items are available as cybertech implants and mods for ×10 to ×50 the listed price.

5¤ Backpack HOLDS 7 NORMAL-SIZED ITEMS


250 ¤ Bio/ID scanner TRACKS A PERSON WITHIN 50M
70 ¤ Breathing mask PROVIDES OXYGEN IN GAS OR UNDERWATER
≥10 ¤ Clothes
250 ¤ Crime scene kit
10 ¤ Crowbar
100 ¤ Cyberdeck KNOWLEDGE+1 SLOTS
1k ¤ Cyberdeck+ KNOWLEDGE+4 SLOTS
1k ¤ DNA bomb FILLS A 10M AREA WITH MIXED DNA MATTER
400 ¤ Drone suit COMBAT TESTS +4DR WHEN AIRBORNE. SLOW, QUIET FLIGHT.
35 ¤ Faceblock BLOCKS FACIAL RECOGNITION AND BEHAVIORAL HARVESTING
300 ¤ Fake ID PASSES RANDOM CHECKS, NOT ACTIVE SEARCHES.
50 ¤ First-aid kit D4 USES (STOPS BLEEDING/INFECTION AND HEALS D6 HP)
5¤ Flashlight

Q
40 ¤ Foldable ladder

E uIpMeNt
5M
25 ¤ Grappling-hook crossbow D4 DAMAGE IF USED AS A WEAPON
1¤ Lighter

300 ¤ Lockpicks (electronic locks)


EQUIPMENT

25 ¤ Lockpicks (mechanical locks)


4¤ Magnesium strip
150 ¤ Micro torch cutter D3 USES
15 ¤ Multitool BLOCKS REMOTE COMMUNICATION AND SURVEILLANCE
65 ¤ Noisemaker WITHIN 20M FOR D4 MINUTES, D3 USES
400 ¤ Optic camo suit STATIONARY: INVISIBLE. MOVING: HARD TO SEE. D6 USES
10 ¤ Paracord 30M
30 ¤ Pulverized acid 20% CUMULATIVE CHANCE (MAX 60%)
200 ¤ RFID/keycard skimmer oF COPYING A KEYCARD HELD CLOSED TO IT.
100 ¤ Scum explosive ENOUGH FOR A MODERATELY REINFORCED DOOR.
250 ¤ Silencer
5¤ Spray can/marker
10 ¤ Superglue
15 ¤ Superlube
250 ¤ Surveillance drone 300M RANGE, FLY-SIZED
100 ¤ Visionvisor ZOOM, HEAT VISION, NIGHT VISION, ULTRASOUND
2¤ Zip ties
Illegal or requiring a Security Operative License.
Without it, SecOps are authorized to shoot to kill.

62
TRANSPORT One trip Monthly fee Own it

Old-school motorcycle 15¤ 300¤ 3k-9k¤


Cyberbike 20¤ 400-1k¤ 5k-20k¤
Car 10¤ 200-1k¤ 3k-15k¤
Van 15¤ 300-600¤ 4k-12k¤
Armored car 100¤ 2k-10k¤ 25k-100k¤
Armed and armored van 250¤ 5k-25k¤ 50k-200k¤
Octocopter 150¤ 3k-10k¤ 50k-75k¤
Small hovercraft 50¤ 1k-5k¤ 15k-40k¤
Submersible 200-500¤ 4k-10k¤ 100k¤+
Fishing boat 100¤ 2k-5k¤ 25k-50k¤
Pod pickup 3¤ - -
Taxi service 5¤ - -
Maglev/tram/subway ticket 1¤ 25¤ -

HOUSING One night Monthly rent Own it


Coffin hotel 7¤ - -
Hotel room 25¤ 500¤ -
Hotel suite 50¤+ 1k¤+ -
Slums apartment - 100-300¤ 100k-3M¤
Inbetweens apartment - 500-3k¤ 500k-3M¤
Hills apartment or villa - 2M¤+ Forget it
Arc apartment - - 100M¤+

OTHER SERVICES FOOD


Gear repair 50% of the original price Maker-made street
Credchip laundering 30-60% of the amount laundered food and off-brand
powder beer 1¤
Facial reconstruction 1k-10k¤
Body modification 250-5k¤ Sit in or take away
food court meal
Full body reshape 3k-50k¤ with/without added
Cybertech jailbreak 25% of the original price nutrition 5/2¤
Ad blocking 100¤/day
Fine dining with
Doxing 500-15k¤ soil grown, organic*
­veggies 10–50¤
Complete identity fabrication 5k¤+
Memory reset 15k¤ VIP chef restaurant
Crime scene cleanup 1k–5k¤ with real meat 40¤+

63
0¤ Broken bottle/cobblestone d3
20 ¤ Taser d2
• test Toughness or fall down
WEAPONS FOR SALE
350 ¤ Shockstick d4
• test Toughness or fall down
20 ¤ Machete d6
300 ¤ Filament knife d6
200 ¤ Monosword d8
30 ¤ Too many throwing knives d4
• two attacks per round
35 ¤ Power tool d6
• breaks down on a 1
40 ¤ Chainsaw d6+1
• 1-in-4 to hit yourself on a miss
300 ¤ Pneumatic glove d6
• ignores armor on a crit
60 ¤ 9mm pistol d6a
a the weapon
50 ¤ Ancient revolver d8 is capable
100 ¤ SmartGun™ d6a of autofire
• d10a with a SmartJack
300 ¤ Pair of small SMGs d6a
• only autofire
400 ¤ Assault rifle d8a
600 ¤ Grenade launcher d6
• hits up to d3 targets
• for mounting on an assault rifle
350 ¤ Shotgun d8
1k ¤ Sniper rifle d12
• ×3 damage on crit
• -4DR, +3 damage when aiming 2 rounds
– Pulse Rifle d10a
400 ¤ Nailgun d6a
• only autofire
>10k ¤ Laser turret d12a
5k ¤ Rocket launcher d12
• d4 targets
• ignores 2 points of armor
• fires once per combat
25 ¤ Flashbang
• test Toughness or +4DR for d4 rounds
45 ¤ Hand grenade d6
• to up to d3 targets
60 ¤ ePulse grenade d8
• t
o up to d3 tech targets
or people with 2+ cybertech
64 ×2 damage vs. vehicles, turrets and mechs.
single-use
booster
mods
Single-use boosters modify
a single shot with special
abilities. The attack deals
normal damage (unless noted)
and can be used with most
modern firearms.

1. INFERNO 80¤
deals d3 extra damage
(d8 extra damage on crit).

2. ILL 50¤
Test Toughness DR14 or be unable
to recover any hit points until
treated by pros or with Red-juice.

3. ARMOR-PIERCING 80¤
ignores d6 armor.

4. TAGINJECTOR 60¤
no damage but plants either a
tracker or a dose of any drug/poison.

5. KNOCKER 30¤
deals d2 damage, test Toughness DR12
or be knocked out for d3 rounds.

6. E/PULSE 100¤

AMMO
deals d6 extra damage against tech
targets or people with 2+ cybertech.

7. NANOTRIG 100¤
After combat, roll
d8 for each weapon you test Presence DR14 or temporarily
have fired or d6 if trigger a random Nano infestation.
you’ve used autofire.
A 1-3 result means 8. FRAG 60¤
you are out of ammo deals d4 damage to up to d3
and have to reload. targets within close proximity.
Regular ammo costs
10% of a new weapon’s
9. RICOCHET 50¤
price. For weapons
without a listed price, bounces around corners and cover,
assume the ammo is hits for d6 damage with a DR16 test.
harder to get and
prices vary between 10. HEATSEEKERS 120¤
60-120¤. −2DR when firing against targets
giving off body heat.

65
.
1

red-juicE
Cost after the /
is for weaker,

ati
recre onal oses
d
40/10¤
2
Heals d10 HP once per day.

aDrEnAChrOMe_hst 60/15¤
Heal d6 HP, +1 on all abilities for d6 rounds,
3 then −1 until rest.
Sunset chalk 30/6¤
Test Toughness DR14 or be unable
to use violence other than in self-
4
MIURA 80/20¤
defense for d10 minutes. Test Toughness DR12 or frenzy for d6
rounds, striking at random targets in range
5
Rattle 30/8¤
Test Toughness DR12 or be unable
with the most effective weapon available.
Attacks are DR10 and defense is DR14.

to stop talking for d6×10 minutes. 6 BULLSEYE 70/15¤


BULLSEYE
Users often open up about things
they wish to keep to themselves. All tests relying on concentration,
such as sniping or using Apps,
are −2DR for d10 minutes.
7 C / V O R T E X 70/15¤
All tests where creativity is 10
important, such as using Nano, 30/5¤
are −2DR for d10 minutes. 9
RED Removes the need to sleep
and rest and the negative
effects of not doing so. After
8
Blackout 40/10¤
Toughness DR14 or
d6 damage + blinded
PAIN
40/10¤
two days of using Osleep,
test Toughness DR8 or fall
unconscious. Test again each
for one hour. following day with +2DR.
Toughness

Pink ooze
DR12 or
11
25/5¤
d10 damage

Stimulates all pain and pleasure


Vurt
12

d6 hours of powerful
350¤

receptors. Toughness DR14 or all hits hallucinations shared


received during the following 5 minutes with other users.
deal an additional d4 damage. (No weaker dose available.)
66
CYBER
68
TECH
C Y B E R T E C H

1 Retracting cyberclaws Mollies or Logans, d6 damage. 2k ¤

2 Mule pocket Big enough for a SmartGun™. 500 ¤

d4 damage to anyone grabbing or hitting you


3 Subdermal shockers in melee. +2DR to avoid electrical damage. 2k ¤

Subdermal projection of ever-changing


4 Autocamo anti-facial-recognition patterns. 3k ¤

-2DR to all grapple-related tests,


5 Additional joints able to fit into small spaces. 2k ¤

6 Buzzeyes Fly-like eyes with 360-vision capabilities. 3k ¤

Filament wire hidden in a finger,


7 Strangler d6 damage each round when grappling. 300 ¤

8 Skinhard Hardened skin providing -d2 armor. 3k ¤

DR10 bite attack, d6 damage.


9 Deserter fangs 2-in-6 risk of a free attack against you. 500 ¤

Enhanced cerebral/RCD-links enabling you to


10 SmartJack use Smart™-tech* to its full potential. 4k ¤

*i.e. SmartGuns™
+1 on tests of raw strength such as crushing,
11 Muscle-ups lifting, pulling. +4 carrying capacity. 5k ¤

+1 Agility, Presence, Strength, or Toughness


12 PulseWires for 2 hours. Each Pulse costs 75¤. 6k ¤

13 BodyGun Hidden, single shot, large-caliber gun, 2d10 damage. 7 . 5k ¤

14 Taurs Horns, d4 damage. 1 . 5k ¤

Deafening sonic wave hitting up to d3 targets for


15 Sonic blaster d6 damage. Recharges automatically after 6 hours. 6k ¤

16 Handy bot Detachable drone hand with a 50m range. 4k ¤

17 Smarthair Change hairstyle at will. 1 . 2k ¤

18 Skinslot Extra App slot for your deck, hidden beneath your skin. 1 . 5k ¤

19 Skeleplating Skeleton covered in a thin metal layer, +10 HP. 15k ¤

20 Brainbox Black box for your brain. As long as it remains intact 500k ¤
at the point of death, the user’s mind can be restarted
in another brainbox. Cloning or otherwise getting a new
body comes with additional costs and is highly illegal
unless you already are rich beyond the reach of the law. 69

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