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Durl

The document outlines a character profile for a Halfling Roustabout in a role-playing game, detailing their weapons, armor, and special abilities. Key features include the ability to become invisible, advantages in social interactions, and unique skills related to luck and resilience. The character is equipped with a bastard sword, daggers, and various supplies for adventuring.

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nesimbaranguler
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0% found this document useful (0 votes)
6 views1 page

Durl

The document outlines a character profile for a Halfling Roustabout in a role-playing game, detailing their weapons, armor, and special abilities. Key features include the ability to become invisible, advantages in social interactions, and unique skills related to luck and resilience. The character is equipped with a bastard sword, daggers, and various supplies for adventuring.

Uploaded by

nesimbaranguler
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Durl WEAPONS: Bastard sword, Club, Club (obsidian), Dagger, Dagger (obsidian), Staff;

ARMOR: Leather armor


www.shadowdarklings.net LANGUAGES: Common

Halfling: STEALTHY: Once per day become invisible for 3 rounds.

Roustabout: KNOWAGUY: You have advantage on checks related to interacting with


7 -2 6 -2 Halfling
commoners and sourcing favors.

Roustabout: LUCKSMITH: Whenever another player uses your luck token, they have
advantage on the new roll.

Roustabout: SURPRISING GUTS: When reduced to half your HP or lower, make a DC 12


Wisdom check. If you succeed, you have advantage on your next roll.

11 +0 8 -1 Roustabout-1: WEAPON TRAINING: Learn to wield the Bastard sword


Roustabout

12 +1 12 +1 1 0 10

5
Drifter
4 11 Leather armor

Bastard sword Backpack


Bag of coins (5)
(Bastard sword)

Neutral Dagger

Flint and steel

BASTARD SWORD: -2, 1d8/1d10 (V) Lantern

Mirror
DAGGER: +0 (N), 1d4 (FIN)
Crafter
Oil, flask

Oil, flask

Rations
Freya

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