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God Mode Xyx

The document defines button mappings and settings for a gaming controller, including features like aim assist, rapid fire, and auto sprint. It includes functions to manage LED indicators based on the current profile and toggle aim assist. The main function handles input events to switch profiles, enable rapid fire, and apply anti-recoil adjustments while aiming and firing.

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0% found this document useful (0 votes)
19 views2 pages

God Mode Xyx

The document defines button mappings and settings for a gaming controller, including features like aim assist, rapid fire, and auto sprint. It includes functions to manage LED indicators based on the current profile and toggle aim assist. The main function handles input events to switch profiles, enable rapid fire, and apply anti-recoil adjustments while aiming and firing.

Uploaded by

mitaitest2025
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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define FIRE_BTN = XB1_RT;

define ADS_BTN = XB1_LT;


define SPRINT_BTN = XB1_LS;

define DPAD_UP = XB1_UP;


define DPAD_DOWN = XB1_DOWN;
define DPAD_RIGHT = XB1_RIGHT;

define LED_R = 0;
define LED_G = 1;
define LED_B = 2;

int recoil_v[4] = {26, 23, 20, 28};


int recoil_h[4] = {0, 1, -1, 0};

int current_profile = 0;
int aim_assist = TRUE;
int assist_toggle_delay = 0;

int rapid_fire = TRUE;


int fire_delay = 25;

int auto_sprint = TRUE;

int switch_delay = 0;
int rapid_fire_timer = 0;
int aim_assist_timer = 0;
int aim_assist_direction = 1;

int ry, rx;

init {
set_led(LED_B, 3); // Start with Blue for profile 0
}

function update_led() {
if(current_profile == 0) set_led(LED_B, 3);
else if(current_profile == 1) set_led(LED_G, 3);
else if(current_profile == 2) set_led(LED_R, 3);
else set_led(LED_R, 2); // Dim red for profile 3 (orange-ish)
}

main {
// Profile switch up/down
if(event_press(DPAD_UP) && switch_delay == 0) {
current_profile = (current_profile + 1) % 4;
switch_delay = 20;
update_led();
}
if(event_press(DPAD_DOWN) && switch_delay == 0) {
current_profile = (current_profile - 1 + 4) % 4;
switch_delay = 20;
update_led();
}
if(switch_delay > 0) switch_delay--;

// Toggle Aim Assist on D-Pad Right


if(event_press(DPAD_RIGHT) && assist_toggle_delay == 0) {
aim_assist = !aim_assist;
assist_toggle_delay = 20;
set_led(LED_G, 3); // Flash green to show toggle
}
if(assist_toggle_delay > 1) assist_toggle_delay--;
else if(assist_toggle_delay == 1) {
update_led();
assist_toggle_delay--;
}

// Auto sprint forward if not aiming


if(auto_sprint && get_val(XB1_LY) > 95 && !get_val(ADS_BTN)) {
set_val(SPRINT_BTN, 100);
}

// Rapid fire on right trigger


if(rapid_fire && get_val(FIRE_BTN)) {
if(rapid_fire_timer == 0) {
set_val(FIRE_BTN, 100);
rapid_fire_timer = fire_delay;
} else if(rapid_fire_timer == fire_delay / 2) {
set_val(FIRE_BTN, 0);
}
} else {
set_val(FIRE_BTN, 0);
rapid_fire_timer = 0;
}
if(rapid_fire_timer > 0) rapid_fire_timer--;

// Anti-recoil while aiming and firing


if(get_val(ADS_BTN) && get_val(FIRE_BTN)) {
ry = get_val(XB1_RY) + recoil_v[current_profile];
ry = ry > 100 ? 100 : (ry < -100 ? -100 : ry);
set_val(XB1_RY, ry);

rx = get_val(XB1_RX) + recoil_h[current_profile];
rx = rx > 100 ? 100 : (rx < -100 ? -100 : rx);
set_val(XB1_RX, rx);
}

// Aim assist side-to-side when aiming


if(aim_assist && get_val(ADS_BTN)) {
if(aim_assist_timer == 0) {
set_val(XB1_RX, 12 * aim_assist_direction);

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