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Module 3 I.T NOTES

The document outlines the concept of problem-solving, detailing its definition, purpose, and characteristics of effective problem-solving. It describes the stages of the problem-solving process, necessary information for real-life problems, criteria for selecting information, and various software development models. Additionally, it explains the System Development Life Cycle (SDLC), tools used in its stages, data flow diagrams, well-designed algorithms, and the interrelationship between algorithms and programming.

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0% found this document useful (0 votes)
9 views7 pages

Module 3 I.T NOTES

The document outlines the concept of problem-solving, detailing its definition, purpose, and characteristics of effective problem-solving. It describes the stages of the problem-solving process, necessary information for real-life problems, criteria for selecting information, and various software development models. Additionally, it explains the System Development Life Cycle (SDLC), tools used in its stages, data flow diagrams, well-designed algorithms, and the interrelationship between algorithms and programming.

Uploaded by

EMMA SLAY
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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1.

Explain the Concept of Problem-Solving


●​ Definition: Problem-solving is the process of identifying an issue and finding solutions to
resolve it effectively.
●​ Purpose: Helps address personal, commercial, scientific, and social challenges.
●​ Characteristics of Effective Problem-Solving:
○​ Logical reasoning
○​ Critical thinking
○​ Creativity and innovation
○​ Decision-making skills

2. Describe the Stages of the Problem-Solving Process

●​ Define the Problem: Clearly identify the issue to be resolved.


●​ Analyze the Problem: Examine causes, impacts, and related factors.
●​ Identify and Evaluate Possible Solutions:
○​ Generate multiple solutions.
○​ Assess feasibility and effectiveness of each option.
●​ Select and Justify the Optimal Solution:
○​ Choose the best solution based on criteria like efficiency, cost, and practicality.
●​ Implement the Solution:
○​ Develop an action plan.
○​ Apply the solution in real-world settings.
●​ Evaluate and Review:
○​ Assess the results.
○​ Make necessary improvements.

3. Identify the Information Necessary for Solving Real-Life Problems


●​ Types of Problems:
○​ Personal – Decision-making in everyday life.
○​ Commercial – Business challenges like resource allocation.
○​ Scientific – Research-based problem-solving.
○​ Social – Addressing societal and community issues.
●​ Categorization of Information:
○​ Essential – Required for understanding and solving the problem.
○​ Desirable – Helpful but not mandatory.
○​ Extraneous – Unnecessary details that don’t contribute to the solution.
○​ Cosmetic – Superficial information with little impact.
4. Explain the Criteria for Selecting Information to Solve Real-Life
Problems
●​ Factors to Consider:
○​ Bias – Ensure objectivity in selecting information.
○​ Accuracy – Verify factual correctness.
○​ Cultural Context – Consider relevance to the target audience or setting.
○​ Completeness – Ensure the information covers all necessary aspects.
○​ Currency – Check if data is up-to-date.
○​ Refereed vs. Unrefereed Sources:
■​ Refereed – Verified and peer-reviewed sources.
■​ Unrefereed – Non-reviewed, potentially less reliable sources.
○​ Characteristics of Internet-Based Information:
■​ Assess credibility of online sources.
■​ Use reliable websites and academic databases.

5. Distinguish Among Different Types of Software Development Models


●​ Waterfall Approach:​

○​ Sequential development process with distinct phases (requirements, design,


coding, testing, deployment).
○​ Advantages: Clear structure, easy management.
○​ Disadvantages: Difficult to accommodate changes once development starts.
●​ Evolutionary Development (Prototyping):​

○​ Continuous refinement of a prototype before final implementation.


○​ Advantages: User involvement, early feedback.
○​ Disadvantages: Can lead to excessive revisions.
●​ Agile Software Development:​

○​ Iterative approach focusing on flexibility and customer collaboration.


○​ Advantages: Quick adaptation to changes, better customer satisfaction.
○​ Disadvantages: Requires high commitment and coordination.
●​ Iterative/Incremental Approach:​

○​ Software developed in repeated cycles, improving in each iteration.


○​ Advantages: Allows gradual enhancements, reduces risks.
○​ Disadvantages: May require constant user feedback and adjustments.
6. Explain the Various Stages of the System Development Life Cycle
(SDLC)
The SDLC is a structured process for developing and maintaining software systems. It consists
of the following stages:

1.​ Feasibility Study:​

○​ Assesses the viability of the project based on cost, technical requirements, and
market needs.
○​ Deliverable: System Proposal outlining the potential benefits and risks.
2.​ Analysis:​

○​ Identifies the user requirements and system specifications.


○​ Examines existing systems to determine needed improvements.
○​ Deliverable: Project Plan, including objectives and scope.
3.​ Design:​

○​ Converts requirements into a blueprint for the system.


○​ Includes diagrams such as Data Flow Diagrams (DFD) and Entity Relationship
(ER) Diagrams.
○​ Deliverable: Various system models and UI prototypes.
4.​ Development (Coding):​

○​ Implementation of the system using programming languages.


○​ Deliverable: Software components and test plans for validation.
5.​ Implementation:​

○​ Deployment of the developed system into the real-world environment.


○​ Deliverable: Conversion plans to transition from old to new systems.
6.​ Review (Maintenance & Evaluation):​

○​ Ensures system functionality and addresses any errors or enhancements.


○​ Deliverable: Documentation, including user manuals and technical manuals.
7. Discuss the Tools Used in Different Stages of the SDLC
●​ Requirements Gathering Tools: This stage involves collecting user needs and system
requirements.
○​ Questionnaires, interviews, observation, printed materials.
●​ Modeling Tools: At this stage, the system is represented using diagrams and structured
models to visualize data flow, relationships, and processes.
○​ Entity Relationship (ER) Diagrams – Shows data relationships.
○​ Data Flow Diagrams (DFD) – Illustrates system processes and data flow.
○​ Process Models & Object Models – Represents system behavior.
●​ Project Management Tools:
○​ GANTT Charts – Helps in scheduling project tasks.
○​ Computer-Aided Software Engineering (CASE) Tools – Automates software
design processes.
●​ Software Development Tools:
○​ Prototypes – Early versions of software for testing.
○​ Flowcharts & Pseudocode – Used for planning algorithms.
○​ Programming Languages – Used in software implementation.

8. Describe Data Flow Diagrams (DFD)


●​ Definition:
○​ DFDs are graphical representations showing how data moves within a system.
●​ Key Symbols in DFDs:
○​ Entity – Represents external sources interacting with the system.
○​ Process – Shows operations that modify data.
○​ Data Store – Represents where data is stored.
○​ Data Flow – Illustrates the movement of data between components.
●​ Levels of DFDs:
○​ Context-Level DFD – Provides a high-level overview of the system.
○​ Level 1 DFD – Expands processes into more detailed components.

9. Explain the Concept of a Well-Designed Algorithm


●​ Definition:
○​ An algorithm is a step-by-step plan for solving a problem efficiently.
●​ Role in Problem-Solving:
○​ Helps structure solutions logically.
○​ Reduces complexity and increases efficiency.
●​ Characteristics of a Well-Designed Algorithm:
○​ Solves a problem in finite steps.
○​ Is clear and unambiguous.
○​ Ensures a smooth flow of control between processes.

10. Identify Ways of Representing Algorithms


●​ Natural Language:
○​ Describes steps using simple instructions.
●​ Flowcharts:
○​ Visual diagrams representing the logical flow of an algorithm.
●​ Pseudocode:
○​ Simplified programming-style representation of an algorithm.

Here’s a basic example of an algorithm representation: Flowchart Example:

Start → Input Data → Process Data → Output Result → End

Pseudocode Example:

BEGIN
INPUT temperature
IF temperature > 30 THEN
PRINT "It's a hot day!"
ELSE
PRINT "Temperature is moderate."
END
11. Develop Algorithms to Represent Problem Solutions

●​ Definition of Algorithm:​

1.​ A step-by-step process designed to solve a problem efficiently.


2.​ Represented using input, output, and processing statements.
●​ Basic Elements of Algorithm Representation:​

1.​ Simple Input Statements: Accept user data.


2.​ Processing Statements: Perform operations/calculations.
3.​ Output Statements: Display results.
●​ Control Structures in Algorithms:​

1.​ Sequence – Executes instructions in order (step-by-step).

START

INPUT number

PRINT "You entered:", number

END

2.​ Selection – Uses conditional statements (if-else).


START

INPUT temperature

IF temperature > 30 THEN

PRINT "It's a hot day!"

ELSE

PRINT "Temperature is moderate."

END

3.​ Repetition (Loops) – Executes repeated instructions.

START

WHILE counter < 5 DO

PRINT "Iteration:", counter

INCREMENT counter

END
12. Outline the Interrelationships Between Algorithms and Programming
●​ Algorithms as a Precursor to Program Development:​

○​ Algorithms define the logic and steps before converting them into code.
○​ Helps ensure efficiency and clarity before implementation.
●​ Stages in Computer Program Development:​

○​ Problem Analysis – Understanding what the program should do.


○​ Algorithm Design – Creating structured logic for solving the problem.
○​ Coding – Implementing the algorithm using a programming language.
○​ Testing & Debugging – Validating program functionality and fixing errors.
○​ Deployment – Installing the final version for use.
○​ Maintenance – Updating and improving the program as needed.
●​ Programming Paradigms:​

○​ Procedural Programming (e.g., C, Pascal) – Based on sequences and


procedures.
○​ Object-Oriented Programming (OOP) (e.g., Java, Python) – Uses objects and
encapsulation.
○​ Functional Programming (e.g., Haskell, Lisp) – Treats functions as first-class
entities.
○​ Event-Driven Programming (e.g., JavaScript) – Based on user
interactions/events.
●​ Examples of Programming Languages:​

○​ Low-Level: Assembly, Machine Code.


○​ High-Level: Python, Java, C++, JavaScript.
○​ Scripting: Python, Bash, Perl.
○​ Markup & Query Languages: HTML, SQL.

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