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Halfling: Backpack Bag of Coins

The document outlines the character attributes and abilities of a Halfling Knight of St. Ydris, including their weapons, armor, and language proficiencies. It details specific abilities such as Demonic Possession and Witch Spellcasting, along with attack bonuses and stealth capabilities. Additionally, it mentions the character's lawful alignment and equipment like a stave and a bag of coins.

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0% found this document useful (0 votes)
45 views1 page

Halfling: Backpack Bag of Coins

The document outlines the character attributes and abilities of a Halfling Knight of St. Ydris, including their weapons, armor, and language proficiencies. It details specific abilities such as Demonic Possession and Witch Spellcasting, along with attack bonuses and stealth capabilities. Additionally, it mentions the character's lawful alignment and equipment like a stave and a bag of coins.

Uploaded by

dave.chater
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Alm WEAPONS: Bastard sword, Club, Club (obsidian), Crossbow, Dagger, Dagger (obsidian),

Greataxe, Greatsword, Handaxe, Javelin, Longsword, Mace, Morning Star, Pike, Razor
www.shadowdarklings.net Chain, Scimitar, Shortsword, Spear, Spear (obsidian), Staff, Stave, Warhammer, Whip;
ARMOR: All armor and shields

LANGUAGES: Common, Diabolic

Halfling: STEALTHY: Once per day become invisible for 3 rounds.


16 +3 11 +0 Halfling Knight of St. Ydris: DEMONIC POSSESSION: 3/day, +1 to damage for 3 rounds.

Knight of St. Ydris: WITCH SPELLCASTING: You begin learning Witch spells at level 3. To
cast a Witch spell, roll 1d20+1 vs a DC equal to 10 + the spell's tier.

Knight of St. Ydris-1: ATTACKS: +1 to melee attack rolls

11 +0 15 +2 Knight of St. Ydris

7 -2 12 +1 1 0 10

26
Arbiter
3 11 Leather armor

Stave Backpack
Bag of coins (26)

Lawful

STAVE: +4, 1d6 (2H, SUNDER)

Demonic Possession: 3/day, +1 damage for 3


rounds Banished
SPELLS: To cast a Witch spell, roll 1d20+1 vs a DC
equal to 10 + the spell's tier.

Saint Terragnis

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