Alm WEAPONS: Bastard sword, Club, Club (obsidian), Crossbow, Dagger, Dagger (obsidian),
Greataxe, Greatsword, Handaxe, Javelin, Longsword, Mace, Morning Star, Pike, Razor
www.shadowdarklings.net Chain, Scimitar, Shortsword, Spear, Spear (obsidian), Staff, Stave, Warhammer, Whip;
ARMOR: All armor and shields
LANGUAGES: Common, Diabolic
Halfling: STEALTHY: Once per day become invisible for 3 rounds.
16 +3 11 +0 Halfling Knight of St. Ydris: DEMONIC POSSESSION: 3/day, +1 to damage for 3 rounds.
Knight of St. Ydris: WITCH SPELLCASTING: You begin learning Witch spells at level 3. To
cast a Witch spell, roll 1d20+1 vs a DC equal to 10 + the spell's tier.
Knight of St. Ydris-1: ATTACKS: +1 to melee attack rolls
11 +0 15 +2 Knight of St. Ydris
7 -2 12 +1 1 0 10
26
Arbiter
3 11 Leather armor
Stave Backpack
Bag of coins (26)
Lawful
STAVE: +4, 1d6 (2H, SUNDER)
Demonic Possession: 3/day, +1 damage for 3
rounds Banished
SPELLS: To cast a Witch spell, roll 1d20+1 vs a DC
equal to 10 + the spell's tier.
Saint Terragnis