TH
NAME: Jacob Stone                                       NATURE: Soldier                         CLAN: Lasombra
      PLAYER:                                                 DEMEANOR: Soldier                       GENERATION: 8
      CHRONICLE:                                              CONCEPT:                                SIRE:
                                                                         ATTRIBUTES
                                      PHYSICAL                                  SOCIAL                                MENTAL
      Strength Powerful Arms,                                 Charisma                                Perception Tactical
      Dexterity Precise                                       Manipulation                            Intelligence
      Stamina Tough as Nails                                  Appearance                              Wits
                                                                              ABILITES
                                             TALENTS                             SKILLS                          KNOWLEDGES
      Alertness                                               Animal Ken                              Academics
      Athletics                                               Crafts                                  Computer
      Awareness                                               Drive                                   Finance
      Brawl Strikes                                           Etiquette                               Investigation
      Empathy                                                 Firearms marksmanship                   Law
      Expression                                              Larceny                                 Medicine
      Intimidation                                            Melee                                   Occult
      Leadership                                              Performance                             Politics
      Streetwise                                              Stealth                                 Science
      Subterfuge                                              Survival Tracking,                      Technology
                                                                      ADVANTAGES
                                      BACKGROUNDS                              DISCIPLINES                            VIRTUES
      Generation                                              Dominate
      Allies                                                  Obtenetration                           Conscience
      Resources                                               Potence
      Contacts
                                                                                                      Self-Control
                                                                                                      Courage
                                      MERITS & FLAWS                          HUMANITY/PATH                            HEALTH
      Lunacy                                           (-2)              Path of Humanity              Bruised
      Probationary Sect Member                         (-4)                                            Hurt                        -1
      New Arrival                                      (-1)               :                   (   )
                                                                                                       Injuried                    -1
      Hunted Like a Dog                                (-3)                                            Wounded                     -2
                                                                               WILLPOWER
      Enemy                                            (-2)                                            Mauled                      -2
      Concentration                                    (1)                                             Crippled                    -5
      Iron Will                                        (3)
                                                                                                       Incapacited
      Light Sleeper                                    (2)                     BLOOD POOL                             EXPERIENCE
      Useful Knowledge                                 (1)
      Bruiser                                          (1)
      Acute Sense                                      (1)
      Sabbat Survivor
      Attributes:                             (1)
                  7/5/3 • Abilites: 13/9/5 • Disciplines: 3 • Backgrounds: 5 • Virtues: 7 • Freebie Points: 15 (5/2/7/1/2)
Realised by Kryane - Sheet V20—v2.5   Generated by
      Scholar of Enemies                               (2)
      Language                                         (1)
                                                                   TH
                                                                        OTHER TRAITS
                                                                        PATHS / POWERS
                                                     RITUALS                                            EXPERIENCE
       NAME                                                             LEVEL
                                                                                        TOTAL:
                                                                                        TOTAL SPENT:
                                                                                        SPENT ON:
                                                                                                   DERANGEMENTS
                                                               BLOOD BOND / VINCULI
       NAME                                                              RATE           NAME                                       RATE
                                                                             COMBAT
                                       WEAPON              DIFF.    DAMAGE      RANGE     RATE   CLIP   CONC.              ARMOR
                                                                                                                Class :
                                                                                                                Rating :
                                                                                                                Penality :
                                                                                                                Description :
Realised by Kryane - Sheet V20—v2.5   Generated by
                                                                    TH
                                                                   EXPANDED BACKGROUND
                                                      CONTACTS                                  FAME
                                                      INFLUENCE                                ALLIES
                                                     RESSOURCES                                MENTOR
                                                        HERD                                  SITUATION
                                                      SERVANTS                                 OTHER
                                                                         POSSESSIONS
                                                     GEAR (WORN)                         EQUIPMENT (OWNED)
                                                 HUNTING GROUNDS                              VEHICLES
                                                                           HAVENS
                                      LOCATION                                         DESCRIPTION
Realised by Kryane - Sheet V20—v2.5   Generated by
                                                                     TH
                                                                           HISTOIRY
                                                                           PRELUDE
                                                                            GOALS
                                                                          APPEARENCE
      AGE:
      APPARENT AGE:
      BIRTH DATE:
      DATE OF DEATH:
      HAIR:
      EYES:
      ETHNICITY:
      NATIONALITY:
      HEIGHT:
      WEIGHT:
      GENDER:
                                                                           VISUALS
                                                     COTERIE CHART                     CHARACTER SKETCH
Realised by Kryane - Sheet V20—v2.5   Generated by
                                                                             TH
      [Ment][Flaw] Lunacy (2)                                                     the number of dice available during the day.
      You are affected by the phases of the moon, increasing your                 [Ment][Merit] Useful Knowledge (1)
      chances to frenzy. Under the crescent moon, difficulties to avoid           You have expertise in a specific field that makes your
      frenzy increase by one. Under the half or gibbous moon,                     conversation intriguing to an older Kindred. So long as your
      difficulties rise by two. When the moon is full, difficulties               knowledge holds the other vampire’s attention, he has a vested
      increase by three.                                                          interest in keeping you around. Then again, once he’s pumped
      [Soc][Flaw] Probationary Sect Member (4)                                    you for every iota of information you possess, that patronage
      You are a defector. You turned traitor to the Camarilla, Sabbat,            may suddenly vanish. (Note: This Merit should be played like a
      or other Sect, and you still have much to prove before you are              1-dot Mentor with a specific interest. However, unlike a Mentor,
      accepted by the Kindred you have defected to. Other vampires                Useful Knowledge does not imply a permanent relationship.)
      treat you with distrust and even hostility, and your reputation             [Phy][Merit] Bruiser (1)
      might even sully those whom you regularly associate with.                   Your appearance is sufficiently thug-like to inspire fear (or at
      [Soc][Flaw] New Arrival (1)                                                 least disquiet) in those who see you. While you’re not necessarily
      You’ve just arrived in your new city of residence, and don’t                ugly, you do radiate a quiet menace, to the point where people
      know anyone in the place. Existing factions may try to recruit              cross the street to avoid passing near you. All Intimidation rolls
      or eliminate you, while vampires in positions of authority size             against those who have not demonstrated their physical
      you up and take your measure. Meanwhile, your ignorance of                  superiority to you are at -1 difficulty.
      the city’s current events, history, and politics (not to mention            [Phy][Merit] Acute Sense (1)
      the personality quirks of the vampires already in place) may                One of your senses is exceptionally sharp, be it sight, hearing,
      cause you to make a serious blunder.                                        smell, touch, or taste. The difficulties for all tasks involving the
      [Soc][Flaw] Hunted Like a Dog (3)                                           use of this particular sense are reduced by two. This Merit can be
      Another Sect or group of vampires has decided that you’re a                 combined with the Discipline of Auspex to produce superhuman
      target for extermination, and pursues you relentlessly. On the              sensory acuity.
      bright side, the enemies of your enemy may well wish to help                [Soc][Merit] Sabbat Survivor (1)
      you out, potentially garnering you allies.                                  You’ve lived through at least one Sabbat attack or attempted
      [Soc][Flaw] Enemy (2)                                                       recruitment. Your experience helps you anticipate situations
      You have an enemy, or perhaps a group of enemies, who seek to               where you might potentially be endangered by the Sabbat once
      harm you. The power of the enemy depends upon how many                      again. You are at -1 difficulty on all Perception rolls when it
      points the player wishes to spend (five points indicate the wrath           comes to Sabbat-based matters. This Merit is generally taken by
      of a Methuselah or other potent supernatural foe).                          groups in conflict with the Sabbat, and comes into play most
                                                                                  frequently as a means of avoiding ambushes.
      [Ment][Merit] Concentration (1)
      You have the ability to focus your mind and shut out any                    [Soc][Merit] Scholar of Enemies (2)
      distractions or annoyances. Characters with this Merit are                  You have taken the time to learn about and specialize in one
      unaffected by any penalties stemming from distracting                       particular enemy of your Sect. You are aware of at least some of
      circumstances (e.g., loud noises, strobe lights, or hanging                 the group’s customs, strategies, abilities, and long-term goals,
      upside down).                                                               and can put that knowledge to good use. This Merit is worth a -2
                                                                                  difficulty for all non-combat rolls pertaining specifically to the
      [Ment][Merit] Iron Will (3)                                                 subject of your specialization. On the other hand, you are at a
      When you are determined and your mind is set, nothing can                   +1 difficulty when it comes to dealing with other enemies,
      thwart you from your goals. Characters using Dementation,                   simply because you’re so thoroughly focused on your field.
      Dominate, or any other mind-altering magic, spell, or
      Thaumaturgy path against your character are at +3 difficulty.               [Ment][Merit] Language (1)
      Elder levels of powers like Dementation and Dominate may                    You know a language in addition to your native one. You can
      overwhelm even this resistance. Against Level Six powers, the               take this Merit multiple times, each reflecting a different
      expenditure of a Willpower point through Iron Will only raises              language.
      the difficulty of the Discipline roll by two. Against Level Seven
      powers, the difficulty is increased by only one. Level Eight and
      higher powers cannot be resisted with Iron Will.
      This Merit does not affect Presence or other powers dealing with
      the emotions. Characters will Willpower scores below 8 cannot
      take this Merit.
      [Ment][Merit] Light Sleeper (2)
      You can awaken instantly at any sign of trouble or danger,
      and do so without any sleepiness or hesitation. You may ignore
      rules regarding how Humanity or your morality Path restricts
Realised by Kryane - Sheet V20—v2.3   Generated by WoD   Character creator