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IAE1 (A Section) Question Bank

The document is a question bank for the UI/UX subject (BCS456C) for the 4th semester at HKBK College of Engineering for the academic year 2024-2025. It includes multiple-choice questions covering various aspects of UI and UX design, such as definitions, principles, methodologies, and the importance of usability and emotional impact. The questions aim to assess students' understanding of key concepts in user interface and user experience design.

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0% found this document useful (0 votes)
9 views17 pages

IAE1 (A Section) Question Bank

The document is a question bank for the UI/UX subject (BCS456C) for the 4th semester at HKBK College of Engineering for the academic year 2024-2025. It includes multiple-choice questions covering various aspects of UI and UX design, such as definitions, principles, methodologies, and the importance of usability and emotional impact. The questions aim to assess students' understanding of key concepts in user interface and user experience design.

Uploaded by

mustk1755
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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HKBK College of Engineering

Department of Computer Science and Engineering

1st IA QUESTION BANK


SUBJECT NAME : UI/UX
SUBJECT CODE/NAME : BCS456C

SEMESTER : IV (Even)
ACADEMIC YEAR : 2024-2025

MODULE – 1
I. Multiple Choice Questions

1. What does UI stand for in design?


- a) User Involvement
- b) User Interaction
- c) User Interface
- d) User Inspection
Answer: c) User Interface

2. Which of the following is NOT typically a component of UI


design?
- a) Layout
- b) Colour Scheme
- c) User Feedback
- d) Typography
Answer: c) User Feedback

3. What is the primary goal of UI design?


- a) To create visually appealing interfaces
- b) To maximize user satisfaction and usability
- c) To optimize loading times
- d) To minimize user engagement
Answer: b) To maximize user satisfaction and usability

4. Which of the following best describes UX design?


- a) The process of designing the overall look and feel of a
product
- b) The process of enhancing user satisfaction by improving
the usability, accessibility, and pleasure provided in the
interaction with a product
- c) The process of developing back-end functionalities
- d) The process of conducting market research
Answer: b) The process of enhancing user satisfaction by
improving the usability, accessibility, and pleasure provided in
the interaction with a product

5. What does UX encompass?


- a) Only visual elements
- b) Only functional elements
- c) Both visual and functional elements
- d) Neither visual nor functional elements
Answer: c) Both visual and functional elements

6. Which of the following is NOT a consideration in UX design?

a) User Needs
- b) Business Goals
- c) Technical Limitations
- d) Colour Preferences of the Designer
Answer: d) Colour Preferences of the Designer

7. What is the purpose of wireframing in UI/UX design?


- a) To create a final polished design
- b) To communicate layout and functionality
- c) To select color schemes
- d) To add animations
Answer: b) To communicate layout and functionality

8. What is the importance of usability in UI/UX design?


- a) It ensures that the design looks attractive
- b) It ensures that the design meets business goals
- c) It ensures that the design is easy to use and understand
- d) It ensures that the design is highly technical
Answer: c) It ensures that the design is easy to use and
understand

9. What is the difference between UI and UX?


- a) UI focuses on visual elements, while UX focuses on
functionality and user satisfaction
- b) UI and UX are interchangeable terms
c) UI focuses on functionality, while UX focuses on visual
elements
- d) UI and UX are the same thing
Answer: a) UI focuses on visual elements, while UX focuses
on functionality and user satisfaction

10. What role does user research play in UI/UX design?


- a) It is unnecessary for UI/UX design
- b) It helps understand user needs and preferences
- c) It focuses solely on technical requirements
- d) It determines the colour palette
Answer: b) It helps understand user needs and preferences

11. What does usability refer to in UI/UX design?


- a) The aesthetic appeal of a website or app
- b) How easy and efficient it is for users to accomplish their
goals
- c) The emotional response elicited from users
- d) The speed at which a website or app loads
- Solution: b) How easy and efficient it is for users to
accomplish their goals

12. Which of the following is an example of a usability metric?


- a) Number of likes on social media posts
- b) Conversion rate of an e-commerce website
- c) Number of colours used in the design
d) Length of the company slogan
- Solution: b) Conversion rate of an e-commerce website

13. Emotional impact in user experience design refers to:


- a) The psychological effects of color choices on users
- b) How users feel when they interact with a product or
service
- c) The technical performance of the website or app
- d) The number of features available to users
- Solution: b) How users feel when they interact with a
product or service

14. Which of the following best describes the relationship


between usability and emotional impact?
- a) They are unrelated aspects of user experience
- b) Usability directly influences emotional impact
- c) Emotional impact has no effect on usability
- d) Emotional impact is solely determined by aesthetics
- Solution: b) Usability directly influences emotional impact

15. Why is emotional impact important in user experience


design?
- a) It helps users achieve their goals more efficiently
- b) It creates a memorable and enjoyable experience for
users
- c) It reduces the loading time of websites and apps
d) It increases the number of features available to users
- Solution: b) It creates a memorable and enjoyable
experience for users

16. A business case for user experience design typically


includes:
- a) Technical specifications of the product
- b) Analysis of competitors' pricing strategies
- c) Justification of investment based on potential ROI
- d) Historical data on employee turnover rates
- Solution: c) Justification of investment based on potential
ROI

17. How does user experience contribute to the success of a


business?
- a) By increasing employee productivity
- b) By reducing customer support requests
- c) By improving customer satisfaction and loyalty
- d) By minimizing regulatory compliance risks
- Solution: c) By improving customer satisfaction and loyalty

18. Which of the following is NOT a factor to consider when


evaluating user experience?
- a) User feedback and satisfaction
- b) Business profitability
- c) Performance and reliability
- d) Accessibility for users with disabilities
- Solution: b) Business profitability

19. What role does user feedback play in user experience


design?
- a) It is irrelevant to the design process
- b) It provides valuable insights for improving usability and
emotional impact
- c) It determines the color scheme of the website or app
- d) It increases the loading speed of the product
- Solution: b) It provides valuable insights for improving
usability and emotional impact

20. Usability testing involves:


- a) Analysing competitors' products
- b) Asking users to complete tasks and observing their
interactions
- c) Conducting market research surveys
- d) Implementing new features without user input
- Solution: b) Asking users to complete tasks and observing
their interactions

21. What is the primary focus of extracting Interaction Design


requirements?
- a) Enhancing visual appeal
- b) Identifying user needs and goals
- c) Maximizing technical complexity
- d) Minimizing user engagement
Answer: b) Identifying user needs and goals

22. Which of the following is NOT typically considered a part of


Interaction Design requirements?
- a) User preferences
- b) Business objectives
- c) Technical specifications
- d) Designer's personal preferences
Answer: d) Designer's personal preferences

23. What is the purpose of formal requirement extraction in


UI/UX design?
- a) To eliminate user feedback
- b) To document user needs and system functionalities
- c) To prioritize aesthetics over functionality
- d) To restrict the scope of the project
Answer: b) To document user needs and system
functionalities

24. Which of the following is NOT a common method for


requirement extraction in UI/UX design?
- a) Interviews
- b) Brainstorming
- c) Surveys
- d) Guesswork
Answer: d) Guesswork

25. Why is it important to involve stakeholders in requirement


extraction?
- a) To delay the project timeline
- b) To ensure alignment with business objectives
- c) To increase technical complexity
- d) To minimize user involvement
Answer: b) To ensure alignment with business objectives

26. Which method for requirement extraction involves


observing users in their natural environment?
- a) Interviews
- b) Surveys
- c) Contextual inquiry
- d) Card sorting
Answer: c) Contextual inquiry

27. What is the goal of conducting interviews for requirement


extraction?
- a) To avoid direct interaction with users
- b) To collect in-depth insights into user needs and
behaviours
- c) To limit the number of participants
- d) To prioritize technical specifications
Answer: b) To collect in-depth insights into user needs and
behaviours

28. Which method involves sorting cards with different features


or functionalities to understand user preferences?
- a) Interviews
- b) Surveys
- c) Card sorting
- d) Focus groups
Answer: c) Card sorting

29. What is the purpose of conducting focus groups for


requirement extraction?
- a) To limit user involvement
- b) To gather diverse perspectives from a group of users
- c) To prioritize technical complexity
- d) To speed up the design process
Answer: b) To gather diverse perspectives from a group of
users

30. What role does usability testing play in requirement


extraction?
- a) It validates the final design
- b) It identifies usability issues and informs requirements
- c) It limits user feedback
- d) It decreases the importance of user involvement
Answer: b) It identifies usability issues and informs
Requirements

31. In requirement extraction, what does "user need"


- a) The designer's preferences
- b) The technical specifications
- c) The functionalities desired by the users
- d) The project timeline
Answer: c) The functionalities desired by the users

32. Which of the following is NOT a benefit of formal


requirement extraction?
- a) Clear documentation of project scope
- b) Alignment with user needs and business objectives
- c) Increased technical complexity
- d) Reduced risk of project failure
Answer: c) Increased technical complexity

33. What is the purpose of creating personas in requirement


extraction?
- a) To exclude user preferences
- b) To represent different user groups and their
characteristics
- c) To prioritize aesthetics over functionality
- d) To minimize stakeholder involvement
Answer: b) To represent different user groups and their
characteristics

34. Which method for requirement extraction involves


presenting users with scenarios and observing their reactions?
- a) Interviews
- b) Surveys
- c) Prototyping
- d) Scenarios-based testing
Answer: d) Scenarios-based testing

35. How does requirement extraction contribute to the overall


UI/UX design process?
- a) By prioritizing technical specifications
- b) By aligning design decisions with user needs and
business goals
- c) By excluding user involvement
- d) By minimizing stakeholder feedback
Answer: b) By aligning design decisions with user needs and
business goals

36. Which of the following is NOT a step in formal requirement


extraction?
- a) Conducting usability testing
- b) Defining project scope
- c) Documenting user needs and system functionalities
- d) Validating requirements with stakeholders
Answer: a) Conducting usability testing

37. What is the purpose of documenting requirements in UI/UX


design?
- a) To limit the project scope
- b) To ensure transparency and clarity for all stakeholders
- c) To prioritize aesthetics over functionality
- d) To avoid user involvement
Answer: b) To ensure transparency and clarity for all
stakeholders

38. Which method for requirement extraction involves


presenting users with a clickable prototype and gathering
feedback?
- a) Interviews
- b) Surveys
- c) Prototyping
- d) Focus groups
Answer: c) Prototyping

39. What is the role of a requirements document in UI/UX


design?
- a) To exclude user feedback
- b) To serve as a reference for design decisions throughout
the project
- c) To prioritize technical specifications
- d) To limit stakeholder involvement
Answer: b) To serve as a reference for design decisions
throughout the project

40. Which method for requirement extraction involves asking


users to rate their satisfaction with different aspects of a
product?
- a) Interviews
- b) Surveys
- c) Prototyping
- d) Focus groups
Answer: b) Surveys

41. What is the primary objective of requirement extraction?


- a) To maximize technical complexity
- b) To align design decisions with user needs and business
objectives
- c) To exclude stakeholder involvement
- d) To prioritize aesthetics over functionality
Answer: b) To align design decisions with user needs and
business objectives

42. Which method for requirement extraction involves gathering


feedback from users after they have interacted with a product?
- a) Interviews
- b) Surveys
- c) Usability testing
- d) Scenarios-based testing
Answer: c) Usability testing

43. What is usability primarily concerned with?


A) Aesthetics
B) Functionality
C) Ease of use
D) Branding
Answer: C) Ease of use
44. Which of the following is NOT a usability principle?
A) Learnability
B) Efficiency
C) Memorability
D) Cost-effectiveness
Answer: D) Cost-effectiveness
45. In usability testing, which group of people is primarily involved?
A) Developers
B) Stakeholders
C) End users
D) Marketing team
Answer: C) End users
46. What is a common method used to evaluate usability?
A) A/B Testing
B) User surveys
C) Heuristic evaluation
D) Focus groups
Answer: C) Heuristic evaluation
47. Which of the following best describes a usability heuristic?
A) A rule of thumb for designing user interfaces
B) A detailed user persona
C) A marketing strategy
D) A software testing tool
Answer: A) A rule of thumb for designing user interfaces
User Experience (UX)
48. What is the main goal of UX design?
A) Creating visually appealing products
B) Maximizing user satisfaction
C) Reducing development costs
D) Enhancing brand recognition
Answer: B) Maximizing user satisfaction
49. Which of the following is a key component of UX?
A) Color theory
B) User research
C) Advertising strategy
D) Financial planning
Answer: B) User research
50. What does the acronym UX stand for?
A) User Experience
B) User Excellence
C) User Exchange
D) User Experiment
Answer: A) User Experience
51. Which phase is NOT typically part of the UX design process?
A) Research
B) Design
C) Implementation
D) Tax audit
Answer: D) Tax audit
52. What is a persona in UX design?
A) A prototype of the product
B) A fictional character representing a user group
C) A marketing slogan
D) A coding framework
Answer: B) A fictional character representing a user group
Emotional Impact as Part of User Experience
53. Emotional design aims to evoke what in users?
A) Logical responses
B) Emotional responses
C) Financial contributions
D) Cognitive dissonance
Answer: B) Emotional responses
54. Which level of emotional design is concerned with the look and feel of a
product?
A) Visceral
B) Behavioral
C) Reflective
D) Functional
Answer: A) Visceral
55. What is the primary focus of behavioral design in UX?
A) Aesthetics
B) Functionality and usability
C) Personal reflection
D) Market trends
Answer: B) Functionality and usability
56. Reflective design in UX is primarily concerned with:
A) The immediate visual impact of a product
B) The usability of the product
C) The personal meaning and long-term impact of the product
D) The coding efficiency of the product
Answer: C) The personal meaning and long-term impact of the product
57. Which of the following methods is used to understand the emotional
impact of a product?
A) Performance testing
B) Eye tracking
C) Emotional response surveys
D) Load testing
Answer: C) Emotional response surveys
58. A product that delights users and provides a positive emotional experience
is likely to:
A) Be more expensive
B) Reduce user satisfaction
C) Increase user loyalty and advocacy
D) Require more customer support
Answer: C) Increase user loyalty and advocacy
59. What role do micro-interactions play in emotional design?
A) They add unnecessary complexity
B) They help achieve functional goals
C) They enhance user delight and satisfaction
D) They replace main features
Answer: C) They enhance user delight and satisfaction
60. Which aspect of a product is directly related to its emotional impact?
A) Backend architecture
B) Visual aesthetics
C) Development timeline
D) Licensing costs
Answer: B) Visual aesthetics
61. Which type of feedback is crucial for creating a positive emotional
experience?
A) Negative feedback
B) Neutral feedback
C) Constructive feedback
D) Positive feedback
Answer: D) Positive feedback
62. Emotional impact in UX design can be measured through:
A) Code quality assessments
B) User satisfaction surveys
C) Server uptime monitoring
D) Financial audits
Answer: B) User satisfaction surveys
Remember
63. What does the acronym UX stand for?
A) User Exchange
B) User Excellence
C) User Experience
D) User Experiment
Answer: C) User Experience
64. Which of the following is a usability principle?
A) Memorability
B) Reliability
C) Affordability
D) Scalability
Answer: A) Memorability
65. Which level of emotional design focuses on the immediate visual impact?
A) Reflective
B) Behavioral
C) Visceral
D) Functional
Answer: C) Visceral

66. What is the first stage of the Design Thinking process?


A) Ideate
B) Prototype
C) Empathize
D) Test
Answer: C) Empathize

67. Which of the following is a key component of a user persona?


A) Financial data
B) Age, goals, and challenges
C) Marketing strategies
D) Competitor analysis
Answer: B) Age, goals, and challenges

68. What is the purpose of sketching in design?


A) To write code
B) To create detailed blueprints
C) To visualize ideas quickly and iteratively
D) To develop marketing plans
Answer: C) To visualize ideas quickly and iteratively

69.Which phase in Design Thinking focuses on generating a large number


of ideas?
A) Define
B) Ideate
C) Prototype
D) Test
Answer: B) Ideate

70. What is a key characteristic of a good user persona?


A) Highly technical
B) Fictional but based on real data
C) Vague and general
D) Focused on financial metrics
Answer: B) Fictional but based on real data
71.Why is the empathy stage important in Design Thinking?
A) It helps to understand the financial constraints of the project
B) It provides insights into the users' needs and problems
C) It focuses on developing the final product
D) It tests the usability of the product
Answer: B) It provides insights into the users' needs and problems

72.How does ideation contribute to the Design Thinking process?


A) It finalizes the product design
B) It generates a wide range of ideas and potential solutions
C) It tests the product with users
D) It documents the technical specifications
Answer: B) It generates a wide range of ideas and potential solutions

73.In what way are user personas used during the design process?
A) To track project budgets
B) To identify technical challenges
C) To guide design decisions by representing target users
D) To develop marketing campaigns
Answer: C) To guide design decisions by representing target users

74. Why is sketching considered an effective tool in early design stages?


A) It provides a detailed final product design
B) It helps in quickly visualizing and iterating on ideas
C) It focuses on coding and development
D) It is a formal documentation process
Answer: B) It helps in quickly visualizing and iterating on ideas

75. What is a primary goal of the define phase in Design Thinking?


A) To create the final product
B) To develop a marketing strategy
C) To articulate the problem statement clearly
D) To finalize the budget
Answer: C) To articulate the problem statement clearly

76. Which method would you use to gather insights during the empathy stage?
A) User Testing
B) Interviews and Observations
C) Prototyping
D) Code Review
Answer: B) Interviews and Observations
77.During the ideation phase, which technique can help generate creative ideas?
A) Brainstorming
B) Market Analysis
C) Performance Testing
D) Financial Auditing
Answer: A) Brainstorming

78. How can user personas be used to prioritize features in a product?


A) By focusing on the latest technology trends
B) By considering the needs and pain points of the personas
C) By evaluating the cost of implementation
D) By analysing the competitors' features
Answer: B) By considering the needs and pain points of the personas

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