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Cult Record Singles

The document outlines the structure and mechanics of a cult roster for a tabletop game, detailing roles such as Cult Leader, Cultists, and Cult Avatar, along with their attributes and abilities. It includes rules for gameplay, including setup, actions, combat, movement, morale, and post-scenario procedures. Additionally, it provides guidelines for performing rituals and managing resources within the cult framework.

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Gunnar Lopez
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
33 views16 pages

Cult Record Singles

The document outlines the structure and mechanics of a cult roster for a tabletop game, detailing roles such as Cult Leader, Cultists, and Cult Avatar, along with their attributes and abilities. It includes rules for gameplay, including setup, actions, combat, movement, morale, and post-scenario procedures. Additionally, it provides guidelines for performing rituals and managing resources within the cult framework.

Uploaded by

Gunnar Lopez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Cult Roster

Endless Horror:
The __________ ______________
That wants _____________________

Cult Power given by Horror’s PURPOSE

Cults Ritual Benefit Given by Horror’s


Desire

Cult XP _____________Cult Resources_____


Cult Zealotry_______ Cult Infamy________

Cult Leader

Cult Leader Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Cult Leader Ability _______________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts

Cultist

Cultist Name:_________________ Armor____________HP________


Flaw_________________________________________________
Feat_________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts

Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cult Avatar

Avatar of :_____________________________________________
Armor____________HP________ ___________Movement________
Agility_____ Presence_____ Strength______ Toughness ____________

Attack

Special Ability

Cult Stash and Notes

Cult Stash

Notes
Cult Roster
Endless Horror:
The __________ ______________
That wants _____________________

Cult Power given by Horror’s PURPOSE

Cults Ritual Benefit Given by Horror’s


Desire

Cult XP _____________Cult Resources_____


Cult Zealotry_______ Cult Infamy________

Cult Leader

Cult Leader Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Cult Leader Ability _______________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts

Cultist

Cultist Name:_________________ Armor____________HP________


Flaw_________________________________________________
Feat_________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts

Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cult Avatar

Avatar of :_____________________________________________
Armor____________HP________ ___________Movement________
Agility_____ Presence_____ Strength______ Toughness ____________

Attack

Special Ability

Cult Stash and Notes

Cult Stash

Notes
Cult Roster
Endless Horror:
The __________ ______________
That wants _____________________

Cult Power given by Horror’s PURPOSE

Cults Ritual Benefit Given by Horror’s


Desire

Cult XP _____________Cult Resources_____


Cult Zealotry_______ Cult Infamy________

Cult Leader

Cult Leader Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Cult Leader Ability _______________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts

Cultist

Cultist Name:_________________ Armor____________HP________


Flaw_________________________________________________
Feat_________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts

Cultist

Cultist Name:_________________ Armor____________HP____


Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____

Equipment

Manuscripts
Cult Avatar

Avatar of :_____________________________________________
Armor____________HP________ ___________Movement________
Agility_____ Presence_____ Strength______ Toughness ____________

Attack

Special Ability

Cult Stash and Notes

Cult Stash

Notes
QUICK REFERENCE
Setup
1. Pick a Scenario.
2. Set up the table.
3. Determine Weather. All tests are DR12
4. Deploy as per Scenario. unless otherwise
5. Roll for Initiative. specified. 
You roll a D20, add and subtract relevant
Each Game Round modifiers, and check the result. If you
1. Determine Initiative. reach at least a 12 you succeed.
2. Players alternate activating a single Rolls of 20 on the die are Criticals.
model. Rolls of 1 on the die are Fumbles.
3. Activate Civilians in play.
Combat
4. Activate Hostiles if any in play.
Models within 1 inch of each other are in
5. End game Round.
combat. Ranged attacks have a max range
of 12 inches.
Activating 1. Check range.
Pick a model. 2. Check if cover is applied.
It can move and then perform an action. 3. Check which Stat the Weapon uses
Performing an action ends the model’s and add the relevant modifier to the
activation. roll.
4. Roll attacks (models in melee roll at
Actions the same time and apply the results).
• Make a ranged attack. 5. Successful hits apply damage.
• Make a melee attack. 6. Mark off any Ammo used.
• Use a piece of Equipment or Feat. 7. If models are at 0HP they are
• Use a Manuscript (and likely die). Downed, place them face up on the
• Pick up and/or drop any number of Items board.
on the ground or Dead/Downed models Monsters at 0hp are Dead,
within 1 inch of you. place them face down.
• Drag a Downed model within 1 inch of
you. Movement
• Interact with Offering or Scenario Items Models move 5 + Agility inches.
within 1 inch of you. Climbing halves your speed.
• Make a second move as an action. Models can jump gaps 3 inches or less
• Convert a Civilian by passing an Agility test. Failing causes
• Perform a Ritual Injury.
Leaving Combat
1. The opponent rolls Agility against
DR12. Blessings
2. On success your model does not Can be used at any time.
move. Each can only be used once per Scenario.
3. On failure your model moves. Portion: Deal maximum damage with an
4. If opponent Fumbles you can move attack.
and take an action. Miracles: Reroll any dice, yours or someone
5. If opponent Criticals they make an else’s.
attack against you. Restoration : Remove a Downed model from
play, which auto-passes its Death Save.
Deliverance: Cancel one Critical or Fumble.
Morale Abundance: Reroll on the Offering table.
When a model rolls for Morale make a Divine Presence: automatically pass one test,
Presence test. e.g., jumping, Morale, or combat
On failure they flee the fight.
On success they act as normal. Hostiles
1. Check the Hostile’s special rules.
Models must make a Morale test when 2. Check if it can see other models.
they: 3. Move it 2D6 inches towards nearest
• are Critically hit visible model or make a ranged attack if
• strike a Downed enemy possible.
4. Check range.
Spellcasting 5. Roll attacks.
Maximum range 12 inches.
Make a Presence test.
Remember: all Hostiles roll all tests against
On failure mark a Tragedy.
On Fumble roll on the Calamity DR12.
table, adding current Tragedies.
Post Scenario
Rituals 1. Each cult with at least 1 living member
To perform a Ritual a cultist makes earns 40 Resources.
a Zealotry test vs DR20. The model adds 2. Mark any Zealotry you gained from this
the following to this roll. Scenario [see page 67
3. Mark any Infamy you gained from this
• The cult’s Zealotry, Scenario [see page 68]
• Any Ritual benefits granted by the 4.Roll DEATH SAVES (DR6 Toughness test)
cult’s Endless Horror 5. Roll Injury on page 145.
• Any benefits granted by Equipment 6. You can sell Items for half their price.
such as a Cult Icon carried by the Manuscripts cannot be sold.
cultist performing the Ritual. 7. Gain and Spend XP.
• +1 to Ritual per Killed model this 8. Hire new cultists.
Scenario (including Civilians, cultists, 9. Reallocate Equipment, including placing
and Hostiles) it in your party stash and buying new
• +1 for failed Ritual rolls this Scenario Equipment.
• +1 if an Avatar is on the table.

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