Module: client.
dll
public const nint dwCSGOInput = 0x1A92F30
public const nint dwEntityList = 0x1A1F670
public const nint dwGameEntitySystem = 0x1B43EB8
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0
public const nint dwGameRules = 0x1A840B0
public const nint dwGlobalVars = 0x1867DA0
public const nint dwGlowManager = 0x1A840D0
public const nint dwLocalPlayerController = 0x1A6E900
public const nint dwLocalPlayerPawn = 0x1874040
public const nint dwPlantedC4 = 0x1A8E3E0
public const nint dwPrediction = 0x1873EC0
public const nint dwSensitivity = 0x1A856A8
public const nint dwSensitivity_sensitivity = 0x40
public const nint dwViewAngles = 0x1A93300
public const nint dwViewMatrix = 0x1A89070
public const nint dwViewRender = 0x1A89880
public const nint dwWeaponC4 = 0x1A22570
Module: engine2.dll
public const nint dwBuildNumber = 0x540BE4
public const nint dwNetworkGameClient = 0x53FCE0
public const nint dwNetworkGameClient_clientTickCount = 0x368
public const nint dwNetworkGameClient_deltaTick = 0x27C
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447
public const nint dwNetworkGameClient_localPlayer = 0xF0
public const nint dwNetworkGameClient_maxClients = 0x238
public const nint dwNetworkGameClient_serverTickCount = 0x36C
public const nint dwNetworkGameClient_signOnState = 0x228
public const nint dwWindowHeight = 0x623544
public const nint dwWindowWidth = 0x623540
offset nya
public const nint m_aimPunchAngle = 0x1584; // QAngle
public const nint m_iShotsFired = 0x23FC; // int32
public const nint m_vOldOrigin = 0x1324; // Vector
public const nint m_hActiveWeapon = 0x58; // CHandle<C_BasePlayerWeapon>
public const nint m_iAmmo = 0x60; // uint16[32]
public const nint m_flNextPrimaryAttackTickRatio = 0x166C; // float32
public const nint m_iTeamNum = 0x3E3; // uint8
public const nint m_iHealth = 0x344; // int32
public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector
public const nint m_bDormant = 0xEF; // bool
public const nint m_pGameSceneNode = 0x328; // CGameSceneNode
public const nint m_hPlayerPawn = 0x814; // CHandle<C_CSPlayerPawn>
public const nint m_angEyeAngles = 0x1438; // QAngle