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0% found this document useful (0 votes)
81 views4 pages

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Copyright
© © All Rights Reserved
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uintptr_t UWorld = 0x1216B7B8;

//UPDATED !!
uintptr_t GObjects = 0x11EFE8D0;
uintptr_t GNames = 0x12107500;
uintptr_t AActors = 0xA0;
uintptr_t Mesh = 0x318; // ACharacter::Mesh
uintptr_t RootComponent = 0x198; // AActor::RootComponent
uintptr_t CustomTimeDilation = 0x68; // AActor::CustomTimeDilation
uintptr_t PlayerController = 0x30; // UPlayer::PlayerController
uintptr_t LocalPlayers = 0x38; // UGameInstance::LocalPlayers
uintptr_t OwningGameInstance = 0x1D8; // UWorld::OwningGameInstance
uintptr_t GameState = 0x160; // UWorld::GameState
uintptr_t PersistentLevel = 0x30; // UWorld::PersistentLevel
uintptr_t Levels = 0x178; // UWorld::Levels
uintptr_t TinyFont = 0x30; // UEngine::TinyFont
uintptr_t SmallFont = 0x50; // UEngine::SmallFont
uintptr_t LargeFont = 0x90; // UEngine::LargeFont
uintptr_t PawnPrivate = 0x308; // APlayerState::PawnPrivate
uintptr_t CompressedPing = 0x298; // APlayerState::CompressedPing
uintptr_t PlayerId = 0x294; // APlayerState::PlayerId
uintptr_t bIsABot = 0x29A; // APlayerState::bIsABot ( BitField Index -> 3 )
uintptr_t PlayerState = 0x2B0; // APawn::PlayerState
uintptr_t ReviveFromDBNOTime = 0x4CA8; //
AFortPlayerPawnAthena::ReviveFromDBNOTime
uintptr_t bCanBeMarkedAsTeammate = 0x5BC0; //
AFortPlayerPawnAthena::bCanBeMarkedAsTeammate
uintptr_t CurrentVehicle = 0x29B0; // AFortPlayerPawn::CurrentVehicle
uintptr_t bIsSkydiving = 0x206B; // AFortPlayerPawn::bIsSkydiving
uintptr_t bIsParachuteOpen = 0x206C; // AFortPlayerPawn::bIsParachuteOpen
uintptr_t FOVAngle = 0x2B0; // ACameraActor::FOVAngle
uintptr_t AspectRatio = 0x2AC; // ACameraActor::AspectRatio
uintptr_t CameraComponent = 0x298; // ACameraActor::CameraComponent
uintptr_t VehicleAttributes = 0x1240; // AFortAthenaVehicle::VehicleAttributes
uintptr_t CachedFuelComponent = 0x1268; //
AFortAthenaVehicle::CachedFuelComponent
uintptr_t TopSpeedCurrentMultiplier = 0xAA0; //
AFortAthenaVehicle::TopSpeedCurrentMultiplier
uintptr_t PushForceCurrentMultiplier = 0xAA4; //
AFortAthenaVehicle::PushForceCurrentMultiplier
uintptr_t WaterEffectsVehicleMaxSpeedKmh = 0x934; //
AFortAthenaVehicle::WaterEffectsVehicleMaxSpeedKmh
uintptr_t CachedSpeed = 0xE40; // AFortAthenaVehicle::CachedSpeed
uintptr_t ServerFuel = 0xF0; // UFortVehicleFuelComponent::ServerFuel
uintptr_t ForwardForceTractionScale = 0x201C; //
AFortAthenaSKPushVehicle::ForwardForceTractionScale
uintptr_t FrontLateralFrictionScale = 0x0; //
FReplicatedAthenaVehicleAttributes::FrontLateralFrictionScale
uintptr_t RearLateralFrictionScale = 0x4; //
FReplicatedAthenaVehicleAttributes::RearLateralFrictionScale
uintptr_t BrakeForceTractionScale = 0x8; //
FReplicatedAthenaVehicleAttributes::BrakeForceTractionScale
uintptr_t ForwardForceTractionScale = 0xC; //
FReplicatedAthenaVehicleAttributes::ForwardForceTractionScale
uintptr_t SlopeAntigravityScale = 0x10; //
FReplicatedAthenaVehicleAttributes::SlopeAntigravityScale
uintptr_t TopSpeedScale = 0x14; //
FReplicatedAthenaVehicleAttributes::TopSpeedScale
uintptr_t VehicleGravityScale = 0x18; //
FReplicatedAthenaVehicleAttributes::VehicleGravityScale
uintptr_t bBrakeBeforeReverse = 0x1C; //
FReplicatedAthenaVehicleAttributes::bBrakeBeforeReverse
uintptr_t PlayerArray = 0x2A8; // AGameStateBase::PlayerArray
uintptr_t PrimaryPickupItemEntry = 0x350; //
AFortPickup::PrimaryPickupItemEntry
uintptr_t ItemDefinition = 0x18; // FFortItemEntry::ItemDefinition
uintptr_t Rarity = 0x13C; // UFortItemDefinition::Rarity
uintptr_t ItemName = 0x40; // UItemDefinitionBase::ItemName
uintptr_t AcknowledgedPawn = 0x338; // APlayerController::AcknowledgedPawn
uintptr_t PlayerCameraManager = 0x348; //
APlayerController::PlayerCameraManager
uintptr_t InputPitchScale = 0x53C; // APlayerController::InputPitchScale
uintptr_t InputYawScale = 0x538; // APlayerController::InputYawScale
uintptr_t InputRollScale = 0x540; // APlayerController::InputRollScale
uintptr_t DefaultFOV = 0x2A4; // APlayerCameraManager::DefaultFOV
uintptr_t ViewPitchMin = 0x2444; // APlayerCameraManager::ViewPitchMin
uintptr_t ViewPitchMax = 0x2448; // APlayerCameraManager::ViewPitchMax
uintptr_t ViewYawMin = 0x244C; // APlayerCameraManager::ViewYawMin
uintptr_t ViewYawMax = 0x2450; // APlayerCameraManager::ViewYawMax
uintptr_t ViewRollMin = 0x2454; // APlayerCameraManager::ViewRollMin
uintptr_t ViewRollMax = 0x2458; // APlayerCameraManager::ViewRollMax
uintptr_t ViewTarget = 0x320; // APlayerCameraManager::ViewTarget
uintptr_t bActive = 0x2C0; // ABuildingWeakSpot::bActive ( BitField Index ->
2 )
uintptr_t HitCount = 0x2C4; // ABuildingWeakSpot::HitCount
uintptr_t bAlreadySearched = 0xD92; // ABuildingContainer::bAlreadySearched
( BitField Index -> 2 )
uintptr_t ViewportClient = 0x78; // ULocalPlayer::ViewportClient
uintptr_t CurrentWeapon = 0xA68; // AFortPawn::CurrentWeapon
uintptr_t PreviousWeapon = 0xA70; // AFortPawn::PreviousWeapon
uintptr_t CurrentWeaponList = 0xA78; // AFortPawn::CurrentWeaponList
uintptr_t bIsDying = 0x758; // AFortPawn::bIsDying ( BitField Index -> 4 )
uintptr_t bIsDBNO = 0x982; // AFortPawn::bIsDBNO ( BitField Index -> 4 )
//UPDATED !!
uintptr_t WeaponData = 0x4F0; // AFortWeapon::WeaponData
uintptr_t CurrentReticleColor = 0xD58; // AFortWeapon::CurrentReticleColor
uintptr_t AmmoCount = 0xE54; // AFortWeapon::AmmoCount
uintptr_t ChargeTime = 0xE68; // AFortWeapon::ChargeTime
uintptr_t AccumulatedChargeTime = 0xE6C; // AFortWeapon::AccumulatedChargeTime
uintptr_t LastChargeTime = 0xE70; // AFortWeapon::LastChargeTime
uintptr_t bIsReloadingWeapon = 0x388; // AFortWeapon::bIsReloadingWeapon
uintptr_t bIsChargingWeapon = 0x389; // AFortWeapon::bIsChargingWeapon
uintptr_t bIsEquippingWeapon = 0x370; // AFortWeapon::bIsEquippingWeapon
uintptr_t AimPitchMin = 0x17A8; // AFortWeaponRanged::AimPitchMin
uintptr_t AimPitchMax = 0x17AC; // AFortWeaponRanged::AimPitchMax
uintptr_t Spread = 0x150; // FFortRangedWeaponStats::Spread
uintptr_t OverrideBaseSpread = 0x154; //
FFortRangedWeaponStats::OverrideBaseSpread
uintptr_t SpreadDownsights = 0x158; // FFortRangedWeaponStats::SpreadDownsights
uintptr_t OverrideSpreadDownsights = 0x15C; //
FFortRangedWeaponStats::OverrideSpreadDownsights
uintptr_t StandingStillSpreadMultiplier = 0x160; //
FFortRangedWeaponStats::StandingStillSpreadMultiplier
uintptr_t AthenaCrouchingSpreadMultiplier = 0x164; //
FFortRangedWeaponStats::AthenaCrouchingSpreadMultiplier
uintptr_t AthenaSlidingSpreadMultiplier = 0x168; //
FFortRangedWeaponStats::AthenaSlidingSpreadMultiplier
uintptr_t AthenaJumpingFallingSpreadMultiplier = 0x16C; //
FFortRangedWeaponStats::AthenaJumpingFallingSpreadMultiplier
uintptr_t AthenaSprintingSpreadMultiplier = 0x170; //
FFortRangedWeaponStats::AthenaSprintingSpreadMultiplier
uintptr_t MinSpeedForSpreadMultiplier = 0x174; //
FFortRangedWeaponStats::MinSpeedForSpreadMultiplier
uintptr_t MaxSpeedForSpreadMultiplier = 0x178; //
FFortRangedWeaponStats::MaxSpeedForSpreadMultiplier
uintptr_t SpreadDownsightsAdditionalCooldownTime = 0x17C; //
FFortRangedWeaponStats::SpreadDownsightsAdditionalCooldownTime
uintptr_t SpreadExponent = 0x180; // FFortRangedWeaponStats::SpreadExponent
uintptr_t RecoilVert = 0x1F8; // FFortRangedWeaponStats::RecoilVert
uintptr_t RecoilHoriz = 0x208; // FFortRangedWeaponStats::RecoilHoriz
uintptr_t FiringRate = 0x1D0; // FFortRangedWeaponStats::FiringRate
uintptr_t ReloadTime = 0xE8; // FFortBaseWeaponStats::ReloadTime
uintptr_t ArmTime = 0x150; // FFortTrapStats::ArmTime
uintptr_t FireDelay = 0x154; // FFortTrapStats::FireDelay
uintptr_t DamageDelay = 0x158; // FFortTrapStats::DamageDelay
uintptr_t bIsCreativeModeratorModeEnabled = 0x32FA; //
AFortPlayerControllerGameplay::bIsCreativeModeratorModeEnabled ( BitField Index ->
5 )
uintptr_t bAutoRunOn = 0x10BD; // AFortPlayerController::bAutoRunOn ( BitField
Index -> 3 )
uintptr_t OnSetFirstPersonCamera = 0x10E8; //
AFortPlayerController::OnSetFirstPersonCamera
uintptr_t bAllowTargeting = 0xDB4; // AFortWeapon::bAllowTargeting ( BitField
Index -> 3 )
uintptr_t TimeToEquip = 0x360; // AFortWeapon::TimeToEquip
uintptr_t TriggerType = 0x504; // UFortWeaponItemDefinition::TriggerType
uintptr_t HitNotifyDuration = 0x50C; //
UFortWeaponItemDefinition::HitNotifyDuration
uintptr_t bAllowTargetingDuringReload = 0x507; //
UFortWeaponItemDefinition::bAllowTargetingDuringReload ( BitField Index -> 6 )
uintptr_t bIgnoreTryToFireSlotCooldownRestriction = 0x13E1; //
AFortWeapon::bIgnoreTryToFireSlotCooldownRestriction
uintptr_t Wireframe = 0x1B8; // UMaterial::Wireframe ( BitField Index -> 6 )
uintptr_t BlendMode = 0x129; // UMaterial::BlendMode
uintptr_t ScalarParameterValues = 0x160; //
UMaterialInstance::ScalarParameterValues
uintptr_t VectorParameterValues = 0x170; //
UMaterialInstance::VectorParameterValues
uintptr_t WorldGravityZ = 0x310; // AWorldSettings::WorldGravityZ
uintptr_t HUDScale = 0x4D8; // UFortClientSettingsRecord::HUDScale
uintptr_t InitialHUDScale = 0x4E0; //
UFortClientSettingsRecord::InitialHUDScale
uintptr_t ScopedSlow = 0x564; // UFortClientSettingsRecord::ScopedSlow
uintptr_t TargetingSlow = 0x560; // UFortClientSettingsRecord::TargetingSlow
uintptr_t MouseSensitivity = 0x58C; //
UFortClientSettingsRecord::MouseSensitivity
uintptr_t MouseSensitivityX = 0x590; //
UFortClientSettingsRecord::MouseSensitivityX
uintptr_t MouseSensitivityY = 0x594; //
UFortClientSettingsRecord::MouseSensitivityY
uintptr_t MusicVolume = 0x918; // UFortClientSettingsRecord::MusicVolume
uintptr_t MasterVolume = 0x914; // UFortClientSettingsRecord::MasterVolume
uintptr_t FOVMinimum = 0x9B4; // UFortClientSettingsRecord::FOVMinimum
uintptr_t FOVMaximum = 0x9B8; // UFortClientSettingsRecord::FOVMaximum
uintptr_t bAnonymousMode = 0x93D; // UFortClientSettingsRecord::bAnonymousMode
uintptr_t RelativeRotation = 0x138; // USceneComponent::RelativeRotation
uintptr_t RelativeLocation = 0x120; // USceneComponent::RelativeLocation
uintptr_t ComponentVelocity = 0x168; // USceneComponent::ComponentVelocity
uintptr_t RelativeScale3D = 0x150; // USceneComponent::RelativeScale3D
uintptr_t PhysicsVolume = 0xA8; // USceneComponent::PhysicsVolume
uintptr_t bAbsoluteLocation = 0x180; // USceneComponent::bAbsoluteLocation
( BitField Index -> 2 )
uintptr_t bForceWireframe = 0x77E; // USkinnedMeshComponent::bForceWireframe
( BitField Index -> 5 )
uintptr_t SkeletalMesh = 0x540; // USkinnedMeshComponent::SkeletalMesh
uintptr_t GlobalAnimRateScale = 0xA18; //
USkeletalMeshComponent::GlobalAnimRateScale
uintptr_t TeamIndex = 0x1211; // AFortPlayerStateAthena::TeamIndex
//UPDATED !!
uintptr_t KillScore = 0x1264; // AFortPlayerStateAthena::KillScore
uintptr_t TeamKillScore = 0x11AC; // AFortPlayerStateAthena::TeamKillScore
uintptr_t bThankedBusDriver = 0x13BD; //
AFortPlayerStateAthena::bThankedBusDriver ( BitField Index -> 0 )
uintptr_t bIsTalking = 0x1478; // AFortPlayerStateAthena::bIsTalking
uintptr_t bIsMuted = 0x1479; // AFortPlayerStateAthena::bIsMuted
uintptr_t bIsDisconnected = 0x1754; // AFortPlayerStateAthena::bIsDisconnected
uintptr_t RebootCounter = 0x18EC; // AFortPlayerStateAthena::RebootCounter
uintptr_t AlwaysIncludeTeamAsAllies = 0x1250; //
AFortPlayerStateAthena::AlwaysIncludeTeamAsAllies
uintptr_t Platform = 0x438; // AFortPlayerState::Platform

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