Note de Cours 29 12 Latin
Note de Cours 29 12 Latin
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colors, with airbrushing, or transparent with Grapple Hand: This hand's fingers extend back-
imbedded lights and holography. A plastic wards to create a five fingered throwing grapple.
covering may also be chromed (a popular A small spool in the wrist contains 30 meters of
option), or covered with a metallic skin tinted in fine, super strong line capable of supporting
t: "Two optional :t
hands, including 1I
golds, blues, greens, reds or silvers. The most
expensive option is Realskinn™, a flexible plas-
tic that looks very much like skin; with follicles,
200 lbs.
1
to his or her specific needs. These parts can
be changed by unfastening a series of
connection bolts, and reconnecting the
new hand or foot (taking about four turns).
similar to scratchers for 1 D6 damage. Treat as
Edged weapon for AP damage.
~~
sive version of a cybermodem allows the Netrun-
ner to interface directly with the Net without a
direct telecommunications link. A "CellCyb" can
only be used in a major city (population greater
than 100,000) where a cell net is present. If used
while in a moving vehicle, there is a 25% chance
~~~;
each turn that the connection will be broken and Combat Cybermodem
need to be re-established in the next turn.
Techscanner: This device can be hooked up to Micromissile Launcher: This launcher contains
the diagnostic systems of most vehicles, appli- four miniature missiles (explosive tipped gyro
ances and personal electronics to determine rounds with heat seeking guidance and steering
possible problems and troubleshoot breakdowns. vents). Like the popup gun, the micromissile
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-VIEW%lHFROM THE EDGE ___________________________
launcher is stored in the limb and pops out when grafted onto your body, while its systems
needed, launching two missiles per turn. The are directly neurolinked to your muscles
missiles are self-guided (+2WA) and can follow a
and bones. Linear frames are designed to
target through one direction change of 90Q or
take over a percentage of the load, while
less, giving them the ability to track around a
corner (3 in 10 chance of losing target). Reloads
leaving you enough "work" to allow you to
cost 50eb each. Damage is 4D6 per missile, gauge how much you're lifting and main-
range 200m. tain control of the weight.
Grenade Launcher: This launcher is a modified For example, if you exert enough force to
support grenade launcher, stored in a popup lift ten pounds, the linear frame provides
mount. One grenade (you may use any standard no more power than would be required to
type) is stored in the launcher; a reload may be move its own bulk. If you lift a hundred
dropped in after the first one is used. Note: a pounds, the linear frame splits the differ-
standard storage space can hold 2 grenade. ence, lifting 20% of this mass so that you lift
80 lbs. If you lift 500 pounds, the linear
Weapon Mount and Link: This is an heavy duty
hardpoint mounted either on the underside of a
frame takes 80% (400 lbs), leaving you to
cyberarm, the outside thigh of a cyberlimb, or lift 1 00lbs. At the top end of the scale
the top of a shoulder. You may attach externally (almost 1800 lbs for Linear n), the frame
mounted versions of standard weapons to this lifts 90% of the weight, while you only lift
mount, jacking their control cables into the side about 180lbs.
of the hardpoint. You may not wear armor or
clothing on the limb while the mount is in use. But hey, you didn't come here for a physics
Available weapons include: lesson, right? You wanna know how much
you can pick up and throw around.
Grenade Launcher
Micro Missile Launcher
Linear frames come in three strengths.
Externally Mounted Autopistol (based on
When using the linear frame, you will use
body type)
its strength value instead of your normal
2 Shot Capacitor Laser: This micro laser is Body Type value for any lifting, bending,
designed to produce a very powerful pulse of carrying or breaking task. Remember; for
limited duration (3D6 for each one second shot). all their advanced construction, implanted
Range is attrocious (1 0meters), and recharging linear frames are still quite heavy (50-100
requires plugging into a power socket for one kg) and bulky. You can't swim in them, and
hour. However, it can be a particularly effective they have a -1 penalty to your REF. But if
weapon for assassination or silent attacks. WA=+3 you want to toss a car out of the way,
they're just the ticket. All linear frames lift
50x their Strength value. (Example: I, can
dead lift 600 kg.)
Linear Frames
Linear frames are the 2020 version of the Frame Strength Damage Modifiers
exoskeleton. An exoskeleton is basically a Linear I, 12 +4
metal framework with synthetic muscles Linear r., 14 +6
for movement; you sit in the exoskeleton Linear Q 16 +8
n=Omega fl=Beta I=Sigma
and steer while it does the work. Early
exoskeletons were rarely used for anything
important; clumsy and hard to control,
hapless operators often tossed half-ton
cargo modules through walls and ripped Body Plating
loading doors off hinges. It was not until Body plating covers any situation where
the advanced bio-feedback systems of the armored plastics and metals are layered over
2000's that the more practical linear frame and directly anchored to the skin. The armor
could be developed. is microscopically porous, allowing the skin
underneath to breathe, and made by
A linear frame resembles a suit of con- sandwiching an ablative plastic shell with
toured metal body armor. The frame is energy absorbing microcellular honeycomb.
----------------=V:.-=.:IE=-.:W:..:.....FROM THE EDGE
•fi·i=Jaii't'Md411
Body plating doesn't make you any stronger feet long. A single cyberoptic and a micro-
or faster, but it's perfect for the cyborg phone are mounted in the tip, allowing you to
who wants all over protection all the observe things around corners without sticking
time- and doesn't care who knows it. It is your whole body into the line of fire. Sensory
the ultimate expression of the "metal is "booms" are usually mounted on the head or
better than meat" philosophy; the body- on the upper spine.
plated look more like robots than they do
humans, and are impervious to most of the
physical damage that besets us mere
Running Out of "By the second
tour, I didn't
mortals. Body plating also includes spe-
cialized mounts for sensors as well as body
armor.
Cash?
Just about this time, you're starting to look t'I
mind too much.
We were makin'
good time
,,
over the list of cyberenhancements, and I
Body plating is sold in parts, each covering a you're thinking, "I don't have the kind of I against the
specific area. It may be placed directly on the Eurobucks I need to swing this newtech."
1
Sandies, and the
skin, or layered over a linearframe exoskeleton At this point, you have to ask yourself "How new cyberann
for the ultimate in cyborg chic. desperate am I? Am I really hard up enough I
paid it's way in
to risk death and dismemberment just to t, the first two 't
Cowl: This is a body plate that covers the skull. get a lousy cyberarm?" I
It is anchored by minibolts to the scalp, and firefights. Then
resembles the old skullcaps from bad science Sure you are. the recon AV
fiction or fantasy epics. SP=:c25.
-Rlpperjack
,,
Front Optic Mount: This mount allows up to I
five cyberoptics to be installed in a shielded
cluster in the upper face. The eyes are removed Take Up a Life of Organized
and the orbital sockets used to mount the Crime
receiver hardware for the optic mount. Optic The word on the Street is that the Mob is
mounts come in several styles: there are thin alive and hiring. Swear allegiance to one of
visor slits (ala Robocop), rotating camera clus- the big time organized crime Families and
ters (like an old fashioned movie camera), or you'll never lack for cybertech. The only
one main optic with smaller ones arranged in a
catch is, you have to do "work "for them.
circle around it. Needless to say, this really
screws up your attractiveness stat, automati- Bill collecting. Assassinations. Murders.
cally reducing it to -1. Mob wars. The Families of 2020 have a
long and honorable tradition that goes
Sensory Extensions: These are flattened an- back into the early twentieth century:
tennae and optic mounts, about a foot to two nobody ever quits the Mob. Ever.
•;;:;:,a
VIEW FROM THE EDGE
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heat,
and the 1
Edge-induced I
I thrill. I
f I The afterglow of f
life, I
The prey paying I
the bill. I
Loving the
I I
Street, 11
IMaking the kill. 1
Solo." I
-Toby the
Hammer I
I "Solo"
tI Big Russia Music, 1
f
2019 1
"Frag that. 1
Savage threw 1
Jo
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t himself
1
: against the
wall as the
I: first slugs
1 slammed In.
1
Bricks shat-
•: tered around I tI
I
propped the
1 Scorpion 16
11 against the
FRID AY
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wall and cut
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f1
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I
NIGH T
FIRE FIGH T
Friday Night Firefight (FNFF) is a crept on little flat feet into the design of
weapons combat system for using many roleplaying games, leading to char-
modern, futuristic and archaic firearms acters who can be repeatedly shot with
in Cyberpunk adventures. It's designed large caliber handguns until they run out
to cover all major elements of weapons of "hit points" and who can fire Ingram
combat in an easy to use format, allow- MAC-1 O's one-handed and hit with every
ing realistic firefight action without bullet.
resorting to lots of tables and charts.
FNFF also covers melee weapons, hand In otherwords, good, clean fun.
to hand combat and martial arts as well,
all in a simple system that allows you to FNFF is not good, clean fun. Most of the
use strategy over firepower. data herein has been complied from ballis-
tics reports, police data, FBI statistics and
There's a lot of vague ideas and theories other not-clean fun sources. These sources
about modern weapons encounters- tend to point to a couple of basic truths
most of them from the Hollywood about firefight combat.
Never-Empty-Six-Gun-School of Armed
Combat. These misconceptions have 80% of most gunfights occur between
VIEW FROM THE EDGE
Ii il i·iS'•:i MI iIi 1ilai Ml ii
untrained amateurs at a range of 21 feet. moving last. Reflex boosts are added to
40% of these raging gun battles happen this roll where applicable.
within 8 feet or less! Most (60%) occur in
dimly lit and difficult conditions- dark, INITIATIVE= ROLL 1D 1O+REF. SO WHAT GOOD IS
rainy alleys, with both participants panting HIGH ROLL FIRST. REFLEX BOOST?
and out of breath, pausing momentarily to Plenty. Them what goes first,
snap off a badly aimed shot at a fleeing Example: Players A, 8 and Call have REF stats kills first (or at least have the
shadow, then ducking back for cover. Hits of 10. A rolls a 5, 8 rolls an 8, and C rolls a 2. option of acting first). Most
are surprisingly rare. When they do occur Turn order will be 81 then A, then C. firefights start and end in only a
(assuming a large caliber weapon's in- couple moments. Which is one
reason why you may want to
volved), the victim is Wait For Your
think twice before you just haul
usually hors de combat Turn out a gun.
on the first shot from a You can elect to act later
combination of "I had about two in the round, stepping The other reason boosts are
wound-shockandte~ secs-- I swung the AR- in at any point to act. If worthwhile is that they make
ror. A solid hit with a you have elected to wait you harder to hit-- you're
.44 magnum will usu-
1S around and put
until another player's moving so fast, it's hard to draw
ally splatter a real per- two slugs into the turn has come up, you a bead on you.
son all over New Jer- first guy's chest. Then will be able to act after
sey. the other slag got the they have taken their WHY SOLOS ARE
range and put me turn in the round. PARTICULARLY BAD
On the other hand, this down cold... l've had NEWS
is Cyberpunk, right? So Example: Turn order is The advantage of the Solo is
better days ... " Combat Sense. For each level of
why are we telling you player A, then 8, then C.
all this if we don't in- Player A decides to wait Combat Sense, you'll add + 1 to
tend for you to go in
-Nomad Santiago until player Chas moved your Initiative rolls. Between Solos,
2017 this advantage is going to even
there with guns blaz- from cover, then take his
ing? If a large caliber shot. 8ywaiting, the new out, but when Solos meet other
handgun is truly some- turn order will be 8, C types of characters, look out.
thing to be respected, then A.
Remember: Solos are the
who wants to lose character after character
equivalent of hired killers, and
until they get the point? Party Initiative killing is what they do best.
You may want to speed up your play by
Here's where we get interfaced, gang boys. designating one member of the group as
We've made this edition_ of FNFF simpler, the party leader and have him roll initiative
faster and more direct, so you can concen- for the whole group. His roll is added to REF
trate on how to fight; how to win every scores of everyone in the group to deter-
encounter (you'll only get to lose once). mine when each member of the group will
We're going to give you all the tips we've act.
learned over hundreds of our own encoun-
ters, plus hot tips from cops, combat grunts, The Fast Draw or Snapshot
SWATmasters and other veterans who've By declaring a fast draw (aka snapshot) at
put it on the line for real. the start of the round, you automatically
add +3 to your initiative roll, taking a -3
It's true- a firefight is dangerous. But you penalty to hit (you're rushing into combat
can handle it. That's why you' re Cyberpunk. instead of preparing carefully). You also
may not take advantage of scope, sights or
THE BASICS other aiming advantages. The martial arts
or melee verson of this technique is called
Rounds & Turn Order
the iai-jutsu or ightning strike.
Combat in FNFF is divided up into rounds,
each representing@3 seconds. Every round,
FAST DRAW= + 3 TO
each player gets to do something. The
INITIATIVE, -3 TO HIT
order of the round is based on an inititative
roll of 1 D1 0 plus the players REF stat, with
highest rolls moving first to lowest rolls
IIIDII
VIEW FROM THE EDGE
liili'fil;\ Mliliiilii Mlil
Example: Ripperjack is faced with his long ambush. Ambushes gain a +5 to hit advan-
time enemy, Horgan. He knows Horgan has tage . You may ambush or backstab by
AWARENESS a higher REF than he does, so he elects to announcing your intent to hide or lie in
OPTIONS make an all out, blazing attack before the ambush for a target. You can elect to set up
One way to make Awareness giant can get in a move. The snapshooting an ambush any time:
rolls a real surprise is to have bonus will give him the +3 advantage he
your players make ten needs. Ripperjack 's mono-katana arcs out in a) The opponent is unaware of your loca-
Awareness rolls before the a searing iai-jutsu before Horgan can raise tion and your intention to attack. This can
game commences. Write them his own sword. Unfortunantly, the -3 point be accomplished by setting up a hiding
down in order for each player. penalty for snapshots works against Ripper- place ahead of time or taking advantage of
When an Awareness roll is jack, and his attack misses his opponent by a a melee to get under cover and waiting for
required, go down the list in mile. a shot. A victim of an ambush must make
order, checking to see if the an Awareness roll greater than your Stealth
rolls are high enough to Skill+INT+1D10, or you have automatically
succeed. The same table can Actions succeeded.
be used over and over again During your part of the round, you may
by rolling 1D10 at the perform one action without penalty. This b) The opponent's attention is on another
beginning of a new combat, includes: situation, such as another attack or a task
then reading the list starting at requiring great concentration. This can be
the rolled number (ie: you roll ACTIONS accomplished by creating a distraction for
a 5. You will start your new • Move up to your full Movement (3x your opponent, or by sneaking up on him
your Movement Allowance In meters)
Awareness rolls at the 5th
per round. while he is in combat with another com-
check, going through the rest batant.
of the list in order of • Attack up to your weapon's maxi
6,7,8,9, 10, 1,2,3,4,5. mum Rate of Fire (ROF), or make a AMBUSH=+S TO ATTACK FOR
Melee attack. 1 ROUND
• Dodge (making yourself harder to hit.
Melee attacks only.) An ambush doesn't mean you act first- it
just means you have an attack advantage.
• Parry (deflecting damage onto some- Initiative for the round is made as usual,
2 thing else.) and the ambushing character can spring
• Escape a hold or trap. the trap on his part of the round or can wait
3 to see what develops before making his
• Alm (gaining + 1 to hit for every con- attack. Until the attack is made, his
4 secutive tum of aiming up to 3 rounds) opponent may not attack him, because he
doesn't know he's in danger. An ambush
5 • Reload or change weapons.
may only be used for one attack; another
• Mount or dismount from a vehicle. ambush must be set up before the bonus
6 can be employed again.
• Repair or give Medical Aid.
7 Example: Ripperjack decides to set up an
• Perform a non-combat task. ambush in a dark alley of the City. He rolls his
8 Stealth Skill+lnt+ 1D 10 for a total of 78.
Along come Scarr and Horgan, his mortal
9 More Than One Action enemies.
You may perform more than one action at
10 a -3 penalty to each successive action. At the start of the combat turn, initiative is
Scarr, Ripperjack and Horgan. As they enter
Two Weapon Attacks the trap, both Scarr and Horgan make Aware-
Two weapon attacks can be made at a -3 to ness Rolls. Scarr's roll is 72; Horgan 's is 20.
hit penalty on both weapons used. "It's a trap!" yells Horgan, but too late; Scarr
didn't know what was coming and couldn't
Ambushes & Backstabs declare an attack or defense. Ripperack pegs
Sometimes, the best way to deal with a him with a shot from his H&K Hellfire, using
very powerful opponent is to get the drop the +5 Ambush bonus. He won't get the
on him from behind; in short, setting an bonus on Horgan, because the blond giant
ATIACK MODIFIERS GRENADE TABLE COMMON COVER SPS
WEAPON RANGES Sheetrock Wall 5
Handguns ..................................... 50m 10 Stone Wall 30
Submachineguns ........................ 150m Tree, Phone Pole 30
Shotguns ...................................... 50m Brick Wall 25
Rifles ........................................... 400m Concrete Block Wall 10
Throwing .......................... 1 Om x BOD
7 8 9 Wood Door 5
(-lOm/kg. > 1) Heavy Wood Door 15
Steel Door 20
TO HIT NUMBERS 5 TARGET
6 Concrete Utility Pole 35
Point Blank (Touching to 1 m) .......... 10 Data TermT" 25
Close (1 /4 Long range) .................... 15 Car Body, Door 10
Medium(l /2 Long range) ................ 20 Armored Car Body 40
2 3 4
Long (Full range) ............................. 25 AV-4 Body 40
Extreme (2x Long range) ................. 30 Engine Block 35
Mailbox 25
MODIFIERS (ADD TO ATTACKER'S ROLL) 1 Hydrant 35
Target immobile .............................. +4 Curb 25
Target dod~Jing (melee only).......... ... -2 ROLL 1D1O IF GRENADE THROW MISSES; ROU
Moving Target REF > 1 0 .................... -3 SECOND D10 FOR METERS FROM TARGET SPACE