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Module-3
                                     Design Thinking in IT
1. Which of these is a reason that companies might implement design thinking?
       a. It relies on risk-taking         b. It creates more problems
       c. It eliminates mistakes           d. It accelerates effectiveness
2. Collaboration in design thinking for strategic innovation includes
       a. Collaboration with design thinking team
       b. Collaboration with design thinking consultant
       c. Collaboration with operation team
       d. Collaboration with all the members of the organization for shared solution for
a complex problem
3. The three “I” s of Design thinking DO NOT include
       a. Interest                     b. Implementation
       c. Inspiration                  d. Ideation
4. What is characteristic for the location of a virtual team?
       a. In the same building                b. In the same industry
       c. In the same country                 d. Remotely
5. Collaborative teamwork is essential in design thinking for
       a. Equal Importance to all members
       b. Solving multifaceted problems
       c. Unbiased Selection of ideas
       d. Better failure management
6. Design thinking follows
       a. Waterfall Model                     b. Agile methodology
       c. Both of these                       d. None of these
 GSSSIETW, MYSURU                                                            DESIGN THINKING IN IT
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7. BPM stands for
          a. Building Product Management               b. Business Product Management
          c. Business Process Management               d. Basic Product Management
8. ___________ is an iterative and incremental method of managing development and
design.
          a. Waterfall Model                    b. Agile Methodology
          c. Cyclic Methodology                 d. All of the above
9. Which of the following sequences in correct for Waterfall Methodology?
          a. Define – Design – Develop – Test - Deploy
          b. Define – Develop – Design - Test - Deploy
          c. Define – Design – Develop – Deploy – Test
          d. Design - Define – Develop – Test - Deploy
10. What is the way to narrow down the thoughts to reach at the final solution
          a. Convergent thinking           b. Divergent thinking
          c. None of them
11. What are the ways to present a scenario
          a. Text paragraph                   b. Storyboard
          c. Video                            d. All of the above
12. Which one of these statements is TRUE about the Scenarios
          a. Scenarios are stories about people and their activities
       b. Does not Focuses developers on the most important user activities that should be
supported
          c. Focus on implementation
          d. None of the above
13. What are the Elements of a Scenario
          a. Agents / Actors              b. Setting                c. Goals / Objectives
          d. Actions / Events             e. All of the above
 GSSSIETW, MYSURU                                                              DESIGN THINKING IN IT
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14. The key agile values are
       a. Individual & Interaction              b. Customer Collaboration
       c. Both of the them                      d. None of the above
15. Benefits of Agile in Virtual collaboration are
       a. Allow Openness                     b. Rhythm Building
       c. Visualize the whole thing          d. All of the above
16. Proto Types are representation by
       a. Sketches                         b. Diagrams
       c. Scenarios                       d. Screen shots            e. All of the above
17. Principles of Agile in virtual collaboration are:
       a. Motivate individuals                 b. Daily Collaboration
       c. Simplicity                           d. All of the above
18. The three dimensions in collaboration in agile are?
       a) Awareness, Articulation, Appropriation
       b) Awareness, Assertion, Appropriation
       c) Awareness, Articulation, Annotation
       d) Awareness, Articulation, Arbitration
19. Which of the following is not a principle of Agile collaboration
       a) Adaptability of project brief                 b) Customer Salinification
       c) Break Silos of the project                      d) Predetermined hierarchy in teams
20. What is the term for forcing people to accept change?
       a) Conditioning                      b) Conversion
       c) Compulsion                        d) Coercion
21. What is the term for incremental changes to processes in an organization using information
technology?
       a) Business Process Improvement                    b) Business Process Reengineering
       c) Business Process Change                        d) Business Process Advance
 GSSSIETW, MYSURU                                                           DESIGN THINKING IN IT
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22. Principles of Agile in virtual collaboration are:
       a) Motivate individuals                      b) Daily Collaboration
       c) Simplicity                                     d) All of the above
23. What does team work indicate
       a) Collective ownership                  b) Collaborative efforts
       c) hierarchy in the system               d) Both a & b
24. What element of User Experience Design would the design strategy fall under?
       a) Interaction Design                    b) Experience Strategy
       c) User Research                         d) Information Architecture
25. In the Create phase we DO NOT
       a) Recognize existing knowledge in the challenge space
       b) Recruit participants for the co-design task from a diverse pool of those affected
       c) Maintain awareness of sensitivities by avoiding judgements
       d) Encouraging storytelling and expression
26. What is the term for the phenomenon that a new IT system is implemented across the whole
organization simultaneously?
       a) Immersed approach                      b) Plunge approach
       c) Parallel approach                      d) Instant approach
27. “Products are shaped by stories that people tell about them”. The phrase indicates the
importance of,
       a) Importance of Products                    b) User experience
       c) Importance of Stories                     d) Importance of Narration
28. Standardization is necessary with,
       a) Industrialization                             b) Design exploration
       c) Prototyping                               d) Craft Guilds
29. “Industrialization served art from utility”, this is the statement emphasizes,
       a) Application of art                              b) Standardization
       c) Humanization                                   d) Product development
 GSSSIETW, MYSURU                                                               DESIGN THINKING IN IT
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30. A sitemap is a high-level diagram portraying the general structure and architecture of the
website.
       a) True                b) False
 GSSSIETW, MYSURU                                                          DESIGN THINKING IN IT