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Uiux 4 and 5 QB

The document discusses various aspects of UX design guidelines, emphasizing their primary purpose of maintaining consistent user experiences and ensuring intuitive interactions. It highlights the importance of updating these guidelines to reflect changing user behaviors and technologies, and outlines key principles such as reducing cognitive load and providing immediate feedback. Additionally, it covers the significance of memory limitations in design, advocating for recognition over recall and the use of visual cues to aid user navigation.

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Jrine
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0% found this document useful (0 votes)
6 views19 pages

Uiux 4 and 5 QB

The document discusses various aspects of UX design guidelines, emphasizing their primary purpose of maintaining consistent user experiences and ensuring intuitive interactions. It highlights the importance of updating these guidelines to reflect changing user behaviors and technologies, and outlines key principles such as reducing cognitive load and providing immediate feedback. Additionally, it covers the significance of memory limitations in design, advocating for recognition over recall and the use of visual cues to aid user navigation.

Uploaded by

Jrine
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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What is the primary purpose of UX design guidelines?

a) To improve backend performance


b) To maintain consistent user experiences
c) To manage content repositories
d) To reduce development costs
Answer: b
Which of the following is NOT typically included in UX design guidelines?
a) Color schemes
b) Code documentation
c) Typography usage
d) Navigation patterns
Answer: b
Design guidelines help ensure that:
a) All websites look exactly the same
b) Developers do not need UX designers
c) Users have predictable and intuitive experiences
d) Only one type of user is served
Answer: c
When interpreting UX guidelines, designers should:
a) Follow them blindly
b) Ignore user feedback
c) Use them as flexible rules depending on context
d) Apply them only after development
Answer: c
Material Design is an example of:
a) A programming framework
b) A database schema
c) A UX design guideline system
d) An operating system
Answer: c

Why should UX guidelines be updated regularly?


a) To keep developers engaged
b) To reduce the need for QA
c) To reflect changing user behaviors and technologies
d) To maintain security
Answer: c
Which organization provides the Human Interface Guidelines (HIG)?
a) Google
b) Apple
c) Microsoft
d) IBM
Answer: b

UX guidelines are primarily used during which design phase?


a) Ideation
b) Implementation
c) Evaluation
d) All phases
Answer: d
Which of these is a key principle of good UX guidelines?
a) Complexity
b) Consistency
c) Decoration
d) Animation
Answer: b
Interpreting UX guidelines requires a balance between:
a) Creativity and rigidity
b) Design and marketing
c) Performance and user testing
d) Cost and resource allocation
Answer: a
What is the typical limit of items a person can hold in short-term memory?
a) 3–5
b) 5–7
c) 7±2
d) 10±2
Answer: c
Which design principle aligns with human memory limitations?
a) Hide information deep in menus
b) Display all information at once
c) Chunking
d) Use infinite scroll
Answer: c
Designers should reduce cognitive load by:
a) Adding animations
b) Using long instructions
c) Minimizing steps in user tasks
d) Adding CAPTCHA
Answer: c

Which of the following helps users remember steps more easily?


a) Complex UI structures
b) Tooltips and visual cues
c) Redundant navigation
d) Strict error messages
Answer: b

When designing for memory limitations, it is best to:


a) Expect users to remember long sequences
b) Provide recognition rather than recall
c) Use only keyboard shortcuts
d) Avoid feedback messages
Answer: b
Which type of memory is responsible for remembering task sequences?
a) Sensory memory
b) Long-term memory
c) Short-term memory
d) Procedural memory
Answer: d
Minimizing the number of decisions a user has to make is important because:
a) It speeds up the server response
b) It reduces cognitive overload
c) It increases storage
d) It improves branding
Answer: b
A dropdown list is better than a blank text input when:
a) Input is always numeric
b) The number of options is extremely large
c) Users might not remember exact terms
d) You want custom user entries
Answer: c
Which of the following is a common example of a UX guideline in navigation?
a) Use of unrelated images
b) Nested menus with no labels
c) Breadcrumbs
d) Captchas on all pages
Answer: c

The "Hick's Law" in UX states that:


a) More content increases engagement
b) The time to make a decision increases with the number of choices
c) Memory improves with age
d) Simpler UIs are confusing
Answer: b

Which UX principle does “Undo” functionality reflect?


a) Encouraging exploration
b) Increasing memory load
c) Hiding actions
d) Preventing feedback
Answer: a
A visual hierarchy is used to:
a) Show file system paths
b) Confuse users with color
c) Guide user attention and action
d) Add decorations
Answer: c
Which design pattern improves usability by showing users where they are in a multi-step process?
a) Modal dialogs
b) Breadcrumbs
c) Progress indicators
d) Tabs
Answer: c
Error messages should be:
a) Technical and lengthy
b) Vague and mysterious
c) Clear and helpful
d) Hidden from users
Answer: c
Which of the following is an example of a micro-interaction?
a) Changing themes
b) User onboarding
c) Clicking a like button
d) Password recovery
Answer: c
The planning stage involves:
a) Executing actions
b) Forming goals and intentions
c) Evaluating feedback
d) Monitoring the system response
Answer: b
Which factor affects user planning?
a) System speed
b) User's prior knowledge and goals
c) Device resolution
d) Icon color
Answer: b
Translation in UX refers to:
a) Translating languages
b) Mapping goals into actions
c) Typing text
d) Machine translation
Answer: b
A poor information architecture negatively impacts which stage?
a) Planning
b) Translation
c) Assessment
d) Physical action
Answer: b
Which of the following is part of the physical action stage?
a) Thinking about actions
b) Moving a mouse to click
c) Interpreting output
d) Visualizing goals
Answer: b
Slow UI response directly affects:
a) Physical action effectiveness
b) Planning stage only
c) UX guidelines
d) Memory storage
Answer: a
Outcome stage involves:
a) Mapping action to intention
b) Performing the action
c) System changes and feedback
d) Designing UI
Answer: c
Which of the following best demonstrates system outcome?
a) Checkbox label
b) Loading spinner
c) Error log
d) System prompt
Answer: b
Assessment involves:
a) Forming a new goal
b) Interpreting feedback
c) Mapping actions
d) Executing commands
Answer: b
Feedback that supports assessment should be:
a) Delayed
b) Ambiguous
c) Immediate and meaningful
d) Abstract
Answer: c
The overall UX model aims to:
a) Confuse users to sell more support services
b) Maximize user errors
c) Bridge the Gulf of Execution and Evaluation
d) Limit interactions
Answer: c
Which principle helps reduce the Gulf of Evaluation?
a) Visual feedback
b) Complex forms
c) Long loading times
d) Auto-play videos
Answer: a
Which of these stages is most impacted by poor error messages?
a) Planning
b) Physical action
c) Assessment
d) Translation
Answer: c
Designing for all 5 UX stages ensures:
a) Server uptime
b) A smooth user experience
c) Database integrity
d) Low bandwidth usage
Answer: b
A user's failure to achieve a goal often indicates a gap in:
a) Memory performance
b) UX guideline alignment
c) The interaction model
d) Color perception
Answer: c
What is the average number of items short-term memory can hold?
a) 5–7 items
b) 10–15 items
c) 2–4 items
d) Unlimited
✅ Answer: a
Which is better for memory load reduction in UI?
a) Recall-based actions
b) Typing user input repeatedly
c) Recognition-based actions
d) Memorizing commands
✅ Answer: c
Which design principle supports memory limitations?
a) Skeuomorphism
b) Chunking
c) Typography
d) Responsive Design
✅ Answer: b
Progressive disclosure helps in:
a) Making the interface more colorful
b) Displaying all information at once
c) Hiding less relevant information initially
d) Reducing font size
✅ Answer: c
The term ‘cognitive load’ in UX refers to:
a) Load time of the page
b) Processing effort required by the user
c) Data usage
d) Server processing time
✅ Answer: b
Which type of memory is limited and temporary?
a) Long-term memory
b) Flash memory
c) Sensory memory
d) Working memory
✅ Answer: d
Tooltips are useful because:
a) They slow down users
b) They reduce recall burden
c) They hide critical features
d) They make UI larger
✅ Answer: b
Which interface design is best for limited memory users?
a) Dense text blocks
b) Command-line interface
c) Step-by-step wizard
d) Long scrolling forms
✅ Answer: c
User onboarding screens should be:
a) Detailed and comprehensive
b) Brief, guided, and visual
c) Skipped entirely
d) Filled with technical terms
✅ Answer: b
A hamburger menu helps reduce:
a) Server load
b) Cognitive load
c) Physical effort
d) CPU usage
✅ Answer: b
Which principle ensures a user interface is familiar and predictable?
a) Visibility
b) Consistency
c) Affordance
d) Accessibility
✅ Answer: b
Feedback in UX means:
a) Collecting survey responses
b) System response to user action
c) Posting reviews
d) Debugging software
✅ Answer: b
Affordance means:
a) Aesthetic value
b) Visual cues indicating how to use something
c) Affordability of a product
d) Animation speed
✅ Answer: b
Which of these is a visibility guideline?
a) Use hidden menus
b) Display system status
c) Minimize feedback
d) Keep user guessing
✅ Answer: b
The undo option in UI supports:
a) Efficiency
b) Memorability
c) Error prevention
d) Error recovery
✅ Answer: d
Which is a bad practice in navigation?
a) Breadcrumbs
b) Hidden links
c) Visible hierarchy
d) Consistent menus
✅ Answer: b
Disabling a button until the form is valid is an example of:
a) Visibility
b) Error prevention
c) Accessibility
d) Aesthetic design
✅ Answer: b
A modal window is used to:
a) Distract the user
b) Create background noise
c) Focus on a specific action
d) Display advertisements
✅ Answer: c
What makes an interface intuitive?
a) Dark colors
b) Flashy animations
c) Familiar layout and controls
d) Long instructions
✅ Answer: c
Which of these helps users feel in control?
a) Auto-submission
b) Clear undo button
c) Random button positions
d) Passive feedback
✅ Answer: b
What is the goal of UX design?
a) Only aesthetics
b) User satisfaction and efficiency
c) Marketing promotion
d) Complex functionality
✅ Answer: b
Which guideline prevents user frustration?
a) Hiding loading progress
b) Providing confirmation messages
c) Removing all labels
d) Ignoring feedback
✅ Answer: b
Color contrast in UX relates to:
a) Branding
b) Accessibility
c) Security
d) Data storage
✅ Answer: b
Which principle ensures buttons appear clickable?
a) Affordance
b) Visibility
c) Feedback
d) Consistency
✅ Answer: a
Which of the following is true about low-fidelity prototypes?
a) They are expensive to make
b) They simulate backend functionality
c) They are ideal for early feedback
d) They use real code and assets
Answer: C
Which of the following is a user-centered design activity?
a) Ignoring user feedback
b) User interviews
c) Designing in isolation
d) Only backend optimization
✅ Answer: b
The first step in UX planning is:
a) Designing the UI
b) Understanding user needs
c) Writing code
d) Deploying the app
✅ Answer: b
Personas are created to:
a) Confuse the team
b) Represent user types
c) Replace wireframes
d) Enhance visuals
✅ Answer: b
Wireframes translate what into visual form?
a) Business logos
b) Research findings
c) Code structure
d) User navigation and flow
✅ Answer: d
Low-fidelity prototypes are useful for:
a) Final design
b) Early feedback
c) Animation testing
d) Color matching
✅ Answer: b
A/B testing compares:
a) Two versions of the UI
b) User comments
c) Developer styles
d) Programming languages
✅ Answer: a
Card sorting helps in:
a) Color testing
b) Information architecture
c) Branding
d) Animation
✅ Answer: b
User actions should always lead to:
a) Confusion
b) Immediate feedback
c) New login
d) Logout
✅ Answer: b
User outcome in UX should be:
a) Measured
b) Ignored
c) Left to chance
d) Based on backend only
✅ Answer: a
Which method is best for outcome assessment?
a) Guesswork
b) Usability testing
c) Random surveys
d) Visual aesthetics
✅ Answer: b
What is NOT a user outcome?
a) Task completion time
b) Error rate
c) Server cost
d) User satisfaction
✅ Answer: c
Why do we plan the user journey?
a) To create confusion
b) To reduce developer work
c) To guide users efficiently
d) To ignore business goals
✅ Answer: c
Assessment in UX involves:
a) Running backend processes
b) User satisfaction analysis
c) Graphic design
d) Random testing
✅ Answer: b
A high bounce rate in assessment indicates:
a) Users are very engaged
b) Excellent UX
c) Users are leaving quickly
d) Low server load
✅ Answer: c
Heuristic evaluation is done by:
a) Backend developers only
b) Security testers
c) Expert reviewers
d) Product managers only
✅ Answer: c
When interpreting UX guidelines, designers should:
a) Follow them blindly
b) Ignore user feedback
c) Use them as flexible rules depending on context
d) Apply them only after development
Answer: c
Which of the following is NOT typically included in UX design guidelines?
a) Colour schemes
b) Code documentation
c) Typography usage
d) Navigation patterns
Answer: b
Material Design is an example of:
a) A programming framework
b) A database schema
c) A UX design guideline system
d) An operating system
Answer: c
Design guidelines help ensure that:
a) All websites look exactly the same
b) Developers do not need UX designers
c) Users have predictable and intuitive experiences
d) Only one type of user is served
Answer: c
What is the primary purpose of UX design guidelines?
a) To improve backend performance
b) To maintain consistent user experiences
c) To manage content repositories
d) To reduce development costs
Answer: b
Why should UX guidelines be updated regularly?
a) To keep developers engaged
b) To reduce the need for QA
c) To reflect changing user behaviours and technologies
d) To maintain security
Answer: c
Which organization provides the Human Interface Guidelines (HIG)?
a) Google
b) Apple
c) Microsoft
d) IBM
Answer: b
UX guidelines are primarily used during which design phase?
a) Ideation
b) Implementation
c) Evaluation
d) All phase
Answer: d
What is the average number of items short-term memory can hold?
a) 5–7 items
b) 10–15 items
c) 2–4 items
d) Unlimited
Answer: a
Interpreting UX guidelines requires a balance between:
a) Creativity and rigidity
b) Design and marketing
c) Performance and user testing
d) Cost and resource allocation
Answer: a
What is the typical limit of items a person can hold in short-term memory?
a) 3–5
b) 5–7
c) 7±2
d) 10±2
Answer: c
Which design principle aligns with human memory limitations?
a) Hide information deep in menus
b) Display all information at once
c) Chunking
d) Use infinite scroll
Answer: c
13. Designers should reduce cognitive load by:
a) Adding animations
b) Using long instructions
c) Minimizing steps in user tasks
d) Adding CAPTCHA
Answer: c
14. Which of the following helps users remember steps more easily?
a) Complex UI structures
b) Tooltips and visual cues
c) Redundant navigation
d) Strict error messages
Answer: b
15. When designing for memory limitations, it is best to:
a) Expect users to remember long sequences
b) Provide recognition rather than recall
c) Use only keyboard shortcuts
d) Avoid feedback messages
Answer: b
16. Which type of memory is responsible for remembering task sequences?
a) Sensory memory
b) Long-term memory
c) Short-term memory
d) Procedural memory
Answer: d
17. Minimizing the number of decisions a user has to make is important because:
a) It speeds up the server response
b) It reduces cognitive overload
c) It increases storage
d) It improves branding
Answer: b
18. A dropdown list is better than a blank text input when:
a) Input is always numeric
b) The number of options is extremely large
c) Users might not remember exact terms
d) You want custom user entries
Answer: c
19. Which of the following is a common example of a UX guideline in navigation?
a) Use of unrelated images
b) Nested menus with no labels
c) Breadcrumbs
d) Captchas on all pages
Answer: c
20. The "Hick's Law" in UX states that:
a) More content increases engagement
b) The time to make a decision increases with the number of choices
c) Memory improves with age
d) Simpler UIs are confusing
Answer: b
21. Which UX principle does “Undo” functionality reflect?
a) Encouraging exploration
b) Increasing memory load
c) Hiding actions
d) Preventing feedback
Answer: a
22. A visual hierarchy is used to:
a) Show file system paths
b) Confuse users with color
c) Guide user attention and action
d) Add decorations
Answer: c
23. Color contrast in UX relates to:
a) Branding
b) Accessibility
c) Security
d) Data storage
Answer: b
24. Which principle ensures buttons appear clickable?
a) Affordance
b) Visibility
c) Feedback
d) Consistency
Answer: a
25. Which of the following is true about low-fidelity prototypes?
a) They are expensive to make
b) They simulate backend functionality
c) They are ideal for early feedback
d) They use real code and assets
Answer: C
26. Which of the following is a user-centered design activity?
a) Ignoring user feedback
b) User interviews
c) Designing in isolation
d) Only backend optimization
Answer: b
27. The first step in UX planning is:
a) Designing the UI
b) Understanding user needs
c) Writing code
d) Deploying the app
Answer: b
28.Personas are created to:
a) Confuse the team
b) Represent user types
c) Replace wireframes
d) Enhance visuals
Answer: b
29. Wireframes translate what into visual form?
a) Business logos
b) Research findings
c) Code structure
d) User navigation and flow
Answer: d
30. Low-fidelity prototypes are useful for:
a) Final design
b) Early feedback
c) Animation testing
d) Color matching
Answer: b
31. A/B testing compares:
a) Two versions of the UI
b) User comments
c) Developer styles
d) Programming languages
Answer: a
32. Card sorting helps in:
a) Color testing
b) Information architecture
c) Branding
d) Animation
Answer: b
33. User actions should always lead to:
a) Confusion
b) Immediate feedback
c) New login
d) Logout
Answer: b
34. User outcome in UX should be:
a) Measured
b) Ignored
c) Left to chance
d) Based on backend only
Answer: a
35. Which method is best for outcome assessment?
a) Guesswork
b) Usability testing
c) Random surveys
d) Visual aesthetics
Answer: b
36. What is NOT a user outcome?
a) Task completion time
b) Error rate
c) Server cost
d) User satisfaction
Answer: c
37. Why do we plan the user journey?
a) To create confusion
b) To reduce developer work
c) To guide users efficiently
d) To ignore business goals
Answer: c
38. Assessment in UX involves:
a) Running backend processes
b) User satisfaction analysis
c) Graphic design
d) Random testing
Answer: b
39. A high bounce rate in assessment indicates:
a) Users are very engaged
b) Excellent UX
c) Users are leaving quickly
d) Low server load
Answer: c
40. Designing for all 5 UX stages ensures:
a) Server uptime
b) A smooth user experience
c) Database integrity
d) Low bandwidth usage
Answer: b
1. What is the main purpose of creating a prototype?
A. To develop a fully functioning system.
B. To provide a fast and easily modified early view of the envisioned design.
C. To finalize all product features.
D. To avoid user involvement.
2. What differentiates horizontal and vertical prototypes?
A. Their physical dimensions.
B. The cost of production.
C. Slicing by breadth and depth of features and functionalities.
D. Their user feedback mechanisms.
3. What is the primary concern of short-term memory in UX design?
A) Storing information permanently
B) Holding immediate-use information for a short duration
C) Processing sensory data
D) Increasing cognitive load
4. How does chunking help in memory retention?
A) It increases the number of items stored in memory
B) It groups information into meaningful units for easier recall
C) It eliminates the need for short-term memory
D) It replaces long-term memory
5. What happens when cognitive load reaches zero in a task?
A) The user forgets everything
B) The user experiences task closure
C) The user’s memory capacity increases
D) The task becomes more complex

6. What is the purpose of UX design guidelines in the Interaction Cycle?


A) To restrict user actions
B) To support users in planning, executing, and assessing tasks
C) To make the system more complex
D) To eliminate the need for user feedback
7. How does chunking help users in UX design?
A) It increases memory load
B) It groups information into meaningful units for easier recall
C) It removes unnecessary features from the system
D) It forces users to memorize complex data
8. Why is keeping the task context visible important in UX design?
A) It minimizes memory load and helps users compare outcomes with goals
B) It makes the interface more visually appealing
C) It forces users to remember previous steps
D) It eliminates the need for system feedback
9. Why do designers often struggle with applying UX design guidelines?
A) Guidelines are always contradictory
B) Guidelines are too broad and vague
C) Guidelines are only applicable to software engineering
D) Guidelines are universally agreed upon
10. What approach do the authors suggest for organizing UX design guidelines?
A) Using predefined keywords like consistency and simplicity
B) Associating guidelines with specific interaction design situations
C) Ignoring guidelines and relying solely on intuition
D) Following a strict rule-based system
11. What is the primary concern of short-term memory in UX design?
A) Storing information permanently
B) Holding immediate-use information for a short duration
C) Processing sensory data
D) Increasing cognitive load

12. How does chunking help in memory retention?


A) It increases the number of items stored in memory
B) It groups information into meaningful units for easier recall
C) It eliminates the need for short-term memory
D) It replaces long-term memory

13. What happens when cognitive load reaches zero in a task?


A) The user forgets everything
B) The user experiences task closure
C) The user’s memory capacity increases
D) The task becomes more complex
14. What is the purpose of UX design guidelines in the Interaction Cycle?
A) To restrict user actions
B) To support users in planning, executing, and assessing tasks
C) To make the system more complex
D) To eliminate the need for user feedback
15. How does chunking help users in UX design?
A) It increases memory load
B) It groups information into meaningful units for easier recall
C) It removes unnecessary features from the system
D) It forces users to memorize complex data
16. Why is keeping the task context visible important in UX design?
A) It minimizes memory load and helps users compare outcomes with goals
B) It makes the interface more visually appealing
C) It forces users to remember previous steps
D) It eliminates the need for system feedback
17. Identify What are the UX Design Guidelines used for?
A) Interpreting design guidelines
B) Planning
C) Translation
D) All of the above
18) Identify What is a crucial factor to consider when designing a UX environment?
A) The color of the interface
B) The length of the content
C)Human memory limitations
D) Who the intended audience is
19)AIdentify In the context of UX design, what does the term 'Physical Action' refer to?
A) Incorporating interactive elements into the design
B) How the user interacts with the Interface
C) The orientation of the device
D) The physical action the user needs to take to use the product
20) Identify What comes under the assessment in UX Design Guidelines?
A) Assessing the design guidelines
B) Assessing the outcomes
C)Assessing the plan
D) All of the above
21) Identify What does the term 'Translation' refer to in UX Design?
A) Translating the design into different languages
B) Transferring the inputs to outputs
C) The conversion of users' actions and requirements into design elements
D) Altering the design based on user location
22) Identify What is the function of 'Outcomes' in UX design?
A)To plan the next steps
B)To measure the success of the design
C) To analyze user interaction
D) To interpret design guidelines
23) Identify What do UX design guidelines help with?
A) Improve usability and accessibility
B) Increase interface complexity
C) Limit design creativity
D) Increase the time users spend on the site
24) Identify An example of translation in UX design could be?
A) Storyboarding
B) User flow diagrams
C) Wireframing
D) Prototyping
25) Identify What does planning in UX design involve?
A) Brainstorming sessions
B) Scoping the project
C) Deciding the user interface design
D) All of the above
26) Identify Why are human memory limitations considered while designing a UX environment?
A) To plan the spacing on the page
B) To limit the use of multimedia
C)To design the interface in a way that doesn’t overload the user's memory capacity
D) To decide the colors used in the design
27) What is a foundational requirement for successful SE-UX collaboration?
A) Using only design tools
B) Clear communication and shared understanding between teams
C) Letting developers handle all user experience work
D) Ignoring user research
28) Which of the following is a common challenge when connecting SE and UX?
A) Using different software tools
B) Lack of interest from stakeholders
C) Differences in goals and mindsets between developers and designers
D) Too much testing

29) Why is integrating UX into the software engineering process important?


A) To increase project delays
B) To avoid testing
C) To ensure the product meets user needs and expectations
D) To replace documentation
30) Which of the following best supports collaboration between software engineers and UX designers?
A) Isolating tasks in silos
B) Following rigid design templates
C) Cross-functional teams and iterative feedback
D) Avoiding communication
31)What is a risk of poor integration between SE and UX?
A) Faster time to market
B) Higher code efficiency
C) Products that are functional but hard to use
D) Increased creativity
32) What mindset helps bridge the gap between software engineering and UX?
A) Only focusing on technical performance
B) Prioritizing user needs in every stage of development
C) Avoiding user feedback
D) Building code before design
33) Which activity promotes collaboration between SE and UX early in the project?
A) Writing final code immediately
B) Holding separate meetings
C) Co-creating user stories and scenarios
D) Ignoring user testing
34) What is a benefit of strong SE-UX collaboration?
A) Reduces the need for user input
B) Guarantees perfect visual design
C) Leads to more user-friendly and technically sound products
D) Eliminates the need for testing
35) In UX, what does 'translation' typically refer to?
A) Translating text into multiple languages
B) Changing device orientation
C) Converting user needs into design components
D) Translating programming languages
36) What is meant by 'physical action' in UX design?
A) The design of text spacing
B) The hardware setup
C) User gestures like swiping or tapping
D) The content animation style
37) What is the role of 'outcomes' in UX design?
A) To design better graphics
B) To measure the success and usability of a product
C) To list all the features
D) To create wireframes
38) What does the 'assessment' stage in UX design involve?
A) Reviewing the project plan
B) Analyzing results and effectiveness
C) Evaluating how well the guidelines were followed
D) All of the above
) Which of the following tools is used to translate design ideas into structure?
A) Mood board
B) Color palette
C) Wireframe
D) Animation

40) How do UX design guidelines support a better user experience?


A) By limiting the use of text
B) By forcing a specific style
C) By ensuring best practices are followed
D) By reducing user feedback

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