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MCQ Unit-3

The document is a quiz on Design Thinking in IT, covering various aspects such as collaboration, agile methodology, user experience design, and principles of design thinking. It includes multiple-choice questions that test knowledge on topics like the Waterfall methodology, elements of scenarios, and the importance of teamwork. The quiz aims to assess understanding of design thinking concepts and their application in IT environments.

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0% found this document useful (0 votes)
66 views5 pages

MCQ Unit-3

The document is a quiz on Design Thinking in IT, covering various aspects such as collaboration, agile methodology, user experience design, and principles of design thinking. It includes multiple-choice questions that test knowledge on topics like the Waterfall methodology, elements of scenarios, and the importance of teamwork. The quiz aims to assess understanding of design thinking concepts and their application in IT environments.

Uploaded by

yuvarajravi456
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Module-3

Design Thinking in IT

1. Which of these is a reason that companies might implement design thinking?

a. It relies on risk-taking b. It creates more problems

c. It eliminates mistakes d. It accelerates effectiveness

2. Collaboration in design thinking for strategic innovation includes

a. Collaboration with design thinking team

b. Collaboration with design thinking consultant

c. Collaboration with operation team

d. Collaboration with all the members of the organization for shared solution for

a complex problem

3. The three “I” s of Design thinking DO NOT include

a. Interest b. Implementation

c. Inspiration d. Ideation

4. What is characteristic for the location of a virtual team?

a. In the same building b. In the same industry

c. In the same country d. Remotely

5. Collaborative teamwork is essential in design thinking for

a. Equal Importance to all members

b. Solving multifaceted problems

c. Unbiased Selection of ideas

d. Better failure management

6. Design thinking follows

a. Waterfall Model b. Agile methodology

c. Both of these d. None of these

GSSSIETW, MYSURU DESIGN THINKING IN IT


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7. BPM stands for

a. Building Product Management b. Business Product Management

c. Business Process Management d. Basic Product Management

8. ___________ is an iterative and incremental method of managing development and

design.

a. Waterfall Model b. Agile Methodology

c. Cyclic Methodology d. All of the above

9. Which of the following sequences in correct for Waterfall Methodology?

a. Define – Design – Develop – Test - Deploy

b. Define – Develop – Design - Test - Deploy

c. Define – Design – Develop – Deploy – Test

d. Design - Define – Develop – Test - Deploy

10. What is the way to narrow down the thoughts to reach at the final solution

a. Convergent thinking b. Divergent thinking

c. None of them

11. What are the ways to present a scenario

a. Text paragraph b. Storyboard

c. Video d. All of the above

12. Which one of these statements is TRUE about the Scenarios

a. Scenarios are stories about people and their activities

b. Does not Focuses developers on the most important user activities that should be
supported

c. Focus on implementation

d. None of the above

13. What are the Elements of a Scenario

a. Agents / Actors b. Setting c. Goals / Objectives

d. Actions / Events e. All of the above

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14. The key agile values are

a. Individual & Interaction b. Customer Collaboration

c. Both of the them d. None of the above

15. Benefits of Agile in Virtual collaboration are

a. Allow Openness b. Rhythm Building

c. Visualize the whole thing d. All of the above

16. Proto Types are representation by

a. Sketches b. Diagrams

c. Scenarios d. Screen shots e. All of the above

17. Principles of Agile in virtual collaboration are:

a. Motivate individuals b. Daily Collaboration

c. Simplicity d. All of the above

18. The three dimensions in collaboration in agile are?

a) Awareness, Articulation, Appropriation

b) Awareness, Assertion, Appropriation

c) Awareness, Articulation, Annotation

d) Awareness, Articulation, Arbitration

19. Which of the following is not a principle of Agile collaboration

a) Adaptability of project brief b) Customer Salinification

c) Break Silos of the project d) Predetermined hierarchy in teams

20. What is the term for forcing people to accept change?

a) Conditioning b) Conversion

c) Compulsion d) Coercion

21. What is the term for incremental changes to processes in an organization using information
technology?

a) Business Process Improvement b) Business Process Reengineering

c) Business Process Change d) Business Process Advance

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22. Principles of Agile in virtual collaboration are:

a) Motivate individuals b) Daily Collaboration

c) Simplicity d) All of the above

23. What does team work indicate

a) Collective ownership b) Collaborative efforts

c) hierarchy in the system d) Both a & b

24. What element of User Experience Design would the design strategy fall under?

a) Interaction Design b) Experience Strategy

c) User Research d) Information Architecture

25. In the Create phase we DO NOT

a) Recognize existing knowledge in the challenge space

b) Recruit participants for the co-design task from a diverse pool of those affected

c) Maintain awareness of sensitivities by avoiding judgements

d) Encouraging storytelling and expression

26. What is the term for the phenomenon that a new IT system is implemented across the whole
organization simultaneously?

a) Immersed approach b) Plunge approach

c) Parallel approach d) Instant approach

27. “Products are shaped by stories that people tell about them”. The phrase indicates the
importance of,

a) Importance of Products b) User experience

c) Importance of Stories d) Importance of Narration

28. Standardization is necessary with,

a) Industrialization b) Design exploration

c) Prototyping d) Craft Guilds

29. “Industrialization served art from utility”, this is the statement emphasizes,

a) Application of art b) Standardization

c) Humanization d) Product development

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30. A sitemap is a high-level diagram portraying the general structure and architecture of the
website.

a) True b) False

GSSSIETW, MYSURU DESIGN THINKING IN IT

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