Lore of Decay
Spellcasters wielding magic of decay favor spells that inflict
rot, disease, and entropy. While many existing D&D spells
can represent this magic, the following new spells provide
even more ways of bringing this putrescent style of sorcery
into your campaigns.
Blight (Revised) The cloud lingers in the air for the duration or until a
4th-level transmutation strong wind (such as the one created by gust of wind)
Casting Time: 1 action disperses it.
Range: 30 feet Each creature that starts its turn in the sphere must
Components: V, S succeed on a Constitution saving throw or be Poisoned until
Duration: Instantaneous the start of its next turn.
Classes: Druid, Sorcerer, Warlock, Wizard Using a Higher-Level Spell Slot. The sphere's radius is
A creature that you can see within range makes a increased by 10 feet for each slot level above 1.
Constitution saving throw, taking 9d8 necrotic damage on a Rancid Visitation
failed save or half as much damage on a successful one. A 3rd-level necromancy
Plant creature has disadvantage on the save.
Alternatively, you can target a nonmagical plant that isn’t a Casting Time: 1 action
creature, such as a tree or shrub. It doesn’t make a save; it Range: 30
simply withers and dies. Components: V, S
Using a Higher-Level Spell Slot. The damage increases Duration: Concentration, up to 1 minute
by 2d8 for each spell slot level above 4. Classes: Druid, Sorcerer, Warlock, Wizard
You afflict a creature within range with a relentless, wasting
Miasma of Pestilence disease.
1st-level conjuration At the end of each of your turns, if the target is within 30
Casting Time: 1 action feet of you, it must make a Constitution saving throw. On a
Range: 20 feet failed save, it takes 3d12 necrotic damage, or half as much on
Components: V S M (A bit of durian fruit) a success.
Duration: Concentration, up to 1 minute If a diseased creature drops to 0 hit points before the spell
Classes: Bard, Sorcerer, Wizard ends, you can cause the disease to spread to another creature
You create a cloud of putrescent vapor that appears in a 10- you can see within 30 feet of you.
foot-radius sphere centered on a point within range. The Using a Higher-Level Spell Slot. The damage increases
cloud spreads around corners, and its area is lightly by 1d12 for each slot level above 3.
obscured.
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Plague Puddle of Ooze
1st-level necromancy 3rd-level conjuration
Casting Time: 1 bonus action Casting Time: 1 action
Range: Self Range: 120 feet
Components: S, M (a bit of rodent fur) Components: V, S, M (a bit of slug slime)
Duration: Concentration, up to 1 minute Duration: Concentration, up to 1 minute
Classes: Sorcerer, Warlock, Wizard Classes: Artificer, Druid, Sorcerer
You become surrounded by pestilence for the duration of
the spell. You cover the ground in a 20-foot radius centered on a point
At the end of each of your turns, you may choose to infect a within range with acidic ooze, causing it to become difficult
creature that you can see within 5 feet of you or within 5 feet terrain for the duration. When a creature moves into or
of a creature already infected by this spell with disease. Then, within the area, it takes 1d4 acid damage for every 5 feet it
each diseased creature makes a Constitution saving throw. travels.
On a failed save, the creature takes 1d10 necrotic damage. When the ooze appears, each creature standing in its area
On a successful save, the creature takes half as much damage must succeed on a Dexterity saving throw or fall prone and
and is no longer infected by the disease and can't become take 3d4 acid damage. A creature that enters the area or ends
infected by the spell again. All diseases disappear when the its turn there must also succeed on a Dexterity saving throw
spell ends. or fall prone and take 3d4 acid damage.
Using a Higher-Level Spell Slot. The damage increases
by 1d10 for each slot level above 3.
If you use a 3rd-level or higher spell slot, choose an
ability from the Plague Symptom table. Creatures
infected by this spell have Disadvantage on D20 Tests not
triggered by this spell.
If you use a 6th-level or higher spell slot, the diseased
creatures have the Severe Symptom associated with the
ability as well.
Plague Symptom
d6 Ability Severe Symptom
The creature can use its action, bonus
1 Wisdom. action, and reaction to only take actions
that allow it to make one or more attacks.
Any attack that hits the creature scores a
2 Charisma.
critical hit on a roll of 15-20
The creature has disadvantage on attack
3 Constitution.
rolls and checks.
The creature is dazed (see condition
4 Intelligence.
below).
The creature deals only half damage with
5 Strength.
attacks.
The creature cannot benefit from the
Dash, Disengage, or Dodge actions.
Additionally, if the creature chooses to
6 Dexterity.
move more than 5 feet on its turn, it uses
its movement to travel in a random
direction, determined by rolling a d8.
New Condition: Dazed
A dazed creature can’t take reactions and on its
turn, it must choose whether it gets a move, an
action, or a bonus action; it gets only one of the
three.
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Stream of Corruption At the start of each of your turns, while the spell is active, the
2nd-level evocation boil swells with more pus, the damage it deals increases by
1d12, and it takes 3d6 force damage as it strains under its
Casting Time: 1 action own pressure.
Range: Self (30-foot cone) or 100 feet You can use your action to rupture the boil, reducing it to 0
Components: S, M (a vial of meltwater) hit points.
Duration: Instantaneous Using a Higher-Level Spell Slot. The hit points of the boil
Classes: Sorcerer, Warlock, Wizard are increased by 10, and the damage increases by 1d12 for
Bile spews forth from you in a 30-foot cone. Each creature in each slot level above 3.
that area must make a Constitution saving throw. A creature
takes 3d8 necrotic damage on a failed save, or half as much Virulent Decay
damage on a successful one. 4th-level necromancy
When you cast this spell, you may instead choose a Casting Time: 1 action
creature within 100 feet of you that you can see and force it Range: 60 feet
to make a Constitution saving throw. On failed save, it takes Components: V, S
3d8 necrotic damage, and you may cause the cone of bile Duration: Instantaneous
described above to spew forth from the creature in the Classes: Sorcerer, Wizard
direction you choose. On a successful save, a creature takes You unleash a bolt of decay toward a creature you can see
half as much damage and does not spew bile. within range, infecting it with necrotic energy. The infection
Using a Higher-Level Spell Slot. The damage increases can then spread to another creature of your choice within 5
by 1d8 for each slot level 2. feet of the first target, and then to another creature within 5
World Sore feet of that one. This process repeats one more time. A
3rd-level transmutation creature can only be infected once by this spell.
Each infected creature must make a Constitution saving
Casting Time: 1 bonus action throw, taking 6d10 necrotic damage on a failed save, or half
Range: 100 feet as much on a success.
Components: V, S Using a Higher-Level Spell Slot. The damage increases
Duration: 1 minute by 1d10, and the infection can jump one additional time for
Classes: Sorcerer, Warlock, Wizard each spell slot level above 4.
You cause a festering boil to grow from a surface in an Lore of Decay Art Credit
unoccupied space you can see. The boil is a Medium object,
and the surface must be wide enough to accommodate its Festergloom - Mathias Kollros, Wizards of the Coast
size. When the spell ends, the boil shrivels and disappears. Virulent Plague - Johann Bodin, Wizards of the Coast
The boil has AC 10, 30 hit points, immunity to psychic, Malicious Affliction - Erica Yang, Wizards of the Coast
poison, and necrotic damage, and vulnerability to piercing
and slashing damage. It cannot regain hit points.
When the boil is reduced to 0 hit points, it bursts in a spray
of toxic pus, creating a 20-foot-radius emanation centered on
it. Each creature in the area must make a Dexterity saving
throw, taking 3d12 necrotic damage on a failed save, or half
as much on a success. The spell then ends.
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Change Log
0.0.0
Document creation and completion
1.0.0
Public release
Change miasma of pestilence to 1st level spell
1.1.0
Update referenced spells
Update art
1.2.0
Rancid Visitation is now 3rd level and redone.
Miasma of Pestilence area now increases with up cast.
Plague spell added.
Blight spell added.
Virulent Decay added.
Miasma of Pestilence only poisons a creature and no
longer makes a creature choose a action or bonus action.
World Sore changed to 3rd level and redone and add from
the lore of vermin.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.