Cult Roster
Endless Horror:
     The __________ ______________
    That wants _____________________
Cult Power given by Horror’s PURPOSE
Cults Ritual Benefit Given by Horror’s
Desire
Cult XP _____________Cult Resources_____
Cult Zealotry_______ Cult Infamy________
                         Cult Leader
Cult Leader Name:_________________ Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Cult Leader Ability _______________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP________
Flaw_________________________________________________
Feat_________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                        Cult Avatar
Avatar of :_____________________________________________
Armor____________HP________ ___________Movement________
Agility_____ Presence_____ Strength______ Toughness ____________
                              Attack
                          Special Ability
                Cult Stash and Notes
                             Cult Stash
                               Notes
        Cult Roster
             Endless Horror:
     The __________ ______________
    That wants _____________________
Cult Power given by Horror’s PURPOSE
Cults Ritual Benefit Given by Horror’s
Desire
Cult XP _____________Cult Resources_____
Cult Zealotry_______ Cult Infamy________
                         Cult Leader
Cult Leader Name:_________________ Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Cult Leader Ability _______________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP________
Flaw_________________________________________________
Feat_________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                        Cult Avatar
Avatar of :_____________________________________________
Armor____________HP________ ___________Movement________
Agility_____ Presence_____ Strength______ Toughness ____________
                              Attack
                          Special Ability
                Cult Stash and Notes
                             Cult Stash
                               Notes
        Cult Roster
             Endless Horror:
     The __________ ______________
    That wants _____________________
Cult Power given by Horror’s PURPOSE
Cults Ritual Benefit Given by Horror’s
Desire
Cult XP _____________Cult Resources_____
Cult Zealotry_______ Cult Infamy________
                         Cult Leader
Cult Leader Name:_________________ Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Cult Leader Ability _______________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP________
Flaw_________________________________________________
Feat_________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                             Cultist
Cultist Name:_________________      Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____    Movement____________
Presence____    Weapon 1______________ Stat____ _D_ Ammo____
Strength____    Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___   Weapon 3______________ Stat____ _D_ Ammo____
                             Equipment
                            Manuscripts
                        Cult Avatar
Avatar of :_____________________________________________
Armor____________HP________ ___________Movement________
Agility_____ Presence_____ Strength______ Toughness ____________
                              Attack
                          Special Ability
                Cult Stash and Notes
                             Cult Stash
                               Notes
       QUICK REFERENCE
Setup
1. Pick a Scenario.
2. Set up the table.
3. Determine Weather.                          All tests are DR12
4. Deploy as per Scenario.                     unless otherwise
5. Roll for Initiative.                        specified. 
                                               You roll a D20, add and subtract relevant
Each Game Round                                modifiers, and check the result. If you
1. Determine Initiative.                       reach at least a 12 you succeed.
2. Players alternate activating a single       Rolls of 20 on the die are Criticals.
   model.                                      Rolls of 1 on the die are Fumbles.
3. Activate Civilians in play.
                                               Combat
4. Activate Hostiles if any in play.
                                               Models within 1 inch of each other are in
5. End game Round.
                                               combat. Ranged attacks have a max range
                                               of 12 inches.
Activating                                     1. Check range.
Pick a model.                                  2. Check if cover is applied.
It can move and then perform an action.        3. Check which Stat the Weapon uses
Performing an action ends the model’s               and add the relevant modifier to the
activation.                                         roll.
                                               4. Roll attacks (models in melee roll at
Actions                                             the same time and apply the results).
•   Make a ranged attack.                      5. Successful hits apply damage.
•   Make a melee attack.                       6. Mark off any Ammo used.
•   Use a piece of Equipment or Feat.          7. If models are at 0HP they are
•   Use a Manuscript (and likely die).              Downed, place them face up on the
•   Pick up and/or drop any number of Items         board.
    on the ground or Dead/Downed models             Monsters at 0hp are Dead,
    within 1 inch of you.                           place them face down.
•   Drag a Downed model within 1 inch of
    you.                                       Movement
•   Interact with Offering or Scenario Items   Models move 5 + Agility inches.
    within 1 inch of you.                      Climbing halves your speed.
•   Make a second move as an action.           Models can jump gaps 3 inches or less
•   Convert a Civilian                         by passing an Agility test. Failing causes
•   Perform a Ritual                           Injury.
Leaving Combat
1. The opponent rolls Agility against
   DR12.                                       Blessings
2. On success your model does not              Can be used at any time.
   move.                                       Each can only be used once per Scenario.
3. On failure your model moves.                Portion: Deal maximum damage with an
4. If opponent Fumbles you can move            attack.
   and take an action.                         Miracles: Reroll any dice, yours or someone
5. If opponent Criticals they make an          else’s.
   attack against you.                         Restoration : Remove a Downed model from
                                               play, which auto-passes its Death Save.
                                               Deliverance: Cancel one Critical or Fumble.
Morale                                         Abundance: Reroll on the Offering table.
When a model rolls for Morale make a           Divine Presence: automatically pass one test,
Presence test.                                 e.g., jumping, Morale, or combat
On failure they flee the fight.
On success they act as normal.                 Hostiles
                                               1. Check the Hostile’s special rules.
Models must make a Morale test when            2. Check if it can see other models.
they:                                          3. Move it 2D6 inches towards nearest
•   are Critically hit                            visible model or make a ranged attack if
•   strike a Downed enemy                         possible.
                                               4. Check range.
Spellcasting                                   5. Roll attacks.
Maximum range 12 inches.
Make a Presence test.
                                               Remember: all Hostiles roll all tests against
On failure mark a Tragedy.
On Fumble roll on the Calamity                 DR12.
table, adding current Tragedies.
                                               Post Scenario
Rituals                                        1. Each cult with at least 1 living member
To perform a Ritual a cultist makes            earns 40 Resources.
a Zealotry test vs DR20. The model adds        2. Mark any Zealotry you gained from this
the following to this roll.                    Scenario [see page 67
                                               3. Mark any Infamy you gained from this
•   The cult’s Zealotry,                       Scenario [see page 68]
•   Any Ritual benefits granted by the         4.Roll DEATH SAVES (DR6 Toughness test)
    cult’s Endless Horror                      5. Roll Injury on page 145.
•   Any benefits granted by Equipment          6. You can sell Items for half their price.
    such as a Cult Icon carried by the         Manuscripts cannot be sold.
    cultist performing the Ritual.             7. Gain and Spend XP.
•   +1 to Ritual per Killed model this         8. Hire new cultists.
    Scenario (including Civilians, cultists,   9. Reallocate Equipment, including placing
    and Hostiles)                              it in your party stash and buying new
•   +1 for failed Ritual rolls this Scenario   Equipment.
•   +1 if an Avatar is on the table.