Deadrun Augmentations
Deadrun Augmentations
Cyberware:
Chip-jack (rating 1-5) 0.05 x rating - Allow skill-softs of appropriate ratings 3+rating 1000¥
to be jacked in x2
x rating
Know wire (rating 1-5) 0.1 - As a skill-soft, but only a single skill 3+rating 2000¥
available x2
x rating
Orientation system 0.2 [1] internal GPS and navigation system 3 500¥
grants +4 to area knowledge tests
for lay of the land
Wireless: up to date GPS provides additional +2 to tests
Radar sensor (1-4) rating x .25 [2] an implanted radar sensor 3+rating x2 rating x
4000¥
Skill-jack (rating) x 0.1 - allows for use of skill-softs of (rating) rating x2 rating x
20000¥
Retinal Duplicate (1-5) 0.1 [rating] mimics recorded eye retinas beating 13 F rating x
sensors of rating and below
15000¥
Vision Enhance (1-3) 0.1 [rating] As Vision Enhancement system 3+ rating rating x
x2
1500¥
Audio Enhance (1-3) 0.1 [rating] implanted Audio Enhancement 3+ratingx2 rating x
1500¥
Ear Recording Unit 0.1 + records into external data storage 3 500¥
Increased Spectrum 0.1 [1] capable of hearing infra and ultrasound 5 500¥
Wireless: allows access to data library of sounds for easy identification.
Select Sound Filter (1-5) 0.1 [rating] as sound filter audio enhancement 3+ ratingX2 rating x
1000¥
Active Hardwire (1-5) rating x 0.05 - As skillwires, but hardcoded to a 3+ rating x 2 rating x
single skill
4000¥
Wireless: Provides information on chemicals in place and can engage dose in case of
unconsciousness.
Bone Lacing
Dermal Plating
Foot Anchor 0.25 [3] When engaged, provides 1 recoil comp. 9 2000¥
and +2 to avoid knockdown.
Internal Air Tank 0.25 [3] can hold breath for 2 hours 3 650¥
Move-by-Wire system
Muscle Rep.
Reaction Enhance
Retractable climb claws 0.2 [2] +2 to climbing tests, and can be used 7 2000¥
as cyber razors with -2 penalty
Skillwire (rating 1-5) rating x 0.2 - Allows access to activesofts of (rating) 3+ 2000¥
or lower rating x2
x rating
Smart Articulation 0.5 - counts as two sizes smaller for fitting 7 6000¥
through spaces
Smuggling Compart. 0.2 [2] Allow for storage of small objects 5 1500¥
within the body.
Cyberlimbs: All cyberlimbs replace some part of the body. Some replace a full limb, while others only
replace part. If an attack hits a part of the body replaced by a cyberlimb, check the limb’s % and roll a
d100. If the result is under the %, the attack hits the cyberlimb rather than flesh and blood. The limb still
accrues wound penalties like a normal limb might (between damage to internal components and the
fact that most cyberlimbs still include a form of nervous system to aid with adapting to the limb, the
effects are largely the same.) This can often mean that your cyberlimb and the flesh limb it is attached to
will accrue wounds separately. Attacks to a cyberlimb never accrue wind damage. If the cyberlimb is
maimed, it is typically destroyed beyond functionality, along with any cyberware attached to the limb.
Wounds to a cyberlimb cannot be healed, they require repairs instead.
Synthetic Limbs: Designed to look human. Requires a TN 5 scrutiny test or touch to know it’s a
cyberlimb
Liminal Body: Replaces both legs and lower 50% of the Torso. Tends to have trouble with stairs.
Body Essence Capacity Description Availability TN Cost
Modular Limb: Can be switched out on any limb with a modular connector
400¥
Deftness (Rating 1-5, Arms only) rating x 2 +(rating) Deftness on limb 3+rating x2 rating x
500¥
500¥
medkit
Cyberlighter 0.05 [1] a lighter- good for cigs and fuses 3 550¥
Finger Grenade 0.05 [1] inflict damage as chosen grenade, but 2+ 500¥+
at half damage. Grenade
Grenade
Cyberlimb Optimization - [2] +4 to one corporal skill of your choice Limb+2 Limb+
2000¥
5000¥
Hydraulic Jacks (1-5) [rating per limb] rating x2 pace while jumping, and 9 rating x
reduce fall damage by (rating)x2
2000¥
Improved Skin (1-4) - [rating x 2] + (rating) to TN to detect true nature 5+rating rating x
of limb, feels authentic x2
5000¥
Monkey Foot 0.3 [2] Can be used as hands with a -2 penalty 7 6000¥
-2 pace
Bioware
Adrenaline Pump (1-3) rating x 0.75 + (rating) to strength, vigor and 5+ rating x
quickness for rating x 1d6 turns. rating x 2
30000¥ Afterwards, you are stunned for twice
the turns.
Bone Density (1-3) rating x 0.3 + (rating) size when determining 11 rating x
damage
20000¥
chem x 4
Expanded Volume (1-4) rating x 0.1 +(rating) x2 to vigor tests to hold breath 5 + 2000¥
ratingx2
rating
Hearing Expansion 0.1 Allows for hearing sub- and ultrasonic 7 4000¥
sounds.
Muscle Augmentation (1-4) rating x 0.2 + (rating) to strength tests 5 + rating x 2 7000¥ x
rating
Muscle Toner (1-4) rating x 0.2 + (rating) to nimbleness tests 5 + rating x 2 8000¥ x
rating
Nephritic Screen (1-5) rating x 0.05 + (rating) to vigor tests to resist 3 + rating x 2 4000¥ x
drug addiction.
rating
Orthoskin (1-3) rating x 0.25 (rating) armor, allows for 5+ratingx2 rating x
orthoskin enhancements
30000¥
Pathogenic Defense (1-5) rating x 0.1 + (rating) to vigor tests to resist 7 rating x
diseases.
10000¥
Finger/toe - 3 1000¥
Skin Pocket 0.1 hidden pocket capable of hiding small objects. 3 5000¥
Spidersilk gland 0.3 Allows for silk web to be shot, entangling 9 35000¥
targets, and +2 to nimbleness to reduce falling
damage.
Spinal Re-alignment 0.1 recomposes broken and damaged spines 7 4000¥
Suparthyroid Gland 0.7 +1 to all corporal trait and attribute tests 13 F 25000¥
Symbiotes (rating 1-3) rating x 0.2 Add (rating) to natural healing tests 5+ rating x
rating x2
10000¥
Tailored Zoo Pheromones (1-3) rating x 0.1 Add (rating) to animal handling tests. 3+ rating x
rating x2
2000¥
Tailored Pheromones (1-3) rating x 0.2 Add (rating) to mien tests. 3+ rating x
rating x2 F
15000¥
Toxin Extractor (1-5) rating x 0.2 Add (rating x2) to vigor tests to resist 3+ rating x
toxins. rating x2
20000¥
Cerebral Booster (1-3) (rating) x 0.2 +(rating) to smarts tests 3+ (rating) x 4 rating x
10000¥
Damage Compensator (1-5) (rating) x 0.1 ignore (rating) wound penalties 3+ (rating) x2 rating x
15000¥
Finger/Toe 3 2000¥
Hand/Foot 7 20000¥
Mnemonic Enhancer (1-3) (rating) x 0.1 + (rating) to knowledge tests r+ (rating) x 4 rating x
7500¥
Pain Editor 0.3 while active, ignore all wound penalties 13 F 40000¥
but suffer -4 penalty to all cognition tests
Stinger
Tusk
Small - - - - 3 100¥