Hanastre WEAPONS: Bastard sword, Censer Flail, Club, Club (obsidian), Crossbow, Dagger,
Dagger (obsidian), Greataxe, Greatsword, Handaxe, Hunting Knife, Javelin, Longsword,
www.shadowdarklings.net Mace, Morning Star, Needle Whip, Pike, Rapier, Razor Chain, Scimitar, Scythe,
Shortsword, Spear, Spear (obsidian), Staff, Stave, Stiletto, Warhammer, Whip; ARMOR:
All armor and shields
LANGUAGES: Common, Diabolic, Diabolic
9 -1 9 -1 Tiefling
Tiefling: HEATSIGHT: 1/day you can see the heat signatures of living creatures for 3
rounds.
Knight of St. Ydris: DEMONIC POSSESSION: 3/day, +1 to damage for 3 rounds.
Knight of St. Ydris: WITCH SPELLCASTING: You begin learning Witch spells at level 3. To
cast a Witch spell, roll 1d20-3 vs a DC equal to 10 + the spell's tier.
16 +3 10 +0 Knight of St. Ydris-1: ATTACKS: +1 to ranged attack rolls
Knight of St. Ydris
12 +1 5 -3 1 0 10
22 1 9
Brother/Sister
4 14 Leather armor
Bastard sword+1 Backpack
Bag of coins (32)
(Bastard sword+1)
Neutral Crossbow
Crossbow bolts (20)
BASTARD SWORD+1 (BASTARD SWORD +1): +0, Flask or bottle
1d8+1/1d10+1 (V), Magic
Flint and steel
CROSSBOW: +4 (F), 1d6 (skip move to reload, 2H) Freed
Torch
Demonic Possession: 3/day, +1 damage for 3
rounds
Torch
SPELLS: To cast a Witch spell, roll 1d20-3 vs a DC
equal to 10 + the spell's tier.
Aqualis
Hanastre p.1
Magic Items
BASTARD SWORD+1
Hanastre p.2