HKBK College of Engineering
Department of Computer Science and Engineering
1st IA QUESTION BANK
SUBJECT NAME : UI/UX
SUBJECT CODE/NAME : BCS456C
SEMESTER : IV (Even)
ACADEMIC YEAR : 2024-2025
MODULE – 1
I. Multiple Choice Questions
1. What does UI stand for in design?
- a) User Involvement
- b) User Interaction
- c) User Interface
- d) User Inspection
Answer: c) User Interface
2. Which of the following is NOT typically a component of UI
design?
- a) Layout
- b) Colour Scheme
- c) User Feedback
- d) Typography
Answer: c) User Feedback
3. What is the primary goal of UI design?
- a) To create visually appealing interfaces
- b) To maximize user satisfaction and usability
- c) To optimize loading times
- d) To minimize user engagement
Answer: b) To maximize user satisfaction and usability
4. Which of the following best describes UX design?
- a) The process of designing the overall look and feel of a
product
- b) The process of enhancing user satisfaction by improving
the usability, accessibility, and pleasure provided in the
interaction with a product
- c) The process of developing back-end functionalities
- d) The process of conducting market research
Answer: b) The process of enhancing user satisfaction by
improving the usability, accessibility, and pleasure provided in
the interaction with a product
5. What does UX encompass?
- a) Only visual elements
- b) Only functional elements
- c) Both visual and functional elements
- d) Neither visual nor functional elements
Answer: c) Both visual and functional elements
6. Which of the following is NOT a consideration in UX design?
a) User Needs
- b) Business Goals
- c) Technical Limitations
- d) Colour Preferences of the Designer
Answer: d) Colour Preferences of the Designer
7. What is the purpose of wireframing in UI/UX design?
- a) To create a final polished design
- b) To communicate layout and functionality
- c) To select color schemes
- d) To add animations
Answer: b) To communicate layout and functionality
8. What is the importance of usability in UI/UX design?
- a) It ensures that the design looks attractive
- b) It ensures that the design meets business goals
- c) It ensures that the design is easy to use and understand
- d) It ensures that the design is highly technical
Answer: c) It ensures that the design is easy to use and
understand
9. What is the difference between UI and UX?
- a) UI focuses on visual elements, while UX focuses on
functionality and user satisfaction
- b) UI and UX are interchangeable terms
c) UI focuses on functionality, while UX focuses on visual
elements
- d) UI and UX are the same thing
Answer: a) UI focuses on visual elements, while UX focuses
on functionality and user satisfaction
10. What role does user research play in UI/UX design?
- a) It is unnecessary for UI/UX design
- b) It helps understand user needs and preferences
- c) It focuses solely on technical requirements
- d) It determines the colour palette
Answer: b) It helps understand user needs and preferences
11. What does usability refer to in UI/UX design?
- a) The aesthetic appeal of a website or app
- b) How easy and efficient it is for users to accomplish their
goals
- c) The emotional response elicited from users
- d) The speed at which a website or app loads
- Solution: b) How easy and efficient it is for users to
accomplish their goals
12. Which of the following is an example of a usability metric?
- a) Number of likes on social media posts
- b) Conversion rate of an e-commerce website
- c) Number of colours used in the design
d) Length of the company slogan
- Solution: b) Conversion rate of an e-commerce website
13. Emotional impact in user experience design refers to:
- a) The psychological effects of color choices on users
- b) How users feel when they interact with a product or
service
- c) The technical performance of the website or app
- d) The number of features available to users
- Solution: b) How users feel when they interact with a
product or service
14. Which of the following best describes the relationship
between usability and emotional impact?
- a) They are unrelated aspects of user experience
- b) Usability directly influences emotional impact
- c) Emotional impact has no effect on usability
- d) Emotional impact is solely determined by aesthetics
- Solution: b) Usability directly influences emotional impact
15. Why is emotional impact important in user experience
design?
- a) It helps users achieve their goals more efficiently
- b) It creates a memorable and enjoyable experience for
users
- c) It reduces the loading time of websites and apps
d) It increases the number of features available to users
- Solution: b) It creates a memorable and enjoyable
experience for users
16. A business case for user experience design typically
includes:
- a) Technical specifications of the product
- b) Analysis of competitors' pricing strategies
- c) Justification of investment based on potential ROI
- d) Historical data on employee turnover rates
- Solution: c) Justification of investment based on potential
ROI
17. How does user experience contribute to the success of a
business?
- a) By increasing employee productivity
- b) By reducing customer support requests
- c) By improving customer satisfaction and loyalty
- d) By minimizing regulatory compliance risks
- Solution: c) By improving customer satisfaction and loyalty
18. Which of the following is NOT a factor to consider when
evaluating user experience?
- a) User feedback and satisfaction
- b) Business profitability
- c) Performance and reliability
- d) Accessibility for users with disabilities
- Solution: b) Business profitability
19. What role does user feedback play in user experience
design?
- a) It is irrelevant to the design process
- b) It provides valuable insights for improving usability and
emotional impact
- c) It determines the color scheme of the website or app
- d) It increases the loading speed of the product
- Solution: b) It provides valuable insights for improving
usability and emotional impact
20. Usability testing involves:
- a) Analysing competitors' products
- b) Asking users to complete tasks and observing their
interactions
- c) Conducting market research surveys
- d) Implementing new features without user input
- Solution: b) Asking users to complete tasks and observing
their interactions
21. What is the primary focus of extracting Interaction Design
requirements?
- a) Enhancing visual appeal
- b) Identifying user needs and goals
- c) Maximizing technical complexity
- d) Minimizing user engagement
Answer: b) Identifying user needs and goals
22. Which of the following is NOT typically considered a part of
Interaction Design requirements?
- a) User preferences
- b) Business objectives
- c) Technical specifications
- d) Designer's personal preferences
Answer: d) Designer's personal preferences
23. What is the purpose of formal requirement extraction in
UI/UX design?
- a) To eliminate user feedback
- b) To document user needs and system functionalities
- c) To prioritize aesthetics over functionality
- d) To restrict the scope of the project
Answer: b) To document user needs and system
functionalities
24. Which of the following is NOT a common method for
requirement extraction in UI/UX design?
- a) Interviews
- b) Brainstorming
- c) Surveys
- d) Guesswork
Answer: d) Guesswork
25. Why is it important to involve stakeholders in requirement
extraction?
- a) To delay the project timeline
- b) To ensure alignment with business objectives
- c) To increase technical complexity
- d) To minimize user involvement
Answer: b) To ensure alignment with business objectives
26. Which method for requirement extraction involves
observing users in their natural environment?
- a) Interviews
- b) Surveys
- c) Contextual inquiry
- d) Card sorting
Answer: c) Contextual inquiry
27. What is the goal of conducting interviews for requirement
extraction?
- a) To avoid direct interaction with users
- b) To collect in-depth insights into user needs and
behaviours
- c) To limit the number of participants
- d) To prioritize technical specifications
Answer: b) To collect in-depth insights into user needs and
behaviours
28. Which method involves sorting cards with different features
or functionalities to understand user preferences?
- a) Interviews
- b) Surveys
- c) Card sorting
- d) Focus groups
Answer: c) Card sorting
29. What is the purpose of conducting focus groups for
requirement extraction?
- a) To limit user involvement
- b) To gather diverse perspectives from a group of users
- c) To prioritize technical complexity
- d) To speed up the design process
Answer: b) To gather diverse perspectives from a group of
users
30. What role does usability testing play in requirement
extraction?
- a) It validates the final design
- b) It identifies usability issues and informs requirements
- c) It limits user feedback
- d) It decreases the importance of user involvement
Answer: b) It identifies usability issues and informs
Requirements
31. In requirement extraction, what does "user need"
- a) The designer's preferences
- b) The technical specifications
- c) The functionalities desired by the users
- d) The project timeline
Answer: c) The functionalities desired by the users
32. Which of the following is NOT a benefit of formal
requirement extraction?
- a) Clear documentation of project scope
- b) Alignment with user needs and business objectives
- c) Increased technical complexity
- d) Reduced risk of project failure
Answer: c) Increased technical complexity
33. What is the purpose of creating personas in requirement
extraction?
- a) To exclude user preferences
- b) To represent different user groups and their
characteristics
- c) To prioritize aesthetics over functionality
- d) To minimize stakeholder involvement
Answer: b) To represent different user groups and their
characteristics
34. Which method for requirement extraction involves
presenting users with scenarios and observing their reactions?
- a) Interviews
- b) Surveys
- c) Prototyping
- d) Scenarios-based testing
Answer: d) Scenarios-based testing
35. How does requirement extraction contribute to the overall
UI/UX design process?
- a) By prioritizing technical specifications
- b) By aligning design decisions with user needs and
business goals
- c) By excluding user involvement
- d) By minimizing stakeholder feedback
Answer: b) By aligning design decisions with user needs and
business goals
36. Which of the following is NOT a step in formal requirement
extraction?
- a) Conducting usability testing
- b) Defining project scope
- c) Documenting user needs and system functionalities
- d) Validating requirements with stakeholders
Answer: a) Conducting usability testing
37. What is the purpose of documenting requirements in UI/UX
design?
- a) To limit the project scope
- b) To ensure transparency and clarity for all stakeholders
- c) To prioritize aesthetics over functionality
- d) To avoid user involvement
Answer: b) To ensure transparency and clarity for all
stakeholders
38. Which method for requirement extraction involves
presenting users with a clickable prototype and gathering
feedback?
- a) Interviews
- b) Surveys
- c) Prototyping
- d) Focus groups
Answer: c) Prototyping
39. What is the role of a requirements document in UI/UX
design?
- a) To exclude user feedback
- b) To serve as a reference for design decisions throughout
the project
- c) To prioritize technical specifications
- d) To limit stakeholder involvement
Answer: b) To serve as a reference for design decisions
throughout the project
40. Which method for requirement extraction involves asking
users to rate their satisfaction with different aspects of a
product?
- a) Interviews
- b) Surveys
- c) Prototyping
- d) Focus groups
Answer: b) Surveys
41. What is the primary objective of requirement extraction?
- a) To maximize technical complexity
- b) To align design decisions with user needs and business
objectives
- c) To exclude stakeholder involvement
- d) To prioritize aesthetics over functionality
Answer: b) To align design decisions with user needs and
business objectives
42. Which method for requirement extraction involves gathering
feedback from users after they have interacted with a product?
- a) Interviews
- b) Surveys
- c) Usability testing
- d) Scenarios-based testing
Answer: c) Usability testing
43. What is usability primarily concerned with?
A) Aesthetics
B) Functionality
C) Ease of use
D) Branding
Answer: C) Ease of use
44. Which of the following is NOT a usability principle?
A) Learnability
B) Efficiency
C) Memorability
D) Cost-effectiveness
Answer: D) Cost-effectiveness
45. In usability testing, which group of people is primarily involved?
A) Developers
B) Stakeholders
C) End users
D) Marketing team
Answer: C) End users
46. What is a common method used to evaluate usability?
A) A/B Testing
B) User surveys
C) Heuristic evaluation
D) Focus groups
Answer: C) Heuristic evaluation
47. Which of the following best describes a usability heuristic?
A) A rule of thumb for designing user interfaces
B) A detailed user persona
C) A marketing strategy
D) A software testing tool
Answer: A) A rule of thumb for designing user interfaces
User Experience (UX)
48. What is the main goal of UX design?
A) Creating visually appealing products
B) Maximizing user satisfaction
C) Reducing development costs
D) Enhancing brand recognition
Answer: B) Maximizing user satisfaction
49. Which of the following is a key component of UX?
A) Color theory
B) User research
C) Advertising strategy
D) Financial planning
Answer: B) User research
50. What does the acronym UX stand for?
A) User Experience
B) User Excellence
C) User Exchange
D) User Experiment
Answer: A) User Experience
51. Which phase is NOT typically part of the UX design process?
A) Research
B) Design
C) Implementation
D) Tax audit
Answer: D) Tax audit
52. What is a persona in UX design?
A) A prototype of the product
B) A fictional character representing a user group
C) A marketing slogan
D) A coding framework
Answer: B) A fictional character representing a user group
Emotional Impact as Part of User Experience
53. Emotional design aims to evoke what in users?
A) Logical responses
B) Emotional responses
C) Financial contributions
D) Cognitive dissonance
Answer: B) Emotional responses
54. Which level of emotional design is concerned with the look and feel of a
product?
A) Visceral
B) Behavioral
C) Reflective
D) Functional
Answer: A) Visceral
55. What is the primary focus of behavioral design in UX?
A) Aesthetics
B) Functionality and usability
C) Personal reflection
D) Market trends
Answer: B) Functionality and usability
56. Reflective design in UX is primarily concerned with:
A) The immediate visual impact of a product
B) The usability of the product
C) The personal meaning and long-term impact of the product
D) The coding efficiency of the product
Answer: C) The personal meaning and long-term impact of the product
57. Which of the following methods is used to understand the emotional
impact of a product?
A) Performance testing
B) Eye tracking
C) Emotional response surveys
D) Load testing
Answer: C) Emotional response surveys
58. A product that delights users and provides a positive emotional experience
is likely to:
A) Be more expensive
B) Reduce user satisfaction
C) Increase user loyalty and advocacy
D) Require more customer support
Answer: C) Increase user loyalty and advocacy
59. What role do micro-interactions play in emotional design?
A) They add unnecessary complexity
B) They help achieve functional goals
C) They enhance user delight and satisfaction
D) They replace main features
Answer: C) They enhance user delight and satisfaction
60. Which aspect of a product is directly related to its emotional impact?
A) Backend architecture
B) Visual aesthetics
C) Development timeline
D) Licensing costs
Answer: B) Visual aesthetics
61. Which type of feedback is crucial for creating a positive emotional
experience?
A) Negative feedback
B) Neutral feedback
C) Constructive feedback
D) Positive feedback
Answer: D) Positive feedback
62. Emotional impact in UX design can be measured through:
A) Code quality assessments
B) User satisfaction surveys
C) Server uptime monitoring
D) Financial audits
Answer: B) User satisfaction surveys
Remember
63. What does the acronym UX stand for?
A) User Exchange
B) User Excellence
C) User Experience
D) User Experiment
Answer: C) User Experience
64. Which of the following is a usability principle?
A) Memorability
B) Reliability
C) Affordability
D) Scalability
Answer: A) Memorability
65. Which level of emotional design focuses on the immediate visual impact?
A) Reflective
B) Behavioral
C) Visceral
D) Functional
Answer: C) Visceral
66. What is the first stage of the Design Thinking process?
A) Ideate
B) Prototype
C) Empathize
D) Test
Answer: C) Empathize
67. Which of the following is a key component of a user persona?
A) Financial data
B) Age, goals, and challenges
C) Marketing strategies
D) Competitor analysis
Answer: B) Age, goals, and challenges
68. What is the purpose of sketching in design?
A) To write code
B) To create detailed blueprints
C) To visualize ideas quickly and iteratively
D) To develop marketing plans
Answer: C) To visualize ideas quickly and iteratively
69.Which phase in Design Thinking focuses on generating a large number
of ideas?
A) Define
B) Ideate
C) Prototype
D) Test
Answer: B) Ideate
70. What is a key characteristic of a good user persona?
A) Highly technical
B) Fictional but based on real data
C) Vague and general
D) Focused on financial metrics
Answer: B) Fictional but based on real data
71.Why is the empathy stage important in Design Thinking?
A) It helps to understand the financial constraints of the project
B) It provides insights into the users' needs and problems
C) It focuses on developing the final product
D) It tests the usability of the product
Answer: B) It provides insights into the users' needs and problems
72.How does ideation contribute to the Design Thinking process?
A) It finalizes the product design
B) It generates a wide range of ideas and potential solutions
C) It tests the product with users
D) It documents the technical specifications
Answer: B) It generates a wide range of ideas and potential solutions
73.In what way are user personas used during the design process?
A) To track project budgets
B) To identify technical challenges
C) To guide design decisions by representing target users
D) To develop marketing campaigns
Answer: C) To guide design decisions by representing target users
74. Why is sketching considered an effective tool in early design stages?
A) It provides a detailed final product design
B) It helps in quickly visualizing and iterating on ideas
C) It focuses on coding and development
D) It is a formal documentation process
Answer: B) It helps in quickly visualizing and iterating on ideas
75. What is a primary goal of the define phase in Design Thinking?
A) To create the final product
B) To develop a marketing strategy
C) To articulate the problem statement clearly
D) To finalize the budget
Answer: C) To articulate the problem statement clearly
76. Which method would you use to gather insights during the empathy stage?
A) User Testing
B) Interviews and Observations
C) Prototyping
D) Code Review
Answer: B) Interviews and Observations
77.During the ideation phase, which technique can help generate creative ideas?
A) Brainstorming
B) Market Analysis
C) Performance Testing
D) Financial Auditing
Answer: A) Brainstorming
78. How can user personas be used to prioritize features in a product?
A) By focusing on the latest technology trends
B) By considering the needs and pain points of the personas
C) By evaluating the cost of implementation
D) By analysing the competitors' features
Answer: B) By considering the needs and pain points of the personas