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Log Old 5

The document logs the initialization process of a game client located at D:\Games\IdentityV2. It details the loading of various resource packages and files necessary for the game's operation, including numerous .npk files of varying sizes. The log indicates successful loading of these packages from both the main game directory and the Documents folder.

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0% found this document useful (0 votes)
41 views271 pages

Log Old 5

The document logs the initialization process of a game client located at D:\Games\IdentityV2. It details the loading of various resource packages and files necessary for the game's operation, including numerous .npk files of varying sizes. The log indicates successful loading of these packages from both the main game directory and the Documents folder.

Uploaded by

dingangquathoi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[10:19:14.481] M [CLIENT] Exe module file: D:\Games\IdentityV2\dwrg.

exe
[10:19:14.481] M [CLIENT] Current directory: D:\Games\IdentityV2
[10:19:14.481] M Initializing client.... 00007FFE1CFDD5B0
[10:19:14.481] M [CLIENT] Ver:1d0b540d2697823c219a0e3c7a7c3870557870ac
[10:19:14.481] M [GAME] Init utils.dll (1063838562)
[10:19:14.725] M [NeoXWindow::Initialize] this=000001D3F9300720
[10:19:14.725] M RefreshRate: 0.000000
[10:19:14.734] M [CLIENT] Do not show log window!
[10:19:14.756] M [GAME] CheckDeleteDocFilesOnReInstall: do nothing
[10:19:14.799] M [FILESYSTEM] Package D:\Games\IdentityV2\packages\python3\Lib.npk
(size 6212800) under opener cfile is loaded.
[10:19:14.799] M [FILESYSTEM] Succeeded to create FileLoader,
[10:19:14.819] M [FILESYSTEM] Package D:\Games\IdentityV2\packages\builtin\res.npk
(size 38121648) under opener cfile is loaded.
[10:19:14.819] M [FILESYSTEM] Succeeded to create FileLoader,
[10:19:14.923] M [FILESYSTEM] Package D:\Games\IdentityV2\res\camera_lens.npk (size
4697096) under opener cfile is loaded.
[10:19:14.934] M [FILESYSTEM] Package D:\Games\IdentityV2\res\chr.npk (size
8454616) under opener cfile is loaded.
[10:19:14.944] M [FILESYSTEM] Package D:\Games\IdentityV2\res\common.npk (size
5233732) under opener cfile is loaded.
[10:19:14.957] M [FILESYSTEM] Package D:\Games\IdentityV2\res\effect_cache.npk
(size 143387416) under opener cfile is loaded.
[10:19:14.967] M [FILESYSTEM] Package D:\Games\IdentityV2\res\fx.npk (size 653868)
under opener cfile is loaded.
[10:19:14.976] M [FILESYSTEM] Package D:\Games\IdentityV2\res\lut.npk (size
1010704) under opener cfile is loaded.
[10:19:14.995] M [FILESYSTEM] Package D:\Games\IdentityV2\res\material.npk (size
9354172) under opener cfile is loaded.
[10:19:15.027] M [FILESYSTEM] Package D:\Games\IdentityV2\res\scene.npk (size
98148) under opener cfile is loaded.
[10:19:15.037] M [FILESYSTEM] Package D:\Games\IdentityV2\res\shader.npk (size
46386852) under opener cfile is loaded.
[10:19:15.056] M [FILESYSTEM] Package D:\Games\IdentityV2\res\tex_critical.npk
(size 541200) under opener cfile is loaded.
[10:19:15.071] M [FILESYSTEM] Package D:\Games\IdentityV2\res\ui.npk (size
1709183920) under opener cfile is loaded.
[10:19:15.081] M [FILESYSTEM] Package D:\Games\IdentityV2\res\va.npk (size 216360)
under opener cfile is loaded.
[10:19:15.091] M [FILESYSTEM] Package D:\Games\IdentityV2\res\vat.npk (size 361396)
under opener cfile is loaded.
[10:19:15.103] M [FILESYSTEM] Package D:\Games\IdentityV2\res\wwise.npk (size
943687584) under opener cfile is loaded.
[10:19:15.103] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 3, name: npk, opener: os, root: D:\Games\IdentityV2\\res
[10:19:15.104] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 0, name: discrete, opener: os, root: D:\Games\IdentityV2\\
res
[10:19:15.126] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
chr.part.a_0001.npk (size 1007524540) under opener cfile is loaded.
[10:19:15.141] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
chr.part.b_0001.npk (size 1020227576) under opener cfile is loaded.
[10:19:15.155] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
chr.part.c_0001.npk (size 1017068744) under opener cfile is loaded.
[10:19:15.167] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
chr.part.d_0001.npk (size 996827460) under opener cfile is loaded.
[10:19:15.188] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
chr.part.e_0001.npk (size 994299912) under opener cfile is loaded.
[10:19:15.207] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
effect_cache_0001.npk (size 782379964) under opener cfile is loaded.
[10:19:15.221] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
effect_cache_0002.npk (size 60372640) under opener cfile is loaded.
[10:19:15.238] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
fx_0001.npk (size 335871456) under opener cfile is loaded.
[10:19:15.258] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
lut_0001.npk (size 532713868) under opener cfile is loaded.
[10:19:15.272] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
scene.part.a_0001.npk (size 294797144) under opener cfile is loaded.
[10:19:15.288] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
scene.part.b_0001.npk (size 350717456) under opener cfile is loaded.
[10:19:15.301] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
scene.part.c_0001.npk (size 322658484) under opener cfile is loaded.
[10:19:15.324] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
scene.part.d_0001.npk (size 334739572) under opener cfile is loaded.
[10:19:15.339] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
scene.part.e_0001.npk (size 328707016) under opener cfile is loaded.
[10:19:15.348] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
ui.part.a_0001.npk (size 230373836) under opener cfile is loaded.
[10:19:15.358] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
ui.part.b_0001.npk (size 210030836) under opener cfile is loaded.
[10:19:15.369] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res_reserved\
ui.part.d_0001.npk (size 216716508) under opener cfile is loaded.
[10:19:15.369] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 3, name: npk, opener: os, root: D:\Games\IdentityV2\
Documents\\res_reserved
[10:19:15.409] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
camera_anim.npk (size 596) under opener cfile is loaded.
[10:19:15.418] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
camera_lens.npk (size 2428928) under opener cfile is loaded.
[10:19:15.428] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
chr.conflict.npk (size 379704) under opener cfile is loaded.
[10:19:15.436] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
chr.part.a.npk (size 5444892) under opener cfile is loaded.
[10:19:15.447] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
chr.part.b.npk (size 6188796) under opener cfile is loaded.
[10:19:15.463] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
chr.part.c.npk (size 4823524) under opener cfile is loaded.
[10:19:15.473] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
chr.part.d.npk (size 4634508) under opener cfile is loaded.
[10:19:15.482] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
chr.part.e.npk (size 4356628) under opener cfile is loaded.
[10:19:15.494] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
cinematic.npk (size 148368) under opener cfile is loaded.
[10:19:15.503] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\common.npk
(size 202064) under opener cfile is loaded.
[10:19:15.508] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
common_sockets.npk (size 464) under opener cfile is loaded.
[10:19:15.523] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\decal.npk
(size 905984) under opener cfile is loaded.
[10:19:15.532] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
default_mtl.npk (size 19016) under opener cfile is loaded.
[10:19:15.540] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
effect_cache.conflict.npk (size 52468) under opener cfile is loaded.
[10:19:15.551] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
fx.conflict.npk (size 2528) under opener cfile is loaded.
[10:19:15.562] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\fx.npk
(size 623848) under opener cfile is loaded.
[10:19:15.572] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
invalidres.npk (size 74580) under opener cfile is loaded.
[10:19:15.591] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
material.npk (size 2063756) under opener cfile is loaded.
[10:19:15.601] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
model_effect.npk (size 30388) under opener cfile is loaded.
[10:19:15.611] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\mont.npk
(size 2494644) under opener cfile is loaded.
[10:19:15.623] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
relationship_files.npk (size 70912) under opener cfile is loaded.
[10:19:15.634] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
scene.part.a.npk (size 8452036) under opener cfile is loaded.
[10:19:15.655] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
scene.part.b.npk (size 8264620) under opener cfile is loaded.
[10:19:15.668] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
scene.part.c.npk (size 5636764) under opener cfile is loaded.
[10:19:15.678] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
scene.part.d.npk (size 2077504) under opener cfile is loaded.
[10:19:15.688] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
scene.part.e.npk (size 6044736) under opener cfile is loaded.
[10:19:15.700] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\shader.npk
(size 29649080) under opener cfile is loaded.
[10:19:15.708] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\sockets.npk
(size 34240) under opener cfile is loaded.
[10:19:15.729] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
story_line.npk (size 7300) under opener cfile is loaded.
[10:19:15.742] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\temp.npk
(size 17372) under opener cfile is loaded.
[10:19:15.753] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
test_matball.npk (size 298816) under opener cfile is loaded.
[10:19:15.765] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
tex_critical.npk (size 79035552) under opener cfile is loaded.
[10:19:15.776] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
ui.conflict.npk (size 59264) under opener cfile is loaded.
[10:19:15.796] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
ui.part.a.npk (size 15807408) under opener cfile is loaded.
[10:19:15.807] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
ui.part.b.npk (size 12042664) under opener cfile is loaded.
[10:19:15.818] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
ui.part.c.npk (size 197698428) under opener cfile is loaded.
[10:19:15.829] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
ui.part.d.npk (size 16849172) under opener cfile is loaded.
[10:19:15.841] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
ui.part.e.npk (size 205743064) under opener cfile is loaded.
[10:19:15.862] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\va.npk
(size 1169716) under opener cfile is loaded.
[10:19:15.874] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\vat.npk
(size 16599036) under opener cfile is loaded.
[10:19:15.887] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
wwise.part.a.npk (size 117700556) under opener cfile is loaded.
[10:19:15.897] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
wwise.part.b.npk (size 183688912) under opener cfile is loaded.
[10:19:15.907] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
wwise.part.c.npk (size 119124132) under opener cfile is loaded.
[10:19:15.929] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
wwise.part.d.npk (size 117763332) under opener cfile is loaded.
[10:19:15.941] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\res\
wwise.part.e.npk (size 155380536) under opener cfile is loaded.
[10:19:15.941] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 3, name: npk, opener: os, root: D:\Games\IdentityV2\
Documents\\res
[10:19:15.942] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 0, name: discrete, opener: os, root: D:\Games\IdentityV2\
Documents\\res
[10:19:15.954] M [FILESYSTEM] Package D:\Games\IdentityV2\script.npk (size
234244996) under opener cfile is loaded.
[10:19:15.954] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 0, name: npk, opener: os, root: D:\Games\IdentityV2\\script
[10:19:15.954] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 0, name: discrete, opener: os, root: D:\Games\IdentityV2\\
script
[10:19:15.967] M [FILESYSTEM] Package D:\Games\IdentityV2\Documents\script.npk
(size 234835776) under opener cfile is loaded.
[10:19:15.967] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 0, name: npk, opener: os, root: D:\Games\IdentityV2\
Documents\\script
[10:19:15.967] M [FILESYSTEM] Succeeded to create FileLoader, RemoteAddress: ,
Timeout: 10000, depth: 0, name: discrete, opener: os, root: D:\Games\IdentityV2\
Documents\\script
[10:19:15.968] M [GAME] Init utils.dll (1063838562)
[10:19:15.968] M [GAME] Start utils.dll
[10:19:15.968] M [GAME] Init render.dll (1202430036)
[10:19:15.969] M [RENDER] CPU Name 1, core count of this device is: 8
[10:19:15.969] M [RENDER] device model is pc
[10:19:15.970] M [GAME] Init python.dll (2389351893)
[10:19:15.971] M [GAME] Init audio.dll (578984847)
[10:19:15.984] M [GAME] Init world.dll (1725170211)
[10:19:15.987] M [GAME] Init terrain.dll (859673349)
[10:19:15.987] M [GAME] Init dynamics.dll (1484703713)
[10:19:15.993] M [GAME] Init collision.dll (3226119097)
[10:19:15.993] M [GAME] Init detour.dll (1775307485)
[10:19:15.993] M [GAME] Init voice.dll (809358187)
[10:19:15.993] M [GAME] Init cocosui.dll (2354798637)
[10:19:15.994] M [GAME] Init nxcclive.dll (4178439132)
[10:19:15.994] M [GAME] Init nxapp.dll (2664184578)
[10:19:15.994] M [GAME] Init nxgui.dll (2052274302)
[10:19:15.994] M [GAME] Start render.dll
[10:19:15.994] M [GAME] Start python.dll
[10:19:15.994] M [GAME] Start audio.dll
[10:19:15.994] M [GAME] Start world.dll
[10:19:15.994] M [NxParticle]Start Init NxParticle System !
[10:19:15.994] M [NxParticle]Init NxParticle System Complete !
[10:19:15.995] M [GAME] Start terrain.dll
[10:19:15.995] M [GAME] Start dynamics.dll
[10:19:15.995] M [GAME] Start collision.dll
[10:19:15.995] M [GAME] Start detour.dll
[10:19:15.995] M [GAME] Start voice.dll
[10:19:15.995] M [GAME] Start cocosui.dll
[10:19:15.995] M [GAME] Start nxcclive.dll
[10:19:15.995] M [GAME] Start nxapp.dll
[10:19:15.995] M [GAME] Start nxgui.dll
[10:19:16.638] M [RENDER] Driver: DirectX 11
[10:19:16.638] M [RENDER] Description: Intel(R) Iris(R) Xe Graphics
[10:19:16.638] M [RENDER] Version: 0.0.0
[10:19:16.638] M [RENDER] Vendor: Intel
[10:19:16.638] M [RENDER] Width: 1334, Height: 750, BitDepth: 32
[10:19:16.638] M [RENDER]
-----------------------------------------------------------
[10:19:16.638] M [RENDER] Intel(R) Iris(R) Xe Graphics
ERROR *****************************************************************************
[10:19:16.669] M [RENDER] Effect include file builtin\shader\errorshader.nfx.json
is not found!

ERROR *****************************************************************************
[10:19:16.673] M [RENDER] Effect include file builtin/shader/errorshader.nfx.json
is not found!

ERROR *****************************************************************************
[10:19:16.815] M [RENDER] Effect include file common\shader\cleardepth.nfx.json is
not found!

ERROR *****************************************************************************
[10:19:16.815] M [RENDER] Effect include file common/shader/cleardepth.nfx.json is
not found!

[10:19:16.819] M [RENDER] Set render mode: 1334 750 32 1 1


[10:19:16.838] M [WORLD] pixel decal enable: true
[10:19:16.991] M [PYTHON] NewType bullet.scene_col: 000001D38B38AAE0
[10:19:16.992] M [PYTHON] NewType bullet.col_object: 000001D38B38B160
[10:19:17.006] M [PYTHON] NewType world.track: 000001D38B38A7A0
[10:19:17.006] M [PYTHON] NewType world.space_object: 000001D38B38A940
[10:19:17.007] M [PYTHON] NewType world.visibleobject: 000001D38B38B300
[10:19:17.007] M [PYTHON] NewType world.sfx: 000001D38B38AC80
[10:19:17.007] M [PYTHON] NewType world.particlesystem: 000001D38B38AE20
[10:19:17.007] M [PYTHON] NewType world.model: 000001D38B38B4A0
[10:19:17.007] M [PYTHON] NewType world.primitives: 000001D387AA55B0
[10:19:17.007] M [PYTHON] NewType world.textobject: 000001D387AA5270
[10:19:17.008] M [PYTHON] NewType world.simuiobject: 000001D387AA4F30
[10:19:17.008] M [PYTHON] NewType world.nxuiobject: 000001D387AA65F0
[10:19:17.008] M [PYTHON] NewType world.camera: 000001D387AA5DD0
[10:19:17.008] M [PYTHON] NewType world.ClothWind: 000001D387AA4D90
[10:19:17.008] M [PYTHON] NewType world.decal: 000001D387AA50D0
[10:19:17.008] M [PYTHON] NewType world.deferred_decal: 000001D387AA4BF0
[10:19:17.008] M [PYTHON] NewType world.light: 000001D387AA5410
[10:19:17.008] M [PYTHON] NewType world.reflectionprobe: 000001D387AA58F0
[10:19:17.008] M [PYTHON] NewType world.anim_ctrl: 000001D387AA5750
[10:19:17.008] M [PYTHON] NewType world.scene: 000001D387AA5A90
[10:19:17.008] M [PYTHON] NewType world.ikbone: 000001D387AA5C30
[10:19:17.008] M [PYTHON] NewType world.scene_trigger: 000001D387AA6790
[10:19:17.008] M [PYTHON] NewType world.iksolver: 000001D387AA5F70
[10:19:17.008] M [PYTHON] NewType world.mirror: 000001D387AA6110
[10:19:17.012] M init_nxparticle_reflection()
[10:19:17.074] M [COCOSUI] cocos version: 20250507.9
[10:19:17.076] M Call script init.init().
[10:19:17.077] M [SCRIPT] 2025-06-08 10:19:17,077 - init.py - ERROR - arg_name "D:\
Games\IdentityV2\dwrg.exe" not valid
[10:19:17.077] M [SCRIPT] 2025-06-08 10:19:17,077 - init.py - ERROR - arg_name not
valid
[10:19:17.077] M [SCRIPT] 2025-06-08 10:19:17,077 - init.py - INFO -
init_app_pack_config, called_from: init
[10:19:17.150] M [SCRIPT] 2025-06-08 10:19:17,150 - init.py - INFO - after,
PACKAGE_TYPE=neox2_oversea_release
[10:19:17.150] M [SCRIPT] 2025-06-08 10:19:17,150 - init.py - INFO -
pack_config.CLIENT_MODE=4 / 4
[10:19:17.150] M [SCRIPT] 2025-06-08 10:19:17,150 - init.py - INFO -
pack_config.JF_GAMEID=h55naxx2gb / h55naxx2gb
[10:19:17.150] M [SCRIPT] 2025-06-08 10:19:17,150 - init.py - INFO -
pack_config.JF_LOG_KEY=7ezDGEkksKFKDHgRSx3_KhfpNLY-ltHK /
7ezDGEkksKFKDHgRSx3_KhfpNLY-ltHK
[10:19:17.150] M [SCRIPT] 2025-06-08 10:19:17,150 - init.py - INFO -
pack_config.GAS3_PAY_URL=https://mgbsdkjp.matrix.easebar.com/h55naxx2gb/sdk/ /
https://mgbsdkjp.matrix.easebar.com/h55naxx2gb/sdk/
[10:19:17.150] M [SCRIPT] 2025-06-08 10:19:17,150 - init.py - INFO -
pack_config.JF_OPEN_LOG_URL=https://applog.matrix.easebar.com/client/sdk/open_log /
https://applog.matrix.easebar.com/client/sdk/open_log
[10:19:17.150] M [SCRIPT] 2025-06-08 10:19:17,150 - init.py - INFO -
pack_config.JF_PAY_LOG_URL=https://applog.matrix.easebar.com/client/sdk/pay_log /
https://applog.matrix.easebar.com/client/sdk/pay_log
[10:19:17.150] M [SCRIPT] 2025-06-08 10:19:17,150 - init.py - INFO -
pack_config.JF_CLIENT_LOG_URL=https://applog.matrix.easebar.com/client/sdk/
clientlog / https://applog.matrix.easebar.com/client/sdk/clientlog
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
pack_config.PACK_TYPE=1 / 1
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
pack_config.NOTICE_URL=https://h55na.update.easebar.com/h55naxx2gb_notice_en.txt /
https://h55na.update.easebar.com/h55naxx2gb_notice_en.txt
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
pack_config.HOTFIX_URL=https://h55na.update.easebar.com/pl/hotfix /
https://h55na.update.easebar.com/pl/hotfix_nx2
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
pack_config.HOTFIX2_URL=https://h55na.update.easebar.com/pl/hotfix2 /
https://h55na.update.easebar.com/pl/hotfix2_nx2
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
pack_config.LOGIN_LIST_URL=https://h55na.update.easebar.com/server_list_usnormal_ga
me.txt / https://h55na.update.easebar.com/server_list_usnormal_game.txt
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
pack_config.SA_SITE=https://h55na.update.easebar.com/ /
https://h55na.update.easebar.com/
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
pack_config.SERVER_LIST_URL=https://h55na.update.easebar.com/server_list_normal.txt
/ https://h55na.update.easebar.com/server_list_normal.txt
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
patch_config.PATCH_SERVER=https://h55na.gph.easebar.com /
https://h55na.gph.easebar.com
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
patch_config.PATCH_LIST_SERVER=https://h55na.update.easebar.com/pl /
https://h55na.update.easebar.com/pl
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
patch_config.PATCH_LIST_PATH_IOS=/iosuni_patch_oversea_release_force_update.plist /
/iosuni_patch_oversea_release_force_update.plist
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
patch_config.PATCH_LIST_PATH_AND=/androiduni_patch_oversea_release_force_update.pli
st / /androiduni_patch_oversea_release_force_update.plist
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
patch_config.PATCH_LIST_PATH_WIN=/winuni_patch_oversea_release_force_update_neox2.p
list / /winuni_patch_oversea_release_force_update_neox2.plist
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
patch_config.PATCH_PATH_IOS=/iosuni_netease_ / /iosuni_netease_
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
patch_config.PATCH_PATH_AND=/androiduni_netease_ / /androiduni_netease_
[10:19:17.151] M [SCRIPT] 2025-06-08 10:19:17,151 - init.py - INFO -
patch_config.PATCH_PATH_WIN=/winuni_netease_ / /winuni_netease_
[10:19:17.163] M [SCRIPT] 2025-06-08 10:19:17,162 - init.py - INFO - wyd: read
use_bindict from setting_data = True
[10:19:17.168] M [SCRIPT] 2025-06-08 10:19:17,168 - [TracebackManager] - INFO -
__init__
[10:19:17.168] M [SCRIPT] 2025-06-08 10:19:17,168 - [TracebackManager] - INFO -
[start_hook]
[10:19:17.168] M [SCRIPT] 2025-06-08 10:19:17,168 - init.py - INFO - [init_unisdk].
mode=4, type=1
[10:19:17.172] [UNISDK] [UniSDK][ERROR] [base] first level channel
ntMpaySetOption UNIMPLEMENT!
[10:19:17.172] [UNISDK] [UniSDK][ERROR] [base] first level channel
ntMpaySetOption UNIMPLEMENT!
[10:19:18.587] [UNISDK] [UniSDK][WARNING] [netease_global] JF_FF_LOG_URL =
https://applog.matrix.easebar.com/client/sdk/pay_log, EB =
[10:19:18.799] [UNISDK] [UniSDK][WARNING] [gmbridge] Can't open config file [D:\
Games\IdentityV2\gmbridge.data]!
[10:19:18.814] [UNISDK] [UniSDK][WARNING] [ngbilling_assistant] Can't open config
file [D:\Games\IdentityV2\ngbilling_assistant.data]!
[10:19:18.820] [UNISDK] [UniSDK][WARNING] [ngwebview] Can't open config file [D:\
Games\IdentityV2\ngwebview.data]!
[10:19:18.832] [UNISDK] [UniSDK][WARNING] [survey] Can't open config file [D:\
Games\IdentityV2\survey.data]!
[10:19:18.843] [UNISDK] [UniSDK][WARNING] [qrcode] Can't open config file [D:\
Games\IdentityV2\qrcode.data]!
[10:19:18.870] M [SCRIPT] 2025-06-08 10:19:18,870 - hotfix_mgr - DEBUG -
init_hotfix_mgr
[10:19:18.870] M [SCRIPT] 2025-06-08 10:19:18,870 - hotfix_mgr - INFO - skip_all:
False
[10:19:18.870] M [SCRIPT] 2025-06-08 10:19:18,870 - hotfix_mgr - INFO -
skip_hotfix: False
[10:19:18.870] M [SCRIPT] 2025-06-08 10:19:18,870 - hotfix_mgr - INFO -
start_hotfix2
[10:19:18.870] M [SCRIPT] 2025-06-08 10:19:18,870 - hotfix_mgr - INFO - client
mode: 4
[10:19:18.870] M [SCRIPT] 2025-06-08 10:19:18,870 - hotfix_mgr - INFO -
download_hotfix
[10:19:27.387] [UNISDK] [UniSDK][WARNING] [netease_global]
URL:https://who.easebar.com/ get ip and country failed
[10:19:27.387] [UNISDK] [UniSDK][WARNING] [netease_global]
URL:https://g0.gsf.easbar.com/feature2/h55naxx2gb.common_config.json Get feature
config failed
[10:19:29.434] M [SCRIPT] 2025-06-08 10:19:29,434 - hotfix_mgr - INFO - [2025-06-08
10:19:29] 已下载 hotfix2: https://h55na.update.easebar.com/pl/hotfix2_nx2
[10:19:29.434] M [SCRIPT] 2025-06-08 10:19:29,434 - hotfix_mgr - INFO -
decrypt_hotfix
[10:19:29.582] M [SCRIPT] 2025-06-08 10:19:29,582 - hotfix_mgr - INFO - [2025-06-08
10:19:29] 已解密 hotfix2
[10:19:29.582] M [SCRIPT] 2025-06-08 10:19:29,582 - hotfix_mgr - INFO -
apply_hotfix
[10:19:29.606] M [SCRIPT] 2025-06-08 10:19:29,606 - hotfix_mgr - INFO -
[apply_hotfix] module_name: init, scene: None, expect: None
[10:19:29.608] M [SCRIPT] 2025-06-08 10:19:29,608 - hotfix_mgr - INFO - [2025-06-08
10:19:29] * 模块更新成功 init
[10:19:29.608] M [SCRIPT] 2025-06-08 10:19:29,608 - hotfix_mgr - INFO -
[apply_hotfix] module_name: PatchManager.PatchWorker, scene: None, expect: None
[10:19:29.641] M [SCRIPT] 2025-06-08 10:19:29,640 - hotfix_mgr - INFO - [2025-06-08
10:19:29] * 模块更新成功 PatchManager.PatchWorker
[10:19:29.641] M [SCRIPT] 2025-06-08 10:19:29,641 - hotfix_mgr - INFO -
[apply_hotfix] module_name: PatchManager.PatchWorker, scene: None, expect: None
[10:19:29.642] M [SCRIPT] 2025-06-08 10:19:29,642 - hotfix_mgr - INFO - [2025-06-08
10:19:29] * 模块更新成功 PatchManager.PatchWorker
[10:19:29.642] M [SCRIPT] 2025-06-08 10:19:29,642 - hotfix_mgr - INFO -
[apply_hotfix] module_name: PatchManager.patch_config, scene: None, expect: None
[10:19:29.642] M [SCRIPT] 2025-06-08 10:19:29,642 - hotfix_mgr - INFO - [2025-06-08
10:19:29] * 模块更新成功 PatchManager.patch_config
[10:19:29.642] M [SCRIPT] 2025-06-08 10:19:29,642 - hotfix_mgr - INFO -
[apply_hotfix] pydata_data: global_data, scene: None, expect: None
[10:19:29.647] M [SCRIPT] 2025-06-08 10:19:29,646 - hotfix_mgr - INFO - [2025-06-08
10:19:29] * pydata 更新成功 global_data
[10:19:29.647] M [SCRIPT] 2025-06-08 10:19:29,647 - hotfix_mgr - INFO - [2025-06-08
10:19:29] 已应用 hotfix2
[10:19:29.808] M [SCRIPT] 2025-06-08 10:19:29,808 - hotfix_mgr - INFO -
start_download_pre_hotfix
[10:19:29.808] M [SCRIPT] 2025-06-08 10:19:29,808 - hotfix_mgr - INFO - client
mode: 4
[10:19:29.817] [SCRIPT] 2025-06-08 10:19:29,817 - hotfix_mgr - INFO -
download_hotfix
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <mergeStrategy> : <1>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <canvasFormat> : <0>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <canvasSize> : <2048,2048>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env
<isolatedTextureAreaThres> : <250000>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env
<isolatedTextureSizeThres> : <800.00,800.00>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <glCopyEnabled> : <true>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <resortEnabled> : <true>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <resortAsyncEnabled> :
<false>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <debugMode> : <false>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env
<isUnloadTextureWhenDestroyDynamicSpriteFrameEnabled> : <false>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env
<enableExcludeTextureFrameImages> : <true>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <cacheRegionCount> : <0>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env
<isOverflowCacheImageLoadAsIsolated> : <false>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env
<asyncModeMaxMergeCountPerFrame> : <30>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <mergeFilterMode> : <1>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/font/>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/shader/>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/spine/>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/ui_splendor_res/>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/uncompress/>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <fastPassPrefixes> :
<ui/dm65ui/res/system/>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <fastPassPrefixes> :
<ui/dm65ui/res/common/>
[10:19:29.837] M [COCOSUI] [DynamicSpriteFrame]init env <fastPassPrefixes> :
<ui/dm65ui/res/image/>
[10:19:29.863] M [COCOSUI] cocos load ttf : <ui/dm65ui/res/font/pop1w5.ttc>
[10:19:29.873] M [RENDER] Set render mode: 1334 750 32 1 0
[10:19:29.873] M [GAME] Initialization completed successfully!
[10:19:29.873] M [GAME]
[10:19:29.873] M Call script init.start().
[10:19:29.946] M [SCRIPT] 2025-06-08 10:19:29,945 - patch_main - INFO -
[patch_main] doc_space_usage: 10407.7344 MB
[10:19:29.987] M [SCRIPT] 2025-06-08 10:19:29,986 - patch_main - INFO -
[patch_main] doc_space_usage: 10407.7344 MB
[10:19:29.988] M [SCRIPT] 2025-06-08 10:19:29,988 - patch_log - INFO - [P1P2]
state=5, log_info={'log_index': 1, 'debug_info': {'enable': False, 'simulate':
False, 'simulate_params': None, 'auto_test': False}, 'activation_time': 1749352769,
'client_mode': 4, 'is_activated': False, 'download_id': '6845014165a4b55c4487dd01',
'download_method': None, 'thread_num': 6, 'response_read_length': 1048576,
'use_ext_package': False, 'merge_info': {'block_size': 8388608, 'distance': 16384,
'threshold': 1048576, 'ratio': 2.0, 'min_size': 104857600, 'max_redundancy': 0,
'cur_redundancy': 0}, 'reserve_info': {'enable': True, 'threshold': (209715200,
10000), 'decrease_storage': True, 'decrease_threshold': 0.2},
'diff_with_ori_full_npk': False, 'prepatch_info': {'enable': False, 'is_prepatch':
False, 'apply_prepatch': False, 'week_version': None}, 'plist_server':
'https://h55na.update.easebar.com/pl', 'plist_path':
'/winuni_patch_oversea_release_force_update_neox2.plist', 'patch_server':
'https://h55na.gph.easebar.com', 'patch_path': '', 'state': None, 'limit_speed':
None, 'global_limit_speed': None, 'need_restart': False, 'need_exit': False,
'need_stop': False, 'need_fix_script': False, 'patch_init_time':
1749352769.8821025, 'retry_times': 0, 'patch_fix_mode': False, 'url_random_suffix':
True, 'error_type': '', 'dr_http_code': '', 'dr_error_url': '', 'dr_error_type':
'', 'download_error_des': '', 'package_verison_info': {'display_version':
'unknown', 'cur_patch_ver': None, 'cur_engine_ver': None, 'latest_engine_ver':
None, 'oldest_engine_ver': None, 'reward_show_ver': None, 'need_restart_ver': None,
'update_script_ver': None}, 'download_link': None, 'download_package_size': None,
'download_package_hash': None, 'patch_action': '', 'wait_reply_for_change_package':
False, 'need_patch': False, 'patch_size': 0, 'file_num': 0, 'storage_info':
{'mb_max_need': 0, 'mb_more_need': 0, 'mb_redundancy': 0, 'mb_available': None,
'mb_doc_usage': 10407.7344, 'mb_doc_usage_detail': "[('res_reserved', 8617.4269),
('res', 1566.323), ('script.npk', 223.9568), ('pc_key_setting_data.json', 0.0135),
('setting_data.json', 0.011), ('user_data.json', 0.0019), ('chat_message_log',
0.0012), ('user_data.xml', 0.0001), ('chat_voice', 0.0), ('engine_files', 0.0),
('last_update.data', 0.0), ('open.file0', 0.0), ('prepatch', 0.0), ('script',
0.0)]", 'mb_lib_usage': 0, 'mb_lib_usage_detail': ''}, 'ori_patch_size': 0,
'patch_size_ratio': 0, 'platform': '', 'platform_des': '', 'channel_name': '',
'os_version': '', 'is_script_updated': False, 'patch_start_time':
1749352769.8821025, 'patch_finish_time': None, 'plist_download_info': {'url': '',
'size': 0, 'time': 0, 'speed': 0, 'cur_size': 0, 'cur_speed': 0},
'map_download_info': {'url': '', 'size': 0, 'time': 0, 'parse_time': 0, 'speed': 0,
'cur_size': 0, 'cur_speed': 0, 'verify_num': 0, 'cur_verify_num': 0},
'map_download_detail': {}, 'patch_download_info': {'url': '', 'size': 0, 'time': 0,
'speed': 0, 'download_time': 0, 'download_speed': 0, 'effective_speed': 0,
'cur_size': 0, 'cur_speed': 0}, 'patch_download_detail': {}}
[10:19:29.990] M [SCRIPT] 2025-06-08 10:19:29,990 - patch_main - INFO -
[patch_main] set_state: 1, state_des: init
[10:19:29.990] M [SCRIPT] 2025-06-08 10:19:29,990 - patch_log - INFO - [DETOOL]
state=1, collect_condition=22

WARNING
*****************************************************************************
[10:19:30.228] M shader uniform redefine:pointLightPosition,

WARNING
*****************************************************************************
[10:19:30.253] M shader uniform redefine:spotLightPosition,
WARNING
*****************************************************************************
[10:19:30.277] M shader uniform redefine:pointLightPosition,

WARNING
*****************************************************************************
[10:19:30.301] M shader uniform redefine:spotLightPosition,

WARNING
*****************************************************************************
[10:19:30.328] M shader uniform redefine:pointLightPosition,

WARNING
*****************************************************************************
[10:19:30.328] M shader uniform redefine:spotLightPosition,

WARNING
*****************************************************************************
[10:19:30.349] M shader uniform redefine:pointLightPosition,

WARNING
*****************************************************************************
[10:19:30.349] M shader uniform redefine:spotLightPosition,

[10:19:30.352] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_normal.vs,common/shader/cocosui/labelex_normal.ps
[10:19:30.358] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_outline.vs,common/shader/cocosui/labelex_outline.ps
[10:19:30.368] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_distancefield_glow.vs,common/shader/cocosui/
labelex_distancefield_glow.ps
[10:19:30.379] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_distancefield_normal.vs,common/shader/cocosui/
labelex_distancefield_normal.ps
[10:19:30.404] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_distancefield_outline.vs,common/shader/cocosui/
labelex_distancefield_outline.ps
[10:19:30.433] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_normal.vs,common/shader/cocosui/labelex_normal.ps
[10:19:30.441] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_outline.vs,common/shader/cocosui/labelex_outline.ps
[10:19:30.463] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_distancefield_glow.vs,common/shader/cocosui/
labelex_distancefield_glow.ps
[10:19:30.474] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_distancefield_normal.vs,common/shader/cocosui/
labelex_distancefield_normal.ps
[10:19:30.499] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/labelex_distancefield_outline.vs,common/shader/cocosui/
labelex_distancefield_outline.ps
[10:19:30.613] M [COCOSUI] cocos load ttf : <ui/dm65ui/res/font/font_en2.ttc>
[10:19:30.632] M [CLIENT] OnWindowResize - 1334, 750
[10:19:30.683] M [SCRIPT] 2025-06-08 10:19:30,683 - init.py - INFO - [init_unisdk]
result=success, code=0
[10:19:30.685] M [SCRIPT] 2025-06-08 10:19:30,685 - patch_main - INFO -
[patch_main] prepare patch, retry False

ERROR *****************************************************************************
[10:19:30.697] M [RENDER] Effect include file shader\built_in\shadow\
cleards.nfx.json is not found!

ERROR *****************************************************************************
[10:19:30.700] M [RENDER] Effect include file
shader/built_in/shadow/cleards.nfx.json is not found!

ERROR *****************************************************************************
[10:19:30.731] M [RENDER] Effect include file shader\built_in\misc\
ubo_params.nfx.json is not found!

ERROR *****************************************************************************
[10:19:30.734] M [RENDER] Effect include file
shader/built_in/misc/ubo_params.nfx.json is not found!

[10:19:30.936] [SCRIPT] 2025-06-08 10:19:30,936 - patch_worker - INFO - [plist]


download plist...
https://h55na.update.easebar.com/pl/winuni_patch_oversea_release_force_update_neox2
.plist?r=5849
[10:19:30.937] [SCRIPT] 2025-06-08 10:19:30,937 - data_receiver - INFO -
[HttpxReceiver] [get_data] file_url:
https://h55na.update.easebar.com/pl/winuni_patch_oversea_release_force_update_neox2
.plist?r=5849 params: None
[10:19:31.217] [SCRIPT] 2025-06-08 10:19:31,217 - hotfix_mgr - INFO - [2025-06-08
10:19:31] 已下载 登陆前 hotfix: https://h55na.update.easebar.com/pl/hotfix_nx2
[10:19:31.217] [SCRIPT] 2025-06-08 10:19:31,217 - hotfix_mgr - INFO -
decrypt_hotfix
[10:19:31.223] [SCRIPT] 2025-06-08 10:19:31,223 - hotfix_mgr - INFO - [2025-06-08
10:19:31] 已解密 登陆前 hotfix
[10:19:31.223] [SCRIPT] 2025-06-08 10:19:31,223 - hotfix_mgr - INFO -
prelogin_hotfix ready
[10:19:32.007] [SCRIPT] 2025-06-08 10:19:32,006 - patch_worker - INFO - [plist]
<download_plist> cost_time: 1.0696 Sec.
[10:19:32.007] [SCRIPT] 2025-06-08 10:19:32,007 - patch_log - INFO - [P1P2]
state=6, log_info={'log_index': 2, 'debug_info': {'enable': False, 'simulate':
False, 'simulate_params': None, 'auto_test': False}, 'activation_time': 1749352769,
'client_mode': 4, 'is_activated': True, 'download_id': '6845014165a4b55c4487dd01',
'download_method': 'httpx_2', 'thread_num': 6, 'response_read_length': 1048576,
'use_ext_package': False, 'merge_info': {'block_size': 8388608, 'distance': 16384,
'threshold': 1048576, 'ratio': 2.0, 'min_size': 104857600, 'max_redundancy': 0,
'cur_redundancy': 0}, 'reserve_info': {'enable': True, 'threshold': (209715200,
10000), 'decrease_storage': True, 'decrease_threshold': 0.2},
'diff_with_ori_full_npk': False, 'prepatch_info': {'enable': False, 'is_prepatch':
False, 'apply_prepatch': False, 'week_version': None}, 'plist_server':
'https://h55na.update.easebar.com/pl', 'plist_path':
'/winuni_patch_oversea_release_force_update_neox2.plist', 'patch_server':
'https://h55na.gph.easebar.com', 'patch_path': '', 'state': 1, 'limit_speed': None,
'global_limit_speed': None, 'need_restart': False, 'need_exit': False, 'need_stop':
False, 'need_fix_script': False, 'patch_init_time': 1749352769.8821025,
'retry_times': 0, 'patch_fix_mode': False, 'url_random_suffix': True, 'error_type':
'', 'dr_http_code': '', 'dr_error_url': '', 'dr_error_type': '',
'download_error_des': '', 'package_verison_info': {'display_version': 'unknown',
'cur_patch_ver': None, 'cur_engine_ver': None, 'latest_engine_ver': None,
'oldest_engine_ver': None, 'reward_show_ver': None, 'need_restart_ver': None,
'update_script_ver': None}, 'download_link': None, 'download_package_size': None,
'download_package_hash': None, 'patch_action': '', 'wait_reply_for_change_package':
False, 'need_patch': False, 'patch_size': 0, 'file_num': 0, 'storage_info':
{'mb_max_need': 0, 'mb_more_need': 0, 'mb_redundancy': 0, 'mb_available': None,
'mb_doc_usage': 10407.7344, 'mb_doc_usage_detail': "[('res_reserved', 8617.4269),
('res', 1566.323), ('script.npk', 223.9568), ('pc_key_setting_data.json', 0.0135),
('setting_data.json', 0.011), ('user_data.json', 0.0019), ('chat_message_log',
0.0012), ('user_data.xml', 0.0001), ('chat_voice', 0.0), ('engine_files', 0.0),
('last_update.data', 0.0), ('open.file0', 0.0), ('prepatch', 0.0), ('script',
0.0)]", 'mb_lib_usage': 0, 'mb_lib_usage_detail': ''}, 'ori_patch_size': 0,
'patch_size_ratio': 0, 'platform': '', 'platform_des': '', 'channel_name': '',
'os_version': '', 'is_script_updated': False, 'patch_start_time':
1749352769.8821025, 'patch_finish_time': None, 'plist_download_info': {'url': '',
'size': 127009, 'time': 1.0686, 'speed': 118855.5119, 'cur_size': 0, 'cur_speed':
0}, 'map_download_info': {'url': '', 'size': 0, 'time': 0, 'parse_time': 0,
'speed': 0, 'cur_size': 0, 'cur_speed': 0, 'verify_num': 0, 'cur_verify_num': 0},
'map_download_detail': {}, 'patch_download_info': {'url': '', 'size': 0, 'time': 0,
'speed': 0, 'download_time': 0, 'download_speed': 0, 'effective_speed': 0,
'cur_size': 0.0, 'cur_speed': 0.0}, 'patch_download_detail': {}, 'state_des':
'init'}
[10:19:32.030] [SCRIPT] 2025-06-08 10:19:32,029 - patch_worker - INFO - [plist]
<parse_plist> cost_time: 0.022 Sec.
[10:19:32.030] [SCRIPT] 2025-06-08 10:19:32,030 - patch_log - INFO - [P1P2]
state=7, log_info={'log_index': 3, 'debug_info': {'enable': False, 'simulate':
False, 'simulate_params': None, 'auto_test': False}, 'activation_time': 1749352769,
'client_mode': 4, 'is_activated': True, 'download_id': '6845014165a4b55c4487dd01',
'download_method': 'httpx_2', 'thread_num': 6, 'response_read_length': 1048576,
'use_ext_package': False, 'merge_info': {'block_size': 8388608, 'distance': 16384,
'threshold': 1048576, 'ratio': 2.0, 'min_size': 104857600, 'max_redundancy': 0,
'cur_redundancy': 0}, 'reserve_info': {'enable': True, 'threshold': (209715200,
10000), 'decrease_storage': True, 'decrease_threshold': 0.2},
'diff_with_ori_full_npk': False, 'prepatch_info': {'enable': False, 'is_prepatch':
False, 'apply_prepatch': False, 'week_version': None}, 'plist_server':
'https://h55na.update.easebar.com/pl', 'plist_path':
'/winuni_patch_oversea_release_force_update_neox2.plist', 'patch_server':
'https://h55na.gph.easebar.com', 'patch_path': '', 'state': 1, 'limit_speed': None,
'global_limit_speed': None, 'need_restart': False, 'need_exit': False, 'need_stop':
False, 'need_fix_script': False, 'patch_init_time': 1749352769.8821025,
'retry_times': 0, 'patch_fix_mode': False, 'url_random_suffix': True, 'error_type':
'', 'dr_http_code': '', 'dr_error_url': '', 'dr_error_type': '',
'download_error_des': '', 'package_verison_info': {'display_version': 'unknown',
'cur_patch_ver': None, 'cur_engine_ver': None, 'latest_engine_ver': None,
'oldest_engine_ver': None, 'reward_show_ver': None, 'need_restart_ver': None,
'update_script_ver': None}, 'download_link': None, 'download_package_size': None,
'download_package_hash': None, 'patch_action': '', 'wait_reply_for_change_package':
False, 'need_patch': False, 'patch_size': 0, 'file_num': 0, 'storage_info':
{'mb_max_need': 0, 'mb_more_need': 0, 'mb_redundancy': 0, 'mb_available': None,
'mb_doc_usage': 10407.7344, 'mb_doc_usage_detail': "[('res_reserved', 8617.4269),
('res', 1566.323), ('script.npk', 223.9568), ('pc_key_setting_data.json', 0.0135),
('setting_data.json', 0.011), ('user_data.json', 0.0019), ('chat_message_log',
0.0012), ('user_data.xml', 0.0001), ('chat_voice', 0.0), ('engine_files', 0.0),
('last_update.data', 0.0), ('open.file0', 0.0), ('prepatch', 0.0), ('script',
0.0)]", 'mb_lib_usage': 0, 'mb_lib_usage_detail': ''}, 'ori_patch_size': 0,
'patch_size_ratio': 0, 'platform': '', 'platform_des': '', 'channel_name': '',
'os_version': '', 'is_script_updated': False, 'patch_start_time':
1749352769.8821025, 'patch_finish_time': None, 'plist_download_info': {'url': '',
'size': 127009, 'time': 1.0686, 'speed': 118855.5119, 'cur_size': 127009,
'cur_speed': 0}, 'map_download_info': {'url': '', 'size': 0, 'time': 0,
'parse_time': 0, 'speed': 0, 'cur_size': 0, 'cur_speed': 0, 'verify_num': 0,
'cur_verify_num': 0}, 'map_download_detail': {}, 'patch_download_info': {'url': '',
'size': 0, 'time': 0, 'speed': 0, 'download_time': 0, 'download_speed': 0,
'effective_speed': 0, 'cur_size': 0.0, 'cur_speed': 0.0}, 'patch_download_detail':
{}, 'state_des': 'init'}
[10:19:32.031] [SCRIPT] 2025-06-08 10:19:32,031 - patch_worker - INFO - [plist]
channel count: 3
[10:19:32.031] [SCRIPT] 2025-06-08 10:19:32,031 - patch_worker - INFO - [+]
[plist] Client Mode: 4
[10:19:32.031] [SCRIPT] 2025-06-08 10:19:32,031 - patch_worker - INFO - [+]
[plist] Plist Path:
https://h55na.update.easebar.com/pl/winuni_patch_oversea_release_force_update_neox2
.plist
[10:19:32.031] [SCRIPT] 2025-06-08 10:19:32,031 - patch_worker - INFO - [+]
[plist] Patch Path:
https://h55na.gph.easebar.com/winuni_netease_2.133.128695.2221634
[10:19:32.031] [SCRIPT] 2025-06-08 10:19:32,031 - patch_worker - INFO - [+]
[plist] Thread Num: 6, Http Version: httpx_2, Read Length: 1024.0K
[10:19:32.031] [SCRIPT] 2025-06-08 10:19:32,031 - patch_worker - INFO - [+]
[plist] Merge Distance: 16.0K, Merge Threshold: 1024.0K, Merge Block Size: 8192.0K,
Merge Ratio: 2.0
[10:19:32.031] [SCRIPT] 2025-06-08 10:19:32,031 - patch_worker - INFO - [+]
[plist] Cur Version: 2.0.2221634, App Version: 2.0.1863932, Display Version:
2.133.128695.2221634, Base Version: 128695, Apply Prepatch: False
[10:19:32.116] [SCRIPT] 2025-06-08 10:19:32,115 - patch_utils - INFO -
check_skip_diff 08e62aa4b1a2a4db7f2aeb669ff1777e 08e62aa4b1a2a4db7f2aeb669ff1777e
[10:19:32.116] [SCRIPT] 2025-06-08 10:19:32,116 - patch_worker - INFO - [+]
[plist] Skip Diff.
[10:19:32.123] [SCRIPT] 2025-06-08 10:19:32,122 - patch_log - INFO - [P1P2]
state=8, log_info={'log_index': 4, 'debug_info': {'enable': False, 'simulate':
False, 'simulate_params': None, 'auto_test': False}, 'activation_time': 1749352769,
'client_mode': 4, 'is_activated': True, 'download_id': '6845014165a4b55c4487dd01',
'download_method': 'httpx_2', 'thread_num': 6, 'response_read_length': 1048576,
'use_ext_package': False, 'merge_info': {'block_size': 8388608, 'distance': 16384,
'threshold': 1048576, 'ratio': 2.0, 'min_size': 104857600, 'max_redundancy': 0,
'cur_redundancy': 0}, 'reserve_info': {'enable': True, 'threshold': (209715200,
10000), 'decrease_storage': True, 'decrease_threshold': 0.2},
'diff_with_ori_full_npk': False, 'prepatch_info': {'enable': False, 'is_prepatch':
False, 'apply_prepatch': False, 'week_version': None}, 'plist_server':
'https://h55na.update.easebar.com/pl', 'plist_path':
'/winuni_patch_oversea_release_force_update_neox2.plist', 'patch_server':
'https://h55na.gph.easebar.com', 'patch_path':
'/winuni_netease_2.133.128695.2221634', 'state': 1, 'limit_speed': None,
'global_limit_speed': None, 'need_restart': False, 'need_exit': False, 'need_stop':
False, 'need_fix_script': False, 'patch_init_time': 1749352769.8821025,
'retry_times': 0, 'patch_fix_mode': False, 'url_random_suffix': True, 'error_type':
'', 'dr_http_code': '', 'dr_error_url': '', 'dr_error_type': '',
'download_error_des': '', 'package_verison_info': {'display_version':
'2.133.128695.2221634', 'cur_patch_ver': '2221634', 'cur_engine_ver': '1863932',
'latest_engine_ver': None, 'oldest_engine_ver': None, 'reward_show_ver': None,
'need_restart_ver': '1693226', 'update_script_ver': '2086799'}, 'download_link':
None, 'download_package_size': None, 'download_package_hash': None, 'patch_action':
'skip_patch', 'wait_reply_for_change_package': False, 'need_patch': False,
'patch_size': 0, 'file_num': 0, 'storage_info': {'mb_max_need': 0, 'mb_more_need':
0, 'mb_redundancy': 0, 'mb_available': None, 'mb_doc_usage': 10407.7344,
'mb_doc_usage_detail': "[('res_reserved', 8617.4269), ('res', 1566.323),
('script.npk', 223.9568), ('pc_key_setting_data.json', 0.0135),
('setting_data.json', 0.011), ('user_data.json', 0.0019), ('chat_message_log',
0.0012), ('user_data.xml', 0.0001), ('chat_voice', 0.0), ('engine_files', 0.0),
('last_update.data', 0.0), ('open.file0', 0.0), ('prepatch', 0.0), ('script',
0.0)]", 'mb_lib_usage': 0, 'mb_lib_usage_detail': ''}, 'ori_patch_size': 0,
'patch_size_ratio': 0, 'platform': 1, 'platform_des': 'win', 'channel_name':
'netease', 'os_version': '10.0', 'is_script_updated': False, 'patch_start_time':
1749352769.8821025, 'patch_finish_time': None, 'plist_download_info': {'url': '',
'size': 127009, 'time': 1.0686, 'speed': 118855.5119, 'cur_size': 127009,
'cur_speed': 0}, 'map_download_info': {'url': '', 'size': 0, 'time': 0,
'parse_time': 0, 'speed': 0, 'cur_size': 0, 'cur_speed': 0, 'verify_num': 0,
'cur_verify_num': 0}, 'map_download_detail': {}, 'patch_download_info': {'url': '',
'size': 0, 'time': 0, 'speed': 0, 'download_time': 0, 'download_speed': 0,
'effective_speed': 0, 'cur_size': 0.0, 'cur_speed': 0.0}, 'patch_download_detail':
{}, 'state_des': 'init', 'package_download_size': None, 'package_download_hash':
None}
[10:19:32.130] [SCRIPT] 2025-06-08 10:19:32,130 - patch_worker - INFO - [plist]
<get_patch_files> cost_time: 0.004 Sec.
[10:19:32.131] [SCRIPT] 2025-06-08 10:19:32,130 - patch_main - INFO -
[patch_main] set_state: 12, state_des: plist_finish
[10:19:32.131] [SCRIPT] 2025-06-08 10:19:32,131 - patch_log - INFO - [DETOOL]
state=12, collect_condition=32
[10:19:32.287] [SCRIPT] 2025-06-08 10:19:32,287 - patch_main - INFO -
[patch_main] doc_space_usage: 10407.7344 MB
[10:19:32.287] [SCRIPT] 2025-06-08 10:19:32,287 - patch_utils - INFO -
set_launch_udid cur_launch_udid: 351826824901
[10:19:32.288] [SCRIPT] 2025-06-08 10:19:32,288 - patch_utils - INFO -
set_first_udid cur_first_udid: 7C-70-DB-3C-37-64, before: 7C-70-DB-3C-37-64
[10:19:32.288] [SCRIPT] 2025-06-08 10:19:32,288 - patch_main - INFO -
[patch_main] set_state: 6, state_des: abort
[10:19:32.288] [SCRIPT] 2025-06-08 10:19:32,288 - patch_log - INFO - [DETOOL]
state=6, collect_condition=206
[10:19:32.288] [SCRIPT] 2025-06-08 10:19:32,288 - patch_log - INFO - [DETOOL]
state=6, collect_condition=86
[10:19:32.309] M [SCRIPT] 2025-06-08 10:19:32,309 - patch_worker - INFO -
[PatchReloader] reload_patch
[10:19:32.311] M [SCRIPT] 2025-06-08 10:19:32,311 - patch_worker - INFO -
[PatchReloader] reload_script
[10:19:32.322] M [SCRIPT] 2025-06-08 10:19:32,321 - reload_mgr - INFO - **********
patch reload script ***************
[10:19:32.323] M [SCRIPT] 2025-06-08 10:19:32,323 - reload_mgr - INFO - reload
common_tools.ns
[10:19:32.325] M [SCRIPT] 2025-06-08 10:19:32,325 - reload_mgr - INFO - reload
common_cs.ns
[10:19:32.327] M [SCRIPT] 2025-06-08 10:19:32,327 - reload_mgr - INFO - reload
etc.dev_config
[10:19:32.329] M [SCRIPT] 2025-06-08 10:19:32,328 - reload_mgr - INFO - reload
common_cs.ComuKeys
[10:19:32.363] M [SCRIPT] 2025-06-08 10:19:32,363 - reload_mgr - INFO - reload
PatchManager.patch_url
[10:19:32.364] M [SCRIPT] 2025-06-08 10:19:32,364 - reload_mgr - INFO - **********
base module over ***************
[10:19:32.364] M [SCRIPT] 2025-06-08 10:19:32,364 - reload_mgr - INFO - reload etc
[10:19:32.365] M [SCRIPT] 2025-06-08 10:19:32,365 - reload_mgr - INFO - reload
common_tools
[10:19:32.365] M [SCRIPT] 2025-06-08 10:19:32,365 - reload_mgr - INFO - reload
common_tools.PlatformUtil
[10:19:32.366] M [SCRIPT] 2025-06-08 10:19:32,366 - reload_mgr - INFO - reload
etc.pack_config
[10:19:32.366] M [SCRIPT] 2025-06-08 10:19:32,366 - reload_mgr - INFO - reload
common_cs
[10:19:32.367] M [SCRIPT] 2025-06-08 10:19:32,367 - reload_mgr - INFO - reload
common_cs.mode_config
[10:19:32.367] M [SCRIPT] 2025-06-08 10:19:32,367 - reload_mgr - INFO - reload
etc.app_pack_config
[10:19:32.368] M [SCRIPT] 2025-06-08 10:19:32,368 - reload_mgr - INFO - reload
PatchManager
[10:19:32.368] M [SCRIPT] 2025-06-08 10:19:32,368 - reload_mgr - INFO - reload
PatchManager.rev_ad
[10:19:32.368] M [SCRIPT] 2025-06-08 10:19:32,368 - reload_mgr - INFO - reload
PatchManager.rev_ios
[10:19:32.368] M [SCRIPT] 2025-06-08 10:19:32,368 - reload_mgr - INFO - reload
PatchManager.rev_win
[10:19:32.369] M [SCRIPT] 2025-06-08 10:19:32,369 - reload_mgr - INFO - reload
PatchManager.PatchSimulateConfig
[10:19:32.369] M [SCRIPT] 2025-06-08 10:19:32,369 - reload_mgr - INFO - reload
pydata
[10:19:32.369] M [SCRIPT] 2025-06-08 10:19:32,369 - reload_mgr - INFO - reload
pydata.all_tid_info
[10:19:32.370] M [SCRIPT] 2025-06-08 10:19:32,370 - reload_mgr - INFO - reload
PatchManager.patch_config
[10:19:32.370] M [SCRIPT] 2025-06-08 10:19:32,370 - reload_mgr - INFO - reload
PatchManager.PatchSDKMgr
[10:19:32.372] M [SCRIPT] 2025-06-08 10:19:32,372 - reload_mgr - INFO - reload
PatchManager.PatchUserData
[10:19:32.372] M [SCRIPT] 2025-06-08 10:19:32,372 - reload_mgr - INFO - reload
PatchManager.PatchLogMgr
[10:19:32.373] M [SCRIPT] 2025-06-08 10:19:32,373 - reload_mgr - INFO - reload
PatchManager.PatchAutoTestCase
[10:19:32.374] M [SCRIPT] 2025-06-08 10:19:32,374 - reload_mgr - INFO - reload
PatchManager.PatchAutoTestMgr
[10:19:32.374] M [SCRIPT] 2025-06-08 10:19:32,374 - reload_mgr - INFO - reload
PatchManager.patch_utils
[10:19:32.377] M [SCRIPT] 2025-06-08 10:19:32,377 - reload_mgr - INFO - reload
PatchManager.UIConfirmPreGame
[10:19:32.379] M [SCRIPT] 2025-06-08 10:19:32,379 - reload_mgr - INFO - reload
common_cs.h55_utils
[10:19:32.380] M [SCRIPT] 2025-06-08 10:19:32,380 - reload_mgr - INFO - reload
common_cs.LoggerWrapper
[10:19:32.380] M [SCRIPT] 2025-06-08 10:19:32,380 - reload_mgr - INFO - reload
common_cs.h55_utils.utils_network
[10:19:32.382] M [SCRIPT] 2025-06-08 10:19:32,382 - reload_mgr - INFO - reload
PatchManager.UIPackChoose
[10:19:32.387] M [SCRIPT] 2025-06-08 10:19:32,387 - reload_mgr - INFO - reload
PatchManager.engine_win
[10:19:32.389] M [SCRIPT] 2025-06-08 10:19:32,389 - reload_mgr - INFO - reload
common_tools.TracebackUploader
[10:19:32.391] M [SCRIPT] 2025-06-08 10:19:32,391 - reload_mgr - INFO - reload
common_tools.TracebackManager
[10:19:32.394] M [SCRIPT] 2025-06-08 10:19:32,394 - reload_mgr - INFO - reload
pydata.compact_url_haiwai
[10:19:32.395] M [SCRIPT] 2025-06-08 10:19:32,395 - reload_mgr - INFO - reload
pydata.geoid2country_code
[10:19:32.397] M [SCRIPT] 2025-06-08 10:19:32,397 - reload_mgr - INFO - reload
PatchManager.HotfixMgr
[10:19:32.398] M [SCRIPT] 2025-06-08 10:19:32,397 - reload_mgr - INFO - reload
common_tools.HotfixDecrypt
[10:19:32.398] M [SCRIPT] 2025-06-08 10:19:32,398 - reload_mgr - INFO - reload
PatchManager.DataReceiver
[10:19:32.399] M [SCRIPT] 2025-06-08 10:19:32,399 - reload_mgr - INFO - reload
PatchManager.PatchReader
[10:19:32.400] M [SCRIPT] 2025-06-08 10:19:32,400 - reload_mgr - INFO - reload
common_tools.DcToolMgr
[10:19:32.401] M [SCRIPT] 2025-06-08 10:19:32,401 - reload_mgr - INFO - reload
PatchManager.PatchLogUploader
[10:19:32.401] M [SCRIPT] 2025-06-08 10:19:32,401 - reload_mgr - INFO - reload
PatchManager.PatchWorker
[10:19:32.405] M [SCRIPT] 2025-06-08 10:19:32,405 - reload_mgr - INFO - reload
pydata.global_data
[10:19:32.407] M [SCRIPT] 2025-06-08 10:19:32,407 - reload_mgr - INFO - reload
common_tools.cy_config
[10:19:32.409] M [SCRIPT] 2025-06-08 10:19:32,408 - reload_mgr - INFO - reload
common_cs.cython_global
[10:19:32.411] M [SCRIPT] 2025-06-08 10:19:32,411 - reload_mgr - INFO - reload
common_tools.UserData
[10:19:32.413] M [SCRIPT] 2025-06-08 10:19:32,412 - reload_mgr - INFO - reload core
[10:19:32.413] M [SCRIPT] 2025-06-08 10:19:32,413 - reload_mgr - INFO - reload
core.ResRecordConfig
[10:19:32.413] M [SCRIPT] 2025-06-08 10:19:32,413 - reload_mgr - INFO - reload
PatchManager.MultiOpenMgr
[10:19:32.414] M [SCRIPT] 2025-06-08 10:19:32,414 - reload_mgr - INFO - reload
PatchManager.PatchInfo
[10:19:32.415] M [SCRIPT] 2025-06-08 10:19:32,414 - reload_mgr - INFO - reload
PatchManager.PatchMain
[10:19:32.416] M [SCRIPT] 2025-06-08 10:19:32,416 - reload_mgr - INFO - reload
PatchManager.UIPatchFix
[10:19:32.416] M [SCRIPT] 2025-06-08 10:19:32,416 - reload_mgr - INFO - reload
PatchManager.UIPatch
[10:19:32.417] M [SCRIPT] 2025-06-08 10:19:32,417 - reload_mgr - INFO - reload
pydata.language_switch
[10:19:32.418] M [SCRIPT] 2025-06-08 10:19:32,418 - reload_mgr - INFO - reload
consts
[10:19:32.418] M [SCRIPT] 2025-06-08 10:19:32,418 - reload_mgr - INFO - reload
consts.const
[10:19:32.419] M [SCRIPT] 2025-06-08 10:19:32,419 - reload_mgr - INFO - reload
pydata.loading_bg_config
[10:19:32.419] M [SCRIPT] 2025-06-08 10:19:32,419 - reload_mgr - INFO - reload
pydata.ui_tid_hotfix
[10:19:32.419] M [SCRIPT] 2025-06-08 10:19:32,419 - reload_mgr - INFO - reload
pydata.ui_tid_en
[10:19:32.420] M [SCRIPT] 2025-06-08 10:19:32,420 - reload_mgr - INFO - reload
pydata.all_tid_hotfix
[10:19:32.420] M [SCRIPT] 2025-06-08 10:19:32,420 - reload_mgr - INFO - reload
pydata.all_tid_en_diff
[10:19:32.424] M [SCRIPT] 2025-06-08 10:19:32,424 - reload_mgr - INFO - reload
pydata.tid_data
[10:19:32.424] M [SCRIPT] 2025-06-08 10:19:32,424 - reload_mgr - INFO - reload
pydata.tid_data.all_tid_en_68
[10:19:32.428] M [SCRIPT] 2025-06-08 10:19:32,428 - reload_mgr - INFO - reload
pydata.tid_data.all_tid_en_63
[10:19:32.430] M [SCRIPT] 2025-06-08 10:19:32,429 - reload_mgr - INFO - reload
pydata.tid_data.unusual_all_tid_en_63
[10:19:32.431] M [SCRIPT] 2025-06-08 10:19:32,430 - reload_mgr - INFO - reload
pydata.tid_data.all_tid_en_96
[10:19:32.431] M [SCRIPT] 2025-06-08 10:19:32,431 - reload_mgr - INFO - reload
pydata.tid_data.unusual_all_tid_en_96
[10:19:32.432] M [SCRIPT] 2025-06-08 10:19:32,432 - reload_mgr - INFO - reload
pydata.tid_data.all_tid_en_46
[10:19:32.433] M [SCRIPT] 2025-06-08 10:19:32,433 - reload_mgr - INFO - reload
pydata.tid_data.unusual_all_tid_en_46
[10:19:32.435] M [SCRIPT] 2025-06-08 10:19:32,435 - reload_mgr - INFO - reload
pydata.tid_data.unusual_all_tid_en_68
[10:19:32.436] M [SCRIPT] 2025-06-08 10:19:32,436 - reload_mgr - INFO - reload
pydata.tid_data.all_tid_en_8
[10:19:32.437] M [SCRIPT] 2025-06-08 10:19:32,437 - reload_mgr - INFO - reload
pydata.tid_data.unusual_all_tid_en_8
[10:19:32.437] M [SCRIPT] 2025-06-08 10:19:32,437 - reload_mgr - INFO - reload
pydata.tid_data.all_tid_en_88
[10:19:32.438] M [SCRIPT] 2025-06-08 10:19:32,438 - reload_mgr - INFO - reload
pydata.tid_data.unusual_all_tid_en_88
[10:19:32.439] M [SCRIPT] 2025-06-08 10:19:32,439 - reload_mgr - INFO - **********
reload script successed ***************
[10:19:32.440] M [SCRIPT] 2025-06-08 10:19:32,440 - hotfix_mgr - INFO - [2025-06-08
10:19:32] 脚本 reload,之前的 hotfix 失效
[10:19:32.440] M [SCRIPT] 2025-06-08 10:19:32,440 - patch_worker - INFO -
[PatchReloader] reload_over
[10:19:32.440] M [SCRIPT] 2025-06-08 10:19:32,440 - patch_log - INFO - [P1P2]
state=39, log_info={'log_index': 1, 'debug_info': {'enable': False, 'simulate':
False, 'simulate_params': None, 'auto_test': False}, 'activation_time': 1749352769,
'client_mode': 4, 'is_activated': True, 'download_id': '6845014165a4b55c4487dd01',
'download_method': 'httpx_2', 'thread_num': 6, 'response_read_length': 1048576,
'use_ext_package': False, 'merge_info': {'block_size': 8388608, 'distance': 16384,
'threshold': 1048576, 'ratio': 2.0, 'min_size': 104857600, 'max_redundancy': 0,
'cur_redundancy': 0}, 'reserve_info': {'enable': True, 'threshold': (209715200,
10000), 'decrease_storage': True, 'decrease_threshold': 0.2},
'diff_with_ori_full_npk': False, 'prepatch_info': {'enable': False, 'is_prepatch':
False, 'apply_prepatch': False, 'week_version': None}, 'plist_server':
'https://h55na.update.easebar.com/pl', 'plist_path':
'/winuni_patch_oversea_release_force_update_neox2.plist', 'patch_server':
'https://h55na.gph.easebar.com', 'patch_path':
'/winuni_netease_2.133.128695.2221634', 'state': 6, 'limit_speed': None,
'global_limit_speed': None, 'need_restart': False, 'need_exit': False, 'need_stop':
False, 'need_fix_script': False, 'patch_init_time': 1749352769.8821025,
'retry_times': 0, 'patch_fix_mode': False, 'url_random_suffix': True, 'error_type':
'', 'dr_http_code': '', 'dr_error_url': '', 'dr_error_type': '',
'download_error_des': '', 'package_verison_info': {'display_version':
'2.133.128695.2221634', 'cur_patch_ver': '2221634', 'cur_engine_ver': '1863932',
'latest_engine_ver': None, 'oldest_engine_ver': None, 'reward_show_ver': None,
'need_restart_ver': '1693226', 'update_script_ver': '2086799'}, 'download_link':
None, 'download_package_size': None, 'download_package_hash': None, 'patch_action':
'skip_patch', 'wait_reply_for_change_package': False, 'need_patch': False,
'patch_size': 0, 'file_num': 0, 'storage_info': {'mb_max_need': 0, 'mb_more_need':
0, 'mb_redundancy': 0, 'mb_available': None, 'mb_doc_usage': 10407.7344,
'mb_doc_usage_detail': "[('res_reserved', 8617.4269), ('res', 1566.323),
('script.npk', 223.9568), ('pc_key_setting_data.json', 0.0135),
('setting_data.json', 0.011), ('user_data.json', 0.0019), ('chat_message_log',
0.0012), ('user_data.xml', 0.0001), ('chat_voice', 0.0), ('engine_files', 0.0),
('last_update.data', 0.0), ('open.file0', 0.0), ('prepatch', 0.0), ('script',
0.0)]", 'mb_lib_usage': 0, 'mb_lib_usage_detail': ''}, 'ori_patch_size': 0,
'patch_size_ratio': 0, 'platform': 1, 'platform_des': 'win', 'channel_name':
'netease', 'os_version': '10.0', 'is_script_updated': False, 'patch_start_time':
1749352769.8821025, 'patch_finish_time': 1749352772.2887876, 'plist_download_info':
{'url': '', 'size': 127009, 'time': 1.0686, 'speed': 118855.5119, 'cur_size':
127009, 'cur_speed': 0}, 'map_download_info': {'url': '', 'size': 0, 'time': 0,
'parse_time': 0, 'speed': 0, 'cur_size': 0, 'cur_speed': 0, 'verify_num': 0,
'cur_verify_num': 0}, 'map_download_detail': {}, 'patch_download_info': {'url': '',
'size': 0, 'time': 0, 'speed': 0, 'download_time': 0, 'download_speed': 0,
'effective_speed': 0, 'cur_size': 0.0, 'cur_speed': 0.0}, 'patch_download_detail':
{}, 'state_des': 'abort', 'package_download_size': None, 'package_download_hash':
None}
[10:19:32.444] M [SCRIPT] 2025-06-08 10:19:32,444 - init.py - INFO - patch_over
[10:19:32.444] M [SCRIPT] 2025-06-08 10:19:32,444 - hotfix_mgr - INFO -
apply_hotfix
[10:19:32.445] M [SCRIPT] 2025-06-08 10:19:32,445 - hotfix_mgr - INFO -
[apply_hotfix] pydata_data: global_data, scene: None, expect: after_patch
[10:19:32.445] M [SCRIPT] 2025-06-08 10:19:32,445 - init.py - INFO - after_patch
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,445 - init.py - INFO -
init_app_pack_config, called_from: patch_over
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO - after,
PACKAGE_TYPE=neox2_oversea_release
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.CLIENT_MODE=4 / 4
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.JF_GAMEID=h55naxx2gb / h55naxx2gb
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.JF_LOG_KEY=7ezDGEkksKFKDHgRSx3_KhfpNLY-ltHK /
7ezDGEkksKFKDHgRSx3_KhfpNLY-ltHK
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.GAS3_PAY_URL=https://mgbsdkjp.matrix.easebar.com/h55naxx2gb/sdk/ /
https://mgbsdkjp.matrix.easebar.com/h55naxx2gb/sdk/
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.JF_OPEN_LOG_URL=https://applog.matrix.easebar.com/client/sdk/open_log /
https://applog.matrix.easebar.com/client/sdk/open_log
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.JF_PAY_LOG_URL=https://applog.matrix.easebar.com/client/sdk/pay_log /
https://applog.matrix.easebar.com/client/sdk/pay_log
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.JF_CLIENT_LOG_URL=https://applog.matrix.easebar.com/client/sdk/
clientlog / https://applog.matrix.easebar.com/client/sdk/clientlog
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.PACK_TYPE=1 / 1
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.NOTICE_URL=https://h55na.update.easebar.com/h55naxx2gb_notice_en.txt /
https://h55na.update.easebar.com/h55naxx2gb_notice_en.txt
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.HOTFIX_URL=https://h55na.update.easebar.com/pl/hotfix /
https://h55na.update.easebar.com/pl/hotfix_nx2
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.HOTFIX2_URL=https://h55na.update.easebar.com/pl/hotfix2 /
https://h55na.update.easebar.com/pl/hotfix2_nx2
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.LOGIN_LIST_URL=https://h55na.update.easebar.com/server_list_usnormal_ga
me.txt / https://h55na.update.easebar.com/server_list_usnormal_game.txt
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.SA_SITE=https://h55na.update.easebar.com/ /
https://h55na.update.easebar.com/
[10:19:32.446] M [SCRIPT] 2025-06-08 10:19:32,446 - init.py - INFO -
pack_config.SERVER_LIST_URL=https://h55na.update.easebar.com/server_list_normal.txt
/ https://h55na.update.easebar.com/server_list_normal.txt
[10:19:32.447] M [SCRIPT] 2025-06-08 10:19:32,447 - init.py - INFO -
patch_config.PATCH_SERVER=https://h55na.gph.easebar.com /
https://h55na.gph.easebar.com
[10:19:32.447] M [SCRIPT] 2025-06-08 10:19:32,447 - init.py - INFO -
patch_config.PATCH_LIST_SERVER=https://h55na.update.easebar.com/pl /
https://h55na.update.easebar.com/pl
[10:19:32.447] M [SCRIPT] 2025-06-08 10:19:32,447 - init.py - INFO -
patch_config.PATCH_LIST_PATH_IOS=/iosuni_patch_oversea_release_force_update.plist /
/iosuni_patch_oversea_release_force_update.plist
[10:19:32.447] M [SCRIPT] 2025-06-08 10:19:32,447 - init.py - INFO -
patch_config.PATCH_LIST_PATH_AND=/androiduni_patch_oversea_release_force_update.pli
st / /androiduni_patch_oversea_release_force_update.plist
[10:19:32.447] M [SCRIPT] 2025-06-08 10:19:32,447 - init.py - INFO -
patch_config.PATCH_LIST_PATH_WIN=/winuni_patch_oversea_release_force_update_neox2.p
list / /winuni_patch_oversea_release_force_update_neox2.plist
[10:19:32.447] M [SCRIPT] 2025-06-08 10:19:32,447 - init.py - INFO -
patch_config.PATCH_PATH_IOS=/iosuni_netease_ / /iosuni_netease_
[10:19:32.447] M [SCRIPT] 2025-06-08 10:19:32,447 - init.py - INFO -
patch_config.PATCH_PATH_AND=/androiduni_netease_ / /androiduni_netease_
[10:19:32.447] M [SCRIPT] 2025-06-08 10:19:32,447 - init.py - INFO -
patch_config.PATCH_PATH_WIN=/winuni_netease_ / /winuni_netease_
[10:19:32.449] M [SCRIPT] 2025-06-08 10:19:32,448 - init.py - INFO - after_patch
finish
[10:19:32.449] M [SCRIPT] 2025-06-08 10:19:32,449 - hotfix_mgr - INFO -
apply_hotfix
[10:19:32.450] M [SCRIPT] 2025-06-08 10:19:32,450 - hotfix_mgr - INFO -
[apply_hotfix] pydata_data: global_data, scene: None, expect: game_init
[10:19:32.690] M [SCRIPT] 2025-06-08 10:19:32,690 - AsioUdpGateClient - INFO -
[DL_Debug] get_device_id get_available_network
[10:19:32.690] M [SCRIPT] 2025-06-08 10:19:32,690 - AsioUdpGateClient - INFO -
[DL_Debug] get_device_id111
[10:19:32.708] M [SCRIPT] 2025-06-08 10:19:32,708 - init.py - INFO - game_init.init
[10:19:32.803] M [RENDER] Set render mode: 1366 768 32 1 1
[10:19:32.807] M [CLIENT] OnWindowResize - 1366, 768
[10:19:32.807] M [SCRIPT] 2025-06-08 10:19:32,807 - game_init.py - INFO - on window
resize :1366, 768
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <mergeStrategy> : <1>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <canvasFormat> : <0>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <canvasSize> : <4096,4096>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env
<isolatedTextureAreaThres> : <250000>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env
<isolatedTextureSizeThres> : <800.00,800.00>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <glCopyEnabled> : <true>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <resortEnabled> : <true>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <resortAsyncEnabled> :
<true>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <debugMode> : <false>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env
<isUnloadTextureWhenDestroyDynamicSpriteFrameEnabled> : <false>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env
<enableExcludeTextureFrameImages> : <true>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <cacheRegionCount> : <0>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env
<isOverflowCacheImageLoadAsIsolated> : <false>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env
<asyncModeMaxMergeCountPerFrame> : <30>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <mergeFilterMode> : <1>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/font/>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/shader/>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/spine/>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/ui_splendor_res/>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <filterPrefixes> :
<ui/dm65ui/res/uncompress/>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <fastPassPrefixes> :
<ui/dm65ui/res/system/>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <fastPassPrefixes> :
<ui/dm65ui/res/common/>
[10:19:32.875] M [COCOSUI] [DynamicSpriteFrame]init env <fastPassPrefixes> :
<ui/dm65ui/res/image/>
[10:19:32.875] M [SCRIPT] 2025-06-08 10:19:32,875 - game_init.py - INFO -
init_cocos_dynamic_spriteframe ok
[10:19:32.878] M [SCRIPT] 2025-06-08 10:19:32,878 - game_init.py - INFO -
init_cocos_dynamic_spriteframe cache ok
[10:19:32.884] M [SCRIPT] 2025-06-08 10:19:32,884 - init.py - INFO - game_init.init
finish
[10:19:32.884] M [SCRIPT] 2025-06-08 10:19:32,884 - hotfix_mgr - INFO -
apply_hotfix
[10:19:32.884] M [SCRIPT] 2025-06-08 10:19:32,884 - hotfix_mgr - INFO -
[apply_hotfix] pydata_data: global_data, scene: None, expect: game_start
[10:19:32.885] M [SCRIPT] 2025-06-08 10:19:32,884 - init.py - INFO -
game_init.start
[10:19:32.885] M [SCRIPT] 2025-06-08 10:19:32,885 - game_init.py - INFO - client
mode: 4
[10:19:32.885] M [SCRIPT] 2025-06-08 10:19:32,885 - [TracebackManager] - INFO -
__init__
[10:19:32.885] M [SCRIPT] 2025-06-08 10:19:32,885 - [TracebackManager] - INFO -
[start_hook]
[10:19:32.908] [UNISDK] [UniSDK][WARNING] [netease_global] JF_FF_LOG_URL =
https://applog.matrix.easebar.com/client/sdk/pay_log, EB = 1
[10:19:32.916] M [SCRIPT] 2025-06-08 10:19:32,915 - LogMgr - INFO -
[_init_device_info] device_info={'device_manufacturer': 'pc', 'device_model': 'pc',
'mac_addr': '7C-70-DB-3C-37-64', 'os_name': 'windows', 'os_ver': '10.0.22631',
'udid': '7C-70-DB-3C-37-64', 'nation': 'VN'}
[10:19:32.934] M [GAME] GetPcPublishSubType: Load pack_config.xml
[10:19:32.940] M [SCRIPT] 2025-06-08 10:19:32,940 - game_init.py - INFO -
upload_init_log before init_start
[10:19:32.940] M [SCRIPT] 2025-06-08 10:19:32,940 - game_init.py - INFO -
upload_init_log after init_start
[10:19:33.681] M [ENVSDK] EnvSDK_initSDKAsync
[10:19:33.689] M [SCRIPT] 2025-06-08 10:19:33,689 - game_init.py - INFO -
upload_init_log before before_mgr_init
[10:19:33.690] M [SCRIPT] 2025-06-08 10:19:33,690 - game_init.py - INFO -
upload_init_log after before_mgr_init
[10:19:33.690] M [SCRIPT] 2025-06-08 10:19:33,690 - game_init.py - INFO - init
NetService
[10:19:33.691] M [SCRIPT] 2025-06-08 10:19:32,668566 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\common\
utils.cpp:async::set_kcp_fast_flush:48 - INFO - set_kcp_fast_flush: 0
[10:19:33.691] M [SCRIPT] 2025-06-08 10:19:32,669215 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\common\
utils.cpp:async::set_ins_calc_flow_rate:54 - INFO - set_ins_calc_flow_rate: 0
[10:19:34.152] M [SCRIPT] 2025-06-08 10:19:34,152 - AsioUdpGateClient - INFO -
[DL_Debug] get_device_id get_available_network
[10:19:34.153] M [SCRIPT] 2025-06-08 10:19:34,152 - AsioUdpGateClient - INFO -
[DL_Debug] get_device_id111
[10:19:34.660] [ENVSDK] EnvSDK asnyc init result:
{"code":201,"message":"ok","regular_id":"none"}
[10:19:35.107] M [SCRIPT] 2025-06-08 10:19:35,106 - NetService - INFO - init
[10:19:35.107] M [SCRIPT] 2025-06-08 10:19:35,107 - game_init.py - INFO - init
WorldManager
[10:19:35.116] M [SCRIPT] 2025-06-08 10:19:35,116 - game_init.py - INFO - init
WorldManager import
[10:19:35.123] M [SCRIPT] 2025-06-08 10:19:35,123 - game_init.py - INFO - init
WorldBattleVideo
[10:19:35.136] M [SCRIPT] 2025-06-08 10:19:35,135 - game_init.py - INFO - init
WorldCollisionTest
[10:19:35.139] M [SCRIPT] 2025-06-08 10:19:35,139 - game_init.py - INFO - init
StoryDriver
[10:19:35.139] M [SCRIPT] 2025-06-08 10:19:35,139 - game_init.py - INFO - init
GameLogicEvent
[10:19:35.140] M [SCRIPT] 2025-06-08 10:19:35,140 - game_init.py - INFO - init
UIManager
[10:19:35.234] M [SCRIPT] 2025-06-08 10:19:35,234 - game_init.py - INFO - init
UIManager import
[10:19:35.298] M [SCRIPT] 2025-06-08 10:19:35,298 - game_init.py - INFO - init
ChatVoiceMgr
[10:19:35.300] M [SCRIPT] 2025-06-08 10:19:35,300 - game_init.py - INFO - init
LinePortraitMgr
[10:19:35.302] M [SCRIPT] 2025-06-08 10:19:35,301 - game_init.py - INFO - init
EventDispatcher
[10:19:35.302] M [SCRIPT] 2025-06-08 10:19:35,302 - game_init.py - INFO - init
DataCacheManager
[10:19:35.302] M [SCRIPT] 2025-06-08 10:19:35,302 - game_init.py - INFO - init
SoundMgr
[10:19:35.312] M [SCRIPT] 2025-06-08 10:19:35,311 - bnk_mgr - INFO - wyd:
enable_wwise_crash_config = 0
[10:19:35.322] M [AUDIO] -----Load wwise\init.bnk succeed!
[10:19:35.324] M [AUDIO] -----Load wwise\talk.bnk succeed!
[10:19:35.356] M [AUDIO] -----Load wwise\dwrg_detective_story_vo_en.bnk succeed!
[10:19:35.367] M [AUDIO] -----Load wwise\dwrg_mainstory2024_ylh_vo_en.bnk succeed!
[10:19:35.388] M [AUDIO] -----Load wwise\dwrg_mainstory2023_jyyj2_vo_en.bnk
succeed!
[10:19:35.390] M [AUDIO] -----Load wwise\dwrg_ss_mxj_vo_en.bnk succeed!
[10:19:35.413] M [AUDIO] -----Load wwise\dwrg_mainstory2023_jyyj_vo_en.bnk succeed!
[10:19:35.423] M [AUDIO] -----Load wwise\dwrg_mainstory2023_jyyj2_caidan_vo_en.bnk
succeed!
[10:19:35.424] M [AUDIO] -----Load wwise\dwrg_mainstory2024_ylh_vo_en_gc.bnk
succeed!
[10:19:35.425] M [AUDIO] -----Load wwise\dwrg_ss_ybzx_vo_en.bnk succeed!
[10:19:35.451] M [AUDIO] -----Load wwise\dwrg.bnk succeed!
[10:19:35.648] M taojian, create event: 1/Event|P_1, failed to find proj
[10:19:35.649] M [PYTHON] audio event 1 not found
[10:19:35.649] M taojian, create event: 1/Event|P_1, failed to find proj
[10:19:35.649] M [PYTHON] audio event 1 not found
[10:19:35.657] M [AUDIO] -----Load wwise\music.bnk succeed!
[10:19:35.658] M taojian, create event: 3/Event|P_3, failed to find proj
[10:19:35.658] M [PYTHON] audio event 3 not found
[10:19:35.658] M taojian, create event: 3/Event|P_3, failed to find proj
[10:19:35.658] M [PYTHON] audio event 3 not found
[10:19:35.661] M [AUDIO] -----Load wwise\output_2025_copycat_bgm.bnk succeed!
[10:19:35.666] M [AUDIO] -----Load wwise\output_gsdt_holmes.bnk succeed!
[10:19:35.692] M [AUDIO] -----Load wwise\output_2025_ib_bgm.bnk succeed!
[10:19:35.694] M [AUDIO] -----Load wwise\output_2025_annual_bgm.bnk succeed!
[10:19:35.821] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic.bnk succeed!
[10:19:35.821] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2024pack7.bnk
succeed!
[10:19:35.824] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2024pack1.bnk
succeed!
[10:19:35.824] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2024pack5.bnk
succeed!
[10:19:35.827] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2025pack2.bnk
succeed!
[10:19:35.828] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2024pack3.bnk
succeed!
[10:19:35.829] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2024pack4.bnk
succeed!
[10:19:35.829] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2024pack2.bnk
succeed!
[10:19:35.830] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2024pack6.bnk
succeed!
[10:19:35.831] M [AUDIO] -----Load wwise\download_gsdt_playlistmusic_2025pack1.bnk
succeed!
[10:19:35.833] M [SCRIPT] 2025-06-08 10:19:35,833 - game_init.py - INFO - init
OptimizeManager
[10:19:35.838] M [SCRIPT] 2025-06-08 10:19:35,838 - game_init.py - INFO - init
DeviceMgr
[10:19:35.841] M [SCRIPT] 2025-06-08 10:19:35,840 - game_init.py - INFO - init
KeyHandlerMgr
[10:19:35.889] M [SCRIPT] 2025-06-08 10:19:35,889 - game_init.py - INFO - init
TalkMgr

ERROR *****************************************************************************
[10:19:36.081] M [CCMINI] GetJsonData error: ret -4

[10:19:36.906] M [SCRIPT] 2025-06-08 10:19:36,906 - jank_trace_mgr - INFO - jank


trace init
[10:19:36.921] M [SCRIPT] 2025-06-08 10:19:36,920 - game_init.py - INFO - init
HintManager
[10:19:36.941] M [SCRIPT] 2025-06-08 10:19:36,941 - game_init.py - INFO - init
HintManager import
[10:19:37.020] M [SCRIPT] 2025-06-08 10:19:37,019 - game_init.py - INFO -
upload_init_log before after_mgr_init
[10:19:37.020] M [SCRIPT] 2025-06-08 10:19:37,020 - game_init.py - INFO -
upload_init_log after after_mgr_init
[10:19:37.020] M [SCRIPT] 2025-06-08 10:19:37,020 - game_init.py - INFO -
start_game_tick
[10:19:37.020] M [SCRIPT] 2025-06-08 10:19:37,020 - game_init.py - INFO -
init_kcp_setting done-----15000
[10:19:37.021] M [SCRIPT] 2025-06-08 10:19:37,021 - game_init.py - INFO - xd_debug
use gpu skin

ERROR *****************************************************************************
[10:19:37.021] M [WORLD] invalid view, failed to find post effect

[10:19:37.024] M [SCRIPT] 2025-06-08 10:19:37,024 - game_init.py - INFO -


upload_init_log before before_server_list
[10:19:37.025] M [SCRIPT] 2025-06-08 10:19:37,025 - game_init.py - INFO -
upload_init_log after before_server_list
[10:19:38.097] M [SCRIPT] 2025-06-08 10:19:38,097 - ServerUtil - INFO -
[read_haiwai_server_info] server_info={'TID_SERVER_TAB_GLOBAL':
{'TID_SERVER_NAME_USNORMAL': 'server_list_usnormal_game.txt',
'TID_SERVER_NAME_ASIANORMAL': 'server_list_asianormal_game.txt'}}
[10:19:38.099] M [SCRIPT] 2025-06-08 10:19:38,099 - ServerUtil - INFO -
[is_url_in_server_choose_list]
https://h55na.update.easebar.com/server_list_asianormal_game.txt is_in:True
[10:19:38.099] M [SCRIPT] 2025-06-08 10:19:38,099 - game_init.py - INFO -
upload_init_log before after_server_list
[10:19:38.099] M [SCRIPT] 2025-06-08 10:19:38,099 - game_init.py - INFO -
upload_init_log after after_server_list
[10:19:38.099] M [SCRIPT] 2025-06-08 10:19:38,099 - game_init.py - INFO -
handle_start_game
[10:19:38.099] M [SCRIPT] 2025-06-08 10:19:38,099 - NetService - DEBUG -
disconnect-------(False, 'reset_login')
[10:19:38.103] M [SCRIPT] 2025-06-08 10:19:38,103 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/login.csb, UILogin---------
[10:19:38.169] M [COCOSUI] cocos load ttf : <ui/dm65ui/res/font/pop1w5.ttc>
[10:19:38.232] M [COCOSUI] cocos load spine :
<spine/login/login_plot_2023/login_plot_2023_day.json>
[10:19:39.466] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"unknow","app_channel":"netease","app_ver":null,"app_version":1
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{"cost_time":
{"apply_time":0.04,"decrypt_time":0.11,"download_time":10.56},"hotfix_des":"hotfix2
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ok
[10:19:40.626] M [COCOSUI] cocos load spine :
<spine/common_spine/common_particle_b.skel>
[10:19:40.735] M [SCRIPT] 2025-06-08 10:19:40,735 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_broadcast.csb, UIBroadcast---------
[10:19:41.491] M [SCRIPT] 2025-06-08 10:19:41,491 - PharosInfoReader - INFO -
--------read_pharos_info: url:
https://impression.update.easebar.com/net_decision_h55naxx2gb.txt, cb: <bound
method PyPharos._fetch_decision_file of <core.sdk.PharosPy.PyPharos object at
0x000001D3955750D0>>
[10:19:41.491] M [SCRIPT] 2025-06-08 10:19:41,491 - PharosInfoReader - INFO -
--------try_read_info: retry_cnt: 3
[10:19:41.913] [UNISDK] [UniSDK][WARNING] [netease_global] UNISDK_DRPF_PROJECT is
empty, login flow not upload with drpf
[10:19:42.386] M [SCRIPT] 2025-06-08 10:19:42,386 - PharosInfoReader - INFO -
--------finish_read: lines_len: 2852, cb: <bound method
PyPharos._fetch_decision_file of <core.sdk.PharosPy.PyPharos object at
0x000001D3955750D0>>
[10:19:42.424] M [SCRIPT] 2025-06-08 10:19:42,421378 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_connection.cpp:async::async_connection::handle_resolve:119 - INFO -
000001D3A2538B80 connect_tcp socket: 18446744073709551615 18.180.37.125 80
[10:19:42.438] [UNISDK] [UniSDK][WARNING] [netease_global] UNISDK_DRPF_PROJECT is
empty, login flow not upload with drpf
[10:19:42.612] M [SCRIPT] 2025-06-08 10:19:42,612 - SDKManagerNew - INFO -
start_read_url, need_read_map_regions=['sg']
[10:19:42.612] M [SCRIPT] 2025-06-08 10:19:42,612 - PharosInfoReader - INFO -
--------read_pharos_info: url:
https://impression.update.easebar.com/lighten/pathn_h55na_sg.txt, cb: <function
Pharos.start_read_url.<locals>.<lambda> at 0x000001D3A5EE6840>
[10:19:42.612] M [SCRIPT] 2025-06-08 10:19:42,612 - PharosInfoReader - INFO -
--------try_read_info: retry_cnt: 3
[10:19:44.039] [UNISDK] [UniSDK][WARNING] [netease_global] UNISDK_DRPF_PROJECT is
empty, login flow not upload with drpf
[10:19:44.039] [UNISDK] [UniSDK][WARNING] [netease_global] Concatenate jf
username by sdk!
[10:19:44.042] M [SCRIPT] 2025-06-08 10:19:44,041 - PharosInfoReader - INFO -
--------finish_read: lines_len: 1, cb: <function
Pharos.start_read_url.<locals>.<lambda> at 0x000001D3A5EE6840>
[10:19:44.058] M [SCRIPT] 2025-06-08 10:19:44,058 - SDKManagerNew - INFO -
[_login_callback] enter, code=0, need_relogin=False
[10:19:44.059] [UNISDK] [UniSDK][WARNING] [netease_global] Concatenate jf
username by sdk!
[10:19:44.059] [UNISDK] [UniSDK][WARNING] [netease_global] Concatenate jf
username by sdk!
[10:19:44.060] M [SCRIPT] 2025-06-08 10:19:44,059 - SDKManagerNew - INFO -
[_do_login_callback] new_full_uid=1255976751@ad.netease_global.win.163.com,
new_sdk_uid=1255976751
[10:19:44.060] [UNISDK] [UniSDK][WARNING] [netease_global] Concatenate jf
username by sdk!
[10:19:44.081] [UNISDK] [UniSDK][WARNING] [netease_global] JF_FF_LOG_URL =
https://applog.matrix.easebar.com/client/sdk/pay_log, EB = 1
[10:19:49.495] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
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8#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb","lang":"CHS","launch_udid
":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","result":"sg","root_mark":false,"sdk_ver":"
2.20.1","server":"unknow","source":"netease_p1","step":"after_pharos_callback","tim
e":"2025-06-08-10:19:42
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352782608","type":"Pharos","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"unknow","app_channel":"app_store","app_ver":"2.133.1863932.2221634",
"client_id":"6845014465a4b55c4487dd03","code":0,"countrycode":"VN","device_height":
768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"need_relogin":false,"network":"pc","old_accountid":"unknow","os_name":"windows",
"os_ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","root_mark":false,"sdk
_ver":"2.20.1","source":"netease_p1","time":"2025-06-08-10:19:44
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352784058","type":"UnisdkLoginCallback","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","client_id":"6845014465a4b55c4487dd03","countrycode":"VN","devi
ce_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang"
:"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":15,"os_name":"windows","os_
ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_login_time":1749352
778,"root_mark":false,"sdk_ver":"2.20.1","source":"netease_p1","time":"2025-06-08-
10:19:44
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352784081","type":"Identification","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:19:56.427] M [SCRIPT] 2025-06-08 10:19:56,427 - UILogin - INFO - [on_btn_login]
code=
[10:19:56.436] M [SCRIPT] 2025-06-08 10:19:56,436 - ServerUtil - INFO -
[read_login_server_info] start 6845015c65a4b55c4487dd06 at {'':
'https://h55na.update.easebar.com/server_list_asianormal_game.txt'}
[10:19:56.438] M [SCRIPT] 2025-06-08 10:19:56,438 - ServerUtil - INFO -
[do_read_login_server_info]
login_url=https://h55na.update.easebar.com/server_list_asianormal_game.txt,
cluster_tag=, client_version=2221634
[10:19:56.493] M [SCRIPT] 2025-06-08 10:19:56,493 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/loading_hint.csb, UILoadingHint---------
[10:19:57.316] M [SCRIPT] 2025-06-08 10:19:57,315 - ServerUtil - INFO -
[do_read_login_server_info] ip_dct={10001: {'ip_dict': {'34.84.21.129': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.84.114.137':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110],
'34.84.136.129': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100,
4110], '34.84.143.207': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080,
4090, 4100, 4110], '34.84.155.191': [4000, 4010, 4020, 4030, 4040, 4050, 4060,
4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver': 2220111}, 10002:
{'ip_dict': {'34.84.168.174': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110], '34.84.191.125': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '34.84.208.98': [4000, 4010, 4020, 4030, 4040,
4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.14.209': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.19.2': [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver':
2220111}, 10003: {'ip_dict': {'34.85.52.208': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '34.85.69.21': [4000, 4010, 4020, 4030, 4040,
4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.90.194': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.24.71': [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.62.116': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1,
'min_ver': 2220111}, 10004: {'ip_dict': {'34.146.144.56': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.186.177': [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.199.31':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110],
'34.146.200.223': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110], '34.146.250.179': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver': 2220111}, 10005: {'ip_dict':
{'34.146.253.74': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110], '35.187.192.110': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110], '35.187.196.5': [4000, 4010, 4020, 4030, 4040, 4050, 4060,
4070, 4080, 4090, 4100, 4110], '35.190.233.3': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '35.200.60.248': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver':
2220111}, 10006: {'ip_dict': {'35.200.101.63': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '35.221.126.41': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.243.77.125': [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.243.107.2': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.243.108.2':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]},
'max_ver': -1, 'min_ver': 2220111}, 'cluster_tag': 'A', 'id':
'6845015c65a4b55c4487dd07', 'host_num_list': [10001, 10002, 10003, 10004, 10005,
10006]}, err_log=not change
[10:19:57.325] M [SCRIPT] 2025-06-08 10:19:57,325 - ServerUtil - INFO -
[read_login_server_info] single_cb tag=, server_list={10001: {'ip_dict':
{'34.84.21.129': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100,
4110], '34.84.114.137': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080,
4090, 4100, 4110], '34.84.136.129': [4000, 4010, 4020, 4030, 4040, 4050, 4060,
4070, 4080, 4090, 4100, 4110], '34.84.143.207': [4000, 4010, 4020, 4030, 4040,
4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.84.155.191': [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver':
2220111}, 10002: {'ip_dict': {'34.84.168.174': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '34.84.191.125': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.84.208.98': [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.14.209': [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.19.2': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1,
'min_ver': 2220111}, 10003: {'ip_dict': {'34.85.52.208': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.69.21': [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.90.194': [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.24.71': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.62.116':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]},
'max_ver': -1, 'min_ver': 2220111}, 10004: {'ip_dict': {'34.146.144.56': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110],
'34.146.186.177': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110], '34.146.199.31': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110], '34.146.200.223': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '34.146.250.179': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver':
2220111}, 10005: {'ip_dict': {'34.146.253.74': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '35.187.192.110': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.187.196.5': [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.190.233.3': [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.200.60.248':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]},
'max_ver': -1, 'min_ver': 2220111}, 10006: {'ip_dict': {'35.200.101.63': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.221.126.41':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110],
'35.243.77.125': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100,
4110], '35.243.107.2': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110], '35.243.108.2': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080,
4090, 4100, 4110]}, 'max_ver': -1, 'min_ver': 2220111}, 'cluster_tag': 'A', 'id':
'6845015c65a4b55c4487dd07', 'host_num_list': [10001, 10002, 10003, 10004, 10005,
10006]}
[10:19:57.347] M [SCRIPT] 2025-06-08 10:19:57,325 - ServerUtil - DEBUG -
[read_login_server_info] server_list={10001: {'ip_dict': {'34.84.21.129': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.84.114.137':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110],
'34.84.136.129': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100,
4110], '34.84.143.207': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080,
4090, 4100, 4110], '34.84.155.191': [4000, 4010, 4020, 4030, 4040, 4050, 4060,
4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver': 2220111}, 10002:
{'ip_dict': {'34.84.168.174': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110], '34.84.191.125': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '34.84.208.98': [4000, 4010, 4020, 4030, 4040,
4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.14.209': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.19.2': [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver':
2220111}, 10003: {'ip_dict': {'34.85.52.208': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '34.85.69.21': [4000, 4010, 4020, 4030, 4040,
4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.85.90.194': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.24.71': [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.62.116': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1,
'min_ver': 2220111}, 10004: {'ip_dict': {'34.146.144.56': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.186.177': [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '34.146.199.31':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110],
'34.146.200.223': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110], '34.146.250.179': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver': 2220111}, 10005: {'ip_dict':
{'34.146.253.74': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110], '35.187.192.110': [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110], '35.187.196.5': [4000, 4010, 4020, 4030, 4040, 4050, 4060,
4070, 4080, 4090, 4100, 4110], '35.190.233.3': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '35.200.60.248': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]}, 'max_ver': -1, 'min_ver':
2220111}, 10006: {'ip_dict': {'35.200.101.63': [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110], '35.221.126.41': [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.243.77.125': [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.243.107.2': [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110], '35.243.108.2':
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]},
'max_ver': -1, 'min_ver': 2220111}, 'cluster_tag': 'A', 'id':
'6845015c65a4b55c4487dd07', 'host_num_list': [10001, 10002, 10003, 10004, 10005,
10006]}
[10:19:57.363] M [SCRIPT] 2025-06-08 10:19:57,361 - ServerUtil - INFO -
[read_login_server_info] login_ip=[[10005, [['34.146.253.74', [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['35.187.192.110', [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]],
['35.187.196.5', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100,
4110]], ['35.190.233.3', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080,
4090, 4100, 4110]], ['35.200.60.248', [4000, 4010, 4020, 4030, 4040, 4050, 4060,
4070, 4080, 4090, 4100, 4110]]]], [10001, [['34.84.21.129', [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.84.114.137', [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]],
['34.84.136.129', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['34.84.143.207', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['34.84.155.191', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]]]], [10003, [['34.85.52.208', [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.85.69.21',
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]],
['34.85.90.194', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100,
4110]], ['34.146.24.71', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080,
4090, 4100, 4110]], ['34.146.62.116', [4000, 4010, 4020, 4030, 4040, 4050, 4060,
4070, 4080, 4090, 4100, 4110]]]], [10006, [['35.200.101.63', [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['35.221.126.41', [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]],
['35.243.77.125', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['35.243.107.2', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['35.243.108.2', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]]]], [10002, [['34.84.168.174', [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.84.191.125',
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]],
['34.84.208.98', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100,
4110]], ['34.85.14.209', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080,
4090, 4100, 4110]], ['34.85.19.2', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]]]], [10004, [['34.146.144.56', [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.146.186.177', [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.146.199.31',
[4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]],
['34.146.200.223', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['34.146.250.179', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]]]]]
[10:19:57.364] [UNISDK] [UniSDK][WARNING] [netease_global] Concatenate jf
username by sdk!
[10:19:57.365] M [SCRIPT] 2025-06-08 10:19:57,365 - ServerUtil - INFO -
[get_login_server_index_from_data] index=3,
username=1255976751@ad.netease_global.win.163.com, host_num=10006
[10:19:57.365] M [SCRIPT] 2025-06-08 10:19:57,365 - ServerUtil - INFO -
[set_login_server_index] username=3,
index=1255976751@ad.netease_global.win.163.com, login_ip=[[10005,
[['34.146.253.74', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['35.187.192.110', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['35.187.196.5', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]], ['35.190.233.3', [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['35.200.60.248', [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]]]], [10001,
[['34.84.21.129', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['34.84.114.137', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['34.84.136.129', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]], ['34.84.143.207', [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.84.155.191', [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]]]], [10003,
[['34.85.52.208', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['34.85.69.21', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['34.85.90.194', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]], ['34.146.24.71', [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.146.62.116', [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]]]], [10006,
[['35.200.101.63', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['35.221.126.41', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['35.243.77.125', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]], ['35.243.107.2', [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['35.243.108.2', [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]]]], [10002,
[['34.84.168.174', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['34.84.191.125', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['34.84.208.98', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]], ['34.85.14.209', [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.85.19.2', [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]]]], [10004,
[['34.146.144.56', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['34.146.186.177', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['34.146.199.31', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]], ['34.146.200.223', [4000, 4010, 4020, 4030,
4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['34.146.250.179', [4000, 4010,
4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]]]]]
[10:19:57.365] M [SCRIPT] 2025-06-08 10:19:57,365 - ServerUtil - INFO -
[set_login_server_index] index=3
[10:19:57.370] M [SCRIPT] 2025-06-08 10:19:57,370 - UILogin - INFO -
[after_server_list_ready] result=True
[10:19:57.371] M [SCRIPT] 2025-06-08 10:19:57,371 - UILogin - INFO -
[check_server_list_localhost] server_ip=35.190.233.3
[10:19:57.454] [SCRIPT] 2025-06-08 10:19:57,453 - hotfix_mgr - INFO -
download_hotfix
[10:19:57.471] M [SCRIPT] 2025-06-08 10:19:57,471 - UILogin - INFO -
[login_process]
[10:19:57.472] M [SCRIPT] 2025-06-08 10:19:57,472 - SDKManagerNew - INFO -
enter_game code=
[10:19:57.473] M [SCRIPT] 2025-06-08 10:19:57,473 - SDKManagerNew - INFO -
[do_enter_game] has_login=True, force_relogin=False, token_life_out=False
[10:19:57.475] M [SCRIPT] 2025-06-08 10:19:57,475 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/loading_hint.csb, UILoadingHint---------
[10:19:57.487] M [SCRIPT] 2025-06-08 10:19:57,487 - NetService - INFO -
[create_gate_client] test_login just_login=True, from_resume=False, ip=, port=0,
conn_tpe=2, retry_num=0
[10:19:57.488] M [SCRIPT] 2025-06-08 10:19:57,487 - ServerUtil - INFO -
[choose_login_ip_port] ['35.243.77.125', [4000, 4010, 4020, 4030, 4040, 4050, 4060,
4070, 4080, 4090, 4100, 4110]] from [10006, [['35.200.101.63', [4000, 4010, 4020,
4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]], ['35.221.126.41', [4000,
4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090, 4100, 4110]],
['35.243.77.125', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070, 4080, 4090,
4100, 4110]], ['35.243.107.2', [4000, 4010, 4020, 4030, 4040, 4050, 4060, 4070,
4080, 4090, 4100, 4110]], ['35.243.108.2', [4000, 4010, 4020, 4030, 4040, 4050,
4060, 4070, 4080, 4090, 4100, 4110]]]]
[10:19:57.488] M [SCRIPT] 2025-06-08 10:19:57,488 - ServerUtil - INFO -
[choose_login_ip_port] host_num=10006, ip=35.243.77.125, port=4040
[10:19:57.489] M [SCRIPT] 2025-06-08 10:19:57,489 - SDKManagerNew - INFO -
get_pharos_mapped_ip_port, isp not exist. lighten_key=sg
[10:19:58.188] M [SCRIPT] 2025-06-08 10:19:58,188 - NetService - INFO -
set_reconnect_indepent----------(False, [' File "worlds\\WorldManager.py", line
1163, in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', '
File "lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', '
File "lib\\mbengine\\mobilerpc\\SimpleHttpClient2.py", line 82, in callback\n', '
File "lib\\mbengine\\mobilerpc\\SimpleHttpClient2.py", line 63, in _callback\n', '
File "common_cs\\HttpClientHelper.py", line 192, in request_callback\n', ' File
"common_cs\\ServerInfo.py", line 186, in get_cb\n', ' File "common_tools\\
ServerUtil.py", line 305, in get_cb\n', ' File "common_tools\\ServerUtil.py", line
329, in single_cb\n', ' File "common_tools\\ServerUtil.py", line 369, in cb\n', '
File "ui\\UILogin.py", line 754, in <lambda>\n', ' File "ui\\UILogin.py", line
800, in after_server_list_ready\n', ' File "ui\\UILogin.py", line 791, in
_login_func\n', ' File "ui\\UILogin.py", line 831, in login_process\n', ' File
"core\\sdk\\Channel.py", line 61, in enter_game\n', ' File "core\\sdk\\
Channel.py", line 66, in _enter_game_check\n', ' File "core\\sdk\\Channel.py",
line 87, in do_enter_game\n', ' File "core\\sdk\\Channel.py", line 99, in
ns_connect\n', ' File "nets\\netService.py", line 226, in start_login\n', ' File
"nets\\netService.py", line 251, in login\n', ' File "nets\\netService.py", line
156, in set_reconnect_indepent\n'])
[10:19:58.275] M [SCRIPT] 2025-06-08 10:19:58,275 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]use_three: (False, 10, True)
[10:19:58.276] M [SCRIPT] 2025-06-08 10:19:58,276 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]use_three: (False, 10, True)
[10:19:58.285] M [SCRIPT] 2025-06-08 10:19:58,285 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]use_three: (False, 10, True)
[10:19:58.287] M [SCRIPT] 2025-06-08 10:19:58,285 - AsioUdpGateClient - INFO -
create_client: (None, '35.243.77.125', 4040, '35.243.77.125', 4040, None, False,
False)
[10:19:58.287] M [SCRIPT] 2025-06-08 10:19:58,287 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08][_connect] client_id=6845014465a4b55c4487dd03
ip=35.243.77.125 port=4040
[10:19:58.287] M [SCRIPT] 2025-06-08 10:19:58,287 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08][bind_socket: connect] not support dc
[10:19:58.290] M [SCRIPT] 2025-06-08 10:19:58,288454 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_connection.cpp:async::async_connection::handle_resolve:119 - INFO -
000001D3A2505E00 connect_tcp socket: 6632 35.243.77.125 4040
[10:19:58.381] M [SCRIPT] 2025-06-08 10:19:58,381 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]we have success connected to gate server
[10:19:58.393] M [SCRIPT] 2025-06-08 10:19:58,393 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]enabling session encryption
[10:19:58.499] M [SCRIPT] 2025-06-08 10:19:58,498 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08][_send_session_key] seed=7320538, encrypt_time=7687
[10:19:58.582] M [SCRIPT] 2025-06-08 10:19:58,581 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]session_key_ok seed=7320538
[10:19:58.602] M [SCRIPT] 2025-06-08 10:19:58,602 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]send connect_server request to ('35.243.77.125', 4040)
[10:19:58.603] [SCRIPT] 2025-06-08 10:19:58,603 - hotfix_mgr - INFO - [2025-06-08
10:19:58] 已下载 登陆拉取 hotfix: https://h55na.update.easebar.com/pl/hotfix_nx2_docker_a
[10:19:58.604] M [SCRIPT] 2025-06-08 10:19:58,602911 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\proto\rpc\
rpc_channel.cpp:async::rpc_channel::enable_compressor:62 - INFO - enable_compressor
zlib_compressor: 12 8
[10:19:58.613] M [SCRIPT] 2025-06-08 10:19:58,613 - hotfix_mgr - INFO -
decrypt_hotfix_gen
[10:19:58.631] M [SCRIPT] 2025-06-08 10:19:58,630 - hotfix_mgr - INFO - [2025-06-08
10:19:58] 已解密 登陆拉取 hotfix
[10:19:58.635] M [SCRIPT] 2025-06-08 10:19:58,635 - hotfix_mgr - INFO -
apply_hotfix
[10:19:58.637] M [SCRIPT] 2025-06-08 10:19:58,637 - hotfix_mgr - INFO -
[apply_hotfix] pydata_data: global_data, scene: None, expect: None
[10:19:58.698] M [SCRIPT] 2025-06-08 10:19:58,698 - hotfix_mgr - INFO - [2025-06-08
10:19:58] * pydata 更新成功 global_data
[10:19:58.698] M [SCRIPT] 2025-06-08 10:19:58,698 - hotfix_mgr - INFO - [2025-06-08
10:19:58] 已应用 登陆拉取 hotfix
[10:19:59.114] M [SCRIPT] 2025-06-08 10:19:59,114 - AsioUdpGateClient - ERROR -
[6845015d65a4b55c4487dd08]entityMessage, entity with id:6845015eef9d28b8d2663383
not found for method:set_send_rpc_salt
[10:19:59.133] M [SCRIPT] 2025-06-08 10:19:59,132 - ClientBoot - INFO -
[6845015eef9d28b8d2663383][init_from_dict] bdict={'time': 1749352798.6440651,
'server_hostnum': 10006, 'center_hostnum': 2001, 'channel_host_num': 1000603200,
'cluster_tag': 'A', 'a_msg': '6845015eef9d28b8d2663384', 'sid': 32, 'server_data':
{'server_host_num': 10006, 'channel_host_num': 1000603200, 'center_host_num': 2001,
'server_cluster_tag': 'A', 'game_name': 'game32', 'server_sid': 32}}
[10:19:59.147] M [SCRIPT] 2025-06-08 10:19:59,146 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]create_entity:ClientBoot (6845015eef9d28b8d2663383)
successed
[10:19:59.148] M [SCRIPT] 2025-06-08 10:19:59,148 - ClientBoot - INFO -
[6845015eef9d28b8d2663383][become_player] old=None, info={}
[10:19:59.149] [UNISDK] [UniSDK][WARNING] [netease_global] Concatenate jf
username by sdk!
[10:19:59.391] M [SCRIPT] 2025-06-08 10:19:59,391 - ClientBoot - INFO -
[6845015eef9d28b8d2663383]login_server sdk_login_gas3 just_login=True
[10:19:59.413] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03","countrycode":"VN"
,"device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"need_fetch_server_list":true,"network":"pc","old_accountid":"unknow","os_name":"
windows","os_ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","root_mark":f
alse,"sdk_ver":"2.20.1","server_name":"Asia","server_state":5,"source":"netease_p1"
,"support_astc":"unkown","time":"2025-06-08-10:19:56
+0700","touch_time":1749352796,"transid":"581D7E5F85209270B2CCFB67A7240F39_17493527
53878_100007995","ts_ms":"1749352796432","type":"LoginTouch","udid":"7C-70-DB-3C-
37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","url":"https://h55na.update.easebar.com/
server_list_asianormal_game.txt"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","app_version":1863932,"client_id":"6845014465a4b55c4487dd03","c
ountrycode":"VN","cur_version":2221634,"device_height":768,"device_model":"pc#pc#1#
8#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-64","haiwai_region_code":"sg","hotfix_info":
{"hotfix_des":"登陆拉取
hotfix","url":""},"ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb","lang":"EN"
,"launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":28,"os_name":"windows","os_
ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_update_time":174935
2797,"root_mark":false,"sdk_ver":"2.20.1","server":"unknow","source":"netease_p1","
time":"2025-06-08-10:19:57
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352797402","type":"Patch","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","update_status":10,"update_time":1749352797,"use_time":0},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","client_id":"6845014465a4b55c4487dd03","conn_type":2,"countryco
de":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","from_resume":false,"gate_id":"6845015d65a4b55c4487dd08","haiwai_region_code":"
sg","host_num":10006,"ip":"","ipv6":"","is_soul":false,"isp":null,"jf_gameid":"h55n
axx2gb","lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"connect","received_seq":0,"retry"
:0,"root_mark":false,"sdk_ver":"2.20.1","server_ip":"35.243.77.125","server_port":4
040,"source":"netease_p1","time":"2025-06-08-10:19:58
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352798288","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","client_id":"6845014465a4b55c4487dd03","conn_type":2,"countryco
de":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","from_resume":false,"gate_id":"6845015d65a4b55c4487dd08","haiwai_region_code":"
sg","host_num":10006,"ip":"","ipv6":"","is_soul":false,"isp":null,"jf_gameid":"h55n
axx2gb","lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"connect_success","received_seq":0
,"retry":0,"root_mark":false,"sdk_ver":"2.20.1","server_ip":"35.243.77.125","server
_port":4040,"source":"netease_p1","time":"2025-06-08-10:19:58
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352798381","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","client_id":"6845014465a4b55c4487dd03","conn_type":2,"countryco
de":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"encrypt_time":7687,"engine_ver":1863932,"ext_pat
ch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","from_resume":false,"gate_id":"6845015d65a4b55c4487dd08","haiwai_region_code":"
sg","host_num":10006,"ip":"","ipv6":"","is_soul":false,"isp":null,"jf_gameid":"h55n
axx2gb","lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"seed_reply","received_seq":0,"ret
ry":0,"root_mark":false,"sdk_ver":"2.20.1","seed":7320538,"server_ip":"35.243.77.12
5","server_port":4040,"source":"netease_p1","time":"2025-06-08-10:19:58
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352798499","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","client_id":"6845014465a4b55c4487dd03","conn_type":2,"countryco
de":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"encrypt_time":7687,"engine_ver":1863932,"ext_pat
ch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","from_resume":false,"gate_id":"6845015d65a4b55c4487dd08","haiwai_region_code":"
sg","host_num":10006,"ip":"","ipv6":"","is_soul":false,"isp":null,"jf_gameid":"h55n
axx2gb","lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"connect_server","received_seq":0,
"retry":0,"root_mark":false,"sdk_ver":"2.20.1","server_ip":"35.243.77.125","server_
port":4040,"source":"netease_p1","time":"2025-06-08-10:19:58
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352798603","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","app_version":1863932,"client_id":"6845014465a4b55c4487dd03","c
ountrycode":"VN","cur_version":2221634,"device_height":768,"device_model":"pc#pc#1#
8#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-64","haiwai_region_code":"sg","hotfix_info":
{"cost_time":{"download_time":1.15},"extra_des":"download_success","hotfix_des":"登陆
拉取 hotfix","url":"https://h55na.update.easebar.com/pl/
hotfix_nx2_docker_a"},"ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb","lang":
"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":29,"os_name":"windows","os_
ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_update_time":174935
2797,"root_mark":false,"sdk_ver":"2.20.1","server":"unknow","source":"netease_p1","
time":"2025-06-08-10:19:58
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352798603","type":"Patch","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","update_status":11,"update_time":1749352798,"use_time":1},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","app_version":1863932,"client_id":"6845014465a4b55c4487dd03","c
ountrycode":"VN","cur_version":2221634,"device_height":768,"device_model":"pc#pc#1#
8#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
PROXIMA-STORE\"
: \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-64","haiwai_region_code":"sg","hotfix_info":
{"cost_time":
{"decrypt_time":0.02,"download_time":1.15},"extra_des":"decrypt_success","hotfix_de
s":"登陆拉取 hotfix","url":"https://h55na.update.easebar.com/pl/
hotfix_nx2_docker_a"},"ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb","lang":
"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":29,"os_name":"windows","os_
ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_update_time":174935
2797,"root_mark":false,"sdk_ver":"2.20.1","server":"unknow","source":"netease_p1","
time":"2025-06-08-10:19:58
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352798631","type":"Patch","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","update_status":11,"update_time":1749352798,"use_time":1},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","app_version":1863932,"client_id":"6845014465a4b55c4487dd03","c
ountrycode":"VN","cur_version":2221634,"device_height":768,"device_model":"pc#pc#1#
8#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-64","haiwai_region_code":"sg","hotfix_info":
{"cost_time":
{"apply_time":0.06,"decrypt_time":0.02,"download_time":1.15},"extra_des":"apply_suc
cess","hotfix_des":"登陆拉取 hotfix","url":"https://h55na.update.easebar.com/pl/
hotfix_nx2_docker_a"},"ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb","lang":
"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":29,"os_name":"windows","os_
ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_update_time":174935
2797,"root_mark":false,"sdk_ver":"2.20.1","server":"unknow","source":"netease_p1","
time":"2025-06-08-10:19:58
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352798698","type":"Patch","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","update_status":11,"update_time":1749352798,"use_time":1}],
curl_code=0, response=
ok
[10:19:59.463] M [SCRIPT] 2025-06-08 10:19:59,463 - NetService - INFO -
handle_connect_reply_1, conn_type=1 name=CONNECTED
[10:19:59.468] M [SCRIPT] 2025-06-08 10:19:59,465 - DevSTMgr - INFO -
set_ping_game----True
[10:20:00.509] M [SCRIPT] 2025-06-08 10:20:00,509 - ClientBoot - INFO -
[6845015eef9d28b8d2663383][notify_login_right_game_server]
[10:20:00.564] M [SCRIPT] 2025-06-08 10:20:00,562 - ClientBoot - INFO -
[6845015eef9d28b8d2663383]on_login info={'code': 7, 'msg':
'6834a9b26c360736a94cc9ce', 'extra': {'unisdk_login_json':
'eyJhaWQiOiI3NjEyNTQ0MiIsInNka3VpZCI6IjEyNTU5NzY3NTEiLCJ1c2VybmFtZSI6IjEyNTU5NzY3NT
FAYWQubmV0ZWFzZV9nbG9iYWwud2luLjE2My5jb20iLCJzZXJ2ZXJfdGltZSI6MTc0OTM1Mjc5OSwiYWNjZ
XNzX3Rva2VuIjoiIiwiZXhwaXJlc19pbiI6IiIsInJlZnJlc2hfdG9rZW4iOiIiLCJyZWZyZXNoX2V4cGly
ZXNfaW4iOiIiLCJjaGxfc2RrX2pzb24iOnsiZ2FtZWlkIjoiaDU1bmF4eDJnYiIsImxvZ2luX2NoYW5uZWw
iOiJuZXRlYXNlX2dsb2JhbCIsInNka3VpZCI6IjEyNTU5NzY3NTEiLCJhaWQiOiI3NjEyNTQ0MiIsInRpbW
VzdGFtcCI6IjE3NDkzNTI3OTkiLCJzaWduIjoiZGJiZjBlZDI3NGVkYTdkOGFhODk5YmQxZDY0MTU0OGJiN
mQ2YWFhZTE0NDkxYWU2ZDcwZDRkNDZhMmJhMmJjNiJ9LCJhYXNfdmVyc2lvbiI6InYzIiwiZXh0cmEiOnsi
c2RrX29wZW5faWQiOiIiLCJleHRlcm5hbF91c2VybmFtZSI6IiIsImV4dGVybmFsX25hbWUiOiIiLCJsb2d
pbl90eXBlIjoiIiwibmVlZF9xdWVyeV9yZWFsbmFtZV9ndWlkZSI6MCwib3JpZ2luX2xvZ2luX2NoYW5uZW
wiOiIifSwicmVnaW9uIjoiIn0='}}
[10:20:00.571] M [SCRIPT] 2025-06-08 10:20:00,571 - AsioUdpGateClient - ERROR -
[6845015d65a4b55c4487dd08]entityMessage, entity with id:6834a9b26c360736a94cc9ce
not found for method:set_send_rpc_salt
[10:20:00.618] M [SCRIPT] 2025-06-08 10:20:00,617 - Avatar - INFO - [67010020]
[init_from_dict] unique_id=67010020,
realname=1255976751@ad.netease_global.win.163.com,
username=1255976751@ad.netease_global.win.163.com
[10:20:00.849] M [SCRIPT] 2025-06-08 10:20:00,726 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]create_entity:Avatar (6834a9b26c360736a94cc9ce) successed
[10:20:01.047] M [ACSDK] ACSDK worker not set, use default worker!
[10:20:03.227] [UNISDK] [UniSDK][ERROR] [ngbilling_assistant]
query_limited_product url :
https://mgbsdkjp.matrix.easebar.com/h55naxx2gb/sdk/query_limited_product
header:{"Content-Type":"application/json","Accept":"application/json"}
body:
{"gameid":"h55naxx2gb","roleid":"67010020","hostid":"10006","aid":"76125442","sdkui
d":"1255976751","app_channel":"app_store","product_list":
[{"goodsid":"h55na.980echoes.limit.2025spring","sub_item":""},
{"goodsid":"h55na.1680echoes.limit.2025spring","sub_item":""},
{"goodsid":"h55na.3280echoes.limit.2025spring","sub_item":""}]}

[10:20:03.436] M [SCRIPT] 2025-06-08 10:20:03,313 - LogMgr - INFO - [ui_room_wait]


init_copycat_ui no camp_id: 1
[10:20:03.437] M [SCRIPT] 2025-06-08 10:20:03,314 - LogMgr - INFO - [ui_room_wait]
init_copycat_ui no identity_id 1
[10:20:03.440] M [SCRIPT] 2025-06-08 10:20:03,317 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/loading.csb, UILoading---------
[10:20:03.504] M [SCRIPT] 2025-06-08 10:20:03,380 - UISystem - INFO - UILoading
load now, and loading data is {'id':1, 'anim_stage_total':2,
'csb_path':'ui/dm65ui/res/loading.csb', 'range_one_amim_data':('loading', '48',
'144'), 'range_two_amim_data':('loading_finish', '145', '220'),
'range_two_sound_data':('1', '113'), 'range_one_sound_data':('1', '114')}
[10:20:03.603] M [SCRIPT] 2025-06-08 10:20:03,479 - server.RpcMethod - ERROR -
call: parameter gm_siwtch_fog can't convert input None for RPC call
notify_gm_siwtch_fog_changed exception None is not valid Bool
[10:20:03.604] M [SCRIPT] 2025-06-08 10:20:03,481 - AsioUdpGateClient - INFO -
[6845015d65a4b55c4487dd08]destroy_entity: ClientBoot(6845015eef9d28b8d2663383)
successed
[10:20:03.638] M [SCRIPT] 2025-06-08 10:20:03,514 - server.RpcMethod - ERROR -
call: parameter gm_siwtch_fog can't convert input None for RPC call
notify_gm_siwtch_fog_changed exception None is not valid Bool
[10:20:03.801] M [SCRIPT] 2025-06-08 10:20:00,850836 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\common\
utils.cpp:async::set_kcp_fast_flush:48 - INFO - set_kcp_fast_flush: 1
[10:20:03.801] M [SCRIPT] 2025-06-08 10:20:00,919987 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\common\
utils.cpp:async::set_kcp_fast_flush:48 - INFO - set_kcp_fast_flush: 1
[10:20:03.801] M [SCRIPT] 2025-06-08 10:20:00,950874 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_connection.cpp:async::async_connection::handle_resolve:119 - INFO -
000001D3A593DF10 connect_tcp socket: 18446744073709551615 52.196.188.56 80
[10:20:03.856] M [SCRIPT] 2025-06-08 10:20:03,733 - crash_helper - INFO -
WorldCityHall init_scene
[10:20:03.857] M [SCRIPT] 2025-06-08 10:20:03,733 - crash_helper - INFO - memory
info: 318/7930
[10:20:03.887] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:20:03.907] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.

ERROR *****************************************************************************
[10:20:03.910] M [RENDER] Effect include file common\shadow_on_plane.nfx.json is
not found!

ERROR *****************************************************************************
[10:20:03.922] M [RENDER] Effect include file common/shadow_on_plane.nfx.json is
not found!

[10:20:03.922] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common/outline.nfx, tech name: TNoShader.
[10:20:03.938] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:20:03.947] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:20:03.974] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:20:03.974] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:20:04.024] M [SCRIPT] 2025-06-08 10:20:03,901 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_guestroom_sm/h55_guestroom_sm.scn
[10:20:04.042] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\bloom_downsample.nfx, tech name: BloomDownSample.
[10:20:04.046] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\bloom_bright.nfx, tech name: BloomBright.
[10:20:04.050] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\bloom_blur_h.nfx, tech name: BloomBlurH.
[10:20:04.054] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\final_composite\final_composite.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.069] M [RENDER] Device do not support texture
common/pipeline/lensdirtiness_01.png format A8L8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:20:04.072] M [RENDER] Try to load texture file
common/pipeline/lensdirtiness_01.png with non-power-2 size (960 X 540)!

WARNING
*****************************************************************************
[10:20:04.074] M [RENDER] Device do not support texture lut/zhujiemian.bmp format
R8G8B8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:20:04.074] M [RENDER] invalid post effect config, empty pass dark_corner

[10:20:04.075] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\dof_blur_v.fx, tech name: DofBlurV.
[10:20:04.078] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gtao\gtao_copy_depth.fx, tech name: TShader.
[10:20:04.082] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gtao\gtao.fx, tech name: TShader.
[10:20:04.093] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gtao\gtao_blur_x.fx, tech name: BlurX.
[10:20:04.097] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gtao\gtao_blur_y.fx, tech name: BlurY.

WARNING
*****************************************************************************
[10:20:04.100] M [RENDER] invalid post effect config, empty pass
simple_color_grading

[10:20:04.100] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\copy_depth_normalized.fx, tech name: TShader.
[10:20:04.102] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\sun_shaft_iteration.fx, tech name: TShader.
[10:20:04.104] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_coc_calc.fx, tech name: TShader.
[10:20:04.105] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_downsample_and_prefilter.fx, tech name: TShader.
[10:20:04.108] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_bokeh_kernel.fx, tech name: TShader.
[10:20:04.110] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_post_filter.fx, tech name: TShader.
[10:20:04.111] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_combine.fx, tech name: TShader.
[10:20:04.111] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\brauty_smooth.fx, tech name: BrautySmooth.
[10:20:04.115] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\brauty_blur_v.fx, tech name: BrautyBlurV.
[10:20:04.116] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\brauty_blur_h_and_composite.fx, tech name: BrautyBlurHAndComposite.
[10:20:04.118] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\chromatic_aberration.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.119] M [RENDER] invalid post effect config, empty pass combine_lut

[10:20:04.119] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\distortion_new.fx, tech name: TShader.
[10:20:04.121] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\distortion.fx, tech name: Distortion.
[10:20:04.122] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\e_sports_outline.fx, tech name: TShader.
[10:20:04.128] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\edge_detect.fx, tech name: EdgeDetect.
[10:20:04.131] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\show_decal.fx, tech name: Distortion.
[10:20:04.132] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\filter_expand.fx, tech name: TShader.
[10:20:04.133] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\fish_eye.fx, tech name: TShader.
[10:20:04.134] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\fsr\fsr_easu.fx, tech name: TShader.
[10:20:04.137] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\fsr\fsr_rcas.fx, tech name: TShader.
[10:20:04.138] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gaussianblur\gaussian_box_v_blur.fx, tech name: TShader.
[10:20:04.139] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gaussianblur\gaussian_box_h_blur.fx, tech name: TShader.
[10:20:04.141] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\copy.fx, tech name: Copy.
[10:20:04.145] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\gaussian_v_blur2.fx, tech name: TShader.
[10:20:04.148] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\gaussian_h_blur2.fx, tech name: TShader.
[10:20:04.157] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\gaussian_v_blur2_with_mask.fx, tech name: TShader.
[10:20:04.159] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\gaussian_h_blur2_with_mask.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.162] M [RENDER] invalid post effect config, empty pass fxaa

[10:20:04.162] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\wave_jitter.fx, tech name: Distortion.
[10:20:04.162] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gray.fx, tech name: Gray.
[10:20:04.164] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gray_expand.fx, tech name: Gray.
[10:20:04.164] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gray_expand_no_depth_texture.fx, tech name: Gray.
[10:20:04.167] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\lens_distortion.fx, tech name: TShader.
[10:20:04.170] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\lens_edge_distortion.fx, tech name: TShader.
[10:20:04.171] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\mask_screen.fx, tech name: TShader.
[10:20:04.172] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\multi_vision.fx, tech name: TShader.
[10:20:04.173] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\old_movie.fx, tech name: TShader.
[10:20:04.180] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\local_pagenini_blur.fx, tech name: Distortion.
[10:20:04.182] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\radial_blur.fx, tech name: TShader.
[10:20:04.184] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\radial_blur_2.fx, tech name: TShader.
[10:20:04.185] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\random_blur_down_sample.fx, tech name: TShader.
[10:20:04.187] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\random_blur.fx, tech name: TShader.
[10:20:04.188] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\reversal.fx, tech name: Reversal.
[10:20:04.189] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\rgbsplit.fx, tech name: TShader.
[10:20:04.191] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\scan_line_jitter.fx, tech name: TShader.
[10:20:04.194] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\screen_dissolve.fx, tech name: TShader.
[10:20:04.200] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\screen_filter.fx, tech name: ScreenFilter.
[10:20:04.201] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\misc\decal_blend.fx, tech name: TShader.
[10:20:04.203] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\video_show.fx, tech name: VideoShow.

ERROR *****************************************************************************
[10:20:04.203] M [RENDER] Effect include file common\pipeline\video_show.nfx.json
is not found!

[10:20:04.204] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\simple_brightness.fx, tech name: TShader.
[10:20:04.205] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\simple_color_grading_interp.fx, tech name: TShader.
[10:20:04.207] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\smaa\smaa_edge_detect.fx, tech name: TShader.
[10:20:04.209] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\smaa\smaa_compute_blend_weight.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.214] M [RENDER] Device do not support texture lut/area_tex.dds format
R8G8B8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:20:04.215] M [RENDER] Try to load texture file lut/area_tex.dds with non-power-
2 size (160 X 560)!

WARNING
*****************************************************************************
[10:20:04.218] M [RENDER] Device do not support texture lut/search_tex.dds format
L8, try to convert it to A8B8G8R8

[10:20:04.219] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\smooth_outline\so_verblur.fx, tech name: so_verblur.
[10:20:04.225] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\smooth_outline\so_horblur.fx, tech name: so_horblur.
[10:20:04.229] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\smooth_outline\so_blend.fx, tech name: so_blend.
[10:20:04.231] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\ssao\ssao.fx, tech name: TShader.
[10:20:04.233] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\ssao\ssao_blur_v.fx, tech name: TShader.
[10:20:04.234] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\ssao\ssao_blur_h_and_composite.fx, tech name: TShader.
[10:20:04.235] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\test_pp.fx, tech name: TShader.
[10:20:04.236] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\tilt_shift_blur.fx, tech name: TShader.
[10:20:04.237] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\water_wave.fx, tech name: WaterWave.
[10:20:04.238] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\local_wave_jitter.fx, tech name: Distortion.
[10:20:04.239] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\wave_jitter_glitch.fx, tech name: Distortion.
WARNING
*****************************************************************************
[10:20:04.241] M [RENDER] Device do not support texture
lut/h55_guestroom_sm_lut.png format R8G8B8, try to convert it to A8B8G8R8

ERROR *****************************************************************************
[10:20:04.265] L Can not parse common socket file common_sockets\woman.cs
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_guestroom_sm/h55_guestroom_sm_content/0_0.scn

[10:20:04.267] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\lightmap.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.302] L [RENDER] Device do not support texture
scene/scene_battle/h55_guestroom_sm/h55_guestroom_sm_content/lightmap/atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_guestroom_sm/h55_guestroom_sm_content/0_0.scn

[10:20:04.304] M [SCRIPT] 2025-06-08 10:20:04,182 - crash_helper - INFO -


WorldFancy init_scene
[10:20:04.304] M [SCRIPT] 2025-06-08 10:20:04,182 - crash_helper - INFO - memory
info: 344/7930
[10:20:04.309] M [SCRIPT] 2025-06-08 10:20:04,186 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_fantasy/h55_fantasy.scn

WARNING
*****************************************************************************
[10:20:04.312] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.312] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:04.313] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.314] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:20:04.317] M [RENDER] Device do not support texture lut/h55_fantasy.bmp format
R8G8B8, try to convert it to A8B8G8R8

[10:20:04.322] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common.fx, tech name: TShader.
[10:20:04.375] M [SCRIPT] 2025-06-08 10:20:04,252 - crash_helper - INFO -
WorldMatchRoom init_scene
[10:20:04.376] M [SCRIPT] 2025-06-08 10:20:04,252 - crash_helper - INFO - memory
info: 350/7930
[10:20:04.382] M [SCRIPT] 2025-06-08 10:20:04,259 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_wait/h55_wait.scn

WARNING
*****************************************************************************
[10:20:04.385] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.385] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.386] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:20:04.387] M [RENDER] invalid post effect config, empty pass
simple_color_grading

[10:20:04.456] M [SCRIPT] 2025-06-08 10:20:04,334 - crash_helper - INFO -


WorldMatchRoomMB init_scene
[10:20:04.456] M [SCRIPT] 2025-06-08 10:20:04,334 - crash_helper - INFO - memory
info: 358/7930
[10:20:04.463] M [SCRIPT] 2025-06-08 10:20:04,341 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_waitdual/h55_waitdual.scn
[10:20:04.465] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.478] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.480] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:04.484] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.486] M [RENDER] invalid post effect config, empty pass fxaa

[10:20:04.489] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:20:04.489] M [RENDER] Device do not support texture lut/wait.png format R8G8B8,
try to convert it to A8B8G8R8

[10:20:04.536] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\blinn_phong.fx, tech name: TShader.
[10:20:04.657] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\blinn_phong.nfx, tech name: TShader.
[10:20:04.663] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_glass.fx, tech name: TShader.
[10:20:04.684] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.nfx, tech name: TShader.
[10:20:04.746] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\model_light.fx, tech name: TShader.
[10:20:04.785] M [SCRIPT] 2025-06-08 10:20:04,662 - crash_helper - INFO -
WorldMatchRoomBJ init_scene
[10:20:04.785] M [SCRIPT] 2025-06-08 10:20:04,662 - crash_helper - INFO - memory
info: 374/7930
[10:20:04.789] M [SCRIPT] 2025-06-08 10:20:04,665 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_blackjack/h55_blackjack.scn

WARNING
*****************************************************************************
[10:20:04.793] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.793] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:04.795] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.797] M [RENDER] invalid post effect config, empty pass fxaa

[10:20:04.849] M [SCRIPT] 2025-06-08 10:20:04,725 - crash_helper - INFO -


WorldArticle init_scene
[10:20:04.849] M [SCRIPT] 2025-06-08 10:20:04,726 - crash_helper - INFO - memory
info: 379/7930
[10:20:04.853] M [SCRIPT] 2025-06-08 10:20:04,730 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn

WARNING
*****************************************************************************
[10:20:04.856] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.856] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:04.857] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.858] M [RENDER] invalid post effect config, empty pass fxaa

[10:20:04.859] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common_nolight_noz.fx, tech name: TShader.
[10:20:04.865] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:20:04.865] M [RENDER] Device do not support texture lut/h55_wardrobe_lut.png
format R8G8B8, try to convert it to A8B8G8R8

[10:20:04.877] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader/shadow.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.883] L [RENDER] Device do not support texture
scene/scene_battle/h55_fantasy/h55_fantasy_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

WARNING
*****************************************************************************
[10:20:04.884] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:20:04.886] M [WORLD] no preset camera named h55_wardrobe_camera found! return
indentity matrix

[10:20:04.886] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common_nolight.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.894] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.897] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:04.898] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.898] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:20:04.900] L [RENDER] Device do not support texture
scene/scene_battle/h55_fantasy/h55_fantasy_content/lightmap/atlas_2.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

[10:20:04.900] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:20:04.900] M [RENDER] Device do not support texture lut/lut.png format R8G8B8,
try to convert it to A8B8G8R8

[10:20:04.902] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\lightmap_nomerge.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:04.910] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.912] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:04.912] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.916] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:20:04.918] M [RENDER] Device do not support texture
lut/manor_livingroom3_lut.png format R8G8B8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:20:04.924] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.924] M [RENDER] invalid post effect config, empty pass
simple_color_grading
WARNING
*****************************************************************************
[10:20:04.925] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.926] M [RENDER] invalid post effect config, empty pass fxaa

[10:20:04.930] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:20:04.930] M [RENDER] Device do not support texture lut/h55_corridor5_lut.png
format R8G8B8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:20:04.938] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:20:04.956] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.956] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:04.957] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.958] M [RENDER] invalid post effect config, empty pass fxaa

[10:20:04.959] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/player/nvyao/nvyao.gim

WARNING
*****************************************************************************
[10:20:04.970] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:04.970] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:04.971] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:04.971] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:20:04.974] M [RENDER] Device do not support texture
lut/h55_wardrobe_geis_zbs_lut.png format R8G8B8, try to convert it to A8B8G8R8

[10:20:04.978] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\built_in\sky\sky.fx, tech name: TShader.

ERROR *****************************************************************************
[10:20:04.979] M [RENDER] Effect include file shader\built_in\sky\sky.nfx.json is
not found!

WARNING
*****************************************************************************
[10:20:04.992] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:20:04.997] M [WORLD] no preset camera named found! return indentity matrix

WARNING
*****************************************************************************
[10:20:05.031] L [RENDER] Device do not support texture
scene/scene_battle/h55_fantasy/h55_fantasy_content/lightmap/atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

[10:20:05.040] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\reflection.fx, tech name: TShader.
[10:20:05.053] M [SCRIPT] 2025-06-08 10:20:04,929 - crash_helper - INFO -
WorldDeduce init_scene
[10:20:05.053] M [SCRIPT] 2025-06-08 10:20:04,930 - crash_helper - INFO - memory
info: 408/7930
[10:20:05.065] M [SCRIPT] 2025-06-08 10:20:04,941 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_logicpath/h55_logicpath.scn

WARNING
*****************************************************************************
[10:20:05.068] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:05.069] M [RENDER] invalid post effect config, empty pass
simple_color_grading
WARNING
*****************************************************************************
[10:20:05.070] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:05.072] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:20:05.093] M [WORLD] custom render system already add to scene!

[10:20:05.156] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr_low.fx, tech name: TShader.
[10:20:05.184] M [SCRIPT] 2025-06-08 10:20:05,061 - crash_helper - INFO -
WorldMatchRoomWolves init_scene
[10:20:05.185] M [SCRIPT] 2025-06-08 10:20:05,062 - crash_helper - INFO - memory
info: 416/7930
[10:20:05.189] M [SCRIPT] 2025-06-08 10:20:05,066 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_5thmafia/h55_5thmafia.scn

WARNING
*****************************************************************************
[10:20:05.196] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:20:05.196] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:20:05.197] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:20:05.198] M [RENDER] invalid post effect config, empty pass fxaa

ERROR *****************************************************************************
[10:20:05.202] M [DETOUR] detour mesh h55_guestroom_sm has navigation mesh already!

[10:20:05.205] M [SCRIPT] 2025-06-08 10:20:05,081 - NetService - INFO -


is_disconnect1, (5, (0, 6, 4))
[10:20:05.233] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/xinfeng_01.bpse
[10:20:05.264] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/xinfeng_01.bpse
[10:20:05.265] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/shuixia_qipao_03.bpse
[10:20:05.305] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\h55_particle_system.fx, tech name: TShader.

ERROR *****************************************************************************
[10:20:05.307] L [RENDER] Effect include file common\shader\
h55_particle_system.nfx.json is not found!
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

WARNING
*****************************************************************************
[10:20:05.313] L [RENDER] Device do not support texture
builtin/textures/particle_system_d.png format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

[10:20:05.326] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/boll_03.gim
[10:20:05.328] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\h27_quicksilver.fx, tech name: TShader.
[10:20:05.336] M [SCRIPT] 2025-06-08 10:20:04,228 - EchoGateClient - INFO -
[6845016465a4b55c4487dd09]use_three: (False, 10, True)
[10:20:05.336] M [SCRIPT] 2025-06-08 10:20:04,228 - EchoGateClient - INFO -
[6845016465a4b55c4487dd09]use_three: (False, 10, True)
[10:20:05.348] M [SCRIPT] 2025-06-08 10:20:04,240 - EchoGateClient - INFO -
[6845016465a4b55c4487dd09]use_three: (False, 10, True)
[10:20:05.348] M [SCRIPT] 2025-06-08 10:20:04,240 - AsioUdpGateClient - INFO -
create_client: (None, '8.221.189.84', 20002, '8.221.189.84', 20002, None, False,
False)
[10:20:05.348] M [SCRIPT] 2025-06-08 10:20:04,240 - EchoGateClient - INFO -
[6845016465a4b55c4487dd09][_connect] client_id=6845014465a4b55c4487dd03
ip=8.221.189.84 port=20002
[10:20:05.350] M [SCRIPT] 2025-06-08 10:20:04,241 - EchoGateClient - INFO -
[6845016465a4b55c4487dd09][bind_socket: connect] not support dc
[10:20:05.351] M [SCRIPT] 2025-06-08 10:20:04,243 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0a]use_three: (False, 10, True)
[10:20:05.351] M [SCRIPT] 2025-06-08 10:20:04,243 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0a]use_three: (False, 10, True)
[10:20:05.352] M [SCRIPT] 2025-06-08 10:20:04,244 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0a]use_three: (False, 10, True)
[10:20:05.352] M [SCRIPT] 2025-06-08 10:20:04,244 - AsioUdpGateClient - INFO -
create_client: (None, '34.81.136.8', 20072, '34.81.136.8', 20072, None, False,
False)
[10:20:05.352] M [SCRIPT] 2025-06-08 10:20:04,244 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0a][_connect] client_id=6845014465a4b55c4487dd03
ip=34.81.136.8 port=20072
[10:20:05.352] M [SCRIPT] 2025-06-08 10:20:04,244 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0a][bind_socket: connect] not support dc
[10:20:05.353] M [SCRIPT] 2025-06-08 10:20:04,245 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0b]use_three: (False, 10, True)
[10:20:05.353] M [SCRIPT] 2025-06-08 10:20:04,245 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0b]use_three: (False, 10, True)
[10:20:05.353] M [SCRIPT] 2025-06-08 10:20:04,245 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0b]use_three: (False, 10, True)
[10:20:05.353] M [SCRIPT] 2025-06-08 10:20:04,245 - AsioUdpGateClient - INFO -
create_client: (None, '47.245.82.17', 20002, '47.245.82.17', 20002, None, False,
False)
[10:20:05.353] M [SCRIPT] 2025-06-08 10:20:04,245 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0b][_connect] client_id=6845014465a4b55c4487dd03
ip=47.245.82.17 port=20002
[10:20:05.353] M [SCRIPT] 2025-06-08 10:20:04,245 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0b][bind_socket: connect] not support dc
[10:20:05.354] M [SCRIPT] 2025-06-08 10:20:04,246 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0c]use_three: (False, 10, True)
[10:20:05.354] M [SCRIPT] 2025-06-08 10:20:04,246 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0c]use_three: (False, 10, True)
[10:20:05.354] M [SCRIPT] 2025-06-08 10:20:04,246 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0c]use_three: (False, 10, True)
[10:20:05.354] M [SCRIPT] 2025-06-08 10:20:04,246 - AsioUdpGateClient - INFO -
create_client: (None, '8.213.209.94', 20012, '8.213.209.94', 20012, None, False,
False)
[10:20:05.354] M [SCRIPT] 2025-06-08 10:20:04,246 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0c][_connect] client_id=6845014465a4b55c4487dd03
ip=8.213.209.94 port=20012
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:04,247 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0c][bind_socket: connect] not support dc
[10:20:05.355] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/shuixia_qipao_03.bpse
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,351284 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,351581 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,352707 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 39996
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,353191 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,353219 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,353515 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 39968
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,354123 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,354147 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:05.355] M [SCRIPT] 2025-06-08 10:20:05,354342 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 39992
[10:20:05.356] M [SCRIPT] 2025-06-08 10:20:05,355419 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:05.356] M [SCRIPT] 2025-06-08 10:20:05,355449 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:05.356] M [SCRIPT] 2025-06-08 10:20:05,355927 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 40004
[10:20:05.360] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/killer_smoke_01.bpse
[10:20:05.362] M [SCRIPT] 2025-06-08 10:20:04,254 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:05.368] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_smoke_01.bpse
[10:20:05.368] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/shuixia_qipao_02.bpse
[10:20:05.371] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_18.gim
[10:20:05.375] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/shuixia_qipao_02.bpse
[10:20:05.377] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/shuixia_qipao_01.bpse
[10:20:05.383] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/shuixia_qipao_01.bpse
[10:20:05.384] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/lazhu_01.bpse
[10:20:05.414] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/polun_sanmian_plane_004.gim
[10:20:05.415] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model.fx, tech name: TShader.
[10:20:05.443] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_01.bpse

WARNING
*****************************************************************************
[10:20:05.485] L [RENDER] Device do not support texture
scene/scene_battle/h55_wait/h55_wait_content/lightmap/atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wait/h55_wait_content/0_0.scn

[10:20:05.524] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/dengguang_02.gim
[10:20:05.531] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\light_fade.fx, tech name: TShader.
[10:20:05.549] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_04.gim
[10:20:05.600] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_cotton_1.gim
[10:20:05.610] M [SCRIPT] 2025-06-08 10:20:05,437380 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:05.610] M [SCRIPT] 2025-06-08 10:20:05,467951 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:05.610] M [SCRIPT] 2025-06-08 10:20:05,471064 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:05.610] M [SCRIPT] 2025-06-08 10:20:05,513403 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:05.612] M [SCRIPT] 2025-06-08 10:20:04,504 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:05.615] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_cotton_2.gim
[10:20:05.629] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_spider_9.gim
[10:20:05.642] M [SCRIPT] 2025-06-08 10:20:04,534 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:05.668] M [SCRIPT] 2025-06-08 10:20:04,559 - NetService - INFO -
heart_back---gen_scene_tick

WARNING
*****************************************************************************
[10:20:05.697] M [colmesh load] open file fail !!

WARNING
*****************************************************************************
[10:20:05.704] L [RENDER] Device do not support texture
scene/scene_battle/h55_wait/h55_wait_content/lightmap/atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wait/h55_wait_content/0_0.scn

[10:20:05.739] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/prop/h55_pendant_doll/h55_pendant_doll_8low.gim
[10:20:05.753] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_4low.gim
[10:20:05.756] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_6low.gim
[10:20:05.769] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_7low.gim
[10:20:05.773] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_3low.gim
[10:20:05.780] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_5low.gim
[10:20:06.050] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_2low.gim
[10:20:06.059] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/smoke_00.bpse
[10:20:06.069] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/smoke_00.bpse
[10:20:06.070] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:20:06.075] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:20:06.075] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/dianguang_01.bpse
[10:20:06.077] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/dianguang_01.bpse
[10:20:06.079] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/killer_glow_01.bpse
[10:20:06.156] L [RENDER] create effect common\shader\
h55_particle_system.fx:TShader *** time: 69.87 ms ***
[10:20:06.161] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_glow_01.bpse
WARNING
*****************************************************************************
[10:20:06.264] L [RENDER] Device do not support texture
scene/scene_battle/h55_waitdual/h55_waitdual_content/lightmap/atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_waitdual/h55_waitdual_content/0_0.scn

WARNING
*****************************************************************************
[10:20:06.320] L [RENDER] Device do not support texture
scene/scene_battle/h55_waitdual/h55_waitdual_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_waitdual/h55_waitdual_content/0_0.scn

[10:20:06.443] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/prop/h55_pendant_doll/h55_pendant_doll_5.gim
[10:20:06.479] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_2.gim
[10:20:06.479] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/guanjia/guanjia_deluosi/guanjia_deluosi.gim

WARNING
*****************************************************************************
[10:20:06.552] L [RENDER] Device do not support texture
scene/scene_battle/h55_blackjack/h55_blackjack_content/lightmap/atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_blackjack/h55_blackjack_content/0_0.scn

[10:20:06.662] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/playground/light_lazhu_001.bpse
[10:20:06.708] L [RENDER] create effect common\shader\
h55_particle_system.fx:TShader *** time: 36.73 ms ***

WARNING
*****************************************************************************
[10:20:06.712] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body01_diff.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:06.733] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/scene/playground/light_lazhu_001.bpse

WARNING
*****************************************************************************
[10:20:06.872] L [RENDER] Device do not support texture
scene/scene_battle/h55_blackjack/h55_blackjack_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_blackjack/h55_blackjack_content/0_0.scn

WARNING
*****************************************************************************
[10:20:06.921] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body01_micai.tga format R8G8B8, try to
convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:20:06.975] L [RENDER] Device do not support texture
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content/lightmap/atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content/0_0.scn

WARNING
*****************************************************************************
[10:20:06.982] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body01_mask.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:06.982] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/p5/p5_light_001.bpse
[10:20:06.986] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_08_a.gim
[10:20:07.003] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/buzz.gim
[10:20:07.048] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/p5/p5_light_001.bpse
[10:20:07.068] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap_tur.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:07.080] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body01_nor.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:07.330] M [RENDER] create effect shader\pbr_ex.fx:TShader *** time: 182.63


ms ***
[10:20:07.349] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.
[10:20:07.418] L [RENDER] create effect shader\blinn_phong\
blinn_phong_tur.fx:TShader *** time: 68.86 ms ***

WARNING
*****************************************************************************
[10:20:07.646] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body03_diff.tga format R8G8B8, try to
convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:20:07.708] L [RENDER] Device do not support texture
scene/scene_battle/h55_test_heijin/h55_test_heijin_content/lightmap/atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_test_heijin/h55_test_heijin_content/0_0.scn
WARNING
*****************************************************************************
[10:20:07.785] L [RENDER] Device do not support texture
shader/cube/h55_test_heijin_skybox02.bmp format R8G8B8, try to convert it to
A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_test_heijin/h55_test_heijin_content/0_0.scn

WARNING
*****************************************************************************
[10:20:07.789] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body03_mask.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:07.818] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\clearcoat_flake.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:07.852] L [RENDER] Device do not support texture lut/liudongguang_01.bmp
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_test_heijin/h55_test_heijin_content/0_0.scn

WARNING
*****************************************************************************
[10:20:07.853] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body03_nor.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:07.865] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\pbr_crystal.fx, tech name: TShader.
[10:20:07.930] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\water_ref.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:07.947] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body02_diff.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:07.978] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\pbr_ghost.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:08.034] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_heijin_jisi/h55_wardrobe_heijin_jisi_content/
lightmap/atlas_0.dds format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_heijin_jisi/h55_wardrobe_heijin_jisi_content/
0_0.scn

WARNING
*****************************************************************************
[10:20:08.057] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body02_mask.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:08.136] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr_low\pbr_low_lightmap_reflection.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:08.140] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body02_nor.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:08.187] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\pbr_character.fx, tech name: TShader.
[10:20:08.389] M [RENDER] create effect shader\pbr\pbr_character.fx:TShader ***
time: 201.39 ms ***
[10:20:08.568] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_002.bpse
[10:20:08.611] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_046.gim
[10:20:08.619] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_047.gim
[10:20:08.620] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model_mask.fx, tech name: TShader.
[10:20:08.634] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_049.gim
[10:20:08.639] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_036a.gim
[10:20:08.680] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_050.gim
[10:20:08.686] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_051.gim

WARNING
*****************************************************************************
[10:20:08.687] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_head_diff.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:08.702] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_053.gim
[10:20:08.703] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model_quicksilver.fx, tech name: TShader.
[10:20:08.715] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_054.gim
[10:20:08.740] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_002.bpse
[10:20:08.740] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_001.bpse

WARNING
*****************************************************************************
[10:20:08.749] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_head_micai.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:08.754] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_041.gim
[10:20:08.805] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_043.gim

WARNING
*****************************************************************************
[10:20:08.828] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_head_mask.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:08.884] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_039.gim
[10:20:08.921] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_034.gim
[10:20:08.938] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_032.gim
[10:20:08.957] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_037.gim

WARNING
*****************************************************************************
[10:20:08.973] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_head_nor.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:20:08.987] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_038.gim
[10:20:09.006] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_033.gim
[10:20:09.024] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_030.gim
[10:20:09.036] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_031.gim
[10:20:09.038] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model_uv_clamp.fx, tech name: TShader.
[10:20:09.048] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_042.gim
[10:20:09.058] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_036.gim

WARNING
*****************************************************************************
[10:20:09.075] M wyd: anim animations have unequal scale but bone number does not
support unequal scale. fallback to cpu skin chr\guanjia\guanjia_deluosi\
guanjia_deluosi.gim

[10:20:09.113] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_001.bpse
[10:20:09.122] M [WORLD] CacheSocketObject: fx\common\emotion_hall_bathtub_play.pse
[10:20:09.122] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/emotion_hall_bathtub_play.bpse
[10:20:09.135] M [WORLD] CacheSocketObject: fx\common\emotion_hall_bathtub_play.pse
[10:20:09.137] M [WORLD] CacheSocketObject: fx\common\emotion_hall_bathtub_play.pse
[10:20:09.137] M [WORLD] CacheSocketObject: fx\common\emotion_hall_bathtub_play.pse

WARNING
*****************************************************************************
[10:20:09.179] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/lightmap/atlas_1.dds format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/0_0.scn

WARNING
*****************************************************************************
[10:20:09.234] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/lightmap/atlas_0.dds format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/0_0.scn

[10:20:09.257] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\pbr_lightmap.fx, tech name: TShader.
[10:20:09.292] L [RENDER] create effect shader\pbr\pbr_lightmap.fx:TShader ***
time: 34.57 ms ***
[10:20:09.301] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/guowang/candle_light_002.bpse
[10:20:09.306] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/guowang/candle_light_002.bpse

WARNING
*****************************************************************************
[10:20:09.369] L [RENDER] Device do not support texture
shader/cube/h55_manor_livingroom3_sl_sky01.bmp format R8G8B8, try to convert it to
A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/0_0.scn

[10:20:09.390] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\manual_lightmap_ex.fx, tech name: TShader.
[10:20:09.412] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/redqueen/separate_dir/redqueen_e_heijin/redqueen_e_heijin_yizi.gim
[10:20:09.414] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_basic.fx, tech name: TShader.
[10:20:09.436] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_crystal_fade.fx, tech name: TShader.
[10:20:09.488] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/redqueen_heijin_yizi_idle_01.bpse
[10:20:09.492] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/redqueen_heijin_yizi_idle_01.gim
[10:20:09.500] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/redqueen_heijin_yizi_idle_03.gim
[10:20:09.503] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","app_version":1863932,"client_id":"6845014465a4b55c4487dd
03","countrycode":"VN","cur_version":2221634,"device_height":768,"device_model":"pc
#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-64","haiwai_region_code":"sg","hotfix_info":
{"cost_time":
{"apply_time":0.06,"decrypt_time":0.02,"download_time":1.15},"hotfix_des":"登陆拉取
hotfix","url":"https://h55na.update.easebar.com/pl/
hotfix_nx2_docker_a"},"ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb","lang":
"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":30,"os_name":"windows","os_
ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_update_time":174935
2797,"root_mark":false,"sdk_ver":"2.20.1","server":"unknow","source":"netease_p1","
time":"2025-06-08-10:19:59
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352799108","type":"Patch","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","update_status":13,"update_time":1749352799,"use_time":2},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","client_id":"6845014465a4b55c4487dd03","conn_type":2,"countryco
de":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
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PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"encrypt_time":7687,"engine_ver":1863932,"entityi
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{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
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1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"ClientBoot","received_seq":2,"ret
ry":0,"root_mark":false,"sdk_ver":"2.20.1","server_ip":"35.243.77.125","server_port
":4040,"source":"netease_p1","time":"2025-06-08-10:19:59
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:"1749352799147","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","boot_id":"6845015eef9d28b8d2663383","client_id":"6845014465a4b
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Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
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{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
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1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"oversea_project":-
1,"pack_type":1,"pc":1,"project":"h55na","reach_login_time":1749352799,"root_mark":
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:"1749352799395","type":"LoginServer","udid":"7C-70-DB-3C-37-
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{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
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{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
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,"pack_type":1,"pc":1,"project":"h55na","reason":"connect_reply","received_seq":3,"
reply_type":1,"retry":0,"root_mark":false,"sdk_ver":"2.20.1","server_ip":"35.243.77
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:"1749352799469","type":"ConnectServer","udid":"7C-70-DB-3C-37-
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{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","boot_id":"6845015eef9d28b8d2663383","client_id":"6845014465a4b
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1#8#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
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{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
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,"lang":"EN","launch_udid":"351826824901","login_result":{"extra":
{"unisdk_login_json":"eyJhaWQiOiI3NjEyNTQ0MiIsInNka3VpZCI6IjEyNTU5NzY3NTEiLCJ1c2Vyb
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1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","root_mark":false,"sdk_ver":"2.20.1","sourc
e":"netease_p1","time":"2025-06-08-10:20:00
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352800570","type":"LoginResult","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","boot_id":"6845015eef9d28b8d2663383","client_id":"6845014465a4b
55c4487dd03","countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#
Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","root_mark":false,"sdk_ver":"2.20.1","serve
r":10006,"source":"netease_p1","start_load_time":1749352803,"time":"2025-06-08-
10:20:03
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352803111","type":"LoadStart","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","avatar_init_time":1749352803,"big_version":"neox2.2506031031.1
d0b540d","boot_id":"6845015eef9d28b8d2663383","client_id":"6845014465a4b55c4487dd03
","countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R)
Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","last_time_crash":0,"launch_udid":"351826824901","mac_addr":"","nation
":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","render_device":5,"role_id":"67010020","roo
t_mark":false,"sdk_ver":"2.20.1","server":10006,"server_time_sec":0,"source":"netea
se_p1","time":"2025-06-08-10:20:03

+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352803463","type":"AvatarInit","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","app_version":1863932,"boot_id":"6845015eef9d28b8d2663383","cli
ent_id":"6845014465a4b55c4487dd03","countrycode":"VN","cur_version":2221634,"device
_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":34,"os_name":"windows","os_
ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_update_time":174935
2797,"role_id":"67010020","root_mark":false,"sdk_ver":"2.20.1","server":10006,"sour
ce":"netease_p1","time":"2025-06-08-10:20:03
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352803463","type":"Patch","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","update_status":40,"update_time":1749352803,"use_time":6}],
curl_code=0, response=
ok
[10:20:09.556] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/redqueen_heijin_yizi_idle_01.bpse

WARNING
*****************************************************************************
[10:20:09.648] M [WORLD] no preset camera named found! return indentity matrix

ERROR *****************************************************************************
[10:20:09.681] M [WORLD] scene.set_lod_interval is deprecated

[10:20:09.800] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/guisudating/livingroom1_volumelight_01.bpse
[10:20:09.803] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/livingroom_01.gim
[10:20:09.812] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/guisudating/livingroom1_volumelight_01.bpse
[10:20:09.955] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_wave.fx, tech name: TShader.
WARNING
*****************************************************************************
[10:20:10.014] L [RENDER] Device do not support texture
scene/scene_battle/h55_coa7_huangyi/h55_coa7_huangyi_content/lightmap/atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_coa7_huangyi/h55_coa7_huangyi_content/0_0.scn

WARNING
*****************************************************************************
[10:20:10.036] L [RENDER] Device do not support texture
shader/cube/h55_coa7_sky_d.bmp format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_coa7_huangyi/h55_coa7_huangyi_content/0_0.scn

[10:20:10.046] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/coa7/huangyi_scene_idle_001.bpse
[10:20:10.264] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/coa7/huangyi_scene_idle_001.bpse
[10:20:10.288] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/point_light_shader_depth.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:10.333] M [WORLD] custom render system already add to scene!

[10:20:10.350] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\blinn_phong\blinn_phong_tur.nfx, tech name: TShader.
[10:20:10.389] L [RENDER] create effect shader\blinn_phong\
blinn_phong_tur.nfx:TShader *** time: 39.39 ms ***

WARNING
*****************************************************************************
[10:20:10.390] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:20:10.450] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/lightmap/
atlas_3.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:20:10.498] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/
lightmap_8f7cd86d/atlas_3.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

[10:20:10.532] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common_nolight_noz.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:10.690] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/lightmap/
atlas_0.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:20:10.728] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/
lightmap_8f7cd86d/atlas_0.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:20:10.761] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:20:10.769] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:20:10.778] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:20:10.797] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:20:10.799] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/lightmap/
atlas_2.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:20:10.866] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/
lightmap_8f7cd86d/atlas_2.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:20:10.928] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/lightmap/
atlas_1.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:20:10.982] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/
lightmap_8f7cd86d/atlas_1.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

[10:20:10.996] M [SCRIPT] 2025-06-08 10:20:09,888 - UISystem - INFO - ---------Now


Hide UIHall---------
[10:20:11.101] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_zbs/separate_dir/zbs_e_geis/
zbs_e_geis_zy.gim
[10:20:11.146] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_transparent_flow.nfx, tech name: TShader.
[10:20:11.175] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001.bpse
[10:20:11.181] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_001.gim
[10:20:11.184] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model.nfx, tech name: TShader.
[10:20:11.202] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_004.gim
[10:20:11.229] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_023.gim
[10:20:11.239] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_044.gim
[10:20:11.242] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_040.gim
[10:20:11.243] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\fx\fx_common.nfx, tech name: TShader.
[10:20:11.280] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_041.gim
[10:20:11.301] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_150.gim
[10:20:11.315] M [SCRIPT] 2025-06-08 10:20:10,206 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0b][disconnect] seed=
[10:20:11.315] M [SCRIPT] 2025-06-08 10:20:10,207 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0b][disconnect] seed=
[10:20:11.316] M [SCRIPT] 2025-06-08 10:20:10,208 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0c][disconnect] seed=
[10:20:11.316] M [SCRIPT] 2025-06-08 10:20:10,208 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0c][disconnect] seed=
[10:20:11.317] M [SCRIPT] 2025-06-08 10:20:10,209 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0a][disconnect] seed=
[10:20:11.317] M [SCRIPT] 2025-06-08 10:20:10,209 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0a][disconnect] seed=
[10:20:11.319] M [SCRIPT] 2025-06-08 10:20:10,210 - EchoGateClient - INFO -
[6845016465a4b55c4487dd09][disconnect] seed=
[10:20:11.319] M [SCRIPT] 2025-06-08 10:20:10,211 - EchoGateClient - INFO -
[6845016465a4b55c4487dd09][disconnect] seed=
[10:20:11.320] M [SCRIPT] 2025-06-08 10:20:10,212 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0b]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:11.320] M [SCRIPT] 2025-06-08 10:20:11,315885 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:11.320] M [SCRIPT] 2025-06-08 10:20:10,212 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0c]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:11.320] M [SCRIPT] 2025-06-08 10:20:11,317412 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:11.320] M [SCRIPT] 2025-06-08 10:20:10,212 - EchoGateClient - INFO -
[6845016465a4b55c4487dd0a]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:11.320] M [SCRIPT] 2025-06-08 10:20:11,318446 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:11.320] M [SCRIPT] 2025-06-08 10:20:10,212 - EchoGateClient - INFO -
[6845016465a4b55c4487dd09]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:11.320] M [SCRIPT] 2025-06-08 10:20:11,318867 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:11.357] L [RENDER] create effect shader\fx\fx_common.nfx:TShader *** time:
52.88 ms ***
[10:20:11.369] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_152.gim
[10:20:11.384] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001.bpse
[10:20:11.420] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001a.bpse
[10:20:11.502] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_zbs/separate_dir/zbs_e_geis/
zbs_e_geis_zy_rock01.gim
[10:20:11.521] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_zbs/separate_dir/zbs_e_geis/
zbs_e_geis_zy_rock02.gim
[10:20:11.547] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_zbs/separate_dir/zbs_e_geis/
zbs_e_geis_zy_rock03.gim
[10:20:11.559] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001a.bpse

WARNING
*****************************************************************************
[10:20:11.588] L [RENDER] Device do not support texture
scene/scene_battle/h55_logicpath/h55_logicpath_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_logicpath/h55_logicpath_content/0_0.scn

[10:20:11.627] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/wait/tuilizhijing_light_01.bpse
[10:20:11.630] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_08.gim
[10:20:11.636] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_08_b.gim
[10:20:11.642] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/tuilizhijing_light_01.bpse

WARNING
*****************************************************************************
[10:20:11.660] L [RENDER] Device do not support texture
scene/scene_battle/h55_5thmafia/h55_5thmafia_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_5thmafia/h55_5thmafia_content/0_0.scn

[10:20:11.666] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common_offset.fx, tech name: TShader.

ERROR *****************************************************************************
[10:20:11.754] L [WORLD] Gim file scene/model/h55_5thmafia/h55_5thmafia_sun.gim is
not found!
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_5thmafia/h55_5thmafia_content/0_0.scn

ERROR *****************************************************************************
[10:20:11.754] L [WORLD] failed to open gim or mesh file:
scene/model/h55_5thmafia/h55_5thmafia_sun.gim
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_5thmafia/h55_5thmafia_content/0_0.scn

[10:20:11.756] L [WORLD] [crash_helper] MeshVertexData::Create filename:


invalidres/match.gim

ERROR *****************************************************************************
[10:20:11.883] L [WORLD] Gim file scene/model/h55_5thmafia/h55_5thmafia_moon.gim is
not found!
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_5thmafia/h55_5thmafia_content/0_0.scn

ERROR *****************************************************************************
[10:20:11.883] L [WORLD] failed to open gim or mesh file:
scene/model/h55_5thmafia/h55_5thmafia_moon.gim
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_5thmafia/h55_5thmafia_content/0_0.scn

[10:20:11.916] M [SCRIPT] 2025-06-08 10:20:10,808 - NetService - INFO -


heart_back---res_async
[10:20:11.928] M [SCRIPT] 2025-06-08 10:20:10,819 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:11.956] M [SCRIPT] 2025-06-08 10:20:10,847 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:11.976] M [SCRIPT] 2025-06-08 10:20:10,868 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:11.977] M [SCRIPT] 2025-06-08 10:20:10,868 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:11.996] M [SCRIPT] 2025-06-08 10:20:10,887 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:11.997] M [SCRIPT] 2025-06-08 10:20:10,889 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:11.998] M [SCRIPT] 2025-06-08 10:20:10,889 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:11.998] M [SCRIPT] 2025-06-08 10:20:10,890 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:12.016] M [SCRIPT] 2025-06-08 10:20:10,908 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:12.017] M [SCRIPT] 2025-06-08 10:20:10,909 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:12.030] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_mid\pbr_mid_basic_water.fx, tech name: TShader.
[10:20:12.092] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/ui_tsz_out_1.bpse
[10:20:12.095] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/mianpian_2.gim
[10:20:12.096] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\dissolve.fx, tech name: TShader.
[10:20:12.133] M [SCRIPT] 2025-06-08 10:20:11,019 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:12.147] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/ui_tsz_out_1.bpse
[10:20:12.232] M [SCRIPT] 2025-06-08 10:20:11,124 - NetService - INFO -
heart_back---gen_scene_tick
[10:20:12.238] M [SCRIPT] 2025-06-08 10:20:11,130 - NetService - INFO -
heart_back---res_async
[10:20:12.247] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/ui_think_in_1.bpse
[10:20:12.305] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/new_zhaozi_04.gim
[10:20:12.306] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\simple_water.fx, tech name: TShader.
[10:20:12.320] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/new_zhaozi_05.gim
[10:20:12.365] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/ui_think_in_1.bpse
[10:20:12.374] M [SCRIPT] 2025-06-08 10:20:11,266 - NetService - INFO -
heart_back---res_async
[10:20:12.778] M [SCRIPT] 2025-06-08 10:20:11,670 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/hall_new.csb, UIHall---------
[10:20:12.893] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_task_tips/plot_2021_displacement_common.spx

ERROR *****************************************************************************
[10:20:12.893] M [RENDER] Effect include file ui\dm65ui\res\ui_splendor_res\
plot_task_tips\plot_2021_displacement_common.spx.json is not found!

[10:20:13.649] M [SCRIPT] 2025-06-08 10:20:12,541 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/result_delay.csb, UIBRDelay---------
[10:20:14.147] M [SCRIPT] 2025-06-08 10:20:13,038 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_coordinator_recharge_main.csb,
UIFirstFlush---------
[10:20:14.311] M [COCOSUI] cocos load spine :
<spine/activity_coordinator/shouchon_kongjun.json>
[10:20:18.113] M [SCRIPT] 2025-06-08 10:20:17,003 - UISystem - INFO - ---------
captureNodesToRT -[<ccui.Layout object at 0x000001D3B0873B80>, <ccui.Layout object
at 0x000001D3B0873BB0>], g_cocos_lazy_visit:True---------
[10:20:18.618] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui/dm65ui/res/ui_splendor_res/dissolve.spx

ERROR *****************************************************************************
[10:20:18.621] M [RENDER] Effect include file ui\dm65ui\res\ui_splendor_res\
dissolve.spx.json is not found!

[10:20:19.233] M [SCRIPT] 2025-06-08 10:20:18,124 - EchoGateClient - INFO -


[6845017265a4b55c4487dd0d]use_three: (False, 10, True)
[10:20:19.233] M [SCRIPT] 2025-06-08 10:20:18,124 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0d]use_three: (False, 10, True)
[10:20:19.234] M [SCRIPT] 2025-06-08 10:20:18,125 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0d]use_three: (False, 10, True)
[10:20:19.234] M [SCRIPT] 2025-06-08 10:20:18,125 - AsioUdpGateClient - INFO -
create_client: (None, '8.221.188.248', 20077, '8.221.188.248', 20077, None, False,
False)
[10:20:19.235] M [SCRIPT] 2025-06-08 10:20:18,126 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0d][_connect] client_id=6845014465a4b55c4487dd03
ip=8.221.188.248 port=20077
[10:20:19.235] M [SCRIPT] 2025-06-08 10:20:18,126 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0d][bind_socket: connect] not support dc
[10:20:19.236] M [SCRIPT] 2025-06-08 10:20:18,127 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0e]use_three: (False, 10, True)
[10:20:19.236] M [SCRIPT] 2025-06-08 10:20:18,127 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0e]use_three: (False, 10, True)
[10:20:19.236] M [SCRIPT] 2025-06-08 10:20:18,127 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0e]use_three: (False, 10, True)
[10:20:19.236] M [SCRIPT] 2025-06-08 10:20:18,127 - AsioUdpGateClient - INFO -
create_client: (None, '34.81.136.8', 20072, '34.81.136.8', 20072, None, False,
False)
[10:20:19.236] M [SCRIPT] 2025-06-08 10:20:18,127 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0e][_connect] client_id=6845014465a4b55c4487dd03
ip=34.81.136.8 port=20072
[10:20:19.236] M [SCRIPT] 2025-06-08 10:20:18,127 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0e][bind_socket: connect] not support dc
[10:20:19.238] M [SCRIPT] 2025-06-08 10:20:18,129 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0f]use_three: (False, 10, True)
[10:20:19.239] M [SCRIPT] 2025-06-08 10:20:18,129 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0f]use_three: (False, 10, True)
[10:20:19.239] M [SCRIPT] 2025-06-08 10:20:18,130 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0f]use_three: (False, 10, True)
[10:20:19.239] M [SCRIPT] 2025-06-08 10:20:18,130 - AsioUdpGateClient - INFO -
create_client: (None, '8.219.77.137', 20042, '8.219.77.137', 20042, None, False,
False)
[10:20:19.239] M [SCRIPT] 2025-06-08 10:20:18,130 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0f][_connect] client_id=6845014465a4b55c4487dd03
ip=8.219.77.137 port=20042
[10:20:19.239] M [SCRIPT] 2025-06-08 10:20:18,130 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0f][bind_socket: connect] not support dc
[10:20:19.240] M [SCRIPT] 2025-06-08 10:20:18,131 - EchoGateClient - INFO -
[6845017265a4b55c4487dd10]use_three: (False, 10, True)
[10:20:19.240] M [SCRIPT] 2025-06-08 10:20:18,131 - EchoGateClient - INFO -
[6845017265a4b55c4487dd10]use_three: (False, 10, True)
[10:20:19.241] M [SCRIPT] 2025-06-08 10:20:18,132 - EchoGateClient - INFO -
[6845017265a4b55c4487dd10]use_three: (False, 10, True)
[10:20:19.241] M [SCRIPT] 2025-06-08 10:20:18,132 - AsioUdpGateClient - INFO -
create_client: (None, '8.213.209.183', 20022, '8.213.209.183', 20022, None, False,
False)
[10:20:19.241] M [SCRIPT] 2025-06-08 10:20:18,132 - EchoGateClient - INFO -
[6845017265a4b55c4487dd10][_connect] client_id=6845014465a4b55c4487dd03
ip=8.213.209.183 port=20022
[10:20:19.241] M [SCRIPT] 2025-06-08 10:20:18,132 - EchoGateClient - INFO -
[6845017265a4b55c4487dd10][bind_socket: connect] not support dc
[10:20:19.241] M [SCRIPT] 2025-06-08 10:20:19,235585 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:19.242] M [SCRIPT] 2025-06-08 10:20:19,235627 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:19.242] M [SCRIPT] 2025-06-08 10:20:19,235864 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 55688
[10:20:19.242] M [SCRIPT] 2025-06-08 10:20:19,237321 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:19.242] M [SCRIPT] 2025-06-08 10:20:19,237354 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:19.242] M [SCRIPT] 2025-06-08 10:20:19,237635 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 55700
[10:20:19.242] M [SCRIPT] 2025-06-08 10:20:19,240069 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:19.242] M [SCRIPT] 2025-06-08 10:20:19,240103 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:19.242] M [SCRIPT] 2025-06-08 10:20:19,240304 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 6184
[10:20:19.298] M [SCRIPT] 2025-06-08 10:20:19,245763 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:19.298] M [SCRIPT] 2025-06-08 10:20:19,245815 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:19.298] M [SCRIPT] 2025-06-08 10:20:19,246155 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 55692
[10:20:19.299] M [SCRIPT] 2025-06-08 10:20:19,289650 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:19.384] M [SCRIPT] 2025-06-08 10:20:19,344111 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:19.384] M [SCRIPT] 2025-06-08 10:20:19,354944 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:19.399] M [SCRIPT] 2025-06-08 10:20:19,392001 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:19.433] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03","countrycode":"VN"
,"device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","load_time_long":8.346520185470581,"mac_a
ddr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":42,"os_name":"windows","os_
ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_game_time":17493528
11,"root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","suppo
rt_astc":"unkown","time":"2025-06-08-10:20:12
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352811665","type":"Load","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:20:21.373] M [SCRIPT] 2025-06-08 10:20:20,264 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0f][disconnect] seed=
[10:20:21.374] M [SCRIPT] 2025-06-08 10:20:20,265 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0f][disconnect] seed=
[10:20:21.374] M [SCRIPT] 2025-06-08 10:20:20,266 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0f]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:21.374] M [SCRIPT] 2025-06-08 10:20:21,373863 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:21.497] M [SCRIPT] 2025-06-08 10:20:20,388 - EchoGateClient - INFO -
[6845017265a4b55c4487dd10][disconnect] seed=
[10:20:21.497] M [SCRIPT] 2025-06-08 10:20:20,389 - EchoGateClient - INFO -
[6845017265a4b55c4487dd10][disconnect] seed=
[10:20:21.498] M [SCRIPT] 2025-06-08 10:20:20,389 - EchoGateClient - INFO -
[6845017265a4b55c4487dd10]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:21.498] M [SCRIPT] 2025-06-08 10:20:21,498068 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:21.577] M [SCRIPT] 2025-06-08 10:20:20,469 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0e][disconnect] seed=
[10:20:21.577] M [SCRIPT] 2025-06-08 10:20:20,469 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0e][disconnect] seed=
[10:20:21.578] M [SCRIPT] 2025-06-08 10:20:20,470 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0e]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:21.578] M [SCRIPT] 2025-06-08 10:20:21,577841 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:21.650] M [SCRIPT] 2025-06-08 10:20:20,542 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0d][disconnect] seed=
[10:20:21.650] M [SCRIPT] 2025-06-08 10:20:20,542 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0d][disconnect] seed=
[10:20:21.652] M [SCRIPT] 2025-06-08 10:20:20,544 - EchoGateClient - INFO -
[6845017265a4b55c4487dd0d]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:21.652] M [SCRIPT] 2025-06-08 10:20:21,651675 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:23.225] M [SCRIPT] 2025-06-08 10:20:22,117 - EchoGateClient - INFO -
[6845017665a4b55c4487dd11]use_three: (False, 10, True)
[10:20:23.225] M [SCRIPT] 2025-06-08 10:20:22,117 - EchoGateClient - INFO -
[6845017665a4b55c4487dd11]use_three: (False, 10, True)
[10:20:23.225] M [SCRIPT] 2025-06-08 10:20:22,117 - EchoGateClient - INFO -
[6845017665a4b55c4487dd11]use_three: (False, 10, True)
[10:20:23.225] M [SCRIPT] 2025-06-08 10:20:22,117 - AsioUdpGateClient - INFO -
create_client: (None, '8.221.189.84', 20002, '8.221.189.84', 20002, None, False,
False)
[10:20:23.225] M [SCRIPT] 2025-06-08 10:20:22,117 - EchoGateClient - INFO -
[6845017665a4b55c4487dd11][_connect] client_id=6845014465a4b55c4487dd03
ip=8.221.189.84 port=20002
[10:20:23.225] M [SCRIPT] 2025-06-08 10:20:22,117 - EchoGateClient - INFO -
[6845017665a4b55c4487dd11][bind_socket: connect] not support dc
[10:20:23.228] M [SCRIPT] 2025-06-08 10:20:22,120 - EchoGateClient - INFO -
[6845017665a4b55c4487dd12]use_three: (False, 10, True)
[10:20:23.228] M [SCRIPT] 2025-06-08 10:20:22,120 - EchoGateClient - INFO -
[6845017665a4b55c4487dd12]use_three: (False, 10, True)
[10:20:23.229] M [SCRIPT] 2025-06-08 10:20:22,121 - EchoGateClient - INFO -
[6845017665a4b55c4487dd12]use_three: (False, 10, True)
[10:20:23.229] M [SCRIPT] 2025-06-08 10:20:22,121 - AsioUdpGateClient - INFO -
create_client: (None, '104.155.205.66', 20007, '104.155.205.66', 20007, None,
False, False)
[10:20:23.230] M [SCRIPT] 2025-06-08 10:20:22,122 - EchoGateClient - INFO -
[6845017665a4b55c4487dd12][_connect] client_id=6845014465a4b55c4487dd03
ip=104.155.205.66 port=20007
[10:20:23.230] M [SCRIPT] 2025-06-08 10:20:22,122 - EchoGateClient - INFO -
[6845017665a4b55c4487dd12][bind_socket: connect] not support dc
[10:20:23.231] M [SCRIPT] 2025-06-08 10:20:22,123 - EchoGateClient - INFO -
[6845017665a4b55c4487dd13]use_three: (False, 10, True)
[10:20:23.231] M [SCRIPT] 2025-06-08 10:20:22,123 - EchoGateClient - INFO -
[6845017665a4b55c4487dd13]use_three: (False, 10, True)
[10:20:23.232] M [SCRIPT] 2025-06-08 10:20:22,124 - EchoGateClient - INFO -
[6845017665a4b55c4487dd13]use_three: (False, 10, True)
[10:20:23.232] M [SCRIPT] 2025-06-08 10:20:22,124 - AsioUdpGateClient - INFO -
create_client: (None, '47.245.82.17', 20002, '47.245.82.17', 20002, None, False,
False)
[10:20:23.232] M [SCRIPT] 2025-06-08 10:20:22,124 - EchoGateClient - INFO -
[6845017665a4b55c4487dd13][_connect] client_id=6845014465a4b55c4487dd03
ip=47.245.82.17 port=20002
[10:20:23.232] M [SCRIPT] 2025-06-08 10:20:22,124 - EchoGateClient - INFO -
[6845017665a4b55c4487dd13][bind_socket: connect] not support dc
[10:20:23.233] M [SCRIPT] 2025-06-08 10:20:22,125 - EchoGateClient - INFO -
[6845017665a4b55c4487dd14]use_three: (False, 10, True)
[10:20:23.233] M [SCRIPT] 2025-06-08 10:20:22,125 - EchoGateClient - INFO -
[6845017665a4b55c4487dd14]use_three: (False, 10, True)
[10:20:23.233] M [SCRIPT] 2025-06-08 10:20:22,125 - EchoGateClient - INFO -
[6845017665a4b55c4487dd14]use_three: (False, 10, True)
[10:20:23.233] M [SCRIPT] 2025-06-08 10:20:22,125 - AsioUdpGateClient - INFO -
create_client: (None, '8.213.209.94', 20012, '8.213.209.94', 20012, None, False,
False)
[10:20:23.233] M [SCRIPT] 2025-06-08 10:20:22,125 - EchoGateClient - INFO -
[6845017665a4b55c4487dd14][_connect] client_id=6845014465a4b55c4487dd03
ip=8.213.209.94 port=20012
[10:20:23.233] M [SCRIPT] 2025-06-08 10:20:22,125 - EchoGateClient - INFO -
[6845017665a4b55c4487dd14][bind_socket: connect] not support dc
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,227036 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,227111 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,227903 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 55792
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,230635 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,230726 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,231371 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 55796
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,232894 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,232938 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,233147 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 55800
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,233988 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_redundancy:132 -
INFO - 0 rdc_check_flag: 1 dupack: 1 resendts_delta: 1
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,234008 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v1:21 - INFO - create_kcp_v1
[10:20:23.234] M [SCRIPT] 2025-06-08 10:20:23,234123 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 55804
[10:20:23.289] M [SCRIPT] 2025-06-08 10:20:23,281661 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:23.339] M [SCRIPT] 2025-06-08 10:20:23,335945 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:23.347] M [SCRIPT] 2025-06-08 10:20:23,342101 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:23.397] M [SCRIPT] 2025-06-08 10:20:23,397050 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:20:23.514] M [SCRIPT] 2025-06-08 10:20:22,405 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_guide_rookie_main.csb,
UIActivityGuideFrame---------
[10:20:23.788] M [AUDIO] -----Load wwise\dwrg_ui01.bnk succeed!
[10:20:23.829] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/sprite_advance_effect.vs,common/shader/cocosui/
sprite_advance_effect.ps

WARNING
*****************************************************************************
[10:20:23.866] M neox::device::D3D11Pipeline::CompileShaderFromText:
"common/shader/cocosui/sprite_advance_effect.vs : D:\Games\IdentityV2\
Shader@0x000001D3CEBDDA00(71,23-54): warning X3578: Output value 'main' is not
completely initialized
"

[10:20:25.213] M [SCRIPT] 2025-06-08 10:20:24,105 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/activity_guide_rookie_award_char_choose.csb,
UIActivitySignFinal---------
[10:20:25.359] M [SCRIPT] 2025-06-08 10:20:24,251 - EchoGateClient - INFO -
[6845017665a4b55c4487dd13][disconnect] seed=
[10:20:25.359] M [SCRIPT] 2025-06-08 10:20:24,251 - EchoGateClient - INFO -
[6845017665a4b55c4487dd13][disconnect] seed=
[10:20:25.359] M [SCRIPT] 2025-06-08 10:20:24,251 - EchoGateClient - INFO -
[6845017665a4b55c4487dd13]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:25.359] M [SCRIPT] 2025-06-08 10:20:25,359770 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:25.497] M [SCRIPT] 2025-06-08 10:20:24,389 - EchoGateClient - INFO -
[6845017665a4b55c4487dd14][disconnect] seed=
[10:20:25.497] M [SCRIPT] 2025-06-08 10:20:24,389 - EchoGateClient - INFO -
[6845017665a4b55c4487dd14][disconnect] seed=
[10:20:25.497] M [SCRIPT] 2025-06-08 10:20:24,389 - EchoGateClient - INFO -
[6845017665a4b55c4487dd14]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:25.497] M [SCRIPT] 2025-06-08 10:20:25,498034 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:25.535] M [SCRIPT] 2025-06-08 10:20:24,427 - EchoGateClient - INFO -
[6845017665a4b55c4487dd12][disconnect] seed=
[10:20:25.536] M [SCRIPT] 2025-06-08 10:20:24,428 - EchoGateClient - INFO -
[6845017665a4b55c4487dd12][disconnect] seed=
[10:20:25.537] M [SCRIPT] 2025-06-08 10:20:24,429 - EchoGateClient - INFO -
[6845017665a4b55c4487dd12]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:25.538] M [SCRIPT] 2025-06-08 10:20:25,537253 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:25.661] M [SCRIPT] 2025-06-08 10:20:24,553 - EchoGateClient - INFO -
[6845017665a4b55c4487dd11][disconnect] seed=
[10:20:25.662] M [SCRIPT] 2025-06-08 10:20:24,554 - EchoGateClient - INFO -
[6845017665a4b55c4487dd11][disconnect] seed=
[10:20:25.663] M [SCRIPT] 2025-06-08 10:20:24,554 - EchoGateClient - INFO -
[6845017665a4b55c4487dd11]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:False
[10:20:25.663] M [SCRIPT] 2025-06-08 10:20:25,661719 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:20:29.320] M [SCRIPT] 2025-06-08 10:20:28,212 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:20:29.422] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:20:29.427] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:20:29.428] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:20:29.428] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:20:29.429] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:20:29.429] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:20:29.429] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:20:29.446] M [SCRIPT] 2025-06-08 10:20:28,338 - UISystem - INFO - ---------set
shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[10:20:29.447] M [COCOSUI] [uishader]: cocos node uses a custom shader:
common/shader/cocosui/panel_rt.vs,common/shader/cocosui/panel_rt.ps
[10:20:29.461] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/h55_banshee.gim
[10:20:29.467] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:20:29.547] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","button_click":"{\"btn_back\":
[1749352822.2262402]}","client_id":"6845014465a4b55c4487dd03","countrycode":"VN","d
evice_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","interface_id":"UIFirstFlush","ip":"","ipv6":"","isp"
:null,"jf_gameid":"h55naxx2gb","lang":"EN","launch_udid":"351826824901","mac_addr":
"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","t_w
hen":1749352822,"time":"2025-06-08-10:20:23
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352822689","type":"jfinterface","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","use_time":9}], curl_code=0, response=
ok

ERROR *****************************************************************************
[10:20:29.598] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:20:29.668] M [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/boss/banshee/h55_banshee_fan.gim
[10:20:32.439] M [SCRIPT] 2025-06-08 10:20:31,331 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/share_channel.csb, UIShareEntrance---------
[10:20:33.925] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:20:34.087] L [RENDER] Capture Image ui\h55_screen.jpg save to format 2
succeeded!
[10:20:34.093] M [PYTHON] Call SaveScreenToFileCallback::operator().
[10:20:34.093] M [PYTHON] set arg, suc: 1. md5: 827AE0A0D58FF3DF8E756A8DCF69314E
[10:20:34.093] M [PYTHON] call operator().
[10:20:34.100] M [SCRIPT] 2025-06-08 10:20:32,992 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_prompt.csb, UICommonTips---------
[10:20:40.268] M [SCRIPT] 2025-06-08 10:20:39,159 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light214169255---------
[10:20:40.268] M [COCOSUI] [uishader]: cocos node uses a custom shader:
common/shader/cocosui/flow_light.vs,common/shader/cocosui/flow_light.ps
WARNING
*****************************************************************************
[10:20:40.341] M neox::device::D3D11Pipeline::CompileShaderFromText:
"common/shader/cocosui/flow_light.ps : D:\Games\IdentityV2\
Shader@0x000001D3D4A3DC40(76,9-16): warning X3557: loop only executes for 0
iteration(s), forcing loop to unroll
"

[10:20:40.560] M [AUDIO DEBUG] unload bank, ptr:1d3994ddac0, bank name:


dwrg_ss_ybzx_vo_en
[10:20:40.566] M [AUDIO DEBUG] unload bank, ptr:1d399135410, bank name:
dwrg_mainstory2023_jyyj2_caidan_vo_en
[10:20:40.578] M [AUDIO DEBUG] unload bank, ptr:1d3991355e0, bank name:
dwrg_mainstory2024_ylh_vo_en_gc
[10:20:40.580] M [AUDIO DEBUG] unload bank, ptr:1d399134ea0, bank name:
dwrg_ss_mxj_vo_en
[10:20:40.581] M [AUDIO DEBUG] unload bank, ptr:1d399134590, bank name:
dwrg_mainstory2024_ylh_vo_en
[10:20:40.586] M [AUDIO DEBUG] unload bank, ptr:1d399134b00, bank name:
dwrg_detective_story_vo_en
[10:20:40.588] M [AUDIO DEBUG] unload bank, ptr:1d399134cd0, bank name:
dwrg_mainstory2023_jyyj2_vo_en
[10:20:41.652] M [SCRIPT] 2025-06-08 10:20:40,544 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/shop_buy_package.csb, UIShopBuyPackage---------
[10:20:42.873] M [SCRIPT] 2025-06-08 10:20:41,765 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:20:46.327] M [SCRIPT] 2025-06-08 10:20:45,218 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_intro_new.csb, UIActivityIntro---------
[10:20:46.383] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:20:46.385] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:20:46.386] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:20:46.386] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:20:46.388] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:20:46.389] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:20:46.389] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:20:46.390] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:20:46.817] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/sprite_advance_effect.vs,common/shader/cocosui/
sprite_advance_effect.ps

WARNING
*****************************************************************************
[10:20:46.828] M neox::device::D3D11Pipeline::CompileShaderFromText:
"common/shader/cocosui/sprite_advance_effect.vs : D:\Games\IdentityV2\
Shader@0x000001D3CEBD9390(71,23-54): warning X3578: Output value 'main' is not
completely initialized
"

[10:20:47.082] M [AUDIO] -----Load wwise\ui_vx_activity.bnk succeed!


[10:20:47.150] M [COCOSUI] [uishader]: cocos node uses a custom shader with define:
common/shader/cocosui/sprite_advance_effect.vs,common/shader/cocosui/
sprite_advance_effect.ps

WARNING
*****************************************************************************
[10:20:47.158] M neox::device::D3D11Pipeline::CompileShaderFromText:
"common/shader/cocosui/sprite_advance_effect.vs : D:\Games\IdentityV2\
Shader@0x000001D3CEBD9DA0(71,23-54): warning X3578: Output value 'main' is not
completely initialized
"

[10:20:49.498] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]


url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","button_click":"{}","client_id":"6845014465a4b55c4487dd03
","countrycode":"VN","detail_click":"{}","device_height":768,"device_model":"pc#pc#
1#8#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","interface_id":"new_7sign","ip":"","ipv6":"","isp":nu
ll,"jf_gameid":"h55naxx2gb","lang":"EN","last_interface_id":"start","launch_udid":"
351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","tim
e":"2025-06-08-10:20:40
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352839004","type":"new_interface","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","use_time":16},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","button_click":"{\"yuanbao_click\":
1749352841}","client_id":"6845014465a4b55c4487dd03","countrycode":"VN","device_heig
ht":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","interface_id":"purchase","ip":"","ipv6":"","isp":nul
l,"item_id":600,"item_type":13,"jf_gameid":"h55naxx2gb","lang":"EN","last_interface
_id":"","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","root_mark":false,"sdk
_ver":"2.20.1","server":10006,"source":"netease_p1","t_when":1749352841,"time":"202
5-06-08-10:20:42
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352841662","type":"buy_button_click","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","button_click":"{}","client_id":"6845014465a4b55c4487dd03","cou
ntrycode":"VN","detail_click":"{}","device_height":768,"device_model":"pc#pc#1#8#26
11#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","interface_id":"","ip":"","ipv6":"","isp":null,"jf_ga
meid":"h55naxx2gb","lang":"EN","last_interface_id":"new_7sign","launch_udid":"35182
6824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","tim
e":"2025-06-08-10:20:47
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352846013","type":"new_interface","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","use_time":7}], curl_code=0, response=
ok
[10:20:50.590] M [SCRIPT] 2025-06-08 10:20:49,481 - crash_helper - INFO -
WorldCityHall leave
[10:20:50.603] M [SCRIPT] 2025-06-08 10:20:49,495 - crash_helper - INFO -
WorldArticle show
[10:20:50.633] M [SCRIPT] 2025-06-08 10:20:49,525 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/battle_firework_show_change_skin.csb,
UIFireworkChangeSkinBase---------
[10:20:50.899] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/butcher/butcher.gim
[10:20:50.900] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap.fx, tech name: TShader.
[10:20:50.904] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap_tur.fx, tech name: TShader.
[10:20:50.942] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:20:50.969] M [SCRIPT] 2025-06-08 10:20:49,860 - UseHero - INFO -
start_update_hero_model -1
[10:20:50.970] M [SCRIPT] 2025-06-08 10:20:49,862 - UseHero - INFO -
update_hero_model id -1
[10:20:51.008] M [SCRIPT] 2025-06-08 10:20:49,900 - UseHero - INFO -
after_update_hero_model -1
[10:20:51.161] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/guajian/h55_guajian_mask/happy_butcher_mask.gim
[10:20:51.194] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/butcher/dm65_weapon_sickle.gim
[10:20:51.333] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\\pbr_mid.fx, tech name: TShader.
[10:20:51.349] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_mid.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:51.366] M [WORLD] an int or string is required!

[10:20:51.420] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader/shadow.nfx, tech name: TShader.
[10:20:57.253] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/joseph/separate_dir/joseph_d_manhua/joseph_d_manhua.gim
[10:20:57.311] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:20:57.313] M [SCRIPT] 2025-06-08 10:20:56,205 - UseHero - INFO -
start_update_hero_model -74
[10:20:57.313] M [SCRIPT] 2025-06-08 10:20:56,205 - UseHero - INFO -
update_hero_model id -74
[10:20:57.314] M [SCRIPT] 2025-06-08 10:20:56,206 - UseHero - INFO -
after_update_hero_model -74
[10:20:57.361] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:20:57.361] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/shiguanggui_emotion_fourth_joseph.bpse
[10:20:57.371] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/emotion_fourth_joseph_zp/emotion_fourth_joseph_zp.gim
[10:20:57.425] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/emotion_fourth_joseph_zp/emotion_fourth_joseph_zp2.gim
[10:20:57.441] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:20:57.457] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:20:57.459] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:20:57.465] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/joseph/h55_joseph_sword.gim
[10:20:57.517] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\\pbr_mid.fx, tech name: TShader.
[10:20:57.525] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_mid.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:20:57.533] M [WORLD] an int or string is required!

[10:20:57.568] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader/shadow.nfx, tech name: TShader.
[10:20:59.408] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","activity_id":2367,"app_channel":"
app_store","app_ver":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03"
,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R)
Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"enter_type":2,"ext_patch_in
fo":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","t_w
hen":1749352849,"time":"2025-06-08-10:20:50
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352849347","type":"activity_enter","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:21:02.143] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/h55_banshee.gim

ERROR *****************************************************************************
[10:21:02.184] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:21:02.210] M [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/boss/banshee/h55_banshee_fan.gim
[10:21:02.237] M [SCRIPT] 2025-06-08 10:21:01,129 - UseHero - INFO -
start_update_hero_model -63
[10:21:02.237] M [SCRIPT] 2025-06-08 10:21:01,129 - UseHero - INFO -
update_hero_model id -63
[10:21:02.238] M [SCRIPT] 2025-06-08 10:21:01,130 - UseHero - INFO -
after_update_hero_model -63

ERROR *****************************************************************************
[10:21:02.238] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:21:02.244] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr_ex.fx, tech name: TShader.
[10:21:02.271] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\\pbr_mid.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:21:02.281] M [WORLD] an int or string is required!

[10:21:06.527] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/boss/ripper/h55_ripper_lv1.gim
[10:21:06.589] M [SCRIPT] 2025-06-08 10:21:06,569 - UseHero - INFO -
start_update_hero_model -30
[10:21:06.590] M [SCRIPT] 2025-06-08 10:21:06,573 - UseHero - INFO -
update_hero_model id -30
[10:21:06.591] M [SCRIPT] 2025-06-08 10:21:06,574 - UseHero - INFO -
after_update_hero_model -30
[10:21:06.605] L [WORLD] CacheSocketObject: fx\common\
kaitangshou_emotion_fourth_ripper_01.pse
[10:21:06.605] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/kaitangshou_emotion_fourth_ripper_01.bpse
[10:21:06.617] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/kaitangshou_emotion_fourth_ripper_001.gim
[10:21:06.741] L [WORLD] CacheSocketObject: fx\common\
kaitangshou_emotion_fourth_ripper_01.pse
[10:21:06.752] L [WORLD] CacheSocketObject: fx\common\
kaitangshou_emotion_fourth_ripper_01.pse
[10:21:06.752] L [WORLD] CacheSocketObject: fx\common\
kaitangshou_emotion_fourth_ripper_01.pse
[10:21:06.795] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_low.fx, tech name: TShader.
[10:21:06.810] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/guajian/h55_guajian_yusan/h55_guajian_yusan.gim
[10:21:06.812] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:21:09.342] L [WORLD] CacheSocketObject: fx\common\
kaitangshou_emotion_fourth_ripper_01.pse
[10:21:09.344] L [WORLD] CacheSocketObject: fx\common\
kaitangshou_emotion_fourth_ripper_01.pse
[10:21:09.350] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/guajian/h55_guajian_mask/happy_ripper_mask.gim
[10:21:11.551] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/joseph/h55_joseph.gim
[10:21:11.585] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:21:11.614] M [SCRIPT] 2025-06-08 10:21:11,596 - UseHero - INFO -
start_update_hero_model -74
[10:21:11.614] M [SCRIPT] 2025-06-08 10:21:11,597 - UseHero - INFO -
update_hero_model id -74
[10:21:11.614] M [SCRIPT] 2025-06-08 10:21:11,597 - UseHero - INFO -
after_update_hero_model -74
[10:21:11.630] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:21:11.633] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:21:11.652] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:21:11.652] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:21:11.653] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/joseph/h55_joseph_sword.gim
[10:21:11.693] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\\pbr_mid.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:21:11.706] M [WORLD] an int or string is required!

[10:21:15.868] M [crash helper] ParticleSystemTemplateFactory Remove template:


fx/common/shiguanggui_emotion_fourth_joseph.bpse
[10:21:15.871] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/kaitangshou_emotion_fourth_ripper_01.bpse
[10:21:15.874] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/emotion_hall_bathtub_play.bpse

WARNING
*****************************************************************************
[10:21:15.962] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
final_composite\final_composite.nfx

WARNING
*****************************************************************************
[10:21:15.966] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.967] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.968] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.969] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.969] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.970] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx
WARNING
*****************************************************************************
[10:21:15.971] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.971] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.977] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.979] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.981] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:21:15.987] M EffectCacheMgr ReleaseUnusedEffect path=shader\fx\fx_common.nfx

WARNING
*****************************************************************************
[10:21:15.995] M EffectCacheMgr ReleaseUnusedEffect path=shader\fx\fx_common.nfx

WARNING
*****************************************************************************
[10:21:15.999] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_mid.nfx

[10:21:16.015] M [SCRIPT] 2025-06-08 10:21:15,998 - crash_helper - INFO -


WorldArticle leave
[10:21:16.032] M [SCRIPT] 2025-06-08 10:21:16,015 - crash_helper - INFO -
WorldCityHall show
[10:21:16.070] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/shadow.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:21:16.070] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:21:16.070] M [WORLD] wl_debug: dont use this interface any more!

ERROR *****************************************************************************
[10:21:16.073] M [WORLD] scene.set_lod_interval is deprecated

[10:21:19.968] M [SCRIPT] 2025-06-08 10:21:19,951 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/activity_ivl_preheat_gallery_main.csb,
UIActivityIvlMain---------
[10:21:20.075] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile
[10:21:20.164] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_candle_holder.skel>
[10:21:20.166] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_wall_lamp.skel>
[10:21:20.167] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_wall_lamp.skel>
[10:21:20.167] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_wall_lamp.skel>
[10:21:20.168] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_chest.skel>
[10:21:20.168] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_chest.skel>
[10:21:20.169] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_vase_1.skel>
[10:21:20.170] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_vase_1.skel>
[10:21:20.171] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_vase_1.skel>
[10:21:20.171] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:21:20.172] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:21:20.172] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:21:20.173] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:21:20.173] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:21:20.173] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:21:20.174] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_1.skel>
[10:21:20.175] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_2.skel>
[10:21:20.175] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_3.skel>
[10:21:20.176] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_4.skel>
[10:21:20.176] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_4.skel>
[10:21:20.176] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_4.skel>
[10:21:20.176] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_2.skel>
[10:21:20.176] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_5.skel>
[10:21:20.320] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_ceiling_lamp.skel>
[10:21:20.321] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_hall_main.skel>
[10:21:20.424] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/common_mask_addvance.spx
ERROR *****************************************************************************
[10:21:20.425] M [RENDER] Effect include file ui\dm65ui\res\ui_splendor_res\
common_mask_addvance.spx.json is not found!

[10:21:21.937] M [SCRIPT] 2025-06-08 10:21:21,920 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/activity_shop.csb, UIActivityShop---------
[10:21:29.415] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","activity_id":2418,"app_channel":"
app_store","app_ver":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03"
,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R)
Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"enter_type":2,"ext_patch_in
fo":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","t_w
hen":1749352879,"time":"2025-06-08-10:21:19
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352879943","type":"activity_enter","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:21:40.560] M [AUDIO DEBUG] unload bank, ptr:1d3994dc8a0, bank name:
download_gsdt_playlistmusic_2024pack2
[10:21:40.565] M [AUDIO DEBUG] unload bank, ptr:1d3991343c0, bank name:
dwrg_mainstory2023_jyyj_vo_en
[10:21:40.569] M [AUDIO DEBUG] unload bank, ptr:1d3994dd1b0, bank name:
download_gsdt_playlistmusic_2024pack1
[10:21:40.573] M [AUDIO DEBUG] unload bank, ptr:1d3994dcfe0, bank name:
download_gsdt_playlistmusic_2024pack4
[10:21:40.584] M [AUDIO DEBUG] unload bank, ptr:1d3994dc6d0, bank name:
download_gsdt_playlistmusic_2024pack3
[10:22:30.267] M [SCRIPT] 2025-06-08 10:22:30,250 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/tips_item_common.csb, UICommonArticleTips---------
[10:22:41.732] M [SCRIPT] 2025-06-08 10:22:41,720 - crash_helper - INFO -
WorldCityHall leave
[10:22:41.750] M [SCRIPT] 2025-06-08 10:22:41,738 - crash_helper - INFO -
WorldDeduce show
[10:22:42.047] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/tuilizhijing_popo_01.bpse
[10:22:42.056] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/tuilizhijing_popo_01.bpse
[10:22:42.285] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:22:42.285] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:22:42.285] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:22:42.325] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/tuilizhijing_light_02.bpse
[10:22:42.327] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/tuilizhijing_light_02.bpse
[10:22:42.402] M [SCRIPT] 2025-06-08 10:22:42,390 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/logic_path.csb, UIDeduceRoom---------
[10:22:42.595] M [SCRIPT] 2025-06-08 10:22:42,582 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light214169255---------
[10:22:42.678] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\common.fx, tech name: TShader.
[10:22:43.855] M [action debug] register event callback, model: scene\model\
h55_logicpath\h55_logicapth_dice.gim anim: toss_4 event: dice_4
[10:22:43.896] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:22:44.793] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/dice_04.bpse
[10:22:44.795] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/dice_04.bpse
[10:22:44.796] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/dice_glow.bpse
[10:22:44.797] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/dice_glow.bpse
[10:22:45.112] M [SCRIPT] 2025-06-08 10:22:45,100 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/logic_path_lucky_num.csb, UIDeduceLuckyNum---------
[10:22:46.657] M [COCOSUI] cocos load spine :
<ui/dm65ui/res/spine/logic_path_season/book_pageturn.json>
[10:22:46.662] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:22:47.084] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:22:47.400] M [COCOSUI] cocos load spine :
<ui/dm65ui/res/spine/logic_path_season/logic_path_bookloop.json>
[10:22:47.524] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:22:47.952] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:22:51.764] M [SCRIPT] 2025-06-08 10:22:51,751 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/treasure_list.csb, UIDeduceTBox---------
[10:22:55.299] M [SCRIPT] 2025-06-08 10:22:55,287 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/treasure_open_one_ani.csb, UITBox---------
[10:22:59.493] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","approach":"logic_path","client_id":"6845014465a4b55c4487
dd03","countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R
) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","root_mark":false,"sdk
_ver":"2.20.1","server":10006,"source":"netease_p1","t_when":1749352972,"time":"202
5-06-08-10:22:52
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749352972017","type":"enter_gacha","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:23:00.583] M [SCRIPT] 2025-06-08 10:23:00,571 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/tips_item_common.csb, UICommonArticleTips---------
[10:23:05.924] M [SCRIPT] 2025-06-08 10:23:05,912 - crash_helper - INFO -
WorldDeduce leave
[10:23:05.952] M [SCRIPT] 2025-06-08 10:23:05,940 - crash_helper - INFO -
WorldCityHall show

WARNING
*****************************************************************************
[10:23:05.978] M [WORLD] wl_debug: dont use this interface any more!

ERROR *****************************************************************************
[10:23:05.980] M [WORLD] scene.set_lod_interval is deprecated

[10:23:05.989] M [SCRIPT] 2025-06-08 10:23:05,976 - UISystem - INFO - ---------Now


Hide UIHall---------
[10:23:06.023] M [SCRIPT] 2025-06-08 10:23:06,011 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/hall_new.csb, UIHall---------
[10:23:06.203] M [SCRIPT] 2025-06-08 10:23:06,190 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/result_delay.csb, UIBRDelay---------
[10:23:07.487] M [SCRIPT] 2025-06-08 10:23:07,482 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_daily_main.csb, UIActivityDaily---------
[10:23:09.986] M [SCRIPT] 2025-06-08 10:23:09,980 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_intro_new.csb, UIActivityIntro---------
[10:23:09.993] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:23:09.994] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:23:09.994] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:23:09.995] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:23:09.995] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:23:09.997] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:23:09.997] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:23:09.998] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:23:12.730] M [SCRIPT] 2025-06-08 10:23:12,725 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:23:17.212] M [COCOSUI] [uishader]: cocos node uses a custom shader:
common/shader/cocosui/set_saturation.vs,common/shader/cocosui/set_saturation.ps
[10:23:18.664] M [SCRIPT] 2025-06-08 10:23:18,658 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:23:21.494] M [SCRIPT] 2025-06-08 10:23:21,489 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/friend_new.csb, UIFriendMain---------
[10:23:23.469] M [SCRIPT] 2025-06-08 10:23:23,463 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:23:29.410] M [SCRIPT] 2025-06-08 10:23:29,405 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/tips_item_common.csb, UICommonArticleTips---------
[10:23:31.039] M [SCRIPT] 2025-06-08 10:23:31,034 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:23:37.343] M [SCRIPT] 2025-06-08 10:23:37,338 - crash_helper - INFO -
WorldCityHall leave
[10:23:37.362] M [SCRIPT] 2025-06-08 10:23:37,357 - crash_helper - INFO -
WorldDeduce show
[10:23:37.375] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/shadow.nfx, tech name: TShader.
[10:23:37.556] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/tuilizhijing_popo_01.bpse
[10:23:37.952] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:23:37.952] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:23:37.952] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:23:38.002] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/tuilizhijing_light_02.bpse
[10:23:38.007] M [SCRIPT] 2025-06-08 10:23:38,002 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/logic_path.csb, UIDeduceRoom---------
[10:23:38.067] M [SCRIPT] 2025-06-08 10:23:38,062 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light214169255---------
[10:23:38.136] M [SCRIPT] 2025-06-08 10:23:38,129 - NetService - INFO -
is_disconnect1, (5, (0, 6, 4))
[10:23:38.999] M [SCRIPT] 2025-06-08 10:23:38,993 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/treasure_list.csb, UIDeduceTBox---------
[10:23:41.000] M [SCRIPT] 2025-06-08 10:23:40,995 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/treasure_open_one_ani.csb, UITBox---------
[10:23:46.792] M [SCRIPT] 2025-06-08 10:23:46,785 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/tips_item_common.csb, UICommonArticleTips---------
[10:23:49.429] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","approach":"logic_path","client_id":"6845014465a4b55c4487
dd03","countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R
) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","root_mark":false,"sdk
_ver":"2.20.1","server":10006,"source":"netease_p1","t_when":1749353019,"time":"202
5-06-08-10:23:39
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353019110","type":"enter_gacha","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:23:54.458] M [SCRIPT] 2025-06-08 10:23:54,453 - crash_helper - INFO -
WorldDeduce leave
[10:23:54.480] M [SCRIPT] 2025-06-08 10:23:54,474 - crash_helper - INFO -
WorldCityHall show

WARNING
*****************************************************************************
[10:23:54.483] M [WORLD] wl_debug: dont use this interface any more!

ERROR *****************************************************************************
[10:23:54.484] M [WORLD] scene.set_lod_interval is deprecated

[10:23:54.495] M [SCRIPT] 2025-06-08 10:23:54,490 - UISystem - INFO - ---------Now


Hide UIHall---------
[10:23:54.524] M [SCRIPT] 2025-06-08 10:23:54,519 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/hall_new.csb, UIHall---------
[10:23:54.657] M [SCRIPT] 2025-06-08 10:23:54,652 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/result_delay.csb, UIBRDelay---------
[10:23:56.085] M [SCRIPT] 2025-06-08 10:23:56,079 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/shop.csb, UIShopFrame---------
[10:23:56.124] M [COCOSUI] cocos load spine :
<spine/activity_baodi_lottery_main_new/baodi_lottery_new_entrance.skel>

ERROR *****************************************************************************
[10:23:56.314] M [AUDIO] start audio event failed, path: dwrg/Event|
P_dwrg_ui2_ui_shop_open

[10:23:56.318] M [SCRIPT] 2025-06-08 10:23:56,312 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/loading_hint.csb, UILoadingHint---------
[10:23:56.413] M [SCRIPT] 2025-06-08 10:23:56,408 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:56.414] M [COCOSUI] [uishader]: cocos node uses a custom shader:
common/shader/cocosui/flow_light.vs,common/shader/cocosui/flow_light.ps

WARNING
*****************************************************************************
[10:23:56.463] M neox::device::D3D11Pipeline::CompileShaderFromText:
"common/shader/cocosui/flow_light.ps : D:\Games\IdentityV2\
Shader@0x000001D3D7FF7FA0(76,9-16): warning X3557: loop only executes for 0
iteration(s), forcing loop to unroll
"

[10:23:56.475] M [SCRIPT] 2025-06-08 10:23:56,470 - UISystem - INFO - ---------set


shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:56.547] M [SCRIPT] 2025-06-08 10:23:56,540 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:56.554] M [SCRIPT] 2025-06-08 10:23:56,549 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:56.630] M [SCRIPT] 2025-06-08 10:23:56,624 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:56.685] M [SCRIPT] 2025-06-08 10:23:56,679 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:56.942] M [SCRIPT] 2025-06-08 10:23:56,936 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light22219395---------
[10:23:56.942] M [COCOSUI] [uishader]: cocos node uses a custom shader:
common/shader/cocosui/flow_light.vs,common/shader/cocosui/flow_light.ps

WARNING
*****************************************************************************
[10:23:57.011] M neox::device::D3D11Pipeline::CompileShaderFromText:
"common/shader/cocosui/flow_light.ps : D:\Games\IdentityV2\
Shader@0x000001D3D7FF4380(76,9-16): warning X3557: loop only executes for 0
iteration(s), forcing loop to unroll
"

[10:23:57.279] M [SCRIPT] 2025-06-08 10:23:57,274 - UISystem - INFO - ---------set


shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:58.549] M [SCRIPT] 2025-06-08 10:23:58,544 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/shop_buy_package.csb, UIShopBuyPackage---------
[10:23:59.798] M [SCRIPT] 2025-06-08 10:23:59,793 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:23:59.892] M [SCRIPT] 2025-06-08 10:23:59,885 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:59.897] M [SCRIPT] 2025-06-08 10:23:59,891 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:59.905] M [SCRIPT] 2025-06-08 10:23:59,899 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:23:59.935] M [SCRIPT] 2025-06-08 10:23:59,930 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:24:00.042] M [SCRIPT] 2025-06-08 10:24:00,036 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light22219395---------
[10:24:00.138] M [SCRIPT] 2025-06-08 10:24:00,133 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:24:02.640] M [SCRIPT] 2025-06-08 10:24:02,633 - crash_helper - INFO -
WorldCityHall show

WARNING
*****************************************************************************
[10:24:02.644] M [WORLD] wl_debug: dont use this interface any more!

ERROR *****************************************************************************
[10:24:02.646] M [WORLD] scene.set_lod_interval is deprecated

[10:24:03.680] M [SCRIPT] 2025-06-08 10:24:03,673 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/friend_personal_document_main.csb,
UIDocumentMain---------
[10:24:03.838] M [COCOSUI] cocos load spine :
<spine/friend_personal_document_persoanl_add/document_personal_add_mubu.skel>
[10:24:04.006] M [SCRIPT] 2025-06-08 10:24:04,001 - crash_helper - INFO -
WorldArticle init_scene
[10:24:04.006] M [SCRIPT] 2025-06-08 10:24:04,001 - crash_helper - INFO - memory
info: 998/7930
[10:24:04.029] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:24:04.031] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:24:04.032] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:24:04.033] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:24:04.033] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:24:04.034] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:24:04.034] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:24:04.038] M [SCRIPT] 2025-06-08 10:24:04,033 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn

WARNING
*****************************************************************************
[10:24:04.050] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:24:04.051] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:24:04.059] M [RENDER] invalid post effect config, empty pass combine_lut
WARNING
*****************************************************************************
[10:24:04.071] M [RENDER] invalid post effect config, empty pass fxaa

[10:24:04.088] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader/shadow.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:24:04.088] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:24:04.099] M [WORLD] no preset camera named h55_wardrobe_camera found! return
indentity matrix

WARNING
*****************************************************************************
[10:24:04.110] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:24:04.111] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:24:04.112] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:24:04.114] M [RENDER] invalid post effect config, empty pass fxaa

[10:24:04.114] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/scene/p5/p5_light_001.bpse

WARNING
*****************************************************************************
[10:24:04.138] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:24:04.139] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:24:04.139] M [RENDER] invalid post effect config, empty pass combine_lut
WARNING
*****************************************************************************
[10:24:04.142] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:24:04.158] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:24:04.159] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:24:04.161] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:24:04.163] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:24:04.176] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:24:04.185] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:24:04.188] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:24:04.189] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:24:04.192] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:24:04.222] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:24:04.222] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:24:04.223] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:24:04.225] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:24:04.249] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:24:04.264] M [WORLD] no preset camera named found! return indentity matrix

[10:24:04.267] M [SCRIPT] 2025-06-08 10:24:04,262 - UISystem - INFO - ---------set


shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[10:24:04.274] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_002.bpse
[10:24:04.275] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_001.bpse
[10:24:04.306] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/guowang/candle_light_002.bpse
[10:24:04.333] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/redqueen_heijin_yizi_idle_01.bpse
[10:24:04.351] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/guisudating/livingroom1_volumelight_01.bpse
[10:24:04.364] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/coa7/huangyi_scene_idle_001.bpse
[10:24:04.416] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001.bpse
[10:24:04.418] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001a.bpse
[10:24:04.460] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:24:04.474] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:24:04.474] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/shiguanggui_emotion_fourth_joseph.bpse
[10:24:04.477] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/emotion_fourth_joseph_zp/emotion_fourth_joseph_zp.gim
[10:24:04.493] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/emotion_fourth_joseph_zp/emotion_fourth_joseph_zp2.gim
[10:24:04.497] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:24:04.657] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\final_composite\final_composite.fx, tech name: TShader.
[10:24:04.718] M [SCRIPT] 2025-06-08 10:24:04,721 - NetService - INFO -
heart_back---gen_scene_tick
[10:24:04.735] M [SCRIPT] 2025-06-08 10:24:04,740 - NetService - INFO -
heart_back---gen_scene_tick
[10:24:06.942] M [SCRIPT] 2025-06-08 10:24:06,947 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/friend_change_face.csb, UIFriendChangeFace---------
[10:24:10.003] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","button_click":"{\"yuanbao_click\":
1749353039}","client_id":"6845014465a4b55c4487dd03","countrycode":"VN","device_heig
ht":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","interface_id":"purchase","ip":"","ipv6":"","isp":nul
l,"item_id":80,"item_type":995,"jf_gameid":"h55naxx2gb","lang":"EN","last_interface
_id":"shop","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","root_mark":false,"sdk
_ver":"2.20.1","server":10006,"source":"netease_p1","t_when":1749353039,"time":"202
5-06-08-10:23:59
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353039699","type":"buy_button_click","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","client_id":"6845014465a4b55c4487dd03","countrycode":"VN","devi
ce_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","interface_id":"UIShopFrame","ip":"","ipv6":"","isp":
null,"jf_gameid":"h55naxx2gb","lang":"EN","launch_udid":"351826824901","mac_addr":"
","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","t_w
hen":1749353042,"time":"2025-06-08-10:24:02
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353042631","type":"jfinterface","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","use_time":6}], curl_code=0, response=
ok
[10:24:10.601] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/shiguanggui_emotion_fourth_joseph.bpse
[10:24:10.602] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/tuilizhijing_light_02.bpse
[10:24:10.602] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/tuilizhijing_popo_01.bpse

WARNING
*****************************************************************************
[10:24:11.087] M [WORLD] wl_debug: dont use this interface any more!

[10:24:12.541] M [SCRIPT] 2025-06-08 10:24:12,544 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/association.csb, UIAssociationFrame---------
[10:24:14.862] M [SCRIPT] 2025-06-08 10:24:14,867 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_prompt.csb, UICommonTips---------
[10:24:24.077] M [SCRIPT] 2025-06-08 10:24:24,081 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/friend_personal_document_main.csb,
UIDocumentMain---------
[10:24:24.114] M [COCOSUI] cocos load spine :
<spine/friend_personal_document_persoanl_add/document_personal_add_mubu.skel>
[10:24:24.178] M [SCRIPT] 2025-06-08 10:24:24,183 - UISystem - INFO - ---------set
shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[10:24:24.178] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:24:24.178] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/shiguanggui_emotion_fourth_joseph.bpse
[10:24:24.180] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/emotion_fourth_joseph_zp/emotion_fourth_joseph_zp.gim
[10:24:24.191] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/emotion_fourth_joseph_zp/emotion_fourth_joseph_zp2.gim
[10:24:24.193] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:24:24.279] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:24:24.279] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:24:34.108] M [SCRIPT] 2025-06-08 10:24:34,113 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/friend_change_face.csb, UIFriendChangeFace---------
[10:24:44.417] M [SCRIPT] 2025-06-08 10:24:44,420 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/friend_change_face_collocation_select.csb,
UIFaceMatchSelect---------
[10:24:50.964] M [SCRIPT] 2025-06-08 10:24:50,969 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/social_tag_setting.csb,
UIPersonalTagSetting---------
[10:24:56.571] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/shiguanggui_emotion_fourth_joseph.bpse

WARNING
*****************************************************************************
[10:24:57.084] M [WORLD] wl_debug: dont use this interface any more!

[10:24:58.602] M [SCRIPT] 2025-06-08 10:24:58,605 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/association.csb, UIAssociationFrame---------
[10:24:59.423] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03","countrycode":"VN"
,"device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","operation":1,"os_name":"windows","os_ver
":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reason":"homepage","role_id"
:"67010020","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p
1","t_when":1749353096,"time":"2025-06-08-10:24:56
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353096583","type":"online_type","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:25:01.665] M [SCRIPT] 2025-06-08 10:25:01,669 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/shop.csb, UIShopFrame---------
[10:25:01.674] M [COCOSUI] cocos load spine :
<spine/activity_baodi_lottery_main_new/baodi_lottery_new_entrance.skel>
[10:25:01.866] M [SCRIPT] 2025-06-08 10:25:01,870 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:25:01.893] M [SCRIPT] 2025-06-08 10:25:01,897 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:25:01.917] M [SCRIPT] 2025-06-08 10:25:01,921 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:25:01.924] M [SCRIPT] 2025-06-08 10:25:01,891177 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\zlib\
compressor.cpp:async::zlib_decompress_obj::decompress:232 - INFO - decompress make
erro -5
[10:25:01.989] M [SCRIPT] 2025-06-08 10:25:01,993 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:25:01.994] M [SCRIPT] 2025-06-08 10:25:01,998 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:25:01.999] M [SCRIPT] 2025-06-08 10:25:02,003 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:25:02.072] M [SCRIPT] 2025-06-08 10:25:02,075 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:25:02.339] M [SCRIPT] 2025-06-08 10:25:02,342 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light22219395---------
[10:25:02.567] M [SCRIPT] 2025-06-08 10:25:02,570 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light210177245---------
[10:25:03.209] M [SCRIPT] 2025-06-08 10:25:03,212 - crash_helper - INFO -
WorldCityHall show

WARNING
*****************************************************************************
[10:25:03.211] M [WORLD] wl_debug: dont use this interface any more!

ERROR *****************************************************************************
[10:25:03.212] M [WORLD] scene.set_lod_interval is deprecated

[10:25:04.823] M [SCRIPT] 2025-06-08 10:25:04,826 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/activity_guide_rookie_main.csb,
UIActivityGuideFrame---------
[10:25:04.915] M [COCOSUI] cocos load spine :
<spine/plot_2022/newbies/plot_2023_newbies_hongfuren.json>
[10:25:08.863] M [SCRIPT] 2025-06-08 10:25:08,851 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_rookie_tab_guidebook_rewards.csb,
UIGuideBookRewards---------
[10:25:09.475] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03","countrycode":"VN"
,"device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","interface_id":"UIShopFrame","ip":"","ipv6":"","isp":
null,"jf_gameid":"h55naxx2gb","lang":"EN","launch_udid":"351826824901","mac_addr":"
","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","t_w
hen":1749353103,"time":"2025-06-08-10:25:03
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353103209","type":"jfinterface","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","use_time":1}], curl_code=0, response=
ok
[10:25:10.895] M [SCRIPT] 2025-06-08 10:25:10,883 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/tips_item_common_2.csb,
UICommonArticleTips2---------
[10:25:17.068] M [SCRIPT] 2025-06-08 10:25:17,056 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/home_hall_begin_rehearsal.csb,
UIHallGameMode---------
[10:25:17.111] M [COCOSUI] cocos load spine :
<spine/plot_2022/home_hall/plot_2022_desk_placement.json>
[10:25:17.118] M [COCOSUI] cocos load spine :
<spine/plot_2022/home_hall/plot_2022_desk_placement2.json>
[10:25:19.122] M [SCRIPT] 2025-06-08 10:25:19,111 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/rank_mode_entrance.csb, UIHallRankMode---------
[10:25:19.434] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","button_click":"{}","client_id":"6845014465a4b55c4487dd03
","countrycode":"VN","detail_click":"{}","device_height":768,"device_model":"pc#pc#
1#8#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","interface_id":"new_guilde","ip":"","ipv6":"","isp":n
ull,"jf_gameid":"h55naxx2gb","lang":"EN","last_interface_id":"start","launch_udid":
"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","tim
e":"2025-06-08-10:25:15
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353115514","type":"new_interface","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39","use_time":10}], curl_code=0, response=
ok
[10:25:22.908] M [SCRIPT] 2025-06-08 10:25:22,897 - Avatar - INFO -
[rr_match_game_res_ext_log] start_normal_match, battle_count=45,
need_download=False
[10:25:22.934] M [SCRIPT] 2025-06-08 10:25:22,923 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/matching_choice.csb, UIRoomPick---------
[10:25:24.487] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/ui_tsz_out_2.bpse
[10:25:24.502] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/ui_tsz_out_2.bpse
[10:25:26.462] M [SCRIPT] 2025-06-08 10:25:26,451 - Avatar - INFO -
[rr_match_game_res_ext_log] start request_match_game, battle_count=45,
need_download=False
[10:25:26.463] M [SCRIPT] 2025-06-08 10:25:26,452 - Avatar - INFO -
[rr_match_game_res_ext_log] match_prepare_prconfirm, battle_count=45,
need_download=False
[10:25:26.558] M [SCRIPT] 2025-06-08 10:25:26,546 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_confirm.csb, UIConfirm---------
[10:25:27.904] M [SCRIPT] 2025-06-08 10:25:27,892 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/battle_match_wait_windows.csb,
UIMatchingTip---------
[10:26:14.055] M [SCRIPT] 2025-06-08 10:26:14,049 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/matching_confirm.csb, UIMatchConfirm---------
[10:26:17.176] M [SCRIPT] 2025-06-08 10:26:17,169 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/loading_hint.csb, UILoadingHint---------
[10:26:17.922] M [SCRIPT] 2025-06-08 10:26:17,914 - AsioUdpGateClient - INFO -
set_bind_soul_info, ('47.84.148.243', 20072, '', '', '', {'bgp_ip':
'47.84.148.243', 'port': 20072, 'hostno': 1230101500, 'hostnum': 12301})
[10:26:17.923] M [SCRIPT] 2025-06-08 10:26:17,916 - NetService - DEBUG - [DL_Debug]
[NetService] connect_soul: ('47.84.148.243', 20072, <common_pb2.EntityMailbox
object at 0x000001D39D8ECE40>, True, True, {'bgp_ip': '47.84.148.243', 'port':
20072, 'hostno': 1230101500, 'hostnum': 12301}, 1, 0)
[10:26:17.947] M [SCRIPT] 2025-06-08 10:26:17,939 - NetService - INFO -
set_reconnect_indepent----------(True, [' File "worlds\\WorldManager.py", line
1163, in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', '
File "lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1156, in
set_bind_soul_info\n', ' File "nets\\netService.py", line 954, in connect_soul\n',
' File "nets\\netService.py", line 156, in set_reconnect_indepent\n'])
[10:26:17.950] M [SCRIPT] 2025-06-08 10:26:17,943 - SoulGateClientGroup - INFO -
[DL_Debug][SoulGroup]connect_soul soul rdc num, 1
[10:26:17.951] M [SCRIPT] 2025-06-08 10:26:17,943 - AsioUdpGateClient - INFO -
[DL_Debug] get_device_id get_available_network
[10:26:17.951] M [SCRIPT] 2025-06-08 10:26:17,944 - AsioUdpGateClient - INFO -
[DL_Debug] get_device_id111
[10:26:17.954] M [SCRIPT] 2025-06-08 10:26:17,947 - SoulGateClientGroup - DEBUG -
[DL_Debug][GateClientConnector]connect_soul: ('6845014465a4b55c4487dd03',
'47.84.148.243', 20072, 1, False, [' File "worlds\\WorldManager.py", line 1163, in
release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', ' File
"lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 1156, in set_bind_soul_info\n',
' File "nets\\netService.py", line 959, in connect_soul\n', ' File "nets\\
SoulGateClientGroup.py", line 481, in connect_soul\n', ' File "nets\\
SoulGateClientGroup.py", line 488, in create_gate_client\n', ' File "nets\\
SoulGateClientGroup.py", line 496, in create_gate_client_by_device_id\n', ' File
"nets\\SoulGateClientGroup.py", line 225, in connect_soul\n'])
[10:26:17.967] M [SCRIPT] 2025-06-08 10:26:17,960 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]use_three: (False, 10, True)
[10:26:17.969] M [SCRIPT] 2025-06-08 10:26:17,961 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]use_three: (False, 10, True)
[10:26:17.970] M [SCRIPT] 2025-06-08 10:26:17,963 - SDKManagerNew - INFO -
get_pharos_mapped_ip_port, isp exist. ips=None, lighten_key=sg
[10:26:17.974] M [SCRIPT] 2025-06-08 10:26:17,966 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]use_three: (False, 10, True)
[10:26:17.974] M [SCRIPT] 2025-06-08 10:26:17,967 - AsioUdpGateClient - INFO -
create_client: (None, '47.84.148.243', 20072, '47.84.148.243', 20072, {'bgp_ip':
'47.84.148.243', 'port': 20072, 'hostno': 1230101500, 'hostnum': 12301}, True,
False)
[10:26:17.974] M [SCRIPT] 2025-06-08 10:26:17,967 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]use_three: (False, 10, True)
[10:26:17.974] M [SCRIPT] 2025-06-08 10:26:17,967 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19][_connect] client_id=6845014465a4b55c4487dd03
ip=47.84.148.243 port=20072
[10:26:17.974] M [SCRIPT] 2025-06-08 10:26:17,967 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19][bind_socket: connect] not support dc
[10:26:17.978] M [SCRIPT] 2025-06-08 10:26:17,971 - NetService - INFO -
set_reconnect_indepent----------(True, [' File "worlds\\WorldManager.py", line
1163, in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', '
File "lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1028, in entity_message\
n', ' File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1053, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 1376, in reset_reconnect_indepent\
n', ' File "nets\\netService.py", line 156, in set_reconnect_indepent\n'])
[10:26:17.979] M [SCRIPT] 2025-06-08 10:26:17,973817 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net/kcp_listen_connection.hpp:async:
:kcp_listen_connection::set_kcp_version:78 - INFO - set_kcp_version: 2
[10:26:17.979] M [SCRIPT] 2025-06-08 10:26:17,974953 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.hpp:async::kcp_listen_connection::create_kcp_m2:210 - INFO -
0 1
[10:26:17.979] M [SCRIPT] 2025-06-08 10:26:17,975210 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\kcp\
ikcp_wrap.cpp:async::ikcp_wrap::create_kcp_v3:65 - INFO - create_kcp_v3
[10:26:17.979] M [SCRIPT] 2025-06-08 10:26:17,975398 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::connect_socket:125 - INFO -
connect socket: 3828
[10:26:18.032] M [SCRIPT] 2025-06-08 10:26:18,025 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]we have success connected to gate server
[10:26:18.034] M [SCRIPT] 2025-06-08 10:26:18,027 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]enabling session encryption
[10:26:18.035] M [SCRIPT] 2025-06-08 10:26:18,026003 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\
async_kcp_connection.cpp:async::async_kcp_connection::on_check_connect_timer:148 -
INFO - on_check_connect_timer cancel 995 The I/O operation has been aborted because
of either a thread exit or an application request
[10:26:18.092] M [SCRIPT] 2025-06-08 10:26:18,085 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19][_send_session_key] seed=85326953, encrypt_time=11
[10:26:18.122] M [SCRIPT] 2025-06-08 10:26:18,115 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]session_key_ok seed=85326953
[10:26:18.125] M [SCRIPT] 2025-06-08 10:26:18,117 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]send connect_server request to ('47.84.148.243', 20072)
[10:26:18.125] M [SCRIPT] 2025-06-08 10:26:18,118 - AsioUdpGateClient - DEBUG -
[684502d965a4b55c4487dd19]bindsoul enable_compress: {'compress_type':
asiocore.compress_type.zstd, 'compress_lv': [3, 3]}
[10:26:18.128] M [SCRIPT] 2025-06-08 10:26:18,127465 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\proto\rpc\
rpc_channel.cpp:async::rpc_channel::enable_compressor:67 - INFO - enable_compressor
zstd_compressor: 3
[10:26:18.128] M [SCRIPT] 2025-06-08 10:26:18,128379 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\zlib\
compressor.cpp:async::zstd_compress_obj::zstd_compress_obj:275 - INFO -
zstd_compress_obj: 0 0 0
[10:26:18.171] M [SCRIPT] 2025-06-08 10:26:18,163 - AsioUdpGateClient - ERROR -
[684502d965a4b55c4487dd19][DEBUG_RPC] entityMessage get_target_rpc:
('enter_room_result', True, None)
[10:26:18.171] M [SCRIPT] 2025-06-08 10:26:18,164 - AsioUdpGateClient - ERROR -
[684502d965a4b55c4487dd19][DEBUG_RPC] entityMessage2222 get_target_rpc:
enter_room_result
[10:26:18.171] M [SCRIPT] 2025-06-08 10:26:18,164 - AsioUdpGateClient - ERROR -
[684502d965a4b55c4487dd19][DEBUG_RPC] entityMessage3333 get_target_rpc:
('enter_room_result', <bound method
rpc_method.<locals>._rpc_method.<locals>.call_rpc_method of <entities.Avatar.Avatar
object at 0x000001D3A98B9890>>)
[10:26:18.173] M [SCRIPT] 2025-06-08 10:26:18,166 - LogMgr - INFO - [ui_room_wait]
enter_room_result result=True
[10:26:18.175] M [SCRIPT] 2025-06-08 10:26:18,168 - LogMgr - INFO - [ui_room_wait]
enter_room_result result=True, cur_world=None
[10:26:18.176] M [SCRIPT] 2025-06-08 10:26:18,169 - LogMgr - INFO - [ui_room_wait]
show_match_ui _smoke_end_cb <function
RoleLogic._enter_room_result.<locals>.<lambda> at 0x000001D39D94ED40> <function
RoleLogic._enter_room_result.<locals>.<lambda> at 0x000001D39D94EE80>
[10:26:18.180] M [SCRIPT] 2025-06-08 10:26:18,173 - UISystem - INFO - ---------
create csb path -, UIInterlude---------
[10:26:18.182] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:26:18.183] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:26:18.184] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:26:18.184] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:26:18.184] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:26:18.184] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:26:18.184] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:26:18.188] M [SCRIPT] 2025-06-08 10:26:18,180 - UISystem - INFO - ---------set
shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[10:26:18.210] M [SCRIPT] 2025-06-08 10:26:18,184 - UIInterlude - INFO -
[ui_room_wait] show_open_animation <ui.UIPanelRT.UIPanelRT object at
0x000001D39D908550>
[10:26:18.218] M [SCRIPT] 2025-06-08 10:26:18,210 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]receive connect_reply soul type=1
[10:26:18.218] M [SCRIPT] 2025-06-08 10:26:18,211 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]XXXXXXXXXXX _on_soul_connected XXXXXXXXXXX
[10:26:18.219] M [SCRIPT] 2025-06-08 10:26:18,212 - SoulGateClientGroup - DEBUG -
[DL_Debug][GateClientConnector]handle_soul_connect_succ----
('6845014465a4b55c4487dd03', '47.84.148.243', 20072, False)
[10:26:18.220] M [SCRIPT] 2025-06-08 10:26:18,213 - SoulGateClientGroup - INFO -
[DL_Debug][SoulGroup]connect_success------('6845014465a4b55c4487dd03',
'47.84.148.243', 20072)
[10:26:18.225] M [SCRIPT] 2025-06-08 10:26:18,215 - NetService - INFO - [DL_Debug]
[NetService] handle_soul_connect_succ : ('47.84.148.243', 20072)
[10:26:18.227] M [SCRIPT] 2025-06-08 10:26:18,220 - NetService - INFO - [DL_Debug]
set_soul_enable_reconnect: (True, [' File "worlds\\WorldManager.py", line 1265, in
release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', ' File
"lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 840, in connect_reply\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 872, in
_on_soul_connected\n', ' File "lib\\mbengine\\client\\AsioUdpGateClient.py", line
872, in <listcomp>\n', ' File "nets\\SoulGateClientGroup.py", line 277, in
handle_soul_connect_succ\n', ' File "nets\\SoulGateClientGroup.py", line 608, in
connect_success\n', ' File "nets\\netService.py", line 1218, in
handle_soul_connect_succ\n', ' File "nets\\netService.py", line 1070, in
set_soul_enable_reconnect\n'])
[10:26:18.228] M [SCRIPT] 2025-06-08 10:26:18,222 - DevSTMgr - INFO -
set_ping_soul----True
[10:26:18.231] M [SCRIPT] 2025-06-08 10:26:18,225 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]set_default_owner: <entities.Avatar.Avatar object at
0x000001D3A98B9890>
[10:26:18.252] M [action debug] register event callback, model: scene\model\ui\shu\
shu03.gim anim: ani_page_open event: end
[10:26:18.252] M [action debug] register event callback, model: scene\model\ui\shu\
shu03.gim anim: ani_page_open event: fx_1
[10:26:18.275] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_low.fx, tech name: TShader.
[10:26:18.285] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:26:19.381] M [SCRIPT] 2025-06-08 10:26:19,373 - UIInterlude - INFO -
[ui_room_wait] show_open_animation_fx_1_cb ui=<ui.UIInterlude.UIInterlude object at
0x000001D39D90BA50>
[10:26:19.382] M [SCRIPT] 2025-06-08 10:26:19,375 - UIInterlude - INFO -
[ui_room_wait] show_smoke_sfx begin <ui.UIPanelRT.UIPanelRT object at
0x000001D39D908550>
[10:26:19.390] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/ui_think_in_1.bpse
[10:26:19.390] M [SCRIPT] 2025-06-08 10:26:19,383 - UIInterlude - INFO -
[ui_room_wait] show_smoke_sfx play_effect_add_to_scene ready
[10:26:19.393] M [SCRIPT] 2025-06-08 10:26:19,385 - UISystem - INFO - ---------Now
Hide UIHall---------
[10:26:19.423] M [SCRIPT] 2025-06-08 10:26:19,416 - crash_helper - INFO -
WorldCityHall leave
[10:26:19.425] M [SCRIPT] 2025-06-08 10:26:19,419 - ext_pack - INFO -
[ExtPackDownloader] set_ext_download_limit_speed: 1048576
[10:26:19.456] M [SCRIPT] 2025-06-08 10:26:19,449 - crash_helper - INFO -
WorldMatchRoom show

ERROR *****************************************************************************
[10:26:19.465] M [WORLD] scene.set_lod_interval is deprecated

[10:26:19.500] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]


url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","battle_hostnum":12301,"client_id":"6845014465a4b55c4487d
d03","conn_type":2,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8
#2611#Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","eid":"6834a9b26c360736a94cc9ce","emulator":0,"encrypt_time":7
687,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","from_resume":false,"gate_id":"6845015d65a4b55c4487dd08","haiwai_region_code":"
sg","host_num":10006,"ip":"","ipv6":"","is_soul":true,"isp":null,"jf_gameid":"h55na
xx2gb","lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"set_bind_soul_info","received_seq
":252,"retry":0,"role_id":"67010020","root_mark":false,"sdk_ver":"2.20.1","server_a
ddr":
{"bgp_ip":"47.84.148.243","hostno":1230101500,"hostnum":12301,"port":20072},"server
_ip":"47.84.148.243","server_port":20072,"source":"netease_p1","time":"2025-06-08-
10:26:17
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353177912","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","battle_hostnum":12301,"client_id":"6845014465a4b55c4487dd03","
conn_type":1,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#
Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","eid":"6834a9b26c360736a94cc9ce","emulator":0,"engine_ver":186
3932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","gate_id":"684502d965a4b55c4487dd19","haiwai_region_code":"sg","host_num":10006
,"ip":"","ipv6":"","is_soul":true,"isp":null,"jf_gameid":"h55naxx2gb","lang":"EN","
launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"connect","received_seq":0,"role_i
d":"67010020","root_mark":false,"sdk_ver":"2.20.1","server_addr":"{'bgp_ip':
'47.84.148.243', 'port': 20072, 'hostno': 1230101500, 'hostnum':
12301}","server_ip":"47.84.148.243","server_port":20072,"source":"netease_p1","time
":"2025-06-08-10:26:17
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353177969","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","battle_hostnum":12301,"client_id":"6845014465a4b55c4487dd03","
conn_type":1,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#
Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","eid":"6834a9b26c360736a94cc9ce","emulator":0,"engine_ver":186
3932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","gate_id":"684502d965a4b55c4487dd19","haiwai_region_code":"sg","host_num":10006
,"ip":"","ipv6":"","is_soul":true,"isp":null,"jf_gameid":"h55naxx2gb","lang":"EN","
launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"connect_success","received_seq":0
,"role_id":"67010020","root_mark":false,"sdk_ver":"2.20.1","server_addr":"{'bgp_ip'
: '47.84.148.243', 'port': 20072, 'hostno': 1230101500, 'hostnum':
12301}","server_ip":"47.84.148.243","server_port":20072,"source":"netease_p1","time
":"2025-06-08-10:26:18
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353178025","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","battle_hostnum":12301,"client_id":"6845014465a4b55c4487dd03","
conn_type":1,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#
Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","eid":"6834a9b26c360736a94cc9ce","emulator":0,"encrypt_time":1
1,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","gate_id":"684502d965a4b55c4487dd19","haiwai_region_code":"sg","host_num":10006
,"ip":"","ipv6":"","is_soul":true,"isp":null,"jf_gameid":"h55naxx2gb","lang":"EN","
launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"seed_reply","received_seq":0,"rol
e_id":"67010020","root_mark":false,"sdk_ver":"2.20.1","seed":85326953,"server_addr"
:"{'bgp_ip': '47.84.148.243', 'port': 20072, 'hostno': 1230101500, 'hostnum':
12301}","server_ip":"47.84.148.243","server_port":20072,"source":"netease_p1","time
":"2025-06-08-10:26:18
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353178086","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","battle_hostnum":12301,"client_id":"6845014465a4b55c4487dd03","
conn_type":1,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#
Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","eid":"6834a9b26c360736a94cc9ce","emulator":0,"encrypt_time":1
1,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","gate_id":"684502d965a4b55c4487dd19","haiwai_region_code":"sg","host_num":10006
,"ip":"","ipv6":"","is_soul":true,"isp":null,"jf_gameid":"h55naxx2gb","lang":"EN","
launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"bind_soul","received_seq":0,"role
_id":"67010020","root_mark":false,"sdk_ver":"2.20.1","server_addr":"{'bgp_ip':
'47.84.148.243', 'port': 20072, 'hostno': 1230101500, 'hostnum':
12301}","server_ip":"47.84.148.243","server_port":20072,"source":"netease_p1","time
":"2025-06-08-10:26:18
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353178120","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"},
{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver":"2.1
33.1863932.2221634","battle_hostnum":12301,"client_id":"6845014465a4b55c4487dd03","
conn_type":1,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#
Intel(R) Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","eid":"6834a9b26c360736a94cc9ce","emulator":0,"encrypt_time":1
1,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","gate_id":"684502d965a4b55c4487dd19","haiwai_region_code":"sg","host_num":10006
,"ip":"","ipv6":"","is_soul":true,"isp":null,"jf_gameid":"h55naxx2gb","lang":"EN","
launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","reason":"connect_reply","received_seq":4,"
reply_type":1,"role_id":"67010020","root_mark":false,"sdk_ver":"2.20.1","server_add
r":"{'bgp_ip': '47.84.148.243', 'port': 20072, 'hostno': 1230101500, 'hostnum':
12301}","server_ip":"47.84.148.243","server_port":20072,"source":"netease_p1","time
":"2025-06-08-10:26:18
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353178225","type":"ConnectServer","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:26:19.569] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap.fx, tech name: TShader.
[10:26:19.584] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_mid.fx, tech name: TShader.
[10:26:19.616] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/point_light_shader_depth.nfx, tech name: TShader.
[10:26:19.650] M [AUDIO] -----Load wwise\killer.bnk succeed!
[10:26:19.728] M [AUDIO] -----Load wwise\killer_joseph.bnk succeed!
[10:26:19.760] M [AUDIO] -----Load wwise\killer_vo.bnk succeed!
[10:26:22.675] M [SCRIPT] 2025-06-08 10:26:22,656 - UIInterlude - INFO -
[ui_room_wait] show_smoke_sfx _end_cb _smoke_sfx_end_callback=<function
RoleLogic.show_match_ui.<locals>._smoke_end_cb at 0x000001D39D94EDE0>
[10:26:22.675] M [SCRIPT] 2025-06-08 10:26:22,657 - LogMgr - INFO - [ui_room_wait]
show_match_ui _smoke_end_cb smoke_end_callback <function
RoleLogic._enter_room_result.<locals>.<lambda> at 0x000001D39D94EE80>
[10:26:22.677] M [SCRIPT] 2025-06-08 10:26:22,658 - LogMgr - INFO - [ui_room_wait]
init_room_wait data_lst len : 5
[10:26:22.678] M [SCRIPT] 2025-06-08 10:26:22,659 - UISystem - INFO - ---------Now
Hide UIHall---------
[10:26:22.746] M [SCRIPT] 2025-06-08 10:26:22,727 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/matching_waiting.csb, UIRoomWait---------
[10:26:23.132] M [SCRIPT] 2025-06-08 10:26:23,113 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/note_base_new.csb, UINoteBookShell---------
[10:26:23.181] M [COCOSUI] cocos load spine : <spine/plot_2022/plot_2022_note.json>
[10:26:23.188] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/note_sp/sp_change.spx

ERROR *****************************************************************************
[10:26:23.189] M [RENDER] Effect include file ui\dm65ui\res\ui_splendor_res\
note_sp\sp_change.spx.json is not found!

[10:26:24.874] M [COCOSUI] cocos load spine :


<ui/dm65ui/res/spine/plot_2022/plot_2022_note_turn.json>
[10:26:24.994] M [SCRIPT] 2025-06-08 10:26:24,976 - UIRoomWait - INFO -
hide_note111----------(<ccs.ActionTimeline object at 0x000001D39DA1F8E0>, False,
False)
[10:26:24.999] M [SCRIPT] 2025-06-08 10:26:24,979 - UIRoomWait - INFO -
show_player_info----------(1000, 2)
[10:26:25.001] M [SCRIPT] 2025-06-08 10:26:24,981 - UIRoomWait - INFO -
[ui_room_wait] create_player pos_id : 1
[10:26:25.002] M [SCRIPT] 2025-06-08 10:26:24,982 - UseHero - INFO -
update_hero_model id -32
[10:26:25.009] M [SCRIPT] 2025-06-08 10:26:24,990 - LogMgr - INFO - [genius]
show_skill final_genius=[16, 24],
char_skill_item=<ui.UIMatchState.UILabelImgSkillItem object at 0x000001D3D39E2B10>
[10:26:25.022] M [SCRIPT] 2025-06-08 10:26:25,002 - UIRoomWait - INFO -
show_player_info----------(1001, 2)
[10:26:25.023] M [SCRIPT] 2025-06-08 10:26:25,003 - UIRoomWait - INFO -
[ui_room_wait] create_player pos_id : 2
[10:26:25.024] M [SCRIPT] 2025-06-08 10:26:25,004 - UseHero - INFO -
update_hero_model id -97
[10:26:25.028] M [SCRIPT] 2025-06-08 10:26:25,010 - LogMgr - INFO - [genius]
show_skill final_genius=[16, 32],
char_skill_item=<ui.UIMatchState.UILabelImgSkillItem object at 0x000001D3D39E3650>
[10:26:25.046] M [SCRIPT] 2025-06-08 10:26:25,027 - UIRoomWait - INFO -
show_player_info----------(1002, 2)
[10:26:25.046] M [SCRIPT] 2025-06-08 10:26:25,027 - UIRoomWait - INFO -
[ui_room_wait] create_player pos_id : 3
[10:26:25.047] M [SCRIPT] 2025-06-08 10:26:25,029 - UseHero - INFO -
update_hero_model id -94
[10:26:25.052] M [SCRIPT] 2025-06-08 10:26:25,034 - LogMgr - INFO - [genius]
show_skill final_genius=[16, 32],
char_skill_item=<ui.UIMatchState.UILabelImgSkillItem object at 0x000001D3D39E41D0>
[10:26:25.060] M [SCRIPT] 2025-06-08 10:26:25,041 - UIRoomWait - INFO -
show_player_info----------(1003, 2)
[10:26:25.061] M [SCRIPT] 2025-06-08 10:26:25,041 - UIRoomWait - INFO -
[ui_room_wait] create_player pos_id : 4
[10:26:25.061] M [SCRIPT] 2025-06-08 10:26:25,042 - UseHero - INFO -
update_hero_model id -14
[10:26:25.072] M [SCRIPT] 2025-06-08 10:26:25,053 - LogMgr - INFO - [genius]
show_skill final_genius=[16, 32],
char_skill_item=<ui.UIMatchState.UILabelImgSkillItem object at 0x000001D3D39E4D10>
[10:26:25.079] M [SCRIPT] 2025-06-08 10:26:25,059 - UIRoomWait - INFO -
show_player_info----------(ObjectId('6834a9b26c360736a94cc9ce'), 1)
[10:26:25.080] M [SCRIPT] 2025-06-08 10:26:25,061 - UIRoomWait - INFO -
[ui_room_wait] create_player pos_id : 0
[10:26:25.081] M [SCRIPT] 2025-06-08 10:26:25,061 - UseHero - INFO -
update_hero_model id -74
[10:26:25.225] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/dm65_survivor_m_ghost.gim
[10:26:25.229] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\h55_ghost.fx, tech name: TShader.
[10:26:25.272] L [RENDER] create effect shader\h55_ghost.fx:TShader *** time: 42.35
ms ***
[10:26:25.433] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/ghost_idle_01.bpse
[10:26:25.507] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/ghost_idle_01.bpse
[10:26:25.507] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/eye_ghost_02.bpse
[10:26:25.565] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/eye_ghost_02.bpse
[10:26:25.569] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/eye_ghost_01.bpse
[10:26:25.580] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/eye_ghost_01.bpse
[10:26:25.822] L [AUDIO] -----Load wwise\survivor_vo_m.bnk succeed!
[10:26:25.826] L taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:26:25.828] L [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:26:25.828] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/pendant/diangong_oph_skill_brust_003.bpse
[10:26:25.845] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/diangong_oph_skill_door_001.gim
[10:26:25.853] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\fx\fx_common.nfx, tech name: TShader.
[10:26:25.892] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/diangong_oph_skill_door_002.gim
[10:26:25.925] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/diangong_oph_skill_brust_008.gim
[10:26:25.940] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/diangong_oph_skill_range_003.gim
[10:26:25.960] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_patrol/h55_pendant_patrol.gim
[10:26:25.963] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:26:26.028] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_tower/h55_pendant_tower.gim
[10:26:26.068] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/food/h55_pendant_canju.gim
[10:26:26.168] M [RENDER] Set render mode: 1536 793 32 1 1
[10:26:26.322] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_w/h55_survivor_w_bdz/h55_survivor_w_bdz_lv1.gim
[10:26:26.380] M [CLIENT] OnWindowResize - 1536, 793
[10:26:26.381] M [SCRIPT] 2025-06-08 10:26:26,363 - game_init.py - INFO - on window
resize :1536, 793
[10:26:26.461] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_qiutu/h55_survivor_m_qiutu.gim
[10:26:26.470] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_flaregun/h55_pendant_flaregun.gim
[10:26:26.519] L taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:26:26.519] L [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:26:26.529] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_qiutu/h55_survivor_m_qiutu_box01.gim
[10:26:26.535] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_yc/h55_survivor_m_yc.gim

WARNING
*****************************************************************************
[10:26:26.546] M [WORLD] chr\player\dm65_survivor_m\h55_survivor_m_qiutu\
h55_survivor_m_qiutu_box01.gim and chr\player\dm65_survivor_m\h55_survivor_m_qiutu\
h55_survivor_m_qiutu.gim have different bone tree

[10:26:26.554] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\pbr_character.fx, tech name: TShader.
[10:26:26.594] L taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:26:26.594] L [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:26:26.609] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_w/dm65_survivor_w_yiyaoshi/dm65_survivor_w_yiyaoshi_lv1.gi
m
[10:26:26.628] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_mail/h55_pendant_mail.gim
[10:26:26.641] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/guajian/h55_guajian_nan001/h55_guajian_nan001.gim

ERROR *****************************************************************************
[10:26:26.657] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:26.664] L [WORLD] CacheSocketObject:


wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_appear_ysh_yys
[10:26:26.682] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/creature/h55_pet_joseph/h55_pet_joseph.gim
[10:26:26.709] L [AUDIO] -----Load wwise\dwrg_showsur02.bnk succeed!
[10:26:26.709] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_special_ysh_yys
[10:26:26.709] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_ysh_yys
[10:26:26.710] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_appear_ysh_yys
[10:26:26.710] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_special_ysh_yys
[10:26:26.710] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_ysh_yys
[10:26:26.714] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/pendant/pet_joseph_idle_001.bpse
[10:26:26.718] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/pendant/pet_joseph_idle_001.bpse
[10:26:26.731] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/joseph/separate_dir/joseph_d_manhua/joseph_d_manhua.gim
[10:26:26.747] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_low.fx, tech name: TShader.
[10:26:26.772] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_inject/inject.gim

WARNING
*****************************************************************************
[10:26:26.821] M [RENDER] Device do not support texture shader/cube/dm65sky001.bmp
format R8G8B8, try to convert it to A8B8G8R8

[10:26:26.827] L [WORLD] CacheSocketObject: fx\common\


shiguanggui_emotion_fourth_joseph.pse
[10:26:26.827] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/shiguanggui_emotion_fourth_joseph.bpse
[10:26:26.834] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/emotion_fourth_joseph_zp/emotion_fourth_joseph_zp.gim
[10:26:26.865] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/emotion_fourth_joseph_zp/emotion_fourth_joseph_zp2.gim
[10:26:26.878] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:26:26.994] M [AUDIO] -----Load wwise\survivor_vo_w.bnk succeed!
[10:26:26.994] M taojian, create event: /Event|Play_vo_w_3p_ghost_exciting, failed
to find proj
[10:26:27.034] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/joseph/h55_joseph_sword.gim
[10:26:27.067] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\\pbr_mid.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:26:27.078] M [WORLD] an int or string is required!

[10:26:27.090] M taojian, create event: /Event|Play_vo_w_3p_ghost_silent, failed to


find proj
[10:26:27.203] M taojian, create event: /Event|Play_vo_m_3p_ghost_cautious, failed
to find proj
[10:26:28.970] M [AUDIO] -----Load wwise\survivor_vo.bnk succeed!
[10:26:29.562] M [SCRIPT] 2025-06-08 10:26:29,542 - UIRoomWait - INFO -
show_note444----------<ccs.ActionTimeline object at 0x000001D39DA1F8E0>
[10:26:29.629] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:26:29.630] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:26:29.631] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:26:29.631] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:26:29.631] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:26:29.631] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:26:29.632] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:26:29.641] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:26:29.641] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:26:29.645] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:26:29.647] M [RENDER] invalid post effect config, empty pass
simple_color_grading

[10:26:29.660] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:29.661] M Device do not support texture format R8G8B8, try to convert it to
A8B8G8R8

[10:26:29.662] M [SCRIPT] 2025-06-08 10:26:29,642 - UISystem - INFO - ---------set


shader -common/shader/cocosui/color_grading.vs, color_grading---------
[10:26:29.662] M [COCOSUI] [uishader]: cocos node uses a custom shader:
common/shader/cocosui/color_grading.vs,common/shader/cocosui/color_grading.ps

WARNING
*****************************************************************************
[10:26:29.671] L [RENDER] Device do not support texture
scene/scene_battle/h55_waitphoto/h55_waitphoto_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_waitphoto/h55_waitphoto_content/0_0.scn

[10:26:29.702] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/survivor/lazhu_02.bpse
[10:26:29.703] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/dianguang_01.bpse
[10:26:29.707] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/smoke_00.bpse
[10:26:29.707] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_smoke_01.bpse
[10:26:29.710] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_glow_01.bpse
[10:26:29.743] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:26:29.790] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:26:29.790] L [WORLD] CacheSocketObject: fx\common\
shiguanggui_emotion_fourth_joseph.pse
[10:26:30.072] M taojian, create event: /Event|Play_vo_m_3p_load_curious, failed to
find proj
[10:26:30.249] M taojian, create event: /Event|Play_vo_m_3p_load_cautious, failed
to find proj
[10:26:30.671] M taojian, create event: /Event|Play_vo_w_3p_load_exciting, failed
to find proj
[10:26:32.778] M taojian, create event: /Event|Play_vo_w_3p_load_silent, failed to
find proj
[10:26:33.260] M [SCRIPT] 2025-06-08 10:26:33,241 - UseHero - INFO -
request_use_hero_card, role_id -63
[10:26:33.261] M [SCRIPT] 2025-06-08 10:26:33,241 - UseHero - INFO -
request_use_hero_card, role_id -63 -6301
[10:26:33.262] M [SCRIPT] 2025-06-08 10:26:33,243 - UIRoomWait - INFO -
hide_note444----------<ccs.ActionTimeline object at 0x000001D39DA1F8E0>
[10:26:33.457] M [SCRIPT] 2025-06-08 10:26:33,437 - LogMgr - INFO - [genius]
on_bp_sync_genius_data info={'genius_data': {'67010020': 'Default'}, 'final_info':
{'id': ObjectId('6834a9b26c360736a94cc9ce'), 'final_genius': None, 'role': 1}}
[10:26:33.460] M [SCRIPT] 2025-06-08 10:26:33,440 - UseHero - INFO -
start_update_hero_model -63
[10:26:33.460] M [SCRIPT] 2025-06-08 10:26:33,441 - UseHero - INFO -
update_hero_model id -63
[10:26:33.461] M [SCRIPT] 2025-06-08 10:26:33,442 - UseHero - INFO -
after_update_hero_model -63
[10:26:33.462] M [SCRIPT] 2025-06-08 10:26:33,442 - ChangeHero - INFO -
start_update uid2pid =====63, {1000: 32, 1001: 97, 1002: 94, 1003: 14},
6834a9b26c360736a94cc9ce
[10:26:33.463] M [SCRIPT] 2025-06-08 10:26:33,445 - ChangeHero - INFO -
start_update ico_label =====63, {1000: 32, 1001: 97, 1002: 94, 1003: 14},
6834a9b26c360736a94cc9ce
[10:26:33.474] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/h55_banshee.gim

ERROR *****************************************************************************
[10:26:33.509] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:33.513] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr_ex.fx, tech name: TShader.
[10:26:33.545] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/h55_banshee_fan.gim
[10:26:33.564] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\\pbr_mid.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:26:33.572] M [WORLD] an int or string is required!

[10:26:33.713] M [AUDIO] -----Load wwise\killer_banshee.bnk succeed!


[10:26:34.578] M [SCRIPT] 2025-06-08 10:26:34,558 - UIRoomWait - INFO -
show_note444----------<ccs.ActionTimeline object at 0x000001D39DA1F8E0>
[10:26:34.630] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:26:34.632] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:26:34.632] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:26:34.633] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:26:34.633] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:26:34.633] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:26:34.633] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:26:34.641] M [RENDER] invalid post effect config, empty pass combine_lut
WARNING
*****************************************************************************
[10:26:34.641] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:26:34.642] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:26:34.643] M [RENDER] invalid post effect config, empty pass
simple_color_grading

[10:26:34.647] M [SCRIPT] 2025-06-08 10:26:34,627 - UISystem - INFO - ---------set


shader -common/shader/cocosui/color_grading.vs, color_grading---------

WARNING
*****************************************************************************
[10:26:34.653] L [RENDER] Device do not support texture
scene/scene_battle/h55_waitphoto/h55_waitphoto_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_waitphoto/h55_waitphoto_content/0_0.scn

[10:26:34.669] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/survivor/lazhu_02.bpse
[10:26:34.669] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/dianguang_01.bpse
[10:26:34.669] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/smoke_00.bpse
[10:26:34.669] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_smoke_01.bpse
[10:26:34.670] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_glow_01.bpse

ERROR *****************************************************************************
[10:26:34.704] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:35.389] M [SCRIPT] 2025-06-08 10:26:35,370 - crash_helper - INFO -


WorldMatchRoom leave
[10:26:35.390] M [SCRIPT] 2025-06-08 10:26:35,371 - ext_pack - INFO -
[ExtPackDownloader] set_ext_download_limit_speed: None
[10:26:35.425] M [SCRIPT] 2025-06-08 10:26:35,406 - crash_helper - INFO -
WorldArticle show
[10:26:35.445] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/shadow.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:26:35.448] M [WORLD] custom render system already add to scene!

[10:26:35.479] M [SCRIPT] 2025-06-08 10:26:35,460 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/skin_character_h.csb, UIArticleRole---------
[10:26:35.643] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile
WARNING
*****************************************************************************
[10:26:35.643] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8B8G8R8

ERROR *****************************************************************************
[10:26:35.655] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

ERROR *****************************************************************************
[10:26:35.660] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:35.698] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:35.698] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8B8G8R8

[10:26:42.110] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:42.111] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8B8G8R8

[10:26:43.759] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\shader\simpletech.nfx, tech name: TShader.
[10:26:43.760] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:26:43.760] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:26:43.760] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:26:43.760] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:26:43.760] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:26:43.760] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:26:43.763] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:26:43.763] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:26:43.766] M [RENDER] invalid post effect config, empty pass fxaa
WARNING
*****************************************************************************
[10:26:43.770] M [RENDER] invalid post effect config, empty pass
simple_color_grading

[10:26:43.774] M [SCRIPT] 2025-06-08 10:26:43,755 - UISystem - INFO - ---------set


shader -common/shader/cocosui/color_grading.vs, color_grading---------

WARNING
*****************************************************************************
[10:26:43.777] L [RENDER] Device do not support texture
scene/scene_battle/h55_waitphoto/h55_waitphoto_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_waitphoto/h55_waitphoto_content/0_0.scn

[10:26:43.791] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/survivor/lazhu_02.bpse
[10:26:43.791] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/dianguang_01.bpse
[10:26:43.791] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/smoke_00.bpse
[10:26:43.791] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_smoke_01.bpse
[10:26:43.792] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_glow_01.bpse

ERROR *****************************************************************************
[10:26:43.812] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:44.211] M [crash helper] ParticleSystemTemplateFactory Remove template:


fx/common/shiguanggui_emotion_fourth_joseph.bpse
[10:26:44.213] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/eye_ghost_02.bpse
[10:26:44.213] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/ui_tsz_out_2.bpse
[10:26:44.214] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/pendant/diangong_oph_skill_brust_003.bpse
[10:26:44.216] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/ghost_idle_01.bpse
[10:26:44.216] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/eye_ghost_01.bpse

WARNING
*****************************************************************************
[10:26:44.236] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:26:44.237] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:26:44.237] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx
WARNING
*****************************************************************************
[10:26:44.238] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:44.238] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:44.239] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:44.241] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:44.241] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:44.242] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:44.242] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:44.244] M EffectCacheMgr ReleaseUnusedEffect path=shader\fx\fx_common.nfx

WARNING
*****************************************************************************
[10:26:44.245] M EffectCacheMgr ReleaseUnusedEffect path=shader\fx\fx_common.nfx

WARNING
*****************************************************************************
[10:26:44.245] M EffectCacheMgr ReleaseUnusedEffect path=shader\fx\fx_common.nfx

WARNING
*****************************************************************************
[10:26:44.245] M EffectCacheMgr ReleaseUnusedEffect path=shader\h55_ghost.nfx

WARNING
*****************************************************************************
[10:26:44.245] M EffectCacheMgr ReleaseUnusedEffect path=shader\h55_ghost.nfx
[10:26:44.253] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:44.253] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8B8G8R8

[10:26:44.256] M [SCRIPT] 2025-06-08 10:26:44,237 - crash_helper - INFO -


WorldArticle leave
[10:26:44.256] M [SCRIPT] 2025-06-08 10:26:44,237 - ext_pack - INFO -
[ExtPackDownloader] set_ext_download_limit_speed: 1048576
[10:26:44.275] M [SCRIPT] 2025-06-08 10:26:44,257 - crash_helper - INFO -
WorldMatchRoom show

ERROR *****************************************************************************
[10:26:44.278] M [WORLD] scene.set_lod_interval is deprecated

[10:26:45.850] M [SCRIPT] 2025-06-08 10:26:45,836 - crash_helper - INFO -


WorldMatchRoom leave
[10:26:45.850] M [SCRIPT] 2025-06-08 10:26:45,836 - ext_pack - INFO -
[ExtPackDownloader] set_ext_download_limit_speed: None
[10:26:45.877] M [SCRIPT] 2025-06-08 10:26:45,863 - crash_helper - INFO -
WorldArticle show
[10:26:45.885] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/shadow.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:26:45.885] M [WORLD] custom render system already add to scene!

[10:26:45.895] M [SCRIPT] 2025-06-08 10:26:45,880 - UISystem - INFO - ---------


create csb path -ui/dm65ui/res/skin_character_h.csb, UIArticleRole---------
[10:26:46.000] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:46.000] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8B8G8R8

ERROR *****************************************************************************
[10:26:46.003] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:46.007] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr_ex.fx, tech name: TShader.

ERROR *****************************************************************************
[10:26:46.008] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:46.024] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:46.024] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8B8G8R8

[10:26:47.093] M [SCRIPT] 2025-06-08 10:26:47,080 - UISystem - INFO - ---------set


shader -common/shader/cocosui/flow_light.vs, flow_light255198115---------
[10:26:47.093] M [COCOSUI] [uishader]: cocos node uses a custom shader:
common/shader/cocosui/flow_light.vs,common/shader/cocosui/flow_light.ps

WARNING
*****************************************************************************
[10:26:47.141] M neox::device::D3D11Pipeline::CompileShaderFromText:
"common/shader/cocosui/flow_light.ps : D:\Games\IdentityV2\
Shader@0x000001D4091AB460(76,9-16): warning X3557: loop only executes for 0
iteration(s), forcing loop to unroll
"

[10:26:47.145] M [SCRIPT] 2025-06-08 10:26:47,132 - UISystem - INFO - ---------set


shader -common/shader/cocosui/flow_light.vs, flow_light255198115---------
[10:26:47.154] M [SCRIPT] 2025-06-08 10:26:47,140 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light255198115---------
[10:26:47.159] M [SCRIPT] 2025-06-08 10:26:47,146 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light214169255---------
[10:26:48.210] M [SCRIPT] 2025-06-08 10:26:48,197 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light255198115---------
[10:26:48.423] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_hunsha/banshee_e_hunsha.gim
[10:26:48.425] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:26:48.500] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_hunsha_idle_01.bpse
[10:26:48.521] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_hunsha_idle_01.bpse
[10:26:48.527] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_hunsha/hunsha_fan.gim
[10:26:48.555] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_hunsha_zhanshi_appear_01.bpse
[10:26:48.573] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_hunsha_zhanshi_appear_04.gim
[10:26:48.585] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_hunsha_zhanshi_appear_02.gim
[10:26:48.600] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\h55_particle_system.fx, tech name: TShader.
[10:26:48.628] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_hunsha_zhanshi_appear_01.bpse
[10:26:48.636] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_hunsha_zhanshi_appear_03.bpse
[10:26:48.639] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_hunsha_zhanshi_appear_03.bpse
[10:26:51.210] M [SCRIPT] 2025-06-08 10:26:51,197 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light214169255---------
[10:26:51.304] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_shisanniang/banshee_e_shisanniang.gim
[10:26:51.306] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:26:51.331] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\gem.fx, tech name: TShader.
[10:26:51.372] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\fur.fx, tech name: TShader.
[10:26:51.435] L [RENDER] create effect shader\fur.fx:TShader *** time: 62.53 ms
***
[10:26:51.449] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_005.bpse
[10:26:51.457] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_005.bpse
[10:26:51.457] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_001.bpse
[10:26:51.475] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_001.bpse
[10:26:51.475] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_002.bpse
[10:26:51.480] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/hongdie_shisanniang_plane_001.gim
[10:26:51.499] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_002.bpse
[10:26:51.501] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_007.bpse
[10:26:51.521] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_007.bpse
[10:26:51.530] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_shisanniang/banshee_e_shisanniang_show.gim

ERROR *****************************************************************************
[10:26:51.560] M [WORLD] md ossd not implement

[10:26:51.562] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/boss/banshee/separate_dir/banshee_e_shisanniang/banshee_e_shisanniang_fan.gim
[10:26:51.586] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_008.bpse
[10:26:51.594] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/hongdie_shisanniang_idle_008.bpse
[10:26:51.623] M [AUDIO] -----Load wwise\dwrg_show.bnk succeed!
[10:26:51.624] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/hongdie_shisanniang_zhanshi_appear_001.bpse
[10:26:51.674] M [RENDER] create effect shader\fur.fx:TShader *** time: 33.41 ms
***
[10:26:51.683] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/shadow.nfx, tech name: TShader.
[10:26:51.690] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/hongdie_shisanniang_plane_002.gim
[10:26:51.691] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model.fx, tech name: TShader.
[10:26:51.705] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/hongdie_shisanniang_zhanshi_appear_001.bpse
[10:26:52.597] M [SCRIPT] 2025-06-08 10:26:52,584 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light214169255---------
[10:26:52.718] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_zh/banshee_e_zh.gim
[10:26:52.753] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_character.fx, tech name: TShader.
[10:26:52.832] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_transparent.fx, tech name: TShader.
[10:26:52.862] L [WORLD] CacheSocketObject: fx\killer\
liekou_zhuyuhua_zhanshi_special_gui.pse
[10:26:52.862] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_zhanshi_special_gui.bpse
[10:26:52.881] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_zh/banshee_e_zh_opposite.gim
[10:26:52.884] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\clearcoat_flake.fx, tech name: TShader.
[10:26:52.969] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_zh/banshee_e_zh_fan_opposite.gim
[10:26:52.978] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_004.bpse
[10:26:53.008] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_004.bpse
[10:26:53.009] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_005.bpse
[10:26:53.029] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_005.bpse
[10:26:53.029] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_006.bpse
[10:26:53.044] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_006.bpse
[10:26:53.044] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_006a.bpse
[10:26:53.048] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_idle_001.gim
[10:26:53.064] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_007.bpse
[10:26:53.067] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_007.bpse
[10:26:53.076] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_009.bpse
[10:26:53.084] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_009.bpse
[10:26:53.085] L [WORLD] CacheSocketObject: fx\killer\
liekou_zhuyuhua_zhanshi_appear_001.pse
[10:26:53.085] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_zhanshi_appear_001.bpse
[10:26:53.105] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_002.gim
[10:26:53.124] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_003.gim
[10:26:53.131] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_004.gim
[10:26:53.137] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_042.gim
[10:26:53.140] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model_quicksilver.fx, tech name: TShader.
[10:26:53.155] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jixieshi_hongmao_zhanshi_idle_special_006.gim
[10:26:53.174] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_012.gim
[10:26:53.176] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model_mask.fx, tech name: TShader.
[10:26:53.188] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_011.gim
[10:26:53.197] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_035.gim
[10:26:53.210] L [WORLD] CacheSocketObject: fx\killer\
liekou_zhuyuhua_zhanshi_special_001.pse
[10:26:53.210] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_zhanshi_special_001.bpse
[10:26:53.235] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_009.gim
[10:26:53.240] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_015.gim
[10:26:53.244] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_029.gim
[10:26:53.249] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_039.gim
[10:26:53.253] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_006.gim
[10:26:53.259] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_026.gim
[10:26:53.265] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_007.gim
[10:26:53.272] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_017.gim
[10:26:53.279] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_027.gim
[10:26:53.287] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_008.gim
[10:26:53.292] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_014.gim
[10:26:53.299] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_028.gim
[10:26:53.332] L [WORLD] CacheSocketObject: fx\killer\
liekou_zhuyuhua_zhanshi_special_gui.pse
[10:26:53.332] L [WORLD] CacheSocketObject: fx\killer\
liekou_zhuyuhua_zhanshi_appear_001.pse
[10:26:53.332] L [WORLD] CacheSocketObject: fx\killer\
liekou_zhuyuhua_zhanshi_special_001.pse
[10:26:53.357] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_zh/banshee_e_zh_earring.gim
[10:26:53.389] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/separate_dir/banshee_e_zh/banshee_e_zh_light.gim
[10:26:53.394] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.

ERROR *****************************************************************************
[10:26:53.402] M [WORLD] md ossd not implement

[10:26:53.406] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/boss/banshee/separate_dir/banshee_e_zh/banshee_e_zh_fan.gim
[10:26:53.419] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_008.bpse
[10:26:53.431] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_zhuyuhua_idle_008.bpse
[10:26:53.435] L [WORLD] CacheSocketObject: fx\killer\liekou_zhuyuhua_idle_008.pse
[10:26:53.437] L [WORLD] CacheSocketObject: fx\killer\liekou_zhuyuhua_idle_008.pse
[10:26:53.462] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_zhuyuhua_zhanshi_appear_001.bpse
[10:26:53.467] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_zhanshi_appear_001a.bpse
[10:26:53.508] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_zhuyuhua_zhanshi_appear_002.bpse
[10:26:53.510] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_zhuyuhua_zhanshi_001.gim
[10:26:53.532] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_zhuyuhua_zhanshi_appear_002.bpse
[10:26:53.548] M [AUDIO] -----Load wwise\dwrg_showkill01.bnk succeed!

ERROR *****************************************************************************
[10:26:54.378] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:54.382] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:54.383] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8B8G8R8

ERROR *****************************************************************************
[10:26:54.388] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:54.405] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:54.405] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8B8G8R8

[10:26:56.240] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\shader\simpletech.nfx, tech name: TShader.
[10:26:56.241] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:26:56.241] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:26:56.241] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:26:56.241] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:26:56.241] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:26:56.241] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:26:56.244] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:26:56.244] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:26:56.244] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:26:56.245] M [RENDER] invalid post effect config, empty pass
simple_color_grading

[10:26:56.249] M [SCRIPT] 2025-06-08 10:26:56,235 - UISystem - INFO - ---------set


shader -common/shader/cocosui/color_grading.vs, color_grading---------

WARNING
*****************************************************************************
[10:26:56.255] L [RENDER] Device do not support texture
scene/scene_battle/h55_waitphoto/h55_waitphoto_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_waitphoto/h55_waitphoto_content/0_0.scn

[10:26:56.267] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/survivor/lazhu_02.bpse
[10:26:56.268] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/dianguang_01.bpse
[10:26:56.268] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/smoke_00.bpse
[10:26:56.268] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_smoke_01.bpse
[10:26:56.269] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_glow_01.bpse

ERROR *****************************************************************************
[10:26:56.291] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:26:56.693] M [crash helper] ParticleSystemTemplateFactory Remove template:


fx/killer/liekou_zhuyuhua_idle_008.bpse
[10:26:56.693] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_zhanshi_special_001.bpse
[10:26:56.694] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_zhanshi_appear_001a.bpse
[10:26:56.694] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_zhanshi_appear_002.bpse
[10:26:56.695] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_idle_006a.bpse
[10:26:56.695] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/hongdie_shisanniang_idle_001.bpse
[10:26:56.695] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_idle_007.bpse
[10:26:56.695] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/hongdie_shisanniang_idle_002.bpse
[10:26:56.695] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_hunsha_zhanshi_appear_03.bpse
[10:26:56.695] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_hunsha_zhanshi_appear_01.bpse
[10:26:56.695] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/hongdie_shisanniang_idle_008.bpse
[10:26:56.697] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_zhanshi_appear_001.bpse
[10:26:56.698] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_idle_009.bpse
[10:26:56.698] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_hunsha_idle_01.bpse
[10:26:56.698] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/hongdie_shisanniang_idle_005.bpse
[10:26:56.699] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_idle_004.bpse
[10:26:56.699] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/hongdie_shisanniang_zhanshi_appear_001.bpse
[10:26:56.701] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_zhanshi_special_gui.bpse
[10:26:56.701] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_idle_005.bpse
[10:26:56.702] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_zhuyuhua_idle_006.bpse
[10:26:56.702] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/hongdie_shisanniang_idle_007.bpse

WARNING
*****************************************************************************
[10:26:56.707] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.707] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.707] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.707] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.707] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.708] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.708] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.708] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.708] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.708] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.709] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.709] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.709] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.709] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.709] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.710] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:26:56.710] M EffectCacheMgr ReleaseUnusedEffect path=shader\
turbulence_model.nfx

WARNING
*****************************************************************************
[10:26:56.710] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
clearcoat_flake.nfx

WARNING
*****************************************************************************
[10:26:56.710] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_character.nfx

WARNING
*****************************************************************************
[10:26:56.710] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_character.nfx

WARNING
*****************************************************************************
[10:26:56.710] M EffectCacheMgr ReleaseUnusedEffect path=shader\
turbulence_model_mask.nfx

WARNING
*****************************************************************************
[10:26:56.711] M EffectCacheMgr ReleaseUnusedEffect path=shader\
turbulence_model_quicksilver.nfx
WARNING
*****************************************************************************
[10:26:56.711] M EffectCacheMgr ReleaseUnusedEffect path=shader\gem.nfx

WARNING
*****************************************************************************
[10:26:56.711] M EffectCacheMgr ReleaseUnusedEffect path=shader\gem.nfx

WARNING
*****************************************************************************
[10:26:56.711] M EffectCacheMgr ReleaseUnusedEffect path=shader\fur.nfx

WARNING
*****************************************************************************
[10:26:56.712] M EffectCacheMgr ReleaseUnusedEffect path=shader\fur.nfx

WARNING
*****************************************************************************
[10:26:56.714] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_transparent.nfx

WARNING
*****************************************************************************
[10:26:56.714] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_transparent.nfx

[10:26:56.717] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:26:56.718] M [RENDER] Device do not support texture
lut/h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8B8G8R8

[10:26:56.720] M [SCRIPT] 2025-06-08 10:26:56,707 - crash_helper - INFO -


WorldArticle leave
[10:26:56.721] M [SCRIPT] 2025-06-08 10:26:56,708 - ext_pack - INFO -
[ExtPackDownloader] set_ext_download_limit_speed: 1048576
[10:26:56.738] M [SCRIPT] 2025-06-08 10:26:56,725 - crash_helper - INFO -
WorldMatchRoom show

ERROR *****************************************************************************
[10:26:56.740] M [WORLD] scene.set_lod_interval is deprecated

[10:26:59.959] M [SCRIPT] 2025-06-08 10:26:59,950 - LogMgr - INFO - [genius]


request_activate_genius_page info={'unit_type': 1, 'page_id': '10063', 'hero_pid':
63, 'game_type': 1}
[10:27:00.078] M [SCRIPT] 2025-06-08 10:27:00,068 - LogMgr - INFO - [genius]
on_bp_sync_genius_data info={'genius_data': {'67010020': 'General'}, 'final_info':
{'id': ObjectId('6834a9b26c360736a94cc9ce'), 'final_genius': None, 'role': 1}}
[10:27:02.845] M [SCRIPT] 2025-06-08 10:27:02,836 - UIRoomWait - INFO -
hide_note444----------<ccs.ActionTimeline object at 0x000001D39DA1F8E0>
[10:27:04.178] M [SCRIPT] 2025-06-08 10:27:04,168 - LogMgr - INFO - [copycat]
pre_start_battle
[10:27:04.692] M [SCRIPT] 2025-06-08 10:27:04,683 - LogMgr - INFO - [copycat]
pre_start_battle cb
[10:27:04.698] M [SCRIPT] 2025-06-08 10:27:04,688 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/loading.csb, UILoading---------
[10:27:04.730] M [SCRIPT] 2025-06-08 10:27:04,720 - UISystem - INFO - UILoading
load now, and loading data is {'id':1, 'anim_stage_total':2,
'csb_path':'ui/dm65ui/res/loading.csb', 'range_one_amim_data':('loading', '48',
'144'), 'range_two_amim_data':('loading_finish', '145', '220'),
'range_two_sound_data':('1', '113'), 'range_one_sound_data':('1', '114')}

WARNING
*****************************************************************************
[10:27:04.735] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:04.737] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

[10:27:08.627] M [SCRIPT] 2025-06-08 10:27:08,618 - LogMgr - INFO - [copycat]


init_battle_world
[10:27:08.628] M [SCRIPT] 2025-06-08 10:27:08,619 - LogMgr - INFO - [copycat]
_init_battle_world
[10:27:08.703] M [SCRIPT] 2025-06-08 10:27:08,694 - crash_helper - INFO -
WorldMatchRoom destroy
[10:27:08.704] M [SCRIPT] 2025-06-08 10:27:08,695 - crash_helper - INFO - memory
info: used: 828
[10:27:08.816] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gray_expand_no_depth_texture.fx, tech name: Gray.

ERROR *****************************************************************************
[10:27:08.881] M [WORLD] failed to active post effect with empty view

[10:27:08.882] M [SCRIPT] 2025-06-08 10:27:08,872 - crash_helper - INFO -


WorldCityHall destroy
[10:27:08.882] M [SCRIPT] 2025-06-08 10:27:08,873 - crash_helper - INFO - memory
info: used: 810

ERROR *****************************************************************************
[10:27:08.971] M [WORLD] failed to get post effect with empty view

ERROR *****************************************************************************
[10:27:08.971] M [WORLD] GetPostEffectNodeMaterial can't find post effect

[10:27:09.083] M [SCRIPT] 2025-06-08 10:27:09,073 - crash_helper - INFO -


WorldFancy destroy
[10:27:09.083] M [SCRIPT] 2025-06-08 10:27:09,073 - crash_helper - INFO - memory
info: used: 808

ERROR *****************************************************************************
[10:27:09.084] M [WORLD] failed to get post effect with empty view

ERROR *****************************************************************************
[10:27:09.084] M [WORLD] GetPostEffectNodeMaterial can't find post effect

[10:27:09.146] M [SCRIPT] 2025-06-08 10:27:09,135 - crash_helper - INFO -


WorldMatchRoomMB destroy
[10:27:09.146] M [SCRIPT] 2025-06-08 10:27:09,136 - crash_helper - INFO - memory
info: used: 813

ERROR *****************************************************************************
[10:27:09.147] M [WORLD] failed to get post effect with empty view

ERROR *****************************************************************************
[10:27:09.147] M [WORLD] GetPostEffectNodeMaterial can't find post effect

[10:27:09.174] M [SCRIPT] 2025-06-08 10:27:09,164 - crash_helper - INFO -


WorldMatchRoomBJ destroy
[10:27:09.174] M [SCRIPT] 2025-06-08 10:27:09,164 - crash_helper - INFO - memory
info: used: 815

ERROR *****************************************************************************
[10:27:09.175] M [WORLD] failed to get post effect with empty view

ERROR *****************************************************************************
[10:27:09.175] M [WORLD] GetPostEffectNodeMaterial can't find post effect

[10:27:09.200] M [crash helper] ParticleSystemTemplateFactory Remove template:


fx/scene/wait/shuixia_qipao_02.bpse
[10:27:09.200] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/shuixia_qipao_01.bpse
[10:27:09.201] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/smoke_00.bpse
[10:27:09.201] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/killer_glow_01.bpse
[10:27:09.201] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/dianguang_01.bpse
[10:27:09.201] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/playground/light_lazhu_001.bpse
[10:27:09.202] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/killer_smoke_01.bpse
[10:27:09.202] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/lazhu_01.bpse
[10:27:09.204] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/xinfeng_01.bpse
[10:27:09.205] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/lazhu_02.bpse
[10:27:09.205] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/pendant/pet_joseph_idle_001.bpse
[10:27:09.205] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/shuixia_qipao_03.bpse
[10:27:09.205] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/ui_think_in_1.bpse
[10:27:09.207] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/ui_tsz_out_1.bpse

WARNING
*****************************************************************************
[10:27:09.245] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
filter_expand.nfx

WARNING
*****************************************************************************
[10:27:09.247] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
gray_expand_no_depth_texture.nfx

WARNING
*****************************************************************************
[10:27:09.247] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:27:09.249] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:27:09.250] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:27:09.250] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:27:09.250] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:27:09.253] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:27:09.253] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:27:09.254] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:27:09.254] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.257] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.258] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.259] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.259] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.260] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.261] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.268] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.269] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.270] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.271] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.272] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.274] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.274] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.275] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx
WARNING
*****************************************************************************
[10:27:09.275] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.276] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.277] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.277] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.277] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.280] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.281] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong.nfx

WARNING
*****************************************************************************
[10:27:09.282] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong.nfx

WARNING
*****************************************************************************
[10:27:09.282] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong.nfx

WARNING
*****************************************************************************
[10:27:09.283] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong.nfx

WARNING
*****************************************************************************
[10:27:09.284] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong.nfx

WARNING
*****************************************************************************
[10:27:09.284] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_glass.nfx
WARNING
*****************************************************************************
[10:27:09.286] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_glass.nfx

WARNING
*****************************************************************************
[10:27:09.287] M EffectCacheMgr ReleaseUnusedEffect path=shader\model_light.nfx

WARNING
*****************************************************************************
[10:27:09.287] M EffectCacheMgr ReleaseUnusedEffect path=shader\
common_nolight_noz.nfx

WARNING
*****************************************************************************
[10:27:09.287] M EffectCacheMgr ReleaseUnusedEffect path=shader\
lightmap_nomerge.nfx

WARNING
*****************************************************************************
[10:27:09.288] M EffectCacheMgr ReleaseUnusedEffect path=shader\reflection.nfx

WARNING
*****************************************************************************
[10:27:09.288] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:27:09.289] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:27:09.290] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:27:09.290] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:27:09.291] M EffectCacheMgr ReleaseUnusedEffect path=shader\h27_quicksilver.nfx

WARNING
*****************************************************************************
[10:27:09.292] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_crystal.nfx

WARNING
*****************************************************************************
[10:27:09.294] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_character.nfx

WARNING
*****************************************************************************
[10:27:09.295] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_character.nfx

WARNING
*****************************************************************************
[10:27:09.297] M EffectCacheMgr ReleaseUnusedEffect path=shader\
point_light_shader_depth.nfx

WARNING
*****************************************************************************
[10:27:09.297] M EffectCacheMgr ReleaseUnusedEffect path=shader\dissolve.nfx

WARNING
*****************************************************************************
[10:27:09.303] M EffectCacheMgr ReleaseUnusedEffect path=shader\simple_water.nfx

WARNING
*****************************************************************************
[10:27:09.303] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_mid.nfx

WARNING
*****************************************************************************
[10:27:09.303] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_mid.nfx

[10:27:09.409] M [SCRIPT] 2025-06-08 10:27:09,399 - crash_helper - INFO -


WorldArticle destroy
[10:27:09.409] M [SCRIPT] 2025-06-08 10:27:09,399 - crash_helper - INFO - memory
info: used: 836

ERROR *****************************************************************************
[10:27:09.410] M [WORLD] failed to get post effect with empty view

ERROR *****************************************************************************
[10:27:09.410] M [WORLD] GetPostEffectNodeMaterial can't find post effect

[10:27:09.431] M [SCRIPT] 2025-06-08 10:27:09,421 - crash_helper - INFO -


WorldDeduce destroy
[10:27:09.432] M [SCRIPT] 2025-06-08 10:27:09,423 - crash_helper - INFO - memory
info: used: 823

ERROR *****************************************************************************
[10:27:09.434] M [WORLD] failed to get post effect with empty view

ERROR *****************************************************************************
[10:27:09.434] M [WORLD] GetPostEffectNodeMaterial can't find post effect
[10:27:09.457] M [SCRIPT] 2025-06-08 10:27:09,447 - crash_helper - INFO -
WorldMatchRoomWolves destroy
[10:27:09.457] M [SCRIPT] 2025-06-08 10:27:09,447 - crash_helper - INFO - memory
info: used: 826

ERROR *****************************************************************************
[10:27:09.458] M [WORLD] failed to get post effect with empty view

ERROR *****************************************************************************
[10:27:09.458] M [WORLD] GetPostEffectNodeMaterial can't find post effect

[10:27:09.475] M [crash helper] ParticleSystemTemplateFactory Remove template:


fx/scene/wait/tuilizhijing_light_01.bpse
[10:27:09.475] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/dice_glow.bpse
[10:27:09.478] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/wait/dice_04.bpse

WARNING
*****************************************************************************
[10:27:09.480] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
final_composite\final_composite.nfx

WARNING
*****************************************************************************
[10:27:09.480] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:27:09.483] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap_tur.nfx

WARNING
*****************************************************************************
[10:27:09.484] M EffectCacheMgr ReleaseUnusedEffect path=shader\common_offset.nfx

[10:27:09.633] M [SCRIPT] 2025-06-08 10:27:09,624 - crash_helper - INFO -


WorldArticle destroy
[10:27:09.634] M [SCRIPT] 2025-06-08 10:27:09,625 - crash_helper - INFO - memory
info: used: 840

ERROR *****************************************************************************
[10:27:09.634] M [WORLD] failed to get post effect with empty view

ERROR *****************************************************************************
[10:27:09.634] M [WORLD] GetPostEffectNodeMaterial can't find post effect

[10:27:10.013] M [SCRIPT] 2025-06-08 10:27:10,003 - battle_loading - INFO -


[battle_status] 1
[10:27:10.122] M [SCRIPT] 2025-06-08 10:27:10,113 - ext_pack - INFO -
[ExtPackDownloader] set_ext_download_limit_speed: 1048576
[10:27:10.140] M [SCRIPT] 2025-06-08 10:27:10,130 - LogMgr - INFO - [ui_room_wait]
init_copycat_ui no camp_id: 1
[10:27:10.140] M [SCRIPT] 2025-06-08 10:27:10,130 - LogMgr - INFO - [ui_room_wait]
init_copycat_ui no identity_id 1
[10:27:10.149] M [SCRIPT] 2025-06-08 10:27:10,139 - battle_loading - INFO -
[stage_step] init_scene: 0
[10:27:10.150] M [SCRIPT] 2025-06-08 10:27:10,140 - battle_loading - INFO -
[battle_status] 2
[10:27:10.153] M [SCRIPT] 2025-06-08 10:27:10,143 - crash_helper - INFO -
WorldBattle init_scene
[10:27:10.153] M [SCRIPT] 2025-06-08 10:27:10,143 - crash_helper - INFO - memory
info: 876/7930
[10:27:10.156] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:27:10.157] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:27:10.157] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:27:10.157] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:27:10.157] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:27:10.157] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:27:10.157] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:27:10.290] M [SCRIPT] 2025-06-08 10:27:10,280 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_demo/h55_demo.scn

WARNING
*****************************************************************************
[10:27:10.294] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:27:10.294] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:27:10.295] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:27:10.295] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:27:10.300] M [RENDER] Device do not support texture lut/happy_jungongchang.bmp
format R8G8B8, try to convert it to A8B8G8R8

[10:27:10.306] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\openworldmesh.nfx, tech name: OpenWorldTech.
[10:27:10.311] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\openworldmesh_alpha.nfx, tech name: OpenWorldTech_alpha.
[10:27:10.322] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/creature/crow/crow.gim
[10:27:10.326] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/properties/crow_01.bpse
[10:27:10.329] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/crow_01.bpse

WARNING
*****************************************************************************
[10:27:10.436] M [RENDER] Device do not support texture
scene/scene_battle/h55_demo/h55_demo_content/lightmap/atlas_2.dds format R8G8B8,
try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_demo/h55_demo_content/preload.scn

WARNING
*****************************************************************************
[10:27:10.468] M [RENDER] Device do not support texture
scene/scene_battle/h55_demo/h55_demo_content/lightmap/atlas_3.dds format R8G8B8,
try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_demo/h55_demo_content/preload.scn

[10:27:10.530] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\blinn_phong.fx, tech name: TShader.
[10:27:10.569] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.569] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/mao_smoke_001.bpse
[10:27:10.579] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.579] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/mao_smoke_002.bpse
[10:27:10.593] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.593] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/mao_sleep_001.bpse
[10:27:10.603] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.603] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/mao_zhamao_001.bpse
[10:27:10.609] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.610] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/mao_zhamao_002.bpse
[10:27:10.611] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.611] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/mao_fangpi_001.bpse
[10:27:10.663] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.664] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/mao_jump_001.bpse
[10:27:10.666] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.666] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/mao_falling_001.bpse
[10:27:10.675] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.677] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse

WARNING
*****************************************************************************
[10:27:10.691] M [RENDER] Device do not support texture
shader/cube/happy_dm65sky004.bmp format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_demo/h55_demo_content/preload.scn

[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse


[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.738] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.752] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:27:10.790] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/doorlight_02.bpse
[10:27:10.792] M [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_08_a.gim
[10:27:10.802] M [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/buzz.gim
[10:27:10.803] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\common_nolight.fx, tech name: TShader.
[10:27:10.812] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/doorlight_02.bpse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.828] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.857] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.858] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.858] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.858] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.858] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.858] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.873] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_001.pse
[10:27:10.873] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/yanshu_smoke_001.bpse
[10:27:10.875] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_tudui/h55_pendant_tudui.gim
[10:27:10.924] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_wenzi_001.pse
[10:27:10.924] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/yanshu_wenzi_001.bpse
[10:27:10.957] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_001.pse
[10:27:10.957] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_wenzi_002.pse
[10:27:10.957] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/yanshu_wenzi_002.bpse
[10:27:10.960] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_002.pse
[10:27:10.960] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/caidan/yanshu_smoke_002.bpse
[10:27:10.981] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_001.pse
[10:27:10.981] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_001.pse
[10:27:10.984] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_001.pse
[10:27:10.984] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_wenzi_001.pse
[10:27:10.984] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_001.pse
[10:27:10.984] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_wenzi_002.pse
[10:27:10.984] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_002.pse
[10:27:10.984] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_001.pse
[10:27:10.984] M [WORLD] CacheSocketObject: fx\scene\caidan\yanshu_smoke_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_smoke_002.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_sleep_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_zhamao_002.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_fangpi_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_jump_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:10.987] M [WORLD] CacheSocketObject: fx\scene\caidan\mao_falling_001.pse
[10:27:11.005] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/moonlight_01.bpse
[10:27:11.012] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/moonlight_01.bpse
[10:27:11.013] M [SCRIPT] 2025-06-08 10:27:11,002 - battle_loading - INFO -
[stage_step] init_scene: 1
[10:27:11.015] M [SCRIPT] 2025-06-08 10:27:11,004 - battle_loading - INFO -
[stage_step] init_scene: 2
[10:27:11.017] M [SCRIPT] 2025-06-08 10:27:11,007 - NetService - INFO -
heart_back---init_scene
[10:27:11.017] M [SCRIPT] 2025-06-08 10:27:11,008 - battle_loading - INFO -
[stage_cost] init_scene: 0.8676
[10:27:11.029] M [SCRIPT] 2025-06-08 10:27:11,018 - DevSTMgr - INFO -
high_delay_info: ([0, 858, 26, 5.750672340393066], 884)
[10:27:11.029] M [SCRIPT] 2025-06-08 10:27:11,019 - NetService - INFO -
is_disconnect1, (5, (0, 6, 4))
[10:27:11.034] M [SCRIPT] 2025-06-08 10:27:11,024 - NetService - INFO -
is_disconnect1, (5, (0, 6, 4))
[10:27:11.037] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/caidan/mao_sleep_001.bpse

WARNING
*****************************************************************************
[10:27:11.044] L [RENDER] Device do not support texture
scene/scene_battle/h55_demo/h55_demo_content/lightmap/atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
[TRACEBACK] [TERRAIN] loading terrain {chunk:(0,0)}

[10:27:11.060] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\terrain.fx, tech name: TerrainTech.
[10:27:11.064] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/joseph/h55_joseph_camera.gim
[10:27:11.096] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/shiguanggui_zhangxiangji_plane_001.gim
[10:27:11.104] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/shiguanggui_zhangxiangji_plane_001_mask.gim
[10:27:11.127] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:27:11.218] L [RENDER] Device do not support texture
scene/scene_battle/h55_demo/h55_demo_content/lightmap/atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_demo/h55_demo_content/0_0.scn

[10:27:11.397] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common.fx, tech name: TShader.
[10:27:11.405] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_low.fx, tech name: TShader.
[10:27:11.484] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:27:11.539] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:27:11.541] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\vege.fx, tech name: TShader.
[10:27:11.550] M [TJ_DEBUG] AddVegeGroup model_id:821252262
base_model:000001D3B01CFEC0 file_path: scene\model\h55_demo\h55_demo_grass01.gim
lod_model:0000000000000000 lightmap:0000000000000000 encode_type: 5
[10:27:11.761] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/burke/burke_console.gim
[10:27:11.809] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:27:11.826] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:27:11.892] M [TJ_DEBUG] AddVegeGroup model_id:-1639523538
base_model:000001D3B0136240 file_path: scene\model\h55_demo\h55_demo_grass02.gim
lod_model:0000000000000000 lightmap:0000000000000000 encode_type: 5
[10:27:11.943] M [TJ_DEBUG] AddVegeGroup model_id:-230875978
base_model:000001D3B00F43C0 file_path: scene\model\h55_demo\h55_demo_plant08.gim
lod_model:0000000000000000 lightmap:0000000000000000 encode_type: 5
[10:27:11.971] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:27:12.008] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:27:12.355] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap_snow.fx, tech name: TShader.
[10:27:12.622] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:27:12.625] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:27:12.691] M [SCRIPT] 2025-06-08 10:27:12,681 - NetService - INFO -
heart_back---res_async
[10:27:12.707] M [SCRIPT] 2025-06-08 10:27:12,698 - NetService - INFO -
heart_back---res_async
[10:27:12.708] M [SCRIPT] 2025-06-08 10:27:12,699 - battle_loading - INFO -
[stage_step] init_scene_gen: 0

WARNING
*****************************************************************************
[10:27:12.865] M [colmesh load] colmesh cache model name: chr\prop\h55_dadong_test\
h55_dadong_02.gim

WARNING
*****************************************************************************
[10:27:12.865] M [colmesh load] colmesh cache model name: chr\prop\h55_dadong_test\
h55_dadong_02b.gim

WARNING
*****************************************************************************
[10:27:12.865] M [colmesh load] colmesh cache model name: chr\prop\h55_dadong_test\
h55_dadong_02c.gim

WARNING
*****************************************************************************
[10:27:12.866] M [colmesh load] open file fail !!

[10:27:12.942] M [SCRIPT] 2025-06-08 10:27:12,932 - NetService - INFO -


heart_back---gen_scene_tick
[10:27:12.943] M [SCRIPT] 2025-06-08 10:27:12,933 - NetService - INFO -
heart_back---res_async
[10:27:12.944] M [SCRIPT] 2025-06-08 10:27:12,934 - battle_loading - INFO -
[stage_step] init_scene_gen: 1
[10:27:13.052] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_w/h55_survivor_w_bdz/h55_survivor_w_bdz_lv1.gim
[10:27:13.053] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:27:13.200] M [SCRIPT] 2025-06-08 10:27:13,191 - crash_helper - INFO -
battleplayerunit info pid cloth_id dec_id 32 3201 -1
[10:27:13.211] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_xintiao_03.bpse
[10:27:13.214] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xizang_01.gim
[10:27:13.216] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\common_nolight_blindness_correct.fx, tech name: TShader.
[10:27:13.223] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xinzang_01.gim
[10:27:13.224] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\light_blindness_correct.fx, tech name: TShader.
[10:27:13.225] M [action debug] register event callback, model: chr\player\
dm65_survivor_w\h55_survivor_w_bdz\h55_survivor_w_bdz_lv1.gim anim: kugi_harai
event: start
[10:27:13.227] M [action debug] register event callback, model: chr\player\
dm65_survivor_w\h55_survivor_w_bdz\h55_survivor_w_bdz_lv1.gim anim: kugi_harai_self
event: start
[10:27:13.230] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xinzang_02.gim
[10:27:13.233] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\dissolve_h27_blindness_correct.fx, tech name: TShader.
[10:27:13.239] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xinzang_03.gim
[10:27:13.243] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_xintiao_03.bpse
[10:27:13.247] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_xintiao_04.bpse
[10:27:13.252] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_heart/h55_pendant_heart.gim
[10:27:13.253] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\character_emphasize.fx, tech name: TShader.
[10:27:13.258] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_xintiao_04.bpse
[10:27:13.395] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_qiutu/h55_survivor_m_qiutu.gim
[10:27:13.458] M taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:27:13.458] M [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:27:13.458] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/pendant/diangong_oph_skill_brust_003.bpse
[10:27:13.461] M [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/diangong_oph_skill_door_001.gim
[10:27:13.461] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\fx\fx_common.nfx, tech name: TShader.
[10:27:13.470] M [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/diangong_oph_skill_door_002.gim
[10:27:13.474] M [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/diangong_oph_skill_brust_008.gim
[10:27:13.478] M [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/diangong_oph_skill_range_003.gim
[10:27:13.521] M [SCRIPT] 2025-06-08 10:27:13,512 - crash_helper - INFO -
battleplayerunit info pid cloth_id dec_id 97 9701 -1
[10:27:13.523] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_xintiao_01.bpse
[10:27:13.525] M taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:27:13.528] M [action debug] register event callback, model: chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu.gim anim: kugi_harai
event: start
[10:27:13.530] M [action debug] register event callback, model: chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu.gim anim: kugi_harai_self
event: start
[10:27:13.534] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_xintiao_01.bpse
[10:27:13.537] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_xintiao_02.bpse
[10:27:13.545] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_yc/h55_survivor_m_yc.gim
[10:27:13.549] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_xintiao_02.bpse
[10:27:13.552] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_character.fx, tech name: TShader.
[10:27:13.574] M taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:27:13.574] M [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:27:13.610] M [SCRIPT] 2025-06-08 10:27:13,600 - crash_helper - INFO -
battleplayerunit info pid cloth_id dec_id 94 9401 11
[10:27:13.616] M taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:27:13.619] M [action debug] register event callback, model: chr\player\
dm65_survivor_m\h55_survivor_m_yc\h55_survivor_m_yc.gim anim: kugi_harai event:
start
[10:27:13.619] M [action debug] register event callback, model: chr\player\
dm65_survivor_m\h55_survivor_m_yc\h55_survivor_m_yc.gim anim: kugi_harai_self
event: start
[10:27:13.625] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/creature/h55_pet_joseph/h55_pet_joseph.gim
[10:27:13.636] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/pendant/pet_joseph_idle_001.bpse
[10:27:13.638] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/pendant/pet_joseph_idle_001.bpse
[10:27:13.640] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/guajian/h55_guajian_nan001/h55_guajian_nan001.gim
[10:27:13.663] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_w/dm65_survivor_w_yiyaoshi/dm65_survivor_w_yiyaoshi_lv1.gi
m

ERROR *****************************************************************************
[10:27:13.684] M the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:27:13.687] M [WORLD] CacheSocketObject:


wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_appear_ysh_yys
[10:27:13.687] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_special_ysh_yys
[10:27:13.687] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_ysh_yys
[10:27:13.688] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_appear_ysh_yys
[10:27:13.688] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_special_ysh_yys
[10:27:13.688] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_ysh_yys
[10:27:13.738] M [SCRIPT] 2025-06-08 10:27:13,728 - crash_helper - INFO -
battleplayerunit info pid cloth_id dec_id 14 1401 -1

ERROR *****************************************************************************
[10:27:13.740] M the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:27:13.744] M [action debug] register event callback, model: chr\player\


dm65_survivor_w\dm65_survivor_w_yiyaoshi\dm65_survivor_w_yiyaoshi_lv1.gim anim:
kugi_harai event: start
[10:27:13.744] M [action debug] register event callback, model: chr\player\
dm65_survivor_w\dm65_survivor_w_yiyaoshi\dm65_survivor_w_yiyaoshi_lv1.gim anim:
kugi_harai_self event: start
[10:27:13.793] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/h55_banshee.gim

ERROR *****************************************************************************
[10:27:13.819] M the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:27:13.895] M [SCRIPT] 2025-06-08 10:27:13,886 - crash_helper - INFO -


battleplayerunit info pid cloth_id dec_id 63 6301 -1
[10:27:13.904] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_prop_balloon01/h55_prop_balloon01.gim
[10:27:13.953] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_maildog/h55_pendant_maildog.gim

WARNING
*****************************************************************************
[10:27:14.051] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.057] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.060] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.065] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.071] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.074] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22
WARNING
*****************************************************************************
[10:27:14.082] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.089] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.094] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.098] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.106] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.110] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.112] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.121] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

WARNING
*****************************************************************************
[10:27:14.125] M Invalid Ik Joint Index, IK Index = 65535, JointCount = 22

[10:27:14.183] M taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,


failed to find proj
[10:27:14.183] M [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:27:14.189] M taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:27:14.189] M [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse

ERROR *****************************************************************************
[10:27:14.192] M the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:27:14.195] M [WORLD] CacheSocketObject:


wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_appear_ysh_yys
[10:27:14.195] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_special_ysh_yys
[10:27:14.195] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_ysh_yys
[10:27:14.195] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_appear_ysh_yys
[10:27:14.195] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_special_ysh_yys
[10:27:14.195] M [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_ysh_yys
[10:27:14.207] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_qiutu/h55_survivor_m_qiutu_box02.gim
[10:27:14.238] M [SCRIPT] 2025-06-08 10:27:14,228 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:14.277] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\final_composite\final_composite.fx, tech name: TShader.
[10:27:14.283] M [SCRIPT] 2025-06-08 10:27:14,274 - NetService - INFO -
heart_back---res_async
[10:27:14.287] M [SCRIPT] 2025-06-08 10:27:14,276 - NetService - INFO -
heart_back---res_async
[10:27:14.289] M [SCRIPT] 2025-06-08 10:27:14,280 - battle_loading - INFO -
[stage_step] init_scene_gen: 2

ERROR *****************************************************************************
[10:27:14.297] M [WORLD] scene.set_lod_interval is deprecated

ERROR *****************************************************************************
[10:27:14.300] M [WORLD] scene.set_lod_interval is deprecated

[10:27:14.302] M [SCRIPT] 2025-06-08 10:27:14,291 - NetService - INFO -


heart_back---gen_scene_tick
[10:27:14.322] M [SCRIPT] 2025-06-08 10:27:14,312 - NetService - INFO -
heart_back---res_async
[10:27:14.324] M [SCRIPT] 2025-06-08 10:27:14,314 - battle_loading - INFO -
[stage_step] init_scene_gen: 3
[10:27:14.325] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/dm65_survivor_m_lod.gim
[10:27:14.331] L taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:27:14.331] L [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:27:14.638] M [SCRIPT] 2025-06-08 10:27:14,628 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:14.667] M [SCRIPT] 2025-06-08 10:27:14,656 - NetService - INFO -
heart_back---res_async
[10:27:14.669] M [SCRIPT] 2025-06-08 10:27:14,658 - battle_loading - INFO -
[stage_step] init_scene_gen: 4
[10:27:14.677] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/butcher/butcher_lod.gim
[10:27:15.113] M [SCRIPT] 2025-06-08 10:27:15,103 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/battle_pc.csb, UIBattlePC---------
[10:27:15.174] M [SCRIPT] 2025-06-08 10:27:15,165 - UIBattleBase - INFO - init ui
components now!!!!
[10:27:16.074] M [SCRIPT] 2025-06-08 10:27:16,064 - UIBattleBase - INFO - check if
need add skip btn or back btn False False
[10:27:16.144] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_flaregun/h55_pendant_flaregun.gim
[10:27:16.178] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_qiutu/box_invisible.gim
[10:27:16.180] M [WORLD] CacheSocketObject: fx\common\yanhua2022_shouchi.pse
[10:27:16.180] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/yanhua2022_shouchi.bpse
[10:27:16.190] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\h55_particle_system.fx, tech name: TShader.
[10:27:16.193] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/guajian/h55_guajian_yanhua/h55_guajian_yanhua.gim
[10:27:16.404] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_mail/h55_pendant_mail.gim
[10:27:16.433] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_inject/inject.gim

WARNING
*****************************************************************************
[10:27:16.445] M [RENDER] Device do not support texture shader/cube/dm65sky001.bmp
format R8G8B8, try to convert it to A8B8G8R8

[10:27:16.474] M [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/boss/banshee/h55_banshee_fan.gim
[10:27:16.539] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/h55_banshee_opposite.gim
[10:27:16.573] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/h55_banshee_fan_opposite.gim

ERROR *****************************************************************************
[10:27:16.582] M [RENDER] MaterialGroup file
material/chr/low/boss/banshee/h55_banshee_fan_l_opposite.mtg is not found!

[10:27:16.593] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\\pbr_mid.fx, tech name: TShader.
[10:27:16.600] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_mid.fx, tech name: TShader.
[10:27:16.608] M [SCRIPT] 2025-06-08 10:27:16,599 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.624] M [SCRIPT] 2025-06-08 10:27:16,614 - NetService - INFO -
heart_back---res_async
[10:27:16.624] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/heibaiwuchang_luopo_003_socket.bpse
[10:27:16.631] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/heibaiwuchang_luopo_003_socket.bpse
[10:27:16.633] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/heibaiwuchang_luopo_003a.bpse
[10:27:16.638] M [SCRIPT] 2025-06-08 10:27:16,628 - battle_loading - INFO -
[stage_step] init_scene_gen: 5
[10:27:16.638] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/heibaiwuchang_luopo_004.gim
[10:27:16.655] M [SCRIPT] 2025-06-08 10:27:16,646 - NetService - INFO -
heart_back---res_async
[10:27:16.655] M [SCRIPT] 2025-06-08 10:27:16,646 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.663] M [SCRIPT] 2025-06-08 10:27:16,654 - NetService - INFO -
heart_back---res_async
[10:27:16.664] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/pendant/kaitangshou_sishen_trail_001_socket.bpse
[10:27:16.667] M [SCRIPT] 2025-06-08 10:27:16,657 - battle_loading - INFO -
[stage_step] init_scene_gen: 6
[10:27:16.667] M [SCRIPT] 2025-06-08 10:27:16,657 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.676] M [SCRIPT] 2025-06-08 10:27:16,665 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.679] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/pendant/kaitangshou_sishen_trail_001_socket.bpse
[10:27:16.692] M [SCRIPT] 2025-06-08 10:27:16,681 - NetService - INFO -
heart_back---res_async
[10:27:16.692] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/pendant/heibaiwuchang_yuqilin_huxu_01.bpse
[10:27:16.693] M [SCRIPT] 2025-06-08 10:27:16,683 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.694] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guajian/heibaiwuchang_yuqilin_huxu_001.gim
[10:27:16.701] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/pendant/heibaiwuchang_yuqilin_huxu_01.bpse
[10:27:16.708] M [SCRIPT] 2025-06-08 10:27:16,698 - NetService - INFO -
heart_back---res_async
[10:27:16.709] M [SCRIPT] 2025-06-08 10:27:16,700 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.725] M [SCRIPT] 2025-06-08 10:27:16,715 - NetService - INFO -
heart_back---res_async
[10:27:16.726] M [SCRIPT] 2025-06-08 10:27:16,715 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.732] M [AUDIO] -----Load wwise\amb_newplayer.bnk succeed!
[10:27:16.741] M [SCRIPT] 2025-06-08 10:27:16,731 - NetService - INFO -
heart_back---res_async
[10:27:16.743] M [SCRIPT] 2025-06-08 10:27:16,733 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.744] L taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:27:16.744] L [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse

WARNING
*****************************************************************************
[10:27:16.746] M [NxParticle] Readding instance to simulation.

[10:27:16.759] M [SCRIPT] 2025-06-08 10:27:16,748 - NetService - INFO -


heart_back---res_async
[10:27:16.760] M [SCRIPT] 2025-06-08 10:27:16,750 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.760] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_qiutu/h55_survivor_m_qiutu_box01.gim
[10:27:16.774] M [SCRIPT] 2025-06-08 10:27:16,765 - NetService - INFO -
heart_back---res_async
[10:27:16.775] M [SCRIPT] 2025-06-08 10:27:16,766 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.777] L taojian, create event: /Event|Play_vo_m_3p_emotion_race_win_2,
failed to find proj
[10:27:16.777] L [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:27:16.791] M [SCRIPT] 2025-06-08 10:27:16,782 - NetService - INFO -
heart_back---res_async
[10:27:16.793] M [SCRIPT] 2025-06-08 10:27:16,783 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.808] M [SCRIPT] 2025-06-08 10:27:16,798 - NetService - INFO -
heart_back---res_async
[10:27:16.810] M [SCRIPT] 2025-06-08 10:27:16,800 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.824] M [SCRIPT] 2025-06-08 10:27:16,814 - NetService - INFO -
heart_back---res_async
[10:27:16.825] M [SCRIPT] 2025-06-08 10:27:16,815 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.841] M [SCRIPT] 2025-06-08 10:27:16,831 - NetService - INFO -
heart_back---res_async

ERROR *****************************************************************************
[10:27:16.842] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:27:16.843] M [SCRIPT] 2025-06-08 10:27:16,833 - NetService - INFO -


heart_back---gen_scene_tick
[10:27:16.845] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_appear_ysh_yys
[10:27:16.845] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_special_ysh_yys
[10:27:16.845] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_ysh_yys
[10:27:16.845] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_appear_ysh_yys
[10:27:16.845] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_special_ysh_yys
[10:27:16.845] L [WORLD] CacheSocketObject:
wwise/dwrg_showsur02.bnk:dwrg_showsur02/Event|
P_dwrg_showsur02_survivor_show_2024_show_idle_ysh_yys
[10:27:16.858] M [SCRIPT] 2025-06-08 10:27:16,848 - NetService - INFO -
heart_back---res_async
[10:27:16.859] M [SCRIPT] 2025-06-08 10:27:16,848 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.874] M [SCRIPT] 2025-06-08 10:27:16,865 - NetService - INFO -
heart_back---res_async
[10:27:16.875] M [SCRIPT] 2025-06-08 10:27:16,866 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.891] M [SCRIPT] 2025-06-08 10:27:16,882 - NetService - INFO -
heart_back---res_async

ERROR *****************************************************************************
[10:27:16.891] L the jointCount in skeleton file less than mesh file, please check
the skeleton file's validity!

[10:27:16.893] M [SCRIPT] 2025-06-08 10:27:16,883 - NetService - INFO -


heart_back---gen_scene_tick
[10:27:16.908] M [SCRIPT] 2025-06-08 10:27:16,898 - NetService - INFO -
heart_back---res_async
[10:27:16.909] M [SCRIPT] 2025-06-08 10:27:16,899 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.924] M [SCRIPT] 2025-06-08 10:27:16,914 - NetService - INFO -
heart_back---res_async
[10:27:16.924] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/properties/flaregun_shoot_2.bpse
[10:27:16.925] M [SCRIPT] 2025-06-08 10:27:16,915 - battle_loading - INFO -
[stage_step] init_scene_gen: 7
[10:27:16.925] M [SCRIPT] 2025-06-08 10:27:16,915 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.942] M [SCRIPT] 2025-06-08 10:27:16,933 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.958] M [SCRIPT] 2025-06-08 10:27:16,949 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.975] M [SCRIPT] 2025-06-08 10:27:16,965 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:16.975] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/flaregun_shoot_2.bpse
[10:27:16.991] M [SCRIPT] 2025-06-08 10:27:16,981 - NetService - INFO -
heart_back---res_async
[10:27:16.991] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/properties/flaregun_shoot_4.bpse
[10:27:16.992] M [SCRIPT] 2025-06-08 10:27:16,983 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:17.002] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/flaregun_shoot_4.bpse
[10:27:17.008] M [SCRIPT] 2025-06-08 10:27:16,997 - NetService - INFO -
heart_back---res_async
[10:27:17.009] M [SCRIPT] 2025-06-08 10:27:16,999 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:17.010] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/banshee/skill_hudie_banshee/skill_hudie_banshee.gim
[10:27:17.025] M [SCRIPT] 2025-06-08 10:27:17,015 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:17.026] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:27:17.037] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:27:17.041] M [SCRIPT] 2025-06-08 10:27:17,032 - NetService - INFO -
heart_back---res_async
[10:27:17.041] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_fanqiang_01.bpse
[10:27:17.041] M [SCRIPT] 2025-06-08 10:27:17,032 - battle_loading - INFO -
[stage_step] init_scene_gen: 8
[10:27:17.042] M [SCRIPT] 2025-06-08 10:27:17,033 - bnk_mgr - INFO - wyd:
on_finish_init_battle_world current_events_num = -1
[10:27:17.042] M [SCRIPT] 2025-06-08 10:27:17,033 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:17.042] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_fanqiang_09.gim
[10:27:17.059] M [SCRIPT] 2025-06-08 10:27:17,049 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:17.061] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_fanqiang_12.gim
[10:27:17.073] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_fanqiang_01.bpse
[10:27:17.075] M [SCRIPT] 2025-06-08 10:27:17,065 - battle_loading - INFO -
[stage_cost] init_scene_gen: 4.3657
[10:27:17.075] M [SCRIPT] 2025-06-08 10:27:17,065 - battle_loading - INFO -
[battle_status] 3
[10:27:17.076] M [SCRIPT] 2025-06-08 10:27:17,066 - NetService - INFO -
heart_back---gen_scene_tick
[10:27:17.091] M [SCRIPT] 2025-06-08 10:27:17,081 - NetService - INFO -
heart_back---res_async
[10:27:17.109] M [SCRIPT] 2025-06-08 10:27:17,100 - battle_loading - INFO -
[stage_step] init_scene_ex: 0
[10:27:17.109] M [SCRIPT] 2025-06-08 10:27:17,100 - battle_loading - INFO -
[battle_status] 4
[10:27:17.110] M [SCRIPT] 2025-06-08 10:27:17,101 - battle_loading - INFO -
[stage_step] init_scene_ex: 1
[10:27:17.113] M [SCRIPT] 2025-06-08 10:27:17,104 - battle_loading - INFO -
[stage_step] init_scene_ex: 2
[10:27:17.115] M [SCRIPT] 2025-06-08 10:27:17,105 - battle_loading - INFO -
[stage_step] init_scene_ex: 3
[10:27:17.121] M [SCRIPT] 2025-06-08 10:27:17,111 - battle_loading - INFO -
[stage_step] init_scene_ex: 4
[10:27:17.134] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:27:17.135] M [SCRIPT] 2025-06-08 10:27:17,126 - battle_loading - INFO -
[stage_step] init_scene_ex: 5
[10:27:17.157] M [SCRIPT] 2025-06-08 10:27:17,147 - battle_loading - INFO -
[stage_step] init_scene_ex: 6
[10:27:17.158] M [SCRIPT] 2025-06-08 10:27:17,148 - NetService - INFO -
heart_back---init_scene_ex
[10:27:17.158] M [SCRIPT] 2025-06-08 10:27:17,148 - battle_loading - INFO -
[stage_cost] init_scene_ex: 0.0486
[10:27:17.160] M [COCOSUI] [uishader]: cocos node uses a custom shader:
common/shader/cocosui/blindness_correct.vs,common/shader/cocosui/blindness_correct.
ps

WARNING
*****************************************************************************
[10:27:17.219] M neox::device::D3D11Pipeline::CompileShaderFromText:
"common/shader/cocosui/blindness_correct.ps : D:\Games\IdentityV2\
Shader@0x000001D4091C31A0(64,5-12): warning X3557: loop only executes for 0
iteration(s), forcing loop to unroll
"

[10:27:17.375] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/survivor/blockedmachine_001.bpse
[10:27:17.409] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/blockedmachine_001.bpse
[10:27:20.243] M [SCRIPT] 2025-06-08 10:27:20,233 - battle_loading - INFO -
[stage_step] init_after_loading: 0
[10:27:20.243] M [SCRIPT] 2025-06-08 10:27:20,234 - battle_loading - INFO -
[battle_status] 5
[10:27:20.243] M [SCRIPT] 2025-06-08 10:27:20,234 - battle_loading - INFO -
[stage_step] init_after_loading: 1
[10:27:20.243] M [SCRIPT] 2025-06-08 10:27:20,234 - battle_loading - INFO -
[stage_step] init_after_loading: 2
[10:27:20.245] M [SCRIPT] 2025-06-08 10:27:20,236 - battle_loading - INFO -
[stage_step] init_after_loading: 3
[10:27:20.248] M [SCRIPT] 2025-06-08 10:27:20,237 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/scene_in.csb, UISceneIn---------
[10:27:20.262] M [SCRIPT] 2025-06-08 10:27:20,253 - battle_loading - INFO -
[stage_step] init_after_loading: 4
[10:27:20.265] M [SCRIPT] 2025-06-08 10:27:20,256 - battle_loading - INFO -
[stage_step] init_after_loading: 5
[10:27:20.265] M [SCRIPT] 2025-06-08 10:27:20,256 - battle_loading - INFO -
[stage_cost] init_after_loading: 0.0218
[10:27:20.267] M [SCRIPT] 2025-06-08 10:27:20,256 - jank_trace_mgr - INFO - jank
trace enable: enable
[10:27:20.269] M [SCRIPT] 2025-06-08 10:27:20,258 - jank_trace_mgr - INFO - player
info: {'role_id': '67010020', 'role_name': 'AlphaVReaper', 'engine_ver':
'neox2.2506031031.1d0b540d', 'branch': 'release_2025_0506', 'os_ver': '10.0',
'device_id': '581D7E5F85209270B2CCFB67A7240F39', 'device_model': 'pc', 'cpu_model':
'1', 'gpu_model': 'Intel(R) Iris(R) Xe Graphics', 'total_mem': '7930', 'simulator':
'False', 'client_branch': 'branches-branch_20250603_2215717_neox2-program-client',
'client_ver': '1863932', 'user_name': 'None'}
[10:27:20.269] M [SCRIPT] 2025-06-08 10:27:20,259 - jank_trace_mgr - INFO - jank
trace config init
[10:27:20.271] M [SCRIPT] 2025-06-08 10:27:20,261 - jank_trace_mgr - INFO -
config_jank_rule_airperf
[10:27:20.271] M [SCRIPT] 2025-06-08 10:27:20,261 - jank_trace_mgr - INFO - jank
trace resume
[10:27:20.272] M [SCRIPT] 2025-06-08 10:27:20,262 - jank_trace_mgr - INFO - jank
trace py enable: enable
[10:27:20.307] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:27:21.644] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:27:23.213] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_low.fx, tech name: TShader.
[10:27:23.825] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\common_nolight.fx, tech name: TShader.
[10:27:23.882] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:27:24.843] M taojian, create event: /Event|Play_vo_w_3p_idle_special, failed to
find proj
[10:27:24.928] M [AUDIO] -----Load wwise\survivor_vo_qiutu.bnk succeed!
[10:27:24.984] M [AUDIO] -----Load wwise\survivor.bnk succeed!
[10:27:25.295] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:27:25.307] M [SCRIPT] 2025-06-08 10:27:25,297 - battle_loading - INFO -
[battle_status] 6
[10:27:25.331] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:27:25.364] M [SCRIPT] 2025-06-08 10:27:25,354 - game_lag_mgr - INFO -
*********************************************battle profile
start***************************************
[10:27:25.403] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:25.407] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/bupian_02.gim
[10:27:25.408] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\common_nolight_blindness_correct.fx, tech name: TShader.
[10:27:25.412] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:26.324] M [SCRIPT] 2025-06-08 10:27:26,315 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:27:26.376] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:26.378] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:26.473] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:27:26.481] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:27:27.970] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:28.950] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:30.361] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:30.363] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:30.873] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:27:30.877] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:27:30.918] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:27:30.948] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:31.875] M [SCRIPT] 2025-06-08 10:27:31,866 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:27:31.940] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:32.924] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:33.454] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:33.944] M [AUDIO] -----Load wwise\survivor_vo_yiyaoshi.bnk succeed!
[10:27:34.563] M [SCRIPT] 2025-06-08 10:27:34,554 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'repair', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:27:35.192] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:35.892] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:35.948] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:27:36.041] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:27:36.726] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:38.131] M [SCRIPT] 2025-06-08 10:27:38,122 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:27:38.155] M [AUDIO] -----Load wwise\survivor_vo_yc.bnk succeed!
[10:27:38.809] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:39.189] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse

WARNING
*****************************************************************************
[10:27:39.554] M [NxParticle] Readding instance to simulation.

[10:27:39.967] M [SCRIPT] 2025-06-08 10:27:39,956 - RootMotionComponent - DEBUG -


[1000001]disable_root_motion {}
[10:27:39.977] M [SCRIPT] 2025-06-08 10:27:39,966 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:27:40.032] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:27:40.047] M [AUDIO] -----Load wwise\survivor_vo_bdz.bnk succeed!
[10:27:40.073] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:41.278] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:41.693] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:42.343] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:43.663] M [SCRIPT] 2025-06-08 10:27:43,652 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:27:43.806] M [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:27:44.564] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:45.028] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:45.328] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:45.414] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:27:47.322] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:47.444] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:47.627] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:48.092] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:27:50.200] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:50.272] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:50.398] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:51.527] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:27:51.535] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:27:51.775] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:27:52.681] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:27:52.721] M [AUDIO DEBUG] unload bank, ptr:1d3b4b83b30, bank name: dwrg_show
[10:27:53.097] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:53.125] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:53.388] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:53.944] M [AUDIO] -----Load wwise\killer_vo_banshee.bnk succeed!
[10:27:54.393] M [AUDIO DEBUG] unload bank, ptr:1d3eec61d80, bank name:
dwrg_showkill01
[10:27:56.017] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:27:56.073] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:56.103] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:56.257] M [SCRIPT] 2025-06-08 10:27:56,248 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:27:56.654] M [SCRIPT] 2025-06-08 10:27:56,645 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:27:57.055] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:27:58.183] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:27:58.202] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:27:58.220] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:27:58.286] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:27:58.419] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:27:58.790] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:27:58.949] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:27:59.483] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:01.580] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:01.795] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:01.947] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:28:01.951] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:28:01.958] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:28:01.965] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_03.gim
[10:28:01.968] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:28:02.042] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:03.809] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:28:04.022] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:28:04.032] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:28:04.465] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:04.532] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:04.929] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:07.257] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:07.302] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:07.505] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:07.688] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:28:07.690] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:28:07.691] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\dissolve_h27.fx, tech name: TShader.
[10:28:07.707] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/hum_wps_zhanshen_1v1.gim
[10:28:07.717] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:28:07.728] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:28:07.743] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:28:08.080] M [SCRIPT] 2025-06-08 10:28:08,070 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:28:09.615] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:28:10.196] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:10.589] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:10.592] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:12.204] M [SCRIPT] 2025-06-08 10:28:12,195 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:28:12.926] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:13.372] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:13.891] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:15.236] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:28:15.247] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:28:15.249] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/blood_hit_01c.bpse
[10:28:15.253] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:28:15.256] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/blood_hit_01a.bpse
[10:28:15.258] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:28:15.259] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\common_nolight.fx, tech name: TShader.
[10:28:15.263] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/blood_hit_01b.bpse
[10:28:15.268] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:28:15.275] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/pingmuxue_3.bpse
[10:28:15.312] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_3.bpse
[10:28:15.312] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_blood_hit_01.bpse
[10:28:15.325] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_01.bpse
[10:28:15.440] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:15.443] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodaihe.gim
[10:28:15.447] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodaihua01.gim
[10:28:15.456] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:15.904] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:28:15.905] M [SCRIPT] 2025-06-08 10:28:15,896 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'smash2', 'anim_rate': 2.0,
'lock_check_pos_valid': False}
[10:28:15.908] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/mianpian_3.gim
[10:28:15.909] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_shader.fx, tech name: TShader.
[10:28:15.924] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:28:16.417] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:16.425] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodaihuahe.gim
[10:28:16.429] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:16.654] M [SCRIPT] 2025-06-08 10:28:16,645 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:28:16.693] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:17.233] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:17.582] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_w/dm65_survivor_w_lod.gim
[10:28:18.210] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:18.948] M [WORLD] CacheSocketObject: fx\pendant\
diangong_oph_skill_brust_003.pse
[10:28:19.839] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:28:19.858] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:28:19.878] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:28:19.940] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:28:20.134] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:20.372] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:21.365] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:22.405] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:28:22.409] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodaihe.gim
[10:28:22.415] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodaihua01.gim
[10:28:22.420] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:28:22.693] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:23.194] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:23.667] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:23.731] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:23.773] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:28:23.820] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:28:24.710] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:25.117] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:28:25.118] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:28:25.121] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim

WARNING
*****************************************************************************
[10:28:25.417] M [NxParticle] Readding instance to simulation.

[10:28:26.190] M [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/killer/liekou_skill_hudie_idle_001.bpse
[10:28:26.260] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:28:26.320] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap_snow.fx, tech name: TShader.
[10:28:26.405] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:26.462] M [SCRIPT] 2025-06-08 10:28:26,452 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:28:26.472] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:28:26.917] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:27.930] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:28.314] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_low.fx, tech name: TShader.
[10:28:29.264] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:28:29.265] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:28:29.275] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:28:29.658] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:28:29.719] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:29.795] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:30.246] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:30.694] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:31.052] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/youchai_skill_dog_run_001.bpse
[10:28:31.060] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/youchai_skill_dog_run_001.bpse
[10:28:31.060] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/empty.bpse
[10:28:31.061] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/empty.bpse
[10:28:31.259] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:31.548] M [AUDIO DEBUG] unload bank, ptr:1d3c88144e0, bank name: survivor_vo
[10:28:32.983] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:33.282] M [SCRIPT] 2025-06-08 10:28:33,272 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:28:33.554] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:28:33.555] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:28:33.557] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:28:33.560] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:33.700] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:28:33.756] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:28:34.535] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:35.373] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:28:35.523] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:28:35.798] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:28:36.217] M [SCRIPT] 2025-06-08 10:28:36,207 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:28:36.220] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/diangong_skill_ele_range_001.bpse
[10:28:36.225] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/mengzhinvwu_cylinder_003.gim
[10:28:36.239] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_range_001.bpse
[10:28:36.295] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:36.693] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:28:36.775] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:28:36.777] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:28:36.785] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:28:36.833] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:37.063] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:37.811] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:38.054] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:39.674] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:40.271] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:40.737] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:28:40.740] M [SCRIPT] 2025-06-08 10:28:40,730 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'smash', 'anim_rate': 2.4000000953674316,
'lock_check_pos_valid': False}
[10:28:41.265] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:41.347] M [SCRIPT] 2025-06-08 10:28:41,338 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:28:41.797] M [SCRIPT] 2025-06-08 10:28:41,786 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'destroy_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:28:42.935] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/properties/dangban_break_01.bpse
[10:28:42.947] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/dangban_break_01.bpse
[10:28:43.080] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:43.685] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:43.823] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:28:43.944] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:28:43.953] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:28:43.954] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:28:43.971] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:28:43.989] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:44.060] M [SCRIPT] 2025-06-08 10:28:44,050 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:28:44.334] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:28:44.367] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:28:44.675] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:44.990] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:46.370] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:46.979] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:47.305] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:28:47.307] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:28:47.310] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:28:47.312] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:28:47.317] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/pingmuxue_2.bpse
[10:28:47.337] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_2.bpse
[10:28:47.354] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_01.bpse

WARNING
*****************************************************************************
[10:28:47.626] M [NxParticle] Readding instance to simulation.

[10:28:47.643] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:47.989] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:48.624] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:28:48.631] M [SCRIPT] 2025-06-08 10:28:48,621 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'smash', 'anim_rate': 2.4000000953674316,
'lock_check_pos_valid': False}
[10:28:48.659] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:49.218] M [SCRIPT] 2025-06-08 10:28:49,209 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:28:49.834] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:50.343] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:50.981] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:28:51.113] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:51.320] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:52.094] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:52.361] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:28:52.388] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:28:53.174] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:53.706] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:54.643] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:28:54.675] M [SCRIPT] 2025-06-08 10:28:54,666 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:28:54.685] M [SCRIPT] 2025-06-08 10:28:54,676 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:28:54.692] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/successsmoke_01.bpse
[10:28:54.699] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/mianpian_3.gim
[10:28:54.705] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/successsmoke_01.bpse
[10:28:54.707] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/baomihua_03.bpse
[10:28:54.709] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_03.bpse
[10:28:54.709] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/baomihua_02.bpse
[10:28:54.716] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/buzz.gim
[10:28:54.722] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_09_b.gim
[10:28:54.725] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_02.bpse
[10:28:54.725] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:54.888] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:55.257] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:28:55.343] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:28:55.346] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:28:55.883] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:56.338] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:28:56.533] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:58.069] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:28:58.099] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:28:58.306] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:28:59.297] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:28:59.517] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:28:59.693] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:28:59.877] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:01.085] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:01.410] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:29:01.443] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:29:01.482] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:29:01.486] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:29:01.489] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:29:01.879] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:02.077] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:02.961] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:03.070] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:03.290] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:03.509] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:29:03.512] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:29:03.519] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:29:04.056] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\light_fade.fx, tech name: TShader.
[10:29:04.282] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:05.281] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:05.609] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:05.870] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:29:06.257] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:06.359] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:29:06.360] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:29:06.592] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:06.806] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:06.891] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:29:06.893] M [SCRIPT] 2025-06-08 10:29:06,883 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'span2', 'anim_rate': 1.2649999856948853,
'cal_root_motion_offset_directly': True, 'restrict_scale_z': 1.0}
[10:29:07.582] M [SCRIPT] 2025-06-08 10:29:07,572 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:29:07.631] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:29:07.798] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:08.669] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:29:09.068] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:09.241] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:09.487] M [SCRIPT] 2025-06-08 10:29:09,477 - DevSTMgr - INFO -
high_delay_info: ([0, 12, 137, 124.20941972732544], 149)
[10:29:09.902] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:10.587] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:10.789] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:29:11.123] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:29:11.508] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:11.862] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:29:11.864] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:29:11.871] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_feitian_01.bpse
[10:29:11.895] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_01.bpse
[10:29:12.604] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:12.829] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:13.384] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:13.546] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_feitian_02.bpse
[10:29:13.572] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_02.bpse
[10:29:13.820] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:13.821] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:14.153] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:29:14.925] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:15.638] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:29:15.640] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:29:15.741] M [SCRIPT] 2025-06-08 10:29:15,731 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:29:16.200] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:16.241] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:16.427] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:16.534] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:17.408] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:17.894] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:18.550] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:29:18.557] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:29:18.606] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:29:19.123] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:19.422] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:19.820] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:20.081] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:21.069] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:21.386] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:22.087] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:22.400] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:23.398] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:23.544] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:24.527] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:24.816] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:24.973] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:25.155] M [AUDIO DEBUG] unload bank, ptr:1d3c8814880, bank name:
killer_joseph
[10:29:25.377] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:26.464] M [SCRIPT] 2025-06-08 10:29:26,454 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:29:26.839] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:29:26.841] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:29:26.845] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:29:26.852] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:29:26.855] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_3.bpse
[10:29:26.861] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_01.bpse
[10:29:26.916] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:27.063] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:27.609] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:27.694] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:27.899] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:28.239] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:29.571] M [SCRIPT] 2025-06-08 10:29:29,560 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:29:30.246] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:30.527] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:30.565] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:30.820] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:29:30.822] M [SCRIPT] 2025-06-08 10:29:30,813 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'smash2', 'anim_rate':
2.4000000953674316, 'lock_check_pos_valid': False}
[10:29:30.827] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:31.092] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:31.418] M [SCRIPT] 2025-06-08 10:29:31,408 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:29:31.555] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:33.204] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:33.885] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:33.987] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:34.103] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:34.109] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:34.187] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:29:34.189] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:29:34.192] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:29:35.102] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:35.349] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:29:36.132] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:36.638] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:36.903] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:37.559] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:37.649] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:37.851] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:29:38.073] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:29:38.641] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:39.379] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:39.421] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:40.105] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:41.032] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:29:41.033] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:29:41.094] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:41.312] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:41.782] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:42.050] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:42.300] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:42.602] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:44.142] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:44.433] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:44.642] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:44.871] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:45.095] M [SCRIPT] 2025-06-08 10:29:45,085 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:29:45.101] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_range_001.bpse
[10:29:45.102] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/mengzhinvwu_cylinder_003.gim
[10:29:45.539] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:45.872] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:46.558] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:29:46.652] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:29:46.658] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:46.693] M [AUDIO] -----Load wwise\killer_a.bnk succeed!
[10:29:46.762] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/shanxian_01.bpse
[10:29:46.772] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/shanxian_01.bpse
[10:29:46.774] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/shanxian_02.bpse
[10:29:46.785] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/shanxian_02.bpse
[10:29:47.403] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:29:47.503] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:29:47.504] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:29:47.575] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:48.279] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:48.332] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:29:48.333] M [SCRIPT] 2025-06-08 10:29:48,324 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'happy_hit_4', 'anim_rate': 1.0,
'lock_check_col': True, 'lock_match_detour': True, 'auto_sync_pos_dir': True,
'lock_enable_runaway': True}
[10:29:48.333] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:29:48.335] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:29:48.337] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:29:48.338] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/pingmuxue_1.bpse
[10:29:48.342] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_1.bpse
[10:29:48.415] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:48.541] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:48.545] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:29:48.549] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:29:48.552] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:29:48.554] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:29:48.557] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:29:49.534] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:49.653] M [SCRIPT] 2025-06-08 10:29:49,642 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:29:49.882] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:50.092] M [SCRIPT] 2025-06-08 10:29:50,082 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'repair_2', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:29:50.869] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:50.892] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:29:50.894] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:29:51.567] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:51.593] M [SCRIPT] 2025-06-08 10:29:51,583 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:29:51.600] M [SCRIPT] 2025-06-08 10:29:51,590 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:29:51.604] M [SCRIPT] 2025-06-08 10:29:51,594 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:29:51.609] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/successsmoke_01.bpse
[10:29:51.614] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_03.bpse
[10:29:51.614] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_02.bpse
[10:29:51.859] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:52.067] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:52.141] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:29:53.078] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:53.656] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:29:54.224] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:29:54.243] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:29:54.841] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:29:55.448] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_low.fx, tech name: TShader.
[10:29:55.526] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:55.767] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:56.335] M [SCRIPT] 2025-06-08 10:29:56,326 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:29:56.349] M [SCRIPT] 2025-06-08 10:29:56,340 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:29:56.768] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:29:57.233] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:29:57.473] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:58.452] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:29:59.085] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:29:59.134] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:29:59.337] M [SCRIPT] 2025-06-08 10:29:59,327 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:29:59.345] M [SCRIPT] 2025-06-08 10:29:59,336 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:29:59.351] M [SCRIPT] 2025-06-08 10:29:59,341 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:29:59.849] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:29:59.855] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:30:00.138] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:00.820] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:02.214] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:02.246] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:30:02.444] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:02.755] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:02.826] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:03.825] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:04.021] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:30:04.033] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:30:04.357] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:05.522] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:05.887] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:30:05.986] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:06.121] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:06.298] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:07.263] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:07.516] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:08.807] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:09.376] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:30:09.377] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:30:09.385] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:30:09.387] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:30:09.389] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:30:09.445] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:30:09.447] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:30:09.469] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:09.830] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:09.850] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:30:09.868] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:30:09.881] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:30:09.942] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:30:10.055] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:10.098] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:11.081] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:11.324] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:11.535] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:30:11.816] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:30:12.541] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:13.095] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:13.256] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:14.241] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:15.050] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:30:15.052] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:30:15.054] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:30:15.832] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:16.069] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:30:16.170] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:30:16.318] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:17.064] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:17.257] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:17.372] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:30:17.540] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:17.647] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:30:17.828] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:30:17.829] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:30:17.835] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:30:17.967] M [SCRIPT] 2025-06-08 10:30:17,957 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:30:18.029] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:30:18.032] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_skill_hudie_003.bpse
[10:30:18.035] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_003.bpse
[10:30:18.237] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:18.373] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/diangong_skill_burst_001.bpse

WARNING
*****************************************************************************
[10:30:18.395] L can not find subsystem.
[TRACEBACK] [WORLD] Create sfx asynchronously called by script:
fx/survivor/diangong_skill_burst_001.pse

[10:30:18.396] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/survivor/diangong_skill_burst_001.bpse
[10:30:18.472] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/diangong_skill_ele_range_002.bpse
[10:30:18.493] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_range_002.bpse
[10:30:18.493] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/diangong_skill_ele_screen_001.bpse
[10:30:18.505] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_screen_001.bpse
[10:30:19.241] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:19.524] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:20.155] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:30:20.415] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:30:20.727] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:22.250] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:22.499] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:23.243] M [SCRIPT] 2025-06-08 10:30:23,234 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'slide4', 'anim_rate': 1.149999976158142,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:30:23.492] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_3.bpse
[10:30:23.615] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:30:23.616] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:30:23.619] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:30:23.621] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:30:23.622] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:24.230] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:24.258] M [SCRIPT] 2025-06-08 10:30:24,248 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:30:24.448] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:24.611] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:25.436] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:25.688] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:27.295] M [SCRIPT] 2025-06-08 10:30:27,286 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'destroy_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:30:27.375] M [SCRIPT] 2025-06-08 10:30:27,366 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:30:27.387] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/baomihua_01.bpse
[10:30:27.406] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_01.bpse
[10:30:27.407] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:30:27.800] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:28.259] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:28.454] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/dangban_break_01.bpse
[10:30:28.803] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:28.925] M [SCRIPT] 2025-06-08 10:30:28,916 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:30:29.572] M [SCRIPT] 2025-06-08 10:30:29,561 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:30:30.611] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:31.496] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:31.708] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:31.802] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:32.488] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:32.808] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:33.409] M [SCRIPT] 2025-06-08 10:30:33,399 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:30:33.424] M [SCRIPT] 2025-06-08 10:30:33,413 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:30:34.904] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:35.138] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:30:35.138] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:30:35.267] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:36.241] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:36.403] M [SCRIPT] 2025-06-08 10:30:36,393 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:30:36.411] M [SCRIPT] 2025-06-08 10:30:36,401 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:30:36.420] M [SCRIPT] 2025-06-08 10:30:36,410 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:30:37.695] M [SCRIPT] 2025-06-08 10:30:37,686 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'save2', 'anim_rate': 1.399999976158142}
[10:30:37.701] M [SCRIPT] 2025-06-08 10:30:37,690 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:30:37.705] M [SCRIPT] 2025-06-08 10:30:37,695 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'save_by2', 'anim_rate': 1.0}
[10:30:38.030] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:38.417] M [SCRIPT] 2025-06-08 10:30:38,408 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:30:38.421] M [SCRIPT] 2025-06-08 10:30:38,412 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:30:38.484] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:38.487] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:39.007] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:39.500] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:39.933] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:30:39.975] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:40.792] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:30:41.368] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:41.424] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:42.226] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:30:42.227] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:30:42.230] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:30:42.420] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:42.955] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:30:43.832] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_01.bpse
[10:30:44.210] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:44.605] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:30:44.677] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:44.708] M [SCRIPT] 2025-06-08 10:30:44,697 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'save2', 'anim_rate': 1.399999976158142}
[10:30:44.713] M [SCRIPT] 2025-06-08 10:30:44,702 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:30:44.719] M [SCRIPT] 2025-06-08 10:30:44,708 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'save_by2', 'anim_rate': 1.0}
[10:30:45.410] M [SCRIPT] 2025-06-08 10:30:45,400 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:30:45.415] M [SCRIPT] 2025-06-08 10:30:45,406 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:30:45.487] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:45.502] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:45.603] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_02.bpse
[10:30:45.652] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:45.738] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:30:46.481] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:46.997] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:30:47.028] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/youchai_skill_dog_run_001.bpse
[10:30:47.029] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/empty.bpse
[10:30:47.197] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/fadianjiloudian_01.bpse
[10:30:47.201] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/fadianjiloudian_01.bpse
[10:30:47.394] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:48.331] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:48.567] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:30:48.575] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:30:49.331] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:50.639] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/empty.bpse
[10:30:50.755] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:51.636] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:30:51.637] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:30:51.830] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:52.494] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:52.770] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:30:52.809] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:30:52.810] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:30:52.817] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:30:52.852] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:53.762] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:30:53.859] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:30:54.495] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:55.022] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:30:55.677] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:56.269] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:30:56.284] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:30:56.687] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:30:57.522] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:30:58.090] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:30:58.154] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:30:58.729] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/yisheng_zhiliao_001.bpse
[10:30:58.738] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/moshushi_meilin_zhanshi_appear_002.gim
[10:30:58.742] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/yisheng_zhiliao_001.bpse
[10:30:59.267] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:30:59.745] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:30:59.895] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:00.282] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:00.867] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:01.860] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:02.594] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:02.651] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:31:02.688] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:31:02.723] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:31:02.862] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:31:03.930] M [SCRIPT] 2025-06-08 10:31:03,919 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'span2', 'anim_rate': 1.149999976158142,
'cal_root_motion_offset_directly': True, 'restrict_scale_z': 1.0}
[10:31:04.603] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:04.668] M [SCRIPT] 2025-06-08 10:31:04,658 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:31:05.575] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:05.650] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:05.855] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:31:05.857] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:31:05.865] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:31:05.867] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:31:05.869] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_2.bpse
[10:31:05.957] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:06.862] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:31:06.951] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:07.809] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:08.572] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:08.600] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:11.501] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:11.788] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:11.820] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:12.944] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:31:13.327] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:13.334] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:31:13.415] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:31:14.232] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:31:14.234] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:31:14.238] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:31:14.338] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:14.974] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:31:15.382] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:15.391] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:15.501] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:15.621] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:31:16.650] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_01.bpse
[10:31:18.414] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_02.bpse
[10:31:18.700] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:18.753] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:19.042] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:19.781] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:31:20.317] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:31:20.494] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:21.499] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:22.069] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:22.315] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:22.397] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:23.105] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:31:23.107] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:31:25.904] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:26.071] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:26.147] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:27.501] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:31:27.632] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:28.632] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:28.718] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:31:28.904] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:29.068] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:29.466] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:31.261] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:31:31.263] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:31:31.574] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:31.812] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:32.296] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:33.991] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:31:34.615] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:31:34.627] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_burst_001.bpse
[10:31:34.727] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:34.731] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:31:34.732] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:31:34.738] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_range_002.bpse
[10:31:34.738] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_screen_001.bpse
[10:31:34.904] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:34.907] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:34.934] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:31:34.935] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:31:35.567] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:35.900] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:36.397] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:31:36.409] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:31:38.081] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:31:38.082] M [SCRIPT] 2025-06-08 10:31:38,072 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'happy_hit_4', 'anim_rate': 1.0,
'lock_check_col': True, 'lock_match_detour': True, 'auto_sync_pos_dir': True,
'lock_enable_runaway': True}
[10:31:38.083] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:31:38.086] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:31:38.088] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:31:38.090] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_2.bpse
[10:31:38.103] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_01.bpse
[10:31:38.220] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:38.345] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:31:38.349] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:31:38.352] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:31:38.354] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:31:38.355] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:38.582] M [SCRIPT] 2025-06-08 10:31:38,571 - RootMotionComponent - DEBUG -
[1000002]<check> col_valid: False, valid_pos: <-425.266724, 0.160187, -18.491978>
[10:31:38.717] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:39.399] M [SCRIPT] 2025-06-08 10:31:39,388 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:31:40.881] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:41.335] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:41.601] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:41.900] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:31:41.904] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:42.650] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:31:42.658] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:31:42.899] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:43.075] M [SCRIPT] 2025-06-08 10:31:43,065 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:31:43.083] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/successsmoke_01.bpse
[10:31:43.088] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_03.bpse
[10:31:43.089] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_02.bpse
[10:31:43.904] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:44.337] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:44.878] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:46.310] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:46.875] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:47.542] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:48.233] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:31:48.244] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:31:48.509] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:31:48.893] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:31:48.926] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:48.927] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:49.879] M [SCRIPT] 2025-06-08 10:31:49,869 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:31:49.922] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:50.063] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:50.662] M [SCRIPT] 2025-06-08 10:31:50,653 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:31:50.729] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:51.832] M [SCRIPT] 2025-06-08 10:31:51,823 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:31:51.844] M [SCRIPT] 2025-06-08 10:31:51,834 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:31:51.981] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:52.532] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:54.022] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:54.818] M [SCRIPT] 2025-06-08 10:31:54,809 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:31:54.823] M [SCRIPT] 2025-06-08 10:31:54,813 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:31:54.830] M [SCRIPT] 2025-06-08 10:31:54,821 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:31:55.334] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:55.407] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:31:55.425] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:31:55.749] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:31:55.750] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:31:55.913] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:31:55.935] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:56.080] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:31:56.081] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:31:56.083] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:31:56.085] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:31:56.628] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:56.981] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:31:57.073] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:31:57.901] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:31:58.004] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:31:59.082] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:31:59.720] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:31:59.930] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:32:01.029] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:01.794] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:02.253] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:03.048] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:32:03.146] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:32:03.587] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:32:04.132] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:32:04.235] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:04.395] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:32:04.436] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:32:04.750] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:04.811] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:32:04.813] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:32:05.215] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:07.364] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:08.126] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:08.367] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:09.152] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:32:09.942] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:32:09.952] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:32:09.965] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:32:10.018] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:32:10.124] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:32:10.401] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:32:10.663] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:10.685] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:32:10.687] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:32:11.101] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:32:11.103] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:32:11.105] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:32:11.109] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:32:11.112] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_2.bpse
[10:32:11.314] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:11.415] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:32:11.661] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:13.972] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:14.501] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:14.970] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:15.984] M [SCRIPT] 2025-06-08 10:32:15,974 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:32:16.098] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_01.bpse
[10:32:16.822] M [SCRIPT] 2025-06-08 10:32:16,812 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'save2', 'anim_rate': 1.399999976158142}
[10:32:16.831] M [SCRIPT] 2025-06-08 10:32:16,821 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:32:16.835] M [SCRIPT] 2025-06-08 10:32:16,826 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'save_by2', 'anim_rate': 1.0}
[10:32:17.128] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:17.407] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:32:17.414] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:32:17.526] M [SCRIPT] 2025-06-08 10:32:17,515 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:32:17.533] M [SCRIPT] 2025-06-08 10:32:17,524 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:32:17.854] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_02.bpse
[10:32:17.941] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:18.104] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:18.225] M [SCRIPT] 2025-06-08 10:32:18,215 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:32:18.392] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:32:18.644] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:32:19.152] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:32:19.154] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:32:19.161] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:32:19.742] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:32:20.481] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:21.010] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:21.477] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:23.618] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:32:23.881] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:32:24.097] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:24.369] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:24.393] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:32:24.421] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:32:24.684] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:32:25.089] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:25.680] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:32:25.723] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/flaregun_shoot_2.bpse
[10:32:25.901] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/properties/flaregun_shoot_1.bpse
[10:32:25.915] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/flaregun_shoot_1.bpse
[10:32:26.132] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/flaregun_shoot_4.bpse
[10:32:26.132] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/properties/flaregun_shoot_5.bpse
[10:32:26.155] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/properties/flaregun_shoot_5.bpse
[10:32:26.980] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:27.845] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:28.855] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:29.685] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:32:29.687] M [SCRIPT] 2025-06-08 10:32:29,677 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'smash2', 'anim_rate': 2.200000047683716,
'lock_check_pos_valid': False}
[10:32:30.050] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:30.305] M [SCRIPT] 2025-06-08 10:32:30,296 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:32:30.383] M [SCRIPT] 2025-06-08 10:32:30,374 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:32:30.532] M [SCRIPT] 2025-06-08 10:32:30,521 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:32:31.663] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:32:31.663] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:31.912] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:32:32.295] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:32.716] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:32:32.731] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:32:32.804] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:32:32.904] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:32:33.493] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:35.042] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:35.690] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:36.919] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:36.952] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:32:36.954] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:32:37.912] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:32:37.913] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:32:37.915] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:32:38.505] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:38.901] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:32:39.127] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:32:39.177] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:39.308] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:32:39.878] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:32:39.884] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:32:39.900] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:32:39.963] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:32:40.134] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:32:40.135] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/yisheng_zhiliao_001.bpse
[10:32:40.139] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/moshushi_meilin_zhanshi_appear_002.gim
[10:32:40.460] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:40.505] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:32:40.767] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:32:40.859] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:32:41.935] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:42.108] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/youchai_skill_dog_run_001.bpse
[10:32:42.109] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/empty.bpse
[10:32:42.150] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:32:42.151] M [SCRIPT] 2025-06-08 10:32:42,142 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'happy_saw_attack_1_heavily',
'anim_rate': 1.0, 'lock_check_col': True, 'lock_match_detour': True,
'auto_sync_pos_dir': True, 'lock_enable_runaway': True}
[10:32:42.151] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:32:42.153] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:32:42.155] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:32:42.159] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_1.bpse
[10:32:42.263] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:32:42.263] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:32:42.265] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:32:42.265] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:32:42.334] M [SCRIPT] 2025-06-08 10:32:42,323 - RootMotionComponent - DEBUG -
[1000003]<check> col_valid: False, valid_pos: <158.300812, 0.160187, -365.484528>
[10:32:42.595] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:44.013] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:44.794] M [SCRIPT] 2025-06-08 10:32:44,784 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:32:45.449] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:46.133] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:32:46.239] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:46.455] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:32:46.972] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:47.461] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:32:48.068] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:32:48.318] M [SCRIPT] 2025-06-08 10:32:48,308 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:32:48.332] M [SCRIPT] 2025-06-08 10:32:48,321 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:32:48.685] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:32:49.018] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:49.750] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:50.018] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:51.324] M [SCRIPT] 2025-06-08 10:32:51,314 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:32:51.332] M [SCRIPT] 2025-06-08 10:32:51,323 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:32:51.335] M [SCRIPT] 2025-06-08 10:32:51,326 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:32:52.392] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:32:52.437] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:32:52.487] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:53.430] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:32:53.431] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:53.512] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:53.513] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:32:53.929] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:32:53.930] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:32:53.930] M [SCRIPT] 2025-06-08 10:32:53,919 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'happy_saw_attack_1_heavily',
'anim_rate': 1.0, 'lock_check_col': True, 'lock_match_detour': True,
'auto_sync_pos_dir': True, 'lock_enable_runaway': True}
[10:32:53.931] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:32:53.932] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:32:53.935] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_3.bpse
[10:32:54.184] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:32:54.185] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:32:54.187] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:32:54.190] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:32:54.379] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:32:54.529] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:32:55.717] M [SCRIPT] 2025-06-08 10:32:55,707 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:32:56.159] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:32:56.948] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:32:57.060] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:32:59.761] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:00.405] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:00.494] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:00.647] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:00.648] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:01.650] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:02.629] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_burst_001.bpse
[10:33:02.743] M [SCRIPT] 2025-06-08 10:33:02,733 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'happy_carry_struggle1_banshee',
'anim_rate': 1.0, 'lock_check_col': True, 'lock_match_detour': True,
'lock_enable_runaway': True}
[10:33:02.760] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_range_002.bpse
[10:33:02.760] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_screen_001.bpse
[10:33:02.778] M taojian, create event: /Event|Play_vo_w_3p_carry_struggle1, failed
to find proj
[10:33:03.203] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:03.744] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:33:03.746] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:33:03.985] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:04.144] M [SCRIPT] 2025-06-08 10:33:04,134 - RootMotionComponent - DEBUG -
[1000001]<check> detour_valid: False, valid_pos: None
[10:33:04.203] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:05.733] M [SCRIPT] 2025-06-08 10:33:05,723 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:33:06.787] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:06.858] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:33:06.903] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:33:06.932] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:33:07.276] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:07.280] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:07.648] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:07.866] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:08.063] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:33:08.064] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:33:08.064] M [SCRIPT] 2025-06-08 10:33:08,055 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'happy_saw_attack_1_heavily',
'anim_rate': 1.0, 'lock_check_col': True, 'lock_match_detour': True,
'auto_sync_pos_dir': True, 'lock_enable_runaway': True}
[10:33:08.067] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:33:08.068] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:33:08.068] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_3.bpse
[10:33:08.169] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:33:08.171] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:33:08.175] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:33:08.180] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:33:08.411] M [SCRIPT] 2025-06-08 10:33:08,402 - RootMotionComponent - DEBUG -
[1000001]<check> col_valid: False, valid_pos: <-82.952553, 0.160187, -573.167236>
[10:33:08.547] M [SCRIPT] 2025-06-08 10:33:08,536 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'save2', 'anim_rate': 1.399999976158142}
[10:33:08.550] M [SCRIPT] 2025-06-08 10:33:08,541 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:33:08.558] M [SCRIPT] 2025-06-08 10:33:08,548 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'save_by2', 'anim_rate': 1.0}
[10:33:08.862] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:09.255] M [SCRIPT] 2025-06-08 10:33:09,245 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:33:09.261] M [SCRIPT] 2025-06-08 10:33:09,251 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:33:09.863] M [SCRIPT] 2025-06-08 10:33:09,853 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:33:10.034] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:10.248] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:10.319] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:12.537] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:12.978] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:33:13.031] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:13.166] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:14.443] M [SCRIPT] 2025-06-08 10:33:14,434 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'bind_up', 'anim_rate': 1.0}
[10:33:14.843] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:15.008] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:16.012] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:16.200] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:16.472] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:16.601] M [SCRIPT] 2025-06-08 10:33:16,590 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:33:16.613] M [SCRIPT] 2025-06-08 10:33:16,604 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:33:16.651] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:33:16.696] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:33:16.738] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:33:17.062] M [SCRIPT] 2025-06-08 10:33:17,052 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:33:17.195] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:19.512] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:19.585] M [SCRIPT] 2025-06-08 10:33:19,575 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:33:19.597] M [SCRIPT] 2025-06-08 10:33:19,586 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:33:19.601] M [SCRIPT] 2025-06-08 10:33:19,592 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:33:19.715] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:33:19.998] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:20.135] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:33:20.511] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:20.631] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:33:20.633] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:33:21.124] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:33:21.477] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:33:21.479] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:33:21.483] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:33:22.015] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:22.022] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:23.013] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:23.175] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:23.315] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:23.342] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:33:23.385] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:33:23.412] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:33:24.314] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:25.832] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:33:25.832] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:33:25.833] M [SCRIPT] 2025-06-08 10:33:25,823 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'happy_saw_attack_1_heavily',
'anim_rate': 1.0, 'lock_check_col': True, 'lock_match_detour': True,
'auto_sync_pos_dir': True, 'lock_enable_runaway': True}
[10:33:25.834] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:33:25.837] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:33:25.838] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_2.bpse
[10:33:25.949] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:33:25.951] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:33:25.954] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:33:25.959] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:33:26.258] M [SCRIPT] 2025-06-08 10:33:26,247 - RootMotionComponent - DEBUG -
[1000003]<check> col_valid: False, valid_pos: <11.669119, 10.632496, -416.600861>
[10:33:26.842] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:27.011] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:27.515] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:33:27.849] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:28.495] M [SCRIPT] 2025-06-08 10:33:28,486 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:33:29.025] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:29.237] M [SCRIPT] 2025-06-08 10:33:29,227 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'save2', 'anim_rate': 1.399999976158142}
[10:33:29.248] M [SCRIPT] 2025-06-08 10:33:29,238 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:33:29.253] M [SCRIPT] 2025-06-08 10:33:29,244 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'save_by2', 'anim_rate': 1.0}
[10:33:29.294] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:29.800] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:33:29.831] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:33:29.859] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:33:29.934] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:29.951] M [SCRIPT] 2025-06-08 10:33:29,942 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:33:29.957] M [SCRIPT] 2025-06-08 10:33:29,946 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:33:30.056] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:33:30.057] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:33:30.061] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:33:30.062] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:33:30.068] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_2.bpse
[10:33:30.277] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:30.604] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:30.930] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:32.849] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:33.281] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_003.bpse
[10:33:33.282] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:33:33.383] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:33:33.684] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:34.180] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:35.343] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:33:35.366] M [SCRIPT] 2025-06-08 10:33:35,355 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:33:35.378] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:33:35.408] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:33:35.494] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_range_001.bpse
[10:33:35.495] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/mengzhinvwu_cylinder_003.gim
[10:33:36.153] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:33:36.275] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:36.490] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:36.743] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:36.934] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:37.459] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:37.712] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:39.853] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:40.115] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:40.353] M [SCRIPT] 2025-06-08 10:33:40,343 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:33:40.365] M [SCRIPT] 2025-06-08 10:33:40,356 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:33:41.100] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:43.014] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:43.347] M [SCRIPT] 2025-06-08 10:33:43,336 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:33:43.354] M [SCRIPT] 2025-06-08 10:33:43,344 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:33:43.365] M [SCRIPT] 2025-06-08 10:33:43,355 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:33:43.450] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:43.635] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:43.641] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:44.132] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/killer/liekou_biaoji_01.bpse
[10:33:44.144] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_01.bpse
[10:33:44.642] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:44.643] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:46.296] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:46.357] M [SCRIPT] 2025-06-08 10:33:46,347 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:33:46.664] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:33:46.665] M [SCRIPT] 2025-06-08 10:33:46,655 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'happy_saw_attack_1_heavily',
'anim_rate': 1.0, 'lock_check_col': True, 'lock_match_detour': True,
'auto_sync_pos_dir': True, 'lock_enable_runaway': True}
[10:33:46.665] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:33:46.667] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:33:46.668] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:33:46.669] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_1.bpse
[10:33:46.785] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:33:46.788] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:33:46.793] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:33:46.796] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:33:46.797] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:47.171] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/yisheng_zhiliao_001.bpse
[10:33:47.171] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/moshushi_meilin_zhanshi_appear_002.gim
[10:33:47.795] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:48.297] M [SCRIPT] 2025-06-08 10:33:48,287 - RootMotionComponent - DEBUG -
[1000001]<check> detour_valid: False, valid_pos: None
[10:33:48.447] M [SCRIPT] 2025-06-08 10:33:48,438 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:33:49.773] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:50.175] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:50.661] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:50.664] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:51.159] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:51.644] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:52.589] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:52.945] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:54.612] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:55.149] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:55.300] M [SCRIPT] 2025-06-08 10:33:55,290 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:33:55.315] M [SCRIPT] 2025-06-08 10:33:55,306 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:33:55.370] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:33:56.349] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:33:57.646] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:33:57.787] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:33:57.850] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:33:58.043] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:33:58.283] M [SCRIPT] 2025-06-08 10:33:58,274 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:33:58.330] M [SCRIPT] 2025-06-08 10:33:58,320 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:33:58.337] M [SCRIPT] 2025-06-08 10:33:58,326 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:33:58.795] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:33:58.945] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:33:58.947] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:33:58.950] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:33:59.156] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:33:59.187] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:33:59.603] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:00.033] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:34:00.207] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:34:00.370] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:34:00.858] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:01.033] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:01.549] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:34:01.551] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:34:01.554] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:34:01.558] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:34:01.560] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_1.bpse
[10:34:01.617] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:01.805] M [SCRIPT] 2025-06-08 10:34:01,796 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'save2', 'anim_rate': 1.399999976158142}
[10:34:01.809] M [SCRIPT] 2025-06-08 10:34:01,799 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:34:01.812] M [SCRIPT] 2025-06-08 10:34:01,802 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'save_by2', 'anim_rate': 1.0}
[10:34:02.513] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:02.515] M [SCRIPT] 2025-06-08 10:34:02,506 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:34:02.525] M [SCRIPT] 2025-06-08 10:34:02,516 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:34:02.585] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:03.246] M [SCRIPT] 2025-06-08 10:34:03,236 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:34:03.742] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:04.153] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:04.796] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:04.977] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:05.463] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:05.662] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_01.bpse
[10:34:05.964] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:06.910] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:07.029] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:07.451] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_02.bpse
[10:34:08.568] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:08.767] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:09.133] M [SCRIPT] 2025-06-08 10:34:09,123 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'save2', 'anim_rate': 1.399999976158142}
[10:34:09.138] M [SCRIPT] 2025-06-08 10:34:09,128 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:34:09.144] M [SCRIPT] 2025-06-08 10:34:09,134 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'save_by2', 'anim_rate': 1.0}
[10:34:09.174] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:09.542] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:34:09.544] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:34:09.545] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:34:09.753] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:09.847] M [SCRIPT] 2025-06-08 10:34:09,836 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:34:09.853] M [SCRIPT] 2025-06-08 10:34:09,843 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:34:10.165] M [SCRIPT] 2025-06-08 10:34:10,156 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:34:10.297] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:10.361] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:11.181] M [SCRIPT] 2025-06-08 10:34:11,172 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:34:11.377] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:34:11.953] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:12.196] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:12.232] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:34:12.599] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:12.738] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:34:13.033] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:34:13.085] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:34:13.183] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:13.187] M [SCRIPT] 2025-06-08 10:34:13,177 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:34:13.836] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:13.949] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:14.274] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/youchai_skill_dog_run_001.bpse
[10:34:14.276] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/empty.bpse
[10:34:15.728] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:16.001] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:16.605] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:17.013] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:17.347] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:18.061] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:18.398] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:34:19.168] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:19.404] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:19.624] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:19.693] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:34:19.694] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:34:19.697] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:34:20.336] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:34:20.340] M [SCRIPT] 2025-06-08 10:34:20,331 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'smash', 'anim_rate': 2.0,
'lock_check_pos_valid': False}
[10:34:20.404] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:20.668] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:21.067] M [SCRIPT] 2025-06-08 10:34:21,057 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:34:21.394] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:34:21.544] M [SCRIPT] 2025-06-08 10:34:21,534 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:34:21.557] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:34:21.677] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:21.867] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_003.bpse
[10:34:21.982] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:34:22.911] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:34:23.017] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:23.085] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:23.236] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:23.536] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/xray_mobile.fx, tech name: TShader.
[10:34:23.571] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:34:23.591] M [SCRIPT] 2025-06-08 10:34:23,581 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:34:23.781] M [SCRIPT] 2025-06-08 10:34:23,772 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'span2', 'anim_rate': 1.149999976158142,
'cal_root_motion_offset_directly': True, 'restrict_scale_z': 1.0}
[10:34:23.995] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:24.098] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:24.154] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_1.bpse
[10:34:24.265] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:34:24.284] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:34:24.373] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:34:24.377] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:34:24.377] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:34:24.379] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:34:24.380] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:34:24.542] M [SCRIPT] 2025-06-08 10:34:24,532 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:34:24.583] M [SCRIPT] 2025-06-08 10:34:24,573 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:34:24.978] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:26.379] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:26.529] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:26.580] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:26.831] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:27.530] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:27.817] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:29.357] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_fanqiang_01.bpse
[10:34:29.358] M [SCRIPT] 2025-06-08 10:34:29,348 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'span_3', 'anim_rate': 1.399999976158142,
'cal_root_motion_offset_directly': True}
[10:34:29.405] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:34:29.682] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:30.100] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:30.215] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:30.224] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:30.492] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/yisheng_zhiliao_001.bpse
[10:34:30.493] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/moshushi_meilin_zhanshi_appear_002.gim
[10:34:30.595] M [SCRIPT] 2025-06-08 10:34:30,584 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:34:30.608] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_01.bpse
[10:34:30.609] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:34:31.157] M [SCRIPT] 2025-06-08 10:34:31,146 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:34:31.191] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:31.192] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:31.898] M [SCRIPT] 2025-06-08 10:34:31,888 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:34:32.080] M [SCRIPT] 2025-06-08 10:34:32,070 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:34:32.994] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:33.499] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:33.525] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:33.810] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:34.509] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:34.792] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:34.928] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:34:35.029] M [SCRIPT] 2025-06-08 10:34:35,020 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:34:35.043] M [SCRIPT] 2025-06-08 10:34:35,032 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:34:36.193] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:36.985] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:37.201] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:37.984] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:38.025] M [SCRIPT] 2025-06-08 10:34:38,016 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:34:38.036] M [SCRIPT] 2025-06-08 10:34:38,025 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:34:38.045] M [SCRIPT] 2025-06-08 10:34:38,036 - RootMotionComponent - DEBUG -
[1000003]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:34:38.050] M [SCRIPT] 2025-06-08 10:34:38,039 - RootMotionComponent - DEBUG -
[1000003]disable_root_motion {}
[10:34:38.057] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/huojianyi_02.bpse
[10:34:38.064] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huojianyi_wawa_01.gim
[10:34:38.070] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/huojianyi_02.bpse
[10:34:38.730] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:39.215] M [SCRIPT] 2025-06-08 10:34:39,206 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:34:39.730] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:39.793] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:40.195] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:34:40.195] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:34:40.520] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:40.798] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:41.535] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:42.246] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:34:42.282] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:34:42.314] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:34:42.345] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:34:43.124] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:43.897] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:44.662] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/detective/separate_dir/detective_ghost/detective_ghost.gim
[10:34:44.664] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_ghost.fx, tech name: TShader.
[10:34:44.696] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/lazhu_01_detective.bpse
[10:34:44.699] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_01_detective.bpse
[10:34:44.699] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/zhentan_ghost_idle_002.bpse
[10:34:44.701] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_idle_002.bpse
[10:34:44.701] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/zhentan_ghost_idle_001.bpse
[10:34:44.710] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_idle_001.bpse
[10:34:44.713] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_mid\pbr_mid_ghost.fx, tech name: TShader.
[10:34:44.779] M [SCRIPT] 2025-06-08 10:34:44,769 - crash_helper - INFO -
battleplayerunit info pid cloth_id dec_id 10001 10001001 None

ERROR *****************************************************************************
[10:34:44.813] M [WORLD] Scene::RemoveObject failed: node->GetOwnerScene() != this
name [node_4639], filename [chr\player\dm65_survivor_m\h55_survivor_m_yc\
h55_survivor_m_yc.gim]

[10:34:44.861] M [SCRIPT] 2025-06-08 10:34:44,851 - NetService - INFO -


heart_back---res_async
[10:34:44.897] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:45.479] M [SCRIPT] 2025-06-08 10:34:45,469 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:34:45.723] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:45.822] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:46.094] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:34:46.579] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:46.837] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:47.129] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/zhentan_ghost_appear_001.bpse
[10:34:47.174] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_appear_001.bpse
[10:34:47.177] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:47.194] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:34:47.999] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:34:48.000] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:34:48.159] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:48.333] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:34:49.724] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:34:49.727] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:34:49.733] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:34:49.972] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:50.343] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:50.765] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:34:51.040] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:34:51.261] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:34:51.262] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:34:51.265] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:34:51.671] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:51.960] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:34:52.344] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:34:52.563] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:34:52.563] M [SCRIPT] 2025-06-08 10:34:52,553 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'happy_saw_attack_1_heavily',
'anim_rate': 1.0, 'lock_check_col': True, 'lock_match_detour': True,
'auto_sync_pos_dir': True, 'lock_enable_runaway': True}
[10:34:52.564] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:34:52.565] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:34:52.566] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:34:52.567] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_2.bpse
[10:34:52.773] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:34:52.775] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:34:52.778] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:34:52.780] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:34:52.837] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:53.008] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:53.011] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:53.245] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:53.979] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:54.205] M [SCRIPT] 2025-06-08 10:34:54,196 - RootMotionComponent - DEBUG -
[1000001]<check> detour_valid: False, valid_pos: None
[10:34:54.379] M [SCRIPT] 2025-06-08 10:34:54,368 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:34:54.673] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:55.242] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:55.260] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:34:55.444] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:34:55.635] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:56.430] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:34:56.844] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:57.383] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:57.943] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:34:58.642] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:34:59.447] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:34:59.589] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:34:59.981] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:00.181] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:01.913] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:02.442] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:02.443] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:02.612] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:35:03.013] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:03.585] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:35:03.934] M [SCRIPT] 2025-06-08 10:35:03,925 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:35:03.944] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_range_001.bpse
[10:35:03.945] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/mengzhinvwu_cylinder_003.gim
[10:35:04.050] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:04.627] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:05.228] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:06.254] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:07.227] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:07.541] M [SCRIPT] 2025-06-08 10:35:07,532 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:35:07.547] M [SCRIPT] 2025-06-08 10:35:07,537 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:35:07.572] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:08.433] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:09.410] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:09.595] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:09.738] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:35:10.031] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:10.529] M [SCRIPT] 2025-06-08 10:35:10,520 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:35:10.537] M [SCRIPT] 2025-06-08 10:35:10,526 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:35:10.541] M [SCRIPT] 2025-06-08 10:35:10,531 - RootMotionComponent - DEBUG -
[1000001]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:35:10.566] M [SCRIPT] 2025-06-08 10:35:10,555 - RootMotionComponent - DEBUG -
[1000001]disable_root_motion {}
[10:35:10.571] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/huojianyi_02.bpse
[10:35:10.665] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:10.711] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:35:11.660] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:12.342] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:12.744] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:13.334] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:35:14.477] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:14.797] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:14.884] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:16.647] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:35:16.740] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:16.740] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:16.829] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:35:17.058] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:17.160] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_01_detective.bpse
[10:35:17.160] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_idle_002.bpse
[10:35:17.160] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_idle_001.bpse
[10:35:17.210] M [SCRIPT] 2025-06-08 10:35:17,200 - crash_helper - INFO -
battleplayerunit info pid cloth_id dec_id 10001 10001001 None

ERROR *****************************************************************************
[10:35:17.259] M [WORLD] Scene::RemoveObject failed: node->GetOwnerScene() != this
name [node_4625], filename [chr\player\dm65_survivor_w\h55_survivor_w_bdz\
h55_survivor_w_bdz_lv1.gim]

[10:35:17.828] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/survivor/happy_blood_hit_02_1_b.bpse
[10:35:18.030] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:18.558] M [SCRIPT] 2025-06-08 10:35:18,548 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:35:19.659] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_appear_001.bpse
[10:35:19.829] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:20.479] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:35:20.480] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:35:22.001] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:22.611] M [SCRIPT] 2025-06-08 10:35:22,600 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:35:22.928] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:35:23.088] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:23.831] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:23.892] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:35:24.058] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:24.861] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:35:25.114] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:26.093] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:27.515] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:28.039] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:28.507] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:28.672] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:35:29.791] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:30.765] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:30.876] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:30.947] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:35:30.963] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:35:30.975] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:35:31.030] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:35:31.076] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:35:31.077] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:35:31.077] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:35:31.292] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:31.828] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:32.016] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:35:32.457] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:35:32.459] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:35:32.464] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_01.bpse
[10:35:32.998] M [SCRIPT] 2025-06-08 10:35:32,988 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:35:33.605] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:35:33.681] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:33.847] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:33.880] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:34.238] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_02.bpse
[10:35:35.139] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:35:35.141] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:35:35.143] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:35:35.440] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_light_001.bpse
[10:35:36.053] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:36.780] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:37.044] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:37.841] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:35:38.025] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:38.062] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:35:38.111] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:35:38.280] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:38.491] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:35:39.052] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:35:39.845] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:35:39.912] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:39.930] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:40.445] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:41.081] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:35:42.118] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:42.510] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:42.708] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:43.397] M [SCRIPT] 2025-06-08 10:35:43,387 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'repair_4', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:35:43.579] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:35:43.594] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:35:43.611] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:35:43.693] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:35:44.946] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:44.999] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:35:45.003] M [SCRIPT] 2025-06-08 10:35:44,993 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'smash2', 'anim_rate': 2.0,
'lock_check_pos_valid': False}
[10:35:45.041] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:45.205] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:35:45.519] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:45.732] M [SCRIPT] 2025-06-08 10:35:45,722 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:35:45.973] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/shanxian_01.bpse
[10:35:45.974] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/shanxian_02.bpse
[10:35:46.029] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_burst_001.bpse
[10:35:46.130] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_range_002.bpse
[10:35:46.130] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/diangong_skill_ele_screen_001.bpse
[10:35:46.190] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:35:46.339] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:47.177] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:48.431] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:48.551] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:49.546] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_04.bpse
[10:35:49.547] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai03.gim
[10:35:49.547] M [SCRIPT] 2025-06-08 10:35:49,537 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'happy_hit_4', 'anim_rate': 1.0,
'lock_check_col': True, 'lock_match_detour': True, 'auto_sync_pos_dir': True,
'lock_enable_runaway': True}
[10:35:49.550] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai01.gim
[10:35:49.552] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/piaodai02.gim
[10:35:49.555] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/pingmuxue_3.bpse
[10:35:49.559] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/xuanyun_01.bpse
[10:35:49.560] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan01.gim
[10:35:49.561] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/xingxing_01.gim
[10:35:49.562] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/huan02.gim
[10:35:50.551] M [SCRIPT] 2025-06-08 10:35:50,541 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:35:50.559] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/baomihua_01.bpse
[10:35:50.560] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:35:50.856] M [SCRIPT] 2025-06-08 10:35:50,846 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:35:51.280] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:52.177] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:52.300] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:35:52.692] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:53.278] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:35:53.496] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:53.664] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:54.890] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:55.867] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:57.090] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:57.639] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:35:58.067] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:35:58.907] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:35:58.932] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:35:59.262] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:35:59.276] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:35:59.830] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:00.241] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:01.605] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:02.025] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:02.579] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:03.891] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:04.192] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:04.873] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:04.903] M [SCRIPT] 2025-06-08 10:36:04,894 - RootMotionComponent - DEBUG -
[1000006]enable_root_motion {'anim_name': 'happy_hang_3', 'anim_rate': 1.0}
[10:36:04.912] M [SCRIPT] 2025-06-08 10:36:04,902 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'happy_hang_banshee', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:36:06.111] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:06.557] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:07.102] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:07.901] M [SCRIPT] 2025-06-08 10:36:07,891 - RootMotionComponent - DEBUG -
[1000006]disable_root_motion {}
[10:36:07.907] M [SCRIPT] 2025-06-08 10:36:07,897 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:36:07.910] M [SCRIPT] 2025-06-08 10:36:07,900 - RootMotionComponent - DEBUG -
[1000002]enable_root_motion {'anim_name': 'behitch_hx', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:36:07.913] M [SCRIPT] 2025-06-08 10:36:07,903 - RootMotionComponent - DEBUG -
[1000002]disable_root_motion {}
[10:36:07.917] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/huojianyi_02.bpse
[10:36:07.996] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:36:08.225] M [SCRIPT] 2025-06-08 10:36:08,216 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'repair_3', 'anim_rate': 1.0,
'lock_check_pos_valid': False, 'cal_root_motion_offset_directly': True}
[10:36:08.409] M [SCRIPT] 2025-06-08 10:36:08,399 - RootMotionComponent - DEBUG -
[1000004]disable_root_motion {}
[10:36:08.923] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:08.980] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:36:09.901] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:10.041] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:11.142] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:12.114] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:12.257] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_01.bpse
[10:36:13.329] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:13.860] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:14.028] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_feitian_02.bpse
[10:36:14.300] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:14.524] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_01_detective.bpse
[10:36:14.524] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_idle_002.bpse
[10:36:14.524] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_idle_001.bpse
[10:36:14.562] M [SCRIPT] 2025-06-08 10:36:14,552 - crash_helper - INFO -
battleplayerunit info pid cloth_id dec_id 10001 10001001 None

ERROR *****************************************************************************
[10:36:14.585] M [WORLD] Scene::RemoveObject failed: node->GetOwnerScene() != this
name [node_4631], filename [chr\player\dm65_survivor_m\h55_survivor_m_qiutu\
h55_survivor_m_qiutu.gim]

[10:36:14.926] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/killer/liekou_skill_hudie_005.bpse
[10:36:14.927] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:36:14.929] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:36:15.600] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:16.577] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:16.654] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:36:16.864] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:36:17.025] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhentan_ghost_appear_001.bpse
[10:36:17.127] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:36:17.227] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:17.440] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:36:17.489] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:36:17.832] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:17.993] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:36:18.829] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:20.067] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:20.543] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:21.041] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:22.023] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:36:22.035] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:36:22.304] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:23.920] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:24.470] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:24.642] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:26.741] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:26.814] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:26.850] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:36:26.858] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/jianzhushi_console_idle_001.bpse
[10:36:26.897] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:36:26.920] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse
[10:36:27.261] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:27.312] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_005.bpse
[10:36:27.314] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/skill_hudie_banshee.gim
[10:36:27.319] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/liekou_circle_02.gim
[10:36:28.114] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_bianshen_01.bpse
[10:36:28.117] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/guangxian_2.gim
[10:36:28.590] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:36:28.814] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_biaoji_02.bpse
[10:36:28.924] M [SCRIPT] 2025-06-08 10:36:28,915 - RootMotionComponent - DEBUG -
[1000004]enable_root_motion {'anim_name': 'jump', 'anim_rate': 1.0,
'lock_check_pos_valid': False}
[10:36:29.030] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_shanxian_02.bpse
[10:36:29.575] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:29.627] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap.fx, tech name: TShader.
[10:36:29.779] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\terrain.fx, tech name: TerrainTech.
[10:36:29.899] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/fire_02.bpse

ERROR *****************************************************************************
[10:36:30.935] M [WORLD] Scene::RemoveObject failed: node->GetOwnerScene() != this
name [node_4650], filename [chr\player\dm65_survivor_w\dm65_survivor_w_yiyaoshi\
dm65_survivor_w_yiyaoshi_lv1.gim]

[10:36:31.351] M [SCRIPT] 2025-06-08 10:36:31,340 - NetService - DEBUG -


check_game_connected_with_battle_end
[10:36:31.356] M [SCRIPT] 2025-06-08 10:36:31,346 - NetService - INFO -
set_reconnect_indepent----------(False, [' File "worlds\\WorldManager.py", line
1163, in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', '
File "lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1024, in entity_message\
n', ' File "lib\\mbengine\\client\\ClientEntity.py", line 143, in
call_client_method\n', ' File "lib\\mbengine\\client\\ServerProxyGroup.py", line
412, in call_client_method\n', ' File "lib\\mbengine\\client\\
ServerProxyGroup.py", line 416, in call_client_method_new\n', ' File "lib\\
mbengine\\client\\ServerProxyGroup.py", line 453, in call_client_method_direct\n',
' File "lib\\mbengine\\client\\ServerProxyGroup.py", line 466, in do_call_method\
n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164, in call_rpc_method\
n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77, in call\n', ' File
"entities\\logic\\RoleLogic.py", line 1272, in
check_game_connected_with_battle_end\n', ' File "nets\\netService.py", line 776,
in check_game_connected_with_battle_end\n', ' File "nets\\netService.py", line
156, in set_reconnect_indepent\n'])
[10:36:31.357] M [SCRIPT] 2025-06-08 10:36:31,347 - NetService - INFO -
is_disconnect1, (5, (0, 6, 4))
[10:36:36.390] M [SCRIPT] 2025-06-08 10:36:36,381 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/battle_result_frame.csb, UIBattleResult---------
[10:36:36.416] M [SCRIPT] 2025-06-08 10:36:36,406 - game_lag_mgr - INFO -
##############################################battle end
profile########################################
[10:36:36.417] M [SCRIPT] 2025-06-08 10:36:36,407 - game_lag_mgr - INFO -
##############################################battle end
valid########################################
[10:36:36.418] M [SCRIPT] 2025-06-08 10:36:36,408 - game_lag_mgr - INFO - battle
frame and lag info: {'lag_threshold': 0.2, 'battle_duration': 551.0543496608734,
'lag_times': 2, 'avg_frame_rate': 37.80933770475118, 'graph': 'faster', 'high_fps':
'on', 'open_smaa': 'on', 'reso_accu_select': 2, 'scene_id': 11, 'game_type': 1,
'two_frame_lag_times': 2652, 'three_frame_lag_times': 87, 'cloth_id': 6301,
'model_decoration_id': -1, 'sfx_decoration_id': -1, 'script_every_frame_cost':
0.01657846887864432, 'effect_count': 27, 'cache_effect_count': 27, 'neox2':
'neox2.2506031031.1d0b540d', 'client_mode': 4, 'guuid': '684502d95bb03f060845827e',
'engine_ver': 1863932, 'jank': 2, 'big_jank': 3, 'top_battle': False, 'start_time':
'2025-06-08 11.27.25', 'end_time': '2025-06-08 11.36.36', 'frame_count': 20835,
'SCRIPT': 16.75951756263793, 'SFX': 0.39988678602337785, 'ANIMATION':
1.4280436066043907, 'VEGETATION': 0.0421633675724226, 'FAR_SCENE':
0.028057713353020125, 'ORGANIZE_RENDER_CONTEXT': 1.7418805174236502,
'FLUSH_RENDER_CONTEXT': 2.6726250407982994, 'WAIT_GPU': 0.0, 'SCENE_UPDATE':
2.180029355860911, 'SOFTBONE_UPDATE': 0.006341249879234678, 'FRAME_UPDATE':
25.688526663147112, 'ANIMATION_POST_UPDATE': 0.2922504895910842, 'UPDATE_SKELETON':
0.6056464961044075, 'perf_system_ex_ver': 'IPerfSystemEx_1.2', 'engine_jank': 2,
'engine_big_jank': 3}
[10:36:36.553] M [SCRIPT] 2025-06-08 10:36:36,543 - crash_helper - INFO -
WorldBattle destroy
[10:36:36.553] M [SCRIPT] 2025-06-08 10:36:36,544 - crash_helper - INFO - memory
info: used: 640
[10:36:36.665] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_004.bpse
[10:36:36.667] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:36:36.724] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gray_expand_no_depth_texture.fx, tech name: Gray.
[10:36:36.835] M [SCRIPT] 2025-06-08 10:36:36,824 - ext_pack - INFO -
[ExtPackDownloader] set_ext_download_limit_speed: None
[10:36:36.835] M [SCRIPT] 2025-06-08 10:36:36,825 - jank_trace_mgr - INFO - jank
trace pause
[10:36:36.836] M [SCRIPT] 2025-06-08 10:36:36,825 - jank_trace_mgr - INFO - jank
trace py enable: disable
[10:36:40.057] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"ANIMATION":1.4280436066043907,"ANIMATION_POST_UPDATE":0.2922504895910842,"F
AR_SCENE":0.028057713353020125,"FLUSH_RENDER_CONTEXT":2.6726250407982994,"FRAME_UPD
ATE":25.688526663147112,"ORGANIZE_RENDER_CONTEXT":1.7418805174236502,"SCENE_UPDATE"
:2.180029355860911,"SCRIPT":16.75951756263793,"SFX":0.39988678602337785,"SOFTBONE_U
PDATE":0.006341249879234678,"UPDATE_SKELETON":0.6056464961044075,"VEGETATION":0.042
1633675724226,"WAIT_GPU":0,"account_id":"1255976751@ad..win.163.com","app_channel":
"app_store","app_ver":"2.133.1863932.2221634","avg_frame_rate":37.80933770475118,"b
attle_duration":551.0543496608734,"big_jank":3,"cache_effect_count":27,"client_id":
"6845014465a4b55c4487dd03","client_mode":4,"cloth_id":6301,"countrycode":"VN","devi
ce_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","effect_count":27,"emulator":0,"end_time":"2025-06-08
11.36.36","engine_big_jank":3,"engine_jank":2,"engine_ver":1863932,"ext_patch_info"
:
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","frame_count":20835,"game_type":1,"graph":"faster","guuid":"684502d95bb03f06084
5827e","haiwai_region_code":"sg","high_fps":"on","ip":"","ipv6":"","isp":null,"jank
":2,"jf_gameid":"h55naxx2gb","lag_threshold":0.2,"lag_times":2,"lang":"EN","launch_
udid":"351826824901","mac_addr":"","model_decoration_id":-1,"nation":-
1,"neox2":"neox2.2506031031.1d0b540d","network":"pc","old_accountid":"unknow","open
_smaa":"on","os_name":"windows","os_ver":"10.0.22631","pack_type":1,"pc":1,"perf_sy
stem_ex_ver":"IPerfSystemEx_1.2","project":"h55na","reso_accu_select":2,"role_id":"
67010020","role_name":"AlphaVReaper","root_mark":false,"scene_id":11,"script_every_
frame_cost":0.01657846887864432,"sdk_ver":"2.20.1","server":10006,"sfx_decoration_i
d":-1,"source":"netease_p1","start_time":"2025-06-08
11.27.25","t_when":1749353796,"three_frame_lag_times":87,"time":"2025-06-08-
10:36:36
+0700","top_battle":false,"transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878
_100007995","ts_ms":"1749353796410","two_frame_lag_times":2652,"type":"lag_report",
"udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:36:49.852] M [SCRIPT] 2025-06-08 10:36:49,843 - LogMgr - INFO - [ui_room_wait]
init_copycat_ui no camp_id: 1
[10:36:49.852] M [SCRIPT] 2025-06-08 10:36:49,843 - LogMgr - INFO - [ui_room_wait]
init_copycat_ui no identity_id 1
[10:36:49.854] M [SCRIPT] 2025-06-08 10:36:49,844 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/loading.csb, UILoading---------
[10:36:49.893] M [SCRIPT] 2025-06-08 10:36:49,882 - UISystem - INFO - UILoading
load now, and loading data is {'id':1, 'anim_stage_total':2,
'csb_path':'ui/dm65ui/res/loading.csb', 'range_one_amim_data':('loading', '48',
'144'), 'range_two_amim_data':('loading_finish', '145', '220'),
'range_two_sound_data':('1', '113'), 'range_one_sound_data':('1', '114')}
[10:36:49.895] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/coa7/huangyi_scene_idle_001.bpse
[10:36:49.917] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_fanqiang_01.bpse
[10:36:49.917] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/properties/crow_01.bpse
[10:36:49.918] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/pingmuxue_2.bpse
[10:36:49.919] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/diangong_skill_burst_001.bpse
[10:36:49.919] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/moonlight_01.bpse
[10:36:49.919] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/properties/flaregun_shoot_1.bpse
[10:36:49.919] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_blood_hit_01.bpse
[10:36:49.920] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/mao_smoke_001.bpse
[10:36:49.921] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/doorlight_02.bpse
[10:36:49.921] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/zhanbushi_geis_idle_001.bpse
[10:36:49.930] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/jianzhushi_console_idle_001.bpse
[10:36:49.933] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_001.bpse
[10:36:49.946] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/yisheng_zhiliao_001.bpse
[10:36:49.946] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/diangong_skill_ele_range_002.bpse
[10:36:49.946] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/lazhu_01_detective.bpse
[10:36:49.947] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/fadianjiloudian_01.bpse
[10:36:49.947] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/yanshu_smoke_001.bpse
[10:36:49.947] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_blood_hit_02_1_b.bpse
[10:36:49.949] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/mao_sleep_001.bpse
[10:36:49.950] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_shanxian_02.bpse
[10:36:49.950] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/yanhua2022_shouchi.bpse
[10:36:49.953] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/shanxian_01.bpse
[10:36:49.953] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/mao_zhamao_002.bpse
[10:36:49.953] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/mao_fangpi_001.bpse
[10:36:49.954] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/blood_hit_01c.bpse
[10:36:49.954] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_feitian_02.bpse
[10:36:49.954] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/baomihua_01.bpse
[10:36:49.954] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/guowang/candle_light_002.bpse
[10:36:49.954] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/zhanbushi_geis_idle_001a.bpse
[10:36:49.956] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_skill_hudie_idle_001.bpse
[10:36:49.958] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/properties/flaregun_shoot_5.bpse
[10:36:49.958] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/xuanyun_01.bpse
[10:36:49.959] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/diangong_skill_ele_wire_001.bpse
[10:36:49.959] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/shanxian_02.bpse
[10:36:49.959] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/properties/dangban_break_01.bpse
[10:36:49.960] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/redqueen_heijin_yizi_idle_01.bpse
[10:36:49.963] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_blood_hit_04.bpse
[10:36:49.963] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/p5/p5_light_001.bpse
[10:36:49.967] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/properties/flaregun_shoot_2.bpse
[10:36:49.967] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/zhentan_ghost_appear_001.bpse
[10:36:49.968] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/fire_nom_03.bpse
[10:36:49.969] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_blood_hit_03_c.bpse
[10:36:49.969] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/empty.bpse
[10:36:49.969] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/diangong_skill_ele_screen_001.bpse
[10:36:49.969] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_skill_hudie_003.bpse
[10:36:49.969] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/zhentan_ghost_idle_002.bpse
[10:36:49.970] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/lazhu_02.bpse
[10:36:49.970] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/properties/flaregun_shoot_4.bpse
[10:36:49.970] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_xintiao_04.bpse
[10:36:49.970] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_bianshen_01.bpse
[10:36:49.971] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/pendant/pet_joseph_idle_001.bpse
[10:36:49.971] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/blockedmachine_001.bpse
[10:36:49.972] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/mao_zhamao_001.bpse
[10:36:49.972] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_skill_hudie_005.bpse
[10:36:49.972] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/pingmuxue_1.bpse
[10:36:49.973] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/youchai_skill_dog_run_001.bpse
[10:36:49.973] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_blood_hit_03_a.bpse
[10:36:49.973] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/pingmuxue_3.bpse
[10:36:49.973] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/heibaiwuchang_luopo_003_socket.bpse
[10:36:49.973] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_002.bpse
[10:36:49.983] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/pendant/diangong_oph_skill_brust_003.bpse
[10:36:49.984] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/heibaiwuchang_luopo_003a.bpse
[10:36:49.985] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/successsmoke_01.bpse
[10:36:49.985] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_feitian_01.bpse
[10:36:49.987] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/blood_hit_01a.bpse
[10:36:49.987] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_xintiao_03.bpse
[10:36:49.988] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_blood_hit_02_1_c.bpse
[10:36:49.988] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/fire_02.bpse
[10:36:49.989] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/guisudating/livingroom1_volumelight_01.bpse
[10:36:49.989] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/pendant/kaitangshou_sishen_trail_001_socket.bpse
[10:36:49.989] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_skill_hudie_004.bpse
[10:36:49.990] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_biaoji_02.bpse
[10:36:49.990] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_blood_hit_03_b.bpse
[10:36:49.990] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_xintiao_02.bpse
[10:36:49.990] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/yanshu_smoke_002.bpse
[10:36:49.991] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/diangong_skill_light_001.bpse
[10:36:49.991] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/blood_hit_01b.bpse
[10:36:49.991] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/pendant/heibaiwuchang_yuqilin_huxu_01.bpse
[10:36:49.991] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/baomihua_03.bpse
[10:36:49.991] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/killer/liekou_biaoji_01.bpse
[10:36:49.991] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/failsmoke_01.bpse
[10:36:49.992] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/yanshu_wenzi_001.bpse
[10:36:49.992] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/mao_falling_001.bpse
[10:36:49.993] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_blood_hit_02_1_a.bpse
[10:36:49.993] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/zhentan_ghost_idle_001.bpse
[10:36:49.993] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/diangong_skill_ele_range_001.bpse
[10:36:49.993] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/common/huojianyi_02.bpse
[10:36:49.993] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/yanshu_wenzi_002.bpse
[10:36:49.993] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/mao_jump_001.bpse
[10:36:49.993] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/caidan/mao_smoke_002.bpse
[10:36:49.993] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/survivor/happy_xintiao_01.bpse
[10:36:49.994] M [crash helper] ParticleSystemTemplateFactory Remove template:
fx/scene/militaryfactory/baomihua_02.bpse

WARNING
*****************************************************************************
[10:36:50.084] M EffectCacheMgr ReleaseUnusedEffect path=common\shader\
simpletech.nfx

WARNING
*****************************************************************************
[10:36:50.084] M EffectCacheMgr ReleaseUnusedEffect path=common\outline.nfx
WARNING
*****************************************************************************
[10:36:50.087] M EffectCacheMgr ReleaseUnusedEffect path=shader\stencil.nfx

WARNING
*****************************************************************************
[10:36:50.089] M EffectCacheMgr ReleaseUnusedEffect path=shader\
refraction_disturbance.nfx

WARNING
*****************************************************************************
[10:36:50.089] M EffectCacheMgr ReleaseUnusedEffect path=shader\xray_mobile.nfx

WARNING
*****************************************************************************
[10:36:50.089] M EffectCacheMgr ReleaseUnusedEffect path=shader\xray_mobile.nfx

WARNING
*****************************************************************************
[10:36:50.090] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
bloom_downsample.nfx

WARNING
*****************************************************************************
[10:36:50.091] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
bloom_bright.nfx

WARNING
*****************************************************************************
[10:36:50.091] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
bloom_blur_h.nfx

WARNING
*****************************************************************************
[10:36:50.091] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
final_composite\final_composite.nfx

WARNING
*****************************************************************************
[10:36:50.091] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
final_composite\final_composite.nfx

WARNING
*****************************************************************************
[10:36:50.091] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
final_composite\final_composite.nfx
WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
final_composite\final_composite.nfx

WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
dof_blur_v.nfx

WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\gtao\
gtao_copy_depth.nfx

WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\gtao\
gtao.nfx

WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\gtao\
gtao_blur_x.nfx

WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\gtao\
gtao_blur_y.nfx

WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
copy_depth_normalized.nfx

WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
sun_shaft_iteration.nfx

WARNING
*****************************************************************************
[10:36:50.092] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\dof\
bokeh_dof_coc_calc.nfx

WARNING
*****************************************************************************
[10:36:50.093] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\dof\
bokeh_dof_downsample_and_prefilter.nfx
WARNING
*****************************************************************************
[10:36:50.093] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\dof\
bokeh_dof_bokeh_kernel.nfx

WARNING
*****************************************************************************
[10:36:50.093] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\dof\
bokeh_dof_post_filter.nfx

WARNING
*****************************************************************************
[10:36:50.093] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\dof\
bokeh_dof_combine.nfx

WARNING
*****************************************************************************
[10:36:50.093] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
brauty_smooth.nfx

WARNING
*****************************************************************************
[10:36:50.094] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
brauty_blur_v.nfx

WARNING
*****************************************************************************
[10:36:50.095] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
brauty_blur_h_and_composite.nfx

WARNING
*****************************************************************************
[10:36:50.095] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
chromatic_aberration.nfx

WARNING
*****************************************************************************
[10:36:50.095] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
distortion_new.nfx

WARNING
*****************************************************************************
[10:36:50.095] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
distortion.nfx

WARNING
*****************************************************************************
[10:36:50.095] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
e_sports_outline.nfx
WARNING
*****************************************************************************
[10:36:50.095] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
edge_detect.nfx

WARNING
*****************************************************************************
[10:36:50.097] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
show_decal.nfx

WARNING
*****************************************************************************
[10:36:50.097] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
filter_expand.nfx

WARNING
*****************************************************************************
[10:36:50.097] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
fish_eye.nfx

WARNING
*****************************************************************************
[10:36:50.097] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\fsr\
fsr_easu.nfx

WARNING
*****************************************************************************
[10:36:50.097] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\fsr\
fsr_rcas.nfx

WARNING
*****************************************************************************
[10:36:50.097] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
gaussianblur\gaussian_box_v_blur.nfx

WARNING
*****************************************************************************
[10:36:50.098] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
gaussianblur\gaussian_box_h_blur.nfx

WARNING
*****************************************************************************
[10:36:50.099] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\copy.nfx

WARNING
*****************************************************************************
[10:36:50.099] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
gaussian_v_blur2.nfx
WARNING
*****************************************************************************
[10:36:50.099] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
gaussian_h_blur2.nfx

WARNING
*****************************************************************************
[10:36:50.099] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
gaussian_v_blur2_with_mask.nfx

WARNING
*****************************************************************************
[10:36:50.100] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
gaussian_h_blur2_with_mask.nfx

WARNING
*****************************************************************************
[10:36:50.100] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
wave_jitter.nfx

WARNING
*****************************************************************************
[10:36:50.100] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\gray.nfx

WARNING
*****************************************************************************
[10:36:50.100] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
gray_expand.nfx

WARNING
*****************************************************************************
[10:36:50.100] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
gray_expand_no_depth_texture.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
gray_expand_no_depth_texture.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
lens_distortion.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
lens_edge_distortion.nfx
WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
mask_screen.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
multi_vision.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
old_movie.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
local_pagenini_blur.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
radial_blur.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
radial_blur_2.nfx

WARNING
*****************************************************************************
[10:36:50.101] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
random_blur_down_sample.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
random_blur.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
reversal.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
rgbsplit.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
scan_line_jitter.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
screen_dissolve.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
screen_filter.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\misc\
decal_blend.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
simple_brightness.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
simple_color_grading_interp.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\smaa\
smaa_edge_detect.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\smaa\
smaa_compute_blend_weight.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
smooth_outline\so_verblur.nfx

WARNING
*****************************************************************************
[10:36:50.102] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
smooth_outline\so_horblur.nfx

WARNING
*****************************************************************************
[10:36:50.103] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
smooth_outline\so_blend.nfx

WARNING
*****************************************************************************
[10:36:50.103] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\ssao\
ssao.nfx

WARNING
*****************************************************************************
[10:36:50.103] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\ssao\
ssao_blur_v.nfx

WARNING
*****************************************************************************
[10:36:50.104] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\ssao\
ssao_blur_h_and_composite.nfx

WARNING
*****************************************************************************
[10:36:50.105] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
test_pp.nfx

WARNING
*****************************************************************************
[10:36:50.105] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\blur\
tilt_shift_blur.nfx

WARNING
*****************************************************************************
[10:36:50.105] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
water_wave.nfx

WARNING
*****************************************************************************
[10:36:50.105] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
local_wave_jitter.nfx

WARNING
*****************************************************************************
[10:36:50.105] M EffectCacheMgr ReleaseUnusedEffect path=common\pipeline\
wave_jitter_glitch.nfx

WARNING
*****************************************************************************
[10:36:50.105] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.106] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.107] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.107] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.107] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.108] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.108] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.108] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.108] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:36:50.108] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:36:50.109] M EffectCacheMgr ReleaseUnusedEffect path=shader\common.nfx

WARNING
*****************************************************************************
[10:36:50.109] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx
WARNING
*****************************************************************************
[10:36:50.109] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.110] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.111] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.111] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.113] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.115] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.119] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.120] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.120] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.121] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.121] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.121] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx
WARNING
*****************************************************************************
[10:36:50.122] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.122] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.122] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.123] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.123] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.123] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.124] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.124] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.124] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.125] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.125] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.125] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx
WARNING
*****************************************************************************
[10:36:50.126] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.126] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.126] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.127] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.127] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.127] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.128] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.128] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.128] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.128] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.129] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.129] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.130] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.130] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.133] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_ex.nfx

WARNING
*****************************************************************************
[10:36:50.133] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong.nfx

WARNING
*****************************************************************************
[10:36:50.135] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong.nfx

WARNING
*****************************************************************************
[10:36:50.137] M EffectCacheMgr ReleaseUnusedEffect path=shader\model_light.nfx

WARNING
*****************************************************************************
[10:36:50.138] M EffectCacheMgr ReleaseUnusedEffect path=shader\
common_nolight_noz.nfx

WARNING
*****************************************************************************
[10:36:50.138] M EffectCacheMgr ReleaseUnusedEffect path=shader\
common_nolight_noz.nfx

WARNING
*****************************************************************************
[10:36:50.139] M EffectCacheMgr ReleaseUnusedEffect path=shader\
common_nolight_noz.nfx

WARNING
*****************************************************************************
[10:36:50.140] M EffectCacheMgr ReleaseUnusedEffect path=shader\shadow.nfx

WARNING
*****************************************************************************
[10:36:50.140] M EffectCacheMgr ReleaseUnusedEffect path=shader\shadow.nfx
WARNING
*****************************************************************************
[10:36:50.140] M EffectCacheMgr ReleaseUnusedEffect path=shader\common_nolight.nfx

WARNING
*****************************************************************************
[10:36:50.140] M EffectCacheMgr ReleaseUnusedEffect path=shader\common_nolight.nfx

WARNING
*****************************************************************************
[10:36:50.140] M EffectCacheMgr ReleaseUnusedEffect path=shader\common_nolight.nfx

WARNING
*****************************************************************************
[10:36:50.140] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.141] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.141] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.141] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.141] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.141] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.142] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.142] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.142] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low.nfx

WARNING
*****************************************************************************
[10:36:50.142] M EffectCacheMgr ReleaseUnusedEffect path=shader\
turbulence_model.nfx

WARNING
*****************************************************************************
[10:36:50.144] M EffectCacheMgr ReleaseUnusedEffect path=shader\
turbulence_model.nfx

WARNING
*****************************************************************************
[10:36:50.144] M EffectCacheMgr ReleaseUnusedEffect path=shader\light_fade.nfx

WARNING
*****************************************************************************
[10:36:50.144] M EffectCacheMgr ReleaseUnusedEffect path=shader\light_fade.nfx

WARNING
*****************************************************************************
[10:36:50.144] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap_tur.nfx

WARNING
*****************************************************************************
[10:36:50.144] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap_tur.nfx

WARNING
*****************************************************************************
[10:36:50.144] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong\
blinn_phong_tur.nfx

WARNING
*****************************************************************************
[10:36:50.146] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong\
blinn_phong_tur.nfx

WARNING
*****************************************************************************
[10:36:50.146] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong\
blinn_phong_tur.nfx

WARNING
*****************************************************************************
[10:36:50.147] M EffectCacheMgr ReleaseUnusedEffect path=shader\blinn_phong\
blinn_phong_tur.nfx
WARNING
*****************************************************************************
[10:36:50.147] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
clearcoat_flake.nfx

WARNING
*****************************************************************************
[10:36:50.151] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
clearcoat_flake.nfx

WARNING
*****************************************************************************
[10:36:50.154] M EffectCacheMgr ReleaseUnusedEffect path=shader\water_ref.nfx

WARNING
*****************************************************************************
[10:36:50.154] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_ghost.nfx

WARNING
*****************************************************************************
[10:36:50.155] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_ghost.nfx

WARNING
*****************************************************************************
[10:36:50.155] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_ghost.nfx

WARNING
*****************************************************************************
[10:36:50.156] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_low\
pbr_low_lightmap_reflection.nfx

WARNING
*****************************************************************************
[10:36:50.156] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_character.nfx

WARNING
*****************************************************************************
[10:36:50.157] M EffectCacheMgr ReleaseUnusedEffect path=shader\
turbulence_model_mask.nfx

WARNING
*****************************************************************************
[10:36:50.157] M EffectCacheMgr ReleaseUnusedEffect path=shader\
turbulence_model_quicksilver.nfx

WARNING
*****************************************************************************
[10:36:50.157] M EffectCacheMgr ReleaseUnusedEffect path=shader\
turbulence_model_uv_clamp.nfx

WARNING
*****************************************************************************
[10:36:50.157] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_lightmap.nfx

WARNING
*****************************************************************************
[10:36:50.159] M EffectCacheMgr ReleaseUnusedEffect path=shader\
manual_lightmap_ex.nfx

WARNING
*****************************************************************************
[10:36:50.160] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_basic.nfx

WARNING
*****************************************************************************
[10:36:50.162] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_basic.nfx

WARNING
*****************************************************************************
[10:36:50.163] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_crystal_fade.nfx

WARNING
*****************************************************************************
[10:36:50.166] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_crystal_fade.nfx

WARNING
*****************************************************************************
[10:36:50.168] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\pbr_wave.nfx

WARNING
*****************************************************************************
[10:36:50.169] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr\
pbr_transparent_flow.nfx

WARNING
*****************************************************************************
[10:36:50.170] M EffectCacheMgr ReleaseUnusedEffect path=shader\fx\fx_common.nfx

WARNING
*****************************************************************************
[10:36:50.170] M EffectCacheMgr ReleaseUnusedEffect path=shader\fx\fx_common.nfx

WARNING
*****************************************************************************
[10:36:50.170] M EffectCacheMgr ReleaseUnusedEffect path=shader\fx\fx_common.nfx

WARNING
*****************************************************************************
[10:36:50.171] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_mid\
pbr_mid_basic_water.nfx

WARNING
*****************************************************************************
[10:36:50.171] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_mid.nfx

WARNING
*****************************************************************************
[10:36:50.171] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_mid.nfx

WARNING
*****************************************************************************
[10:36:50.172] M EffectCacheMgr ReleaseUnusedEffect path=shader\openworldmesh.nfx

WARNING
*****************************************************************************
[10:36:50.172] M EffectCacheMgr ReleaseUnusedEffect path=shader\
openworldmesh_alpha.nfx

WARNING
*****************************************************************************
[10:36:50.172] M EffectCacheMgr ReleaseUnusedEffect path=shader\terrain.nfx

WARNING
*****************************************************************************
[10:36:50.172] M EffectCacheMgr ReleaseUnusedEffect path=shader\vege.nfx

WARNING
*****************************************************************************
[10:36:50.172] M EffectCacheMgr ReleaseUnusedEffect path=shader\vege.nfx

WARNING
*****************************************************************************
[10:36:50.172] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap_snow.nfx

WARNING
*****************************************************************************
[10:36:50.172] M EffectCacheMgr ReleaseUnusedEffect path=shader\lightmap_snow.nfx

WARNING
*****************************************************************************
[10:36:50.172] M EffectCacheMgr ReleaseUnusedEffect path=shader\
common_nolight_blindness_correct.nfx

WARNING
*****************************************************************************
[10:36:50.173] M EffectCacheMgr ReleaseUnusedEffect path=shader\
light_blindness_correct.nfx

WARNING
*****************************************************************************
[10:36:50.173] M EffectCacheMgr ReleaseUnusedEffect path=shader\
dissolve_h27_blindness_correct.nfx

WARNING
*****************************************************************************
[10:36:50.173] M EffectCacheMgr ReleaseUnusedEffect path=shader\
character_emphasize.nfx

WARNING
*****************************************************************************
[10:36:50.173] M EffectCacheMgr ReleaseUnusedEffect path=shader\dissolve_h27.nfx

WARNING
*****************************************************************************
[10:36:50.173] M EffectCacheMgr ReleaseUnusedEffect path=shader\
refraction_shader.nfx

WARNING
*****************************************************************************
[10:36:50.173] M EffectCacheMgr ReleaseUnusedEffect path=shader\pbr_mid\
pbr_mid_ghost.nfx

[10:36:50.177] M [SCRIPT] 2025-06-08 10:36:50,166 - NetService - INFO - [DL_Debug]


set_soul_enable_reconnect: (False, [' File "worlds\\WorldManager.py", line 1163,
in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', ' File
"lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 1024, in entity_message\n', '
File "lib\\mbengine\\client\\ClientEntity.py", line 143, in call_client_method\n',
' File "lib\\mbengine\\client\\ServerProxyGroup.py", line 412, in
call_client_method\n', ' File "lib\\mbengine\\client\\ServerProxyGroup.py", line
416, in call_client_method_new\n', ' File "lib\\mbengine\\client\\
ServerProxyGroup.py", line 453, in call_client_method_direct\n', ' File "lib\\
mbengine\\client\\ServerProxyGroup.py", line 466, in do_call_method\n', ' File
"lib\\mbengine\\common\\rpcdecorator.py", line 164, in call_rpc_method\n', ' File
"lib\\mbengine\\common\\rpcdecorator.py", line 77, in call\n', ' File "entities\\
Avatar.py", line 1366, in soul_disable_reconnect\n', ' File "nets\\netService.py",
line 1070, in set_soul_enable_reconnect\n'])
[10:36:50.178] M [SCRIPT] 2025-06-08 10:36:50,168 - NetService - INFO -
set_reconnect_indepent----------(False, [' File "worlds\\WorldManager.py", line
1163, in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', '
File "lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1024, in entity_message\
n', ' File "lib\\mbengine\\client\\ClientEntity.py", line 143, in
call_client_method\n', ' File "lib\\mbengine\\client\\ServerProxyGroup.py", line
412, in call_client_method\n', ' File "lib\\mbengine\\client\\
ServerProxyGroup.py", line 416, in call_client_method_new\n', ' File "lib\\
mbengine\\client\\ServerProxyGroup.py", line 453, in call_client_method_direct\n',
' File "lib\\mbengine\\client\\ServerProxyGroup.py", line 466, in do_call_method\
n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164, in call_rpc_method\
n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77, in call\n', ' File
"entities\\Avatar.py", line 1367, in soul_disable_reconnect\n', ' File "nets\\
netService.py", line 156, in set_reconnect_indepent\n'])
[10:36:50.179] M [SCRIPT] 2025-06-08 10:36:50,169 - NetService - INFO - [DL_Debug]
close_soul
[10:36:50.180] M [SCRIPT] 2025-06-08 10:36:50,170 - NetService - INFO - [DL_Debug]
set_soul_enable_reconnect: (False, [' File "worlds\\WorldManager.py", line 1163,
in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', ' File
"lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 1028, in entity_message\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1053, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 1350, in soul_unbound\n', ' File
"nets\\netService.py", line 1271, in close_soul\n', ' File "nets\\netService.py",
line 1070, in set_soul_enable_reconnect\n'])
[10:36:50.183] M [SCRIPT] 2025-06-08 10:36:50,173 - NetService - INFO -
set_reconnect_indepent----------(False, [' File "worlds\\WorldManager.py", line
1163, in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', '
File "lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1028, in entity_message\
n', ' File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1053, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 1350, in soul_unbound\n', ' File
"nets\\netService.py", line 1272, in close_soul\n', ' File "nets\\netService.py",
line 156, in set_reconnect_indepent\n'])
[10:36:50.184] M [SCRIPT] 2025-06-08 10:36:50,174 - NetService - INFO - [DL_Debug]
[NetService] disconnect_soul : (True, '47.84.148.243', 20072)
[10:36:50.186] M [SCRIPT] 2025-06-08 10:36:50,175 - NetService - INFO - [DL_Debug]
set_soul_enable_reconnect: (False, [' File "worlds\\WorldManager.py", line 1163,
in release_logic\n', ' File "nets\\netService.py", line 183, in tick\n', ' File
"lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 1028, in entity_message\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 1053, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 1350, in soul_unbound\n', ' File
"nets\\netService.py", line 1273, in close_soul\n', ' File "nets\\netService.py",
line 823, in disconnect_soul\n', ' File "nets\\netService.py", line 1070, in
set_soul_enable_reconnect\n'])
[10:36:50.186] M [SCRIPT] 2025-06-08 10:36:50,176 - SoulGateClientGroup - INFO -
[DL_Debug]disconnect: soul_unbound
[10:36:50.186] M [SCRIPT] 2025-06-08 10:36:50,176 - SoulGateClientGroup - INFO -
[DL_Debug][GateClientConnector]disconnect----('soul_unbound',
'6845014465a4b55c4487dd03', '47.84.148.243', 20072, False)
[10:36:50.187] M [SCRIPT] 2025-06-08 10:36:50,177 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19][disconnect] seed=85326953
[10:36:50.187] M [SCRIPT] 2025-06-08 10:36:50,177 - NetService - INFO -
clear_soul_gate_client
[10:36:50.187] M [SCRIPT] 2025-06-08 10:36:50,177 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19][disconnect] seed=85326953
[10:36:50.187] M [SCRIPT] 2025-06-08 10:36:50,177 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19][destroy] seed=85326953, reason=
[10:36:50.187] M [SCRIPT] 2025-06-08 10:36:50,177 - DevSTMgr - INFO -
set_ping_soul----False
[10:36:50.189] M [SCRIPT] 2025-06-08 10:36:50,179 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]on_channel_disconnected
clientid(6845014465a4b55c4487dd03) reason:
(asiocore.conn_disconnect_reason.active_disconnect, b''), is_soul:True
[10:36:50.189] M [SCRIPT] 2025-06-08 10:36:50,179 - AsioUdpGateClient - INFO -
[684502d965a4b55c4487dd19]channel disconnect but no cb
[10:36:50.189] M [SCRIPT] 2025-06-08 10:36:50,187798 - D:\conan\data\
asiocore_py3\2.0.20\H55\stable\source\asiocore\net\
kcp_listen_connection.cpp:async::kcp_listen_connection::handle_send_receive_error:4
04 - ERROR - handle_send_receive_error wait to close code: 995 msg: The I/O
operation has been aborted because of either a thread exit or an application
request 1
[10:36:50.190] M [SCRIPT] 2025-06-08 10:36:50,180 - crash_helper - INFO -
WorldCityHall init_scene
[10:36:50.191] M [SCRIPT] 2025-06-08 10:36:50,181 - crash_helper - INFO - memory
info: 776/7930
[10:36:50.192] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\simpletech.nfx, tech name: TShader.
[10:36:50.193] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/shadow_on_plane.fx, tech name: TShader.
[10:36:50.195] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common/outline.nfx, tech name: TNoShader.
[10:36:50.206] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\stencil.fx, tech name: TShader.
[10:36:50.208] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\refraction_disturbance.fx, tech name: TShader.
[10:36:50.213] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\outline.fx, tech name: TNoShader.
[10:36:50.213] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\xray_mobile.fx, tech name: TShader.
[10:36:50.243] M [SCRIPT] 2025-06-08 10:36:50,234 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_guestroom_sm/h55_guestroom_sm.scn
[10:36:50.251] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\bloom_downsample.nfx, tech name: BloomDownSample.
[10:36:50.253] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\bloom_bright.nfx, tech name: BloomBright.
[10:36:50.257] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\bloom_blur_h.nfx, tech name: BloomBlurH.
[10:36:50.259] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\final_composite\final_composite.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:50.272] M [RENDER] Device do not support texture
common/pipeline/lensdirtiness_01.png format A8L8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:36:50.274] M [RENDER] Try to load texture file
common/pipeline/lensdirtiness_01.png with non-power-2 size (960 X 540)!

WARNING
*****************************************************************************
[10:36:50.275] M [RENDER] Device do not support texture lut/zhujiemian.bmp format
R8G8B8, try to convert it to A8B8G8R8
WARNING
*****************************************************************************
[10:36:50.276] M [RENDER] invalid post effect config, empty pass dark_corner

[10:36:50.276] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\dof_blur_v.fx, tech name: DofBlurV.
[10:36:50.283] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gtao\gtao_copy_depth.fx, tech name: TShader.
[10:36:50.286] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gtao\gtao.fx, tech name: TShader.
[10:36:50.288] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gtao\gtao_blur_x.fx, tech name: BlurX.
[10:36:50.290] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gtao\gtao_blur_y.fx, tech name: BlurY.

WARNING
*****************************************************************************
[10:36:50.292] M [RENDER] invalid post effect config, empty pass
simple_color_grading

[10:36:50.293] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\copy_depth_normalized.fx, tech name: TShader.
[10:36:50.295] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\sun_shaft_iteration.fx, tech name: TShader.
[10:36:50.296] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_coc_calc.fx, tech name: TShader.
[10:36:50.300] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_downsample_and_prefilter.fx, tech name: TShader.
[10:36:50.303] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_bokeh_kernel.fx, tech name: TShader.
[10:36:50.306] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_post_filter.fx, tech name: TShader.
[10:36:50.307] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\dof\bokeh_dof_combine.fx, tech name: TShader.
[10:36:50.308] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\brauty_smooth.fx, tech name: BrautySmooth.
[10:36:50.310] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\brauty_blur_v.fx, tech name: BrautyBlurV.
[10:36:50.312] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\brauty_blur_h_and_composite.fx, tech name: BrautyBlurHAndComposite.
[10:36:50.313] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\chromatic_aberration.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:50.318] M [RENDER] invalid post effect config, empty pass combine_lut

[10:36:50.318] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\distortion_new.fx, tech name: TShader.
[10:36:50.321] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\distortion.fx, tech name: Distortion.
[10:36:50.323] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\e_sports_outline.fx, tech name: TShader.
[10:36:50.326] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\edge_detect.fx, tech name: EdgeDetect.
[10:36:50.328] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\show_decal.fx, tech name: Distortion.
[10:36:50.329] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\filter_expand.fx, tech name: TShader.
[10:36:50.331] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\fish_eye.fx, tech name: TShader.
[10:36:50.333] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\fsr\fsr_easu.fx, tech name: TShader.
[10:36:50.336] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\fsr\fsr_rcas.fx, tech name: TShader.
[10:36:50.338] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gaussianblur\gaussian_box_v_blur.fx, tech name: TShader.
[10:36:50.341] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gaussianblur\gaussian_box_h_blur.fx, tech name: TShader.
[10:36:50.342] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\copy.fx, tech name: Copy.
[10:36:50.343] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\gaussian_v_blur2.fx, tech name: TShader.
[10:36:50.345] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\gaussian_h_blur2.fx, tech name: TShader.
[10:36:50.346] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\gaussian_v_blur2_with_mask.fx, tech name: TShader.
[10:36:50.348] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\gaussian_h_blur2_with_mask.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:50.351] M [RENDER] invalid post effect config, empty pass fxaa

[10:36:50.351] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\wave_jitter.fx, tech name: Distortion.
[10:36:50.353] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gray.fx, tech name: Gray.
[10:36:50.355] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gray_expand.fx, tech name: Gray.
[10:36:50.357] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\gray_expand_no_depth_texture.fx, tech name: Gray.
[10:36:50.359] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\lens_distortion.fx, tech name: TShader.
[10:36:50.361] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\lens_edge_distortion.fx, tech name: TShader.
[10:36:50.362] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\mask_screen.fx, tech name: TShader.
[10:36:50.364] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\multi_vision.fx, tech name: TShader.
[10:36:50.368] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\old_movie.fx, tech name: TShader.
[10:36:50.373] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\local_pagenini_blur.fx, tech name: Distortion.
[10:36:50.374] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\radial_blur.fx, tech name: TShader.
[10:36:50.377] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\radial_blur_2.fx, tech name: TShader.
[10:36:50.379] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\random_blur_down_sample.fx, tech name: TShader.
[10:36:50.381] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\random_blur.fx, tech name: TShader.
[10:36:50.385] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\reversal.fx, tech name: Reversal.
[10:36:50.388] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\rgbsplit.fx, tech name: TShader.
[10:36:50.389] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\scan_line_jitter.fx, tech name: TShader.
[10:36:50.390] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\screen_dissolve.fx, tech name: TShader.
[10:36:50.395] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\screen_filter.fx, tech name: ScreenFilter.
[10:36:50.396] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\misc\decal_blend.fx, tech name: TShader.
[10:36:50.397] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\video_show.fx, tech name: VideoShow.
[10:36:50.401] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\simple_brightness.fx, tech name: TShader.
[10:36:50.403] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\simple_color_grading_interp.fx, tech name: TShader.
[10:36:50.404] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\smaa\smaa_edge_detect.fx, tech name: TShader.
[10:36:50.405] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\smaa\smaa_compute_blend_weight.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:50.408] M [RENDER] Device do not support texture lut/area_tex.dds format
R8G8B8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:36:50.409] M [RENDER] Try to load texture file lut/area_tex.dds with non-power-
2 size (160 X 560)!

WARNING
*****************************************************************************
[10:36:50.409] M [RENDER] Device do not support texture lut/search_tex.dds format
L8, try to convert it to A8B8G8R8

[10:36:50.409] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


common\pipeline\smooth_outline\so_verblur.fx, tech name: so_verblur.
[10:36:50.411] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\smooth_outline\so_horblur.fx, tech name: so_horblur.
[10:36:50.412] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\smooth_outline\so_blend.fx, tech name: so_blend.
[10:36:50.417] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\ssao\ssao.fx, tech name: TShader.
[10:36:50.420] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\ssao\ssao_blur_v.fx, tech name: TShader.
[10:36:50.421] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\ssao\ssao_blur_h_and_composite.fx, tech name: TShader.
[10:36:50.423] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\test_pp.fx, tech name: TShader.
[10:36:50.424] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\blur\tilt_shift_blur.fx, tech name: TShader.
[10:36:50.425] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\water_wave.fx, tech name: WaterWave.
[10:36:50.427] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\local_wave_jitter.fx, tech name: Distortion.
[10:36:50.428] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\pipeline\wave_jitter_glitch.fx, tech name: Distortion.
WARNING
*****************************************************************************
[10:36:50.431] M [RENDER] Device do not support texture
lut/h55_guestroom_sm_lut.png format R8G8B8, try to convert it to A8B8G8R8

[10:36:50.438] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\lightmap.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:50.460] L [RENDER] Device do not support texture
scene/scene_battle/h55_guestroom_sm/h55_guestroom_sm_content/lightmap/atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_guestroom_sm/h55_guestroom_sm_content/0_0.scn

[10:36:50.475] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common.fx, tech name: TShader.
[10:36:50.523] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:36:50.524] M [SCRIPT] 2025-06-08 10:36:50,515 - crash_helper - INFO -
WorldFancy init_scene
[10:36:50.525] M [SCRIPT] 2025-06-08 10:36:50,516 - crash_helper - INFO - memory
info: 775/7930
[10:36:50.531] M [SCRIPT] 2025-06-08 10:36:50,520 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_fantasy/h55_fantasy.scn

WARNING
*****************************************************************************
[10:36:50.536] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:50.536] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:50.537] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:50.537] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:36:50.539] M [RENDER] Device do not support texture lut/h55_fantasy.bmp format
R8G8B8, try to convert it to A8B8G8R8

[10:36:50.571] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\blinn_phong.fx, tech name: TShader.
[10:36:50.622] M [SCRIPT] 2025-06-08 10:36:50,612 - crash_helper - INFO -
WorldMatchRoom init_scene
[10:36:50.622] M [SCRIPT] 2025-06-08 10:36:50,612 - crash_helper - INFO - memory
info: 779/7930
[10:36:50.625] M [SCRIPT] 2025-06-08 10:36:50,615 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_wait/h55_wait.scn

WARNING
*****************************************************************************
[10:36:50.631] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:50.631] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:50.634] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:36:50.635] M [RENDER] invalid post effect config, empty pass
simple_color_grading

[10:36:50.658] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\blinn_phong.nfx, tech name: TShader.
[10:36:50.662] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_glass.fx, tech name: TShader.
[10:36:50.673] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.nfx, tech name: TShader.
[10:36:50.718] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\model_light.fx, tech name: TShader.
[10:36:50.726] M [SCRIPT] 2025-06-08 10:36:50,715 - crash_helper - INFO -
WorldMatchRoomMB init_scene
[10:36:50.726] M [SCRIPT] 2025-06-08 10:36:50,716 - crash_helper - INFO - memory
info: 785/7930
[10:36:50.729] M [SCRIPT] 2025-06-08 10:36:50,719 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_waitdual/h55_waitdual.scn

WARNING
*****************************************************************************
[10:36:50.734] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:50.735] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:50.736] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:50.737] M [RENDER] invalid post effect config, empty pass fxaa

[10:36:50.738] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile


WARNING
*****************************************************************************
[10:36:50.738] M [RENDER] Device do not support texture lut/wait.png format R8G8B8,
try to convert it to A8B8G8R8

[10:36:50.821] M [SCRIPT] 2025-06-08 10:36:50,811 - crash_helper - INFO -


WorldMatchRoomBJ init_scene
[10:36:50.822] M [SCRIPT] 2025-06-08 10:36:50,811 - crash_helper - INFO - memory
info: 789/7930
[10:36:50.823] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\common_nolight_noz.fx, tech name: TShader.
[10:36:50.827] M [SCRIPT] 2025-06-08 10:36:50,817 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_blackjack/h55_blackjack.scn

WARNING
*****************************************************************************
[10:36:50.829] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:50.829] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:50.830] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:50.833] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:36:50.839] L [RENDER] Device do not support texture
scene/scene_battle/h55_fantasy/h55_fantasy_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

[10:36:50.843] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common_nolight.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:50.854] L [RENDER] Device do not support texture
scene/scene_battle/h55_fantasy/h55_fantasy_content/lightmap/atlas_2.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

[10:36:50.857] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\lightmap_nomerge.fx, tech name: TShader.
[10:36:50.889] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/nvyao/nvyao.gim
[10:36:50.929] M [SCRIPT] 2025-06-08 10:36:50,918 - crash_helper - INFO -
WorldArticle init_scene
[10:36:50.929] M [SCRIPT] 2025-06-08 10:36:50,919 - crash_helper - INFO - memory
info: 798/7930
[10:36:50.937] M [SCRIPT] 2025-06-08 10:36:50,926 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn

WARNING
*****************************************************************************
[10:36:50.940] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:50.940] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:50.941] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:50.942] M [RENDER] invalid post effect config, empty pass fxaa

[10:36:50.944] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:36:50.944] M [RENDER] Device do not support texture lut/h55_wardrobe_lut.png
format R8G8B8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:36:50.947] L [RENDER] Device do not support texture
scene/scene_battle/h55_fantasy/h55_fantasy_content/lightmap/atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

[10:36:50.955] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader/shadow.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:50.958] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:36:50.960] M [WORLD] no preset camera named h55_wardrobe_camera found! return
indentity matrix

[10:36:50.962] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\reflection.fx, tech name: TShader.
WARNING
*****************************************************************************
[10:36:50.970] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:50.970] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:50.971] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:50.972] M [RENDER] invalid post effect config, empty pass fxaa

[10:36:50.974] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:36:50.974] M [RENDER] Device do not support texture lut/lut.png format R8G8B8,
try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:36:50.984] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:50.985] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:50.986] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:50.988] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:36:50.991] M [RENDER] Device do not support texture
lut/manor_livingroom3_lut.png format R8G8B8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:36:51.002] M [RENDER] invalid post effect config, empty pass dark_corner
WARNING
*****************************************************************************
[10:36:51.002] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:51.004] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:51.005] M [RENDER] invalid post effect config, empty pass fxaa

[10:36:51.009] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile

WARNING
*****************************************************************************
[10:36:51.009] M [RENDER] Device do not support texture lut/h55_corridor5_lut.png
format R8G8B8, try to convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:36:51.019] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:36:51.025] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:51.027] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:51.027] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:51.028] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:36:51.041] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:51.041] M [RENDER] invalid post effect config, empty pass
simple_color_grading
WARNING
*****************************************************************************
[10:36:51.041] M [RENDER] invalid post effect config, empty pass combine_lut

[10:36:51.042] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr_low.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:51.045] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:36:51.049] M [RENDER] Device do not support texture
lut/h55_wardrobe_geis_zbs_lut.png format R8G8B8, try to convert it to A8B8G8R8

[10:36:51.053] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\built_in\sky\sky.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:51.067] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:36:51.073] M [WORLD] no preset camera named found! return indentity matrix

[10:36:51.093] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/wait/xinfeng_01.bpse
[10:36:51.096] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/xinfeng_01.bpse
[10:36:51.096] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/shuixia_qipao_03.bpse
[10:36:51.108] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
common\shader\h55_particle_system.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:51.113] L [RENDER] Device do not support texture
builtin/textures/particle_system_d.png format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_fantasy/h55_fantasy_content/0_0.scn

[10:36:51.122] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/boll_03.gim
[10:36:51.123] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\h27_quicksilver.fx, tech name: TShader.
[10:36:51.135] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/shuixia_qipao_03.bpse
[10:36:51.136] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/killer_smoke_01.bpse
[10:36:51.139] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_smoke_01.bpse
[10:36:51.139] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/shuixia_qipao_02.bpse
[10:36:51.140] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_18.gim
[10:36:51.143] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/shuixia_qipao_02.bpse
[10:36:51.144] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/shuixia_qipao_01.bpse
[10:36:51.151] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/shuixia_qipao_01.bpse
[10:36:51.152] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/lazhu_01.bpse
[10:36:51.190] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/polun_sanmian_plane_004.gim
[10:36:51.191] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model.fx, tech name: TShader.
[10:36:51.202] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_01.bpse
[10:36:51.211] M [SCRIPT] 2025-06-08 10:36:51,201 - crash_helper - INFO -
WorldDeduce init_scene
[10:36:51.211] M [SCRIPT] 2025-06-08 10:36:51,201 - crash_helper - INFO - memory
info: 809/7930
[10:36:51.220] M [SCRIPT] 2025-06-08 10:36:51,211 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_logicpath/h55_logicpath.scn

WARNING
*****************************************************************************
[10:36:51.223] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:51.223] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:51.224] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:51.225] M [RENDER] invalid post effect config, empty pass fxaa

WARNING
*****************************************************************************
[10:36:51.233] L [RENDER] Device do not support texture
scene/scene_battle/h55_wait/h55_wait_content/lightmap/atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wait/h55_wait_content/0_0.scn

[10:36:51.242] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/dengguang_02.gim

WARNING
*****************************************************************************
[10:36:51.243] M [WORLD] custom render system already add to scene!
[10:36:51.243] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\light_fade.fx, tech name: TShader.
[10:36:51.263] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_04.gim
[10:36:51.298] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_cotton_1.gim
[10:36:51.312] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_cotton_2.gim
[10:36:51.345] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_spider_9.gim

WARNING
*****************************************************************************
[10:36:51.419] L [RENDER] Device do not support texture
scene/scene_battle/h55_wait/h55_wait_content/lightmap/atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wait/h55_wait_content/0_0.scn

[10:36:51.448] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/prop/h55_pendant_doll/h55_pendant_doll_8low.gim
[10:36:51.455] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_4low.gim
[10:36:51.459] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_6low.gim
[10:36:51.463] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_7low.gim
[10:36:51.468] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_3low.gim
[10:36:51.477] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_5low.gim
[10:36:51.515] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_2low.gim
[10:36:51.523] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/militaryfactory/smoke_00.bpse
[10:36:51.527] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/militaryfactory/smoke_00.bpse
[10:36:51.527] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:36:51.531] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/lazhu_02.bpse
[10:36:51.531] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/dianguang_01.bpse
[10:36:51.534] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/dianguang_01.bpse
[10:36:51.534] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/killer_glow_01.bpse
[10:36:51.543] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/killer_glow_01.bpse

WARNING
*****************************************************************************
[10:36:51.557] L [RENDER] Device do not support texture
scene/scene_battle/h55_waitdual/h55_waitdual_content/lightmap/atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_waitdual/h55_waitdual_content/0_0.scn
WARNING
*****************************************************************************
[10:36:51.581] L [RENDER] Device do not support texture
scene/scene_battle/h55_waitdual/h55_waitdual_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_waitdual/h55_waitdual_content/0_0.scn

[10:36:51.600] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/prop/h55_pendant_doll/h55_pendant_doll_5.gim
[10:36:51.609] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/prop/h55_pendant_doll/h55_pendant_doll_2.gim

WARNING
*****************************************************************************
[10:36:51.632] L [RENDER] Device do not support texture
scene/scene_battle/h55_blackjack/h55_blackjack_content/lightmap/atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_blackjack/h55_blackjack_content/0_0.scn

[10:36:51.641] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/playground/light_lazhu_001.bpse
[10:36:51.653] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/playground/light_lazhu_001.bpse
[10:36:51.656] M [SCRIPT] 2025-06-08 10:36:51,647 - crash_helper - INFO -
WorldMatchRoomWolves init_scene
[10:36:51.657] M [SCRIPT] 2025-06-08 10:36:51,648 - crash_helper - INFO - memory
info: 823/7930
[10:36:51.661] M [SCRIPT] 2025-06-08 10:36:51,651 - crash_helper - INFO -
scene_path = scene/scene_battle/h55_5thmafia/h55_5thmafia.scn

WARNING
*****************************************************************************
[10:36:51.663] M [RENDER] invalid post effect config, empty pass dark_corner

WARNING
*****************************************************************************
[10:36:51.664] M [RENDER] invalid post effect config, empty pass
simple_color_grading

WARNING
*****************************************************************************
[10:36:51.665] M [RENDER] invalid post effect config, empty pass combine_lut

WARNING
*****************************************************************************
[10:36:51.669] M [RENDER] invalid post effect config, empty pass fxaa

ERROR *****************************************************************************
[10:36:51.673] M [DETOUR] detour mesh h55_guestroom_sm has navigation mesh already!

WARNING
*****************************************************************************
[10:36:51.687] L [RENDER] Device do not support texture
scene/scene_battle/h55_blackjack/h55_blackjack_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_blackjack/h55_blackjack_content/0_0.scn

[10:36:51.690] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader/point_light_shader_depth.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:51.692] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:36:51.701] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:36:51.713] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:36:51.718] L [RENDER] Device do not support texture
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content/lightmap/atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content/0_0.scn

WARNING
*****************************************************************************
[10:36:51.723] M [WORLD] custom render system already add to scene!

[10:36:51.724] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/p5/p5_light_001.bpse
[10:36:51.726] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_08_a.gim
[10:36:51.729] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/buzz.gim

WARNING
*****************************************************************************
[10:36:51.730] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:36:51.741] M [WORLD] custom render system already add to scene!

[10:36:51.744] L [crash_helper] ParticleSystemInstanceFactory::Create filename:


fx/scene/p5/p5_light_001.bpse
[10:36:51.792] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\lightmap_tur.fx, tech name: TShader.
[10:36:51.796] M [SCRIPT] 2025-06-08 10:36:51,785 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:51.797] M [SCRIPT] 2025-06-08 10:36:51,787 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:51.830] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:51.843] L [RENDER] Device do not support texture
scene/scene_battle/h55_test_heijin/h55_test_heijin_content/lightmap/atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_test_heijin/h55_test_heijin_content/0_0.scn

WARNING
*****************************************************************************
[10:36:51.907] L [RENDER] Device do not support texture
shader/cube/h55_test_heijin_skybox02.bmp format R8G8B8, try to convert it to
A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_test_heijin/h55_test_heijin_content/0_0.scn

[10:36:51.915] M [SCRIPT] 2025-06-08 10:36:51,842 - NetService - INFO -


heart_back---gen_scene_tick
[10:36:51.916] M [SCRIPT] 2025-06-08 10:36:51,842 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:51.927] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\clearcoat_flake.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:51.948] L [RENDER] Device do not support texture lut/liudongguang_01.bmp
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_test_heijin/h55_test_heijin_content/0_0.scn

WARNING
*****************************************************************************
[10:36:52.009] M [colmesh load] open file fail !!

[10:36:52.012] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\water_ref.fx, tech name: TShader.
[10:36:52.029] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_ghost.fx, tech name: TShader.
[10:36:52.040] M [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/guanjia/guanjia_deluosi/guanjia_deluosi.gim

WARNING
*****************************************************************************
[10:36:52.076] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_heijin_jisi/h55_wardrobe_heijin_jisi_content/
lightmap/atlas_0.dds format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_heijin_jisi/h55_wardrobe_heijin_jisi_content/
0_0.scn

WARNING
*****************************************************************************
[10:36:52.079] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body01_diff.tga format R8G8B8, try to
convert it to A8B8G8R8

WARNING
*****************************************************************************
[10:36:52.121] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body01_micai.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.123] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr_low\pbr_low_lightmap_reflection.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:52.155] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body01_mask.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.178] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_002.bpse
[10:36:52.186] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_046.gim

WARNING
*****************************************************************************
[10:36:52.189] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body01_nor.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.191] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_047.gim
[10:36:52.192] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model_mask.fx, tech name: TShader.
[10:36:52.202] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_049.gim
[10:36:52.206] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_036a.gim
[10:36:52.223] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_050.gim
[10:36:52.227] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_051.gim
[10:36:52.238] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_053.gim
[10:36:52.239] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model_quicksilver.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:52.240] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body03_diff.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.244] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_054.gim
[10:36:52.257] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_002.bpse
[10:36:52.258] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_001.bpse
[10:36:52.264] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_041.gim

WARNING
*****************************************************************************
[10:36:52.276] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body03_mask.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.284] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_043.gim
[10:36:52.307] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_039.gim

WARNING
*****************************************************************************
[10:36:52.312] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body03_nor.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.313] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_034.gim
[10:36:52.320] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_crystal.fx, tech name: TShader.
[10:36:52.322] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_032.gim
[10:36:52.327] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_037.gim
[10:36:52.334] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_038.gim
[10:36:52.342] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_033.gim
[10:36:52.345] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_030.gim
[10:36:52.352] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_031.gim
[10:36:52.355] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model_uv_clamp.fx, tech name: TShader.
[10:36:52.358] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/jisi_youge_changjing_fx_042.gim

WARNING
*****************************************************************************
[10:36:52.362] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body02_diff.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.370] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/jisi_youge_changjing_fx_036.gim
[10:36:52.387] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/2023jisi_heijin/jisi_youge_changjing_fx_001.bpse

WARNING
*****************************************************************************
[10:36:52.406] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body02_mask.tga format R8G8B8, try to
convert it to A8B8G8R8
WARNING
*****************************************************************************
[10:36:52.414] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/lightmap/atlas_1.dds format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/0_0.scn

WARNING
*****************************************************************************
[10:36:52.444] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_body02_nor.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.452] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\pbr_character.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:52.459] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/lightmap/atlas_0.dds format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/0_0.scn

[10:36:52.470] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\pbr_lightmap.fx, tech name: TShader.
[10:36:52.483] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/guowang/candle_light_002.bpse
[10:36:52.488] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/guowang/candle_light_002.bpse

WARNING
*****************************************************************************
[10:36:52.522] L [RENDER] Device do not support texture
shader/cube/h55_manor_livingroom3_sl_sky01.bmp format R8G8B8, try to convert it to
A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_heijin_redqueen/h55_wardrobe_heijin_redqueen_conten
t/0_0.scn

WARNING
*****************************************************************************
[10:36:52.523] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_head_diff.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.532] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\manual_lightmap_ex.fx, tech name: TShader.
[10:36:52.550] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/boss/redqueen/separate_dir/redqueen_e_heijin/redqueen_e_heijin_yizi.gim
[10:36:52.552] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_basic.fx, tech name: TShader.
WARNING
*****************************************************************************
[10:36:52.558] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_head_micai.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.560] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\pbr\pbr_crystal_fade.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:52.598] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_head_mask.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.639] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/killer/redqueen_heijin_yizi_idle_01.bpse

WARNING
*****************************************************************************
[10:36:52.655] M [RENDER] Device do not support texture
lut/guanjia/guanjia_deluosi/guanjia_deluosi_head_nor.tga format R8G8B8, try to
convert it to A8B8G8R8

[10:36:52.661] L [WORLD] [crash_helper] MeshVertexData::Create filename:


fx/model/separate/redqueen_heijin_yizi_idle_01.gim
[10:36:52.689] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/redqueen_heijin_yizi_idle_03.gim

WARNING
*****************************************************************************
[10:36:52.695] M wyd: anim animations have unequal scale but bone number does not
support unequal scale. fallback to cpu skin chr\guanjia\guanjia_deluosi\
guanjia_deluosi.gim

[10:36:52.708] M [WORLD] CacheSocketObject: fx\common\emotion_hall_bathtub_play.pse


[10:36:52.708] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/emotion_hall_bathtub_play.bpse
[10:36:52.728] M [WORLD] CacheSocketObject: fx\common\emotion_hall_bathtub_play.pse
[10:36:52.728] M [WORLD] CacheSocketObject: fx\common\emotion_hall_bathtub_play.pse
[10:36:52.728] M [WORLD] CacheSocketObject: fx\common\emotion_hall_bathtub_play.pse
[10:36:52.739] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/killer/redqueen_heijin_yizi_idle_01.bpse
[10:36:52.779] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/guisudating/livingroom1_volumelight_01.bpse
[10:36:52.782] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/livingroom_01.gim
[10:36:52.787] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/guisudating/livingroom1_volumelight_01.bpse

WARNING
*****************************************************************************
[10:36:52.799] M [WORLD] no preset camera named found! return indentity matrix

ERROR *****************************************************************************
[10:36:52.802] M [WORLD] scene.set_lod_interval is deprecated
[10:36:52.803] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_wave.fx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:52.841] L [RENDER] Device do not support texture
scene/scene_battle/h55_coa7_huangyi/h55_coa7_huangyi_content/lightmap/atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_coa7_huangyi/h55_coa7_huangyi_content/0_0.scn

WARNING
*****************************************************************************
[10:36:52.859] L [RENDER] Device do not support texture
shader/cube/h55_coa7_sky_d.bmp format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_coa7_huangyi/h55_coa7_huangyi_content/0_0.scn

[10:36:52.870] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/coa7/huangyi_scene_idle_001.bpse
[10:36:52.983] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/coa7/huangyi_scene_idle_001.bpse
[10:36:53.029] M [SCRIPT] 2025-06-08 10:36:52,955 - UISystem - INFO - ---------Now
Hide UIHall---------
[10:36:53.035] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\blinn_phong\blinn_phong_tur.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:53.076] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/lightmap/
atlas_3.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:36:53.119] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/
lightmap_8f7cd86d/atlas_3.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

[10:36:53.151] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common_nolight_noz.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:36:53.262] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/lightmap/
atlas_0.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:36:53.296] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/
lightmap_8f7cd86d/atlas_0.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:36:53.379] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/lightmap/
atlas_2.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:36:53.457] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/
lightmap_8f7cd86d/atlas_2.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:36:53.511] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/lightmap/
atlas_1.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

WARNING
*****************************************************************************
[10:36:53.546] L [RENDER] Device do not support texture
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/
lightmap_8f7cd86d/atlas_1.tga format R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_wardrobe_geis_zbs/h55_wardrobe_geis_zbs_content/0_0.scn

[10:36:53.697] L [WORLD] [crash_helper] MeshVertexData::Create filename:


chr/player/dm65_survivor_m/h55_survivor_m_zbs/separate_dir/zbs_e_geis/
zbs_e_geis_zy.gim
[10:36:53.760] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr\pbr_transparent_flow.nfx, tech name: TShader.
[10:36:53.787] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001.bpse
[10:36:53.796] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_001.gim
[10:36:53.797] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\turbulence_model.nfx, tech name: TShader.
[10:36:53.805] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_004.gim
[10:36:53.814] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_023.gim
[10:36:53.829] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_044.gim
[10:36:53.839] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_040.gim
[10:36:53.839] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\fx\fx_common.nfx, tech name: TShader.
[10:36:53.851] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_041.gim
[10:36:53.886] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_150.gim
[10:36:53.915] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/separate/zhanbushi_geis_idle_152.gim
[10:36:53.930] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001.bpse
[10:36:53.940] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001a.bpse
[10:36:53.949] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_zbs/separate_dir/zbs_e_geis/
zbs_e_geis_zy_rock01.gim
[10:36:53.973] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_zbs/separate_dir/zbs_e_geis/
zbs_e_geis_zy_rock02.gim
[10:36:53.992] L [WORLD] [crash_helper] MeshVertexData::Create filename:
chr/player/dm65_survivor_m/h55_survivor_m_zbs/separate_dir/zbs_e_geis/
zbs_e_geis_zy_rock03.gim
[10:36:54.011] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/survivor/zhanbushi_geis_idle_001a.bpse

WARNING
*****************************************************************************
[10:36:54.078] L [RENDER] Device do not support texture
scene/scene_battle/h55_logicpath/h55_logicpath_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_logicpath/h55_logicpath_content/0_0.scn

[10:36:54.095] L [crash_helper] ParticleSystemTemplateFactory::Create filename:


fx/scene/wait/tuilizhijing_light_01.bpse
[10:36:54.100] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_08.gim
[10:36:54.106] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/dengguang_08_b.gim
[10:36:54.110] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/tuilizhijing_light_01.bpse

WARNING
*****************************************************************************
[10:36:54.124] L [RENDER] Device do not support texture
scene/scene_battle/h55_5thmafia/h55_5thmafia_content/lightmap/atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[TRACEBACK] [WORLD] loading scene
scene/scene_battle/h55_5thmafia/h55_5thmafia_content/0_0.scn

[10:36:54.133] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:


shader\common_offset.fx, tech name: TShader.
[10:36:54.462] M [SCRIPT] 2025-06-08 10:36:54,388 - NetService - INFO -
heart_back---res_async
[10:36:54.477] M [SCRIPT] 2025-06-08 10:36:54,404 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.487] M [SCRIPT] 2025-06-08 10:36:54,413 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.532] M [SCRIPT] 2025-06-08 10:36:54,459 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.532] M [SCRIPT] 2025-06-08 10:36:54,460 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.544] M [SCRIPT] 2025-06-08 10:36:54,471 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.544] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_mid\pbr_mid_basic_water.fx, tech name: TShader.
[10:36:54.544] M [SCRIPT] 2025-06-08 10:36:54,472 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.545] M [SCRIPT] 2025-06-08 10:36:54,472 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.545] M [SCRIPT] 2025-06-08 10:36:54,473 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.559] M [SCRIPT] 2025-06-08 10:36:54,487 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.559] M [SCRIPT] 2025-06-08 10:36:54,487 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.576] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\blinn_phong.nfx, tech name: TShader.
[10:36:54.615] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/ui_tsz_out_1.bpse
[10:36:54.622] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/mianpian_2.gim
[10:36:54.623] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\dissolve.fx, tech name: TShader.
[10:36:54.659] M [SCRIPT] 2025-06-08 10:36:54,587 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.673] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/ui_tsz_out_1.bpse
[10:36:54.718] M [SCRIPT] 2025-06-08 10:36:54,645 - NetService - INFO -
heart_back---gen_scene_tick
[10:36:54.723] M [SCRIPT] 2025-06-08 10:36:54,651 - NetService - INFO -
heart_back---res_async
[10:36:54.723] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/common/ui_think_in_1.bpse
[10:36:54.743] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/new_zhaozi_04.gim
[10:36:54.745] L [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\simple_water.fx, tech name: TShader.
[10:36:54.763] L [WORLD] [crash_helper] MeshVertexData::Create filename:
fx/model/new_zhaozi_05.gim
[10:36:54.782] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/common/ui_think_in_1.bpse
[10:36:54.808] M [SCRIPT] 2025-06-08 10:36:54,735 - NetService - INFO -
heart_back---res_async
[10:36:55.632] M [SCRIPT] 2025-06-08 10:36:55,558 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/hall_new.csb, UIHall---------
[10:36:55.927] M [SCRIPT] 2025-06-08 10:36:55,855 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:36:56.117] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\blinn_phong.fx, tech name: TShader.
[10:36:59.504] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03","countrycode":"VN"
,"device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R) Xe
Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","load_time_long":5.711423397064209,"mac_a
ddr":"","nation":-
1,"network":"pc","old_accountid":"unknow","online_time":1046,"os_name":"windows","o
s_ver":"10.0.22631","pack_type":1,"pc":1,"project":"h55na","reach_game_time":174935
3815,"root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","sup
port_astc":"unkown","time":"2025-06-08-10:36:55
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353815556","type":"Load","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:37:05.791] M [SCRIPT] 2025-06-08 10:37:05,718 - UIHall - INFO - [UIHallDeduce
gain_deduce_grade] gain_deduce_grade=(42, 42515, 2000)
[10:37:05.803] M [SCRIPT] 2025-06-08 10:37:05,730 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/result_delay.csb, UIBRDelay---------
[10:37:06.799] M [SCRIPT] 2025-06-08 10:37:06,726 - crash_helper - INFO -
WorldCityHall leave
[10:37:06.829] M [SCRIPT] 2025-06-08 10:37:06,756 - crash_helper - INFO -
WorldDeduce show
[10:37:07.059] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/tuilizhijing_popo_01.bpse
[10:37:07.062] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/tuilizhijing_popo_01.bpse
[10:37:07.371] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:37:07.371] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:37:07.371] M [WORLD] CacheSocketObject: scene\model\h55_logicpath\
h55_logicpath_no09.gim
[10:37:07.400] M [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/tuilizhijing_light_02.bpse
[10:37:07.403] M [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/tuilizhijing_light_02.bpse
[10:37:07.406] M [SCRIPT] 2025-06-08 10:37:07,333 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/logic_path.csb, UIDeduceRoom---------
[10:37:07.609] M [SCRIPT] 2025-06-08 10:37:07,536 - UISystem - INFO - ---------set
shader -common/shader/cocosui/flow_light.vs, flow_light214169255---------
[10:37:07.666] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\common.fx, tech name: TShader.
[10:37:08.839] M [action debug] register event callback, model: scene\model\
h55_logicpath\h55_logicapth_dice.gim anim: toss_4 event: dice_4
[10:37:08.883] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader\pbr_ex.fx, tech name: TShader.
[10:37:09.776] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/dice_04.bpse
[10:37:09.781] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/dice_04.bpse
[10:37:09.783] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/dice_glow.bpse
[10:37:09.786] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/dice_glow.bpse
[10:37:10.092] M [SCRIPT] 2025-06-08 10:37:10,018 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/logic_path_lucky_num.csb, UIDeduceLuckyNum---------
[10:37:11.641] M [COCOSUI] cocos load spine :
<ui/dm65ui/res/spine/logic_path_season/book_pageturn.json>
[10:37:11.654] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:37:12.071] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:37:12.395] M [COCOSUI] cocos load spine :
<ui/dm65ui/res/spine/logic_path_season/logic_path_bookloop.json>
[10:37:12.501] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:37:12.936] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:37:14.866] M [action debug] register event callback, model: scene\model\
h55_logicpath\h55_logicapth_dice.gim anim: toss_3 event: dice_3
[10:37:15.743] L [crash_helper] ParticleSystemTemplateFactory::Create filename:
fx/scene/wait/dice_03.bpse
[10:37:15.745] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/dice_03.bpse
[10:37:15.745] L [crash_helper] ParticleSystemInstanceFactory::Create filename:
fx/scene/wait/dice_glow.bpse
[10:37:17.598] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:37:18.070] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:37:18.534] M [action debug] register end event, model: scene\model\
h55_logicpath\h55_logicpath_dls.gim
[10:37:22.206] M [SCRIPT] 2025-06-08 10:37:22,133 - crash_helper - INFO -
WorldDeduce leave
[10:37:22.225] M [SCRIPT] 2025-06-08 10:37:22,152 - crash_helper - INFO -
WorldCityHall show
[10:37:22.236] M [RENDER] [INFO] [shader] *** TechniqueMgr::CreateEffect, filename:
shader/shadow.nfx, tech name: TShader.

WARNING
*****************************************************************************
[10:37:22.236] M [WORLD] custom render system already add to scene!

WARNING
*****************************************************************************
[10:37:22.236] M [WORLD] wl_debug: dont use this interface any more!

ERROR *****************************************************************************
[10:37:22.238] M [WORLD] scene.set_lod_interval is deprecated

[10:37:22.242] M [SCRIPT] 2025-06-08 10:37:22,169 - UISystem - INFO - ---------Now


Hide UIHall---------
[10:37:22.256] M [SCRIPT] 2025-06-08 10:37:22,183 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/hall_new.csb, UIHall---------
[10:37:22.373] M [SCRIPT] 2025-06-08 10:37:22,300 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/result_delay.csb, UIBRDelay---------
[10:37:23.670] M [SCRIPT] 2025-06-08 10:37:23,597 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_daily_main.csb, UIActivityDaily---------
[10:37:27.342] M [SCRIPT] 2025-06-08 10:37:27,270 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:37:31.108] M [SCRIPT] 2025-06-08 10:37:31,035 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_intro_new.csb, UIActivityIntro---------
[10:37:31.143] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:37:31.143] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:37:31.144] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:37:31.144] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:37:31.145] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:37:31.145] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:37:31.145] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:37:31.146] M [IMAGE] PNG Warning: iCCP: profile 'ICC Profile': 1000000h:
invalid rendering intent
[10:37:34.294] M [SCRIPT] 2025-06-08 10:37:34,221 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:37:36.858] M [AUDIO DEBUG] unload bank, ptr:1d3bcc70fd0, bank name: killer_a
[10:37:41.900] M [SCRIPT] 2025-06-08 10:37:41,827 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_ivl_preheat_gallery_main.csb,
UIActivityIvlMain---------
[10:37:41.972] M [IMAGE] PNG Warning: iCCP: known incorrect sRGB profile
[10:37:42.033] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_candle_holder.skel>
[10:37:42.033] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_wall_lamp.skel>
[10:37:42.033] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_wall_lamp.skel>
[10:37:42.033] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_wall_lamp.skel>
[10:37:42.033] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_chest.skel>
[10:37:42.034] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_chest.skel>
[10:37:42.034] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_vase_1.skel>
[10:37:42.034] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_vase_1.skel>
[10:37:42.034] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_vase_1.skel>
[10:37:42.035] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:37:42.035] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:37:42.035] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:37:42.035] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle1.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_1.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_2.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_3.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_4.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_4.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_4.skel>
[10:37:42.036] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_2.skel>
[10:37:42.037] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_curtain_5.skel>
[10:37:42.122] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_ceiling_lamp.skel>
[10:37:42.122] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2025ivl_gallery_bg_hall_main.skel>
[10:37:43.539] M [COCOSUI] cocos load spine :
<ui/dm65ui/res/spine/activity_ivl/2025ivl_preheat_gallery_hall_paper.skel>
[10:37:43.543] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle2.skel>
[10:37:43.589] M [COCOSUI] cocos load spine :
<spine/common_spine/common_particle_b.skel>
[10:37:44.639] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle2.skel>
[10:37:44.889] M [COCOSUI] cocos load spine :
<ui/dm65ui/res/spine/activity_ivl/2025ivl_preheat_gallery_hall_paper.skel>
[10:37:44.890] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle2.skel>
[10:37:45.508] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle2.skel>
[10:37:46.947] M [SCRIPT] 2025-06-08 10:37:46,874 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_confirm.csb, UIConfirm---------
[10:37:49.509] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","activity_id":2418,"app_channel":"
app_store","app_ver":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03"
,"countrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R)
Iris(R) Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"enter_type":2,"ext_patch_in
fo":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","role_name":"AlphaVRea
per","root_mark":false,"sdk_ver":"2.20.1","server":10006,"source":"netease_p1","t_w
hen":1749353861,"time":"2025-06-08-10:37:41
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353861819","type":"activity_enter","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:37:49.894] M [SCRIPT] 2025-06-08 10:37:49,821 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:37:51.988] M [SCRIPT] 2025-06-08 10:37:51,915 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_ivl_preheat_gallery_detail.csb,
UIActivityIvlDetail---------
[10:37:53.560] M [COCOSUI] cocos load spine :
<ui/dm65ui/res/spine/activity_ivl/2025ivl_preheat_gallery_hall_paper.skel>
[10:37:53.560] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle2.skel>
[10:37:54.536] M [COCOSUI] cocos load spine :
<spine/activity_ivl_preheat/activity_2023ivl_gallery_bg_particle2.skel>
[10:37:58.709] M [SCRIPT] 2025-06-08 10:37:58,689 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_confirm.csb, UIConfirm---------
[10:37:59.456] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03","complete":"1","co
untrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R)
Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","root_mark":false,"sdk
_ver":"2.20.1","server":10006,"source":"netease_p1","t_when":1749353869,"task_id":"
2","task_type":"unlock_painting","time":"2025-06-08-10:37:49
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353869721","type":"matchlive_23_warmup_support","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:38:01.419] M [SCRIPT] 2025-06-08 10:38:01,400 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/common_get_item.csb, UICommonRecive---------
[10:38:03.226] M [SCRIPT] 2025-06-08 10:38:03,206 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_ivl_preheat_gallery_detail.csb,
UIActivityIvlDetail---------
[10:38:05.302] M [SCRIPT] 2025-06-08 10:38:05,283 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/activity_ivl_preheat_handbook_main.csb,
UIActivityIvlHandbook---------
[10:38:05.365] M [COCOSUI] cocos load spine :
<ui/dm65ui/res/spine/activity_ivl_preheat/ivl_preheat_handbook.skel>
[10:38:09.475] [UNISDK] [UniSDK][WARNING] [base] [mcount_drpf] [request]
url=https://drpf-h55na.proxima.nie.easebar.com,
body=[{"account_id":"1255976751@ad..win.163.com","app_channel":"app_store","app_ver
":"2.133.1863932.2221634","client_id":"6845014465a4b55c4487dd03","complete":"1","co
untrycode":"VN","device_height":768,"device_model":"pc#pc#1#8#2611#Intel(R) Iris(R)
Xe Graphics","device_width":1366,"drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"engine_ver":1863932,"ext_patch_info":
{"ext_patch_2":true,"ugc":true},"first_deviceid":"581D7E5F85209270B2CCFB67A7240F39-
285D","first_udid":"7C-70-DB-3C-37-
64","haiwai_region_code":"sg","ip":"","ipv6":"","isp":null,"jf_gameid":"h55naxx2gb"
,"lang":"EN","launch_udid":"351826824901","mac_addr":"","nation":-
1,"network":"pc","old_accountid":"unknow","os_name":"windows","os_ver":"10.0.22631"
,"pack_type":1,"pc":1,"project":"h55na","role_id":"67010020","root_mark":false,"sdk
_ver":"2.20.1","server":10006,"source":"netease_p1","t_when":1749353881,"task_id":"
9","task_type":"unlock_painting","time":"2025-06-08-10:38:01
+0700","transid":"581D7E5F85209270B2CCFB67A7240F39_1749352753878_100007995","ts_ms"
:"1749353881316","type":"matchlive_23_warmup_support","udid":"7C-70-DB-3C-37-
64","udid_unisdk":"581D7E5F85209270B2CCFB67A7240F39","unisdk_deviceid":"581D7E5F852
09270B2CCFB67A7240F39"}], curl_code=0, response=
ok
[10:38:25.747] M [SCRIPT] 2025-06-08 10:38:25,727 - UISystem - INFO - ---------
create csb path -ui/dm65ui/res/home_hall_begin_rehearsal.csb,
UIHallGameMode---------
[10:38:25.786] M [COCOSUI] cocos load spine :
<spine/plot_2022/home_hall/plot_2022_desk_placement.json>
[10:38:25.790] M [COCOSUI] cocos load spine :
<spine/plot_2022/home_hall/plot_2022_desk_placement2.json>
[10:38:27.829] M Call script game.on_exit().

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