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Hanastre

The document outlines the character Hanastre, a Tiefling Knight of St. Ydris, detailing their weapons, armor, languages, and special abilities such as Heatsight and Demonic Possession. It also describes their spellcasting capabilities and includes specific items like a +1 Bastard Sword and a Crossbow. Additionally, it lists various equipment and magic items associated with the character.

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0% found this document useful (0 votes)
20 views2 pages

Hanastre

The document outlines the character Hanastre, a Tiefling Knight of St. Ydris, detailing their weapons, armor, languages, and special abilities such as Heatsight and Demonic Possession. It also describes their spellcasting capabilities and includes specific items like a +1 Bastard Sword and a Crossbow. Additionally, it lists various equipment and magic items associated with the character.

Uploaded by

servantb36
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Hanastre WEAPONS: Bastard sword, Censer Flail, Club, Club (obsidian), Crossbow, Dagger,

Dagger (obsidian), Greataxe, Greatsword, Handaxe, Hunting Knife, Javelin, Longsword,


www.shadowdarklings.net Mace, Morning Star, Needle Whip, Pike, Rapier, Razor Chain, Scimitar, Scythe,
Shortsword, Spear, Spear (obsidian), Staff, Stave, Stiletto, Warhammer, Whip; ARMOR:
All armor and shields

LANGUAGES: Common, Diabolic, Diabolic

9 -1 9 -1 Tiefling
Tiefling: HEATSIGHT: 1/day you can see the heat signatures of living creatures for 3
rounds.

Knight of St. Ydris: DEMONIC POSSESSION: 3/day, +1 to damage for 3 rounds.

Knight of St. Ydris: WITCH SPELLCASTING: You begin learning Witch spells at level 3. To
cast a Witch spell, roll 1d20-3 vs a DC equal to 10 + the spell's tier.

16 +3 10 +0 Knight of St. Ydris-1: ATTACKS: +1 to ranged attack rolls


Knight of St. Ydris

12 +1 5 -3 1 0 10

22 1 9
Brother/Sister
4 14 Leather armor

Bastard sword+1 Backpack


Bag of coins (32)
(Bastard sword+1)

Neutral Crossbow

Crossbow bolts (20)

BASTARD SWORD+1 (BASTARD SWORD +1): +0, Flask or bottle


1d8+1/1d10+1 (V), Magic
Flint and steel
CROSSBOW: +4 (F), 1d6 (skip move to reload, 2H) Freed
Torch
Demonic Possession: 3/day, +1 damage for 3
rounds
Torch
SPELLS: To cast a Witch spell, roll 1d20-3 vs a DC
equal to 10 + the spell's tier.
Aqualis

Hanastre p.1
Magic Items

BASTARD SWORD+1

Hanastre p.2

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