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AOF - Wood Elves 3.4.1

The Wood Elves, descendants of ancient elves, forged a pact with Treelords to protect the Heartwoods from human encroachment. After a costly victory against the High Elves, they maintained their traditions in isolation until the arrival of the Havoc Gods, leading to a reluctant alliance with the High Elves to combat a common enemy. Despite their efforts, the Wood Elves now face the ongoing threat of their diminishing forest and remain wary of outsiders and new ideas.

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0% found this document useful (0 votes)
14 views5 pages

AOF - Wood Elves 3.4.1

The Wood Elves, descendants of ancient elves, forged a pact with Treelords to protect the Heartwoods from human encroachment. After a costly victory against the High Elves, they maintained their traditions in isolation until the arrival of the Havoc Gods, leading to a reluctant alliance with the High Elves to combat a common enemy. Despite their efforts, the Wood Elves now face the ongoing threat of their diminishing forest and remain wary of outsiders and new ideas.

Uploaded by

allen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AOF - WOOD ELVES V3.4.

BACKGROUND STORY

The ancestors of the Wood Elves migrated to the Heartwoods to find a


new home, as human tribes had begun to encroach on their ancestral
lands. Here, they met the Treelords, powerful beings who dwelt in the
Heartwoods, and the two forged a pact. The Elves would protect and
nurture the forest, never harming it without need, and in exchange, the
Treelords would protect and provide for them.

When Humans arrived at the edge of the forest, they cleared land for
farming and cut trees for fuel. Together, the Elves and Treelords drove the
humans back, though the humans held onto the land which they had
cleared. While many Elves viewed the humans and their ways with
distrust, others learned from their foe, taking metal weapons and tools
from them, and they even began trading with them. They called
themselves High Elves, as they built stone towers and carved out
Kingdoms in the Heartwoods, claiming the forest lands for themselves.
The remaining Wood Elves and their allied Treelords fought back against
their former kin.

The Wood Elves won a costly victory, exiling the High Elves, and leaving
their old towers to fall to ruin. The Wood Elves renewed their pacts and
clung closely to their traditions, distrusting any who strayed from them.
So it was that the Wood Elves remained in isolation for centuries,
maintaining their old ways of life until the Havoc Gods arrived.

The followers of the Havoc Gods raided the forests, taking lumber for
their weapons of war, and burning what they did not need. The Wood
Elves fought desperately to drive them back, but it was soon clear that
their enemies were too many. So, when the High Elves offered an alliance,
the Wood Elves reluctantly accepted it. This alliance quickly grew, and the
Wood Elves conceded large parts of their forest to give their allies lumber
for weapons, ships, and fortifications.
INTRO
Yet when victory came, the Wood Elves had little to show for it, as their
Wood Elves are Elves who live in harmony with the forest and the magical former allies claimed the land where the woods had once been, and some
beings within. Although lightly armoured, they are able to move quickly even sought to encroach further. Now, the Wood Elves fiercely guard what
and strike at foes from far away, while relying on the trees themselves to remains, but the forest continues to shrink with each passing year. Even
slow their enemies. some Treelords believe that their days are numbered as the forest
continues to shrink.
Over the centuries, Wood Elves have been betrayed by outsiders and even
their own kin who have cut away at the edges of the forest. Now, they look How will you uphold the ancient pacts of your people?
on both outsiders and new ideas with suspicion, unwilling to bend in
their traditions, even as their forests continue to shrink and the world
threatens to leave them behind.

ABOUT OPR

OPR (www.onepagerules.com) is the home of many free games which are


designed to be fast to learn and easy to play.

This project was made by gamers for gamers and it can only exist thanks
to the support of our awesome community.

If you want to help us in making more awesome content, you can support
us on www.patreon.com/onepagerules

Thank you for playing!

Created by: Gaetano Ferrara

1
AOF - WOOD ELVES V3.4.1

Name [size] Qua Def Equipment Special Rules Cost


Eternal Guardian Ancient [1] 3+ 3+ Great Hammer (A3, AP(2), Blast(3)), Stomp (A3, AP(1)) Fear(2), Hero, Malice, Tough(9) 260pts
Grove Champion [1] 3+ 4+ Heavy Hand Weapon (A3, AP(1)) Hero, Strider, Tough(3) 55pts
Glade Leader [1] 4+ 5+ Hand Weapon (A3) Hero, Strider, Tough(3) 35pts
Treeman Elder [1] 5+ 5+ Branch Mace (A3, AP(2)) Furious, Hero, Strider, Tough(3) 40pts
Eternal Elder [1] 4+ 5+ Heavy Claws (A4, AP(1)) Hero, Malice, Strider, Tough(3) 50pts
Treemen [10] 5+ 5+ 10x Heavy Claws (A1, AP(1)) Furious, Strider 95pts
Glade Defenders [10] 4+ 5+ 10x Hand Weapon (A1) Strider 95pts
Eternal Revenants [5] 4+ 5+ 5x Heavy Claws (A2, AP(1)) Malice, Strider 95pts
Grove Wardens [5] 3+ 4+ 5x Great Weapon (A1, AP(2)) Monster Hunter, Strider 100pts
War Dancers [5] 3+ 5+ 5x Dual Hand Weapon (A2) Regeneration, Strider, War Dance 125pts
Glade Guardians [5] 4+ 5+ 5x Longbow (30", A1), 5x Hand Weapon (A1) Strider 90pts
Glade Scouts [5] 4+ 5+ 5x Bow (24", A1), 5x Hand Weapon (A1) Scout, Stealth, Strider 105pts
Forest Watch [5] 4+ 5+ 5x Shortbow (18", A1), 5x Hand Weapon (A1) Ambush, Eagle-Eyed, Stealth, Strider 125pts
Deer Riders [5] 4+ 5+ 5x Lance (A1, Lance) Fast, Impact(1), Scout, Strider 100pts
Deer Lancers [5] 3+ 5+ 5x Lance (A1, Lance) Fast, Furious, Impact(1), Strider 120pts
Mounted Weavers [5] 4+ 5+ 5x Magic Staff (12", A2, Poison), 5x Hand Weapon (A1) Fast, Impact(1), Regeneration, Strider 150pts
Eternal Bug Riders [3] 4+ 5+ 3x Lance (A1, Lance), 3x Toxin Claws (A1, Poison) Flying, Impact(2), Malice, Regeneration, 185pts
Tough(3)
Treeman Brutes [3] 4+ 5+ 3x Branch Mace (A3, AP(2)) Furious, Strider, Tough(3) 150pts
Eternal Hunters [3] 3+ 4+ 3x Great Weapon (A3, AP(2)) Malice, Strider, Tough(3) 210pts
Beetle Swarms [3] 6+ 6+ 3x Swarm Attacks (A3, AP(1)) Scout, Strider, Tough(3) 50pts
Giant Owls [3] 4+ 4+ 3x Rending Claws (A1, Rending) Fast, Flying, Impact(2), Tough(3) 155pts
Owl Riders [3] 3+ 4+ 3x Lance (A1, Lance), 3x Rending Claws (A1, Rending) Fast, Flying, Impact(2), Tough(3) 205pts
Eternal Guardian [1] 3+ 3+ Great Hammer (A2, AP(2), Blast(3)), Stomp (A2, AP(1)) Fear(1), Malice, Tough(6) 165pts
Giant Beetle [1] 4+ 3+ Shortbow Crew (18", A6), Fear(2), Strider, Tough(12) 260pts
Great Horn (A2, AP(2), Deadly(3)), Stomp (A4, AP(1))
Tree Giant [1] 3+ 3+ Whip Root (12", A6, AP(1)), Fear(2), Strider, Tough(12) 290pts
Branch Claws (A4, Rending), Stomp (A4, AP(1))
Great Owl Chimera [1] 4+ 3+ Great Horns (A6, Lance), Heavy Claws (A6, AP(2)), Fear(2), Flying, Regeneration, Tough(18) 480pts
Stomp (A6, AP(2))
Forest Ancient [1] 2+ 2+ Rending Claws (A6, Rending), Stomp (A8, AP(2)), Caster(4), Fear(4), Tough(24) 885pts
Tail Strike (A2, AP(1), Blast(3))

SPECIAL RULES
WOOD ELVES ARMY SPELLS
Battle Call: Whilst inside terrain, this model and Spirit Vines (1): Target enemy unit within 18" gets
its unit get +1 to hit rolls in melee. -1 to hit rolls next time it fights in melee.
Breath Attack: Once per this model's activation, Tree Stomp (1): Target enemy unit within 12"
before attacking, roll one die. On a 2+ one enemy takes 1 hit with AP(2) and Deadly(3).
unit within 6" in line of sight takes 1 hit with Harmony (2): Target 2 friendly units within 12"
Blast(3) and AP(1). get Flying next time they move.
Eagle-Eyed: Shoots at Quality 2+. Insect Attack (2): Target 2 enemy units within 12"
Glider Wings: Once per activation, before take 4 hits each.
attacking, place this model anywhere within 6" of Regrowth (3): Target 3 friendly units within 12"
its position. get Regeneration next time they take wounds.
Malice: Enemies get -1 to hit in melee when Harvest (3): Target enemy model within 12" takes
attacking units where all models have this rule. 3 hits with AP(4).
Monster Hunter: This model's melee weapons get
AP(+2) against units where most models have
Tough(3) or higher.
Protector: This model and its unit get +2 to
defense rolls whilst inside terrain.
Rallying Call: Whilst inside terrain, this model
and its unit get +1 to hit rolls when shooting.
Spawn(X): Once per game, when this model is
activated, you may place a new unit of X fully
within 6" of it.
War Dance: When in melee, roll one die and
apply one bonus to all models with this rule. On
a 1-3 attacks get Rending, on a 4-6 attacks get
AP(+1).
Warning Cry: Enemy units using Ambush must
be set up over 12" away from this model.
Wild Hunt: This model and its unit get Ambush.

2
AOF - WOOD ELVES V3.4.1

Eternal Guardian Ancient [1] - 260 pts Treeman Elder [1] - 40 pts War Dancers [5] - 125 pts
Quality 3+ Defense 3+ Quality 5+ Defense 5+ Quality 3+ Defense 5+
Great Hammer (A3, AP(2), Blast(3)) Branch Mace (A3, AP(2)) 5x Dual Hand Weapon (A2)
Stomp (A3, AP(1)) Furious, Hero, Strider, Tough(3) Regeneration, Strider, War Dance
Fear(2), Hero, Malice, Tough(9) Replace Branch Mace: Upgrade up to three models with one:
Replace Great Hammer: +5pts Branch Spike (A1, AP(4), Deadly(3)) +10pts Musician
+10pts Heavy Glaive (A9, AP(1), Rending) +5pts Branch Claws (A4, Rending) +10pts Sergeant
Upgrade with one: Upgrade with one: +15pts Banner
+65pts Squirm-fly (12", A9, Poison) +35pts Forest Wraith (Caster(2)) Upgrade all models with:
+75pts Fury-fly (18", A6, Rending) +55pts Master Forest Wraith (Caster(3)) +25pts Glider Wings
Upgrade with:
+25pts Wings (Flying) Eternal Elder [1] - 50 pts Glade Guardians [5] - 90 pts
Quality 4+ Defense 5+ Quality 4+ Defense 5+
Grove Champion [1] - 55 pts Heavy Claws (A4, AP(1)) 5x Hand Weapon (A1)
Quality 3+ Defense 4+ Hero, Malice, Strider, Tough(3) 5x Longbow (30", A1)
Heavy Hand Weapon (A3, AP(1)) Replace Heavy Claw: Strider
Hero, Strider, Tough(3) free Great Weapon (A3, AP(2)) Upgrade up to three models with one:
Replace Heavy Hand Weapon: +5pts Great Scythe (A1, AP(4), Deadly(3)) +10pts Musician
+5pts Heavy Halberd (A3, AP(1), Rending) +5pts Spite Blades (A4, Rending) +5pts Sergeant
+10pts Dual Heavy Hand Weapons (A4, AP(1)) Upgrade with: +15pts Banner
+15pts Heavy Lance (A3, AP(1), Lance) +30pts Spite Shortbow (18", A3, Rending) Upgrade all Longbows with one:
+15pts Heavy Great Weapon (A3, AP(3)) Upgrade with one: +10pts Precision Arrows (Ignores Cover)
+15pts Heavy Spear (A3, AP(1), Counter) +25pts Stalk Master (Wild Hunt) +15pts Toxic Arrows (Poison)
Upgrade with one: +35pts Spell Weaver (Caster(2)) +20pts Barbed Arrows (AP(1))
+15pts War Master (Battle Call) +40pts Forest Warden (Protector) +30pts Magic Arrows (Rending)
+25pts Dance Master (Wild Hunt) +55pts Master Spell Weaver (Caster(3))
+35pts Spell Weaver (Caster(2)) Upgrade with:
+40pts Forest Warden (Protector) +5pts Wings (Flying)
+55pts Master Spell Weaver (Caster(3))
Upgrade with one: Treemen [10] - 95 pts
+20pts Deer (Fast, Impact(1), Scout) Quality 5+ Defense 5+
+65pts Great Stag (Fast, Impact(3), Tough(3)) 10x Heavy Claws (A1, AP(1))
+80pts Giant Owl (Claws (A1), Fast, Flying, Furious, Strider
Impact(2), Tough(3)) Replace all Heavy Claws:
+335pts Forest Dragon (Stomp (A4, AP(1)), +10pts Weaving Branch (12", A1), Claws (A1)
Heavy Claws (A6, AP(1)), Breath Attack, +10pts Branch Claws (A1, Rending)
Defense(1), Fear(2), Flying, Tough(12))
Upgrade with: Glade Defenders [10] - 95 pts
+55pts Great Bow (30", A3, AP(1)) Quality 4+ Defense 5+
Upgrade with: 10x Hand Weapon (A1)
+10pts Beast Companion (Warning Cry) Strider
Upgrade up to three models with one:
Glade Leader [1] - 35 pts +10pts Musician
Quality 4+ Defense 5+ +5pts Sergeant
Hand Weapon (A3) +15pts Banner
Hero, Strider, Tough(3) Replace all Hand Weapons:
Upgrade with: +30pts Halberd (A1, Rending)
+40pts Great Bow (30", A3, AP(1)) +45pts Spear (A1, Counter)
Upgrade with:
+10pts Beast Companion (Warning Cry) Eternal Revenants [5] - 95 pts
Replace Hand Weapon: Quality 4+ Defense 5+
+5pts Dual Hand Weapons (A4) 5x Heavy Claws (A2, AP(1))
+5pts Lance (A3, Lance) Malice, Strider
+10pts Halberd (A3, Rending) Upgrade up to three models with one:
+10pts Spear (A3, Counter) +10pts Musician
+10pts Great Weapon (A3, AP(2)) +5pts Sergeant
Upgrade with one: +15pts Banner
+15pts War Master (Battle Call) Replace all Heavy Claws:
+30pts Army Standard Bearer (Fear(3)) +10pts Spite Blades (A2, Rending)
+30pts Garrison Master (Rallying Call) +10pts Spite Shortbow (18", A1, Rending),
+35pts Spell Weaver (Caster(2)) Claws (A1)
+40pts Forest Warden (Protector) Replace one Heavy Claw:
+55pts Master Spell Weaver (Caster(3)) +15pts Great Scythe (A1, AP(4), Deadly(3))
Upgrade with one: Upgrade all models with:
+15pts Deer (Fast, Impact(1), Scout) +10pts Wings (Flying)
+60pts Great Stag (Defense(1), Fast, Impact(3),
Tough(3)) Grove Wardens [5] - 100 pts
+70pts Giant Owl (Defense(1), Fast, Flying, Quality 3+ Defense 4+
Impact(2), Tough(3), Claws (A1)) 5x Great Weapon (A1, AP(2))
+185pts Giant Beetle (Fear(2), Tough(12), Monster Hunter, Strider
Great Horn (A2, AP(2), Deadly(3)), Upgrade up to three models with one:
Stomp (A4, AP(1))) +10pts Musician
+5pts Sergeant
+15pts Banner

3
AOF - WOOD ELVES V3.4.1

Glade Scouts [5] - 105 pts Beetle Swarms [3] - 50 pts


Quality 4+ Defense 5+ Quality 6+ Defense 6+
5x Hand Weapon (A1) 3x Swarm Attacks (A3, AP(1))
5x Bow (24", A1) Scout, Strider, Tough(3)
Scout, Stealth, Strider
Giant Owls [3] - 155 pts
Forest Watch [5] - 125 pts Quality 4+ Defense 4+
Quality 4+ Defense 5+ 3x Rending Claws (A1, Rending)
5x Hand Weapon (A1) Fast, Flying, Impact(2), Tough(3)
5x Shortbow (18", A1)
Ambush, Eagle-Eyed, Stealth, Strider Owl Riders [3] - 205 pts
Quality 3+ Defense 4+
Deer Riders [5] - 100 pts 3x Lance (A1, Lance)
Quality 4+ Defense 5+ 3x Rending Claws (A1, Rending)
5x Lance (A1, Lance) Fast, Flying, Impact(2), Tough(3)
Fast, Impact(1), Scout, Strider Replace all Lances:
Upgrade up to three models with one: +45pts Shortbow (18", A3)
+10pts Musician
+5pts Sergeant Eternal Guardian [1] - 165 pts
+15pts Banner Quality 3+ Defense 3+
Replace all Lances: Great Hammer (A2, AP(2), Blast(3))
+30pts Bow (24", A1), Hand Weapon (A1) Stomp (A2, AP(1))
Fear(1), Malice, Tough(6)
Deer Lancers [5] - 120 pts Replace Great Hammer:
Quality 3+ Defense 5+ +10pts Heavy Glaive (A6, AP(1), Rending)
5x Lance (A1, Lance) Upgrade with:
Fast, Furious, Impact(1), Strider +15pts Wings (Flying)
Upgrade up to three models with one:
+10pts Musician Giant Beetle [1] - 260 pts
+5pts Sergeant Quality 4+ Defense 3+
+15pts Banner Great Horn (A2, AP(2), Deadly(3))
Stomp (A4, AP(1))
Mounted Weavers [5] - 150 pts Shortbow Crew (18", A6)
Quality 4+ Defense 5+ Fear(2), Strider, Tough(12)
5x Hand Weapon (A1) Upgrade with:
5x Magic Staff (12", A2, Poison) +15pts Trample (Impact(3))
Fast, Impact(1), Regeneration, Strider Replace Shortbow Crew:
Upgrade up to three models with one: +25pts Beetle Nest (Spawn(Beetle Swarms [3]))
+10pts Musician +45pts Ballista (24", A2, AP(2), Deadly(3))
+5pts Sergeant
+15pts Banner Tree Giant [1] - 290 pts
Replace all Hand Weapons: Quality 3+ Defense 3+
+5pts Magic Blade (A1, Poison) Branch Claws (A4, Rending)
Upgrade one model with: Stomp (A4, AP(1))
+15pts Handmaiden (Caster(1)) Whip Root (12", A6, AP(1))
Fear(2), Strider, Tough(12)
Eternal Bug Riders [3] - 185 pts Replace Whip Root:
Quality 4+ Defense 5+ +15pts Branch Mace (A6, AP(2))
3x Lance (A1, Lance) Upgrade with one:
3x Toxin Claws (A1, Poison) +35pts Treeman Ancient (Caster(2))
Flying, Impact(2), Malice, Regeneration, +55pts Master Treeman Ancient (Caster(3))
Tough(3)
Upgrade up to three models with one: Great Owl Chimera [1] - 480 pts
+10pts Musician Quality 4+ Defense 3+
+5pts Sergeant Great Horns (A6, Lance)
+15pts Banner Heavy Claws (A6, AP(2))
Replace all Lances: Stomp (A6, AP(2))
+5pts Spite Blades (A1, Rending) Fear(2), Flying, Regeneration, Tough(18)
Treeman Brutes [3] - 150 pts Forest Ancient [1] - 885 pts
Quality 4+ Defense 5+ Quality 2+ Defense 2+
3x Branch Mace (A3, AP(2)) Rending Claws (A6, Rending)
Furious, Strider, Tough(3) Stomp (A8, AP(2))
Replace all Branch Maces: Tail Strike (A2, AP(1), Blast(3))
+5pts Branch Claws (A4, Rending) Caster(4), Fear(4), Tough(24)
Eternal Hunters [3] - 210 pts
Quality 3+ Defense 4+
3x Great Weapon (A3, AP(2))
Malice, Strider, Tough(3)
Replace all Great Weapons:
+10pts Great Scythe (A1, AP(4), Deadly(3))
+80pts Heavy Bow (24", A3, AP(1)), Claws (A2)

4
AOF - WOOD ELVES V3.4.1 - NARRATIVE HEROES

Name [size] Qua Def Equipment Special Rules Cost


Yrana [1] 4+ 5+ Blightfang Staff (A3, Poison) Caster(2), Hero, Rot Touch, Strider, Tough(3), Unique 95pts

SPECIAL RULES
Rot Touch: Once per this unit's activation, before
attacking, pick one enemy unit within 6". Next
time it moves, it moves -2” when using Advance,
and -4” when using Rush/Charge.
Unique: This unit may only be taken once per
army.

WOOD ELVES ARMY SPELLS


Spirit Vines (1): Target enemy unit within 18" gets
-1 to hit rolls next time it fights in melee.
Tree Stomp (1): Target enemy unit within 12"
takes 1 hit with AP(2) and Deadly(3).
Harmony (2): Target 2 friendly units within 12"
get Flying next time they move.
Insect Attack (2): Target 2 enemy units within 12"
take 4 hits each.
Regrowth (3): Target 3 friendly units within 12"
get Regeneration next time they take wounds.
Harvest (3): Target enemy model within 12" takes
3 hits with AP(4).

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