Zimenaechu WEAPONS: Dagger, Staff; ARMOR: None
www.shadowdarklings.net LANGUAGES: Common, Diabolic, Draconic, Giant, Goblin, Reptilian
Human: AMBITIOUS: Extra Talent at level 1
Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
10 +0 15 +2 Human Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+2 vs a DC equal to 10
+ the spell's tier.
Human Ambition-1: SPELL MASTERY: Gain advantage when casting Sleep
Wizard-1: LEARN EXTRA SPELL: Learn Mage Armor
13 +1 10 +0 SPELLS: Detect Magic, Floating Disk, Mage Armor, Sleep (ADV)
Wizard
11 +0 12 +1 1 0 10
39 5
Adept
1 11 Staff
Flint and steel Backpack
Bag of coins (44)
Lantern
Chaotic Oil, flask
Oil, flask
STAFF: +0, 1d4 (2H) Rations (3)
Rope, 60'
SPELLS: To cast a Wizard spell, roll 1d20+2 vs a
DC equal to 10 + the spell's tier. Soldier
Shune the Vile
Zimenaechu p.1
Spells Known
DETECT MAGIC (Tier 1, Wizard), DC 11 to cast
Duration: Focus, Range: Near
You can sense the presence of magic within near range for the spell's duration. If you focus for two rounds, you discern its general
properties. Full barriers block this spell.
FLOATING DISK (Tier 1, Wizard), DC 11 to cast
Duration: 10 rounds, Range: Near
You create a floating, circular disk of force with a concave center. It can carry up to 20 gear slots. It hovers at waist level and automatically
stays within near of you. It can't cross over dropoffs or pits taller than a human.
MAGE ARMOR (Tier 1, Wizard), DC 11 to cast
Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.
SLEEP (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: Instant, Range: Near
You weave a lulling spell that fills a near-sized cube extending from you. Creatures in the area of effect fall into a deep sleep if they are LV 2
or less.
Vigorous shaking or being injured wakes them.
Zimenaechu p.2