Durl WEAPONS: Bastard sword, Club, Club (obsidian), Dagger, Dagger (obsidian), Staff;
ARMOR: Leather armor
www.shadowdarklings.net LANGUAGES: Common
Halfling: STEALTHY: Once per day become invisible for 3 rounds.
Roustabout: KNOWAGUY: You have advantage on checks related to interacting with
7 -2 6 -2 Halfling
commoners and sourcing favors.
Roustabout: LUCKSMITH: Whenever another player uses your luck token, they have
advantage on the new roll.
Roustabout: SURPRISING GUTS: When reduced to half your HP or lower, make a DC 12
Wisdom check. If you succeed, you have advantage on your next roll.
11 +0 8 -1 Roustabout-1: WEAPON TRAINING: Learn to wield the Bastard sword
Roustabout
12 +1 12 +1 1 0 10
5
Drifter
4 11 Leather armor
Bastard sword Backpack
Bag of coins (5)
(Bastard sword)
Neutral Dagger
Flint and steel
BASTARD SWORD: -2, 1d8/1d10 (V) Lantern
Mirror
DAGGER: +0 (N), 1d4 (FIN)
Crafter
Oil, flask
Oil, flask
Rations
Freya