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Zimenaechu

Zimenaechu is a human wizard character equipped with a dagger and staff, capable of casting spells such as Detect Magic, Floating Disk, Mage Armor, and Sleep. The character has an ambitious trait that grants an extra talent at level 1 and advantages when casting the Sleep spell. The document outlines the character's abilities, spells, and equipment in a role-playing game context.

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0% found this document useful (0 votes)
8 views2 pages

Zimenaechu

Zimenaechu is a human wizard character equipped with a dagger and staff, capable of casting spells such as Detect Magic, Floating Disk, Mage Armor, and Sleep. The character has an ambitious trait that grants an extra talent at level 1 and advantages when casting the Sleep spell. The document outlines the character's abilities, spells, and equipment in a role-playing game context.

Uploaded by

nesimbaranguler
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Zimenaechu WEAPONS: Dagger, Staff; ARMOR: None

www.shadowdarklings.net LANGUAGES: Common, Diabolic, Draconic, Giant, Goblin, Reptilian

Human: AMBITIOUS: Extra Talent at level 1

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
10 +0 15 +2 Human Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+2 vs a DC equal to 10
+ the spell's tier.

Human Ambition-1: SPELL MASTERY: Gain advantage when casting Sleep

Wizard-1: LEARN EXTRA SPELL: Learn Mage Armor

13 +1 10 +0 SPELLS: Detect Magic, Floating Disk, Mage Armor, Sleep (ADV)


Wizard

11 +0 12 +1 1 0 10

39 5
Adept
1 11 Staff

Flint and steel Backpack


Bag of coins (44)
Lantern

Chaotic Oil, flask

Oil, flask

STAFF: +0, 1d4 (2H) Rations (3)

Rope, 60'
SPELLS: To cast a Wizard spell, roll 1d20+2 vs a
DC equal to 10 + the spell's tier. Soldier

Shune the Vile

Zimenaechu p.1
Spells Known

DETECT MAGIC (Tier 1, Wizard), DC 11 to cast


Duration: Focus, Range: Near
You can sense the presence of magic within near range for the spell's duration. If you focus for two rounds, you discern its general
properties. Full barriers block this spell.

FLOATING DISK (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds, Range: Near
You create a floating, circular disk of force with a concave center. It can carry up to 20 gear slots. It hovers at waist level and automatically
stays within near of you. It can't cross over dropoffs or pits taller than a human.

MAGE ARMOR (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.

SLEEP (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: Instant, Range: Near
You weave a lulling spell that fills a near-sized cube extending from you. Creatures in the area of effect fall into a deep sleep if they are LV 2
or less.
Vigorous shaking or being injured wakes them.

Zimenaechu p.2

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