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Information Overlord 2

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0% found this document useful (0 votes)
26 views24 pages

Information Overlord 2

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 24

Information Overload 2

compiled/edited by Dan Bailey

Contents
• Cyberware • ACPA Gear
Bioware
• Vehicles

• Equipment Services

• Weapons • Corporations
• NetStuff • Credits
• ACPAs • Download!

CYBERWARE
"Some of the new cyber on the market is simply frightening! They're pushing nanotech and cybertech to the limits
and just throwing this stuff out on the street for any snapperhead to use as he pleases! I think it's about time we got
some hard-core government regs to dictate the control and sale of cybertechnology."
- Eduadro Rodriguez, mayor of Night City shortly before his assassination by boosters of an unknown gang

Compass Implant -- 250eb


Militech Cybernetics Detection Computer (MCDC) --
The ultimate in survival gear! We bury a small digital 5000eb
compass in your body so that you'll always know which way
north is! It's cheap, it's accurate and it comes with a variety of This is a new neuralware computer originally designed by
readouts! Available in audio, visual, or balance format! In the Militech for use by the Green Berets and other American
balance form, the user will feel a slight "tug" to the north! Special Forces Units. The computer recieves data from up to
Game notes: If the player opts for the balance feedback, he four different non-visual cybernetic sensory devices, such as
will have no trouble with day-to-day life, even things that cyberaudio units or Doc Richter Seismic Detectors (Solo of
normally require good balance (bicycling, skating, etc.), but if Fortune 1). The computer processes the data recieved and
they stand at the North or South Pole, the feedback will create calculates the exact location of where the noise or vibrations
a nasty whirling sensation -- they must make an Average are coming from. It then signals the user via cyberaudio with a
COOL roll or be overwhelmed by the sensation (-1 to REF tone, in what direction the the signals are coming from.
and INT) until they are removed from the Pole by at least 10 (Sound is a better indicator of exact direction than sight is). A
meters. Audio or Visual: HC=1d6/2. SC=M. Must have Times voice then gives exact range. The computer can also be linked
Square or Times Square Plus to get visual feedback. to cybernetic sonar, or radar implants. If someone has
Balance: HC=1d6-1. SC=M. interface plugs, they can link themselves to non-cybernetic
detection equipment as well. This enables the user to hide
completely out of sight, and remain completely motionless and
Double-Slit Pupils -- 200eb still detect someone nearby. Great for ambushes, which is why
it was designed.
Ever wonder how a dolphin sees clearly through the boundary Game notes: SC=M. HC=1d6+3.
between water and air? It's in the structure of its pupils!
They're double-slit to compensate for the amount of refraction Sleeper Processor -- 300eb
encountered! Now you can have that, too! Great for the
amateur or professional diver that needs to see what's going on This neuralware add-on allows you to sleep, wherever you
above the surface as well! New from Kiroshi! are! It works on the same principles of a sleep inducer (CB1,
Game notes: Allows characters to see clearly through the air- first section), but the sleeper has an integral function that
water boundary. Takes up .5 spaces in a cyberoptic. HC=1. calulates the rest you need and makes sure you sleep only that
SC=N. much. Never oversleep again! And, the special calculator will
also stimulate adrenal release to keep you from falling asleep
again!
Game notes: SC=M. HC=1d6. (NOTE: for an extra 100eb, the
sleeper can be tied into a pain editor so one cannot be
awakened even by jostling when asleep.)
Built-In Machette -- 550eb SmartPlugs -- 2000eb/pair

The ultimate jungle fighter's tool. The BIM is an implant blade Why bother with all those irritating links and the
as long as the user's forearm (8-14") and 3" wide at the base. It psychological damage they cause? The new IEC/Dynalar
slides out of a wrist port (Difficult awareness check) over the SmartPlugs automatically adapt to whatever they interface
user's hand. The BIM is well suited to a number of tasks, with! No more pesky links! No more troublesome upgrades
including jungle clearing, miscellaneous cutting, and the ever- and incompatibilities! Just plug and go!
popular anti-personnel uses. Game notes: SmartPlugs eliminate the need for Links, but one
Game notes: Does 2d6+2 damage. SC=M. HL=3d6. still needs the basic Neuralware Processor. HC=1d6+4.
SC=M.
Shape Recognition -- 500eb
Odin's Eye -- 1200eb
Need to pick objects out of a crowd? The newest cyberoptic
option from Kiroshi can help! Program your specifications It is said that the Norse god Odin gave one of his eyes in the
onto a blank chip, drop it in your socket, and the SR-processor search of knowledge. You don't have to do that to get the drop
will interface with the chip, and then proceed to pick out the on your opponents and rivals. OE is a cyberoptic option that
things specified by the chip, surrounding them with a colored enables you to emulate any kind of cybereye without
halo (user chooses the color when programming the chip). additional wiring. It does this by pulling electroneural signals
Game notes: The system can access up to three different chips from SOMEONE ELSE'S CYBEROPTIC! Just activate OE,
at once. Programming cannot be incredibly general ("halo all and you can see what the target sees through his eye. Video
firearms"), but can be semi-specific ("halo all handguns") to images, Times Square, DUD readouts, thermal, etc. OE will
extremely specific ("halo all Malorian Arms 3516 Pistols"). compensate if the scanned target has two cybereyes by putting
Takes up two option spaces in a cyberoptic. HC=1d6-1. the image in letterbox format. OE has a digital download
function, in case anything you see could be important later.
Enhanced Peripheral Vision -- 150eb (NOTE: takes all options on a cybereye. Odin's Eye has a 15
meter range. Any cybereye in that range can be "read", and the
same image will appear in the user's cybereye. OE can also be
Worried about being backstabbed? Concerned with the
used to detect for the presence of cyberoptics.)
possibility of getting your throat cut? Get EPV from Kiroshi
Game notes: SC=N, HC=3d6, takes 2 option spaces in the
and never worry about it again!
user's cybereye.
Game notes: User gets a +1 bonus to Awareness rolls
involving surprise, ambush, etc. Takes half a space in a
cyberoptic, HC=1d6/2. SkullWeave -- 1500eb

Nitrogen Binders -- 1000eb Let's face it -- the cranium is not as strong a bone as it needs to
be. One good blow to the head, even with a helmet on, and
your life can be ruined -- death, memory loss, brain damage,
Cheap and effective nanotech! Did you ever think you'd hear
all of these are a real concern. Bodyweight helps increase your
those two words to describe nanites? It's true! SeaTech has
survivability with a new system to keep that brain of yours
whipped up a simple nanite in its labs that will prevent divers
from getting smashed into pudding! Special nanites reinforce
from getting nitrogen narcosis no matter how fast they ascend!
and strengthen your skull, making it tougher! No ugly
Game notes: Prevents the "bends". SC=N. HC=1d6/2.
subdermal plates! Not a lot of excess weight! Just good, well-
engineered protection where it counts the most!
DataNails -- 100eb/hand Game notes: A person with SkullWeave does *not* take
double damage from physical blows to the head. Lasers,
New advances in flatscreen technology allows the creation of bullets, etc., will still do normal damage, but kicks, punchs,
displays so small you can use them as replacement fingernails! and baseball bats will not. HC=1d6. SC=N.
Watch TV on your thumb, display computer graphics on your
ring finger, or whatever! DataNails are fully compatible with Stephenson Technologies SkullGun -- 50000eb
all current existing video transmission protocols!
Game notes: HC=1d6/2. SC=M.
Neal, one of the Patron Saints of Cyberpunk, first postulated
the SkullGun in his novel, "The Diamond Age". Well, we at
DataTeeth -- 30eb/tooth Stephenson Technologies are dedicated to bringing his ideas
to life...and we have! The SkullGun is a wonderfully fun piece
Now this is a smile with flair and character! From Dynalar, the of equipment! A nano-gun built into the bones of your
same people who brought you DataNails! Why just give them forehead! It shoots nanite-projectiles, builds new ammunition
a predatory smile? Show them what's going to happen to them out of your body's supply of nutrients, and has an incredibly
in full THX-Color on your incisors! Run with it! small bore, making it virtually undectable to the human eye!
Game notes: HC=1d6/3 per tooth. SC=N per tooth. Concerned about the impact of a nanite-sized bullet? Don't be!
They hit with the force of a .22-short! Don't believe it? Read
the August 2021 issue of "Solo of Fortune"!
Game notes: The SkullGun is an extremely rare weapon, but is NuLimbs -- price varies
available for sale on the commercial market! It requires its
own skill to operate (SkullGun: REF-based). All the Don't want to go full-metal, full-psych damage? Don't want to
components for the gun are stored inside the bone of the just get another generic clone-tank limb? Go with a NuLimb!
forehead! The SkullGun also "liberates" material from the NuLimbs are the balance point between meat, metal, and
body to create reloads for the gun, if necessary -- the effect is nanite! Not as psychologically damaging, looks cool, and
so small that the user will not even notice it. (Unless they're functions quickly and efficiently! We toughen up the bone
starving to death, GMs take note.) The system can create 100 structure, interlace the muscles and tendons with new fibers,
new rounds per day. As a weapon, it has the following stats: build armored panels inside with the nanites, and create a new
composite limb for you!
SKG -4 N/A R 1d6(nanite round) 500 1/3/50 VR 10m Game notes:
NuArm: 1800eb, HC=1d6+4. Can hold 3 cyberarm options.
The inaccuracy is a reflection of the incredibly short barrel on 10SDP of damage disables the limb, 20SDP destroys it. 1d6+3
this little monster. The bore is so tiny that it takes an Nearly crush damage, a punch does 1d6-1.
Impossible Awareness roll to realize that it is there -- it could NuLeg: 800eb, HC=1d6+4. Can hold 2 cyberleg options.
be mistaken for a large pore. WARNING: This is black- 10SDP of damage disables the limb, 20SDP destroys it. 1d6+3
market cyberware in all of the continental United States, the kick damage.
EEC, and many countries in the PacRim! HC=4d6. SC=M. NuLimbs cannot use the following limb upgrades: Quick-
Not usable in Full-Body Replacements. May be made into a change mounts, hydraulic rams, thickened myomar, artifical
smartgun for 3000eb. Needs a Neuralware Processor to shoulders, or RealSkinn. They can however, use Reinforced
function. Joints and Microwave/EMP Sheilding. Both NuLimbs are
SC=MA.
StrangeTech Cybertail Options
Filed Teeth -- 50eb
Just when you thought you'd seen it all! Yes, we, the twisted
minds at StrangeTech decided that the CyberTail needed The ultimate in low-tech bodymod! You can do this with two
more! More! More! So, here they are! The new line of euro worth of tools from the hardware store! Your teeth are
CyberTail Options for 2021! filed to sharp points, making your bite worse than your bark!
Game notes: Game notes: Hurts like hell to have done, but makes for a very
Lizard Option: Some lizards can drop their tail when being intimidating look. HC=1d6/2. SC=M. Works like a weapon of
hunted by predators, enabling them to escape and survive! the following stats:
Someone got you by the tail? Don't worry about it! Just a
quick thought and the tail pops out of the socket at the bottom MEL -1 N/A C 0-1 points of damage N/A 1 UR 1m
of your spine! Takes up .5 option spaces. HC=1d6/2. SC=N.
50eb. Lockdown -- 1600eb
Variable Length: Great for when you're searching for the "just
right" look for your evening out on the town! Short tail with a
long dress, or a long tail with a short skirt, either look is HOT It's been many a time when a solo or cop has been outdone by
this season! Takes up one option space. HC=1d6. SC=N. an invisible sniper. Our human ears, even augmented, aren't
100eb. designed to pick out the precise locations of gunshots. Now,
Sensory Extension: Put your tail where you won't risk your with Lockdown, you can spot a sniper or gunman anywhere!
head! And at the same benefit! Now you can see and hear Using the user's internal computer in coordination with Times
around corners! Holds two optic options and three audio Square Plus and advanced audio, Lockdown applies a graphic
options. Takes up one option space in the tail. HC=2d6. "picture" of the bullet's trajectory over the user's vision, and
SC=N. 150eb. places a red rectangle in the general location of the firer. The
more shots fired, the better Lockdown can get a pinpoint on
the location!
NuTech TVSkin -- 600eb Game notes: Lockdown is neuralware and requires the basic
processor, Times Square Plus, a bodycomp (see Chromebook
NuTech's new synthskin uses the latest in optical fiber 2), and cyberaudio with Enhanced Hearing Range. Each shot
technology to make your body a vidscreen. With the right increases the user's chance of finding a hidden target (by
programming chip (25eb, plugs into wrist or chip socket), you Awareness/Notice) by +1, and will use the targeting scope to
can use the NuTech TVskin's patented GridWork system to negate all penalties for firing blindly after ten shots.
make the screen on your body anywhere, and any size. HC=1d6+1. SC=N.
Game notes: SC=M, HC=1d6+4.
(NOTE: Using the chip, the operatior will see a green square
grid criscrossing their body. They select first the top left
corner, then the lower right corner, and the skin in that area
will become equivalent to a vidscreen. Uses a small battery
pack (20eb, 4 hour life), which many users place into a
subdermal pocket.)
NewTeeth -- 200eb considered black market cyberware and StreetTech never
heard of them, or you. Got it?
Teeth that'll stand up to the rigors of fighting and survival! Game notes:
NewTeeth are guaranteed not to come out unless you suffer a Standard cost: 500 eb Damage is 1d6+2
skull fracture! They're fused right into the bone! And talk Monoblade cost: 650 eb Damage is 2d6 AP
about sharp! Definitely worth having in any situation! They SC=M, HC=3d6.
look normal, unlike Vampires, and are great for undercover
work! They even fuse with the bones of the skull, making Taste Boost -- 200 eb
them impossible to knock out (without shattering the cranium,
of course)... A simple modification to the tongue, this enhances the sense
Game notes: Sharp ceramic teeth that look human. HC=1d6/2. of taste to allow for detection of poisons, etc. as well as over-
SC=M. Works like Filed Teeth as a weapon, but with VR seasoning... Can be toggled for when you want to enjoy your
reliability. Also available as a bioware implant, for twice the aunt's 5-alarm chili without losing your sanity.
cost. Game notes: SC=M, HC=2 pts.

PowerJaw -- 100eb Locking Joints -- 100eb

This new system from Dynalar increases the viciousness of Great for wrestlers, judo masters, and fighters of all types!
your bite! It winds myomar through your jaw muscles, Now you can lock your joints in any limb in place, preventing
increasing the force of mastication! With PowerJaw and a set it from moving or being bent in a way it was never meant to
of NewTeeth, it becomes possible to bite through an old-style bend!
encyclopedia! Game notes: Cannot be combined with any sort of double-
Game notes: Adds +1 to any bite damage done. HC=1d6/3. jointing option. To move a locked joint is a Very Difficult (25)
SC=M. Also available as a bioware implant for twice the cost. Strength Feat skill check. Takes up half an option space in a
cyberlimb and affects the major joints (not the digits). REF is
Variable-Chambered Heart Option -- 500eb reduced by 1 with that limb for every joint locked -- so if you
lock your shoulder and wrist in your arm, you are at -2 REF
Everyone knows that the crocodile has a variable-chambered with it. It affects all major joints in the limb (arm: wrist,
heart, right? Right? Well, okay, so you didn't know. But do elbow, and shoulder; leg: ankle, knee, and hip). HC=1d6/2,
you know why? On land, the heart works like a four- SC=N.
chambered mammalian heart, and underwater, it behaves like
a three-chambered amphibian heart, allowing the blood to MonoVision -- 650eb
bypass the lungs, allowing the reptile to hold its breath longer!
Now you can get that function on your Cyberheart (see Were you upset when you could only afford anti-dazzle for
Chromebook 1 for Cyberhearts)! Hold your breath longer! Get one eye and had to hobble around with only one eye
better endurance! Go for it! functioning? Well, nevermore. With the new MonoVision we
Game notes: Doubles the amount of time the user can hold replace your entire optic ridge and both eyes with a single
their breath, and gives a +1 to the endurance skill! HC=1d6, wide-angle cyberoptic, giving you that cool visored look so
SC=N. "in" with today's boosters!
Game notes: You only pay once for the cyberoptic option,
Pop-Up Handblades -- 500-650 eb both in cost and humanity. This cyberoptic format can carry
six options but, best of all, with its revolutionary wrap-around
Yet another version of the ever-popular hand-implanted styling, it gives its user perfect vision of 180 degrees and
cyberweapons, StreetTech presents the Pop-Up Handblades. extends peripheral vision to a full 225 degrees! The
Less obvious than wolvers and not as fragile as classic rippers, wraparound give +1 to Awareness rolls and +2 to rolls
Pop-Ups show only as two or three metal or polymer tracks involving surprise, ambush, etc.
along the back of your hand until activated. Once triggered,
they spring up and out with enough force to sever bone and DNA-Maintenance Nanites -- price varies
lock into place. Since the upper edge of the blade need only
glide vertically within its housing channel, these blades can be Going LEO? Worried about excessive radiation, death, or God
monofilament enhanced for more cutting power. Pop-Ups cut forbid, radiation sickness in the middle of a high-class party at
upon impact be it a backhand slap, punch, triggering the Crystal Palace? The new Nanite treatment from the Utopian
blades against someone's arm, etc. Corporation will help prevent cancer and extend your lifespan
Pop-Up Handblades resemble classic sundial pointers, having at the same time! Available in two levels, to fit your budget
a long upper edge that stands at a 45-dregee angle to the back and needs!
of the hand and a curved edge above the knuckles. Each blade Game notes: The DMN treatment is actually available in three
is a solid piece, the curve meeting the upper edge in a vicious levels, but the third is not actually marketed by Utopian. You
point, the long blade slanting back into the hand near the wrist. must have the high-power connections to get the Gamma-level
Popular in pairs and threes, these blades conceal easily treatment -- a Near Impossible Streetdeal roll (or three), but
beneath gloves or even long sleeves. Pop-Up Handblades are not Streetwise!
Alpha-Level DMN Treatment: 25000eb, HC=1d6, SC=N. The Retinal Projectors -- 790eb
nanites will reduce radiation damage to the character by 10
rads per hour of exposure. This means that if a character With this cybereye option, tiny devices in the cybereye project
would have taken 50 rads in one hour, he'll actually take 40. random, subliminal message-inducing patterns onto the retina
But, it does not mean that he will go down to 30 the next hour! of another person within 2 feet who is looking into the
He'll still be at 40 rads, total accumulation. Thus, it will reduce cybereye, or has the cybereye looking at the pupil.
the amount of incoming radiation damage, it will not heal it! Game notes: Adds +2 to Persuasion/Seduction, takes up one
The Alpha-level Treatment will extend the overall lifetime of option space in a cybereye. SC=N. HC=1d6/2.
the user by 5 years (provided he doesn't die from radiation
poisoning first).
Beta-Level DNM Treatment: 50000eb, HC=1d6, SC=N. The Raven MicroCyb Cybersensor -- 1500eb
nanites will reduce radiation damage to the character by 20
rads per hour of exposure. The system works like the Alpha- A variation of the Cybersnake, the Cybersensor is a cyberoptic
level: it will reduce incoming damage, but not reverse it. It mounted on a long retractable appendage. Often used to
increases the overall lifetime of the user by 10 years (provided replace a lost eye or implanted in the arms or throat, the
they don't die a nasty and painful death). Cybersensor is often used by police or black ops teams to see
Gamma-Level DNM Treatment: Price unknown, HC=1d6?, around corners or up through windows. Maximum range of
SC=N. The nanites are rumored to reduce radiation damage to extension is about two feet. The Cybereye can have 3 options
the character by 40 rads per hour and increase the user's implanted due to the slightly smaller size of the eye itself and
lifetime by 20 years! Of course, all of this is unconfirmed.... the nature of the Cybersensor system. 2 SDP to disable the
For more on radiation damage and poisoning, see "Deep Cybersensor, 5 SDP to destroy it. HC=3D6, SC=MA (For
Space". implantation in eye socket, 2000eb, HC=3D6+3, SC=CR).

360-Degree Rotating Joint -- 120eb DS Borg -- 30000eb

Cyberarm option. Wrist can turn all the way around. If not Full body conversion option. The borg with Double Side
using hydraulic rams, crushing ability is reduced to that of conversion has all its joints altered. The head is placed on a
normal hand. Punches are the same. This is great for playing 360 degree mount, and the body is designed to look
"mercy". HC=2, SC=N. Takes up half an option space in a androgynous. The effect is, if there is any reason for the borg
cyberarm. to turn around, it merely rotates its head, and the entire body
switches facing! Arms and legs bend both ways, so the borg
can never be pinned face-down. Game notes: HC=8pts.

BIOWARE
"Why go with bioware? It's the wave of the future! Completely undetectable by normal scanning systems, it's the system of
choice for the up-and-coming solo! Remember the guy that went after Saburo himself in 2021? He got all the way to Saburo's
floor before the AI systems killed the netrunners and his backup went down. If they'd held out for another two minutes,
Arasaka would've been decapitated...."
- Sgt. Andrew Andrews, cadre at Fort Bragg, NC, and freelance solo

NeoAppendix -- 2000eb
NeoLungs -- 2500eb
Gonna be out on the front for a long period of time? Need
more food than you'll be able to carry with you? The The evolved lung is not a very efficient system -- it only
NeoAppendix from Biotechnica will help you in your quest! utilizes 17% of the oxygen inhaled at any time. NeoLungs
The NeoAppendix is an activated form of your natural one from Biotechnica improve the flow-patterns of inhaled air,
(which was deactivated by evolution), enabling your body to making them more circular, increasing the amount of oxygen
digest cellulose! You can live off of tree bark and grass your body can take in.
trimmings if necessary! Game notes: The user becomes able to hold their breath twice
Game notes: Gives the owner a +2 bonus on all Wilderness as long as normal, or they can breath at half their normal rate
Survival rolls related to finding food. HC=1d6-1. SC=MA. without difficulty. HC=1d6/2. SC=CR.
Poison Glands -- price varies skill. The trait becomes dominant in the user's genetic code,
meaning that there is a good chance that the kids will be born
Genetechnics has developed a new type of bioware: Poison with the same abilities. HC=1d6/3. SC=N.
Glands. The genetic grafting process also includes an
immunity to the type of poison used. The poison comes in four Optimized Bronchii -- 2000eb
possible types: hallucinogens, nausea, somatic, and biotoxins.
These types are varied according to potency and reaction time. Rebuild the oxygen-exchangers in your lungs! Need more
The best part about the glands is that, no matter how often you endurance from your body? Get Optimized Bronchii from
use them, they continue to produce poison! Three different Revolution Genetics of Antarctica! Your body will be able to
packages are available. dump more oxygen into your blood more efficiently!
Game notes: Game notes: This system is not compatible with NeoLungs. It
Teeth -- Like a snake, poison can be injected through natural gives the user a +1 bonus to their Endurance skill. HC=1d6-1.
fangs installed in the teeth. This also causes bite damage. SC=MA.
400eb for hallucinogen, nausea, or somatic (sleep). 900eb for
Biotoxin I. HC=3d6.
Hands -- Poison sacs can be engineered to coat rippers or
DogBreath -- 1000eb
wolvers, delivering the poison with a successful slash. 500eb
for nausea or somatic, 700eb for hallucinogen, and 1100eb for Need the absolute last holdout? Or do you just need to get rid
Biotoxin I. HC=2d6+3. of that irritating blind date? The DogBreath system from
Skin -- One of the sneakiest delivery methods! Touch your Kramden Biotechnologies is the system for you! A small
opponent. Anywhere. With any exposed skin. You sweat gland is grown in a nutrient tank and carefully grafted into the
poison. This stuff works on contact. 1000eb for nausea, back of your throat, then coaxed into linking to your nervous
1200eb for somatic, 1400eb for hallucinogens, 2000eb for system. At a thought, you can exhale a small cloud of stun
Biotoxin I. HC=4d6. gas!
Surgery codes for all are MA. Game notes: The DogBreath system is technically a
cyberweapon, and has the following stats:
Bioholsters -- price varies
MEL 0 NA NA Stun 4 1 VR .5m
Genetechnics has developed bioware that everyone can use! It
used to be that people could find your gun by patting you The DogBreath gland holds enough spray for four shots, and
down. This was because your holster was external to your can produce an extra shot per hour to replace lost ammunition.
body. With our new liposuction and comsmetic surgery The victim must make a stun save to counter the effects of the
techniques, you can place a firearm in pouches within your spray. HC=1d6+3. SC=MA.
own flesh! It's a little more noticeable than a subdermal pocket
(Easy task to spot when looking at bare skin), but under Tailored Pheromones -- price varies
clothing, there's no noticeable bulge, even when being frisked!
Game notes: Smell is supposedly one of the most mind-affecting senses -- a
Light Pistol Holster: Upper arms, thighs, abdomen. whiff of something can bring back memories long-forgetten,
HC=1d6/2. SC=M. 250eb. attract a mate, or instill emotion. The new tailored pheromones
Medium Pistol Holster: Thighs or abdomen. HC=1d6. SC=M. from Revolution Genetics can be yours now, bringing the
300eb. ability to sway emotions with them! Small glands will be
Heavy Pistol Holster: Thighs or abdomen. HC=1d6+2. SC=M. surgically implanted in your armpits and crotch, and you're
350eb. ready to change history!
Very Heavy Pistol Holster: Thigh only. HC=2d6. SC=M. Game notes: All Tailored Implants have HC=1d6/2, and
400eb. SC=M. A player may only have one type.
NOTE: Makes it a Difficulty 25 awareness check to spot the Love: 1000eb. Gives the user a +1 on all Seduction rolls for
gun in a "pat down" search. Metal sensors and Scanways will the specified sex (same or opposite).
still spot the gun unless the pouches are scanproofed (at an Passion: 1400eb. Gives the user a +2 on all Seduction rolls for
additional cost of 3000eb). the specified sex (same or opposite).
Gullible: 2000eb. Gives the user a +1 on all Fast Talk rolls.
Enhanced Mitochondria -- 2500eb Confusion: 2000eb. Anyone within 1m of the user gets a -1 to
all their INT-based skill rolls.
Optimum performance from your body! The Enhanced Note: Nasal filters are effective against pheromones 60% of
Mitochondria system from Revolution Genetics will let your the time.
body go farther, faster, and longer! The mitochondria are
structures in your cells that convert food to energy, and
Revolution has found a way to optimize them, using a viral
engine that rewrites pieces of your genetic code! And the
rewrite is a dominant trait! Meaning? Your kids will be born
with optimized mitochondria!
Game notes: Gives the user a +1 bonus to their Endurance
Rhodopsin Booster -- 800eb Enduro Beta-level: Increases the user's Endurance by +2.
Carry is 8x Body Type, Lift is 25x Body Type, Throw is 5x
Need to see in the dark without clunky electronic systems? Body Type, and Leap is Run divided by 5. HC=1d6+3. SC=N.
Get Biotechnica's Rhodopsin Booster! Rhodopsin is a 3000eb.
chemical that cranks up the sensitivity of your retina to light! PowerMax Alpha-level: Reduces the user's Endurance by -1.
Now you'll be able to see it the dark whenever you want to! Carry is 11x Body Type, lift is 45x Body Type, and throw is
Game notes: Gives the user the equivelent of Low-Lite 8x body type. Run is 3.5x your MA. Leap is equal to your
Cyberoptic vision. HC=2. SC=MA (they're a bitch to install). MA. HC=1d6. SC=N. 2000eb.
PowerMax Beta-level: Reduces the user's Endurance by -2.
Carry is 12x Body Type, lift is 50x Body Type, and throw is
Nictating Membranes -- 500eb 9x body type. Run is 4x your MA, Leap is your Run divided
by 2.5. HC=1d6+3. SC=N. 3000eb.
Get the extra edge of protection for your eyes! Lots of Any Muscle-Fiber Job Optimization is available for half the
predatory animals have them, you should too! You're a cost as a cybernetic option, at SC=M.
predatory animal, right? We thought so! Anyway, get this
second set of eyelids and keep your eyes intact!
Bio-EPV -- 500eb
Game notes: Subject get a +2 on all saves against air or water-
borne irritants, including tear gas. HC=1. SC=M.
Need to see what's coming up behind you and don't want to
spring for tasteless and obvious cyberware? Run with Bio-
EPV (Enhanced Peripheral Vision), from Biotechnica! A viral
CrocHeart -- 4000eb engine encourages growth of your retina, with increased rod-
and-cone density around the edges, allowing for a better view
Now you can get all the benefits of a variable-chambered heart of your periphery!
in a biological implant! More fun than you can possibly Game notes: Gives +1 bonus to rolls involving surprise,
imagine, from the cutting edge in human biotechology, ambush, etc. SC=N. HC=2pts.
Revolution Genetics, Inc.!
Game notes: Has all the same effects as a Variable-Chambered
BioCompass -- 1000eb
Cyberheart. HC=1d6, SC=CR.
Need the benefits of a compass without the detectability of
Glycogen Banks -- 2000eb cyberware or clunky equipment? The new BioCompass
system from BrainWerks allows you to locate north almost
It's the fuel that powers your muscles during aerobic efforts! without a thought! In the early 1990s, it was posited that the
Glycogen is produced from carbohydrates and stored in the ethmoid bone had something to do with it -- the bone, located
muscles and liver. When it runs out, your body must burn fat above the bridge of your nose, has a small iron deposit in it,
and lactic acid to continue working. Well, at Kramden and it was theorized that more nerve growth into the deposit
Biotechnologies, we modified normal human liver tissue to would allow better sensing of north. Well, we decided to test
work as a sponge for glycogen! They're sugically implanted that theory, and we confirmed it! Now the technology is
near the major muscle groups in the body where they can available to you! Come in to the nearest BrainWerks Outlet
deliver their fuel at optimum speed and amount! and we'll stimulate the nerve growth while you wait.
Game notes: Increases the user's Endurance by +1. HC=1d6/2. Game notes: Locating north is an Average INT check. In the
SC=M. presence of high magnetic fields, such as power lines, this
becomes a Difficult task. SC=M. HC=1d6/2.
Muscle-Fiber Job Optimization -- price varies

There's two types of muscle-fibers in the body -- fast-twitch Adrenal Gland Removal -- 1000eb
and slow-twitch. Everyone's born with both types. Some have
an even balance, some have a predisposition toward a Need that extra edge in a facedown? Get jittery too easily? Do
particular type. Now you can choose your setup! You can get you need icy calm? Get your adrenal glands removed! Come
endurance or power! Viral engines will rewrite your genetic into a BrainWerks Outlet and we'll schedule you for an
code and soon you'll have the balance you want! Game notes: appointment immediately!
Can be power-oriented or endurance-oriented, but not both! Game notes: Gives the user a +1 COOL bonus in facedowns
Each orientation is available in two levels. and other tense situations. SC=CR. HC=1d6.
Enduro Alpha-Level: Increases the user's Endurance by +1.
Carry, lift, and throw are all modified. Carry becomes 9x
Body Type (instead of 10x), lift becomes 30x Body Type
(instead of 40x), and throw becomes 6x Body Type (instead of
7x). Leap distance is determined by dividing your Run by 4.5
(instead of 4). HC=1d6. SC=N. 2000eb.
EQUIPMENT
"A poorly-equipped 'Punk is a dead 'Punk. It doesn't matter what terrain you're dealing with, be it the desert,
Mars, or the streets of Night City. If you aren't prepared, you're dead."
- Morgan Blackhand, "The Enforcer's Handbook," 3rd edition

Stephenson Technolgies Sound Optimization System


-- 1000eb Anti-Pursuit Liquids -- prices vary

Vitaly Chernobyl and the Meltdowns used it in the novel People shouldn't chase you. It's not nice. That's why
"Snow Crash" to make the acoustic most of their sound AssassinTech has developed the Anti-Pursuit liquids. Spill on
setting! Now, you can have the same system! In 15 minutes, the ground behind you, and the pursuers have problems! As an
the Sound Optimization System will have created its own added feature, all liquids are clear, making them hard to
internal map of the surrounding and will find the optimal discern from floor wax or water!
location for each speaker in your arsenal! It's lightweight, Game notes:
compact (about the size of any other rack component) and will One liter covers 3 square meters.
make you sound phenomenal! Stickum: 400eb/liter; all who step through must make a
Game notes: Adds +1 the Perform skill for every member of Strength Feat roll of 25 to get their foot or feet free to take
the band, while running. another step.
BadFumes: 500eb/liter; all who pass by must make a poison
Wutani Sensors Motion Tracker -- 1000eb roll or be overcome with nausea.
FireFun: Encapsulated alkaline metals are suspended in an
Enemy movements are important to any armed individual, aqueous flammable gel. If anyone steps on it, it goes up in
whether you are a paratrooper or hunter in the jungle, or a flames! (3D6/3turns) 700eb/liter.
Solo in its concrete equivalent. A lunch-box sized device, the
motion tracker uses Infrared to detect close range movement Cyberplugs -- 250eb
and lasers to measure seismic activity. Two modes of
operation are available: Omni-Direction and Uni-Direction Now you can get compact cyberaudio systems without the
modes. Omni mode will show movement of infantry of 75m empathy damage or the surgery! New Cyberplugs from
and vehicles for 300m. Uni-Direction will extend infantry Dakashi Sound Systems can hold any two cyberaudio options
detection to 125m and vehicles up to a 1 km but only for the inside them! They're compact, easy, and comfortable! Game
direction the device is facing. A detachable screen display notes: Holds any two cyberaudio options (which must still be
shows all "blips" graphically, each individually tagged with paid for on top of the cost of the plugs).
direction, distance, and estimated mass. 12 hour rechargeable
battery included with the Tracker. Weight: 4 kg.
Rolodex Chip -- 120eb
Stephenson Technologies Torture Mites -- 2000eb per >From the Rolodex Corp. comes a new organizer: The
dose Rolodex Chip! The chip uses a programmable MRAM to keep
track of the names, adresses, and phone numbers of everyone
Need to squeeze some information out of your prisoner? you know! There's also a little section for notes. Direct neural
Stephenson Technologies churned out the Torture Mites a la feed, so it's for your eyes only!
"Diamond Age". You inject them into the victim's spine and
they attach themselves to the nerves at random locales. A Facedown Chip -- 150eb
radio signal will cause a mite to activate, sending a pain signal
into the nerve. Agony from nowhere! Officially endorsed by
Know the right things to say, the right body language! When
Militech's 1st Human Intelligence Company (Interrogation).
you're in a club out in the Zone, and some dorphed-up booster
Game notes: 1d6+1 Mites will attach themselves to the spinal
gets in your face, its your cojones against his, and you need to
cord, stimulating various parts of the body (left up to the GM).
show them that yours are bigger! The Facedown Chip from
When a Mite is activated (they can be activated seperately, or
Militech is a database of all the old classic facedowns from
in groups, or all at once), it causes excruciating pain in the
Hollywood, TV, and every other source we could find! Now
victim. For every two activated Mites, the victim receives a -1
you'll have it all at your mental fingertips!
to their Resist Drugs/Torture roll.
Game notes: Gives the user a +1 bonus on all facedown rolls,
while running.
Forever Cooking Food Products -- 800eb/meal ChipLok -- 250eb

Genetechnics has developed Forever Cooking as a way to get Are you worried about theft of your chips while you're asleep
that special someone coming back for more! Each FC meal is or incapacitated? No problem! ChipLok is a special device
color and number coded, and different patterns can be found attatched to your chipware socket for 250eb. It locks the chips
on the same style of food. This is because FC uses 25 separate in place until the proper card key is run through it. ChipLok is
ultra-addictive substances for each type of meal. With this also used by mental health officials, to keep the "Pacifism"
wide variety, all you have to do is take off the FC wrapper, chips installed in their patients.
and your friend (or enemy) will be hooked on your food! Just
keep the code from them, and they'll have to search through EnduroDrink -- 8eb per can
the frozen food aisle themselves to slake their addiction!
Game notes: This stuff is strength 3 psychologically and
Non-addictive, effective, and perfectly legal in all major
physically addictive. None of the substances are alike, and
sports! EnduroDrink is the perfect blend of fats,
eating another kind can get you addicted to that, too. Luckily,
carbohydrates, and electrolytes to keep your body fueled at an
the addiction rolls are only made twice a day. Bon appetit!
optimal level!
Game notes: Drinking a can will allow for a +1 Endurance
No-Guilt Behavior Chip -- 1500eb bonus for two hours after consumption. The effects are not
cumulative either in Endurance or time, however.
Do you feel trapped by anxiety? Always unsure that you're
doing the right thing? Slip in the no-guilt chip. No-guilt is PurPain -- 450eb/dose
designed to supress that annoying conscience that can so often
be wrong. Go ahead. A little hedonism never hurt anyone.
Pain is one of the most powerful sensations. It inspires fear,
WARNING: Behavior Services takes no responsibility for
and motivates all creatures to avoid it. PurPain was designed
crimes commited while under the influence of this chip.
for this use. It soaks through the skin, instantly stimulating
Maximum recommended continuous running time is half an
pain centers in all mammals. >From our tests, the cumulative
hour. (Writer's note: If you don't feel guilty about it, why take
effect of several doses is pretty much unbearable to most
it out? Also, this can bring people to a new level of
creatures. Due to some lab accidents, we know it works on
capriciousness. There's nothing stopping someone on this chip
people, but we're not sure of its effectiveness. WARNING: By
from committing murder, theft, etc. just because they feel like
law, PurPain is a scientific tool for animal behavioral studies.
it. But they signed the contract, so Behavior Services, Inc. isn't
Any other use is prohibited BY LAW.
responsible.)
Game Notes: A dose causes 6 points of virtual damage.
Virtual damage feels real, but does not effect the body in any
Nano-Paper -- 3eb per sheet permanent manner. One only needs to roll for stun save.
Cumulative doses cause more virtual damage, causing
The ultimate in security! Militech Intel Ops use this stuff! All penalties like real damage, but not physically dangerous.
you have to do is flash it with a special light (10eb) and it Effects last for two hours. PurPain only works if applied
turns into dust! No one will be able to recover any of your topically.
writing!
Game notes: The light is a special frequency and color, and IWO Plug-In Air Foulers -- prices vary
will cause the paper to dissolve instantly, making anything
permanently unreadable. Of course, there's the rumors that
Everyone appreciates an air freshener. Some people really like
Militech has another light that will cause the paper to
to have clean-smelling air. These people like the fact that the
reassemble itself....but that kind of tech is many years in the
plug-in kind have 26-day lives, so their air smells good. IWO
future, right? Right?
hates these nitpicky people. Our plug-in devices release gases
of several different mixtures. All of them are designed to be
Home Chip -- 1140eb undetectable to the normal nose, covered by our scents. All
plug-ins can fill a 10x10 room with gas, and last 30 minutes
A variant of the behavior chips, home chips are designed to after being plugged in and activated. Activation is
keep the user from partying all night. After a certain time accomplished by flipping the switch at the bottom, and the
away from home after "bedtime" (about two hours), the user process cannot be reversed. IWO's plug-ins are 4"x3"x2".
will get strong stimuli to return home. Home is a Price per unit:
preprogrammed geographic location verified by the chip's Burnt Almond Scent: Biotoxins 1 or 2; 600 or 700eb
internal compass. For an additional 40eb, the chip can send the Wintergreen: Hallucinogenic; 550eb
same signals when the subject goes further than a certain Potpourri: SleepDrug; 550eb
radius from home. This is usually used by parents who want to Spring Breeze: BlabAll (Acts as a -3 to all Resist Torture rolls,
make sure their kids don't run away. and a +3 to others' Interview or Interrogation skills); 650eb
Game notes: Resisting the impulse from a Home Chip is a Hickory Smoke: Delayed Nausea (all who fail save will react
Very Difficult COOL check, to which the Resist Torture skill as if hit by nausea attack 1D6 hours later); 575eb
can apply.
NOTE: Gas effects for Nausea, sleep, and BlabAll are 2d6 made with -2 to the roll [or more - Referees are advised to use
hours. Hallucinogens last 4D10 minutes. Biotoxins cause logic in ruling if chip is even applicable]. Availability of chips
damage, but no other effects that last. for specific weapons should relate directly to the Availability
rating of the weapon [always available on C and E, 50%
Speed-Reading Chip -- 250eb chance on P, 5% chance on Rare, unavailable on custom
weapons. Offer special order possibility at 1.5-3x the chip
price if you like]. Availability of vehicle chips should be
Time; who has enough? Even when you receive all of your
completely under the control of the Referee.)
mail and news electronically, you often find youself passing
over things due to a lack of time in which to read it all. Would
you like to remedy that problem without losing data or biting Text Translation Chip -- 150eb
into your schedule? How about being able to read your normal
daily imput in half the time, or less? Instinct Thinkware's Want to read Chekhov in the original Russian? Or Sun Tsu in
Speedreader Chip is exactly what you need. Simply slot the Chinese? Mein Kamph in German? Perhaps your tastes run to
chip and get reading. You'll find yourself assimilating printed the more recent Luxure l'Cybernetique which has yet to be
information in half or less the time it took you before, at full released in English. Or maybe you just want to know what all
normal comprehension levels. So subscribe to more those signs in the foreign vids say... Sure you can always pop
magazines, download more books, connect with more in a language chip but who wants to spend that kind of Euro if
correspondents, and never again worry about the lack of you don't have to?
leisure time. Instinct Thinkware will handle all that. Only 250 Instinct Thinkware presents the economical solution. Each
eb and you're set. Instinct Thinkware's Speedreader chip is Textreader Translation Chip gives you a high school
completely compatible with our Text Translation Chips. equivalent in language reading, and is completely compatible
Works with any cyberoptic. (Halves reading time for with any basic cyberoptic imput. It's as instinctive as your
characters up to INT 6, time drops to one third of normal native language and a boon to anyone who's ever been
above INT 6. Reading comprehension level is normal. interested in expanding their knowledge without draining their
Requires cyberoptic.) savings. For just 150 eb, you, too can read the world's greatest
literature in its original form! Over 50 different languages are
Package Deal(tm) Skillchips -- price varies currently in production and the line is expanding weekly.
Available are: Afrikaans, Albanian, Amharic, Ancient Greek,
Arabic, Aramaic, Bengali, Bulgarian, Burmese, Chinese,
So you can fly the AV, but can you fix it? You're chipped into
Czech, Danish, Dutch, English, Farsi, Finnish, French, Gaelic,
your gun, but what if it jams? Buy another skillchip and hope
German, Greek, Hebrew, Hindi, Icelandic, Irish, Italian,
its generic information covers model-specific information?
Japanese, Khmer, Korean, Lao, Latin, Malay, Middle English,
Why bother whan you can get Instinct Thinkware's
Nepali, Norweigan, Old English, Polish, Portugese,
comprehensive Package Deal(tm) skillchips? Covering both
Romanian, Russian, Serbo-Croatian, Slovakian, Somali,
the realm of APTR and MRAM, Package Deal(tm) chipware
Spanish, Sumerian, Swahili, Swedish, Thai, Turkish, Urdu and
causes the need for multiple chipping for a single purpose to
Vietnamese.
be obsolete. Two varieties of skillchips exist to make your life
(Requires cyberoptic. Gives +3 to reading _only_.)
a little less complicated.
Vehicle-specific chips contain the appropriate driving/pilot
information along with repair skills, all completely specific to Wall Speakers -- 250eb
the vehicle you're running or interfaced with. Instinct
Thinkware has been working with all of the major vehicle Do you hate having to position the speakers in your house?
manufacturers in America and Japan as well as several Are your neighbors too friendly? Well, a wall speaker is what
European and Third World countries to produce chips to cover you need. Each speaker is about the size of a silver dollar and
most of your on- and off-road needs. Standard vehicle has a removable adhesive that allows it to stick to any surface.
Package Deal(tm) skillchips cost 550 eb for ground-operated The wire in the back can be attatched to a stereo or other
vehicles and 750 eb for air-operated vehicles. instrument. Through vibration, the speaker will use the whole
Weapon-specific chips contain the appropriate weapon wall as a sounding board. It's omnidirectional, and can be
operation and repair information and are compatible APTR turned up just as loud as your regular speakers. NOTE: There
with your Digital Weapon Uplink. Again, Instinct Thinkware have been some nasty Net-Rumors that the wall speakers will
has worked in cooperation with various weapons collapse low-income housing. This is not true. The vibrations
manufacturers around the world (and in space) to cover as given by a speaker at power "5" will not collapse a free
many products as we can. Standard weapon-specific chips cost standing wall of balsa wood. Musictronics makes no
650 eb, military and other heavy weapons-specific chips are guarantees for wall safety above level 5.
800eb.
(Vehicle chips give +2 in appropriate Drive/Pilot/Operate
Heavy Machinery/ Motorcycle REF skill and +2 in Basic
Tech/AV Tech/Aero Tech TECH skill. Weapon chips give +2
in Archery/Handgun/Heavy Weapons/Rifle/Submachinegun
REF skill, and +2 in Weaponsmithing. All skills are particular
to a specific model of weapon or vehicle and attempts to use
chipped skills with similar weapon/vehicle types should be
ArmorSaver Drink -- 10eb per can Alpha Wave Generators -- prices vary

Need to rebuild damaged skinweave or subdermal armor? This The alpha wave generator is a new development in crowd
is the way to go! ArmorSaver Drink is a specially-blended mix control. An alpha wave generator, which comes in either
of natural liquids, synthetics, and nanites, that will rebuild grenade or field projector, uses an subsonic wavelength
your cybernetic armor systems after they have been damaged. several levels below and hundreds of times faster than the
Available in chocolate shake, coffee, lemon-lime, and cherry. Arasaka Nauseator. The quick, short pulses of subsonic noise
Game notes: One can, when consumed, will replace 1SP of disrupt certain neurotransmissions, usually sedating the
subdermal armor or 2SP of skinweave. It will never take the victim. If the victim can resist the sedation, his thought
armor beyond its max SP, and anyone who drinks it that does processes will be many times slower than normal. (Save vs.
not have either system will get violently sick. torture/drugs DIFF 25; Those who pass have INT and REF
reduced to one/third; effects remain for 10 minutes after the
Wacko's Home Pharmacy Compu-Mod -- 900eb field has dissipated) 100eb for a bomb with 10 meter range
and 30 second duration 20,000eb for a field generator with a
40 meter range and an infinite duration, as long as the power
Modify your laptop with the only compumod ever banned
source is running. Only sold to police departments.
from public sale! The WHP is a drug scanner with an
intelligent keyword database attatched. When WHP is used
with a personal computer, the database can tell what the sensor SleepTime Subliminal Generator -- 5000eb
probe is in, its molecular compound, and how to duplicate it!
There is also a question and answer function so one knows just The SSG is designed for one purpose: subliminal messages.
the right chemical for the job. Record your personal message, and place the walkman-sized
Game notes: Adds +2 to Pharmaceuticals when used. box within 3 feet of the target's bed. When the SSG detects a
person, it sends ultrasonic sound waves to revertebrate off the
Thermite-in-a-Tube -- 30eb per tube skull, replaying the message over and over again in the
slumbering ears of all who sleep in the room. Bugs can't hear
it, because the voice plays only in the target(s) heads.
"Many people ask me, Dan, why did you make a squeezable
Unfortunately, it takes about a month of patterning to
toothpaste tube full of thermite? My answer: because there are
condition a response by this method, which is always an
those bulkheads and safes and locks that just can't be opened
answering-machine like tone. When the tone plays, the target
without a little heat. And thermite reaches near-fusion
should carry out the subliminal suggestion, then forget it
temperatures. In the tube there's enouch to do a 40' strand of
entirely. (NOTE: The suggestion can only be a one sentence
thermite. With my special phosphorus primer, all you have to
action, like: "Shoot the chairman of the board." or "Take the
do is light a match to it, and FOOM! You're meltin' steel!"
Uzi out from under the table, spray the room, then jump
- Dan, of Dan's Industrial Supply
through a window." Victims get a save vs. torture for each
Game notes: Cuts through up to SP 45 material at the rate of
clause in the sentence.)
15 SP or 15 SDP to metals and stone a turn, does 4D4 damage
a turn (for three turns) to organic compounds.
Remote MRAM Chip Reprogrammer -- 950eb
Subliminal Behaviour Sub-process Encoder -- price
unknown Unlike a behavior encoder, this will not encode a behavior
chip. This device, which looks similar to a microwaver,
merely copies the chip in the top slot to any MRAM datachip
"300 SBSE units missing. Thief found and terminated, but it is pointed at, regardless of it is being read or not.
units still at large. Go to plan B-345, "theft of encoding Unfortunately, the EMF frequency of this device is not strong
device", and rewrite all non-shipped chips." enough to penetrate hardened software.
-- Applied Chipware internal note
"The SBSE doesn't exist. It's a media fairytale. No one could
produce a typewriter-sized device that could program any of Agressin X -- 750eb/dose
the standard behavior chip programs onto ANY chip with only
a -1 skill point decrease. DMS just wants us to think that the This new drug from PharmaLabs will allow you to deal with
chipware firms are trying to control us. They need a lot more even the most toughened boosters. Agressin X will boost your
than rumor... By the way, if one DID exist, how much would reflexes, and has special ingredients to increase stamina. Get
you pay me for it? Just hypothetical, of course." Agressin X now! You never know what might come out of the
-- Vladmir Rostov, Russian Expatriate and Fixer shadows later!
Game notes: Diff: 30
150,000eb, if you can find one...(Streedeal [NOT Strength: +3
STREETWISE] of DIFF 35) Duration: 1D10+1 Hours
Side Effects: Psychological Addiction, -1 to INT, Agressive
Behavior
Effects: +3 to REF, +6 vs. stun saves
Stephenson Technologies Seeds -- 20000eb each Food Seed: Takes about five hours, creates an MRE.
Ammo Seed: Takes about six hours, creates a 20-pack of
Straight out of the "Diamond Age", are seeds! Plant them in caseless 9mm or 10mm rounds. Flare Seed: Takes about four
the ground and wait! Within 24 hours, you'll have the item you hours, creates a flare.
need! Really! The walnut-sized unit dispatches millions of Mine Seed: Takes about twenty-four hours and builds a
nanites upon activation (done by a spray) and build the item it landmine that will do 4d6 damage to anyone stepping on it.
is programmed to! The ultimate survival tool! GM's take note that the amount of time given may be altered
Game notes: by the availability of materials in the soil. In a desert, it might
Handgun Seed: Takes about twenty-four hours, builds a Colt be a good idea to double or even triple the amount, in a
Alpha-Omega (Chromebook 1). landfill, maybe half the given time would be good.
Knife Seed: Takes about six hours, builds a typical knife.

WEAPONS
"The current trend seems to be toward exotic and unusual weapons. It's really sad that no one seems to remember the good
old-fashioned reliabilitiy of a Beretta nine-millimeter."
- Lt. Jason Dixon, Militech, 1st Quick-Response Battalion

Mr. Acid -- 3000eb


SniperWeapon 5000 -- 2500eb
Are you bugged by that loser in Metal Gear? Can't get the C-
SWAT guys to fight fair? Use Mr. Acid. Mr. Acid was IWO strikes again with the Sniperweapon! Sniperweapon is a
developed from a high-intensity fertilizer sprayer used by gun accessory that allows you to shoot at anyone in an area
Biotechnica and outfitted with a high-pressure gas cartridge without even being there! Installed on the top of your rifle,
like those on fire extinguishers. Fill the backpack tank with SW has a multioptic node, an auto-tripod swivel, integral
acid (200eb), pressurize the cartridge, and spray away! DUD processors, a 90986 CPU, and a small scanner. Bottom
Game notes: Each hit counts as 10 acid pellets, and the spray line: Program it for a certain person (using photos on the
may be swept like a flamethrower. scanner) and it will wait 'till he comes around. BANG.
Program it to hit all people without a certain insignia, and
HVY -1 N R 10d6(acid) 5 1 ST 10m teleoptics will tell friend from foe. BANG. The processors will
automatically shut off and eject the clip in case of a misfire,
IWO Razorwhip II -- 1200eb and are designed to shoot a given target until it falls down. We
suggest using an extended clip if you plan on establishing a
perimeter. For the default program, it will only shoot John F.
The first razorwhip kind of stank. We admit it. It caused major
Kennedy (the research assistant from Terminal Ballistics was
hand injuries and had some dull blades. Well, International
mugged by the Kennedy posergang last week).
Weapon Outfitters is back with a better whip. Why? Here are
NOTE: Acts as an AI with INT 5, Rifle of +6. Can be fooled if
the improvements:
the target has been bodysculpted. No sound sensors. Can only
1) Extended Range
shoot what it sees.
Now can hit something two meters away, slashing
with the bladed tip!
2) Insta-Coiling Slowkiller Painballs -- price varies
The new insta-coiling allows the RWII to roll into an
easy carrying snail at the flick of the wrist. Also, the Paintballs stink. They don't hurt that bad, and they just mark
whip will now wrap around anything it hits, sawing things up. Whoopee. At IWO we think the airgun user needs a
through as it's pulled away! better paintball round. That's what slowkillers are. Each
3) Handguard slowkiller is a colored gel filled with microcapsules of a toxic
Can't use it without one of these! or semi-toxic substance. The liquid evaporates in ten minutes,
For those of you new to the Razorwhip, here's the basic leaving a colored powder of microcapsules sticking to the
design: We make a 2 meter polyfiber whip, then plate the target's clothes. When they break (and they break easily) they
outside with interlocking serrated blades, culminating in a leave an oil-based contact poison wherever they touch. One
bladed tip. Wrap the RW around anything, and pull: it's like slowkiller will give a target enough material to expose him to
using a saw! one to two doses of the substance, depending on where it hit
and how curious he is.
MEL -1 L P 4D6/1D6+3 -- -- VR 2m Biotoxin 1: 10 x normal cost
Biotoxin 2: 15 x normal cost
Nerve Agents: 20 x normal cost
NOTES: The second number indicates a tip hit of someone at
maximum range. Soft armors are at 1/4 and are damaged by 4 Sleepdrugs: 7 x normal cost
points a hit. Hard armors are not lessened, but they are also Superglue: (breaks open when pressed, adhered items take
1d6/2 damage pulling off) 6.5 x normal cost
damaged 3 points/ hit.
L.E.T. PP-32 Multi-Purpose Automatic Pistol -- Stephenson Technologies Loogie Gun -- 1500eb
800eb
The ultimate in non-lethal anti-personnel technology!
A high-quality weapon from Law Enforcement Technologies, Stephenson Technologies took this right out of "Snow Crash"
the PP-32 is designed for both lethal and non-lethal police and put it straight into your hands! Fire a glom of our Loogie
operations. The pistol is an over-under design in which a (the actual chemical is a trade secret) and watch your victim
normal automatic pistol sits above a twin CO2 dart launcher. end up glued to their environment!
The normal pistol is prized for its accuracy, high clip capacity, Game notes: If a person is hit with a Loogie, they may make a
and reliability. The side-by-side dart gun can be loaded with Very Difficult Dodge skill check to avoid the effects. If they
drugs to safely subdue subjects, while a "Tagger" tracking bug fail the roll, their MA and REF are both reduced by -4, a
can be used to trace fleeing suspects (normal darts cost 1eb, Critical Failure raises the penalty to -6.
tagger darts cost 52eb and behave just like normal tracking
buttons in the main CP2020 rulebook). A sliding switch on the EX -2 P L special 8 2 ST 20m
slide of the weapon switches between "lethal" (bullets), and
non-lethal (darts) and is indicated with color-coded LED lights
Stephenson Technologies Liquid Knuckles -- 40eb
(which can be turned off for clandestine operations).
Bullet:
per tube

Safety in a plastic pipe! Liquid Knuckles, straight out of Y.T.'s


PIS +2 J P 2D6+1 (9mm) 18 2 VR 50m
"Snow Crash" arsenal will set people straight! One good blast
to the face and they'll look and feel like chiseled Spam! Enjoy!
Dartgun: Game notes: A Head hit is required for the spray to take effect.
When hit, the victim must make a Stun Save at -3.
EX -2 J P Dart (by type) 2 2 VR 20m
EX -1 C P Stun at -3 5 1 VR 3m
Kendachi Tri-Dagger -- 100eb

A conventional Dagger which has two spring-loaded "parrying


blades" which can be extended to trap an enemy blade (and
option of automatic breaking of monoblades if the attacker
fumbles). Second number indicates the marginal damage
increase when the blades are extended.

MEL -2 P C 1D6/1D6+2 - - ST 1m

NETSTUFF
"The Net is becoming a place of rapid evolution, violently Darwinian. The smart adapt and survive, the stupid
stumble and die."
- Spider Murphy's Netguide

Tablet -- 400eb tracing programs (like Bloodhound). The Shadowdeck is made


up of two distinct elements. A special hard-wired Cyberdeck
Voice activation is too expensive, but you hate typing. No which has the same statistics as EBM PNI 210 (Chromebook 3
problem. The tablet, from Microtech, has a handwriting Pg. 63). The deck is a portable deck which must utilize normal
processor chip and screen receptor that allows you to write "lines" into the 'Net. Its memory is ROM-based only and has a
directly onto the screen. The same "stylus" (which can be Watchdog program built into its system. The second part is a
replaced by any semi-pointed object if lost) that uses the cellular receiver designed to relieve a signal from a Cellular
screen can also be used to select menu choices, like a mouse. Deck (note that Celldecks are designed to "call" into the city's
Give your computer the personal touch with the tablet. Can universal entry points. To alter the deck to call the
only be added to an existing computer. Shadowdeck may require a DIFFICULT Cyberdeck Design
roll). The user of a Celldeck "calls" the Shadowdeck and is
connected into the Net through the Shadowdeck's "phantom
Shadowdeck -- 4500eb deck" (the phantom deck has all its features "hard-wired" into
the system. The netrunner can neither change nor utilize any
The biggest problem faced by Netrunners is being traced to of the functions of the phantom deck; hence its name). The
their home location. The Shadowdeck is designed to provide a speed of the Netrunners deck is reduced by 2 while doing so
concealed entry point for Cellular Decks, while also fooling and it cannot affect or access this phantom deck while on a
run. When a tracing program like Bloodhound, or a anti-deck "Hot Key" Keypad -- 100eb
program like Firestarter starts tracing the signal of the runner
it will first reach the Phantom deck. Roll 1D10. On a roll of Those who use mainframes for Netrunning have always been
(10-STR of detection program) or less, the program will stop the snails of the 'Net. The problem's is the thought-action of
its trace at the phantom deck. In the case of Firestarter or other Interfaces are just simply superior than eye-hand coordination,
anti-deck program, the phantom deck will be affected. If the even with GloGo rigs and complex graphical interfaces. The
roll is not made, the program has seen thorough the artificial "Hot Key" pad can be programmed to reduce key-punching to
deck and will continue its trace to the "true deck". However, a bare minimum. Each button can be programmed to activate a
the Phantom Deck's internal Watchdog routine alerts the macro (pre-programmed series of commands), or other
Netrunner to this fact. The phantom deck can be programmed function. A program can be launched, a file can be
to immediately sever the link to the home deck if the downloaded with but a touch of a button. Reduces the Expert
Detection programs see through the Shadowdeck's facade. (Complex Computer Language) skill penalty by one (-3 to -2,
(Note: This deck is not normally available on the open market, for instance). Compatible with the Gloves and Goggles
so prices can fluctuate widely. More high power versions, in interface (totally removing the penalty to Netrun! See
which detection rolls of (12-STR) or higher are available at Netrunning with Mainframes in Guide to the Net, page 145).
inflated costs).
Cyberspace Subliminal Filter -- price unknown
Net Maneuvering Unit -- 4500eb
This program will filter subliminal "suggestions" from an
There are never enough friends among netrunners. You team incoming Internet/Virtual Reality signal. Handy to detect
up to tackle the big systems, but some of you always go down those Aliens that roam our net! Bartmoss did it, now so can
to Hellhounds, Hellbolts, and other minions of the devil. ICEs you! These little goodies usually can't be bought, and if they
can be bad. That's what the NMU is for. NMUs are menu are used for some time, the originator of the subliminal signal
programs, with an icon of a space chair that the netrunner sits may become aware of the program and will then try to find a
on. On the control panel are all the programs in the cyberdeck way to defeat it. Don't trust anybody who'll sell you one of
as well as the MENU and a batch function. There are two these! Because the filters have to be pretty specialized, you're
preprogrammed batch functions. Defense raises four on your own here! Base difficulty is 25, the program may have
recognizable (in CP2020 book 1) defense programs. Offense a strength from 1 to 10 which will add to that. The program
will throw four offensive programs at an ICE. Both may be has no icon. A working program is worth a lot to the right
tailored to fit your deck, as many runners have custom folks. And you betcha that there's people out there who're not
programs. Both default batches will select the most powerful too happy you discovered what they're up to. Better have a
programs available, unless customized. More batch programs good place to hide.
can be made, but with a maximum of four programs per batch. Game notes: To defeat the subliminal information, roll your
Type: Controller; strength +7, 4500eb filter's STR+1D10+Your INT versus the perpetrator's
(NOTE: Batch programs count as one action when activated.) computer's INT+1D10+Subliminal Strength. A typical
subliminal signal will have a strength between 5 and 10.
Gloves and Goggles Interface -- 100eb Perhaps even higher. Remember, even Bartmoss couldn't
defeat you-know-what for a particular long time.
The staple of Netrunners before the age of the neural interface
and Cybermodem Link, the "G & G" system (often nicknamed DeckLock -- price varies
GloGo Rigs) have long since been rendered obsolete by the
conventional neural interfacing technology. Made up of two >From the twisted souls who brought you JackLock, here is
parts, a set of oversized glasses which includes a wrap-around DeckLock! DeckLock is a security system for your decks. The
screen and position sensitive sensors, and a sensory "glove" netrunner is held in his netspace position until he can think the
(also with position sensors). While using the GloGo interface, password through (like a gun lock). Unfortunately for an
the user in unaffected by Anti-Personnel Programs but suffers illegal user, you only get three tries, then a variant of
a -3 to the Interface skill. If used with a mainframe, a JackLock sets in and the offender is BrainWiped until he loses
character can reduce the Expert (Complex Computer conciousness (about INT 3), and as an option a small
Langauge) penalty by two (ie going from a -3 to -1). See explosive charge will destroy the deck. The unconcious loser
Netrunning with Mainframes in Guide to the Net page 145). will be automatically jacked out. The brainwipe is held in a
Note: Mentioned in the description of Explorer One Retro special ROM area and cannot be accessed/copied. 1200eb
Cyberdeck (Chromebook 3, Pg 65) but never detailed. Good without explosives, 1400eb with explosives (1D6 damage to
for those Meat deckers in the group. deck and 30cm diameter sphere).
Northern Netcom "Piggy Back" Netrunner Sensor Internet Virtual Technologies "Overlord" Supra-
Kit -- 1500eb Cyberdeck

Netrunners can only see as far as their "virtual" eyes will let The Overlord is the fabled decks used by the Elite Internet
them. Though they may have gained access to large areas in a corporate Netrunners to eliminate those renegades who have
Datafortress, their actual perceptions of what of what is going "gone to far". It's believed that this deck was the one the killed
on in that net is very limited. While Netrunners can use Rache Bartmoss, Netrunner extraodinaire. Fortunately, there is
programs that show the layout of the areas they've access in believed to be only one Overload in use, located inside the
the Datafortress, its very time-consuming. Therefore, another monstrous Internet Data-Monolith. Designed around a
"Piggy Back" Runner, using a Mainframe system and special supercomputer frame, the Supra-Cyberdeck is a huge system
Cyberdeck interfacing gear, acts as aerial eyes and ears of the which fills a small room. The Netrunner sits in the midst of an
Netrunner. armoured booth in which has a Bodyweight Lifesaver system
The "Piggy Back System" includes a Cybermodem Interfacing and complete medical/brain monitor linked to a medical
card and connectors, a communications card and headset, and autoinjector. The Cyberdeck is integrated into a huge
special programming (Taking 2 MU) to run the piggy-back mainframe setup, with a keyboard and screen at the character's
system. As the Netrunner goes through the net, the Piggy- fingertips. The system boasts awesome speed and defense
Back user tags along through his mainframe. As the Runner characteristics bolstered by a massive amount of internal
moves about the net, the Piggy Back shows an aerial view of memory (which can link to the Internet's Network for extra
the net, centred around the runner. All non- concealed MU if needed). The deck also has a mental panic-button which
Netrunners and programs are visible, showing up on the can immediately alert secondary deckers to come to his aide if
screen as coloured shapes. When entering a Datafortress, the the opposition is too much (yeah, like that will ever happen!).
Piggy-Back will show an aerial view off all areas the Runner (Stationary Deck, Speed +6, Datawalls +15, 200+ MU, cost?
has access to (unaccessible regions will denoted by featureless Hahahahahahaha!) Note: Yeah, I admit this is pretty
grey shapes) with a non-invisible or conceal programs visible. munchkin, but it represents the peak of Cyberdeck technology
The drawback is that the Piggy Back user cannot run programs and a glimpse of what Internet actually has in its arsenal. It's
in the net (even detection programs such as SeeYa). While the also a good munchkin meter (anyone who expects to get the
system can give the Netrunner a "map", it takes up quite a bit Overlord in his campaign life is definitely a Munchkin!).
of precious time. Therefore, the runner is dependant on the
Piggy- Backer's verbal communication through the provided The Audio Virus -- 7000eb
headset and communication gear. The real bonus of this
software is that with Piggy Back, a netrunner can have
Okay, you folks have heard of that obnoxious anti-personnel
advanced warning of Netwatch and lethal programming.
program Spider Murphy reported in the 'Netguide, which
Please note the cost is for the Interfacing electronics and
simulated a nasty smell that made the unwary 'punk vomit.
programs. You still require stand a Cyberdeck and a
But that's old news... The newest fad on the Internet is the
Mainframe to use this system (note that a Deckmate cannot be
Audio Virus. If it overcomes a 'deck's defenses, it will play a
used instead of a Mainframe unless it is part of a separate
sound or tune to the affected runner - at something above
Cybermodem). MicroTech is planning a newer version for
percieved 180 decibels. The most nasty and un-stylish thing to
next year, adding the ability for the Piggy-Back system to use
hurt your victime with would be random noises, but I'm sure
Detection software and run utilities WITHOUT Netrunner
that the NetWatchers can tell you that bad music can be very
help. Until then, you can try to "hack" the current copy (GM
effective, too. Just plug in those leftover 20th-century tapes of
call on difficulty, see Netrunning with Mainframes in Guide to
Julio Iglesias or Take That and see your enemies run like
the Net, page 145 for possible help).
weefles!
The standard Audio Virus (which is actually a perfectly
Northern Netcom Holographic Cyberdeck normal Anti- Personnel program) is strength 5, has a difficulty
"Holoboard" System -- 1000eb of 32, and needs 5 MU. It's ico is, of course, a photo-realistic
stereo system, which, if turned on, will tremble and vibrate
The latest in videobord technology, the Canadian Northern from the noise that it makes. Roll a normal attack as for an
Netcom, has released the Holoboard system. A circular series anti-personnel program on your opponent. If you succeed, roll
of holoprojectors, either above the 'Runner, or in another 1d10; he loses that much REF and is at -2 INT until he kills
location, shows exactly what the Netrunner sees as he's in the the program. Improved versions of the Audio Virus add +1 to
Net. For best effect, the user should stand in the midst of the this roll for every point of strength above 5. Also, the referee
projectors. The view is simply awesome! may and should give a bonus on the roll for sounds/music that
would be exceptionally disturbing/annoying to the victim. A
hip techno netjunkie might be particularly vunerable to
Beethoven, while that hardliner Kerry Eurodyne fan might
react allergically to a Beatles song, and Arasaka is said to
really hate Silverhand.
If an Audio Virus reduces a runner's effective REF to 1 or
below, the runner can't stand the noise and immediately
disconnects. On a side note, this was tried in the real world,
where a city administration played classical music in a park to
drive away unwanted hardrock-loving youths hanging out image. Once removed the data must be unscrambled, which is
there. I can't remember the city involved, but it worked. a chore in itself. One full file of information (1 MU) can be
encrypted inside of every two MU used for the virtual image.
Soul Killer -- Cost: Unavailable in the open Market Thus 64 MU of data could be secreted in a photo-realistic
Class: Anti-Personnel -- STR: 8 -- MU: 12 (plus MU virtual city. The main drawback is that the virtual reality's
memory size will unavoidable swell however many MU's are
for personalities)
put it in, and an observant netrunner will undoubtably notice
Options: Movement, Recognition, Memory, the excess size of the file. Note: the data itself is not in the
Endurance, Conversational Ability, Pseudo-Intellect, image, it is in the Memory Unit where the image data is
Super-realistic ICON. stored, and the runner must examine the file to get the data. He
Difficulty: 59+ cannot simply examine the image itself.
ICON: A Picture's worth...looks just like a slot machine. Data
The ultimate in Anti-Personal software. A free-moving, flows through the coin slot, the machine spins a jackpot and
pseudo- intelligent program which tirelessly seeks out an the scrambled data pours into the Memory Unit.
invading Netrunner and hunts them down. When it defeats the
decker it downloads the memories and personalities of the Yakkity Yak -- Cost: 360eb
'runner into its databanks for further interrogation. It then Class: Stealth/Evasion -- Diff:18
destroys the Netrunner's mind, wiping it out with a neural Strength: 4 -- MU: 2
pulse through its interface jack. Because the downloaded
personality requires so much memory, the Soul Killer program
is limited to the corporate or military Netrunning rigs (actual This program was designed as a noise maker to cover up the
size of personalities are up to the GM, but should be naturally sound of a Hammer or other noisy intrusion program. Once
very large). The original writer of Soul Killer was killed by run, the Yakkity Yak will appear and begin to make noise at a
her own program and only a few companies (ITS and high volume. The noise can be animal noises, bad jokes, or
Arasaka) are known to have the design specs for it. whatever the netrunner chooses. The Yak can even make
ICON: A glowing DNA chain in the midst of a blazing pillar snappy comebacks if spoken to. A detection program must roll
of white fire and sparkshowers of stars. vs. the Yak and win before it has a chance to detect anything
else.
ICON: A large cartoon Yak that can't seem to keep it's mouth
Jericho -- Cost: 30000eb shut.
Class: Anti-System -- STR: 10 -- MU: 3
Options: Auto Re-Rez, Endurance, Simple ICON Ninja -- Cost: 1520eb
Class: Anti-IC -- Diff: 33
That's the numbers. The reality is Jericho is designed to wipe a Strength: 5 -- MU: 5
system clean. The whole thing. If it isn't stopped, it will delete
even the boot sectors and RAM of a system. Jericho takes 1
turn an MU; it isn't fast. However, it is designed to continue The Ninja is an invisble killer routine that functions just as a
after auto-rez and is very hard to kill. A netrunner named Killer V does, except it strikes invisibly. The netrunner must
"Sparky" used Jericho on TransDirigible, Inc. and destroyed have See Ya to locate the Ninja.
all the records, all the ICE, even the data walls! He said, ICON: The Ninja appears as it's namesake when seen. It
"Like, the whole thing melted before my eyes, man. Even that carries a glowing Ninja-To.
Hellhound de-rezzed. It was a blast." TDI is now keeping
hardcopies of all their records, since they lost the employee BeeSwarm -- Cost: 990eb
information for 30,000 workers. If a system's too hot, activate Class: Anti-IC -- MU: 4
Jericho. Their walls will tumble down and they'll be sorry you Strength: 1
couln't take the mere pittance you were going to skim.
IMPOSSIBLE streetdeal to find. This program is hot. By the BeeSwarm is activated as a single, strength 1, anti-program
way, Sparky was found shot in an alley 3 days after the TDI program. Its subroutines will cause it to use deck RAM to
hit. He was very dead. Use with caution, folks. This is a great make two duplicates of itself each round, then attack. The
way to get on a hit list. duplicates will also duplicate, engulfing the other program
with sheer force of numbers. If the original program is
A Picture's Worth -- Cost: 320eb destroyed, one of the duplicates will copy itself to the original
Class: Encryption/Utility -- Diff: 32 position. BeeSwarm can attack multiple opponents; the "bees"
Strength:2 -- MU:5 will split up upon duplication to assault the separate programs.
Extras: Endurance, Intellect
This a complex utility based on Creator and Packer. This ICON: A cartoony bee that flies towards a program, stinging
program encrypts data files and hides them within the code for it.
a virtual reality, e.g. the scrambled text of a black ops file
could be hidden in the code of a virtual desk in a data fortress.
Retrieving the code without a program will involve going
through the programming code of the virtual object line by
line and extracting all the extra data that's not part of the
JackLock -- 560eb This program locks a deck into an endless loop, repeating a
flashing black and white pattern to the runner until the loop
This device, when placed on the end of an interface plug, will finally overheats the deck CPU and fries the deck (2-3 hours).
prevent a netrunner from jacking out. More specifically, if he During that time, the netrunner is out of the net but still stuck
plugs in with it, and selects "jack out" from the menu, his watching the pattern, unable to do anything but stare at the
command will be rejected and he won't be able to use the overbright flashes transmitted directly into his brain. The
menu again until the modem is deactivated (i.e. he is runner must make a Very Difficult Resist Torture roll to enter
physically unplugged) and reactivated. It looks like a coaxial the net within the next week.
cable extension (average diff to spot, if you're looking for it), ICON: A flashing black ball that flies at the Runner.
and is now gaining use among corporates who want their Extras: Increases deck speed, but it overheats and blows up, so
netrunners in until the bitter end. who cares?

Transcriptor -- 150eb Translator 2000 -- 190eb


Type: Utility (No Icon) MU: 2
A transcriptor is a cybermodem option that, when attatched to Strength: 4
a printer, will print out all netspace locations visited, programs
and ICONs encountered, and files copied. It prints as the This utility can take three digital images of a single object and
netrunner goes along, and provides a great record for your solo convert them into a creator virtual within 30 seconds. It was
friends to find out what happened to you. designed by Digitel Entertainment to create their Virtual Sci-
Fi show Space Adventure by taking shots of the original set
from three areas and feeding them in. The rooms took about
Hourglass Virus
20 minutes each, due to the subprogram that removes objects
Class: Anti-System Diff: 26 with only one or two dimensions (i.e., only in one picture).
Strength: 6 MU:4
780 eb
OurChips -- 20,000eb
Type: Utility/Anti-Personnel MU: 6
Hourglass is a virus program that enters a foreign CPU,
synchronizes with the computers internal clock, and inserts a Strength: 5
real-time delay of twenty minutes between the execution of
each command, effectively paralyzing a system until removed. Ourchips is a program originally designed by MicroTech for a
ICON: The Hourglass superimposes an image of it's namesake netwide skill chip shopping network. It would put the
over the virtual representation of the CPU. netrunner into a coma (while staying in the net), and program
an empty datachip in a wrist slot. The original pay-per-chip
idea didn't work, so it was modified into an offensive program.
DeckShield One -- 200eb The runner is jolted into unconciousness as a subroutine scans
Type: Protection MU:2 for chipware. If any is found, an elctrical pulse erases the chip
Strength: 6 and reprograms it with the system's own
instructions/behavior/commands. If no chips are found, the
This program is designed to retard anti-system attacks. It has a program will try to place a copy of OurChips onto the deck
fair degree of efficiency. interface itself, running each time the user logs on. This has an
ICON: A photorealistic Batmobile that sheaths itself in 80% chance of crashing the deck instead of reprogramming it.
plating. ICON: The netrunner sees everything blur, and then revert to
normal. The program will go to lengths to make the
Red-Out -- 6750eb disorientation seem short.
Type: Anti-Personnel MU: 4
Strength: 5 Hive II
Class: Intrusion Demon Diff: 53
This Glue variant locks the netrunner completely, preventing Strength: 10* MU:14
him from moving or accessing the menu for 1D6 turns. It is 1730 eb
currently not very common, but is gaining acceptance among
level 2 and 3 corps. Some sadistic netrunners like to "Red- Hive is a special multi-taking intrusion demon created by the
Out" their opponents, then shred them with hellbolts as they infamous netrunning African studies major, and Star Trek fan,
stand helpless. Shaka Sulu. Hive is preloaded with a simple intrusion program
ICON: A shifting contextural haze of red pixels that descends that can't be changed: Termite (see Chromebook 1). When
on the netrunner. activated, it can create and control up to ten termites
simultaneously. The strength of the Termites depends on how
Oh-One-Oh-One -- 720eb many are called for by the netrunner. If only one termite is
Type: Anti-System MU:3 called, it is strength ten. If ten termites are called, they are
Strength: 4 strength one. Two will be at nine, eight will be at three, etc,
etc. Thus, a single termite can be used to bore a hole through a
strength 10 data wall at one space a turn, or ten could be used
to eat through ten sections of strength one data walls. Poison Flatline, Krash, Deckrash, and Sword will do no
ICON: Hive appears as a photo-realistic termite mound like damage! (Not entirely true. There is a ten percent chance that
one that Shaka Sulu saw when studying abroad. you will take one point of damage.) Spazz and Stun have only
a fifty percent chance of hitting instead of NetFuse taking you
NetFuse -- 150eb out. Netfuse needs to be replaced every time it saves you, but
how much is your life worth?
150eb/fuse.
There's a problem with corporations these days. They have no
(NOTE: Netfuse will burn out while disconnecting. Also,
sense of humor. You try to read office memos, and BAM! You
Netfuse can only be used on tabletop or portable cyberdecks,
get hit with a Liche. There goes your life. You can prevent
not cellular models. NetFuse leaves an electrical backwash
that with NetFuse. Netfuse attaches between your phone jack
giving Hellhounds a +5 on their tracking roll. Also, one cannot
and your deck's plug. If the current coming in is too strong,
activate a cyberdeck without replacing a burnt NetFuse.
NetFuse burns out and you lose your signal. This means that a
NetFuse will NOT stop non-pulse anti-personnel attacks such
successful hit from Knockout, BrainWipe, Hellhound,
as Glue or Jack Attack.)
Hellbolt, Firestarter, Liche, Fatal Attractor, Zombie, Flatline,

ACPAs
"Powered armor is the future of the battlefield -- it's tougher than straight-leg infantry, more maneuverable and airmobile
than APCs and old-style mechanized infantry. This division will be making a serious investment in powered armor."
- Gen. Andrew Kendrick, Commander, 82nd Airborne Division, in an interview with "Solo of Fortune", December 2020

Militech Galveston Powered Armor

The newest ACPA in the U.S. Army inventory is now Internal:


available to police and corporate forces as well! Designed to Retractable Mono-PA Sword SDP15
patrol the border of Mexico, the Galveston is the ultimate IFAR-3 Pod SDP45
light-infantry PA! Available now! External:
ACPA Sheild SP40/SDP60

Suit Name: Galveston


Right Leg - SP70, SDP20
Manufacturer: Militech
Total Weight: 860kg
SIB/DFB: +5/+4 Internal:
Light Tool Suite SDP15
Chassis Type: Titan (Orbital), STR 40 External:
Chassis Weight: 100kg Ribbon Cannister SP30/SDP30
Chassis Cap./Carry: 2000/600
Punch: 4d10
Left Leg - SP70, SDP20
Kick: 6d10
Crush: 5d10
Total Cost: 393,810eb Internal:
EMP Sponge SDP30
Trooper Size: 120kg
EMP Sponge SDP30
Toughness: -10 External:
Ribbon Cannister SP30/SDP30
Head - SP70, SDP10

Internal: Torso - SP70, SDP30


God Interface SDP15
Stardust Cannister SDP15 Internal:
Stardust Cannister SDP15 Reflex Boost Filter SDP5
Bodyweight Medic AutoDoc SDP15
Right Arm - SP70, SDP10 Escape Hatch SDP30
Extra Power Cell SDP15
Internal: 14.5mm Magazine (100) SDP40
Retractable Mono-PA Sword SDP15 External:
14.5mm Magazine (100 rounds) SDP40 BFC-3 Pack (front) SP20/SDP20
External: BFC-3 Pack (rear) SP20/SDP20
ACPA Sheild SP40/SDP60 14.5mm Magazine SP15/SDP40
14.5mm Heavy Machinegun SP25/SDP35
Notes: Orbital Frame, SP70 armor (IO#1), Command and Control
Computer
Left Arm - SP70, SDP10
ACPA GEAR
"The technology for powered armor is moving rapidly, far surpassing the leaps and bounds made by aircraft in the
early 20th century. The powered armor of the future will be lightweight, tote a wide variety of weapons systems, be
stealthy and deliverable from orbit."
- Dr. Quentin Michaelson, head of ACPA R&D, IEC

Reflex Boost Filter -- 20000eb


ACPA Shield -- 750eb
Need faster responses from your PA? Feel slow and sluggish
without your boost running and can't afford a bioware Okay, so maybe you're on a bit of a budget and can't afford
booster? IEC has finally fixed the problems of interface and one of our lovely EMP Shields. Well, we've got an alternative.
feedback between boosterware and the reflex and control It's simple, cheap, and works almost as well. The ACPA
systems! Shield. Basically, we re-designed the basic armour disc
Game notes: Allows the trooper to use electronic reflex- without any of those delicate powered components. Now you
boosting systems with their reflex/control system. Not that if can parry a PA-Monoblade without worrying about it slicing
the user has a bioware-based reflex boost, he may use that your arm off and it works well against other hazards too, like
without a filter. 20mm PA-cannons. It's cheaper and lighter than a full shell of
Stats: Weight: 15kg Cost: 20000eb SDP: 5 Space: 1 Must be heavy armour but works almost as effectively, and with the
enclosed. armour already on your ACPA it will make you practically
bullet-proof. Then there are the offensive abilities. Oh yeah, it
ACPA EMP Shield -- 50000eb doesn't quite match the knife-type AP ability of a PA sword,
and it doesn't even come close to the PA-monoblade, but for a
I know what you're thinking, "Hey, don't they already have an defensive weapon it can really thrash. Imagine getting hit with
EMP Shield option for PA?". Well yes, but this isn't that kind a 1.25m diameter cera-metal disc with the strength of an
of shield. This weapon/defensive accessory comes from the ACPA behind it. You're thinking "Ouch" right? Well, that's
medieval days. That's right, a PA sized shield, but more than precisely what they'll say, as long as they still can say
that this shield has a micro-laser pre-impact sensor linked to a anything. For those who insist on having at least knife-style
focused "flatfire" EMP generator that will not only scramble AP we offer a shield with an arrangement of spikes or blades,
any electronics that get a little too close, it also creates an as you desire, for only a little extra (+75eb). We also offer
ionized defense field that will rip apart most simple custom painting of cammo designs, insignias, or whatever you
projectiles. As a bonus, it can be used offensively by smashing would like. (Cost varies, but we have several "smiley"s in
it into an opponent. The defense field is also backed by a stock, from a large cancelled order, that we're selling at
durable cera-metal composite armour disc, to protect the normal cost, to defray the cost of manufacturing them).
delicate instruments. An expensive, but effective tool. This Game notes: What more can be said? It's a big reinforced
device requires a lot of power to function; it takes 8 hours of composite cera- metal disc, attached to the arm of an ACPA.
normal PA operating power to run the EMP generator for 1 40SP of protection vs 50% of all attacks, when it is "readied,"
hour. by the trooper inside, or it can deflect a specific volley of
Game notes: EMP Generator does 4d6AP+Fist, plus creates attacks on a roll of 30+ on Ref+PA Combat+1d10. If the PA is
Point Blank pulse rifle effects. Does 1/2 the 4d6 to Armour's hit on the arm that the shield is on there is an 80% chance it
SP. Sealed armour only protects partially, (AP effect is 1/3 will hit the shield (instead of the 50% chance normally). This
SP) sealed and grounded armour protects with full SP is an externally mounted item on an arm or torso mount
(unsealed grounded armour protects at 1/2 SP). Normal (specify front or back for torso mount, protects against 80% of
armour is useless. 1/2 the 4d6 is real, the other half is stun. attacks from that direction). Damage is 5d6+Fist, or
The protection of the EMP works on a 1-7 on a d10. Field is 5d6+fist(knife-AP) with blades/spikes on arm, if you want to
20SP vs most projectiles (-1/2hits) and 10SP vs Area effect put it on the torso it isn't really usable as a weapon unless it
and Melee attacks (also -1/2hits). The back-up shield is 30SP, has spikes/blades in which case it just makes grappling attacks
which is not treated as a 'layer' of armour, but rather a part of knife-AP. Damage to the shield itself isn't as severe as other
the field. Power requirement is as mentioned above. Note that components, if reduced to 1/2 SDP or less, it needs to make
one extra power cell will run this device for one hour (kinda only one System integrity check and failure results in its
convenient, no?). This weapon is mounted externally on the current SP being reduced 1/2. At more than 1/2 SDP, there is
arm or torso and can draw power from anywhere in the suit, only a 50% chance of the System integrity failing but this time
but it is more convenient to give each shield its own power failure means the shield is ruined or has a big enough hole so
cell. as to be ineffective (hint: get a new one, quick... :) ).
Stats: Weight: 20kg Cost: 50,000eb SDP: 25 SP: 30 Space: 1 Stats: Weight: 25kg Cost: 750eb SDP: 60 SP: 40 Space: 1
ACPA Xr-Ray Vision -- 5000eb become available to the pilot and that combined with an
advanced targeting system turns a God Interfaced PA into a
EmeraldTech's controversial cyberware option comes to the battlefield terror!
world of powered armor! Now you'll be able to see through Game notes: Has all the functions of VRI, plus Xr-Ray Vision,
tents, camoflage netting, and uniforms! The ultimate tactile boost in the fingers/hands, and olfactory boost. It allows
battlefield tool! Just look at the success of the IRA's the simultaneous targeting of five weapons. SIB +4, DFB +4.
Leprechaun PA! Stats: Weight: 5kg Cost: 20000eb SDP: 15 Space: 1 Must be
Game notes: Functions identically to the cyberware option enclosed.
(IO#1), except the range is 10 meters.
Stats: Weight: NA Cost: 5000eb SDP: 5 Space: 1/4 Must be Orbital Frames
enclosed.
Need a lighter frame while retaining the same strength rating
God Interface -- 20000eb and durability? IEC has taken to manufacturing ACPA frames
in orbit, using zero-grav techniques unlike anything on Earth!
The new top-of-the-line reality interface! MicroTech moves to Game notes: 4x normal frame cost, 1/2 normal weight. All
the head of the market with the new God Interface, a step other stats are unaffected.
beyond VRI! Four of the five senses (everything but taste)

VEHICLES
"Being a 'Punk means doing everything in style, even going places. When it comes time to purchase your own
vehicle, make sure that it screams of originality."
- unknown

Harrier Jumpjet -- 450000eb SPECIAL EQUIPMENT: Ejection Seat, Damage


Control System
8 Man Hours Life-support, Chaff and Flare
Need a fast gunship? AV cost to much? Gyro's to dispencers,
light? Not enough clearence for a Osprey? Than we Military Radio W/ Scrambler, Autopilot With
have just the thing. Through a special marketing Navigation
agreement, Gryphon Arms Inc. has accuired 150 System, Military Radar W/ Terrain-Following,
Military
USMC surplus Harrier Jumpjets (most in mint Radar Detctor, ECM, ECCM, Image Enhancment,
condition) complete with hard points and main gun. Thermograph.
For a nominal extra fee a team of expert tatical Visual and Laser Range Finder
maintenance and modification Techs will set these
little darlins up just for you. WEAPONS: 30mm Gatling, Stablized Foward
Top Speed: 650 mph Acc/Dec: 60/50 mph Mount, +2 Computer
Crew: 1 Range: 1400 miles Sights, Painting Laser,
Passengers: 0 Cargo: 7/7 Wing Pod Spaces
Maneuver: +3 SDP: 100(Body 5) OTHER OPTIONS: Smart Linking 150,000
SP: 40(Armor 2) Type: AV Satelite Uplink 6,000
Mass: 4.5 Tons Cost: 450,000 EB Laser Detector 1,200
Anti-Laser Aerosol 1,100
Anti-Laser Package 2,200
'AI' Robotic Control 1,200,000
SERVICES
"You can tell a lot about a culture by the services it sells. America is obviously a decadent, animalistic place, as
opposed to the glory of Europe."
- Jefferson Leeds, EuroCouncil

The Assasin's Guild (NOTE: the Appraisal Network is really a group of fixers who
wear uniforms. They find buyers for the merchandise, and
Somewhere in Switzerland, it is said that a corporate can enter everyone's happy. Many a stolen object has found its way
a tavern, order a drink, and just mention someone's name. through the network, sometimes repeatedly. It is rumored that
Within 3 days, he or she will have been killed. It's not really the appraisers can even put a price on a given person for sale
that simple, of course; the assasins are a lot harder to find, and into corporate slavery. This is, of course, only rumor.)
they charge money. Lots of money. However, they have an
appraisal service that will allow one to trade items (weapons, Meyer & Meyer
metals, vehicles, the boss's daughter) instead of cash. The
target will be eliminated within a month, or half your money Meyer and Meyer is a privately-run team of solos run by Julio
back. Rodriguez and Yi-Hsin Lo. Meyer is their fixer, and there's
A typical operative: Usually a Gemini borg or only one of him. The name was chosen to give the dependable
INT 8 REF 9 TECH 6 COOL 8 ATTR 8-10 LUCK 6 MA 5-9 impression of a law firm. Meyer and Meyer are dependable,
BODY 8 EMP 3-6 but not in a law firm sense. Their specialty is in no-quarter
Skills: All solo skills (usually at +4 or +5) and often seduction revenge strikes against small corporate targets. Their most
(+6) and heavy weapons (+7). Others may vary. famous hit was the 32-story Arasaka Twin Towers in Aix-on-
Cyberware: Neural Processor, sensory boosts, cybereye, Provence. As one tower had its floors sequentially eradicated,
targeting, plugs, socket, grafted muscle, chipware, skinweave. top to bottom, by high explosives, the hit team attacked the
Equipment: Rifle, SMG, pistol, heavy weapon, various armor, other building, wiping all the computers and killing 70% of
melee weapon. A lot depends on the assasin's personal style. the employees. Naturally, they charge a fairly high fee.
Definitely no ID or fingerprints. 100,000eb per person, per day of planning and attack.
Planning time is paid in advance. Meyer & Meyer always
Partners, Inc. leave a 6" diameter plastic green M&M candy as their calling
card.
Are you afraid that you're somewhat antisocial? Can't get a
date on Saturday night? This is what Partners, Inc. is for! We Typical Meyer and Meyer agent
run a computerized dating service for over 20,000 clients in
Night City. For 25eb, you fill out a questionnaire, and your Role: Solo
name goes on our list. When you want a date, we just punch INT 6 REF 9 TECH 5 COOL 7 ATTR 5 LUCK 4
stuff into the computer, check out who matches, and ring them MA 6 BODY 10 EMP 3 (No mercy. Ever.)
up. If you're the match, we tell you where to go, who to meet, Skills: Combat Sense+6, Awareness+3, Handgun+4,
and what to do. If you don't match exactly, we'll provide the Aikido+3, Melee+3, Weapons Tech+2, Rifle+5,
proper behavior chips to make sure that both of you have a Athletics+4, Submachinegun+5, Stealth+5,
good time! Connecting with another person is 50eb each time. Demolitons+3.
Behavior chip rental is 20eb/hour. Rumors that we have used Cyberware: Kerenzikov Boost +2, SP 16 skinweave,
"forced stimuli" behavior chips and distribute drugs freely to subdermal armor, cyberlimb with thickened myomar,
clients are totally false. Really. armor, pop-up SMG (arm) or holster (leg), and
ripperhand.
Appraisal Network Equipment: Sternmeyer CG-13, H&K MPK-11, Colt
AMT 2000. Always DP or API ammo. As a fail-safe,
Do you have any valubles that you don't need? Sundries that all carry 10 kg of C-6 rigged to go off if they are
need to be sold? Appraisal Network will find you the best knocked unconcious. Flak Pants, Light armor jacket,
price on whatever you have to sell for 1% of the value of the and nylon helmet. Will carry frag and incendiary
item sold. Cheap items must be sold in bulk. Just bring it grenades for special missions.
down to the warehouse, and have one of our appraisers check NOTE: These guys NEVER do extractions.
it out. You won't be sorry.
CORPORATIONS
"They're the Bubonic Plague of the 21st century..."
- unknown

International Weapons Outfitters KB can get most small arms quickly, but will have trouble
procuring weapons that are strictly military (tanks, fighter
Established 2019, IWO has its headquarters in Eilat, Israel. aircraft, bazookas).
Since the EEC is not on especially chummy terms with the
Israelis, IWO uses a front company in Burkina Faso for Eclectica Fashions
distribution. IWO is privately owned by a rich backer more
secretive than the corporation itself. One of the largest clothing manufacturers on Earth, Eclectica
Offices: Eilat, Ouagadougou, New York, London, Bogota. has a wide range of products from polyester to silk. Rumor has
Equipment: 10 AV-6 aircraft, 3 helicopters, one transport it that the company is a front for a huge mercenary operation.
blimp, all offices have a small infirmary. This has never been comfirmed or denied, but Eclectica has
Troops: 5210 way more troops than is usual for a clothing company.
Operatives: 300 Offices: Berlin, Paris, Lisbon, Venice, Istanbul, Norfolk, San
IWO has access to its own weapons and often hires outside Francisco, Yokohama, Moscow, Cairo, Athens.
talent for its needs rather than wasting its troops. Headquarters: Madrid.
Major Sotckholder: Janice Tyler, with 52.6% of the original
J.J. MacGee, Incorporated stock she refused to sell.
Equipment: 50 AV-4s, 120 helicopters, 30 Osprey tilt-rotor
J.J.MacGee is a true conglomerate. It owns food processing, craft, one C-25 cargo jet, one cargo blimp, all offices have a
weapons, pharmaceuticals, fashion, and other subdivisions. surgery capable infirmary.
Most of these companies are allowed to keep their own names, Employees: 300,000
so J.J. MacGee is not a household word. The original Soldiers: 98,000
corporation, which has been sold to Militech, made custom Operatives: 20,000
ammunition. J.J. Macgee as it is now is primarily a holding Eclectica can get all man portable weaponry from its private
company. stocks. Larger weapons can be acquired within days.
Offices: Nearly every major city has an office of a company
that ties back to J.J.MacGee. Virtuality, Ltd.
Top Shareholder: Richard Macgee, with 9.3% of total shares.
Equipment: 400 AV-4s, 100 helicopters, 120 AV-6s, 10 AV- * Virtual Reality Software, Entertainment, and Applications *
9s, a whole fleet of automobiles and various heavy lifting craft Headquarters: Silicon Valley, California, USA
are used among all the member companies. Major Offices: Los Angeles, New York, Honolulu, Tokyo,
Soldiers: 75,000 Perth
Operatives: 12,000 CEO: Leslie Gilliam
Macgee can get anything it wants. Major Shareholders:
Gilliam Entertainment, 40%; LucasArts
Kramden Biotechnologies Entertainment, 20%; Disney, 17%; Silicon Graphics,
15%.
This biotech company has stayed small for the past fifteen Employees:
years. Their specialization is in bioware and exotic implants. Worldwide: 37800, Troops: 2024, Covert: 170
Kramden often does subcontract work for many larger Net Worth: 72,000,000,000eb
cybernetic and biotechnical firms. Virtuality is one of the younger megacorps in existence. It was
Offices: Night City, London, Kiev, Tokyo founded by a conglomerate of major entertainment businesses
Headquarters: San Antonio, Texas and specializes in the development and sale of VIrtual Reality
Major Stockholder: R.H. Humphrey, with 20.6% of total Entertainment (and Applications): Interactive Fiction/Movies,
shares. Virtual Theme Parks, NeoMUDs, VR Development Software,
Equipment: 2 AV-7s and a cargo helicopter are owned by the World Simulations for educational/training purposes; you
corporation. Combat vehicles are rented or bought on a "need" name it, they sell it.
basis. Each office has an infirmary capable of dealing with As VRs are sought-after for entertainment (soaking up all the
most emergencies, and the headquarters has a full trauma potential from computer games, plus alot of what was speant
center. for the flicks in the last century) and are becoming an
Soldiers: 2,341 increasingly serious threat to plain- vanilla pay-TV channels,
Employees: 34,000 resulting in something you could call "propoganda war" -- the
Operatives: 30 bad publicity put on the airwaves by these guys would have
killed VIrtuality if they hadn't decided to just buy their own
TV network. After all, customers seem to like to take part in
violent splatterpunk or erotic movies instead of just watching. bought by the corporation. Perhaps their only real ally is
Because not everyone has an interface jack, Virtuality also Metalogic, specializing in AI research.
operates VR parlours worldwide and sell interface jacks and Enemies: There's lots of enemies Virtuality has to deal with.
(very!) simple cyberdecks at a discount -- great if you're out of Almost all other big software corporations are rivals. There
money, just don't try to hack anything bigger than an are some rival SimSense- Dealers who would like to see
elementary school's computer with these. Many of their Vituality push out of the (illicit, black) market. However,
employees are actors/personnel at (ie, IN) their Realities, but Virtuality is a very popular corporation, making overt action
they employ more and more semi-AIs and full AIs; also many against its facilities a big no-no.
of their troops and covert operatives are Net-Based. Their Security: As mentioned, security is TIGHT. These guys are
offices are well- secured to protect their high-end, cutting- known to be even more trigger-happy than Arasaka. They
edge VR effects, programming, and AI routines. There are shoot first and NOT ask questions later. Their top-secret
rumours that they have their hands in high-end Prostie-BBS' facilities are better guarded than Area 51 in the 1990s. Their
and SimSense "Drug" chips as well. Internet sites are well-plastered with Black ICE, and the AI
Logo: Their logo is a red V on a black circle; inspired from the research labs are not hooked up to the Net at all, except on the
red- sprayed grafitti "victory" V from a certain 1980s SF TV rare occassions (data transfer in/out), which will be protected
series. by 2-5 Edger-level Netrunners.
Friends: Virtuality doesn't have many friends among the other
corporations, except those that own Virtuality stock or are

CREDITS
Dan Bailey - Orbital Frames - Wacko's Home Pharmacy Compu-Mod
(superdan@krypton.mankato.msus.edu) - Stephenson Technologies Seeds - Thermite-In-A-Tube
---------------------------------------------- - Enhanced Peripheral Vision - Subliminal Behavior Sub-process
- Compass Implant - Bio-EPV Encoder
- Double-Slit Pupils - Shape Recognition - Alpha Wave Generators
- DataNails - Nitrogen Binders - 360-Degree Rotating Joint
- DataTeeth - EnduroDrink - Retinal Projectors
- SmartPlugs - BioCompass - Forever Cooking Food Products
- Militech Galveston - Adrenal Gland Removal - No-Guilt Behavior Chip
- SkullWeave - SleepTime Subliminal Generator
- StrangeTech CyberTail Options Nils Jeppe (Nils_Jeppe@digital.fido.de) - Remote MRAM Chip Reprogrammer
- NuLimbs --------------------------------------- - IWO Razorwhip II
- Filed Teeth - Virtuality, Ltd. - SniperWeapon 5000
- NewTeeth - Cyberspace Subliminal Filter - Slowkiller Paintballs
- PowerJaw - The Audio Virus - Home Chip
- NeoAppendix - ChipLok
- Enhanced Mitochondria Benjamin Jay Cooper - PurPain
- DogBreath (BenjaminJC@aol.com) - IWO Plug-In Air Foulers
- Tailored Pheromones ---------------------------------------- - Odin's Eye
- DNA-Maintenance Nanites - NetFuse - Rolodex Chip
- Locking Joints - JackLock - DS Borg
- Variable-Chambered Heart/CrocHeart - NuTech TVSkin - Anti-Pursuit Liquids
- Glycogen Banks - Deckshield One - Tablet
- Nictating Membranes - Red-Out - Net Maneuvering Unit
- Rhodopsin Booster - Oh-One-Oh-One - Jericho
- Muscle-Fiber Job Optimization - Translator 2000 - Meyer & Meyer
- Optimized Bronchii - Partners, Inc. - Appraisal Network
- NeoLungs - BeeSwarm - Sleeper Processor
- Cyberplugs - Transcriptor - Agressin X
- Stephenson Technologies Sound - DeckLock
Optimization System - OurChips Interface Magazine (copied without
- Stephenson Technologies SkullGun - International Weapons Outfitters permission)
- Stephenson Technologies Torture Mites - J.J. MacGee, Inc. ----------------------------------------------
- Stephenson Technologies Loogie Gun - The Assassin's Guild - MonoVision
- Stephenson Technologies Liquid - Kramden Biotechnologies
Knuckles - Eclectica Fashions Britt Klein (tierna@agora.rdrop.com)
- Facedown Chip - Poison Glands ------------------------------------
- Nano-Paper - Bioholsters - Text Translation Chip
- ArmorSaver Drink - Lockdown - Speed-Reading Chip
- Reflex Boost Filter - Mr. Acid - Package Deal Skillchips
- ACPA Xr-Ray Vision - Built-In Machete - Pop-Up Handblades
- God Interface - Wall Speakers - Taste Boost
Stephen Esdale (Sesdale@flemingc.on.ca)
---------------------------------------
- Shadowdeck
- Gloves and Goggles Interface
- "Hot Key" Keypad
- Northern Netcom "Piggy Back"
Netrunner Sensor Kit
- Northern Netcom Holographic
Cyberdeck "Holoboard" System
- Internet Virtual Realities "Overlord"
Supra-Cyberdeck
- Soul Killer
- L.E.T. PP-32 Multi-Purpose Automatic
Pistol
- Kendachi Tri-Dagger
- Raven Microcyb Cybersensor
- Wutani Sensors Motion Tracker

Eric Spargo (sped@mailhost.nmt.edu)


-----------------------------------
- A Picture's Worth
- Yakkity Yak
- Ninja
- Hourglass Virus
- Hive II
- Militech Cybernetics Detection
Computer

Charles Sizmore (gryphon@primenet.com)


--------------------------------------
- Harrier Jumpjet

James "Psuedo" Utterback


(james.utterback@chemek.com)
----------------------------------------------------
-
- ACPA EMP Sheild
- ACPA Sheild

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